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Capcom Sound Team - Continue & Password

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Topic Starter
MoodyRPG
This beatmap was submitted using in-game submission on domingo, 18 de diciembre de 2011 at 10:31:09

Artist: Capcom Sound Team
Title: Continue & Password
Source: Mega Man 7
Tags: snes behonkiss rockman megaman
BPM: 89.5
Filesize: 1443kb
Play Time: 00:44
Difficulties Available:
  1. Behonkiss' Password (3.79 stars, 72 notes)
  2. Continue (4.5 stars, 91 notes)
  3. Password (2.18 stars, 52 notes)
Download: Capcom Sound Team - Continue & Password
Information: Scores/Beatmap Listing
---------------
A short map but nostalgic~

Password:100%
Behonkiss's Password: 100%
Continue: 100%

Thanks to:
Behonkiss:For the guest diff "Behonkiss's Password"
Makar
As requested

[Password]
00:10:720 (2,3,1) - I would recommend spacing these out. Since this is the easiest difficulty you should make this difficulty friendly for new players. This spacing may confuse them to continue to the next slider and ignoring the stack because they don't see it.
00:26:139 (6) - Whistle or maybe even finish?
00:32:172 (2,3,1) - Same as the first suggestion
00:36:195 (3,4,5) - (nazi) Spacing is slightly higher than it should be.
-A lot of 1/1 (and occasionally 1/2) which might bore players but the music doesn't really allow you to do much so...

[Continue]
00:09:379 (7) - New combo here and remove the one at 00:10:720 (1) - ?
00:11:390 (2,3) - I'd usually say fix the spacing here but the music is so predictable that it doesn't really matter to me but others may complain.
00:20:105 (5) - New Combo?
00:22:117 (8,9) - Same as before
00:32:843 (5,6) - ^
00:43:569 (5,6) - ^

Good luck with the map
HeatKai
okay , good to go 8-)
BUBBLED


lololol

EDIT : no kudos for the irc mod.
I don't want to collect kudos anymore orz
modding freely is fun
IceBeam
So,as you asked.

First of all,I believe the correct Source is Mega Man 7,so separate the words and add megaman to Tags then.

Also,is MP3 obey the rules? Cause different players show me different kbps,from 186 up to 320,what is correct one?

And yeah,BG is 1031 x 768 ,resize,please.

And,also,you might want to disable both letterboxes and a countdown,they don't work anyway.

[Password]
Soo..if it's supposed to be the easiest diff,make the setting a bit lower? :/

I'd reduce HP Drain and AR by 1,and OD by 3.

00:23:457 (2) - Missing whistle?
00:25:133 - Really want a note here.
00:34:184 (2) - Whistle?
00:37:536 (5) - Fix distance,it's farther,then it should be.

[Continue]
00:01:335 (1,2,3,4,5,6,1,2,3) - How about to make them all symmetrical? You have to move for some grids.
00:10:720 (4,5,6) - Personally I like how they follow that sounds,so these jumps are actually fit,but the spacing isn't correct..that's sad.Cause spacing between 1/2 and 1/1 beats just cannot be equal.The only solution is to use new combo for 00:11:390 (5).

Consider to fix all such moments in the map ahead.

00:16:753 (6,7) - Why not to make a jump here,too?
00:30:497 (7) - Hey,clap sounds really bad,change to whistle,please.

Good luck~
Topic Starter
MoodyRPG

IceBeam wrote:

So,as you asked.

First of all,I believe the correct Source is Mega Man 7,so separate the words and add megaman to Tags then.

Also,is MP3 obey the rules? Cause different players show me different kbps,from 186 up to 320,what is correct one?

And yeah,BG is 1031 x 768 ,resize,please.

And,also,you might want to disable both letterboxes and a countdown,they don't work anyway.

[Password]
Soo..if it's supposed to be the easiest diff,make the setting a bit lower? :/

I'd reduce HP Drain and AR by 1,and OD by 3.

00:23:457 (2) - Missing whistle?
00:25:133 - Really want a note here.
00:34:184 (2) - Whistle?
00:37:536 (5) - Fix distance,it's farther,then it should be.

[Continue]
00:01:335 (1,2,3,4,5,6,1,2,3) - How about to make them all symmetrical? You have to move for some grids.
00:10:720 (4,5,6) - Personally I like how they follow that sounds,so these jumps are actually fit,but the spacing isn't correct..that's sad.Cause spacing between 1/2 and 1/1 beats just cannot be equal.The only solution is to use new combo for 00:11:390 (5).

Consider to fix all such moments in the map ahead.

00:16:753 (6,7) - Why not to make a jump here,too?
00:30:497 (7) - Hey,clap sounds really bad,change to whistle,please.

Good luck~
Thanks for the mod ^^
All Fixed
Deif
Hola Moody o/

Password:
  1. 00:20:105 (4) - NC.
  2. 00:25:469 (6) - ^
  3. 00:36:195 (3) - ^
Continue:
  1. 00:04:016 (1,2,3) - Esos sliders necesitan más vida. Prueba esto si quieres, te dejo el code también por si te interesa.
    SPOILER

    432,280,4016,6,0,B|344:336|416:168|312:232,1,170,0|2
    256,272,5022,1,0
    197,230,5357,2,0,B|96:168|168:336|80:280,1,170,0|2
    56,216,6362,1,2
  2. 00:10:720 (1) - Se me hace corto el combo si le aplicas un NC aquí...
  3. 00:16:753 (6,7) - Este tipo de saltos son de más del doble de tu distance snap actual. Podrías aplicar NC en el la primera nota para que se distingan mejor.
  4. 00:22:117 (5,6) - ^
  5. 00:36:195 (5) - NC.
  6. 00:43:569 (5) - Lo mismo que te comenté de los saltos anteriores lo puedes aplicar aquí.
No hay mucho que decir, los NC aplicados en Password son en función de la música, y en Continue se rigen además por los saltos. Ambos mapas son buenos, aunque los sliders se podrían trabajar algo más... pero bueno, para gustos los colores :p

Te mereces la estrella~
lolcubes
Okay lets do this.
Was really short, I didn't expect it to be this short heh. I hope you don't mind my honesty, because I rather be a little harsh and say stuff which need be said, instead of just not saying it and you come up with a bad mapset. :D

[General]:
  1. Your background is 1031x768, anything larger than 1024x768 is unrankable.
  2. You have an extra image in your folder which is a .png and takes more than 1 MB of space and is not used anywhere, remove it and full submit.
[Continue]:
  1. This was probably meant to be something like a Hard I guess, it gives off a Normal (well, a hard normal atleast) feel though. I guess that's fine, just saying, though you have lots of 1/2 notes which probably don't need to be 1/2 all the time. They are fine by themselves though, so I will not point those out, but I will suggest something else entirely at the end of my post.
  2. 00:11:390 (2,3) - While this isn't confusing for a hard diff, it could be for a normal diff. What I suggest is to remove the new combo at 00:10:720 (1) because it doesn't make sense in the first place, and then put it on 00:11:390 (2) instead. Removing the new combo would make your map more consistent as well (just take a look at your previous section, you didn't use it on the note 4 in the combo).
  3. 00:16:753 (6) - New combo.
  4. 00:22:117 (5) - ^
  5. 00:32:843 (5) - ^
  6. 00:43:569 (5) - ^
  7. suggestions and feedback
    You mapped 1/2 only, while there are 1/4 throughout the whole song, what you could have done is just use some of those "sparkly" (I am bad at describing, this was the best I could come up with) 1/4 sounds and map certain parts to emphasize them, or to fill up the gaps in the music. I think that removing the jumps from this map (and some certain notes), lowering AR to 5 and OD to 3 would make this a nice normal diff, while you could pull all those tricks I am listing here into a new Hard diff.

    00:01:335 (1,2,3,4,5,6) - These notes didn't make sense to me, because they are just there, they don't really follow the melody at all. You could have made combinations with circles and sliders to follow the melody. This also applies to all similar notes.
[Password]:
  1. 00:04:016 (4) - New combo.
  2. 00:05:357 (1) - Remove this new combo and place it on 00:06:698 (2) instead. This comboing follows the music more accurately.
  3. 00:20:105 (4) - New combo.
  4. 00:25:469 (6) - New combo.
  5. 00:36:195 (3) - New combo.
  6. 00:41:558 (3) - New combo and remove new combo from 00:42:899 (1).
  7. some thoughts
    Your timeline looks kinda inconsistent. Since this is a very repetitive song, some stuff is always there, and you did map it at certain areas, and you didn't map it in others.
    For example, you mapped this note: 00:11:726 (3), which follows both drum and melody (you mapped it in other parts too), but you didn't map it at 00:27:815, where in this section you mapped it at 00:25:133 (5) which you didn't follow before.
    I guess this adds variety, but I just wanted to point this out, maybe you get some good ideas from this.
Since everything is distance snapped and the map is really short, there wasn't much to mod.
Don't take this personally, I don't hate you nor I hate your mapping, but this map could use much more work. Seeing as the song is called Password & Continue, I can see what you tried to do with your mapsets, having only 2 diffs, but as they are now, this won't work because the highest diff is just 1/2 mashing while the music has lots of other parts.
I wrote those suggestions for Continue and those would probably be the best course of action, in my opinion.

Hopefully this was of any help and good luck!

edit: added the thing about the folder, I forgot that heh.
theMikeAG
~General~
A custom hitsound for the drums in the song would be pretty nice.

As the mod above me stated, this seems like it could have a harder difficulty.

Finally, the spinner at the end of both difficulties seems like it would work better replaced with a single note at 00:44:240. It's your call here, I'm just giving a suggestion.

~Password~
00:02:675 (2,3) - Grid 4 and center.

~Continue~
00:03:681 (x) - A note here maybe?
00:09:044 (x) - see above.
00:41:223 (x) - see above.

Good work mapping this simple song to be interesting.
Kenezz
Hey Moody :D!
Kenezz IRC Bakamod ~~

Star :3
////////
Topic Starter
MoodyRPG

Kenezz wrote:

Hey Moody :D!
Kenezz IRC Bakamod ~~

Star :3
////////
Thanks for the IRC Mod
Charles445
General
  1. Letterboxing is inconsistent between the two difficulties. Make them both on or off.
  2. This map could use a harder difficulty. There's a lot going on in the track that an Insane could really capture. I suggest asking a mapper for a guest difficulty or mapping one yourself. It would be well worth it.
  3. Timing seems to get a little late at the end. Not sure what the actual timing is however.
Password
  1. 00:30:832 (3) - New combo for consistency.
Continue
  1. 00:10:720 (1) - Remove new combo for consistency.
  2. 00:11:390 (2,3) - New combo for the jump.
  3. 00:17:424 (1) - Move this to x:256 y:241 . Makes the overlap between objects look better.
  4. 00:41:558 (4) - New combo for consistency.
Luvdic
Really sorry for the big delay, here's my err, very late mod

General:

This map could really use claps, I can see it go so well with this song. (Although not any clap, the normal-hitclap should do)
Letterbox inconsistency between the diffs

Continue:

00:11:390 (2,3) - Please, don't make the jump like this. At least put the new combo at 00:11:390 (2) instead of 00:10:720 (1) -

Anyways this is all, there's no really weird patterns (if you don't consider the two beats jumps that comes from time to time), the structure is very basic but still does the job, let alone the lenght, so yeah, nothing much to be modded here, no need for kudosu

EDIT: err definitely no kudosu! The guy above me already said everything I noted plus more... makes me feel noob :(
Topic Starter
MoodyRPG

ErufenRito wrote:

Really sorry for the big delay, here's my err, very late mod

General:

This map could really use claps, I can see it go so well with this song. (Although not any clap, the normal-hitclap should do)
Letterbox inconsistency between the diffs

Continue:

00:11:390 (2,3) - Please, don't make the jump like this. At least put the new combo at 00:11:390 (2) instead of 00:10:720 (1) -

Anyways this is all, there's no really weird patterns (if you don't consider the two beats jumps that comes from time to time), the structure is very basic but still does the job, let alone the lenght, so yeah, nothing much to be modded here, no need for kudosu

EDIT: err definitely no kudosu! The guy above me already said everything I noted plus more... makes me feel noob :(
Thanks For Mod ^^
HakuNoKaemi
[General]
-You CAN map another diff, call the diff's in the mapset (Key), (Continue), (Password), (Entered), (False). make a Easy -> Normal -> Hard Mapset, as creating a Easy-Normal mapset is saying (H1! I'm LAZY!)
Don't make Soft Hitsound anyway even more Soft. they're unhearable. Make volume higher

[Password]
00:12:061 (1) - Using a Reverse Selected Vertically Flipped 00:10:720 (2) - is REALLY much graphically better(like this)
00:12:061 (1,2,3) - Make a triangle ( with (1) end, (2) and (3) ), like this
00:14:742 (1,2,3) - Reverse select this part, it feel much more rhythmically better
00:13:402 (2,3,1,2,3) - Make a pentagon like this
00:16:083 (3,4,1) - Little triangle like this with (1) being Blanketed by (3)
00:32:172 (3,4,1) - Boring shape .-., make (3) blanket (2) and zigzag with (4) and (1) like this
00:37:536 (3) - Make it blanket 00:36:865 (2) -

[Continue]
Seemed a Normal... for the rhythmn... but.. it's an Hard for some jump? you can, actually, use 1/4 without overmapping
nimi
Ohai~

General
only 44 seconds mapped? D: i don't know if this is even rankable x-x
something else that i noticed was the lack of hitsounds.. i don't believe only soft whistles can do the job >_>
i was testing the map and i got the offset being a bit off. but since i'm not an expert in timing i asked a friend to check it for me.. he'll post it on the thread in a while.
ermm. there isn't much i can suggest here D: the map, generally seems fine, even though the patterns were a bit hmm.. well, lines only, dunno really well how to explain >_> i guess making some more curvy patterns would make it look better, but maybe that's just me :P
so yeah, that's all D:
HakuNoKaemi

Wiinter wrote:

Ohai~

General
only 44 seconds mapped? D: i don't know if this is even rankable x-x
something else that i noticed was the lack of hitsounds.. i don't believe only soft whistles can do the job >_>
i was testing the map and i got the offset being a bit off. but since i'm not an expert in timing i asked a friend to check it for me.. he'll post it on the thread in a while.
ermm. there isn't much i can suggest here D: the map, generally seems fine, even though the patterns were a bit hmm.. well, lines only, dunno really well how to explain >_> i guess making some more curvy patterns would make it look better, but maybe that's just me :P
so yeah, that's all D:
minium draing time is 30 secs(45 sec being the reccomended), is rankable
nimi
ermm.. -3 or 4, he said. http://puu.sh/6cIO

Your message is too short. Your message is too short.
NotShinta
General:
- You could perhaps consider using tick rate 2. This leaves a nice, quiet enough sound on what 1/2s you didn't map to.
- The difficulty naming scheme doesn't seem to make sense, I would think they'd be the other way round.
- It would be nice if you got more difficulties. While Continue is easy enough, it is a very short song, one that calls for an Insane, and wouldn't hurt to make one.

Continue:
- In fact, this seems a bit too easy. It's almost constant 1/2 with very little hitsounding and small spacing, when the song can take a lot more without overmapping. The combination of these sadly result in an uncomfortable experience. I recommend you revamp this difficulty yourself quite a bit before you try to get it ranked,
- 00:11:726 (2) - This jump is very confusing, especially as it seems to be spaced exactly like 00:10:720 (4,1) were this 1/2 later. (Similar jumps are 00:17:089 (2), 00:22:452 (2) 00:32:843 (1,2), and 00:43:569 (1,2), of course.) I know you want to spice up your beatmap, but confusion is an unnatural and generally unpleasant way.
- There are also little noticable overlaps in some places, like 00:17:424 (1). These are simply a bit ugly.

Password
- This showed a lot more promise than Continue, really. The overlaps are avoidable, though.

Sorry if I've come across as mean here, I know how it can feel, but I believe that you can do better than Continue and I would love to see you try, as it could have its good qualities. No star for now, but if you try improving the mapset to what other modders have said here, I will remod properly and support you if you decide to do so. Good luck!
Mastodonio
Hi!

General:
If these diffs are 'Easy' and 'Hard' then you have to map 'Normal' diff too,because it's not allowed to have Easy-Hard or Normal-Insane,if I am not mistaken...

Password:
If it's Easy diff,then I highly suggest to put Large Circle Size!
I'd increase Distance Spacing a bit here - put 0,9x and respace all notes

Continue:
Put OD 5 if it's Hard diff. or Put HP Drain 5 and AR 4-5 and OD 4,if it's Normal diff!
00:11:387 - remove new combo
00:16:750 - ^
00:22:114 - ^
00:32:840 - ^
00:43:566 - ^
Topic Starter
MoodyRPG

Giorgos wrote:

Hi!

General:
If these diffs are 'Easy' and 'Hard' then you have to map 'Normal' diff too,because it's not allowed to have Easy-Hard or Normal-Insane,if I am not mistaken...

Password:
If it's Easy diff,then I highly suggest to put Large Circle Size!
I'd increase Distance Spacing a bit here - put 0,9x and respace all notes

Continue:
Put OD 5 if it's Hard diff. or Put HP Drain 5 and AR 4-5 and OD 4,if it's Normal diff!
00:11:387 - remove new combo
00:16:750 - ^
00:22:114 - ^
00:32:840 - ^
00:43:566 - ^
Thanks for Mod ^^
Behon
General:
I didn't hear any claps or finishes at all in either difficulty. Considering the repetitive nature of the song, adding some might spice things up a bit.

Password:
- Consider changing the distance spacing to 1.0, as it can look weird to have a song where hitcircles and sliders sometimes partially overlap and sometimes don't. It's not such a high spacing increase that it'll make for a noticeable increase in difficulty, either.

Continue:
- No big problems here. Good spacing and placement all around.

Would you be interested in me making a Hard difficulty for this? It's short enough that it wouldn't take me long to make.
Behon
Topic Starter
MoodyRPG

Behonkiss wrote:

Here's my difficulty.
Updated,thanks Behonkiss
Cristian
Mod IRC
SPOILER
  • 22:36 <Kurisuchianu> : sorry por no mod
    22:36 <Kurisuchianu> : todavia
    22:36 <Kurisuchianu> : esta ranked?
    22:36 <MoodyRPG> : no ai problema viejo
    22:36 <MoodyRPG> : cuando usted kiera no mas
    22:36 <Kurisuchianu> : ok
    22:36 <Kurisuchianu> : aprovecho
    22:36 <Kurisuchianu> : antes que se me olvide xD
    22:36 <MoodyRPG> : dale
    22:36 <MoodyRPG> : pd:subi una nueva diff
    22:37 <Kurisuchianu> : ok
    22:37 <Kurisuchianu> : redownload
    22:37 *Kurisuchianu is editing (Capcom Sound Team - Continue & Password)[http://osu.ppy.sh/s/37138]
    22:37 <MoodyRPG> : si
    22:38 <Kurisuchianu> : una cosa
    22:38 <Kurisuchianu> : le pondras insane?
    22:38 <Kurisuchianu> : hard?
    22:38 <Kurisuchianu> : lo otro
    22:38 <MoodyRPG> : Easy,Normal,Hard
    22:38 <MoodyRPG> : nothing else
    22:39 <Kurisuchianu> : 00:01:332-00:09:041
    22:39 <Kurisuchianu> : esa parte no va
    22:39 <Kurisuchianu> : tendrias que ordenarlo
    22:39 <MoodyRPG> : en ke nivel
    22:39 <Kurisuchianu> : [continue]
    22:39 <Kurisuchianu> : esta muy lineal hasta el momento
    22:40 <Kurisuchianu> : tendrias que hacerle mas curvas
    22:40 <Kurisuchianu> : lo dejare como mod irc xd
    22:41 <Kurisuchianu> : me da paja ponerlo en el tread
    22:41 <Kurisuchianu> : *thread
    22:41 <MoodyRPG> : dale
    22:42 <Kurisuchianu> : la parte de 00:25:968
    22:42 <Kurisuchianu> : debe ser asi mas o menos
    22:42 <Kurisuchianu> : http://puu.sh/6oic
    22:43 <MoodyRPG> : fixed
    22:43 <Kurisuchianu> : http://puu.sh/6oin
    22:43 <Kurisuchianu> : continuandolo asi
    22:44 <Kurisuchianu> : la parte de 00:32:169 00:32:840
    22:44 <Kurisuchianu> : no esta justa
    22:44 <Kurisuchianu> : alinealas bien
    22:44 <MoodyRPG> : ok
    22:44 <MoodyRPG> : fixed
    22:45 <Kurisuchianu> : continuando a otra diff
    22:46 <Kurisuchianu> : [Behonkiss's Password]
    22:47 <Kurisuchianu> : 00:30:829 ese slider tiene que estar mas o menos asi http://puu.sh/6oj0
    22:47 <Kurisuchianu> : se ve feo lineal
    22:47 <MoodyRPG> : pone el -
    22:47 <MoodyRPG> : pa los timing
    22:47 <Kurisuchianu> : 00:30:829-
    22:49 <MoodyRPG> : dale listo
    22:51 <Kurisuchianu> : la parte 00:32:840-00:36:862 esta muy lineal tambien
    22:51 <MoodyRPG> : creo que esta bien
    22:51 <Kurisuchianu> : tendria que ser asino lo creop
    22:51 <Kurisuchianu> : mas o menos asi
    22:52 <Kurisuchianu> : http://puu.sh/6ojJ
    22:52 <Kurisuchianu> : se veria mejor asi
    22:52 <MoodyRPG> : creo ke lo dejare asi
    22:53 <Kurisuchianu> : 00:43:063- http://puu.sh/6ojT
    22:53 <MoodyRPG> : ai se
    22:54 <Kurisuchianu> : en el easy no hay problemas
    22:54 <Kurisuchianu> : creo que esta bien
    22:54 <Kurisuchianu> : pero en los otros diff's le veo muy en linea
    22:54 <Kurisuchianu> : necesitarian mas curvas
    22:55 <Kurisuchianu> : si necesitas diff's me avisas :3
    22:55 <Kurisuchianu> : bueno eso ;)
    22:55 <Kurisuchianu> : creo que por el momento eso fue mi mod

EDIT: sigo diciendo que si nicesitas diff, taiko u otra cosa me avisas
Shulin
Sorry for the delay, everything is an opnion/suggestion based on playing your map.

General:

-- Map an Insane/Hard, at the moment the mapset is lacking without one. Also, there's enough in the song to make a decent one.
-- The hitsounds are a bit boring, soft hitnormal and soft whistle only? I think you could use soft finish and hit normal pretty well here.
-- I think tick rate 1 sounds better, it also looks much better on [Behonkiss's Password].

Password:

00:14:069 (3) - Missing a whistle?
00:17:086 (4) - Move left 1 square to align this properly.
00:42:896 (2,3,4) - Why not continue the pattern you started with 00:38:873 (1,2,1) - here?

I think it would be a good idea to have more creative sliders on this difficulty.

Behonkiss's Password:

-- Rhythm is strange here, it's like you start to follow the 1/4 then completely ignore it examples - 00:02:505 (2,3) - really felt like a note was needed at 00:02:840 and 00:04:683 (3,4,5) - felt like it needed notes at 00:04:851 and 00:05:521 and again at 00:06:695 (1,2,3) etc etc. It's also weird that the rhythm is much more difficult than [Continue] and this is supposed to be a normal?

00:28:147 (1) - End at 00:28:985? It follows the rhythm you set earlier with 00:06:695 (1,2,3) - and sounds much more natural to me.
00:30:829 (6) - New combo?
00:36:527 (2) - Plays better ending it at 00:36:862.

The rhythm just isn't there on this difficulty imo.

Continue:

-- Just 1/2? I'm disappointed.
-- I think you can map this more creatively, at the moment the map is very linear and just follows distance snap. Try to change the spacing to suit the song, maybe increase the slider velocity, use jumps etc that suit the song. You can always check out the mapping techniques forum for some ideas.

Technically there is nothing wrong with this mapset but I just think it needs more creativity and a harder difficulty, keep at it ^_^
Topic Starter
MoodyRPG

Shulin wrote:

Sorry for the delay, everything is an opnion/suggestion based on playing your map.

General:

-- Map an Insane/Hard, at the moment the mapset is lacking without one. Also, there's enough in the song to make a decent one.
-- The hitsounds are a bit boring, soft hitnormal and soft whistle only? I think you could use soft finish and hit normal pretty well here.
-- I think tick rate 1 sounds better, it also looks much better on [Behonkiss's Password].

Password:

00:14:069 (3) - Missing a whistle?
00:17:086 (4) - Move left 1 square to align this properly.
00:42:896 (2,3,4) - Why not continue the pattern you started with 00:38:873 (1,2,1) - here?

I think it would be a good idea to have more creative sliders on this difficulty.

Behonkiss's Password:

-- Rhythm is strange here, it's like you start to follow the 1/4 then completely ignore it examples - 00:02:505 (2,3) - really felt like a note was needed at 00:02:840 and 00:04:683 (3,4,5) - felt like it needed notes at 00:04:851 and 00:05:521 and again at 00:06:695 (1,2,3) etc etc. It's also weird that the rhythm is much more difficult than [Continue] and this is supposed to be a normal?

00:28:147 (1) - End at 00:28:985? It follows the rhythm you set earlier with 00:06:695 (1,2,3) - and sounds much more natural to me.
00:30:829 (6) - New combo?
00:36:527 (2) - Plays better ending it at 00:36:862.

The rhythm just isn't there on this difficulty imo.

Continue:

-- Just 1/2? I'm disappointed.
-- I think you can map this more creatively, at the moment the map is very linear and just follows distance snap. Try to change the spacing to suit the song, maybe increase the slider velocity, use jumps etc that suit the song. You can always check out the mapping techniques forum for some ideas.

Technically there is nothing wrong with this mapset but I just think it needs more creativity and a harder difficulty, keep at it ^_^
Thanks for mod ^^
LKs
Password

[00:24:795] 4 is a bit far from 3, move a little right to keep spacing the same
[00:25:130] consider adding a whistle on it

rest are ok

Behonkiss's Password


ok

Continue

ok

it's hard to write a lot facing such a short song and simple map
i suggest adding some claps, to make the map plays more fun
either default or custom clap is ok
Behon
Topic Starter
MoodyRPG

LKs wrote:

Password

[00:24:795] 4 is a bit far from 3, move a little right to keep spacing the same
[00:25:130] consider adding a whistle on it

rest are ok

Behonkiss's Password


ok

Continue

ok

it's hard to write a lot facing such a short song and simple map
i suggest adding some claps, to make the map plays more fun
either default or custom clap is ok
Thanks for mod ^^
Ekaru
General:

I can't hear your hitsounds; they're too quiet. This mapset could really use some hitsounds due to how repetitive the song is.

-Give Behonkiss's difficulty a name that isn't "Password". Maybe "Life"? Right now you have two "Passwords", which is confusing, because you can't easily correlate each one to a specific difficulty, since they're both the same difficulty name.

CONTINUE: There are 1/8s in this song.

Yet, you only go up to 1/2s on the hardest diff? The Normal is harder than this right now because it actually has some complex rhythms. The background beeps also let you get away with placing 1/4s pretty much anywhere where they fit. Let me give you some places where you could add some notes to make this slightly more interesting, and you can work from there:

SPOILER
00:02:169 - Adding a note here creates a standard rhythm.
00:03:510 - ^Same. Pretend that the BPM is doubled and why this works should be made clearer. It's just a standard rhythm that works, and that's all there is to it.
00:08:873 - Again, you can easily create a standard rhythm here that is at least more interesting than what you currently have.
00:22:281 - Again, standard rhythm. Also, here you could space this apart from the notes before and after it, creating an entertaining jump-stream-thing.

etc. You don't have to just go with the standard rhythm; there's the melody, and again, the constant 1/4 in the background lets you practically make up your own rhythms without worrying about overmapping.
00:16:750 (6,7) - Consider adding a jump here. The music has emphasis here, so a jump would fit the music perfectly, and make the map much more entertaining to play.
00:19:767 (4) - ^
00:24:795 (4) - ^

...You get the point. There's plenty of spots where you could make the map a lot funner without doing much; all you have to do is actually, uh, do it. Either that or make a new diff because, again, the Normal is harder right now simply because it has more complex rhythms than a constant beat.

BEHONKISS'S PASSWORD:

-Your hit circles sometimes overlap and sometimes don't when they're 1/2 apart. Frankly, this is just plain sloppy.

Right now, there are a lot of parts that feel weird because you map like you're following the melody, yet then you skip parts of the melody in a way that makes it just awkward because of the 3/4 rhythm which always feels awkward, and is particularly out of place on a Normal. Try to add stuff that create hitsounds at the following places (you can either just add hit circles or turn some hit circles into sliders, or maybe even extend some sliders; it just needs to flow better):

SPOILER
00:02:840 -
00:05:521 -
00:08:371 -
00:10:885 -
00:16:248 -
00:37:868 -
00:43:063 -
00:20:102 (1) - Consider extending this by half a beat.

PASSWORD:

Now *this* is more like it! This difficult flows well, very well. Definitely the best difficulty by far ATM.

You've got a good start; you just need to make the harder two difficulties flow better. You two can do it; I believe in you two!
Topic Starter
MoodyRPG

Ekaru wrote:

General:

I can't hear your hitsounds; they're too quiet. This mapset could really use some hitsounds due to how repetitive the song is.

-Give Behonkiss's difficulty a name that isn't "Password". Maybe "Life"? Right now you have two "Passwords", which is confusing, because you can't easily correlate each one to a specific difficulty, since they're both the same difficulty name.

CONTINUE: There are 1/8s in this song.

Yet, you only go up to 1/2s on the hardest diff? The Normal is harder than this right now because it actually has some complex rhythms. The background beeps also let you get away with placing 1/4s pretty much anywhere where they fit. Let me give you some places where you could add some notes to make this slightly more interesting, and you can work from there:

SPOILER
00:02:169 - Adding a note here creates a standard rhythm.
00:03:510 - ^Same. Pretend that the BPM is doubled and why this works should be made clearer. It's just a standard rhythm that works, and that's all there is to it.
00:08:873 - Again, you can easily create a standard rhythm here that is at least more interesting than what you currently have.
00:22:281 - Again, standard rhythm. Also, here you could space this apart from the notes before and after it, creating an entertaining jump-stream-thing.

etc. You don't have to just go with the standard rhythm; there's the melody, and again, the constant 1/4 in the background lets you practically make up your own rhythms without worrying about overmapping.
00:16:750 (6,7) - Consider adding a jump here. The music has emphasis here, so a jump would fit the music perfectly, and make the map much more entertaining to play.
00:19:767 (4) - ^
00:24:795 (4) - ^

...You get the point. There's plenty of spots where you could make the map a lot funner without doing much; all you have to do is actually, uh, do it. Either that or make a new diff because, again, the Normal is harder right now simply because it has more complex rhythms than a constant beat.

BEHONKISS'S PASSWORD:

-Your hit circles sometimes overlap and sometimes don't when they're 1/2 apart. Frankly, this is just plain sloppy.

Right now, there are a lot of parts that feel weird because you map like you're following the melody, yet then you skip parts of the melody in a way that makes it just awkward because of the 3/4 rhythm which always feels awkward, and is particularly out of place on a Normal. Try to add stuff that create hitsounds at the following places (you can either just add hit circles or turn some hit circles into sliders, or maybe even extend some sliders; it just needs to flow better):

SPOILER
00:02:840 -
00:05:521 -
00:08:371 -
00:10:885 -
00:16:248 -
00:37:868 -
00:43:063 -
00:20:102 (1) - Consider extending this by half a beat.

PASSWORD:

Now *this* is more like it! This difficult flows well, very well. Definitely the best difficulty by far ATM.

You've got a good start; you just need to make the harder two difficulties flow better. You two can do it; I believe in you two!
Thanks for mod ^^
Zelos
As per the queue:

Folder:
Clean

Please note any mod post is only a suggestion and can be freely ignored.

44 seconds long? wow short mod time

Password:
00:09:376 (1,2) - if you ctrl + h (horizontally flip) one of these sliders, it shows that the slider is slightly unsymmetrical. so you may wanna fix this.
00:37:533 (3) - this sort of seems randomly placed. its a vertical straight slider that isnt edge wise parallel. so maybe make them parallel at the edges or maybe make an interesting curved one?

BehonKiss's Password:
00:03:343 (4,1,2) - the spacing here is inconsistent. you might wanna fix this.
00:09:376 (1,2) - ^^
00:11:387 (4,1) - ^^^
00:30:829 (1) - this slider looks a bit off balance, adjust the middle slider point to rebalance it?
00:37:365 (3) - the fact that this is on a 1/4th tick will probably confuse some normal players. Perhaps branch it from the previous note as a slider?

Continue:
00:08:035 (4,5,6) - center this via the y-axis? it would look better imo
00:11:387 (6,7,1) - ^^^ you might also have to move it up 1 grid point so it doesnt overlap with the next slider.

Right then, pretty short
Star I suppose ^_^
Topic Starter
MoodyRPG

Zelos wrote:

As per the queue:

Folder:
Clean

Please note any mod post is only a suggestion and can be freely ignored.

44 seconds long? wow short mod time

Password:
00:09:376 (1,2) - if you ctrl + h (horizontally flip) one of these sliders, it shows that the slider is slightly unsymmetrical. so you may wanna fix this.
00:37:533 (3) - this sort of seems randomly placed. its a vertical straight slider that isnt edge wise parallel. so maybe make them parallel at the edges or maybe make an interesting curved one?

BehonKiss's Password:
00:03:343 (4,1,2) - the spacing here is inconsistent. you might wanna fix this.
00:09:376 (1,2) - ^^
00:11:387 (4,1) - ^^^
00:30:829 (1) - this slider looks a bit off balance, adjust the middle slider point to rebalance it?
00:37:365 (3) - the fact that this is on a 1/4th tick will probably confuse some normal players. Perhaps branch it from the previous note as a slider?

Continue:
00:08:035 (4,5,6) - center this via the y-axis? it would look better imo
00:11:387 (6,7,1) - ^^^ you might also have to move it up 1 grid point so it doesnt overlap with the next slider.

Right then, pretty short
Star I suppose ^_^
Thanks For Mod ^^
Katsuri
[General]
  1. In the end spinner of all difficulties, the fade out is a bit abrupt isn't? I suggest you to make a gradual fade out with values:
    1st point → Volume 50%
    2nd point → Volume 40%
    3rd point → Volume 30%
    4th point → Volume 20%
    5th point → Volume 10%
  2. No folder problems when I checked out the:
    1. mp3 Bitrates
    2. Images Sizes
  3. No .osu or .osb files when I checked out the:
    1. Tags (All the same)
    2. Source (All the same)
    3. Combo Colors (All the same)
    4. Audio lead-in But I think you can increse it to 1300, because on the easiest diff I can see the arrow of the first note closing before the song start. (All the same)
    5. Preview Time (All the same)
  4. Why don't you add to your tags 'Megaman' ? I think it's good because if somebody search 'Megaman' on the Beatmaps Search you will not find your map.
[Password]
  1. I will give you just one suggestion, try to improve the flow on 00:26:136 (2,3,4,5,1) - because it's very ugly at the moment, I suggest you to do something like:
    1. This

      96,184,26136,1,2
      112,288,26806,1,0
      200,336,27477,1,2
      248,312,27812,1,2
      288,280,28147,6,0,B|432:296,1,130,0|2
      360,208,29488,2,0,B|504:224,1,130,0|2
[Behonkiss's Password]
  1. Change the diff's name to Behonkiss' Password. You don't use 's' after a apostrophe on names finished with 's'.
  2. The maximum time spent to make this diff was 10 minutes sir. I suggest you to improve your sliders design and take a look on newest maps to learn new patterns.
  3. There are no major* problems here.
    * UNRANKABLE ISSUES
[Continue]
  1. You have a different style to add claps, It's good, makes the map not massant.
  2. 00:38:203 (5) - I don't like this style of sudden pattern, It makes me hit the slider before hit the (4) hitcircle. I suggest you to keep the old way to apply spacing.
Well done mapset.
Topic Starter
MoodyRPG

Katsuri wrote:

[General]
  1. In the end spinner of all difficulties, the fade out is a bit abrupt isn't? I suggest you to make a gradual fade out with values:
    1st point → Volume 50%
    2nd point → Volume 40%
    3rd point → Volume 30%
    4th point → Volume 20%
    5th point → Volume 10%
  2. No folder problems when I checked out the:
    1. mp3 Bitrates
    2. Images Sizes
  3. No .osu or .osb files when I checked out the:
    1. Tags (All the same)
    2. Source (All the same)
    3. Combo Colors (All the same)
    4. Audio lead-in But I think you can increse it to 1300, because on the easiest diff I can see the arrow of the first note closing before the song start. (All the same)
    5. Preview Time (All the same)
  4. Why don't you add to your tags 'Megaman' ? I think it's good because if somebody search 'Megaman' on the Beatmaps Search you will not find your map.
[Password]
  1. I will give you just one suggestion, try to improve the flow on 00:26:136 (2,3,4,5,1) - because it's very ugly at the moment, I suggest you to do something like:
    1. This

      96,184,26136,1,2
      112,288,26806,1,0
      200,336,27477,1,2
      248,312,27812,1,2
      288,280,28147,6,0,B|432:296,1,130,0|2
      360,208,29488,2,0,B|504:224,1,130,0|2
[Behonkiss's Password]
  1. Change the diff's name to Behonkiss' Password. You don't use 's' after a apostrophe on names finished with 's'.
  2. The maximum time spent to make this diff was 10 minutes sir. I suggest you to improve your sliders design and take a look on newest maps to learn new patterns.
  3. There are no major* problems here.
    * UNRANKABLE ISSUES
[Continue]
  1. You have a different style to add claps, It's good, makes the map not massant.
  2. 00:38:203 (5) - I don't like this style of sudden pattern, It makes me hit the slider before hit the (4) hitcircle. I suggest you to keep the old way to apply spacing.
Well done mapset.
Thanks for mod ^^
Aleks719
Continue
00:14:739 (1,2,3,4) - try this pattern, imo, it's fine for hardest diff
It can works in many places. 1/2 with 87,5 bpm... too slow, try to use this 1/4 pattern for hardest diff...
Really, even Normal has 1/4 notes.
If you disagree, then i can make Insane with full 1/4 if you want :D

Behonkiss' Password
00:08:203 (x) - add note
00:14:404 (3) - add whistle
00:16:248 (x) - add note
00:20:102 (1) - 1/4 longer
00:41:555 (1,2,3) - make last combo like here :

Easy
Imo... HP-1, AR-1, OD-1
00:38:538 - add note

Sorry, I don't have a free stars :S
Topic Starter
MoodyRPG

Aleks719 wrote:

Continue
00:14:739 (1,2,3,4) - try this pattern, imo, it's fine for hardest diff
It can works in many places. 1/2 with 87,5 bpm... too slow, try to use this 1/4 pattern for hardest diff...
Really, even Normal has 1/4 notes.
If you disagree, then i can make Insane with full 1/4 if you want :D

Behonkiss' Password
00:08:203 (x) - add note
00:14:404 (3) - add whistle
00:16:248 (x) - add note
00:20:102 (1) - 1/4 longer
00:41:555 (1,2,3) - make last combo like here :

Easy
Imo... HP-1, AR-1, OD-1
00:38:538 - add note

Sorry, I don't have a free stars :S
Thanks for mod
Armin
*I'd say offset: 1338
* Megaman tag is a bit redundant since it's already on source oWo but it's not a big deal so it's ok~

[Easy]

00:42:896 (2) - Please refine the spacing of this hitobject better (you have big circles, it makes difference in this case); turn out the grid snap if you need. Oh, and previous (1) with this (2) seem to have a random position in my opinion... can you replace them with something else? I dunno, maybe something like this? http://osu.ppy.sh/ss/167706 <-

[Behonkiss' Password]

I'd reduce slidertick rate of 1 unit, if I were you

00:42:058 (2) - rhythm starts to be confusing here; plus it would be confusing to place a slider on a blue tick. I suggest you to use a rhythm like this:


[Continue]

00:15:242 (2,3,4,5) - These hitobjects actually doesn't follow anything in my opinion, plus they're a bit unexpected considering that you used a main rhythm based on 1/2 or 1/1. My suggestion is to move these ones on white and red ticks

Rest is fine, good job and good luck for the map :D~
Topic Starter
MoodyRPG

Armin wrote:

*I'd say offset: 1338
* Megaman tag is a bit redundant since it's already on source oWo but it's not a big deal so it's ok~

[Easy]

00:42:896 (2) - Please refine the spacing of this hitobject better (you have big circles, it makes difference in this case); turn out the grid snap if you need. Oh, and previous (1) with this (2) seem to have a random position in my opinion... can you replace them with something else? I dunno, maybe something like this? http://osu.ppy.sh/ss/167706 <-

[Behonkiss' Password]

I'd reduce slidertick rate of 1 unit, if I were you

00:42:058 (2) - rhythm starts to be confusing here; plus it would be confusing to place a slider on a blue tick. I suggest you to use a rhythm like this:


[Continue]

00:15:242 (2,3,4,5) - These hitobjects actually doesn't follow anything in my opinion, plus they're a bit unexpected considering that you used a main rhythm based on 1/2 or 1/1. My suggestion is to move these ones on white and red ticks

Rest is fine, good job and good luck for the map :D~
Thanks for mod ^^
Jinxy
You should invert Combo Colour 2 with Combo Colour 3, as 1 and 2 are a little too similar to each other.

[Password]
00:40:220 (2) - Not quite snapped onto the grid.

[Behonkiss]
00:06:701 (1) - This would look better if you moved the 2 middle sliderpoints 1 grid right, imo. (grid level 3)
Topic Starter
MoodyRPG

JInxyjem wrote:

You should invert Combo Colour 2 with Combo Colour 3, as 1 and 2 are a little too similar to each other.

[Password]
00:40:220 (2) - Not quite snapped onto the grid.

[Behonkiss]
00:06:701 (1) - This would look better if you moved the 2 middle sliderpoints 1 grid right, imo. (grid level 3)
Thanks for mod ^^
mancuso_JM_
Random Mod :P. Lo hago en Español nomas

General:
Soy yo o tu mp3 es de 320 kbps. Tendrias que cambiarlo por otro entre 128 y 192 kbps

Password:
AR +1

Behonkiss Pasword:
AR+1
00:05:527 (x): Add a Note
00:37:539 (3): New Combo

Continue:
AR y HP +1
Creo que tendrias que usar 1/6 o 1/8 de beat snap divisor ya que para ser la dificultad mas dificil, es muy facil
00:08:041 (4): New Combo
00:16:421 (x): Agrega una Nota
00:29:494 (4): New Combo
00:43:572 (4): ^

Que poco para decir por favor :P. Eso es todo, Buena Suerte con el map ;)
Kurai
Bubbled ~
Breeze
I see you're not online, so just leave a question :

General

  1. Inconsistency in combo colours : combo4 of [Password] is 0,128,255 while other 2 diff.s are 0,128,192, it's allowed, just point out to see whether you are done it by accident

Connect me when you're online then, I think I have no problem with ranking this map
Topic Starter
MoodyRPG

Breeze wrote:

I see you're not online, so just leave a question :

General

  1. Inconsistency in combo colours : combo4 of [Password] is 0,128,255 while other 2 diff.s are 0,128,192, it's allowed, just point out to see whether you are done it by accident

Connect me when you're online then, I think I have no problem with ranking this map
Fixed :)
Breeze
RANKED
mancuso_JM_
Epic Song!!
Congratz :D
Topic Starter
MoodyRPG
Thanks a lot Breeze
Kurai
Yay awesome !
Topic Starter
MoodyRPG

KuraiPettan wrote:

Yay awesome !
Thanks,Kurai :3
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