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modding coming up owo

Poivila_qwq wrote:

modding coming up owo
Okay so ...

General : Try to use some sound effect , it will be so boring if you just use simple hitsound
(Normal level you keep using the original normal hitsound )
(Hard level you did some changing but it isn't enough)

W : whistle R : clap E : Drum

Don't forget about them poi~

Timing : Is 132 not 132.23


and remember to resnap the note after you done that change


umm ... you aren't experienced in mapping right?

Although your map is right to the beat ...

but it isn't really ... "playable"?

not that you can pass it
but the problem is that it will be hard to play
The play wouldn't be "smooth"

All you need is something call "flowing"

First , talk about " flowing "

flowing is to make patterns that play smoothly.
and there're different flow here
the top 3 flow that are the most common is

Linear Flow, Oval Flow, and Drop-Off Flow.

Linear Flow:only move small angle

Oval flow :move in an oval shape from object to object

Drop off flow: uses the lenient slider ball on sliders to move onto the next object before the slider is finished
(slow the player )

1. http://imgur.com/PzLYK81

the way player move in simplied , (but not easy ) The angle moving of each object is too wide

so maybe this is better


( Linear flow )

more like this


Use more curve slider


When the slider is curved player can read them more easy



this isn't really comfortable

maybe this will be better ?


I'm not finish yet I will add more stuff later plaese wait
Alright, I will make some changes ASAP! Thanks for the feedback, much appreciated :)
And yes, I'm not an experienced mapper, i try.
This modding thread has been migrated to the new "modding discussions" system. Please make sure to re-post any existing (and unresolved) efforts to the new system as required.
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