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Yooh feat.akaandsia - Las ta Fear

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Topic Starter
Alfarai
This beatmap was submitted using in-game submission on Sunday, November 19, 2017 at 7:38:52 PM

Artist: Yooh feat.akaandsia
Title: Las ta Fear
Tags: eubiquitous
BPM: 170
Filesize: 10662kb
Play Time: 05:40
Difficulties Available:
  1. Ethereal (5.4 stars, 1597 notes)
Download: Yooh feat.akaandsia - Las ta Fear
Information: Scores/Beatmap Listing
---------------



Hitsounded by CHT
XexarX
04:28:250 (1) -
Shorten that slider 1 point later, Like this: https://imgur.com/HLIQF95

04:31:073 (1) -
Same here... like this again XD: https://imgur.com/Ji4xNzW


I see some similar errors ... but not many U.u

Consider making one more difficulty ;v

Good map, and good luck ;v
Topic Starter
Alfarai

XexarX wrote:

04:28:250 (1) -
Shorten that slider 1 point later, Like this: https://imgur.com/HLIQF95

04:31:073 (1) -
Same here... like this again XD: https://imgur.com/Ji4xNzW


I see some similar errors ... but not many U.u

Consider making one more difficulty ;v

Good map, and good luck ;v


fixed, thanks for the mod :3
Aedernis
Good map o/
Tatan
holy moly i really like this map, and nice song choice

i tried to mod this but i didn't find any flaws because i'm stupid and i barely know how to map and how to mod
good luck
Topic Starter
Alfarai

- Tatan - wrote:

holy moly i really like this map, and nice song choice

i tried to mod this but i didn't find any flaws because i'm stupid and i barely know how to map and how to mod
good luck

lol its alright xD and I'm glad you like it
Nokie-
here from my queue

Nice map and song; Have a star :D
Ethereal
It's mostly just my subjective view on things. Anyways, here's what my noob-ish self found:

00:15:191 (3) - I think the spacing here should be greater than here 00:15:368 (4) -, like on this pattern 00:13:426 (1,2,3,4) -

00:16:603 (3,4) - ^

00:28:603 (2,3) - should slightly re-position and change curvature to make this perfect. here's the code if you want
368,228,28603,2,0,P|336:217|302:218,1,67.5000025749208,0|0,0:0|0:0,0:0:0:0:
396,296,28956,2,0,P|427:306|461:305,1,67.5000025749208,0|0,0:0|0:0,0:0:0:0:

00:34:250 (2) - why is this spaced so much farther than all the other 1/2 sliders of this section?

00:35:309 (1,2,3,4) - I can't hear any musical clues justifying the increasing in spacing

00:38:132 (1,2,3,4) - ^

00:39:544 (1,2,3) - ^

00:40:956 (1,2,3,4) - ^

00:42:368 (1,2,3,4) - ^

00:43:779 (1,2,3,4) - ^

00:55:074 (1) - accidentally mis-snapped slider / the green line is probably an accident as well

00:57:897 (1,2,1,2,1,2,1,2) - you could slightly increase spacing each measure for this kind of pattern, like you did here 02:28:250 (1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2) -

02:33:897 (1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2) - maybe start off with smaller spacing, and then increase over time?

02:34:515 - maybe you wanna map this sound? I guess a 1/4 slider on 02:34:427 (2) - would fit
your map
02:35:580 - same here with 02:35:486 (2) -

02:36:897 (3,4,5) - this sharp angle in a stream leaves 4 as a point of emphasis, which I guess is not intended by you, so you should smooth this out. Also remove the sharp angle on 02:37:338 (8) - and instead have the sharp angle be on 02:37:426 (1) - , which is where the actual point of emphasis should be
here's a pic of a potential fix: stream
and here's the code if you want that exact stream
SPOILER
312,92,156721,5,0,0:0:0:0:
313,136,156809,1,0,0:0:0:0:
291,174,156897,1,0,0:0:0:0:
251,194,156985,1,0,0:0:0:0:
211,206,157074,1,0,0:0:0:0:
175,232,157162,1,0,0:0:0:0:
154,271,157250,1,0,0:0:0:0:
154,315,157338,1,0,0:0:0:0:
180,351,157426,5,0,0:0:0:0:
216,323,157515,1,0,0:0:0:0:
259,310,157603,1,0,0:0:0:0:
302,320,157691,1,0,0:0:0:0:
346,322,157779,1,0,0:0:0:0:
383,296,157868,1,0,0:0:0:0:
391,251,157956,1,0,0:0:0:0:
379,207,158044,1,0,0:0:0:0:

02:44:838 (1,2,3,4) - you seem to be basing spacing off of pitch in this section, at least for streams. Following that logic, this should have the highest spacing, instead of the lowest.

02:56:132 (1,2,3,4) - ^

02:48:721 (1,2,3,4,5) - pls fix the shape of this

03:24:721 (1,2,3,4) - The same thing about increasing spacing as in the other section of this kind. Also includes all following objects with this sort of rhythm

04:04:250 (1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2) - maybe start off with smaller spacing, and then increase over time?
Times where I suggest a 1/4 slider:
  1. 04:04:780 (2) -
  2. 04:05:838 (2) -
  3. 04:06:191 (2) -
  4. 04:06:544 (2) -
04:07:426 (5,3,5,7) - nc

Remap stream to better reflect points of emphasis: example
Incase you want to use that exact stream (i doubt it tho :P) here's the code
SPOILER
314,200,247074,5,0,0:0:0:0:
332,240,247162,1,0,0:0:0:0:
326,284,247250,1,0,0:0:0:0:
297,317,247338,1,0,0:0:0:0:
256,336,247426,5,0,0:0:0:0:
242,293,247514,1,0,0:0:0:0:
213,260,247602,1,0,0:0:0:0:
171,242,247690,1,0,0:0:0:0:
126,243,247779,5,0,0:0:0:0:
161,202,247867,1,0,0:0:0:0:
161,147,247956,5,0,0:0:0:0:
212,130,248044,1,0,0:0:0:0:
259,104,248132,5,0,0:0:0:0:
310,118,248220,1,0,0:0:0:0:
364,120,248309,5,0,0:0:0:0:
400,160,248397,1,0,0:0:0:0:


Another option would be using 1/4 sliders to cover the last 8 impacts of the stream, I just thought it might be better to use circles, since you use 1/4 for other sounds right after.

04:30:368 (1,2,3,4,1,1,2,3,4) - what's up with ignoring all the blue ticks in this section?

04:52:868 (8,1) - 1 should be where the sharp angle is.

04:53:662 (1) - this jump isn't particularly hard, however you didn't use such jumps beforehand, so it'd be best to at least move it a bit closer imo.

05:37:426 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - I think the difference in spacing between start and finish is way too much for what happening musically. The drums volume is at the same level, and that snyth-ish sound building up in intensity during the jumps, is pretty much on one level too during the stream.

That's it!
Hope I was able to help you out at least a bit!

The map looks really good, and I like the song too. I can definitely see this getting ranked in the near future!

Good luck
Loli-Nico
n i c e m a p p

Me liek owo

04:43:426 (1) - remove nc

^all i can mod ;c
Sqorpion
from #modreqs

quick check

00:12:721 - tension building throughout this section, maybe try to emphasize that more?
01:06:721 (5,6,7,8) - this curve could've been handled a bit better
01:12:015 - this really bothered me. you have this really long, really empty section right at the start of the map, which is probably going to turn some players off. i know there's not a whole lot going on here, but you might want to consider putting in some extended sliders or spinners or something like that.
01:31:779 - and if not during the other two breaks, then especially here.
01:43:074 - again, tension building in this section, could be shown a bit better. (i.e sv changes, spacing, etc)
02:05:662 - pretty much same as above
02:22:868 - this sound right here stands out quite a bit, and i noticed it wasn't really emphasized, which i would definitely change here, and everywhere else it's played.
kiai - add more variation to the streams maybe?
03:09:544 - same thing with the standout sound as before
03:54:015 - ^
04:36:721 - ^
04:52:691 (6,7,8,1,2,3,4) - looks kinda messy
04:54:015 (1,1,1) - SV changes fit really well, maybe integrate more if this into the rest of the map?

thats all i found for now. gl :)
Topic Starter
Alfarai
i'll reply to all mods after the map gets hitsounded, almost done i guess xd
Lifdrasir
00:45:897 (1,2,1,2,1) - to much NC when there are SV change is confusing.
03:46:603 (1,2,1,2,1) - ^
About this
00:57:897 (1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2) - Why did you not map the triplets? this is really uncomfortable for me, there are blue ticks without map 00:58:162 - 00:58:515 - 00:58:868 - 00:59:221 - 00:59:574 - 00:59:926 - 01:00:279 - 01:00:632 - 01:00:985 - 01:01:338 - 01:01:691 - 01:02:044 - 01:02:397 - 01:02:750 - 01:03:103 -
02:28:250 (1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2) - ^
03:58:603 (1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2) -
I think you can make a long streams mixed with slider repeats. or just map the normal triplet (red to downbeat)
03:01:426 (3,4) - there was some 1/4 sounds
04:29:662 (1,2,1,2,1,1,2,3,4) - I suggest you change the rythm here

I hope I did help, thats all, ^^
hi-mei
Hi

so uh... i guess ill write a full mode tomorrow on this post

i kinda liked the map and i guess i can somewhat improve it.
R1ku
Hello there!
I'm new in modding,but I'll try my best.
So...

1. 00:23:309 (1,1,1,1,1) - I think that it should stay one colour.The combo colours doesen't fit to the background or anything like that so they can stay as a
one combo.

2. 00:57:897 (1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2) - Maybe do the spacing every 1,2 a bit bigger because the intense of the song
gets higher each time.

3. 04:09:191 (1,1,1,1,1) - Same as the first one.And maybe something with better flow like that: https://puu.sh/ynEjY/b53d0828fb.jpg

4. 05:39:544 (1,2,3,4,5) - And here the same as the third. https://puu.sh/ynEvA/42d7623efa.jpg

If I modded something wrong,don't judge me too much,I'm still learning.
That was.
Hope it helped.
SenpaiKiseki
00:24:015 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3) - try having all sliders point outwards from the center, or atleast make them go alternately to give them that "bitin" feeling

01:03:544 (2,2,2,2,2,2,2,2) - Personally I'd make these things go all over the place

01:20:485 (1) - Turn this into a super small supper slow slider, the horn really doesn't feel like a single quick-tap to me

01:43:074 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2) - Same with (00:24:015), but try making it smaller

02:38:838 (1,1,1,1) - You can make these sliders, but really small sliders, to make it more confusing. Also do it with all of these kinds of multi taps, people just tap alternatively withouth thinking when they let go in these types of streams

03:14:132 (1,2,3,4) - Try using a 3x returning slider(?) instead of these 4 notes in the top left corner

03:18:368 (1,2,3,4) - Same but instead of the top left, put it in the bottom-left corner

03:24:721 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,1,2,1,2,3,4,1,2,3,4,1,2,3,4,1,2,1,2,1,2,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,1,2,1,2,3,4,1,2,3,4,1,2,3,4,1,2) - Bigger and Faster Sliders are what I prefer in this part

03:52:250 (1,2,3,4) - Space these a bit more, not too much though

04:09:897-04:29:662 - More sliders here, use the same technique I told you about at (00:24:015)

04:43:779 (1) - try putting this slider where the previous slider ended

04:43:779 (1,2,3,4,1,2,3,4,1,2,3,1,2,3,1,2,3,4,1,2,3,4,1,2,3,1,2,3,4) - More spacing

It seems that more experienced modders have modded this map, I was only concerened about the streams and spacing, no timing mods sorry :P
Megapcmx
hi o/ M4M


00:03:544 (1,2,3,4,1,2,3,4) - This whole pattern needs a change, 00:03:103 (2,3,3) - here are some overlaps, and here too 00:04:250 (1,1) - ,
i can suggest to select it all, and stack 00:04:074 (4) - with the tail of this slider 00:02:838 (1) - and increasing the spacing between 00:03:897 (3,4) - to fix the staking, also for 00:03:544 (1,2) - and remember to maintain the blanket with 00:04:250 (1) -
00:08:132 (3,4,2,3) - Another overlap
00:12:721 (1,3) - Stack this properly
00:22:603 (9) - Make this a new combo
02:36:985 (4,5,6,7,8,1,2,3) - This part of the Stream has a too sharp angle, and it has overlaping objects
02:51:103 (2,3) - Where do you stack this?, it looks messy. stack it with 02:50:397 (4) - properly
03:23:309 (1) - Make this repeating slider is too short, 1,80 SV maybe can work?
04:52:603 (5,6,7,8,1,2,3,4) - The same as before, this type of stream will cause some issues during gameplay because the overlaping objects, is fine but i recommend to change it.


mmmh, i can't see any other things for now

a very short mod provably not worth the kudo but anyway, pretty well done

gl~
Josh123uaJ
Ayy from q.

General: soft-hitclap2.wav is unused

Ethereal:
00:23:574 (1) - Put this note just slightly up so it's farther from the center just like the other two circles.
00:49:691 (2,3) - This looks too close to the last slider compared to other similar patterns.
00:51:897 (3,4) - Imo, this can be spaced the same as 00:51:544 (1,2) but mirrored since (3) has a strong beat sound.
01:04:603 (1) - Adjust this so that it goes with the stack.
01:31:779 - The break afterwards can be mapped because the song feels like intensity is increasing and you can use that to map to build that intensity up like what you did starting at 01:43:074 (1).
02:35:309 (1,2,1,2,1,2,1,2) - You can increase spacing for each combo since notes are getting higher.
03:24:015 (1,2,3,4) - NCs should be on every note since you already did that at 00:23:309 (1,1,1,1) and 02:38:838 (1,1,1,1).
05:40:250 (1) - You can make the sliderend much quieter so it fits with the fading music.

GL! :^)
Topic Starter
Alfarai

Megapcmx wrote:

hi o/ M4M


00:03:544 (1,2,3,4,1,2,3,4) - This whole pattern needs a change, 00:03:103 (2,3,3) - here are some overlaps, and here too 00:04:250 (1,1) - ,
i can suggest to select it all, and stack 00:04:074 (4) - with the tail of this slider 00:02:838 (1) - and increasing the spacing between 00:03:897 (3,4) - to fix the staking, also for 00:03:544 (1,2) - and remember to maintain the blanket with 00:04:250 (1) - changed it into something else, changed slider shape and of another one after so. Also fixed some overlaps
00:08:132 (3,4,2,3) - Another overlap stacked to (4)
00:12:721 (1,3) - Stack this properly i'll keep it this way
00:22:603 (9) - Make this a new combo fixed
02:36:985 (4,5,6,7,8,1,2,3) - This part of the Stream has a too sharp angle, and it has overlaping objects fixed
02:51:103 (2,3) - Where do you stack this?, it looks messy. stack it with 02:50:397 (4) - properly i think i was drunk when i placed this,
fixed

03:23:309 (1) - Make this repeating slider is too short, 1,80 SV maybe can work? fixed
04:52:603 (5,6,7,8,1,2,3,4) - The same as before, this type of stream will cause some issues during gameplay because the overlaping objects, is fine but i recommend to change it. i'll keep this, changed some of the curves tho


mmmh, i can't see any other things for now

a very short mod provably not worth the kudo but anyway, pretty well done ty

gl~

R1ku wrote:

Hello there! hi pishifat
I'm new in modding,but I'll try my best.
So...

1. 00:23:309 (1,1,1,1,1) - I think that it should stay one colour.The combo colours doesen't fit to the background or anything like that so they can stay as a
one combo. i'll keep the current combo

2. 00:57:897 (1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2) - Maybe do the spacing every 1,2 a bit bigger because the intense of the song
gets higher each time. did some changes on the last set of doubles

3. 04:09:191 (1,1,1,1,1) - Same as the first one.And maybe something with better flow like that: https://puu.sh/ynEjY/b53d0828fb.jpg ^

4. 05:39:544 (1,2,3,4,5) - And here the same as the third. https://puu.sh/ynEvA/42d7623efa.jpg ^

If I modded something wrong,don't judge me too much,I'm still learning.
That was.
Hope it helped .
:D

Lifdrasir wrote:

00:45:897 (1,2,1,2,1) - to much NC when there are SV change is confusing. looks fine to me, i'll keep it
03:46:603 (1,2,1,2,1) - ^ same
About this
00:57:897 (1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2) - Why did you not map the triplets? this is really uncomfortable for me, there are blue ticks without map 00:58:162 - 00:58:515 - 00:58:868 - 00:59:221 - 00:59:574 - 00:59:926 - 01:00:279 - 01:00:632 - 01:00:985 - 01:01:338 - 01:01:691 - 01:02:044 - 01:02:397 - 01:02:750 - 01:03:103 -
02:28:250 (1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2) - ^
03:58:603 (1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2) -
i was following the synth sound thing in the background and doing triples all throughout those sections feels like "too much" for the rhythm and a bit too intense. I tried to do triples there when i mapped this but it was just too weird and annoying for me
I think you can make a long streams mixed with slider repeats. or just map the normal triplet (red to downbeat)
03:01:426 (3,4) - there was some 1/4 sounds i was following that air horn thing in the background
04:29:662 (1,2,1,2,1,1,2,3,4) - I suggest you change the rythm here changed first double into slider instead

I hope I did help, thats all, ^^ thanks

WasserIstGut wrote:

here from my queue

Nice map and song; Have a star :D
Ethereal
It's mostly just my subjective view on things. Anyways, here's what my noob-ish self found:

00:15:191 (3) - I think the spacing here should be greater than here 00:15:368 (4) -, like on this pattern 00:13:426 (1,2,3,4) - fixed

00:16:603 (3,4) - ^ ^

00:28:603 (2,3) - should slightly re-position and change curvature to make this perfect. here's the code if you want looks fine to me, i just copypasted the other previous sliders
368,228,28603,2,0,P|336:217|302:218,1,67.5000025749208,0|0,0:0|0:0,0:0:0:0:
396,296,28956,2,0,P|427:306|461:305,1,67.5000025749208,0|0,0:0|0:0,0:0:0:0:

00:34:250 (2) - why is this spaced so much farther than all the other 1/2 sliders of this section? i did it to give the player some sort of heads up for the next part. The following part is a bit more intense anyways

00:35:309 (1,2,3,4) - I can't hear any musical clues justifying the increasing in spacing i put it to add variety since these sections are quite repetitive, i wouldn't want to just do the same as 00:31:074 (1,2,3,4) these ones all throughout. Atleast it follows the rhythm to some extent

00:38:132 (1,2,3,4) - ^ ^

00:39:544 (1,2,3) - ^ ^

00:40:956 (1,2,3,4) - ^ ^

00:42:368 (1,2,3,4) - ^ ^

00:43:779 (1,2,3,4) - ^ ^

00:55:074 (1) - accidentally mis-snapped slider / the green line is probably an accident as well it was on purpose, changed previous timing point to 1.0x sv aswell and kinda remapped the previous parts

00:57:897 (1,2,1,2,1,2,1,2) - you could slightly increase spacing each measure for this kind of pattern, like you did here 02:28:250 (1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2) - my goal was to make the first chorus and pre chorus less intense, then the difficulty curve gradually rises up to the last one as to reflect the tension building theme the song and map is on about

02:33:897 (1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2) - maybe start off with smaller spacing, and then increase over time? increased spacing of last jump pattern by a bit

02:34:515 - maybe you wanna map this sound? I guess a 1/4 slider on 02:34:427 (2) - would fit i hear no sound there, and im followig that very strong beat in the background, so nope
your map
02:35:580 - same here with 02:35:486 (2) - ^

02:36:897 (3,4,5) - this sharp angle in a stream leaves 4 as a point of emphasis, which I guess is not intended by you, so you should smooth this out. Also remove the sharp angle on 02:37:338 (8) - and instead have the sharp angle be on 02:37:426 (1) - , which is where the actual point of emphasis should be
here's a pic of a potential fix: stream that new stream looks more friendly lol fixed
and here's the code if you want that exact stream
SPOILER
312,92,156721,5,0,0:0:0:0:
313,136,156809,1,0,0:0:0:0:
291,174,156897,1,0,0:0:0:0:
251,194,156985,1,0,0:0:0:0:
211,206,157074,1,0,0:0:0:0:
175,232,157162,1,0,0:0:0:0:
154,271,157250,1,0,0:0:0:0:
154,315,157338,1,0,0:0:0:0:
180,351,157426,5,0,0:0:0:0:
216,323,157515,1,0,0:0:0:0:
259,310,157603,1,0,0:0:0:0:
302,320,157691,1,0,0:0:0:0:
346,322,157779,1,0,0:0:0:0:
383,296,157868,1,0,0:0:0:0:
391,251,157956,1,0,0:0:0:0:
379,207,158044,1,0,0:0:0:0:

02:44:838 (1,2,3,4) - you seem to be basing spacing off of pitch in this section, at least for streams. Following that logic, this should have the highest spacing, instead of the lowest. did some kinda major rework on the spacing of other stuff like the gap from 1/4 sliders to start of stream, fixed everything btw

02:56:132 (1,2,3,4) - ^ ^

02:48:721 (1,2,3,4,5) - pls fix the shape of this ^

03:24:721 (1,2,3,4) - The same thing about increasing spacing as in the other section of this kind. Also includes all following objects with this sort of rhythm

04:04:250 (1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2) - maybe start off with smaller spacing, and then increase over time? i used the pattern's position instead of spacing to represent that tension-building. There's also a bit more difficulty in the last set of jump patterns
Times where I suggest a 1/4 slider:
  1. 04:04:780 (2) -
  2. 04:05:838 (2) -
  3. 04:06:191 (2) -
  4. 04:06:544 (2) -
04:07:426 (5,3,5,7) - nc same comboing on the other kiai time, plus, the stream would look reaaaallyy random

Remap stream to better reflect points of emphasis: example
Incase you want to use that exact stream (i doubt it tho :P) here's the code
SPOILER
314,200,247074,5,0,0:0:0:0:
332,240,247162,1,0,0:0:0:0:
326,284,247250,1,0,0:0:0:0:
297,317,247338,1,0,0:0:0:0:
256,336,247426,5,0,0:0:0:0:
242,293,247514,1,0,0:0:0:0:
213,260,247602,1,0,0:0:0:0:
171,242,247690,1,0,0:0:0:0:
126,243,247779,5,0,0:0:0:0:
161,202,247867,1,0,0:0:0:0:
161,147,247956,5,0,0:0:0:0:
212,130,248044,1,0,0:0:0:0:
259,104,248132,5,0,0:0:0:0:
310,118,248220,1,0,0:0:0:0:
364,120,248309,5,0,0:0:0:0:
400,160,248397,1,0,0:0:0:0:


Another option would be using 1/4 sliders to cover the last 8 impacts of the stream, I just thought it might be better to use circles, since you use 1/4 for other sounds right after. i'll stick with circles

04:30:368 (1,2,3,4,1,1,2,3,4) - what's up with ignoring all the blue ticks in this section? i've been following that one strong sound throughout 04:29:662 (1,1,2,1,1,2,3,4,1,1,2,3,4,1). If you listen to it, those timestamps you sent were mapped to that sound. [color=#40BF00]I saw 04:29:662 (1) this problem instead lol changed double to slider[/color]

04:52:868 (8,1) - 1 should be where the sharp angle is. fixed stream shape aswell, made it less strict

04:53:662 (1) - this jump isn't particularly hard, however you didn't use such jumps beforehand, so it'd be best to at least move it a bit closer imo. i'll think about this since it's at the end of the song anyways.. If others mention it, i'll decrease spacing

05:37:426 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - I think the difference in spacing between start and finish is way too much for what happening musically. The drums volume is at the same level, and that snyth-ish sound building up in intensity during the jumps, is pretty much on one level too during the stream.
i was following the synth in terms of intensity

That's it!
Hope I was able to help you out at least a bit! you helped a lot lol

The map looks really good, and I like the song too. I can definitely see this getting ranked in the near future!

Good luck thanks

sYreNn wrote:

from #modreqs

quick check

00:12:721 - tension building throughout this section, maybe try to emphasize that more? i'll think about this, if it gets mentioned again,
i'll change it

01:06:721 (5,6,7,8) - this curve could've been handled a bit better fixed
01:12:015 - this really bothered me. you have this really long, really empty section right at the start of the map, which is probably going to turn some players off. i know there's not a whole lot going on here, but you might want to consider putting in some extended sliders or spinners or something like that. when i mapped this few months ago, i had no idea how to map this lol. I've thought of a fix now, will map it later
01:31:779 - and if not during the other two breaks, then especially here. i'll map this if i could think of a suitable way to do so
01:43:074 - again, tension building in this section, could be shown a bit better. (i.e sv changes, spacing, etc) already did that on the notes after it, some slight spacing changes
02:05:662 - pretty much same as above made the entire section more consistent about the changes on spacing
02:22:868 - this sound right here stands out quite a bit, and i noticed it wasn't really emphasized, which i would definitely change here, and everywhere else it's played. i was following the background instrument's intensity for this section, i changed something else instead
kiai - add more variation to the streams maybe? probably. I changed a few
03:09:544 - same thing with the standout sound as before also was following background instrument
03:54:015 - ^ ^
04:36:721 - ^ ^
04:52:691 (6,7,8,1,2,3,4) - looks kinda messy looks fine, i fixed the curve part at the end of the stream instead
04:54:015 (1,1,1) - SV changes fit really well, maybe integrate more if this into the rest of the map? can't seem to find any other sections with that kind of rhythm haha

thats all i found for now. gl :) thanks

SenpaiKiseki wrote:

00:24:015 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3) - try having all sliders point outwards from the center, or atleast make them go alternately to give them that "bitin" feeling i fixed 00:25:426 (1,2,3,4) - these instead, didnt notice both has different directions lol

01:03:544 (2,2,2,2,2,2,2,2) - Personally I'd make these things go all over the place thats for the last kiai section xD

01:20:485 (1) - Turn this into a super small supper slow slider, the horn really doesn't feel like a single quick-tap to me i'm planning to map the entire break since it feels too empty, will probably change that into a super slow slider

01:43:074 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2) - Same with (00:24:015), but try making it smaller i'll keep the current one

02:38:838 (1,1,1,1) - You can make these sliders, but really small sliders, to make it more confusing. Also do it with all of these kinds of multi taps, people just tap alternatively withouth thinking when they let go in these types of streams nah not practical and not that much space for sliders

03:14:132 (1,2,3,4) - Try using a 3x returning slider(?) instead of these 4 notes in the top left corner this kind of thing has been going pretty much throughout the entire map now. If i change that, it will be inconsistent

03:18:368 (1,2,3,4) - Same but instead of the top left, put it in the bottom-left corner^

03:24:721 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,1,2,1,2,3,4,1,2,3,4,1,2,3,4,1,2,1,2,1,2,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,1,2,1,2,3,4,1,2,3,4,1,2,3,4,1,2) - Bigger and Faster Sliders are what I prefer in this part could probably work if my map was a bit more harder, but nah

03:52:250 (1,2,3,4) - Space these a bit more, not too much though afaik i copy pasted these from previous these lmao, no changes

04:09:897-04:29:662 - More sliders here, use the same technique I told you about at (00:24:015) nah no changes, this part seems alright anyways

04:43:779 (1) - try putting this slider where the previous slider ended the flow will be too weird

04:43:779 (1,2,3,4,1,2,3,4,1,2,3,1,2,3,1,2,3,4,1,2,3,4,1,2,3,1,2,3,4) - More spacing its enough for a tension-building part

It seems that more experienced modders have modded this map, I was only concerened about the streams and spacing, no timing mods sorry :P
Thanks

Josh123uaJ wrote:

Ayy from q.

General: soft-hitclap2.wav is unused was used at 01:43:074 (1) -

Ethereal:
00:23:574 (1) - Put this note just slightly up so it's farther from the center just like the other two circles. fixed
00:49:691 (2,3) - This looks too close to the last slider compared to other similar patterns. fixed
00:51:897 (3,4) - Imo, this can be spaced the same as 00:51:544 (1,2) but mirrored since (3) has a strong beat sound. was following that one main instrument that i've been following all throughout
01:04:603 (1) - Adjust this so that it goes with the stack. fixed
01:31:779 - The break afterwards can be mapped because the song feels like intensity is increasing and you can use that to map to build that intensity up like what you did starting at 01:43:074 (1). i'm planning to map the entire break with super slow sliderrs and stuff
02:35:309 (1,2,1,2,1,2,1,2) - You can increase spacing for each combo since notes are getting higher. i'll think about this. If it becomes an issue towards ranking, i'll change this along with similar patterns before the other choruses, probably
03:24:015 (1,2,3,4) - NCs should be on every note since you already did that at 00:23:309 (1,1,1,1) and 02:38:838 (1,1,1,1). oops, fixed
05:40:250 (1) - You can make the sliderend much quieter so it fits with the fading music. fixed

GL! :^) :)
jesus christ that was so long
LeQuack
M4M from my queue :D

Ethereal
  1. 00:04:515 (2,3) - Maybe move these down and to the right to avoid overlap with 00:03:897 (3) - and make it more obvious that it's played on the blue ands white tick
  2. 00:23:309 (1,1,1,1) - Idon't think all the NC's are necessary may lead players to think the timing of the notes is different from 1/2 notes when it isn't
  3. 01:43:074 (1,2,3,4) - Would make sense for these to be spaced evenly and follow a pattern, coming off a break you have the whole editor to make a pattern that will fit onto the screen so you should probs do it for a better looking map
  4. 01:54:368 - for this entire section of 3/4 gaps i would NC when there is a 1/2 gap (so at 01:55:074 (2) - instead of 01:54:897 (1) - ) this way yoiu give a visual indicator of the change in timing the note
  5. 02:38:309 (1) - No NC needed here
  6. 04:52:956 (1) - should still curve with the previous notes in stream (so move down and left a bit)
  7. 05:38:132 (1,2,3,4,5,6,7,8) - The (5) should be the turning point of the stream (on the white tick)
  8. 05:40:250 (1) - Reduce the volume of the slider after the initial hit as it overpowers the very quiet sound at this part

That's all from me
Topic Starter
Alfarai

LeQuack wrote:

M4M from my queue :D

Ethereal
  1. 00:04:515 (2,3) - Maybe move these down and to the right to avoid overlap with 00:03:897 (3) - and make it more obvious that it's played on the blue ands white tick whatchu mean make it obvious? and i'll keep this since i did the overlap on purpose, its not messy anyways i guess
  2. 00:23:309 (1,1,1,1) - Idon't think all the NC's are necessary may lead players to think the timing of the notes is different from 1/2 notes when it isn't got convinced there, i think you're right, but I'll think about it. If someone mentions it again, I'll change.
  3. 01:43:074 (1,2,3,4) - Would make sense for these to be spaced evenly and follow a pattern, coming off a break you have the whole editor to make a pattern that will fit onto the screen so you should probs do it for a better looking map assuming you're talking about (4)'s position, fixed
  4. 01:54:368 - for this entire section of 3/4 gaps i would NC when there is a 1/2 gap (so at 01:55:074 (2) - instead of 01:54:897 (1) - ) this way yoiu give a visual indicator of the change in timing the note i'll think about this if it gets mentioned again. The current comboing looks fine to me since 01:54:368 (1,2) is enough indicator for players to know the change in timing of the whole section
  5. 02:38:309 (1) - No NC needed here probably nced it by accident when i was applying previous mods, fixed
  6. 04:52:956 (1) - should still curve with the previous notes in stream (so move down and left a bit) only lowered it a bit
  7. 05:38:132 (1,2,3,4,5,6,7,8) - The (5) should be the turning point of the stream (on the white tick) fixed
  8. 05:40:250 (1) - Reduce the volume of the slider after the initial hit as it overpowers the very quiet sound at this part it's not really quiet if you turn off sound effects, about the same level of sound actually

That's all from me ty :D
ailv
00:11:574 (2,3) - stack on 00:12:191 (2) -

00:20:485 (5,1) - overlap

00:25:074 (4,1) - reduce spacing here, compare spacing to 00:26:485 (4,1) -

sharpen these angles, 01:05:662 (1,2,1,2,1) - they play really poorly

01:12:015 (2,3) - blanket

01:54:191 (4,2) - overlap

02:09:897 (1,2) - stack

02:12:279 (2,2) - overlap

02:39:544 (1,2) - touching

02:40:250 (1) - stack this under 02:39:544 (1) -

02:43:426 (5,1) - overlap, you have a lot of these so just go through and fix em

spacing should increase here from one object to the next 03:00:721 (1,2,3,1) - but 1-2 has the largest and most uncomfterable angle

04:06:721 (1,2) - just keep the earlier pattern here no reason to break

04:20:838 (3) - nc

why is this 04:32:485 (1) - not kiai? it's more intense and is building up even in comparison to the kiai you have rn
Spacing too, this part should have higher spacing than before

05:37:426 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1) - i don't really see what 05:38:397 (4,5,6) - is emphasizing, you can keep smooth angles while increasing spacing
coke bottle
hi
m4m reply here
may or may not help tbh i dont know
less goiooooooo

00:23:309 (1,1,1,1) - i don't think nc'ing these are necessary. would just confuse people thinking "is that nc to indicate to me that there is a timing change?hmmmmmmmmmmmmmmmmmm" then they lose combo cause they were thinking and not playing

02:38:838 (1,1,1,1) - ^

03:24:015 (1,1,1,1) - ^

04:09:191 (1,1,1,1) - ^

05:39:544 (1,1,1,1) - ^

01:51:191 (4) - i dont know why u made this spacing so far away from 01:50:838 (3) - . i mean there is no change in volume/new combo so not necessary to make spacing bigger

02:05:662 (1,2,1,2,1,2) - why is this part the only part with overlaps when the rest of this section (02:08:485 (1,2) - and further parts) you make it clean and nice? these notes all represent that same repetitive sound so i'd recommend you make them all the same, rhythmiclly and aesthestically. idk how spell i'm chinese.

02:50:485 (5) - this note is slightly offscreen in the playfield (not on editor cause on editor is a lot) on my screen so would recommend you to move it up a bit.

04:08:662 (1) - NC error?remove nc

05:40:250 (1) - ooooo nice
hi-mei
hi, from my queue
sorry for anticipation

Starting from map parameters:

Since its a long 5.4* map, maybe you should increase the CS to 4.2 at least, since it feels a bit easy to play, there are no places that are difficult to read at all, so it feels like common HR map. I cant see it as a DT map since there are a lot of doubles/overlaps.

Just testplayed it with 4.2 cs, felt way better.

You might want to remove "widescreen support" since there are no SB or video, its unnecessary.

Aesthetics:
00:02:309 (2,2) - might want to remove the overlap here?
00:03:897 (3,2) -

I mean, looks like you didnt care about this aspect at all? There are a lot of places with the same issue during the entire map, not sure about this but it doesnt feel clean in editor.

Combos:
00:12:368 (1) - i would suggest to remove the NC since 00:12:015 (1,2,1,2) - is a completed sound phrase
00:34:603 (1,2,1,2) - same

Emphasis:
00:18:191 (4,1) - I believe these two got to be wider from each other, because uhhh
00:17:662 (1,2,3,4) - the entire pattern is wrong emphasis-wise; 00:17:662 (1,2) - equals 00:18:015 (3,4) - for some reason, even tho sound wise they are equally strong (00:18:015 (3,4) - )
so coming back to the initial issue, 00:17:309 (3,1) - 00:18:191 (4,1) - these two might be equal at least, i mean the entire pattern felt so undermapped 00:17:662 (1,2,3,4,1,2,3,4,5,6,7,8,1,2,3,4,5,6) - you can increase the distance there at least x1.5, cause these sounds are so strong, even tho its an intro.
00:20:309 (4,5,6) - same issue here, you got 00:20:485 (5,6) - 00:20:838 (1,2) - with the same sounds, but 00:21:015 (2) - is 2x closer than 00:20:485 (5,6) -

00:23:309 (1,1,1,1) - i cant really tell its a proper representation of the sound here, since the sound is de-escalating, buty you got a triable instead, with 0 emphasis on 00:23:662 (1) -

00:23:662 (1,1) - this has the same issue

00:46:603 - from here you have to increase the distance between each object, since its a new music measure with higher intensity

Rhythm:

Since I honestly feel that this map is hugely undermapped, here is another example of what i mean:

00:25:603 - 00:25:956 - 00:27:015 - these sounds are skipped, the proper rhythm here is


just try it and you will see how better it sounds and plays

I can guess that your argument would be "im mapped these wiggly sounds", but i can tell you that its 5.4* map (actually it might be 6* if done properly) so applying rhythm filtering on 2 sound layers isnt cool, you can map them both at the same time.

00:57:897 - this part is really problematic rhythm wise, since these doubles arent representing anything since 00:58:162 - these sounds are unmapped
the proper rhythm would be like that


01:43:074 - from here you are mapping only one sound layer, but you also got these distorted sounds on behind
01:53:221 - here you can hear them very clearly
01:54:015 - here is another pace where you could emphasize the increasing backgrounds properly like you did here 01:30:368 -
01:54:544 - 01:58:074 - and again, from here, these sounds are completely ignored. it just felt really undermapped.

dont be scared to map more than 2 layers, especially on songs like that

alright, and the last thing that confused me the most:
02:40:250 - 02:41:662 - etc these streams are really questionable in my opinion, since you can clearly hear:
02:40:250 (1,2,3,4,5) - 1 - stronger, 2 - weaker, 3 - stronger, 4 - weaker, 5 stronger etc
the distance between them is the same, i have no idea why you chose to map these sections as streams, since there are sounds that clearly suggesting to be either like that


or



or



Alright, I honestly think that you have a good perspectives on mapping and you gonna be better in near future, for now - this map needs a lot of rework, rhythm/emphasis-wise.

GL!
Topic Starter
Alfarai

hi-mei wrote:

hi, from my queue
sorry for anticipation

Emphasis:
00:17:662 (1,2,3,4) - the entire pattern is wrong emphasis-wise; 00:17:662 (1,2) - equals 00:18:015 (3,4) - for some reason, even tho sound wise they are equally strong (00:18:015 (3,4) - ) is that the only wrong part or 00:13:426 (1,2,3,4,1,2,3,4) - these aswell? and should they be like this? 05:29:662 (1,2,3,4)
so coming back to the initial issue, 00:17:309 (3,1) - 00:18:191 (4,1) - these two might be equal at least, i mean the entire pattern felt so undermapped undermapped as in like, the sliders cover or end on some strong beat? or...?

i dont really get the error on all of those, can you explain that further? :(
welp i'm glad i asked you to mod this lol
i'll remap most of the map, thought of some ideas to fix this. This was mapped few months ago and I only started working on it again last week. I'll improve it greatly and fix those undermapped parts. Maybe i'll hit you up again after it's done for a quick recheck.
hi-mei

Alfarai wrote:

hi-mei wrote:

hi, from my queue
sorry for anticipation

Emphasis:
00:17:662 (1,2,3,4) - the entire pattern is wrong emphasis-wise; 00:17:662 (1,2) - equals 00:18:015 (3,4) - for some reason, even tho sound wise they are equally strong (00:18:015 (3,4) - ) is that the only wrong part or 00:13:426 (1,2,3,4,1,2,3,4) - these aswell? and should they be like this? 05:29:662 (1,2,3,4)
so coming back to the initial issue, 00:17:309 (3,1) - 00:18:191 (4,1) - these two might be equal at least, i mean the entire pattern felt so undermapped undermapped as in like, the sliders cover or end on some strong beat? or...?

i dont really get the error on all of those, can you explain that further? :(
welp i'm glad i asked you to mod this lol
i'll remap most of the map, thought of some ideas to fix this. This was mapped few months ago and I only started working on it again last week. I'll improve it greatly and fix those undermapped parts. Maybe i'll hit you up again after it's done for a quick recheck.

let me explain this

well basically

00:17:662 (1) - has 1.54x ds
00:17:662 (1) - has 0.85x ds

they might be equal (so extend the second one)

00:18:368 (1,2,3,4,5,6,7,8) - this can be done properly like:

1 - 1.5x
2 - 1.6x
3 - 1.7x
4 - 1.8x

etc
the sound is increasing so the distance should as well
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