seems good
Bakari wrote:
Ohwow's Normal
- 00:04:858 (4,5) - I'd really prefer two 1/1 sliders to better represent the vocals. It'd look like this. I really don't want to make a chain full of 1/1 sliders, so I used a different rhythm here so it doesn't get dull with 1/1 sliders. The vocals get a bit weaker there so a repeat slider should fit imo.
- 00:22:143 (4) - doesn't really sound like something that needs a circle, especially when compared with 00:22:739 - which is much stronger yet doesn't have a circle. k
Note: 00:28:500 (3) - same here. Removing these circles would be a good idea, I'd say. k
Looks cool. No, you are cool.
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ty for modBakari wrote:
GeneralEasy
- drum-hitnormal, but without the 2ms delay. Not that it changes much, but a bit more accurate feedback always helps. spasiba
Advanced
- 00:12:805 (1,1) - try to replce the second (1) slider with a single circle for 00:14:791 - as that's where the word "they" and a strong sound are. As for 00:14:394 - I'd just finish the previous slider there, sort of like 00:19:162 (1) - Just give it a try changed
Neat.Monodon monoceros
- Approach Rate 6 would be more than enough, it's a pretty slow paced difficulty with consistent spacing that doesn't require anything really fast. changed to 6.5 to fit spread better than 6
- 00:21:149 - this beat was clickable in both Easy and Normal, and it has some important vocals. let's try something like this? changed
Note: 00:24:328 - 00:27:507 - 00:30:686 - same here. ^- 00:22:937 (2,3) - I would probably Ctrl+G these as well to match the vocals as they seem to be the leading part here. changed
Note: 00:29:295 (2,3) - and here. ^
I don't know, I'd really want to have these two rhythm things changed to match the vocals. changed
Had to google the difficulty name to get the idea, pretty cool and sort of educational. I give you a credit for that. wooCan't quite agree with that one part of the hardest difficulty, apart from that everything seems okay to me. ¯\_(ツ)_/¯
- Could use slider tick rate 2, so that the synth beats on red ticks do not feel weird in those 3/4 sliders like 00:00:288 - 00:01:083 - and so on. sure
- 00:30:289 (1,2,3) - shouldn't (3) be spaced further to match the stronger pitch of the drum and the vocals? Stronger beat = stronger jump or so, oops i totally screwed this one up
From 00:14:394 -till 00:19:162 - that part actually sounds kind of like the part 00:12:805 (1,2,3,4,5,6) - here. So, I expected lower spacing or maybe slower sliders, or something to tone down the tempo of the gameplay and represent the lack of the background instrument or the fact that it is fenerally weaker. i disagree. 00:12:805 - to 00:14:394 - is noticably quieter (is that a word?) than after 00:14:394 -, and i dont think that the following part is that different from the rest of the song, instruments are the same imo.
Bakari wrote:
HC's Hard
- 00:11:017 (4,1) - I'd give the (1) a slight jump just to keep consistent patterning and for the sake of emphasis to the lyrics. okay
- 00:17:573 (1) - any way for this to have a bigger jump? Feels weak when compared with 00:16:779 (3) - theres always a way
- 00:19:957 (1) - I'd probably just stuck with (2), since the synth solo isn't the main part of the difficulty and the 1/4 part is hard enough on its own, placing a massive jump before it is an overkill. i nerfed the jump a little, but couldnt find a way to get it to a smaller distance without breaking structure, so i decided to also nerf the spacing between 1/4s. hopefully that fixes it well enough
Note: 00:26:315 (5,6) - then you'd probalby need to tone down this one for consistency made same changes as the other one above
A bit of an overkill with the spacings before the 1/4s, the rest is quite cool. thanks
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YelloJello wrote:
From my QueueMonodon Monoceros
•00:25:520 (1,2,1,2) - Flip these around on their X axis. i think its fine
Sorry for the short mod, nothing blantantly wrong with the map. Good luck! ty for trying atleast xd
Ty anywaysYelloJello wrote:
From my QueueHC's Hard
• 00:06:248 - Players of this level would probably expect another half beat here. i think its better without in order to emphasis the following vocals
• This is also pretty streamy for a low 3 star map, short repeating sliders are much safer, with doubles stacked on them beforehand if you want to retain difficulty imo these fit the song much better, plus the song isnt that fast relatively so i think they are pretty manageable
Sorry for the short mod, nothing blantantly wrong with the map. Good luck!
vipto wrote:
glad this is a thing, too bad the map looks all the same throughout and is basically a lower bpm copy of most maps we see today to a different song...
tyTrust wrote:
nevertheless grats
had a better audio file, was corrupted, the endPachiru wrote:
The ending cut
oh yesSinnoh wrote:
oh no
N0thingSpecial wrote:
<insert DQ mod>
edit: yeah ill change it, i'd like to change mp3, add video and fix a stack in top diff too so dq plsRaiden wrote:
confirming what Gabe said but the offset is early. Offset 100 (+10) works just fine to me
inb4 bad offsetezek wrote:
it's happening!!!!
Ancelysia wrote:
100