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MrWeebl - Narwhals

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Ohwow
@-Faded- ~fixed~

osu file format v14

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[Metadata]
Title:Narwhals
TitleUnicode:Narwhals
Artist:MrWeebl
ArtistUnicode:MrWeebl
Creator:bite you death
Version:Ohwow's Normal
Source:
Tags:ohwow hydrocannon13 hc youtube weebl's stuff
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Iceskulls
m4m

[top diff]
  1. 00:07:242 (3) - the way you shape slider here make the flow here a bit pretty weird compare with 00:00:884 (3) - , i think ctrl+j 3 would make flow a bit more consistent with that
  2. 00:09:825 (2,3) - 00:10:620 (6,7) - why the snare here are low spacing when on the previous rhythm you put more spacing on snare so i think maybe make them spacing higher would make thing a bit more consistent
  3. 00:31:679 (5,1,2,1,2,1) - i feel like overall spacing here this are a bit too much than the others similiar part here 00:25:322 (4,1,2,1,2,1) - a lot when it doesn't feel much different in intensity much imo so i would think that decrease spacing would make overall spacing a bit more better in consistency
[hc]
  1. 00:17:176 (4,5,2,3) - try to make them looks stack for better aesthetic ?
  2. 00:23:931 (1,2) - 1.4x spacing for better spacing consistent ?
  3. 00:29:692 (4,1,2) - same as above
[advance]
  1. 00:10:023 (2,3) - 1.2x spacing to make spacing stay consistent , try move 3 to around x148 y8
[ohwow]
  1. is that kiai length intentionally? i find it pretty weird that it last till the end of the song lol
  2. 00:03:269 (1,2) - 0.9x spacing ? to make spacing a bit more consistent
  3. 00:09:626 (1,2) - 00:21:547 (3,4) - 00:27:904 (2,3) - same[
    /list]

    [easy]
    1. fine as it is imo
it's an ok map
good luck :)
Topic Starter
bite you death

CelsiusLK wrote:

m4m

[top diff]
  1. 00:07:242 (3) - the way you shape slider here make the flow here a bit pretty weird compare with 00:00:884 (3) - , i think ctrl+j 3 would make flow a bit more consistent with that imo the flow is fine
  2. 00:09:825 (2,3) - 00:10:620 (6,7) - why the snare here are low spacing when on the previous rhythm you put more spacing on snare so i think maybe make them spacing higher would make thing a bit more consistent changed
  3. 00:31:679 (5,1,2,1,2,1) - i feel like overall spacing here this are a bit too much than the others similiar part here 00:25:322 (4,1,2,1,2,1) - a lot when it doesn't feel much different in intensity much imo so i would think that decrease spacing would make overall spacing a bit more better in consistency changed it a bit
[advance]
  1. 00:10:023 (2,3) - 1.2x spacing to make spacing stay consistent , try move 3 to around x148 y8 oops, fixed
[easy]
  1. fine as it is imo :D
it's an ok map
good luck :)
ty for mod!
Vespirit

CelsiusLK wrote:

m4m

[hc]
  1. 00:17:176 (4,5,2,3) - try to make them looks stack for better aesthetic ?
  2. 00:23:931 (1,2) - 1.4x spacing for better spacing consistent ?
  3. 00:29:692 (4,1,2) - same as above
it's an ok map
good luck :)
fixed all, ty
osu file format v14

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AudioLeadIn: 0
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Title:Narwhals
TitleUnicode:Narwhals
Artist:MrWeebl
ArtistUnicode:MrWeebl
Creator:bite you death
Version:HC's Hard
Source:
Tags:ohwow hydrocannon13 hc youtube weebl's stuff
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Ohwow
@CelsiusLK
-Kiai intentional
-Turn on stacking?

no changes
Voli
"they beat a polar bear in a fight" :(

from #modreqs! isn't that suprising?
i picked this up from modreqs, seemed like a nice small set so here we go

HC's Hard
  1. 00:18:765 (4,5,1) - I think this rhythm could be improved a lot by making 00:18:765 (4,5) - a slider and making 00:19:163 (1) - 4 notes. I think the 8-bit sounds are perfect for a square-like pattern or the like. The long repeater is rather dull.
  2. 00:24:328 (3) - Placement is rather visually unappealing/random imo. Try to stack it on 00:23:335 (4) - 's end or move it apart completely? Same for 00:30:686 (3,4) -
Monodon monoceros
  1. 00:01:282 (2,3) - I don't really like that this is a jump instead of a pattern like 00:00:090 (1,2) - , I mean they're the same vocal but here you suddenly have to make a jarring movement with the cursor? Besides, if you had a slider instead of the jump, the contrast with 00:01:679 (1,2,3,4) - would be a lot better.
  2. The same goes for 00:07:639 (2,3) - and the like.
  3. 00:09:626 (1,2,3,4,1,2,3,4) - Pattern seems unnaturally spaced out compared to the rest of your map. Consider nerfing it a bit?
  4. 00:16:381 (2,3) - space these out a little less so you can separate this pattern 00:16:779 (1,2,3,4) - better? It doesn't really make sense to have the biggest jump on 00:16:580 (3) -
  5. 00:25:520 (1,2,1,2) - Could be executed slightly more accurate imo by making the jumps escalate from a tinier spacing (in accordance to the pitch)
Lower diffs look nice and clean, good job. Call me back once you're done with this. :D
Topic Starter
bite you death

Voli wrote:

"they beat a polar bear in a fight" :( time for a new spirit animal? :^)

from #modreqs! isn't that suprising? it is!
i picked this up from modreqs, seemed like a nice small set so here we go

Monodon monoceros
  1. 00:01:282 (2,3) - I don't really like that this is a jump instead of a pattern like 00:00:090 (1,2) - , I mean they're the same vocal but here you suddenly have to make a jarring movement with the cursor? Besides, if you had a slider instead of the jump, the contrast with 00:01:679 (1,2,3,4) - would be a lot better. i cant find a slider that fits, i'd have to remap and thats difficult
  2. The same goes for 00:07:639 (2,3) - and the like. same here
  3. 00:09:626 (1,2,3,4,1,2,3,4) - Pattern seems unnaturally spaced out compared to the rest of your map. Consider nerfing it a bit? i will when i find out what to do with them
  4. 00:16:381 (2,3) - space these out a little less so you can separate this pattern 00:16:779 (1,2,3,4) - better? It doesn't really make sense to have the biggest jump on 00:16:580 (3) - oops, that was an accident, it was in a line with 00:16:977 (2,1) - before, fixed
  5. 00:25:520 (1,2,1,2) - Could be executed slightly more accurate imo by making the jumps escalate from a tinier spacing (in accordance to the pitch) changed
Lower diffs look nice and clean, good job. ty Call me back once you're done with this. :D
ty for mod :D
Vespirit

Voli wrote:

"they beat a polar bear in a fight" :(

from #modreqs! isn't that suprising?
i picked this up from modreqs, seemed like a nice small set so here we go

HC's Hard
  1. 00:18:765 (4,5,1) - I think this rhythm could be improved a lot by making 00:18:765 (4,5) - a slider and making 00:19:163 (1) - 4 notes. I think the 8-bit sounds are perfect for a square-like pattern or the like. The long repeater is rather dull. hopefully this looks good xd
  2. 00:24:328 (3) - Placement is rather visually unappealing/random imo. Try to stack it on 00:23:335 (4) - 's end or move it apart completely? Same for 00:30:686 (3,4) - fixed both, ending was altered a bit to incorporate it
Lower diffs look nice and clean, good job. Call me back once you're done with this. :D
update
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Voli
seems good
Topic Starter
bite you death
Thank you!
riffy
General
  1. drum-hitnormal, but without the 2ms delay. Not that it changes much, but a bit more accurate feedback always helps.
Easy
  1. 00:12:805 (1,1) - try to replce the second (1) slider with a single circle for 00:14:791 - as that's where the word "they" and a strong sound are. As for 00:14:394 - I'd just finish the previous slider there, sort of like 00:19:162 (1) - Just give it a try

    Neat.
Ohwow's Normal
  1. 00:04:858 (4,5) - I'd really prefer two 1/1 sliders to better represent the vocals. It'd look like this.
  2. 00:22:143 (4) - doesn't really sound like something that needs a circle, especially when compared with 00:22:739 - which is much stronger yet doesn't have a circle.
    Note: 00:28:500 (3) - same here. Removing these circles would be a good idea, I'd say.

    Looks cool.
Advanced
  1. Approach Rate 6 would be more than enough, it's a pretty slow paced difficulty with consistent spacing that doesn't require anything really fast.
  2. 00:21:149 - this beat was clickable in both Easy and Normal, and it has some important vocals. let's try something like this?
    Note: 00:24:328 - 00:27:507 - 00:30:686 - same here.
  3. 00:22:937 (2,3) - I would probably Ctrl+G these as well to match the vocals as they seem to be the leading part here.
    Note: 00:29:295 (2,3) - and here.

    I don't know, I'd really want to have these two rhythm things changed to match the vocals.
HC's Hard
  1. 00:11:017 (4,1) - I'd give the (1) a slight jump just to keep consistent patterning and for the sake of emphasis to the lyrics.
  2. 00:17:573 (1) - any way for this to have a bigger jump? Feels weak when compared with 00:16:779 (3) -
  3. 00:19:957 (1) - I'd probably just stuck with (2), since the synth solo isn't the main part of the difficulty and the 1/4 part is hard enough on its own, placing a massive jump before it is an overkill.
    Note: 00:26:315 (5,6) - then you'd probalby need to tone down this one for consistency

    A bit of an overkill with the spacings before the 1/4s, the rest is quite cool.
Monodon monoceros
Had to google the difficulty name to get the idea, pretty cool and sort of educational. I give you a credit for that.
  1. Could use slider tick rate 2, so that the synth beats on red ticks do not feel weird in those 3/4 sliders like 00:00:288 - 00:01:083 - and so on.
  2. 00:30:289 (1,2,3) - shouldn't (3) be spaced further to match the stronger pitch of the drum and the vocals? Stronger beat = stronger jump or so,

    From 00:14:394 -till 00:19:162 - that part actually sounds kind of like the part 00:12:805 (1,2,3,4,5,6) - here. So, I expected lower spacing or maybe slower sliders, or something to tone down the tempo of the gameplay and represent the lack of the background instrument or the fact that it is fenerally weaker.
Can't quite agree with that one part of the hardest difficulty, apart from that everything seems okay to me.
Ohwow

Bakari wrote:

Ohwow's Normal
  1. 00:04:858 (4,5) - I'd really prefer two 1/1 sliders to better represent the vocals. It'd look like this. I really don't want to make a chain full of 1/1 sliders, so I used a different rhythm here so it doesn't get dull with 1/1 sliders. The vocals get a bit weaker there so a repeat slider should fit imo.
  2. 00:22:143 (4) - doesn't really sound like something that needs a circle, especially when compared with 00:22:739 - which is much stronger yet doesn't have a circle. k
    Note: 00:28:500 (3) - same here. Removing these circles would be a good idea, I'd say. k

    Looks cool. No, you are cool.
Let's go
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Topic Starter
bite you death
https://osu.ppy.sh/s/641784

Bakari wrote:

General
  1. drum-hitnormal, but without the 2ms delay. Not that it changes much, but a bit more accurate feedback always helps. spasiba
Easy
  1. 00:12:805 (1,1) - try to replce the second (1) slider with a single circle for 00:14:791 - as that's where the word "they" and a strong sound are. As for 00:14:394 - I'd just finish the previous slider there, sort of like 00:19:162 (1) - Just give it a try changed

    Neat. :D
Advanced
  1. Approach Rate 6 would be more than enough, it's a pretty slow paced difficulty with consistent spacing that doesn't require anything really fast. changed to 6.5 to fit spread better than 6
  2. 00:21:149 - this beat was clickable in both Easy and Normal, and it has some important vocals. let's try something like this? changed
    Note: 00:24:328 - 00:27:507 - 00:30:686 - same here. ^
  3. 00:22:937 (2,3) - I would probably Ctrl+G these as well to match the vocals as they seem to be the leading part here. changed
    Note: 00:29:295 (2,3) - and here. ^

    I don't know, I'd really want to have these two rhythm things changed to match the vocals. changed
Monodon monoceros
Had to google the difficulty name to get the idea, pretty cool and sort of educational. I give you a credit for that. woo
  1. Could use slider tick rate 2, so that the synth beats on red ticks do not feel weird in those 3/4 sliders like 00:00:288 - 00:01:083 - and so on. sure
  2. 00:30:289 (1,2,3) - shouldn't (3) be spaced further to match the stronger pitch of the drum and the vocals? Stronger beat = stronger jump or so, oops i totally screwed this one up

    From 00:14:394 -till 00:19:162 - that part actually sounds kind of like the part 00:12:805 (1,2,3,4,5,6) - here. So, I expected lower spacing or maybe slower sliders, or something to tone down the tempo of the gameplay and represent the lack of the background instrument or the fact that it is fenerally weaker. i disagree. 00:12:805 - to 00:14:394 - is noticably quieter (is that a word?) than after 00:14:394 -, and i dont think that the following part is that different from the rest of the song, instruments are the same imo.
Can't quite agree with that one part of the hardest difficulty, apart from that everything seems okay to me. ¯\_(ツ)_/¯
ty for mod :D
Vespirit

Bakari wrote:

HC's Hard
  1. 00:11:017 (4,1) - I'd give the (1) a slight jump just to keep consistent patterning and for the sake of emphasis to the lyrics. okay
  2. 00:17:573 (1) - any way for this to have a bigger jump? Feels weak when compared with 00:16:779 (3) - theres always a way ;)
  3. 00:19:957 (1) - I'd probably just stuck with (2), since the synth solo isn't the main part of the difficulty and the 1/4 part is hard enough on its own, placing a massive jump before it is an overkill. i nerfed the jump a little, but couldnt find a way to get it to a smaller distance without breaking structure, so i decided to also nerf the spacing between 1/4s. hopefully that fixes it well enough
    Note: 00:26:315 (5,6) - then you'd probalby need to tone down this one for consistency made same changes as the other one above

    A bit of an overkill with the spacings before the 1/4s, the rest is quite cool. thanks :)
xd
osu file format v14

[General]
AudioFilename: thing.mp3
AudioLeadIn: 0
PreviewTime: 90
Countdown: 0
SampleSet: Soft
StackLeniency: 0.4
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 6447,12805,14394,19162,20752,22739,27109,32871,33368
DistanceSpacing: 1.4
BeatDivisor: 4
GridSize: 32
TimelineZoom: 1.7

[Metadata]
Title:Narwhals
TitleUnicode:Narwhals
Artist:MrWeebl
ArtistUnicode:MrWeebl
Creator:bite you death
Version:HC's Hard
Source:
Tags:ohwow hydrocannon13 hc youtube weebls weebl stuff
BeatmapID:1394179
BeatmapSetID:652142

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:7
ApproachRate:8
SliderMultiplier:1.5
SliderTickRate:1

[Events]
//Background and Video events
0,0,"memes.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
90,397.350993377483,4,2,1,60,1,0
19162,-133.333333333333,4,2,1,60,0,0
20752,-100,4,2,1,60,0,0
33368,-100,4,2,1,5,0,0


[Colours]
Combo1 : 159,159,255
Combo2 : 134,249,215
Combo3 : 1,61,126
Combo4 : 14,114,73
SliderBorder : 200,230,200

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Mr Business
From my Queue :D

Monodon Monoceros


•00:25:520 (1,2,1,2) - Flip these around on their X axis.

HC's Hard


• 00:06:248 - Players of this level would probably expect another half beat here.
• This is also pretty streamy for a low 3 star map, short repeating sliders are much safer, with doubles stacked on them beforehand if you want to retain difficulty

Sorry for the short mod, nothing blantantly wrong with the map. Good luck! :)
Topic Starter
bite you death

YelloJello wrote:

From my Queue :D

Monodon Monoceros


•00:25:520 (1,2,1,2) - Flip these around on their X axis. i think its fine

Sorry for the short mod, nothing blantantly wrong with the map. Good luck! :) ty for trying atleast xd
Vespirit

YelloJello wrote:

From my Queue :D

HC's Hard


• 00:06:248 - Players of this level would probably expect another half beat here. i think its better without in order to emphasis the following vocals
• This is also pretty streamy for a low 3 star map, short repeating sliders are much safer, with doubles stacked on them beforehand if you want to retain difficulty imo these fit the song much better, plus the song isnt that fast relatively so i think they are pretty manageable

Sorry for the short mod, nothing blantantly wrong with the map. Good luck! :)
Ty anyways :)
riffy
Qualified!
N0thingSpecial
AHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH
Topic Starter
bite you death
delete this mapper
Blan_C

bite you death wrote:

delete this mapper
+1
N0thingSpecial
Delete osu
vipto
glad this is a thing, too bad the map looks all the same throughout and is basically a lower bpm copy of most maps we see today to a different song...
Topic Starter
bite you death

vipto wrote:

glad this is a thing, too bad the map looks all the same throughout and is basically a lower bpm copy of most maps we see today to a different song...

but this one is different

this one is 33 seconds
Trust
nevertheless grats
Pachiru
The ending cut
Ohwow
Topic Starter
bite you death

Trust wrote:

nevertheless grats
ty :D

Pachiru wrote:

The ending cut
had a better audio file, was corrupted, the end
Nowaie
Grats on ranking... this

xd
Myxo
i didn't even know this song had a verse
Xinnoh
oh no
Topic Starter
bite you death

Sinnoh wrote:

oh no
oh yes
Aurele
hi there!

I believe the offset if quite late. +13 would be better in this case.

Nice map overall. Good luck!
N0thingSpecial
<insert DQ mod>
Topic Starter
bite you death

N0thingSpecial wrote:

<insert DQ mod>

please create more circle
Raiden
confirming what Gabe said but the offset is early. Offset 100 (+10) works just fine to me
Topic Starter
bite you death

Raiden wrote:

confirming what Gabe said but the offset is early. Offset 100 (+10) works just fine to me
edit: yeah ill change it, i'd like to change mp3, add video and fix a stack in top diff too so dq pls
JBHyperion
as requested to fix offset and other stuff
Topic Starter
bite you death
video incoming
ZekeyHache
it's happening!!!!
NyarkoO

ezek wrote:

it's happening!!!!
PogChamp man
Topic Starter
bite you death

ezek wrote:

it's happening!!!!
inb4 bad offset
Voli
ok, up again!
ok
2017-09-28 20:21 Voli: alright uhm
2017-09-28 20:21 Voli: did you talk to raidn etc
2017-09-28 20:21 Voli: i forgot
2017-09-28 20:21 bite you death: yea
2017-09-28 20:21 bite you death: raiden said timing was fine
2017-09-28 20:21 bite you death: i also checked video with ezek
2017-09-28 20:22 bite you death: he sent me version without audio
2017-09-28 20:22 bite you death: so it should be good
2017-09-28 20:22 bite you death: ill check with gave
2017-09-28 20:22 bite you death: gabe
2017-09-28 20:22 bite you death: if hes onlnie
2017-09-28 20:22 Voli: aha nice nice
2017-09-28 20:22 bite you death: he is not
2017-09-28 20:22 Voli: timing seems good to me noiw
2017-09-28 20:23 Voli: tbh
2017-09-28 20:23 bite you death: ye
2017-09-28 20:23 bite you death: same
2017-09-28 20:23 bite you death: maybe like 2 or 3 ms off
2017-09-28 20:23 bite you death: but its at 0
2017-09-28 20:23 bite you death: i cant lower it
2017-09-28 20:23 bite you death: cause it starts instantly
2017-09-28 20:26 Voli: set a preview point pls
2017-09-28 20:26 bite you death: i didnt?
2017-09-28 20:26 bite you death: its at the start
2017-09-28 20:26 Voli: yea haha you didnt
2017-09-28 20:26 bite you death: what diff
2017-09-28 20:26 Voli: wait hmm
2017-09-28 20:26 Voli: its saying invalid preview point
2017-09-28 20:26 Voli: for some reason
2017-09-28 20:27 bite you death: aybe cause its before the timing point
2017-09-28 20:27 bite you death: cause osu
2017-09-28 20:27 Voli: yea
2017-09-28 20:27 bite you death: what diff is it
2017-09-28 20:27 bite you death: or just the set?
2017-09-28 20:27 Voli: all
2017-09-28 20:27 bite you death: hmm
2017-09-28 20:27 bite you death: ill just change it
2017-09-28 20:27 Voli: hm
2017-09-28 20:27 bite you death: tempted to set it at 00:09:536 -
2017-09-28 20:28 bite you death: 00:21:009 -
2017-09-28 20:28 bite you death: is probably the best time
2017-09-28 20:28 bite you death: to put it
2017-09-28 20:28 Voli: yeah that might be good
2017-09-28 20:28 Voli: i'd do that
2017-09-28 20:28 bite you death: i can set it on 1/8 right
2017-09-28 20:28 bite you death: as long as its snapped
2017-09-28 20:28 Voli: yep
2017-09-28 20:28 bite you death: kk
2017-09-28 20:29 bite you death: update time
2017-09-28 20:29 bite you death: updated
2017-09-28 20:30 Voli: you put it everywhere ya?
2017-09-28 20:30 bite you death: each diff, check for urself
2017-09-28 20:30 bite you death: lemme check hsing
2017-09-28 20:30 bite you death: just incase
2017-09-28 20:30 Voli: also
2017-09-28 20:31 bite you death: ?
2017-09-28 20:31 Voli: tickrate on top diff 2 intentionally?
2017-09-28 20:31 bite you death: yeah, bakari told me to
2017-09-28 20:31 Voli: alright
2017-09-28 20:31 bite you death: ill check hs real quick
2017-09-28 20:32 Voli: 00:32:980 (1) -
2017-09-28 20:32 00:32:980 (4) - *
2017-09-28 20:32 Voli: nc on this note to be consistent?
2017-09-28 20:32 Voli: you use nc on every vocal there
2017-09-28 20:32 bite you death: hm
2017-09-28 20:33 bite you death: last note
2017-09-28 20:33 bite you death: well
2017-09-28 20:33 bite you death: last few notes
2017-09-28 20:33 bite you death: nc in the middle of that stream would look weird
2017-09-28 20:34 Voli: actually
2017-09-28 20:34 Voli: https://voli.s-ul.eu/J7wKpzDv.png
2017-09-28 20:34 Voli: maybe you'd like something like this?
2017-09-28 20:34 bite you death: hmm
2017-09-28 20:34 Voli: as the first two notes are notably less intense
2017-09-28 20:35 Voli: i'm just looking for a way to make it follow the same structure as the vocal pattern before
2017-09-28 20:35 bite you death: i could try that
2017-09-28 20:35 bite you death: exporting incase its badf
2017-09-28 20:36 bite you death: hm
2017-09-28 20:37 bite you death: i think its fine as it is
2017-09-28 20:38 bite you death: cause it wouldnt fit with that stream
2017-09-28 20:38 bite you death: im gonna give 00:26:622 (2) - a little curve tho
2017-09-28 20:40 bite you death: update and take a look
2017-09-28 20:40 Voli: didnt it before?
2017-09-28 20:40 Voli: i dont retmember?
2017-09-28 20:40 bite you death: no
2017-09-28 20:41 bite you death: it was straight
2017-09-28 20:41 Voli: remember*
2017-09-28 20:41 bite you death: just flat
2017-09-28 20:41 Voli: ah
2017-09-28 20:41 Voli: yea then this is better
2017-09-28 20:41 bite you death: is this curve good enough?
2017-09-28 20:41 Voli: yea sure
2017-09-28 20:41 bite you death: kk
2017-09-28 20:42 bite you death: wait
2017-09-28 20:42 bite you death: i found a hitsound inconsistencyt
2017-09-28 20:42 Voli: xD
2017-09-28 20:42 bite you death: or idk
2017-09-28 20:42 bite you death: but top 2 diffs have whistles on ending
2017-09-28 20:43 bite you death: others dont
2017-09-28 20:43 Voli: thats not something i actively look for tbh
2017-09-28 20:43 Voli: but
2017-09-28 20:43 Voli: if you wanna change it go ahead
2017-09-28 20:43 bite you death: hm
2017-09-28 20:43 Voli: 00:19:073 (1,2) -
2017-09-28 20:44 Voli: do i have a dejavu
2017-09-28 20:44 Voli: or did we change this before
2017-09-28 20:44 Voli: or
2017-09-28 20:44 Voli: ohh maybe it was on another diff
2017-09-28 20:44 bite you death: i didnt change that at all
2017-09-28 20:44 bite you death: it's been there since day 1
2017-09-28 20:44 bite you death: xd
2017-09-28 20:44 Voli: ah nvm
2017-09-28 20:44 Voli: yeah it was on hc's diff
2017-09-28 20:44 bite you death: yea prob
2017-09-28 20:45 Voli: wwell
2017-09-28 20:45 Voli: for me its good to go
2017-09-28 20:45 Voli: tell me when ready
2017-09-28 20:45 Voli: brb tho gotta check someones gd for me
2017-09-28 20:46 bite you death: kk
2017-09-28 20:46 bite you death: ill just change the video offset
2017-09-28 20:46 bite you death: nvm i wont
2017-09-28 20:46 bite you death: lyrics are just off-sync
2017-09-28 20:46 bite you death: some are tooearly some too late
2017-09-28 20:49 bite you death: ok i made hs consistent
2017-09-28 20:49 bite you death: just making sure there'
2017-09-28 20:50 bite you death: s no more dqs
riffy
just don't let them touch your balls, round 2

Qualified!
Topic Starter
bite you death
hopefully no more dqs
Qiyana
yay it's a thing
Ancelysia
100
Topic Starter
bite you death

Ancelysia wrote:

100

congrats you did it
Petal
bite you death
bite you deat
bite you dea
bite you de
bite you d
Topic Starter
bite you death

- Matha - wrote:

bite you death
bite you deat
bite you dea
bite you de
bite you d
bite you
watatones
:) :D
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