umm ... you aren't experienced in mapping right?
Although your map is right to the beat ...
but it isn't really ... "playable"?
not that you can pass it
but the problem is that it will be hard to play
The play wouldn't be "smooth"
All you need is something call "flowing"
First , talk about " flowing "
flowing is to make patterns that play smoothly.
and there're different flow here
the top 3 flow that are the most common is
Linear Flow, Oval Flow, and Drop-Off Flow.
Linear Flow:only move small angle
Oval flow :move in an oval shape from object to object
Drop off flow: uses the lenient slider ball on sliders to move onto the next object before the slider is finished
(slow the player )
1.
http://imgur.com/PzLYK81the way player move in simplied , (but not easy ) The angle moving of each object is too wide
so maybe this is better
http://imgur.com/ZuYXS0x( Linear flow )
more like this
http://imgur.com/boOFKpEUse more curve slider
http://imgur.com/wsgypHvWhen the slider is curved player can read them more easy
http://imgur.com/CBA02gwhttp://imgur.com/ipvYk3Vthis isn't really comfortable
maybe this will be better ?
http://imgur.com/e0JkLsu