forum

Roselia - BLACK SHOUT [OsuMania]

posted
Total Posts
25
Topic Starter
Drum-Hitnormal
This beatmap was submitted using in-game submission on June 18, 2018 at 8:41:05 PM

Artist: Roselia
Title: BLACK SHOUT
Source: バンドリ!ガールズバンドパーティ!
Tags: BanG Dream! Girls Band Party FruityEnLoops bandori garupa game size minato yukina 湊友希那 aiba aina 相羽あいな hikawa sayo 氷川紗夜 kudou haruka 工藤晴香 imai lisa 今井リサ endou yurika 遠藤ゆりか udagawa ako 宇田川あこ sakuragawa megu 櫻川めぐ shirokane rinko 白金燐子 akesaka satomi 明坂聡美
BPM: 185
Filesize: 13615kb
Play Time: 01:47
Difficulties Available:
  1. Easy lv6 - 7Key (1.18 stars, 228 notes)
  2. Expert lv25 - 7Key (3.12 stars, 872 notes)
  3. Hard lv16 - 7Key (2.12 stars, 540 notes)
  4. Normal lv13 - 7Key (1.53 stars, 339 notes)
Download: Roselia - BLACK SHOUT
Download: Roselia - BLACK SHOUT (no video)
Information: Scores/Beatmap Listing
---------------
Video and Audio encoded by FruityEnLoops - Check out his Video/Audio Encoding & Editing queue here!



Bubble by Maxus
Qualify by Kawawa

Add me on Bandori EN (784181):
blobdash
♥♥♥
Tailsdk
Heyo mod here

Easy

00:12:715 (12715|4,12877|5,13201|6) - ctrl+H makes most sense to play it like that
01:07:201 (67201|2,67363|2) - would probaly avoid this for the easy difficulty
01:21:796 (81796|2,82120|2,82282|1,82445|4,82769|4,82931|3) - this pattern is a bit weird for easy

Normal

00:31:201 - this part is much harder on easy ???
01:05:580 (65580|6) - would remove this LN and just put nm notes here
01:05:580 (65580|6) - completely different from easy
01:42:877 (102877|4,103039|4,103201|4) - too many on the same column for a normal difficulty this low

take a look at the spread and compare the difficulties with each other i noticed that normal and easy were in some sections drastically different and even easy being harder than normal in some

Good luck with the map
Topic Starter
Drum-Hitnormal

tailsdk wrote:

Heyo mod here

Easy

00:12:715 (12715|4,12877|5,13201|6) - ctrl+H makes most sense to play it like that i think this makes left side too unbalanced. so rather not
01:07:201 (67201|2,67363|2) - would probaly avoid this for the easy difficulty Small jack is okay since its 1/2, asked my newbie friend to testplay he got those perfectly
01:21:796 (81796|2,82120|2,82282|1,82445|4,82769|4,82931|3) - this pattern is a bit weird for easy
rearranged

Normal

00:31:201 - this part is much harder on easy ??? Fixed easy
01:05:580 (65580|6) - would remove this LN and just put nm notes here Applied
01:05:580 (65580|6) - completely different from easy
01:42:877 (102877|4,103039|4,103201|4) - too many on the same column for a normal difficulty this lowMade this part into 2 LN

take a look at the spread and compare the difficulties with each other i noticed that normal and easy were in some sections drastically different and even easy being harder than normal in some

Good luck with the map
I did a lot of vocal mapping for Easy.
Remapped Easy a bit.
Thank you for mod
AyeAries

Mod for Mod Request



[General]
  1. BPM: OK
  2. Offset: OK
  3. AiMod: OK
  4. Audio: OK
  5. Background: OK
  6. Preview Point: OK
7k P A T T E R N - | 1 | 2 | 3 | 4 | 5 | 6 | 7 |

[7k Expert]
  1. 00:40:445 (40445|0,40445|6) - much better if you move this one to column 2 and 6, to make sense the pattern you use here.
  2. 00:42:147 - actually you can add one note here since i can hear beats.
  3. 01:10:120 (70120|3) - move this one to column 3 for the consistency of your pattern in this part.
  4. 01:20:336 - this should be triple notes since you use cymbal hs here like this one 01:22:931 - 01:25:526 - 01:28:120 - for this part.
  5. 01:20:499 - this should be only one note since you only use kick hs here like this one 01:23:093 - 01:25:688 - 01:28:282 - for this part.
  6. 01:43:688 - make it 3 notes here to make sense the cymbal hs you used here.
I know this is short mod but i can't see any problem in other diffs and re-check the note placement for expert diff with HS (with cymbal, should be triple). Also please re-check the HS of my guren.
Topic Starter
Drum-Hitnormal

- Aries - wrote:

Mod for Mod Request



[General]
  1. BPM: OK
  2. Offset: OK
  3. AiMod: OK
  4. Audio: OK
  5. Background: OK
  6. Preview Point: OK
7k P A T T E R N - | 1 | 2 | 3 | 4 | 5 | 6 | 7 |

[7k Expert]
  1. 00:40:445 (40445|0,40445|6) - much better if you move this one to column 2 and 6, to make sense the pattern you use here. Fixed
  2. 00:42:147 - actually you can add one note here since i can hear beats.Fixed
  3. 01:10:120 (70120|3) - move this one to column 3 for the consistency of your pattern in this part. Fixed
  4. 01:20:336 - this should be triple notes since you use cymbal hs here like this one 01:22:931 - 01:25:526 - 01:28:120 - for this part. Fixed
  5. 01:20:499 - this should be only one note since you only use kick hs here like this one 01:23:093 - 01:25:688 - 01:28:282 - for this part. Fixed it to be all 3 notes for kick
  6. 01:43:688 - make it 3 notes here to make sense the cymbal hs you used here. Fixed
I know this is short mod but i can't see any problem in other diffs and re-check the note placement for expert diff with HS (with cymbal, should be triple). Also please re-check the HS of my guren.
Thank you for mod, btw you play bandori EN? whats ur ID, let me add u
AyeAries

dudehacker wrote:

Thank you for mod, btw you play bandori EN? whats ur ID, let me add u
yes...here's my ID: 1152220
kaythen
Hi!

7K Easy:
00:56:823 (56823|1,57147|1) - Not sure why these notes are on the same lane when you don't have that going on here when it sounds very similar 01:02:012 (62012|2,62336|1) . Seems inconsistent but it works so I don't think it's a needed change, but yeah.

7K Normal:
00:58:445 - I think you can add a note here since you've done the same before at 00:48:066 . Just add a custom hitsound to it like you've done before to spice it up (I think LR_hat fast would be appropriate since you've applied that in the previous one at 48sec). Though if you feel like it's going to ruin the flow or doesn't match the note density to your liking, then probably ignore this since this is just nitpick-y lol

7K Expert:
00:11:255 (11255|2) - I feel like the LN should start at 00:11:418 but I'm not entirely sure so... uhh, up to you.


Sorry for taking so long. Great mapset and hitsounds as always hahaha
Topic Starter
Drum-Hitnormal

kaythen wrote:

Hi!

7K Easy:
00:56:823 (56823|1,57147|1) - Not sure why these notes are on the same lane when you don't have that going on here when it sounds very similar 01:02:012 (62012|2,62336|1) . Seems inconsistent but it works so I don't think it's a needed change, but yeah. Fixed

7K Normal:
00:58:445 - I think you can add a note here since you've done the same before at 00:48:066 . Just add a custom hitsound to it like you've done before to spice it up (I think LR_hat fast would be appropriate since you've applied that in the previous one at 48sec). Though if you feel like it's going to ruin the flow or doesn't match the note density to your liking, then probably ignore this since this is just nitpick-y lol The hitsound in this section is different and doesn't have the hat

7K Expert:
00:11:255 (11255|2) - I feel like the LN should start at 00:11:418 but I'm not entirely sure so... uhh, up to you. Fixed


Sorry for taking so long. Great mapset and hitsounds as always hahaha
Thank you for mod
AchsanLovers
m4m from my q~

[General]
  1. turn off widescreen aaaaaa
  2. delete "7K" in each diff bcz there's only 1 keymode so no need to use it (unless if you have another keymode)
  3. metadata looks fine: https://bang-dream.bushimo.jp/music/
[Easy]
00:18:391 (18391|3) - move to col 2 for rebalance pattern at 00:19:526 (19526|4,20174|2) -

00:22:120 (22120|3,22445|3) - 00:25:850 (25850|4,26174|4) - not really understand, why you put jack on this?

00:29:904 - 00:40:282 - add another note for impact sound?

not really understand how you mapping vocal, so i stop here.

[Normal]
00:29:904 - same as easy like before

01:17:742 (77742|5) - move to col 2?

01:39:958 (99958|6) - move to col 3? for rebalance pattern at 01:39:147 (99147|1,99309|2,99472|6,99634|5,99796|4) -

Normal diff looks cool here, good job.

[Hard]
00:32:499 (32499|0,32499|4) - reverse this for make it balance

01:18:796 (78796|4) - i know this LN sound start from there, but for consistency sound, that should be start at white tick 01:18:877 -

-------------------------------------------------------------------------------------------------------------------------------------------------------------------------
i dont know this one can called as mod bcz it was too short.
sry if this mod cant help your set :<

good luck!
Niks
halo! dudehacker
from VMT Queue https://osu.ppy.sh/forum/p/6611501/



offset :: 1360

[Easy]
01:08:823 (68823|2,69147|3,69472|4) - i think

01:08:499 (68499|1,68823|2) - I think this two note is reasonable to change the position of the hand rather than just flow in the stair pattern in song flow.

[Normal]
00:32:012 - Add note at 4 column, Feel empty :?

01:29:093 (89093|4,89418|2) - i think this LN is unbecoming with song

01:43:039 (103039|4) - Actually have a guitar sound
But i think in here is need express the drum sound


[Hard]
00:08:174 (8174|4,8499|2,8823|0) - I think ctrl + J is better good
00:09:147 (9147|2,9472|3,9796|4,10120|5) - Move to left 1 more
00:10:445 (10445|6) - Move to 5 column

00:39:958 - This should be emphasized with two notes.
Add note at 7 column
01:14:823 - Add note at 3 column

[Expert]
01:18:553 (78553|4) - Move 7 column and add at note 01:18:715 - 5 column
01:42:877 - Need some more note
It is a very easy structure when compared to Hard diff.
Topic Starter
Drum-Hitnormal

AchsanLovers wrote:

m4m from my q~

[General]
  1. turn off widescreen aaaaaa Not sure how this works, but turned it off
  2. delete "7K" in each diff bcz there's only 1 keymode so no need to use it (unless if you have another keymode) fixed
  3. metadata looks fine: https://bang-dream.bushimo.jp/music/
[Easy]
00:18:391 (18391|3) - move to col 2 for rebalance pattern at 00:19:526 (19526|4,20174|2) - fixed

00:22:120 (22120|3,22445|3) - 00:25:850 (25850|4,26174|4) - not really understand, why you put jack on this? Fixed

00:29:904 - 00:40:282 - add another note for impact sound? not for 29 sec cuz theres a LN ending there, added one for 40 sec

not really understand how you mapping vocal, so i stop here. Cuz newbies are more used to vocal than following instruments.

[Normal]
00:29:904 - same as easy like before added

01:17:742 (77742|5) - move to col 2? fixed

01:39:958 (99958|6) - move to col 3? for rebalance pattern at 01:39:147 (99147|1,99309|2,99472|6,99634|5,99796|4) - fixed

Normal diff looks cool here, good job.

[Hard]
00:32:499 (32499|0,32499|4) - reverse this for make it balance fixed

01:18:796 (78796|4) - i know this LN sound start from there, but for consistency sound, that should be start at white tick 01:18:877 - fixed

-------------------------------------------------------------------------------------------------------------------------------------------------------------------------
i dont know this one can called as mod bcz it was too short.
sry if this mod cant help your set :<

good luck!
Thank you for mod
Topic Starter
Drum-Hitnormal

Niks wrote:

halo! dudehacker
from VMT Queue https://osu.ppy.sh/forum/p/6611501/



offset :: 1360

[Easy]
01:08:823 (68823|2,69147|3,69472|4) - i think

01:08:499 (68499|1,68823|2) - I think this two note is reasonable to change the position of the hand rather than just flow in the stair pattern in song flow.
Applied your pattern, thanks
[Normal]
00:32:012 - Add note at 4 column, Feel empty :? fixed

01:29:093 (89093|4,89418|2) - i think this LN is unbecoming with song
fixed

01:43:039 (103039|4) - Actually have a guitar sound
But i think in here is need express the drum sound Changed LN into drum


[Hard]
00:08:174 (8174|4,8499|2,8823|0) - I think ctrl + J is better good fixed
00:09:147 (9147|2,9472|3,9796|4,10120|5) - Move to left 1 more fixed
00:10:445 (10445|6) - Move to 5 column fixed

00:39:958 - This should be emphasized with two notes.
Add note at 7 column fixed
01:14:823 - Add note at 3 column fixed

[Expert]
01:18:553 (78553|4) - Move 7 column and add at note 01:18:715 - 5 column fixed
01:42:877 - Need some more note
It is a very easy structure when compared to Hard diff.
added
Thank you for mod
Marirose
good map,i like it XD
zhev
Hey, you did the HS for my map and asked to mod this map of yours.

[Easy]

01:23:251 (83251|3) - Maybe put this on 3 instead for pitch like what you did here 01:20:657 (80657|4) -

[Expert]

00:29:414 (29414|1) - I think this should start from 00:29:251 - as the sweep sound starts here

01:07:197 - Why are there 3 notes here. I think 2 is enough. You did the same thing at 01:09:792 - but you only had 2 notes for a similar section at 01:12:387 -

Sorry for the horrible mod, couldnt find anything to point out. I almost never do these.
Topic Starter
Drum-Hitnormal

ZheVulture wrote:

Hey, you did the HS for my map and asked to mod this map of yours.

[Easy]

01:23:251 (83251|3) - Maybe put this on 3 instead for pitch like what you did here 01:20:657 (80657|4) - Fixed

[Expert]

00:29:414 (29414|1) - I think this should start from 00:29:251 - as the sweep sound starts here Fixed


01:07:197 - Why are there 3 notes here. I think 2 is enough. You did the same thing at 01:09:792 - but you only had 2 notes for a similar section at 01:12:387 -
Fixed, should have 3 notes at 1:12 too, its for the light cymbal. kick = 2 notes, light cymbal = 1 note, so 3

Sorry for the horrible mod, couldnt find anything to point out. I almost never do these.
Thank you for mod, its really helpful
FadillSan
Hello hello~~
Oh it's 7K :o
Sorry I'm not good in 7K.
I hope my mod give a little help~
[ 1 2 3 4 5 6 7 ]

[Easy]
00:16:927 (16927|2,17576|2) - How about move this to col 2, since is too empty.
00:18:387 (18387|1) - if you accept above ^, then move this to col 1.
00:30:549 (30549|2,31846|3) - I think it's ok to be double, the sounds so loud.

[Normal]
00:30:387 (30387|3) - Hey, it's ok to add single here, since it's normal diff

[Hard]
00:35:414 (35414|2,36062|2,36711|2,37359|2,38008|2,38657|2) - You already did it in easy & normal diff. Try to make it different by adding note o here 00:35:251 - 00:35:900 - 00:36:549 - till end of this part.
01:03:630 (63630|1,63630|6) - If this double, then 01:04:278 (64278|4) - it should be double too, since the sound are same.
01:09:305 - add note for kick ?
01:11:900 - ^
01:14:495 - ^
01:38:008 (98008|2) - double ?

Just all of that I can found owo.
<3 the song, good luck~~
Topic Starter
Drum-Hitnormal

FadillSan wrote:

Hello hello~~
Oh it's 7K :o
Sorry I'm not good in 7K.
I hope my mod give a little help~
[ 1 2 3 4 5 6 7 ]

[Easy]
00:16:927 (16927|2,17576|2) - How about move this to col 2, since is too empty. Fixed
00:18:387 (18387|1) - if you accept above ^, then move this to col 1. Fixed
00:30:549 (30549|2,31846|3) - I think it's ok to be double, the sounds so loud. There is already a LN here, its too hard to have double with 1 note as LN, so no change

[Normal]
00:30:387 (30387|3) - Hey, it's ok to add single here, since it's normal diff Added

[Hard]
00:35:414 (35414|2,36062|2,36711|2,37359|2,38008|2,38657|2) - You already did it in easy & normal diff. Try to make it different by adding note o here 00:35:251 - 00:35:900 - 00:36:549 - till end of this part. Added
01:03:630 (63630|1,63630|6) - If this double, then 01:04:278 (64278|4) - it should be double too, since the sound are same. added
01:09:305 - add note for kick ? Fixed
01:11:900 - ^ Fixed
01:14:495 - ^ Fixed
01:38:008 (98008|2) - double ? Fixed

Just all of that I can found owo.
<3 the song, good luck~~
Thank you for mod, and we will always remember Lisa
Maxus
Discovering you like bang dream is probably one of my biggest surprise in my bn career.

[Expert]
00:31:197 (31197|6) - This LN should be shortened to 00:31:522 - , if you follow vocal, you should realize the vocalist doesn't extend that long. please do in hard diff (you may keep in easy and normal cause for simplification)

00:32:170 (32170|2,32332|2) - Fail to understand why you jack this one. if you want to jack you might do it at 00:32:332 (32332|2,32495|4) - so you keeping the consistency with 01:03:468 (63468|2,63630|2) - , your normal diff also already do that jack.

00:56:657 (56657|3,56819|3) - Random jack again, you didn't do this at 00:58:441 - and 01:01:035 - . try move to col 1 at least.

01:05:251 (65251|6) - I prefer this at col 6 so your pattern will be much more synchronize with the one at 01:05:738 (65738|5,65900|3,66062|1) - , the shield is okay don't worry.

01:13:359 (73359|1,73684|1) - Not sure why you jack this one when you didn't do the same at 01:08:170 (68170|0,68495|1) - and 01:10:765 (70765|0,71089|3) -

01:15:468 - felt underemphasized with only 1 note for clap.

01:18:062 (78062|0,78549|6,78711|4) - These 3 notes placement are awkward for me as the structure doesn't seem to be apparent here. I will recommend move to col 6 , col 5 , and col 7. much neater.

01:25:684 (85684|5,85846|4) - Supposed to be jack, otherwise its inconsistent with how you jack at 01:26:332 (86332|4,86495|4) - , 01:20:495 (80495|2,80657|2,81143|2,81305|2) -

01:38:657 - This LN felt out of place, will be better if you move it to col 3 to make stair LN with the previous 2 LN. If you do, you may move 01:38:981 (98981|3) - to col 5 to make the structure still intact.

[Hard]
00:15:630 (15630|0,16278|1,16927|0) - personally i know ur intention around this area but i personally don't really like this. I will switch column notes between 00:16:927 (16927|0,17576|2) -

00:32:495 (32495|0) - Having this at col 7 instead will fit more with the flow you created with previous pattern.

00:39:143 - Since this is hard difficulty, im not sure why only cover the drum with LN. at least try to create 1/2 pattern + LN here, its for gap too. please do it at all same sound.

01:06:873 - This section here felt really underwhelming especially for hard diff. at least try to do 2 chord for every F+C sound like you did at 00:51:630 -

01:20:495 (80495|3,80819|4) - Try to switch column here for consistency with how you did 01:25:359 (85359|4,85359|0,85522|5,85522|1,85684|6,85684|2) -

01:36:224 - 01:36:711 - personally felt these two really need to be 2 note chord, otherwise its really odd that 01:36:549 - has more note compared with clap sound but has much weaker sound.

[Normal]
00:11:738 - Personally not a big fan of you copy paste this entire section to hard and expert, but i guess it's still okay.

00:48:062 - not really sure i understand this section, if i recall correctly, you do jack for the drum that combined with vocal like 00:45:468 - and 00:42:873 - right? and yet this one doesn't have that jack, and the part at 00:52:603 - you do jack, so it's confusing.

[Easy]
00:30:549 (30549|2) - Try move LN to col 2 so it will synchronize with the pattern at 00:31:197 (31197|5,31846|3) -

00:53:251 (53251|2) - try move to col 4? the note felt a bit too much on the left side.

01:14:981 (74981|5,75143|4) - Should be jack here, to be consistent with the vocal jack you did before.

01:35:089 - I dont recommend you to follow vocal here. you mislead beginner by thought you follow vocal at first, but suddenly back to drum at 01:35:738 - , and suddenly having more jack at 01:35:900 (95900|2,96062|2,96549|1,96711|1) - compared with your other difficulty, i think it's okay to just follow drum since the vocal here mixed with 1/4 so its hard to follow.

Your pattern here is much more structured and better, good to see your map here.
Call me back if you're done.
Topic Starter
Drum-Hitnormal

Maxus wrote:

Discovering you like bang dream is probably one of my biggest surprise in my bn career.

Also surprised myself, before I watched the anime i thought it was a ripoff of K-On!, even after watching it wasn't impressed at all.
The songs from the game made me like it

Also surprised at how fast you reply.


[Expert]
00:31:197 (31197|6) - This LN should be shortened to 00:31:522 - , if you follow vocal, you should realize the vocalist doesn't extend that long. please do in hard diff (you may keep in easy and normal cause for simplification) Fixed

00:32:170 (32170|2,32332|2) - Fail to understand why you jack this one. if you want to jack you might do it at 00:32:332 (32332|2,32495|4) - so you keeping the consistency with 01:03:468 (63468|2,63630|2) - , your normal diff also already do that jack. I thought the pitch here was same, moved it to col 4 instead, also moved the one at 1:03:468 to col 2

00:56:657 (56657|3,56819|3) - Random jack again, you didn't do this at 00:58:441 - and 01:01:035 - . try move to col 1 at least. Fixed, sorry about this, when i testplay i didn't find it weird, but its true there's no reason to jack this.

01:05:251 (65251|6) - I prefer this at col 6 so your pattern will be much more synchronize with the one at 01:05:738 (65738|5,65900|3,66062|1) - , the shield is okay don't worry. Moved to 6

01:13:359 (73359|1,73684|1) - Not sure why you jack this one when you didn't do the same at 01:08:170 (68170|0,68495|1) - and 01:10:765 (70765|0,71089|3) - Re-arragend this part to remove jack

01:15:468 - felt underemphasized with only 1 note for clap. Added 1 more note here

01:18:062 (78062|0,78549|6,78711|4) - These 3 notes placement are awkward for me as the structure doesn't seem to be apparent here. I will recommend move to col 6 , col 5 , and col 7. much neater. Fixed

01:25:684 (85684|5,85846|4) - Supposed to be jack, otherwise its inconsistent with how you jack at 01:26:332 (86332|4,86495|4) - , 01:20:495 (80495|2,80657|2,81143|2,81305|2) - Rearranged the kiai section to not jack the open hat

01:38:657 - This LN felt out of place, will be better if you move it to col 3 to make stair LN with the previous 2 LN. If you do, you may move 01:38:981 (98981|3) - to col 5 to make the structure still intact. Moved LN to 3 and note to 5

[Hard]
00:15:630 (15630|0,16278|1,16927|0) - personally i know ur intention around this area but i personally don't really like this. I will switch column notes between 00:16:927 (16927|0,17576|2) - Fixed

00:32:495 (32495|0) - Having this at col 7 instead will fit more with the flow you created with previous pattern. Moved to 7

00:39:143 - Since this is hard difficulty, im not sure why only cover the drum with LN. at least try to create 1/2 pattern + LN here, its for gap too. please do it at all same sound. Rearranged

01:06:873 - This section here felt really underwhelming especially for hard diff. at least try to do 2 chord for every F+C sound like you did at 00:51:630 - Fixed

01:20:495 (80495|3,80819|4) - Try to switch column here for consistency with how you did 01:25:359 (85359|4,85359|0,85522|5,85522|1,85684|6,85684|2) - Fixed, rearranged the pattern for this part a bit

01:36:224 - 01:36:711 - personally felt these two really need to be 2 note chord, otherwise its really odd that 01:36:549 - has more note compared with clap sound but has much weaker sound. Fixed

[Normal]
00:11:738 - Personally not a big fan of you copy paste this entire section to hard and expert, but i guess it's still okay. Made it consistent throughout diff on purpose.

00:48:062 - not really sure i understand this section, if i recall correctly, you do jack for the drum that combined with vocal like 00:45:468 - and 00:42:873 - right? and yet this one doesn't have that jack, and the part at 00:52:603 - you do jack, so it's confusing. Fixed and rearranged this section

[Easy]
00:30:549 (30549|2) - Try move LN to col 2 so it will synchronize with the pattern at 00:31:197 (31197|5,31846|3) - Moved to 2

00:53:251 (53251|2) - try move to col 4? the note felt a bit too much on the left side. Moved to 4

01:14:981 (74981|5,75143|4) - Should be jack here, to be consistent with the vocal jack you did before. Made it jack

01:35:089 - I dont recommend you to follow vocal here. you mislead beginner by thought you follow vocal at first, but suddenly back to drum at 01:35:738 - , and suddenly having more jack at 01:35:900 (95900|2,96062|2,96549|1,96711|1) - compared with your other difficulty, i think it's okay to just follow drum since the vocal here mixed with 1/4 so its hard to follow. Remapped this part for drum.

Your pattern here is much more structured and better, good to see your map here.Your mod makes me learn so much.
Call me back if you're done.
Updated
Shima Rin
Source should be バンドリ!ガールズバンドパーティ! as this song is originally from the game.
Move BanG Dream! to tags then.
Maxus
Already fix the source, and should be okay now.
Bubbled!
Kawawa
Hello dude!
[Easy]
00:14:332 - 00:16:927 - really don't feel good here that you repeated same patterns.

00:22:116 - 00:24:711 - here too, They seems to follow vocal. Therefore It's the better to seperate them.

00:55:197 - You have expressed the drum roll as LN. then It should be placed here 00:55:359 - even If it was an intention.

[Normal]
00:55:197 - Same with Easy

[Hard]
01:03:630 - be careful the note density between Hard and Expert, This is no different with normal and It shows a big gap with Expert.
You need to deal it a bit like adding some 1/2th notes

00:55:359 - Same with above. think about the note gap.

[Insane]
01:32:819 - 01:32:981 - 01:33:305 - It should not be three here? If I have to look a clue for it 01:30:224 - 01:31:522 - 01:30:711 -
and you also can add a note here 01:32:332 - 01:32:657 - like 01:29:738 - 01:30:062 -
because your rhythms were also related to your low-difficulty

01:38:576 - can add for kick, 01:38:657 - and here too(There was two in the Hard)

01:39:143 - to 01:39:630 - make it harder, really no difference with Hard.

01:43:684 (103684|0) - I know what it expressed but I don't think this has a value much.
so what do you think about LN's end point, If you really want to keep it, then can add another LN there instead of this way
also time to consider one more about difficulty name because "Hard" name difficulty has a normal-Icon.
Topic Starter
Drum-Hitnormal

Kawawa wrote:

Hello dude!
[Easy]
00:14:332 - 00:16:927 - really don't feel good here that you repeated same patterns. Mirrored 00:16:927 -

00:22:116 - 00:24:711 - here too, They seems to follow vocal. Therefore It's the better to seperate them. Mirrored 00:24:711 -

00:55:197 - You have expressed the drum roll as LN. then It should be placed here 00:55:359 - even If it was an intention. Fixed

I thought it would be nicer if i keep same pattern for same structure, its not repeated too many times.

[Normal]
00:55:197 - Same with Easy My LN for drumroll starts at 00:55:359 (55359|2) - I don't know what you want me to change here

[Hard]
01:03:630 - be careful the note density between Hard and Expert, This is no different with normal and It shows a big gap with Expert.
You need to deal it a bit like adding some 1/2th notes Added 1/2 stairs and 1/4 stairs

00:55:359 - Same with above. think about the note gap. Changed to 1/4 stairs

[Insane]
01:32:819 - 01:32:981 - 01:33:305 - It should not be three here? If I have to look a clue for it 01:30:224 - 01:31:522 - 01:30:711 -
and you also can add a note here 01:32:332 - 01:32:657 - like 01:29:738 - 01:30:062 -
because your rhythms were also related to your low-difficulty added notes

01:38:576 - can add for kick, 01:38:657 - and here too(There was two in the Hard) added

01:39:143 - to 01:39:630 - make it harder, really no difference with Hard. Added more notes

01:43:684 (103684|0) - I know what it expressed but I don't think this has a value much.
so what do you think about LN's end point, If you really want to keep it, then can add another LN there instead of this wayadded another short LN at 01:47:089 (107089|4) -
also time to consider one more about difficulty name because "Hard" name difficulty has a normal-Icon.
In bang dream the hard difficulty is really similar to normal difficulty, so i want keep it as "hard" if possible
How about I change it to this, adding levels to it?
Easy lv6
Normal lv13
Hard lv16
Expert lv25



Updated everything except diff names.

Thank you so much for help.
Kawawa
k discussed in game gratz!
Please sign in to reply.

New reply