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Feint & Boyinaband - Time Bomb (feat. Veela)

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Xayler
Hey, top diffs seem rather decent so I'll just mention some few things what came into my eye. NM from my queue.

Hard
00:22:643 (2) - You could add some variety to these 1/4 repeat ones before kiai by adding 2 circles 00:22:643 - here and 00:22:728 - here. As you do have only this kind of slider in the whole section.
01:30:014 (4,5,1) - It would make more sense if they would have 1/4 spacing here instead of general 1/2 when there really isn't 1/2 spacing. It makes most slider entrances like 01:30:357 (5,1) - these pretty awful to click. In lower bpms this kind of technique is rather acceptable, here it should be 1/4. Same goes to the next ones in this section until the end.

Advanced
01:07:900 (3,4,5) - This kind of stack is rather unwelcome in this kind of place, most would think that it's triple so I'd suggest to just move 01:08:243 (5) - on top of 01:08:414 (6) -
01:18:871 (3,4,5) - ^

Normal
00:35:843 (1,2) - What about just 1/2 repeatslider here? The song has just begun and it's pretty intense already. Makes more sense as 00:38:586 (1) - here it's the same and it's very simplified.
Topic Starter
Frostium

Xayler wrote:

Hey, top diffs seem rather decent so I'll just mention some few things what came into my eye. NM from my queue.

Hard
00:22:643 (2) - You could add some variety to these 1/4 repeat ones before kiai by adding 2 circles 00:22:643 - here and 00:22:728 - here. As you do have only this kind of slider in the whole section. Okay.
01:30:014 (4,5,1) - It would make more sense if they would have 1/4 spacing here instead of general 1/2 when there really isn't 1/2 spacing. It makes most slider entrances like 01:30:357 (5,1) - these pretty awful to click. In lower bpms this kind of technique is rather acceptable, here it should be 1/4. Same goes to the next ones in this section until the end. Yeah, I should have done it at this difficulty.

Advanced
01:07:900 (3,4,5) - This kind of stack is rather unwelcome in this kind of place, most would think that it's triple so I'd suggest to just move 01:08:243 (5) - on top of 01:08:414 (6) - Applied.
01:18:871 (3,4,5) - ^ Applied.

Normal
00:35:843 (1,2) - What about just 1/2 repeatslider here? The song has just begun and it's pretty intense already. Makes more sense as 00:38:586 (1) - here it's the same and it's very simplified. I agree.
thank you for the mod
Peter
General:
normal-hitclap is really loud try to make it quieter please because its annoying
also your hitsounds are inconsistent in diffs use hitsound copy program

Easy
Lot of inconsistency in new combos sometimes its every 2 downbeats and sometimes every 1 downbeat try to make it every 2 downbeats
00:41:328 (1,2) - i think those 2 could look better because 00:40:643 (4) end should be pointing at next objects in easy also 00:42:700 (2) looks weird you could
do something like this https://osu.ppy.sh/ss/10289430 so objects would've been more related to one another
01:19:728 (1,2,3,4) - 4 circles at once in easy looks bad and its confusing for beginner mappers try to make slider from 2 circles
01:37:386 (1,2,1,2,1,2) - sudden change to vocals is pretty bad you were following music not vocal whole time so keep objects on white ticks instead

Normal
01:01:043 (2) - on which sound is starting this object its literally starting on silence make 01:01:043 (2,3) the same as rest so 00:57:786 (1,2,3,1,2,3) or make 01:00:528 (1) 1/2 and start it on white tick but its better if you keep things consistent
01:16:128 (4) - if you decided to follow vocal here 01:15:957 here should be an object like here 01:15:271 (2) you do something like this http://osu.ppy.sh/ss/10289540

Advanced
01:30:014 (3) - Way too long also ignores 01:30:614 this blue tick you can split it into 2 sliders http://osu.ppy.sh/ss/10289581

Hard
01:09:271 (4,1) - This looks off correct blanket

Insane
00:35:671 (6,1,2) - That jump is really weird it goes from really high spaced one to very low spaced try to reduce that

Time Freeze
00:37:214 (1,2,3,4) - This jump and flow really could've been improved just ctr + g 00:37:386 (2,4) to swap those and reduce distance of 00:37:900 (5) like that http://osu.ppy.sh/ss/10289675
01:17:328 (2,3,4,5,6) - game goes for this https://osu.ppy.sh/ss/10289689

Thats all i guess GL map looks good
Topic Starter
Frostium

PeterEU wrote:

General:
normal-hitclap is really loud try to make it quieter please because its annoying Fine.
also your hitsounds are inconsistent in diffs use hitsound copy program I use a hitsound copier, but I fixed what I thought was inconsistent.

Easy
Lot of inconsistency in new combos sometimes its every 2 downbeats and sometimes every 1 downbeat try to make it every 2 downbeats
00:41:328 (1,2) - i think those 2 could look better because 00:40:643 (4) end should be pointing at next objects in easy also 00:42:700 (2) looks weird you could
do something like this https://osu.ppy.sh/ss/10289430 so objects would've been more related to one another Did that.
01:19:728 (1,2,3,4) - 4 circles at once in easy looks bad and its confusing for beginner mappers try to make slider from 2 circles I'm sure this won't cause any problems.
01:37:386 (1,2,1,2,1,2) - sudden change to vocals is pretty bad you were following music not vocal whole time so keep objects on white ticks instead I guess it's sudden because it's much more obvious that I am following vocals, but I was always following them.

Normal
01:01:043 (2) - on which sound is starting this object its literally starting on silence make 01:01:043 (2,3) the same as rest so 00:57:786 (1,2,3,1,2,3) or make 01:00:528 (1) 1/2 and start it on white tick but its better if you keep things consistent Listen to the background, you will clearly hear something.
01:16:128 (4) - if you decided to follow vocal here 01:15:957 here should be an object like here 01:15:271 (2) you do something like this http://osu.ppy.sh/ss/10289540 I don't hear a vocal there.

Advanced
01:30:014 (3) - Way too long also ignores 01:30:614 this blue tick you can split it into 2 sliders http://osu.ppy.sh/ss/10289581 Okay.

Hard
01:09:271 (4,1) - This looks off correct blanket Okay.

Insane
00:35:671 (6,1,2) - That jump is really weird it goes from really high spaced one to very low spaced try to reduce that Emphasizing (1).

Time Freeze
00:37:214 (1,2,3,4) - This jump and flow really could've been improved just ctr + g 00:37:386 (2,4) to swap those and reduce distance of 00:37:900 (5) like that http://osu.ppy.sh/ss/10289675 Okay.
01:17:328 (2,3,4,5,6) - game goes for this https://osu.ppy.sh/ss/10289689 No problem here.

Thats all i guess GL map looks good
thanks
Yahuri
NM from my q

Normal (extra mod bc i was looking at the wrong request lol)
00:24:186 (2,3,1) - looks weird due to the close visual spacing between 2 and 1. try this instead?
00:31:728 (1,1) - fix blanket. would also look better if it has equal visual spacing as DS (0.9x)
01:07:214 (4,5) - close visual spacing looks awkward since other places are more spaced out
01:18:186 (4,5) - blanket?

Advanced
00:24:700 (4,1) - fix blanket
00:32:243 (2,3) - ^
00:43:386 (1,1) - spacing looks too high here, especially compared to Hard

Hard
01:04:643 (1,2,3) - spacing might throw off ppl, make the contrast bigger
01:16:128 (3) - add NC (like advanced)

it looks pretty clean and solid tbh so not much to say, good luck
Topic Starter
Frostium

Yahuri wrote:

NM from my q

Normal (extra mod bc i was looking at the wrong request lol)
00:24:186 (2,3,1) - looks weird due to the close visual spacing between 2 and 1. try this instead? Did something similar.
00:31:728 (1,1) - fix blanket. would also look better if it has equal visual spacing as DS (0.9x) I think I fixed it.
01:07:214 (4,5) - close visual spacing looks awkward since other places are more spaced out Yeah.
01:18:186 (4,5) - blanket? I think I fixed it.

Advanced
00:24:700 (4,1) - fix blanket Ok.
00:32:243 (2,3) - ^
00:43:386 (1,1) - spacing looks too high here, especially compared to Hard Yeah, especially considering the slow slider.

Hard
01:04:643 (1,2,3) - spacing might throw off ppl, make the contrast bigger Lol it was at 0.77x before, fixed.
01:16:128 (3) - add NC (like advanced) Okay.

it looks pretty clean and solid tbh so not much to say, good luck
thank you for the mod
Half
Insane

00:23:500 (1,2,3,4) - how about this? https://puu.sh/zr0mI/90961cc257.jpg think it matches well with the next pattern 00:26:243 (1,2,3,4)

Hard

00:40:300 (3,4,5) - the straight line pattern is not good. how about this? https://puu.sh/zr0Fc/1d6cf330b6.jpg

01:06:357 (2,3) - same. how about this? https://puu.sh/zr0JU/b9eb628f0e.jpg or https://puu.sh/zr0KO/165215350a.jpg

other difficulty is really perfect i think
Topic Starter
Frostium

Half wrote:

Insane

00:23:500 (1,2,3,4) - how about this? https://puu.sh/zr0mI/90961cc257.jpg think it matches well with the next pattern 00:26:243 (1,2,3,4) Yes, it is better.

Hard

00:40:300 (3,4,5) - the straight line pattern is not good. how about this? https://puu.sh/zr0Fc/1d6cf330b6.jpg I actually do like this one.

01:06:357 (2,3) - same. how about this? https://puu.sh/zr0JU/b9eb628f0e.jpg or https://puu.sh/zr0KO/165215350a.jpg I chose the first one, I did not understand the second picture.

other difficulty is really perfect i think
thank you :)
Crissa
Hey, from q
i forgot how to mod in v1

Time Freeze
01:05:328 (3) - this spacing is too low compared to the rest, considering your sv change is not that noticeable, you could try to start the same pattern from the bottom instead of here

01:16:471 (2) - i like the vocal emphasis here, but ignoring this strong beat doesn't feel that good 'here' since there's a pause after it

01:23:328 (5) - ignoring your previous vocal emphasis for some jumps doesn't seem accurate for me, i would consider to keep the same pattern as before

01:32:414 (1,2,3,4) - might be a bit sudden taking un count you never used something like this before, you could try to lower distance between 1-3 and 2-4

01:38:414 (2) - if you applied the one before, you should change this too for consistency

01:39:786 (2,3) - feels a bit out of place, it's overmapped, i think a triple feels much better, keeping consistency with others in this section

01:45:271 (3) - same beat thing

Insane
01:12:357 (5,6) - try to keep your rhythm choice clear, ignoring vocals here is inconsistent, it repeats again later

Hard
i like this diff, you could try to improve some patterns aesthetics like 01:32:414 (2,3,4,5) - or 00:39:957 (1,2,3,4)

Advanced
01:38:586 - 01:40:643 - i don't think ignoring those is correct, i know you did it to emphasize vocals, but seems out of place since it's the first time you do this, almost at the end of the map
ShinodaYuu
Hi, from my queue

[Insane]
00:49:900 (2,3) - Rhythm here should be like 00:47:157 (2,3) -
01:00:871 (2,3) - ^
01:04:814 - I don't understand why did you leave this red tick empty, while it's same as 01:05:157 (2) -
01:42:100 (7) - There's no need for this note imo

[Extra]
Since it's an extra diff I would make something like this https://osu.ppy.sh/ss/10312514
01:31:128 (4) - There's no need for this note imo
01:35:157 (2,3,4,5) - Since it's same vocal "operation" as the ones you mappes as streams consider something like this https://osu.ppy.sh/ss/10312532

That's all, hope you'll find it good
Topic Starter
Frostium

Crissa wrote:

Hey, from q
i forgot how to mod in v1

01:05:328 (3) - this spacing is too low compared to the rest, considering your sv change is not that noticeable, you could try to start the same pattern from the bottom instead of here Changed this pattern.

01:16:471 (2) - i like the vocal emphasis here, but ignoring this strong beat doesn't feel that good 'here' since there's a pause after it I made it repeat.

01:23:328 (5) - ignoring your previous vocal emphasis for some jumps doesn't seem accurate for me, i would consider to keep the same pattern as before I wanted to deny this but it makes more sense to do vocal emphasis since that's what is being focused on. Did this for all four or five patterns.

01:32:414 (1,2,3,4) - might be a bit sudden taking in count you never used something like this before, you could try to lower distance between 1-3 and 2-4 It might be sudden but I want to represent the music well and I think this does a good job. Besides, kicksliders aren't hard to read, especially considering it's an Extra. Also I don't see how lowering the distance really helps.

01:38:414 (2) - if you applied the one before, you should change this too for consistency Applied what before? I don't see how this section is a problem either.

01:39:786 (2,3) - feels a bit out of place, it's overmapped, i think a triple feels much better, keeping consistency with others in this section Actually this is 1/3, so the sounds actually last a bit longer than a 1/4 triple. I tried making this a triple, but it's a bit more obvious that a sound is not being mapped, so I think 2 kicksliders works better here. Why not 1/3? For playability, and so I don't ignore equally important sounds.

01:45:271 (3) - same beat thing Don't understand what you mean exactly, but there are vocals on all the notes.

01:12:357 (5,6) - try to keep your rhythm choice clear, ignoring vocals here is inconsistent, it repeats again later Unlike Time Freeze, I think this is more acceptable.

i like this diff, you could try to improve some patterns aesthetics like 01:32:414 (2,3,4,5) - or 00:39:957 (1,2,3,4) Thanks, but I like those two patterns. First one I don't see what needs to be improved, second one I like the branching out motion.

01:38:586 - 01:40:643 - i don't think ignoring those is correct, i know you did it to emphasize vocals, but seems out of place since it's the first time you do this, almost at the end of the map I think this section can be improved, but I can't think of a solution right now. If you have a solution without making it too rhythmically dense (like there are no 1/1 breaks), follow the vocals, and follow those snares, that would be awesome.

Milar001 wrote:

Hi, from my queue

[Insane]
00:49:900 (2,3) - Rhythm here should be like 00:47:157 (2,3) - There is a sound that should be mapped on 00:50:071
01:00:871 (2,3) - ^
01:04:814 - I don't understand why did you leave this red tick empty, while it's same as 01:05:157 (2) - The song has gotten much calmer so it's appropriate to make your rhythm less dense.
01:42:100 (7) - There's no need for this note imo There's a clear oscillation.

[Extra]
Since it's an extra diff I would make something like this https://osu.ppy.sh/ss/10312514 I don't think that's a good rhythm to separate the kiai from the intro.
01:31:128 (4) - There's no need for this note imo You are right.
01:35:157 (2,3,4,5) - Since it's same vocal "operation" as the ones you mappes as streams consider something like this https://osu.ppy.sh/ss/10312532 I don't hear anything that warrants that.

That's all, hope you'll find it good
thanks for the mods both of you
imRitaka
SPOILER
Time Freeze:

00:23:671 (2,3) - Instead of having these two being the objects that are spaced further away, why not space 00:24:014 (4,5) - further apart from each other instead? I feel like that would fit better into this section of the map and would flow well with 00:24:700 (6,1) .

00:40:128 (2,3) - There's nothing indicating that this change in spacing will occur, and it feels like 3 is where it is just to be on the slidertail. Also I don't feel this spacing fits at this exact point because of this being at the beginning-ish point of the song. If this was during one of the kiai times I would think this is fine, but probably not here. So, possibly use regular spacing like you were doing with 00:39:957 (1,2) ?

01:22:814 (2,3,4,5,6,7) - I feel like this pattern is very uncomfortable to play. Usually sharp angles are easier to play in certain situations, but this pattern is a really big jolt that breaks the more circular flow of your map. I believe this is the only time you use an "up-and-down" pattern like this as well, so it sticks out in a not-so-great way. I would experiment with different patterns.

SPOILER
Insane:

I couldn't really find anything to suggest in this diff. This is actually really clean and nice and has good flow, so good job to you. :D

Also I'll give a kudosu, even though kudosu nowadays is actually useless :(

Good luck!
Chalwa
Hellow from q:

[General]
  1. Why only in Time Freeze diff you have iifrostii tag?
[Time Freeze]
  1. 00:35:843 (1,2) - Maybe Ctrl+G this rhythm, because it will be more intuitive and also you focused vocal in this part, so if you will continue this focus there should me slider + circle.
  2. 01:02:928 (5,6,1,2) - I think flow here is too complicated, before you've made it very light and simple which is good, but the 01:03:271 (1,2) feels kinda weird for me. Maybe do a Ctrl+G on 01:03:614 (2) to make a circlular flow with 01:03:271 (1,2,3,4,1)?
  3. 01:08:757 (1,2,3,4,5,6,7) - I really like this jump pattern <3
  4. 01:16:471 (2) - This one will be subiective, but I think it's not best thing put a strong beat in reverse. I prefer to remove a reverse arrow and put circle on 01:16:814. Alse you have four the same vocals so four the same sliders rhythms will be fine.
  5. 01:40:128 (1) - I know it's vocal focus mostly, but in this slider you missed a strong sound 01:40:300. Maybe circle + slider within this 1/1 slider? Unlike 01:42:871 (1) slider which is cool since there're not a sound in the trank of it.
  6. 01:49:728 (3,1) - I think this jump can be further, not for pp ofc, but for emphasise this is the end of map. And yea this can sounds kinda weird, but in my subietcive opinion it will be great.
[Insane]
  1. 00:56:414 (1,2) - I think the blanket 00:56:071 (4,2) should be remove and you should make 00:56:414 (1,2), because when 00:56:757 (2) is fade in i can't see a 00:56:071 (4) circle which is fade out.
  2. 01:12:186 (4,5) - This this jump is that small when a 01:12:357 (5) circle has a strong sound? It should be the same or further than 01:12:014 (3,4) jump in my opinion.
  3. 01:23:157 (4,5) - The same as above
  4. 01:23:843 (1,2) - This blanket should be a bit polished, because end is a little too close the second slider.
[Hard]
  1. 00:36:528 (5) - I think this slider looks just weird and also with 00:36:871 (6) aren't good blanketed. So i think making it parallel with 00:36:014 (2) will be greater than what's you've made now.
  2. 00:39:100 (2) - The same as above >.<
  3. 01:06:528 (3,4) - This jump is a little unpredicionable, because you didn't make thing like this in combo before, i think just a 01:06:014 (1,2,3,4) trapeze will be really fine to this part.
  4. Really good diff, i really like the structure here.

Good luck c:
Topic Starter
Frostium

Ritaka wrote:

Time Freeze:

00:23:671 (2,3) - Instead of having these two being the objects that are spaced further away, why not space 00:24:014 (4,5) - further apart from each other instead? I feel like that would fit better into this section of the map and would flow well with 00:24:700 (6,1). This part got remapped but spacing should not be so precise.

00:40:128 (2,3) - There's nothing indicating that this change in spacing will occur, and it feels like 3 is where it is just to be on the slidertail. Also I don't feel this spacing fits at this exact point because of this being at the beginning-ish point of the song. If this was during one of the kiai times I would think this is fine, but probably not here. So, possibly use regular spacing like you were doing with 00:39:957 (1,2)? Intro remapped, spaced every downbeat.

01:22:814 (2,3,4,5,6,7) - I feel like this pattern is very uncomfortable to play. Usually sharp angles are easier to play in certain situations, but this pattern is a really big jolt that breaks the more circular flow of your map. I believe this is the only time you use an "up-and-down" pattern like this as well, so it sticks out in a not-so-great way. I would experiment with different patterns. Changed.

Insane:

I couldn't really find anything to suggest in this diff. This is actually really clean and nice and has good flow, so good job to you. :D That's awesome.

Also I'll give a kudosu, even though kudosu nowadays is actually useless :( To me it just shows you support the map, kinda like favorites or upvotes.

Good luck!

Chalwa wrote:

Hellow from q:

[General]
  1. Why only in Time Freeze diff you have iifrostii tag? Old username, applied to all. Still like to add it.
[Time Freeze]
  1. 00:35:843 (1,2) - Maybe Ctrl+G this rhythm, because it will be more intuitive and also you focused vocal in this part, so if you will continue this focus there should me slider + circle. Actually to follow the vocals it's not the converse of what it is now.
  2. 01:02:928 (5,6,1,2) - I think flow here is too complicated, before you've made it very light and simple which is good, but the 01:03:271 (1,2) feels kinda weird for me. Maybe do a Ctrl+G on 01:03:614 (2) to make a circular flow with 01:03:271 (1,2,3,4,1)? Yeah
  3. 01:08:757 (1,2,3,4,5,6,7) - I really like this jump pattern <3 (:
  4. 01:16:471 (2) - This one will be subjective, but I think it's not best thing put a strong beat in reverse. I prefer to remove a reverse arrow and put circle on 01:16:814. Also you have four the same vocals so four the same sliders rhythms will be fine. Well If I put a circle there it would be on a pretty weak sound and I don't like using filler rhythm that way.
  5. 01:40:128 (1) - I know it's vocal focus mostly, but in this slider you missed a strong sound 01:40:300. Maybe circle + slider within this 1/1 slider? Unlike 01:42:871 (1) slider which is cool since there're not a sound in the track of it. Ehh, I prefer the slider since a slider and circle doesn't capture the extended vocal too well.
  6. 01:49:728 (3,1) - I think this jump can be further, not for pp ofc, but for emphasise this is the end of map. And yea this can sounds kinda weird, but in my subietcive opinion it will be great. It's a soft sound but I agree.
[Insane]
  1. 00:56:414 (1,2) - I think the blanket 00:56:071 (4,2) should be remove and you should make 00:56:414 (1,2), because when 00:56:757 (2) is fade in i can't see a 00:56:071 (4) circle which is fade out. Huh?
  2. 01:12:186 (4,5) - This this jump is that small when a 01:12:357 (5) circle has a strong sound? It should be the same or further than 01:12:014 (3,4) jump in my opinion. This is subjective but it's just how I see the vocals, "clocks on the" is stronger than "walls are.."
  3. 01:23:157 (4,5) - The same as above
  4. 01:23:843 (1,2) - This blanket should be a bit polished, because end is a little too close the second slider. Okay.
[Hard]
  1. 00:36:528 (5) - I think this slider looks just weird and also with 00:36:871 (6) aren't good blanketed. So i think making it parallel with 00:36:014 (2) will be greater than what's you've made now. Okay.
  2. 00:39:100 (2) - The same as above >.< Heh, I like this one.
  3. 01:06:528 (3,4) - This jump is a little unpredicionable, because you didn't make thing like this in combo before, i think just a 01:06:014 (1,2,3,4) trapeze will be really fine to this part. Good suggestion.
  4. Really good diff, i really like the structure here. (:

Good luck c:
thanks you two. original reply got deleted lol
cosmic
I went over all the diffs but they're all clean and seem pretty much ready for rank, you should call a bn soon
nextplay
Hello from OwO q
[General]
  1. add a normal-sliderslide and soft-sliderslide
  2. would increase the hitsound volume in the kiai to 70% tbh because the songs gets stronger there and a change from 50 to 60 isn't really noticeable.
    the last greenline should be 50% because the song slows down there
[Easy]
  1. SV 1.00x is too fast for a easy. 0.8 or 0.9 would be better
  2. 00:37:557 (2,4) - imo you should change the structure here because 2 isn't fully faded out yet so the reverse still gets hide by the circle which could lead to misreading and in Easies it must be pretty straight forward when it comes to pattering
  3. 00:38:586 (4) - This breaks the idea from the 3/2 slidershapes here in the non-kiai those 3/2 sliders have red anchors and this is the only one which hasn't would fox it to keep consistency in terms of slidershapes
  4. 00:54:357 (4,5,1,2) - this might be a little bit too harsh to play as they don't really know what to follow there, in easies the flow needs to lead into the next object while this is confusing when it comes to simplicity
  5. 01:30:014 (3) - any reason why the sliderbody is hitsounded here
[Normal]
  1. 00:26:243 (2) - not sure, but it is offscreen I think
  2. The SV changes are too much 1.10 would be enough as new players who barely played this game will have problems following sv's like that
  3. 01:07:900 (5) - ds
  4. 01:26:071 (1,2) - this is pretty hard to read for a noob something like this https://osu.ppy.sh/ss/10367159 would be enough.
  5. 01:30:014 (4) - same thing in Easy
GL!
Mordred
general

50% hs volume for the entire intro and then 60% the rest is :/ 40% for the intro and 50 for outro might be nicer; also not a fan of the normal sampleset but you do you

also for hard insane extra I don't agree with 00:22:643 - yes it's there, but it's so quiet that you barely hear it, which makes it not worth mapping imo


easy

ar4 is better

00:41:328 (1,2) - flow is kinda unnatural here,moving 2 a little should improve this; ds is also kinda big here lol, being almost 1.2x

00:54:357 (4,5,1,2) - this is actually unreadable for beginners, people who just started playing this game won't know how to read this since there are 4 different objects on the screen at the same time, something more liear like this would make this a lot easier to play

01:02:243 (4,2) - do you really need this blanket - _ -

01:45:442 (3,2) - overlap might be confusing since the 2nd note appears just when you hit the first, just move 2 down or something


normal

don't think 1.25x sv is a good idea, 1x vs 1.25x is pretty noticable and the bpm isn't exactly low either, 1x and 1.1x should be better

01:07:214 (4,5) - breaking ds just for a blanket, really?

01:26:071 (1,2) - this is the first time you do this kind of overlap in the entire diff, might throw people off


advanced

00:43:386 (1) - looks pretty much the same as previous 1/2 sliders, don't think you need the slowdown here

01:06:528 (2,1) - overlap might throw off a lot of people since it's the first time in the map you do this

01:10:643 (3,1,2) - not sure about this, newer players might misread this since both objects are visible at the same time, but visual spacing is exactly the same as before


hard

00:39:614 (3,1,2,3) - flow here is kinda uncomfortable here with the zigzag motion, could do something like this if you want to keep the linear part

01:12:014 (3,4) - fits better as a slider since it captures the vocals better + you mapped them with the next slider so might as well do it here too

01:16:128 (1) - this barely has any emphasis at all due to being so close the the previous slider, and slider leniency doesn't really help with that either, maybe space it out a bit more

01:19:728 (1,2,3,4,5) - why is this so much more spaced than 01:18:871 (3,4,5,6) - the vocals' intensity doesn't really change

01:30:014 (4) - I think converting this to circles would make for a better spread since the insane mapped a stream here


insane

00:34:986 (4,5) - you'd expect to continue the up and down motion, but instead you suddenly switch to left right with the slider which makes this pretty awkward to play, could ctrl+g 00:34:643 (2,4) - or 00:34:643 (2,3) - to make this more intuitive to play

00:36:014 (2) - this has way more emphasis it should have due to the sudden change in spacing combined with linear flow, maybe rotate it a bit and stack on the previous note

01:36:871 - introducing perfect slider overlaps this late into the map isn't the best idea imo, why not just stick with rotations similar to 01:15:443 (1,2,1,2) -
Topic Starter
Frostium

nextplay wrote:

Hello from OwO q
[General]
  1. add a normal-sliderslide and soft-sliderslide I don't think it's necessary.
  2. would increase the hitsound volume in the kiai to 70% tbh because the songs gets stronger there and a change from 50 to 60 isn't really noticeable.
    the last greenline should be 50% because the song slows down there I agree except the greenline.
[Easy]
  1. SV 1.00x is too fast for a easy. 0.8 or 0.9 would be better It's not.
  2. 00:37:557 (2,4) - imo you should change the structure here because 2 isn't fully faded out yet so the reverse still gets hide by the circle which could lead to misreading and in Easies it must be pretty straight forward when it comes to pattering Fixed.
  3. 00:38:586 (4) - This breaks the idea from the 3/2 slidershapes here in the non-kiai those 3/2 sliders have red anchors and this is the only one which hasn't would fox it to keep consistency in terms of slidershapes Didn't even notice, fixed lol.
  4. 00:54:357 (4,5,1,2) - this might be a little bit too harsh to play as they don't really know what to follow there, in easies the flow needs to lead into the next object while this is confusing when it comes to simplicity Fixed.
  5. 01:30:014 (3) - any reason why the sliderbody is hitsounded here Yes, advanced and harder diffs have this as a hitsounded stream.
[Normal]
  1. 00:26:243 (2) - not sure, but it is offscreen I think I don't think it was but I moved it down anyway.
  2. The SV changes are too much 1.10 would be enough as new players who barely played this game will have problems following sv's like that Fixed.
  3. 01:07:900 (5) - ds Fixed.
  4. 01:26:071 (1,2) - this is pretty hard to read for a noob something like this https://osu.ppy.sh/ss/10367159 would be enough. Applied that.
  5. 01:30:014 (4) - same thing in Easy
GL!

Mordred wrote:

general

50% hs volume for the entire intro and then 60% the rest is :/ 40% for the intro and 50 for outro might be nicer; also not a fan of the normal sampleset but you do you Something similar. And sampleset not changed.

also for hard insane extra I don't agree with 00:22:643 - yes it's there, but it's so quiet that you barely hear it, which makes it not worth mapping imo Well it's not quiet enough because it's the first thing I noticed when I began mapping this song.


easy

ar4 is better Yeah.

00:41:328 (1,2) - flow is kinda unnatural here,moving 2 a little should improve this; ds is also kinda big here lol, being almost 1.2x Did something similar in the previous mod.

00:54:357 (4,5,1,2) - this is actually unreadable for beginners, people who just started playing this game won't know how to read this since there are 4 different objects on the screen at the same time, something more liear like this would make this a lot easier to play I love this suggestion but I already applied it for this section. I did apply it for the part where it repeats though.

01:02:243 (4,2) - do you really need this blanket - _ - It's fixed since I kinda remapped this.

01:45:442 (3,2) - overlap might be confusing since the 2nd note appears just when you hit the first, just move 2 down or something I just ctrl+G'd the slider and then moved 2 way up.


normal

don't think 1.25x sv is a good idea, 1x vs 1.25x is pretty noticable and the bpm isn't exactly low either, 1x and 1.1x should be better Fixed.

01:07:214 (4,5) - breaking ds just for a blanket, really? I really don't think it mattered before but it's fixed now.

01:26:071 (1,2) - this is the first time you do this kind of overlap in the entire diff, might throw people off A bit more natural now.


advanced

00:43:386 (1) - looks pretty much the same as previous 1/2 sliders, don't think you need the slowdown here Fixed, 0.75x now.

01:06:528 (2,1) - overlap might throw off a lot of people since it's the first time in the map you do this Fixed both instances of these.

01:10:643 (3,1,2) - not sure about this, newer players might misread this since both objects are visible at the same time, but visual spacing is exactly the same as before Fixed.


hard

00:39:614 (3,1,2,3) - flow here is kinda uncomfortable here with the zigzag motion, could do something like this if you want to keep the linear part Fixed.

01:12:014 (3,4) - fits better as a slider since it captures the vocals better + you mapped them with the next slider so might as well do it here too There are two vocals there.

01:16:128 (1) - this barely has any emphasis at all due to being so close the the previous slider, and slider leniency doesn't really help with that either, maybe space it out a bit more Fixed.

01:19:728 (1,2,3,4,5) - why is this so much more spaced than 01:18:871 (3,4,5,6) - the vocals' intensity doesn't really change Just how I interpret the song.

01:30:014 (4) - I think converting this to circles would make for a better spread since the insane mapped a stream here Yup.


insane

00:34:986 (4,5) - you'd expect to continue the up and down motion, but instead you suddenly switch to left right with the slider which makes this pretty awkward to play, could ctrl+g 00:34:643 (2,4) - or 00:34:643 (2,3) - to make this more intuitive to play Fixed.

00:36:014 (2) - this has way more emphasis it should have due to the sudden change in spacing combined with linear flow, maybe rotate it a bit and stack on the previous note Fixed.

01:36:871 - introducing perfect slider overlaps this late into the map isn't the best idea imo, why not just stick with rotations similar to 01:15:443 (1,2,1,2) - I offset them a bit, didn't rotate.
thanks for the mods, sorry for being late. great mod mordred
Kujinn
[time freeze]
  1. 00:35:843 (1,2) - opposite to the rhythm you usually used
  2. 00:51:271 (2,3,4) - ignored sounds starting here 00:51:443 - I would suggest shortening slider to 1/2 and make a 5 note stream http://prntscr.com/iwpgkt
  3. 00:57:614 - add circle since there is sound here
  4. 01:02:243 (2,3,4) - same as what I read before
[insane]
  1. 00:51:271 (2,3,4) - same as before

    This diff so much more cleaner than top diff ~
GL
Topic Starter
Frostium

Kujinn wrote:

[time freeze]
  1. 00:35:843 (1,2) - opposite to the rhythm you usually used I'm following the vocals and they fully support this rhythm.
  2. 00:51:271 (2,3,4) - ignored sounds starting here 00:51:443 - I would suggest shortening slider to 1/2 and make a 5 note stream http://prntscr.com/iwpgkt I'm following the melody and the rhythm is fine as it is now.
  3. 00:57:614 - add circle since there is sound here Refer to p/6495228.
  4. 01:02:243 (2,3,4) - same as what I read before
[insane]
  1. 00:51:271 (2,3,4) - same as before

    This diff so much more cleaner than top diff ~
GL
although i denied everything, i still appreciate your mod, so kd because of your intentions. thank you
_orange
rank whenn
Wishkey
Heyo o/

Easy
  1. 00:41:328 (1,2) - missing whistles on head
  2. 01:26:559 - 01:47:243 (1) - can you start these at the next red tick instead of the blue, makes it show up a bit later for newer players so it's a bit less cluttered
  3. 01:36:871 (2,1) - Should prob go for a 1/1 transistion to red ticks here instead of introducing a single 1/2 rhythm this late into an easy diff map, bit worse rythm but better for the overall diff
Normal
  1. 00:55:900 (2) - can you move this a bit down so you got a bit of oval flow here, like at 293/291 ish
  2. 01:04:643 (1) - missing whistle + clap looking at other diffs
  3. 01:26:928 (1) - 01:48:871 (1) - no need to NC these
  4. 01:30:014 (4) - Could NC this since you do it for those vocal changes later on aswell like 01:40:128 (1,1) - and its pretty unique
  5. 01:33:957 - 01:44:928 - thoughts about adding a circle on these? 3/2 gaps while the music is still so intense felt kinda odd compared to how dense the prev combo is mapped and is has those back layer vocals kickin in too
  6. 01:45:786 (1,2) - bit odd rythm here with skipping 01:46:643 - which has that drum + vocal, I'd just go for this rythm again 01:11:500 (1,2,3) - sounds a lot better imo
advanced
  • 00:43:386 (3) - No need to NC
  1. 00:55:043 (1,2,1,2,1,2,3) - probably done for diversity but this is so much easier and a lot less dense then what you do previous like this chaing of 1/2s 00:50:928 (1,2,3,4,1,2) - even though the song doesnt change that drasticly at all, could really be filled up a bit rythm wise or nerf the other similar sections a bit so its not that big of a difference. Maybe something like this to have a bit of diversity still and its the weaker version of hard diff kinda 00:55:043 (1,2) -
  2. 01:20:414 (4,5) - control g the rythm like 01:09:443 (4,5) - sounds and plays better here after that stack
  3. 01:49:900 (1) - why not unstack this to emphasise the difference a bit better with the rest
Hard
  1. 01:30:014 (4,5,6,7,8) - first the circles then the return plays kinda better so you got flow going into the 1/4 circles
  2. 01:36:871 (1) - No need to NC
  3. 01:39:786 (4) - could make this 3 circles too like the later ones since you come from an easy 1/2 slider section anyway
Insanes
  1. 01:04:300 (4,3) - minor stack
  2. 01:06:014 (1,7) - would move thise up a bit to like blanket ish distance with 01:06:528 (3) - , pretty insane transistion here in terms of movement and flow atm 01:05:671 (4,1,2) - kinda belongs in extra right now
Extra
  1. 00:30:871 (2,1) - minor stack
  2. 00:49:900 (2) - would stack on top of 00:48:186 (1) - instead, flows alot smoother here (maybe move 00:50:071 (3) - a bit down afterwards for visual stuff if you apply)
Cool set! Only major thing is that point in advanced diff, rest looks good. Call me back!
Topic Starter
Frostium

Wishkey wrote:

Heyo o/

Easy
  1. 00:41:328 (1,2) - missing whistles on head Fixed.
  2. 01:26:559 - 01:47:243 (1) - can you start these at the next red tick instead of the blue, makes it show up a bit later for newer players so it's a bit less cluttered Yup.
  3. 01:36:871 (2,1) - Should prob go for a 1/1 transistion to red ticks here instead of introducing a single 1/2 rhythm this late into an easy diff map, bit worse rythm but better for the overall diff Yeah I was looking at this at 2 AM today but didn't get to change it lol.
Normal
  1. 00:55:900 (2) - can you move this a bit down so you got a bit of oval flow here, like at 293/291 ish Flows better.
  2. 01:04:643 (1) - missing whistle + clap looking at other diffs Fixed.
  3. 01:26:928 (1) - 01:48:871 (1) - no need to NC these I like this NC + I do it in the top diffs too.
  4. 01:30:014 (4) - Could NC this since you do it for those vocal changes later on aswell like 01:40:128 (1,1) - and its pretty unique Sure.
  5. 01:33:957 - 01:44:928 - thoughts about adding a circle on these? 3/2 gaps while the music is still so intense felt kinda odd compared to how dense the prev combo is mapped and is has those back layer vocals kickin in too Really like this, thanks.
  6. 01:45:786 (1,2) - bit odd rythm here with skipping 01:46:643 - which has that drum + vocal, I'd just go for this rythm again 01:11:500 (1,2,3) - sounds a lot better imo Applied.
advanced
  • 00:43:386 (3) - No need to NC Pretty sure I do this on all diffs that have this rhythm mapped.
  1. 00:55:043 (1,2,1,2,1,2,3) - probably done for diversity but this is so much easier and a lot less dense then what you do previous like this chaing of 1/2s 00:50:928 (1,2,3,4,1,2) - even though the song doesnt change that drasticly at all, could really be filled up a bit rythm wise or nerf the other similar sections a bit so its not that big of a difference. Maybe something like this to have a bit of diversity still and its the weaker version of hard diff kinda 00:55:043 (1,2) - Not done for diversity, it's just the melody is less dense than before, but I do agree I made it way less dense; fixed.
  2. 01:20:414 (4,5) - control g the rythm like 01:09:443 (4,5) - sounds and plays better here after that stack Yeah
  3. 01:49:900 (1) - why not unstack this to emphasise the difference a bit better with the rest Sure.
Hard
  1. 01:30:014 (4,5,6,7,8) - first the circles then the return plays kinda better so you got flow going into the 1/4 circles Yeah
  2. 01:36:871 (1) - No need to NC Fixed.
  3. 01:39:786 (4) - could make this 3 circles too like the later ones since you come from an easy 1/2 slider section anyway Fixed.
Insane
  1. 01:04:300 (4,3) - minor stack Fixed.
  2. 01:06:014 (1,7) - would move thise up a bit to like blanket ish distance with 01:06:528 (3) - , pretty insane transistion here in terms of movement and flow atm 01:05:671 (4,1,2) - kinda belongs in extra right now Yeah this is pretty big, reduced distance and made everything more comfortable
Extra
  1. 00:30:871 (2,1) - minor stack Fixed.
  2. 00:49:900 (2) - would stack on top of 00:48:186 (1) - instead, flows alot smoother here (maybe move 00:50:071 (3) - a bit down afterwards for visual stuff if you apply) Fixed, had to rotate 3 just a little bit so everything looks better, hope I didn't undo this suggestion lol.
Cool set! Only major thing is that point in advanced diff, rest looks good. Call me back!
thanks for the mod!
Wishkey
blobghost > nyandab
Mir
excuse you that's "nyab" to you >:

also ghab>nyab tbh
Topic Starter
Frostium
hs fixes
Wishkey

Icebolt wrote:

hs fixes
whistles are a nightmare

Mir wrote:

excuse you that's "nyab" to you >:

also ghab>nyab tbh
canniblob beats them all still :
Namki
Uhm, I think the very beginning kinda lacks hitsounds, like, kicks for 00:22:985 - and 00:25:728 - etc. I suggest using that for 00:22:986 - kicks on red ticks like this one and using this for downbeats 00:22:471 - and 00:23:157 - (basically u need just replace ur one with mine). My one gives better feedback bc I can barely hear urs ingame lo
You may call me back after if u decide to fix those.
Topic Starter
Frostium

Namki wrote:

Uhm, I think the very beginning kinda lacks hitsounds, like, kicks for 00:22:985 - and 00:25:728 - etc. I suggest using that for 00:22:986 - kicks on red ticks like this one and using this for downbeats 00:22:471 - and 00:23:157 - (basically u need just replace ur one with mine). My one gives better feedback bc I can barely hear urs ingame lo
You may call me back after if u decide to fix those.
dude these are awesome hitsounds, applied. (redownload)
also I added a few other things to Insane and Time Freeze, but they're pretty minor. (and I colored the sliderborders)
Namki
decent
-Mo-
Disqualified on mapper request as they would rather rank the full version.
UndeadCapulet
good decision o7
Sotarks
First time I see a DQ like this
defiance
mad respect
greenhue
What a decision. I salute you mapper.
Izzywing
galaxy brain: rank both :^)
ZekeyHache
eh o.o
Wishkey
Good luck with mapping the full version! You can always PM me when you're ready :D
TheKingHenry
Well damn son
Cheesecake
proud of u
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