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BTS - Spring Day [CatchTheBeat]

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Topic Starter
MBomb
This beatmap was submitted using in-game submission on 16 September 2017 at 12:02:18

Artist: BTS
Title: Spring Day
Tags: MBomb bangtan boys sonyeondan bangtansonyeondan beyond the scene bulletproof scouts bighit entertainment 빅히트엔터테인먼트 wings repackage you never walk alone 2nd special album 랩몬스터 슈가 진 제이홉 지민 뷔 정국 jungkook rap monster j-hope jimin v suga jin yoongi k-pop kpop short edit cut
BPM: 107
Filesize: 4760kb
Play Time: 02:05
Difficulties Available:
  1. After Winter (3.83 stars, 288 notes)
  2. Cup (1.45 stars, 161 notes)
  3. Platter (2.92 stars, 237 notes)
  4. Salad (1.97 stars, 182 notes)
Download: BTS - Spring Day
Information: Scores/Beatmap Listing
---------------
"How many more nights do I have to stay up until I can see you?"

If you want to play this song in standard, check out Tae's set! Hitsounds were also taken from the standard set, with some changes by me.
DragonSlayer96
First comment and first favorite \o/

rank when?
Topic Starter
MBomb
All difficulties done, ready for mods!
JierYagtama
Mbomb mapping kpop :think:
Topic Starter
MBomb

JeirYagtama wrote:

Mbomb mapping kpop :think:
Not the first time and definitely not the last :^)
DragonSlayer96
What madness is this? This isn't another Ashcorp song?

Also, you have an extra tag. you don't need <boy> in the tags with <boys>
Xinnoh
tbh i prefer kpop girl bands
for the 1/3, the stronger part of the vocal doesn't really start until the 1/4. It's just really odd to have only one 1/3, better to just go for consistency

Rain
Hitsounds are drowning vocal, could reduce volume in places
00:26:411 (6) - 00:28:654 (5) - Missing clap, won't search for more because theres a lot of missing claps that should be added in all diffs.
00:32:859 (7,8) - Spacing too large here
00:50:523 (5) - ew
00:52:766 (5) - https://puu.sh/x6vSr/c40667c0d5.png Try this pattern (or something like it), stronger emphasis than the other 4 circle curves
01:05:102 (1) - bless these slider drops
01:11:270 (9,10,11,12,13) - Increase movement on these notes or reduce dash distance, easy to overdash
01:19:682 (4) - Suggesting to change to 1/2, there's a sound, next 3/4 doesn't. Would also give more emphasis to 5 and 1
01:37:345 (3,4,5) - These seem to have an extra drum or something, could use a different pattern to emphasise this stronger
01:38:186 (6) - Curve tail in a bit, too far out rn
01:49:962 (1,2,3) - Consequtive hypers don't really fit, current pattern kinda implies they're the same kind of sound. Would suggest to remove hyper on 1,2
02:05:383 (6) - SILENCE THIS SLIDER END
General thing, but if some more 1/1 sliders were added, it would make more interesting patterns than just 90% 1/2s, since variation is fun and engaging. Doing that won't drop difficulty much, and still denser than platter.

Platter
00:32:438 (6,7) - Suggest to make this walkable, since slider is enough to show music changed + rarely using dashes on non-snares
00:50:523 (5) - ew
01:06:504 (4,5,6,1) - General thingy so idk if it's style, but using same spacing on all of these kinda reduces emphasis to 01:07:345 (1) - , since same movements was for all fruits before.
01:03:981 (4,5,1) - ^ same
01:55:570 (3,4) - This really doesn't flow. Easy/lazy fix is to make 3 straight then ctrl-h everything after it
02:05:383 (6) - SILENCE THIS SLIDER END

Salad
00:44:074 (4,1) - dash?
00:50:523 (5) - ew
02:01:177 (1,2) - imo no dash but fine idk
02:05:383 (6) - SILENCE THIS SLIDER END

Cup
00:50:523 (5) - ew
00:52:485 (2,3,4,5,6,1) - Maybe reduce amount of movement here, somewhat stressful when no dashes
01:48:280 (2,3,1,2) - felt flowing to the right was a bit forced, one of these could go left instead
02:05:383 (6) - SILENCE THIS SLIDER END
Topic Starter
MBomb

Sinnoh wrote:

tbh i prefer kpop girl bands
for the 1/3, the stronger part of the vocal doesn't really start until the 1/4. It's just really odd to have only one 1/3, better to just go for consistency

Rain
Hitsounds are drowning vocal, could reduce volume in places - Went through and made a few changes after listening through.
00:26:411 (6) - 00:28:654 (5) - Missing clap, won't search for more because theres a lot of missing claps that should be added in all diffs. - Changed quite a bit about the hitsounding in general.
00:32:859 (7,8) - Spacing too large here - Vocal here deserves a dash to me, and the distancing isn't that strong for a dash so I think it's fine.
00:50:523 (5) - ew - No matter how many times I listen to this, the vocals just seem to land on the 1/3 and 2/3.
00:52:766 (5) - https://puu.sh/x6vSr/c40667c0d5.png Try this pattern (or something like it), stronger emphasis than the other 4 circle curves - I don't like that kind of flowstop pattern but I made it have more emphasis than other curves by making it a wiggle.
01:05:102 (1) - bless these slider drops - Made them play slightly better.
01:11:270 (9,10,11,12,13) - Increase movement on these notes or reduce dash distance, easy to overdash - Done.
01:19:682 (4) - Suggesting to change to 1/2, there's a sound, next 3/4 doesn't. Would also give more emphasis to 5 and 1 - I was doing extended 3/4 sliders for the held synth here, and it's consistent throughout the kiai, so I'd rather leave it as is.
01:37:345 (3,4,5) - These seem to have an extra drum or something, could use a different pattern to emphasise this stronger - I think this drum is similar to the rest.
01:38:186 (6) - Curve tail in a bit, too far out rn - Done.
01:49:962 (1,2,3) - Consequtive hypers don't really fit, current pattern kinda implies they're the same kind of sound. Would suggest to remove hyper on 1,2 - 1,2 is a strong vocal, whereas 3 has the background vocal which I hyper to throughout this section, so removing the HDash there makes little sense.
02:05:383 (6) - SILENCE THIS SLIDER END - Done.
General thing, but if some more 1/1 sliders were added, it would make more interesting patterns than just 90% 1/2s, since variation is fun and engaging. Doing that won't drop difficulty much, and still denser than platter. - I try to make variation through patterns rather than through the rhythms I follow, I think the cs5.5 is different enough that having a varying timeline could confuse players.

Platter
00:32:438 (6,7) - Suggest to make this walkable, since slider is enough to show music changed + rarely using dashes on non-snares - Dash is for emphasis on the vocal there.
00:50:523 (5) - ew - Same as rain.
01:06:504 (4,5,6,1) - General thingy so idk if it's style, but using same spacing on all of these kinda reduces emphasis to 01:07:345 (1) - , since same movements was for all fruits before. - Increased distances to 6 and 1.
01:03:981 (4,5,1) - ^ same - I think singular dash backforths are better to have the same distance in a platter, to make sure the player knows when to come out the dash.
01:55:570 (3,4) - This really doesn't flow. Easy/lazy fix is to make 3 straight then ctrl-h everything after it - This is a common pattern for me, it flows fine in my opinion, it's just a minor direction change.
02:05:383 (6) - SILENCE THIS SLIDER END - Maybe it doesn't want to be silent. But I made it anyway.

Salad
00:44:074 (4,1) - dash? - Yeah sure, added.
00:50:523 (5) - ew - Same as rain.
02:01:177 (1,2) - imo no dash but fine idk - Changed this part around a bit.
02:05:383 (6) - SILENCE THIS SLIDER END - Silenced it like you silence me at night.

Cup
00:50:523 (5) - ew - Same as rain.
00:52:485 (2,3,4,5,6,1) - Maybe reduce amount of movement here, somewhat stressful when no dashes - I think it's better to have more emphasis on this leadup part, so it's nice to have this part slightly difficult.
01:48:280 (2,3,1,2) - felt flowing to the right was a bit forced, one of these could go left instead - Sure, done.
02:05:383 (6) - SILENCE THIS SLIDER END - Silenced like when I spam you asking for love and you ignore me.
Thanks for the mod!
Ascendance
cup:

  1. 00:25:570 (3,4,1) - Idk if I'm a fan of the slider pointing that way with 00:26:691 (4,1) - being on the right. I'd rearrange it for a more simple flow
  2. 00:47:158 (1) - ctrl+h? Not a big fan of the amount of antiflow combined here plus ctrl+hing and adding some extra distance would be nice for the finish
  3. 00:50:523 (3) - doesn't sound like 1/3 to me at all (1/2)
  4. 00:53:887 (1) - mbomb style but x:104 would be nice for the downbeat
  5. 01:14:635 - pretty strong beat to skip, maybe put a note on the head of 01:15:196 (3) - . Same goes for other sounds like this, I think they're pretty important and wouldn't add too much density :D
salad:

  1. 00:34:541 (2,3,4) - Seems pretty hard because 00:35:102 (4) - is pretty far away, I think the antiflow is fine but a reduction to x:288 would be nice here
  2. 00:46:457 (5,6,1) - nothing wrong really but 00:46:457 (5,6) - are pretty close making it almost a standstill, maybe moving it a bit so there's slight movement would be nice
  3. 00:50:523 (3) - oesn't sound like 1/3 at all imho (1/2)
  4. 00:53:607 (6,1) - Same as cup, except maybe a dash here?
  5. 02:01:177 (1) - emphasis on the finish would be c00l
  6. 02:03:981 (2,3) - cramped, 3 -> x:408?
platter:

  1. 00:26:551 (8,1) - Imo removing the curve (or making it weaker) would be nice to catch the hdash better.
  2. 00:45:336 (2) - x:240 since the current movement is a bit too close for me
  3. 00:50:523 (5) - 1/2
  4. 00:52:766 (5) - NC maybe? combo is a bit big
  5. 00:53:607 (11,12) - not a huge deal but moving these to x:320 feels better to me
  6. 01:24:168 (3,4) - seems almost antiflow-y to me, try maybe making 4 like / ?
before summer:

  1. 00:19:822 (6,7) - kinda minor but moving these out to x:168 makes the curve nicer (more round)
  2. 00:30:897 (5,6,7,8) - A bit more space between these? as the slope starts to increase, the notes become more crunched which can be off-putting
  3. 00:33:700 (1) - x:384 felt much nicer to me
  4. 00:50:523 (5) - 1/2
  5. 00:52:906 (6,8) - x:352 would play a bit nicer imo!
  6. 01:05:102 (1) - this slider shape makes some cancer droplets, a normal curve would be nicer
  7. 01:11:270 (9) - NC, combo is too big for rankable size!
Topic Starter
MBomb

Ascendance wrote:

cup:

  1. 00:25:570 (3,4,1) - Idk if I'm a fan of the slider pointing that way with 00:26:691 (4,1) - being on the right. I'd rearrange it for a more simple flow - Hmm, kept flow the same but reduced distancing to make it play slightly easier.
  2. 00:47:158 (1) - ctrl+h? Not a big fan of the amount of antiflow combined here plus ctrl+hing and adding some extra distance would be nice for the finish - Yup, done.
  3. 00:50:523 (3) - doesn't sound like 1/3 to me at all (1/2) - Since 2 people have said this, I'll try to get an opinion from JBH later on today.
  4. 00:53:887 (1) - mbomb style but x:104 would be nice for the downbeat - Sure.
  5. 01:14:635 - pretty strong beat to skip, maybe put a note on the head of 01:15:196 (3) - . Same goes for other sounds like this, I think they're pretty important and wouldn't add too much density :D - I think it's fine to leave this as it is, following just vocals here sounds nice to me, and I don't think the clap is too strong to warrant mapping 100%.
salad:

  1. 00:34:541 (2,3,4) - Seems pretty hard because 00:35:102 (4) - is pretty far away, I think the antiflow is fine but a reduction to x:288 would be nice here - x:280 but yeah done.
  2. 00:46:457 (5,6,1) - nothing wrong really but 00:46:457 (5,6) - are pretty close making it almost a standstill, maybe moving it a bit so there's slight movement would be nice - Increased slightly.
  3. 00:50:523 (3) - oesn't sound like 1/3 at all imho (1/2) - Same as cup.
  4. 00:53:607 (6,1) - Same as cup, except maybe a dash here? - This is a dash already though...
  5. 02:01:177 (1) - emphasis on the finish would be c00l - Increased distance, slightly, however due to it being just a drum instead of vocal as well, I don't want to make it a dash.
  6. 02:03:981 (2,3) - cramped, 3 -> x:408? - Looks good to me, done.
platter:

  1. 00:26:551 (8,1) - Imo removing the curve (or making it weaker) would be nice to catch the hdash better. - Stylistic thing here, but I just much prefer the curve over a straight line here.
  2. 00:45:336 (2) - x:240 since the current movement is a bit too close for me - Sure, still keeps the initial idea of the pattern.
  3. 00:50:523 (5) - 1/2 - Same as cup.
  4. 00:52:766 (5) - NC maybe? combo is a bit big - Alright, done.
  5. 00:53:607 (11,12) - not a huge deal but moving these to x:320 feels better to me - x:328 but yeah.
  6. 01:24:168 (3,4) - seems almost antiflow-y to me, try maybe making 4 like / ? - This one should be fine I think, it's a very weak direction change which is halfway through the slider.
before summer:

  1. 00:19:822 (6,7) - kinda minor but moving these out to x:168 makes the curve nicer (more round) - Sounds good, done.
  2. 00:30:897 (5,6,7,8) - A bit more space between these? as the slope starts to increase, the notes become more crunched which can be off-putting - Alright done.
  3. 00:33:700 (1) - x:384 felt much nicer to me - Increased distance, but not that much.
  4. 00:50:523 (5) - 1/2 - Still gotta ask JBH.
  5. 00:52:906 (6,8) - x:352 would play a bit nicer imo! - Done.
  6. 01:05:102 (1) - this slider shape makes some cancer droplets, a normal curve would be nicer - Changed slider shape in a different way.
  7. 01:11:270 (9) - NC, combo is too big for rankable size! - 16 is fine in a rain, so this is fine.
Thanks for the mod!
HabiHolic
BTSSSSSSSS!!!!!!!!
Topic Starter
MBomb

HabiHolic wrote:

BTSSSSSSSS!!!!!!!!
Thanks a lot for the stars <3
Nokashi
Hello there!



This mod is brought from a member of the Fruit Modding Union, for more information about our cause simply click the banner!


General
  1. 02:06:504 - You could silence this tick since its kinda offputting as the song has kinda died down
  2. 01:47:719 - Why did the clap suddenly change, the song uses the same bass kick but you changed the hitsound sample. Definitely investigate this

Cup
  1. 00:17:999 (1,2) - Since there isnt any consistent DS usage you could space this out a few more pixels, to accentuate the first strong snare of the map. It would also share some consistency to how another snare is spaced here 00:19:682 (4) -
  2. 00:21:084 (3,4) - Really strong snare here, but a tad bit underspaced, while other 1/2 synth -> snare spacings ranged in the 1.30x - 1.40x ( Example being this 00:19:401 (3,4) - )
  3. 00:24:168 (4) - Vocal is pretty distinct here so it would be nice to place a 1/2 slider instead. Movement towards the snare would be emphasized more in this manner
  4. 00:26:691 (4,1,2,3,1,2,3,1) - About this section: It really confuses that you completely changed the layer of sound you are mapping just for these objects. From background synth/kicks/snares you suddenly switched to main vocals out of the blue. I would recommend sticking to what you were originally following since there anything unique about this section for it to be expressed better musically, should the vocals be mapped instead.
  5. 00:32:018 (2) - You could try to ctrl-H to make the catcher have to turn in the other direction and not complete a linear movement in order to get to the strong snare
  6. 00:39:588 (3) - Vocal line is more choppy rather than held here, so I would recommend this rhythm instead
  7. 00:44:074 (3) - Similar point here
  8. 00:46:037 (2) - i could suggest a ctrl g here and a movement towards somewhere like x:360. Basing this on the fact that this verse is kinda continuous so an abrupt movement switch doesnt really fix musically
  9. 00:53:326 (5,6) - 1/2 slider here instead. Would be a nice touch considering these ticks have Rap Monster vocals on them differentiating from the rest of the 1/2 circle chain
  10. 01:05:943 (2) - This just calls for 1/2 circle -> 1/2 slider, much like 00:39:588 (3) - to account for the choppy vocal. 1/1 slider here just undermines the intesity
  11. 01:07:906 (2) - 1/2 slider here as well,t increased density could be justified since this is a buildup
  12. 01:12:953 (3,4) - Would have given amazing musical impact if they were 1/2 sliders istead, also consistent with 01:10:710 (3,4) -
  13. 01:14:074 (1) - I would have expected this to have been the 1/1 slider cause the vocal hold here is more prominent than 01:15:196 (3) -
  14. 01:18:560 (1) - 1/1 slider would be really nice here as well to increase the density
  15. 01:23:046 (1) - Also would have worked great as a 1/1 slider, and would also be consistent with 01:27:532 (1) -
  16. 01:29:495 - Unnecessary clap here tbh
  17. 01:32:018 (1,1) - The pause after these 2 circles makes the kiai feel really barren and quite reminiscent of the non kiai section, even though there is more intensity here. I would suggest turning them in to 1/1 sliders
  18. 01:44:915 (4,1) - Given the intesity provided by the song, the linear movement here doesnt really accentuate the strong kick, maybe a ctrl h here? It still would need some rearrangement regarding object placement :(
  19. 01:47:719 - Why did the clap suddenly change, the song uses the same bass kick but you changed the hitsound sample. Definitely investigate this
  20. 01:54:168 - circle would be nice here to account for the vocal, since u do map it in this section
  21. 01:56:411 - Circle here as well.
  22. 01:56:691 (1,2) - Should have been a 1/2 reverse, consistency with 01:54:448 (1) -
Could have been more dense, but its neat and solid

Salad
God spare me
  1. 00:21:925 - You could place a circle here to better flow into the first dash. Also the kick is pretty strong!
  2. 00:22:485 (1) - The vocal hold is pretty prominent here so a 1/1 slider would fit nicely
  3. 00:26:411 - Similar point as 00:21:925 -
  4. 00:33:420 (5,1) - Seems like an optimal place for a dash imo. The vocal that you previously placed dashes on wont appear anymore so you might need to find a new dash basis, a purpuse that this downbeat here fits nicely
  5. 00:40:429 - I feel like you could express the weird vocal snapping here with a slider instead to make it seem more continuous imo
  6. 00:46:037 (4,5) - Would play better as a direction change so ctrl H would be nice, how you would arrange 00:46:878 (6,1) - should, you agree with me is up to u
  7. 00:50:242 (2,3) - Also dash here? its an identical vocal to 00:48:560 (4,1) -
  8. 01:05:943 (2,3,4,5,1) - I'd move this a bit to the left so there is an encouraging dash to the other side. The current timeline doesnt offer any dashing
  9. 01:10:429 - I'd go for the filler rhythm here, since there01:24:168 (3,4) - Since these are based on the same vocal as 01:19:682 (3,4) - it seems awkward that they are wayyy too strainful to play since its basically antiflow an is 1/4 percussion going, having a circle here as well to connect the two objects nicely wouldnt hurt at all
  10. 01:12:953 (3) - Offering same movement as 01:11:831 (1) - feels underwhelming in a sense that there is a more dense vocal line than the previous 1/1 slider, yet it is expressed exactly the same. 1/2 oriented rhythm would have worked nicer
  11. 01:17:439 (3) - Similar point here ^. Generally the same applies for all similar iterations of this rhythm
  12. 01:23:887 (2,3) - You could have mapped it like 01:21:644 (2,3) - . It would have been a way more interesting pattern than just a linear movement
  13. 01:53:327 (3,4) - Rhythmically it would make more sense if this was a 1/1 slider to cover all of the vocal, and also accentuate the following movement which is based on choppier vocal
  14. 01:58:934 (1) - Vocal is kinda continuous so i wouldnt stop the movment here to be honest. You could place a 1/1 slider here instead thats based on the synth to correlate the objects better
  15. 02:01:738 (2,3) - Really awkward dash here since there isnt any direction change beforehand and the movement is really linear from 1->2. Player has to basically walk half the distance then dash the other half, a movement thats someone awkward when the song is more diverse than that
  16. 02:03:981 (2,3) - Should be a dash as well considering 02:01:738 (2,3) - was one
Use this color when u deny everything: #BF00BF :^)


Platter
  1. 00:20:663 - Im suprised this wasnt mapped even though you mostly follow vocals in this section
  2. 00:29:214 (1) - Id slant this a bit more to avoid overdashing
  3. 00:31:878 (2,3) - I'd say this would work better as a HDash since its way stronger than the following dashes that currently have the same spacing.
  4. 00:35:102 (5,6) - I would reduce distancing to about 2.60x DS here to make the movement less strainful and accentuate the following HDash more
  5. 00:46:878 (6,1) - Optimal place for a HDash here, considering the uniqueness of this section, and the sparsity of HDashes here. Although careful with creating antiflow ;w;
  6. 01:05:102 (1,2) - Dash either feels too forced or unfitting with the current intesity, since the dash is a 1/4 tick before the snare, which would have been the logical place for a dash
  7. 01:07:766 - Also suprised this wasnt mapped, would correlate the two vocal holds nicely
  8. 01:24:168 (3,4) - Since these are based on the same vocal as 01:19:682 (3,4) - it seems awkward that they are wayyy too strainful to play since its basically antiflow [size=50]and unplayable
  9. 01:38:747 (1,2) - Pretty awkward that the dash is on the red tick when in reality the stronger sound is on the white tick which is also connected by a dash. Problem is, this undermines the accentuation on the snare completely
  10. 01:45:476 (1) - aaaaaaaaaaa why did you cut off the flow like that. You always accentuated the vocal hold so its weird that you didnt do it here
  11. 02:03:981 (2) - Optimal place for an HDash, also more consistency with 02:01:738 (2,3) -
Clean.

After Winter
  1. 00:17:999 (1,2,3) - Bit of a too strainful movement right off the bat, either reduce the distancing a bit or make 00:18:560 (2,3) - a HDash to accentuate the snare
  2. 00:20:663 (2,3) - I'm really suprised this isnt a HDash, considering 00:20:102 (8,1) - is a HDash, which is based on a similar vocal. Thing is, the former also has a strong snare on it so its kinda puzzling to have it walked
  3. 00:25:289 (3,4) - Rhythm definitely could be improved here as it is too choppy for such a continuous vocal. I would suggest something like this to ensure the vocal line is accentuated
  4. 00:32:298 (4,5) - Im suprised this isnt a HDash as well. The vocal is strong on both notes and the plain doesnt really cut it for the intesity the song provides imo
  5. 00:33:140 - Even if you map mostly vocal ticks, it wouldnt hurt adding this as filler rhythm, considering the fact that in past u used 1/4 filler rhythms on weaker sounds
  6. 00:40:850 (2,3) - Probly subjective but the vocal here is relatively more impactful than the previous connection so you could express this with maybe a HDash?
  7. 00:50:523 (5) - If this supposed to land on vocals its a bit off
  8. 01:02:859 (1) - Bleh you could have just made a normal curve. The droplets generate in quite a funky way atm
  9. 01:02:859 (1,2) - Somewhat ambiguous spacing, i would opt for a normal dash here to accentuate the snare
  10. 01:05:102 (1,2) - Rhythm is kinda weird here cause you tried mapping on vocals but the vocal impact is somewhere between red and blue tick in my ears. I would just stick to using this rhythm here 01:02:859 (1,2) -
  11. 01:15:196 (4,5) - The vocals are as impactful as 01:12:953 (3,4) - so 1/4 snapping seems overdone. I gives off a nicer effect at more noticable vocal lines like 01:19:682 (4,5,1) -
  12. 01:33:140 (4,5,1) - Similar point as above ^
  13. 01:37:345 (3,4) - Fitting place for a HDash imo
  14. 01:40:149 (5,6) - inconsistent missing HDash with 01:37:906 (5,6) - . I get the pitch is lower but you can make the HDash less impactful
  15. 01:49:962 (1,2,3) - wew lad this is a really strainful pattern in a spot when the vocals are somewhat soothing, id nerf the HDash strength a tad bit
Rest is fine by me

Best of luck!!
Topic Starter
MBomb

Nokashi wrote:

Hello there!



This mod is brought from a member of the Fruit Modding Union, for more information about our cause simply click the banner!


General
  1. 02:06:504 - You could silence this tick since its kinda offputting as the song has kinda died down - Already done with Sinnoh's mod.
  2. 01:47:719 - Why did the clap suddenly change, the song uses the same bass kick but you changed the hitsound sample. Definitely investigate this - I personally like how it sounds with it changing each section, whilst hitsounding wasn't done by me, I'm a fan of how this sounds, so would prefer to leave it.

Cup
  1. 00:17:999 (1,2) - Since there isnt any consistent DS usage you could space this out a few more pixels, to accentuate the first strong snare of the map. It would also share some consistency to how another snare is spaced here 00:19:682 (4) - - Generally wanting to avoid strong 1/1 distancing, especially in the beginning of the map, and 1/2 distances feeling different to 1/1 distances play a part in why I used different distancing.
  2. 00:21:084 (3,4) - Really strong snare here, but a tad bit underspaced, while other 1/2 synth -> snare spacings ranged in the 1.30x - 1.40x ( Example being this 00:19:401 (3,4) - ) - Increased slightly.
  3. 00:24:168 (4) - Vocal is pretty distinct here so it would be nice to place a 1/2 slider instead. Movement towards the snare would be emphasized more in this manner - Wanted to map to the drums for this line.
  4. 00:26:691 (4,1,2,3,1,2,3,1) - About this section: It really confuses that you completely changed the layer of sound you are mapping just for these objects. From background synth/kicks/snares you suddenly switched to main vocals out of the blue. I would recommend sticking to what you were originally following since there anything unique about this section for it to be expressed better musically, should the vocals be mapped instead. - Vocals felt more in the foreground for this section, so mapping them here felt nicer to me considering they're quite low density too.
  5. 00:32:018 (2) - You could try to ctrl-H to make the catcher have to turn in the other direction and not complete a linear movement in order to get to the strong snare - I find the current way as a nice way of having consistent distance as well as having a different pattern to earlier.
  6. 00:39:588 (3) - Vocal line is more choppy rather than held here, so I would recommend this rhythm instead - Did a repeat slider instead.
  7. 00:44:074 (3) - Similar point here - Same here.
  8. 00:46:037 (2) - i could suggest a ctrl g here and a movement towards somewhere like x:360. Basing this on the fact that this verse is kinda continuous so an abrupt movement switch doesnt really fix musically - The sudden direction change feels like a nice way of emphasising the stronger pitch in this slider to me.
  9. 00:53:326 (5,6) - 1/2 slider here instead. Would be a nice touch considering these ticks have Rap Monster vocals on them differentiating from the rest of the 1/2 circle chain - But that's why these have higher distancing than the others, to differentiate from the rest of the chain.
  10. 01:05:943 (2) - This just calls for 1/2 circle -> 1/2 slider, much like 00:39:588 (3) - to account for the choppy vocal. 1/1 slider here just undermines the intesity - 1/1 makes more sense as a simplified rhythm for the slow part here, which I think is slightly better for this slow type of buildup.
  11. 01:07:906 (2) - 1/2 slider here as well,t increased density could be justified since this is a buildup - Again, feel as though it's nicer to ignore the less prominent vocals here.
  12. 01:12:953 (3,4) - Would have given amazing musical impact if they were 1/2 sliders istead, also consistent with 01:10:710 (3,4) - - I wanted to just follow vocals during the chorus, and the earlier 1/2 sliders were for the leadin drums.
  13. 01:14:074 (1) - I would have expected this to have been the 1/1 slider cause the vocal hold here is more prominent than 01:15:196 (3) - - Can't really hear a hold on this note, and the hold on 3 is more for the synth than the vocal.
  14. 01:18:560 (1) - 1/1 slider would be really nice here as well to increase the density - Again, can't really hear much of a hold here and mostly just wanted to follow the main vocal line here.
  15. 01:23:046 (1) - Also would have worked great as a 1/1 slider, and would also be consistent with 01:27:532 (1) - - Sure, changed this.
  16. 01:29:495 - Unnecessary clap here tbh - I think it fits nicely for the drums, however I added a clap on the other 1/2 beat here too to make it more obvious.
  17. 01:32:018 (1,1) - The pause after these 2 circles makes the kiai feel really barren and quite reminiscent of the non kiai section, even though there is more intensity here. I would suggest turning them in to 1/1 sliders - I think it's better to be consistent with earlier on in the kiai here by following vocals still.
  18. 01:44:915 (4,1) - Given the intesity provided by the song, the linear movement here doesnt really accentuate the strong kick, maybe a ctrl h here? It still would need some rearrangement regarding object placement :( - I honestly feel like the linear play here feels more intense than a direction change, so not changing that. Increased distance a tiny bit however.
  19. 01:47:719 - Why did the clap suddenly change, the song uses the same bass kick but you changed the hitsound sample. Definitely investigate this - Explained earlier on.
  20. 01:54:168 - circle would be nice here to account for the vocal, since u do map it in this section - Another case of simplifying timeline for lower diffs.
  21. 01:56:411 - Circle here as well. - And here.
  22. 01:56:691 (1,2) - Should have been a 1/2 reverse, consistency with 01:54:448 (1) - - Wanted 2 to have more emphasis here due to the background vocals on it.
Could have been more dense, but its neat and solid

Salad
God spare me
  1. 00:21:925 - You could place a circle here to better flow into the first dash. Also the kick is pretty strong! - Wouldn't really fit with my vocal mapping here.
  2. 00:22:485 (1) - The vocal hold is pretty prominent here so a 1/1 slider would fit nicely - Mapping to drums in this part, mapping that for the vocal hold would be strange
  3. 00:26:411 - Similar point as 00:21:925 - - Same as then.
  4. 00:33:420 (5,1) - Seems like an optimal place for a dash imo. The vocal that you previously placed dashes on wont appear anymore so you might need to find a new dash basis, a purpuse that this downbeat here fits nicely - Wanted a slightly lower dash density anyway, and this vocal isn't too strong so I see no need to add an extra dash there.
  5. 00:40:429 - I feel like you could express the weird vocal snapping here with a slider instead to make it seem more continuous imo I feel as though that would make the vocal feel strange because the held vocal ends on the 1/2, however doing those 1/4 snaps would feel too awkward for a salad.
  6. 00:46:037 (4,5) - Would play better as a direction change so ctrl H would be nice, how you would arrange 00:46:878 (6,1) - should, you agree with me is up to u - I feel as though the extra distancing here to 5 would feel weird in the other direction after the dash, however I want the higher distance for the higher pitch vocal, so normal flow is the best way to manage this.
  7. 00:50:242 (2,3) - Also dash here? its an identical vocal to 00:48:560 (4,1) - - Tried a higher distance, dash doesn't really feel right to me because I wanted a lower dash density here too.
  8. 01:05:943 (2,3,4,5,1) - I'd move this a bit to the left so there is an encouraging dash to the other side. The current timeline doesnt offer any dashing - Yeah, dash could fit nicely to 1 here, done.
  9. 01:10:429 - I'd go for the filler rhythm here, since there01:24:168 (3,4) - Since these are based on the same vocal as 01:19:682 (3,4) - it seems awkward that they are wayyy too strainful to play since its basically antiflow an is 1/4 percussion going, having a circle here as well to connect the two objects nicely wouldnt hurt at all - Got you to explain this mess in pm :^) But doesn't really fit for me since I was following vocals for the first half of the line.
  10. 01:12:953 (3) - Offering same movement as 01:11:831 (1) - feels underwhelming in a sense that there is a more dense vocal line than the previous 1/1 slider, yet it is expressed exactly the same. 1/2 oriented rhythm would have worked nicer - Vocals here are generally following a 1/1 pattern so it feels better to have this type of repetition of movement to me.
  11. 01:17:439 (3) - Similar point here ^. Generally the same applies for all similar iterations of this rhythm - Same here. I don't really feel much need to express the 1/2 sound here because it's not really prominent at all.
  12. 01:23:887 (2,3) - You could have mapped it like 01:21:644 (2,3) - . It would have been a way more interesting pattern than just a linear movement But the other one is the linear movement? Either way, I prefer varying the movement here, since the main vocal line is stronger here, the direction change feels nice to me.
  13. 01:53:327 (3,4) - Rhythmically it would make more sense if this was a 1/1 slider to cover all of the vocal, and also accentuate the following movement which is based on choppier vocal - I feel as though the syllable on the 1/2 there is enough to map with the slider end here.
  14. 01:58:934 (1) - Vocal is kinda continuous so i would stop the movment here to be honest. You could place a 1/1 slider here instead thats based on the synth to correlate the objects better Wanted to use a higher distance there to emphasise background vocal.
  15. 02:01:738 (2,3) - Really awkward dash here since there isnt any direction change beforehand and the movement is really linear from 1->2. Player has to basically walk half the distance then dash the other half, a movement thats someone awkward when the song is more diverse than that - I agree this type of pattern can be kinda difficult to hit, but I think the reaction time here allows for this pattern to be hit quite comfortably.
  16. 02:03:981 (2,3) - Should be a dash as well considering 02:01:738 (2,3) - was one Pitch in vocal is lowering here so distance lowers too.
Use this color when u deny everything: #BF00BF :^)


Platter
  1. 00:20:663 - Im suprised this wasnt mapped even though you mostly follow vocals in this section - Wanted to avoid mapping the insignificant vocal here so I could add more emphasis onto the snare here.
  2. 00:29:214 (1) - Id slant this a bit more to avoid overdashing - Done.
  3. 00:31:878 (2,3) - I'd say this would work better as a HDash since its way stronger than the following dashes that currently have the same spacing. - HDash structure here is generally based on vocal, where the vocal strength there isn't too strong.
  4. 00:35:102 (5,6) - I would reduce distancing to about 2.60x DS here to make the movement less strainful and accentuate the following HDash more - Feels kinda strange to play with that low of a distance to me.
  5. 00:46:878 (6,1) - Optimal place for a HDash here, considering the uniqueness of this section, and the sparsity of HDashes here. Although careful with creating antiflow ;w; - I think it's nicer to just have a normal dash to this one, would feel kinda awkward after the dash to 6 to play anyway.
  6. 01:05:102 (1,2) - Dash either feels too forced or unfitting with the current intesity, since the dash is a 1/4 tick before the snare, which would have been the logical place for a dash - Got rid of the dash.
  7. 01:07:766 - Also suprised this wasnt mapped, would correlate the two vocal holds nicely - Done.
  8. 01:24:168 (3,4) - Since these are based on the same vocal as 01:19:682 (3,4) - it seems awkward that they are wayyy too strainful to play since its basically antiflow [size=50]and unplayable - In my opinion it feels nicer to increase the intensity here with a slightly harder pattern.
  9. 01:38:747 (1,2) - Pretty awkward that the dash is on the red tick when in reality the stronger sound is on the white tick which is also connected by a dash. Problem is, this undermines the accentuation on the snare completely - Dash and HDash patterns here were mostly based on vocal intensity, so having the dash to the red tick makes more sense.
  10. 01:45:476 (1) - aaaaaaaaaaa why did you cut off the flow like that. You always accentuated the vocal hold so its weird that you didnt do it here - Didn't do it here as I wanted to emphasise the background vocals on the rest of this line.
  11. 02:03:981 (2) - Optimal place for an HDash, also more consistency with 02:01:738 (2,3) - - Same case as in salad, pitch is gradually lowering here so the distancing with vocal emphasis is also gradually lowering.
Clean.

After Winter
  1. 00:17:999 (1,2,3) - Bit of a too strainful movement right off the bat, either reduce the distancing a bit or make 00:18:560 (2,3) - a HDash to accentuate the snare - This is just a simple dash backforth, and using a HDash would make the pattern eve more complicated in my opinion.
  2. 00:20:663 (2,3) - I'm really suprised this isnt a HDash, considering 00:20:102 (8,1) - is a HDash, which is based on a similar vocal. Thing is, the former also has a strong snare on it so its kinda puzzling to have it walked - The strong piano and strong vocal on 1 definitely feel like they should be emphasised more than 3 to me.
  3. 00:25:289 (3,4) - Rhythm definitely could be improved here as it is too choppy for such a continuous vocal. I would suggest something like this to ensure the vocal line is accentuated - Can't really hear any kind of hold in either of these vocals, so I prefer the current timeline.
  4. 00:32:298 (4,5) - Im suprised this isnt a HDash as well. The vocal is strong on both notes and the plain doesnt really cut it for the intesity the song provides imo - Made this one a HDash.
  5. 00:33:140 - Even if you map mostly vocal ticks, it wouldnt hurt adding this as filler rhythm, considering the fact that in past u used 1/4 filler rhythms on weaker sounds - I think the break in the timeline there is really nice anyway, and helps to emphasise vocals nicely.
  6. 00:40:850 (2,3) - Probly subjective but the vocal here is relatively more impactful than the previous connection so you could express this with maybe a HDash? - Based off pitch, 3 is actually slightly weaker than the other notes to me, hence the smaller distance I used to it.
  7. 00:50:523 (5) - If this supposed to land on vocals its a bit off - Fixed.
  8. 01:02:859 (1) - Bleh you could have just made a normal curve. The droplets generate in quite a funky way atm - Actually changed to this with Ascendance's mod, after the normal curve produced weird droplets, I actually quite like the droplets this slider makes.
  9. 01:02:859 (1,2) - Somewhat ambiguous spacing, i would opt for a normal dash here to accentuate the snare - Increased slightly.
  10. 01:05:102 (1,2) - Rhythm is kinda weird here cause you tried mapping on vocals but the vocal impact is somewhere between red and blue tick in my ears. I would just stick to using this rhythm here 01:02:859 (1,2) - - Vocal is definitely on the 1/2 here, I mapped the 3/4 tick for the background drum there.
  11. 01:15:196 (4,5) - The vocals are as impactful as 01:12:953 (3,4) - so 1/4 snapping seems overdone. I gives off a nicer effect at more noticable vocal lines like 01:19:682 (4,5,1) - - I feel as though 3/4 sliders here feel nice with the background synth, which is why they're every other line, rather than every line.
  12. 01:33:140 (4,5,1) - Similar point as above ^ - Same as then.
  13. 01:37:345 (3,4) - Fitting place for a HDash imo - Vocal doesn't feel that strong there to me, so would rather not have one.
  14. 01:40:149 (5,6) - inconsistent missing HDash with 01:37:906 (5,6) - . I get the pitch is lower but you can make the HDash less impactful - I'd say 6 here is about the same pitch as the other notes around it, so having a HDash to that doesn't feel nice to me with the rest of the music.
  15. 01:49:962 (1,2,3) - wew lad this is a really strainful pattern in a spot when the vocals are somewhat soothing, id nerf the HDash strength a tad bit - HDash strength is already at the minimum.
Rest is fine by me

Best of luck!!
Thanks for the mod! Updated.
DeletedUser_6709840
NM from Queue

General

I think you should put the preview around 01:10:570 - because it sounds more interesting as a preview at this point since the vocals pick up here.

Since you got the hitsounds from a ranked map, im gonna assume they're alright


Cup

00:52:766 (3,4,5) - For aesthetic, you should stack (3,5)

Salad

00:35:102 (4) - Might mess with aesthetic but maybe move in closer to the right so antiflow is less harsh

02:01:738 (2,3,4) - I'd ctrl+H (4) because the dash is already a bit awkard because of the vocal and the added antiflow is hard for those new to dashes.

02:05:102 (4,5) - I don't see the point of the second dash when the vocal is so low there.

Platter

Looks good.

After Winter

Looks good.

Pretty good map, good luck
Topic Starter
MBomb

RoseusJaeger wrote:

NM from Queue

General

I think you should put the preview around 01:10:570 - because it sounds more interesting as a preview at this point since the vocals pick up here. - Whilst that preview point works nicely too, I just have always preferred preview points on slow parts like this on songs like this.

Since you got the hitsounds from a ranked map, im gonna assume they're alright


Cup

00:52:766 (3,4,5) - For aesthetic, you should stack (3,5) - Sure, done.

Salad

00:35:102 (4) - Might mess with aesthetic but maybe move in closer to the right so antiflow is less harsh - Wanted to keep this distance a bit stronger as the vocal strength here increases slightly.

02:01:738 (2,3,4) - I'd ctrl+H (4) because the dash is already a bit awkard because of the vocal and the added antiflow is hard for those new to dashes. - Reduced distancing a tiny bit instead to try and make it less awkward.

02:05:102 (4,5) - I don't see the point of the second dash when the vocal is so low there. - I think it works nicely to emphasise the end of the song here.

Platter

Looks good.

After Winter

Looks good.

Pretty good map, good luck
Thanks for the mod! Updated.
Jemzuu
halo nm cus bts <3

[Platter]

  • cs should be 4 only im not sure if 4.5 is acceptable in the ranking criteria but in the guidelines it says
    Circle Size should be between 3-4

    00:24:168 (4,5) - these two get more a lil bit more spacing imo
    00:25:289 (5,7) - stack these two ples hdash here would fit if i were u
    00:32:018 (3,4,5,6) - increase space here ples
    00:32:999 (8,1) - stack two ples i think it needs more dash imo and looks gud aesthetically so yea i suggest this pls
    01:10:710 (3,4,5,6) - u stacked this with 01:09:588 (1) - but why not overlap 01:11:270 (7,8,9,10) - with 01:10:149 (2) - would look aesthetic too
    01:28:654 (3,4,5,6) - overlap these to 01:29:775 (1) - for aesthetic reasons tho
    01:29:214 (7,8,9,10) - same here do it with 01:30:616 (2) - yee
    01:46:598 (3,4,5,6) - i dont think this fit tbh
    01:57:532 (2) - thie note could get more spacing perhaps overlap 01:56:130 (4) -
    02:00:616 (4,1) - overlap this as well
    02:00:897 (5) - could get more spacing imo
    02:05:383 (6) - i dont see a reason why u didnt use custom hs for this
[After Winter]

  • same as platter i dont think an extra .5 ye u kno
    00:20:663 (2,3) - ctrl g this perhaps adjust ds after
    00:26:130 (5) - ctrl g
    00:26:411 (6,7,8,9) - ctrl h? then put back place x216 y192
    00:25:570 (4,1) - overlap for hdash
    00:32:999 (8) - move 1 grid for this to blanket 00:33:700 (1) - uwu aesthetic
    00:40:009 (4,5,6) - i dont know i just think this part could be better
    00:49:962 (3) - idk maybe make this a hdash instead
    00:49:822 (2,6) - stack ples
    00:49:962 (3,7) - stack this hdashes as well ples
    01:11:831 (1) - stack with 01:10:920 (4) - ples
    01:12:953 (3) - adjust this to left instead
    01:15:196 (4,1) - overlap ples
    01:21:644 (3) - idk i think this fits better to the left overlap it with 01:20:803 (1) - perhaps like this tho 01:23:607 (2,3) - or not
    02:05:383 (6) - ye same here why not use custom hs
ye das all hope it helps. take this star!
GL~
Topic Starter
MBomb

AJamez wrote:

halo nm cus bts <3

[Platter]

  • cs should be 4 only im not sure if 4.5 is acceptable in the ranking criteria but in the guidelines it says
    Circle Size should be between 3-4
    - With the spread, 4.5 makes most sense here, and also I find it fitting to have a slightly higher CS for calm songs like this.
    00:24:168 (4,5) - these two get more a lil bit more spacing imo - Sure, makes sense with general dash distancing.
    00:25:289 (5,7) - stack these two ples hdash here would fit if i were u - I don't really think a HDash fits here, vocal isn't really too strong on this.
    00:32:018 (3,4,5,6) - increase space here ples - Increased spacing to 4 a bit, I think that could make it play nicely yeah.
    00:32:999 (8,1) - stack two ples i think it needs more dash imo and looks gud aesthetically so yea i suggest this pls - Doesn't really fit well to me, I think moving 8 that far would make the dash far too strong for an average platter player, and weakening 1 would get rid of the dash due to the higher time different there.
    01:10:710 (3,4,5,6) - u stacked this with 01:09:588 (1) - but why not overlap 01:11:270 (7,8,9,10) - with 01:10:149 (2) - would look aesthetic too - This would make the movement to 7 too weak in my opinion, as I want to keep the dash there.
    01:28:654 (3,4,5,6) - overlap these to 01:29:775 (1) - for aesthetic reasons tho - Dash was intended to 3 for the vocal and synth, but normal movement is intended to 2 as there is no strong sound there, so stacking doesn't make too much sense.
    01:29:214 (7,8,9,10) - same here do it with 01:30:616 (2) - yee - Again, this would make the dash to 7 too strong for an average platter player.
    01:46:598 (3,4,5,6) - i dont think this fit tbh - The background drum hits the 1/4 here, so it's following that.
    01:57:532 (2) - thie note could get more spacing perhaps overlap 01:56:130 (4) - - Increased distancing slightly, not that much though.
    02:00:616 (4,1) - overlap this as well - Would make movement from 3 too hard to hit in my opinion.
    02:00:897 (5) - could get more spacing imo - Increasing movement to 1 would be too difficult to hit I think.
    02:05:383 (6) - i dont see a reason why u didnt use custom hs for this - Using a custom hitsound for a fading out vocal seems a little unnecessary to me.
[After Winter]

  • same as platter i dont think an extra .5 ye u kno - Same as platter.
    00:20:663 (2,3) - ctrl g this perhaps adjust ds after - I prefer an easy dash hold at this point in the map.
    00:26:130 (5) - ctrl g - Would make the movement into the stream too easy for this difficulty in my opinion.
    00:26:411 (6,7,8,9) - ctrl h? then put back place x216 y192 - Not really a fan of this after the 1/4 jump into it.
    00:25:570 (4,1) - overlap for hdash - This is already a HDash though?
    00:32:999 (8) - move 1 grid for this to blanket 00:33:700 (1) - uwu aesthetic - Blankets in ctb lul :^)
    00:40:009 (4,5,6) - i dont know i just think this part could be better - Antiflow into the triple feels nice to play for me here.
    00:49:962 (3) - idk maybe make this a hdash instead - Vocal isn't really strong enough for a HDash here in my opinion.
    00:49:822 (2,6) - stack ples - That'd make the jump to 7 far too awkward to play in my opinion.
    00:49:962 (3,7) - stack this hdashes as well ples - This one feels better to play to me stacked, so done.
    01:11:831 (1) - stack with 01:10:920 (4) - ples - This HDash would feel a little too forced against the wall if it was anymore to the right, so I'd rather not.
    01:12:953 (3) - adjust this to left instead - Antiflow here feels nicer to me.
    01:15:196 (4,1) - overlap ples - This would stop the HDash to 1, which fits nicely with the strong vocal.
    01:21:644 (3) - idk i think this fits better to the left overlap it with 01:20:803 (1) - perhaps like this tho 01:23:607 (2,3) - or not - Consistency with a later pattern with the same vocal fits nicely here in my opinion.
    02:05:383 (6) - ye same here why not use custom hs - Same as platter.
ye das all hope it helps. take this star!
GL~
Thanks for the mod! Updated.
JBHyperion
M4M

General
  1. I remember when you mapped English music ):

Cup
  1. 00:25:570 (3) - Try moving the tail more to the left for a better curve, at the moment, droplet formation means you can stay pretty much still for the second half of the slider before continuing, which flows kinda weird compared to your usual antiflow style used in the rest of the map
  2. 01:05:943 (2) - Here seems like a better fit for a 1/2 repeat slider than 01:03:981 (1) - where the vocal is held, so I'd consider reversing the order of these

Salad
  1. 01:06:224 (3) - Whistle sounds better on the head for consistency with 01:03:981 (3) - 01:08:467 (3) - now that you are actually mapping this sound (you didn't in Cup)
  2. 02:01:738 (2,3,4,5) - Double antiflow after the dash is quite tricky for the intensity of the music being mapped, and also you don;t really manage to emphasise the snare sound on 02:02:859 (5) - with a direction change so it feels a bit flat. Consider flipping (4) and re-spacing to fix both these concerns.

Platter
  1. 00:19:962 (5,1) - Perhaps the first 1/4 pattern you introduce in the mapset could be a walk so that players can familiarise themselves with the distance and jump visuals for later patterns, because as this stands it's quite unexpected. Flip (5) to face left instead
  2. 00:29:775 (2,3) - Not expected as a dash based on previous distances such as 00:25:289 (5,6) - 00:27:532 (2,3) - so consider making htis walkable for consistency
  3. 01:07:766 (2,3) - Here's the only place in the diff where you use a 1/4 dash into antiflow and it's a little unexpected since it's not even that strong. I'd opt for a more natural flow here for better playability

Thanks Fii for teaching us how seasons work
  1. 01:08:467 (3) - Very minor, but I feel this could do with being more horizontal since the vocal is so strong, feels a bit underwhelming atm
  2. 01:23:046 (1) - Last droplet forms annoyingly far out for some reason, given the hyper from 01:22:485 (5) - isn't that strong I'd appreciate a tiny bit less curve here to avoid a troll droplet miss
  3. 01:29:214 (8) - Separating this into a pair of sliders with a jump between them would emphasise the midpoint of the kiai with strong vocals and drums better. Applies to 01:47:158 (8) - also if you decide to make a change here
Hope these suggestions help - good luck! (:
Topic Starter
MBomb

JBHyperion wrote:

M4M

General
  1. I remember when you mapped English music ): - King of variety bois :^)

Cup
  1. 00:25:570 (3) - Try moving the tail more to the left for a better curve, at the moment, droplet formation means you can stay pretty much still for the second half of the slider before continuing, which flows kinda weird compared to your usual antiflow style used in the rest of the map - Changed slider shape in a different way with the same idea by making the curve more right leaning with red anchor points.
  2. 01:05:943 (2) - Here seems like a better fit for a 1/2 repeat slider than 01:03:981 (1) - where the vocal is held, so I'd consider reversing the order of these - Done in a different way by making 2 3 notes instead of a repeat slider.

Salad
  1. 01:06:224 (3) - Whistle sounds better on the head for consistency with 01:03:981 (3) - 01:08:467 (3) - now that you are actually mapping this sound (you didn't in Cup) - Done.
  2. 02:01:738 (2,3,4,5) - Double antiflow after the dash is quite tricky for the intensity of the music being mapped, and also you don;t really manage to emphasise the snare sound on 02:02:859 (5) - with a direction change so it feels a bit flat. Consider flipping (4) and re-spacing to fix both these concerns. - I don't really think it's too difficult for the climax of the map, and I like the direction change on 4 for the background vocal.

Platter
  1. 00:19:962 (5,1) - Perhaps the first 1/4 pattern you introduce in the mapset could be a walk so that players can familiarise themselves with the distance and jump visuals for later patterns, because as this stands it's quite unexpected. Flip (5) to face left instead - As much as I understand your reasoning here, I think this wouldn't really fit the the consistency of the map. I want players to be able to associate the pitch changes and intensity changes in vocals easily, and I feel it could be a bit confusing to a player for a strong note like this to have a normal movement.
  2. 00:29:775 (2,3) - Not expected as a dash based on previous distances such as 00:25:289 (5,6) - 00:27:532 (2,3) - so consider making htis walkable for consistency - Dash here is for the background vocal(?) or whatever that woo sound is.
  3. 01:07:766 (2,3) - Here's the only place in the diff where you use a 1/4 dash into antiflow and it's a little unexpected since it's not even that strong. I'd opt for a more natural flow here for better playability - Tried to make it stop feeling like antiflow by adding a vertical start.

Thanks Fii for teaching us how seasons work
  1. 01:08:467 (3) - Very minor, but I feel this could do with being more horizontal since the vocal is so strong, feels a bit underwhelming atm - Made it a bit more horizontal, not fully but mostly.
  2. 01:23:046 (1) - Last droplet forms annoyingly far out for some reason, given the hyper from 01:22:485 (5) - isn't that strong I'd appreciate a tiny bit less curve here to avoid a troll droplet miss - Done.
  3. 01:29:214 (8) - Separating this into a pair of sliders with a jump between them would emphasise the midpoint of the kiai with strong vocals and drums better. Applies to 01:47:158 (8) - also if you decide to make a change here - Made it a seperate slider but with a normal distance because I want to keep the wiggle here for emphasis but I feel like a dash in the wiggle would make it too hard.
Hope these suggestions help - good luck! (:
Thanks for the mod! Updated.
JBHyperion
miniature fruits, science these days sure is amazing!

Metadata: https://www.facebook.com/bangtan.official
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Bubbled~
Dea ex machina

JBHyperion wrote:

Thanks Fii for teaching us how seasons work
np
JBHyperion
Removed some useless posts. Please keep beatmap threads clean and on-topic in future thanks.
-Sh1n1-
IRC with Mbomb, everything looks fine to me, Gratz

Click me if you are curious~~
2017-09-16 05:19 - Magic Bomb -: hello
2017-09-16 05:19 -Sh1n1-: ohh hello
2017-09-16 05:19 -Sh1n1-: okie
2017-09-16 05:19 -Sh1n1-: cup:
2017-09-16 05:19 -Sh1n1-: 00:26:691 (4) - I know that from 00:26:971 - you are trying to enphasize a litttle bit more vocals but such objects is still a part of the first half of this section, so 00:26:691 (4) - should be at 00:26:691 (4) - to keep consistency with 00:21:925 (4) -.
2017-09-16 05:21 - Magic Bomb -: yeah, fixed
2017-09-16 05:21 -Sh1n1-: 00:33:140 - missing clap
2017-09-16 05:23 - Magic Bomb -: added
2017-09-16 05:23 -Sh1n1-: cool
2017-09-16 05:23 -Sh1n1-: 01:10:710 (3,4) - reduce this distance a bit to add more enphasis to 01:11:270 (4,1) -, something as you did on 01:28:654 (2,3,1) -
2017-09-16 05:24 - Magic Bomb -: done
2017-09-16 05:25 -Sh1n1-: 01:16:317 (1,2) - 01:18:560 (1,2) - reduce distances here around 0.90 ~ 1.00
2017-09-16 05:26 - Magic Bomb -: hmm, i think these are fine because they're still catchable with quite a lot of leniency, and it's in the kiai
2017-09-16 05:26 -Sh1n1-: what about 01:32:018 (1,2) - ?
2017-09-16 05:27 -Sh1n1-: I mentioned it cause consistency with this one
2017-09-16 05:27 -Sh1n1-: also with this one 01:34:261 (1,2) -
2017-09-16 05:27 - Magic Bomb -: increased those ones slightly instead
2017-09-16 05:28 -Sh1n1-: okie
2017-09-16 05:28 -Sh1n1-: last one
2017-09-16 05:28 -Sh1n1-: 01:46:598 (3,4,1) - this is complicated for newcomers imo, is like a mixing of 2 anti-flows in a row that might confuse them.
2017-09-16 05:29 - Magic Bomb -: hmm, i feel like it's fine because of the low bpm and it's at the intense part before the end section
2017-09-16 05:30 -Sh1n1-: well okie
2017-09-16 05:30 -Sh1n1-: salad:
2017-09-16 05:30 -Sh1n1-: 00:33:140 - missing clap
2017-09-16 05:30 - Magic Bomb -: added
2017-09-16 05:30 -Sh1n1-: 02:01:738 (2,3,4) - jump should be between 02:02:018 (3,4) - to keep consistency with 02:02:859 (5,1) -
2017-09-16 05:31 - Magic Bomb -: i want to keep the dash to 5 to emphasise the end of the song and i don't really like double dashes in salads
2017-09-16 05:33 -Sh1n1-: 5? I mean jump between 3 and 4, not between 2 and 3
2017-09-16 05:34 - Magic Bomb -: yeah i know but
2017-09-16 05:34 - Magic Bomb -: wouldn't that make a dash to 4 and then a dash to 5? ;;
2017-09-16 05:34 - Magic Bomb -: unless i'm misunderstanding xD
2017-09-16 05:35 -Sh1n1-: yes but you should fix it moving more notes
2017-09-16 05:35 - Magic Bomb -: oh wait
2017-09-16 05:35 - Magic Bomb -: i'm looking at the wrong part
2017-09-16 05:35 - Magic Bomb -: LOL
2017-09-16 05:35 -Sh1n1-: looool
2017-09-16 05:35 -Sh1n1-: x_x
2017-09-16 05:35 -Sh1n1-: mbomb pls!!
2017-09-16 05:35 -Sh1n1-: xddd
2017-09-16 05:36 - Magic Bomb -: I'm smart I promise :D
2017-09-16 05:36 - Magic Bomb -: Done
2017-09-16 05:36 -Sh1n1-: :3
2017-09-16 05:36 -Sh1n1-: cool that's all in salad
2017-09-16 05:36 -Sh1n1-: platter:
2017-09-16 05:36 -Sh1n1-: 00:32:579 - add NC, current one is too long, RC: Combos should not exceed 12 objects including slider tails and repeats. Spinners are an exception.
2017-09-16 05:38 - Magic Bomb -: alright, done
2017-09-16 05:38 -Sh1n1-: Can I ask what are you following to make 01:11:831 (1,2,3) - and 01:14:074 (1,2,3) - different? I mean why 01:11:831 (1,2) - have more distance than 01:14:074 (1,2) - if 01:12:672 - and 01:14:915 - have the same pitch.
2017-09-16 05:39 - Magic Bomb -: 01:12:672 - sounds like the pitch is higher to me
2017-09-16 05:39 - Magic Bomb -: or at least, the vocal sounds stronger to me
2017-09-16 05:41 -Sh1n1-: they are siimilar but not a huge problem imo
2017-09-16 05:41 -Sh1n1-: 01:21:925 (3,4) - try to reduce this distance a bit, I think that 01:23:046 (1) - deserve a little bit more of enphasis as you were doing with previous patterns.
2017-09-16 05:42 - Magic Bomb -: decreased a tiny bit but it's still a dash
2017-09-16 05:43 -Sh1n1-: yes
2017-09-16 05:44 -Sh1n1-: 01:55:289 (2,3,4) - unconfortable movement, 01:55:570 (3) - could be slightly slanted to the left to create an antiflow movement
2017-09-16 05:45 - Magic Bomb -: done
2017-09-16 05:45 -Sh1n1-: and finally
2017-09-16 05:45 -Sh1n1-: 02:01:738 (2,3) - I think if you wanna keep the hyperdash, it should be between 02:02:018 (3,4) - to keep consistency with 02:02:859 (5,1) - and maybe with 02:00:897 (5,1) - too.
2017-09-16 05:47 - Magic Bomb -: done
2017-09-16 05:48 -Sh1n1-: okie
2017-09-16 05:48 -Sh1n1-: rain it's fine to me
2017-09-16 05:48 -Sh1n1-: update pls
2017-09-16 05:49 - Magic Bomb -: updated
2017-09-16 05:49 -Sh1n1-: cool
2017-09-16 06:01 -Sh1n1-: can you reduce this distances a bit uwu
2017-09-16 06:01 -Sh1n1-: 02:01:177 (1,2,3) -
2017-09-16 06:01 -Sh1n1-: platter
2017-09-16 06:01 -Sh1n1-: too hard to catch for a platter imo
2017-09-16 06:01 -Sh1n1-: considering there is a hyperdash then
2017-09-16 06:01 - Magic Bomb -: okay done
2017-09-16 06:01 -Sh1n1-: cool
2017-09-16 06:01 -Sh1n1-: update pls
2017-09-16 06:02 -Sh1n1-: that should be all
2017-09-16 06:02 - Magic Bomb -: updated
2017-09-16 06:03 -Sh1n1-: okie

Topic Starter
MBomb
Thanks so much <3
Qiyana
oh my gosh yes
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