It's mostly just my subjective view on things. Anyways, here's what my noob-ish self found:
00:15:191 (3) - I think the spacing here should be greater than here 00:15:368 (4) -, like on this pattern 00:13:426 (1,2,3,4) -
fixed00:16:603 (3,4) - ^
^00:28:603 (2,3) - should slightly re-position and change curvature to make this perfect. here's the code if you want
looks fine to me, i just copypasted the other previous sliders368,228,28603,2,0,P|336:217|302:218,1,67.5000025749208,0|0,0:0|0:0,0:0:0:0:
396,296,28956,2,0,P|427:306|461:305,1,67.5000025749208,0|0,0:0|0:0,0:0:0:0:
00:34:250 (2) - why is this spaced so much farther than all the other 1/2 sliders of this section?
i did it to give the player some sort of heads up for the next part. The following part is a bit more intense anyways 00:35:309 (1,2,3,4) - I can't hear any musical clues justifying the increasing in spacing
i put it to add variety since these sections are quite repetitive, i wouldn't want to just do the same as 00:31:074 (1,2,3,4) these ones all throughout. Atleast it follows the rhythm to some extent00:38:132 (1,2,3,4) - ^
^00:39:544 (1,2,3) - ^
^00:40:956 (1,2,3,4) - ^
^00:42:368 (1,2,3,4) - ^
^00:43:779 (1,2,3,4) - ^
^00:55:074 (1) - accidentally mis-snapped slider / the green line is probably an accident as well
it was on purpose, changed previous timing point to 1.0x sv aswell and kinda remapped the previous parts00:57:897 (1,2,1,2,1,2,1,2) - you could slightly increase spacing each measure for this kind of pattern, like you did here 02:28:250 (1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2) -
my goal was to make the first chorus and pre chorus less intense, then the difficulty curve gradually rises up to the last one as to reflect the tension building theme the song and map is on about02:33:897 (1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2) - maybe start off with smaller spacing, and then increase over time?
increased spacing of last jump pattern by a bit02:34:515 - maybe you wanna map this sound? I guess a 1/4 slider on 02:34:427 (2) - would fit
i hear no sound there, and im followig that very strong beat in the background, so nopeyour map
02:35:580 - same here with 02:35:486 (2) - ^
02:36:897 (3,4,5) - this sharp angle in a stream leaves 4 as a point of emphasis, which I guess is not intended by you, so you should smooth this out. Also remove the sharp angle on 02:37:338 (8) - and instead have the sharp angle be on 02:37:426 (1) - , which is where the actual point of emphasis should be
here's a pic of a potential fix:
stream that new stream looks more friendly lol fixedand here's the code if you want that exact stream
SPOILER312,92,156721,5,0,0:0:0:0:
313,136,156809,1,0,0:0:0:0:
291,174,156897,1,0,0:0:0:0:
251,194,156985,1,0,0:0:0:0:
211,206,157074,1,0,0:0:0:0:
175,232,157162,1,0,0:0:0:0:
154,271,157250,1,0,0:0:0:0:
154,315,157338,1,0,0:0:0:0:
180,351,157426,5,0,0:0:0:0:
216,323,157515,1,0,0:0:0:0:
259,310,157603,1,0,0:0:0:0:
302,320,157691,1,0,0:0:0:0:
346,322,157779,1,0,0:0:0:0:
383,296,157868,1,0,0:0:0:0:
391,251,157956,1,0,0:0:0:0:
379,207,158044,1,0,0:0:0:0:
02:44:838 (1,2,3,4) - you seem to be basing spacing off of pitch in this section, at least for streams. Following that logic, this should have the highest spacing, instead of the lowest.
did some kinda major rework on the spacing of other stuff like the gap from 1/4 sliders to start of stream, fixed everything btw02:56:132 (1,2,3,4) - ^
^02:48:721 (1,2,3,4,5) - pls fix the shape of this
^03:24:721 (1,2,3,4) - The same thing about increasing spacing as in the other section of this kind. Also includes all following objects with this sort of rhythm
04:04:250 (1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2) - maybe start off with smaller spacing, and then increase over time?
i used the pattern's position instead of spacing to represent that tension-building. There's also a bit more difficulty in the last set of jump patternsTimes where I suggest a 1/4 slider:
- 04:04:780 (2) -
- 04:05:838 (2) -
- 04:06:191 (2) -
- 04:06:544 (2) -
04:07:426 (5,3,5,7) - nc
same comboing on the other kiai time, plus, the stream would look reaaaallyy randomRemap stream to better reflect points of emphasis:
exampleIncase you want to use that exact stream (i doubt it tho
) here's the code
SPOILER314,200,247074,5,0,0:0:0:0:
332,240,247162,1,0,0:0:0:0:
326,284,247250,1,0,0:0:0:0:
297,317,247338,1,0,0:0:0:0:
256,336,247426,5,0,0:0:0:0:
242,293,247514,1,0,0:0:0:0:
213,260,247602,1,0,0:0:0:0:
171,242,247690,1,0,0:0:0:0:
126,243,247779,5,0,0:0:0:0:
161,202,247867,1,0,0:0:0:0:
161,147,247956,5,0,0:0:0:0:
212,130,248044,1,0,0:0:0:0:
259,104,248132,5,0,0:0:0:0:
310,118,248220,1,0,0:0:0:0:
364,120,248309,5,0,0:0:0:0:
400,160,248397,1,0,0:0:0:0:
Another option would be using 1/4 sliders to cover the last 8 impacts of the stream, I just thought it might be better to use circles, since you use 1/4 for other sounds right after.
i'll stick with circles04:30:368 (1,2,3,4,1,1,2,3,4) - what's up with ignoring all the blue ticks in this section?
i've been following that one strong sound throughout 04:29:662 (1,1,2,1,1,2,3,4,1,1,2,3,4,1). If you listen to it, those timestamps you sent were mapped to that sound. [color=#40BF00]I saw 04:29:662 (1) this problem instead lol changed double to slider[/color]
04:52:868 (8,1) - 1 should be where the sharp angle is.
fixed stream shape aswell, made it less strict04:53:662 (1) - this jump isn't particularly hard, however you didn't use such jumps beforehand, so it'd be best to at least move it a bit closer imo.
i'll think about this since it's at the end of the song anyways.. If others mention it, i'll decrease spacing05:37:426 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - I think the difference in spacing between start and finish is way too much for what happening musically. The drums volume is at the same level, and that snyth-ish sound building up in intensity during the jumps, is pretty much on one level too during the stream.