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Yuka Tsujiyoko - Party at Peach's Castle

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mancuso_JM_
I'll try to mod your map :P

General:
- The Offsets are inconsistent in all difficulties. Let's see I suggest to use that timing points in all diff:
1st Timeline: BPM: 123,00 Offset: 895
2nd Timeline: BPM: 123,00 Offset: 47256
3rd Timeline: BPM: 123,00 Offset: 91518
I think that is the better option.
- Tags: In ezek's Hard Party you have to add in tags: ezek,wmfchris and k_o_g_u_r_e.
Maybe in tags you have to add Mario Bros.
- The Taiko BG 2 is 640 x 480 (too smalll). Resize to 800 x 600 or 1024 x 768
- To be consistent in all difficulties, you must have the same letterbox during breaks and countdown in all diff. I suggest to remove in all difficulties.
- The combo colours in ezek's Hard Party are differents comparing with another difficulties. So, you have to change the combo colours here.
- Audio Lead-In: 1996, you can change manually in .osu notepad to 2000 (all diff)
- When you use soft hitsounds, I think that you have to decrease the volume around 5%

Easy:
HP Drain Rate: -1
Overall Difficulty: -1
00:01:870 (2,3): Don't stack notes in Easy. It's quite difficult to read to new players
00:03:821 (2,3): Same as above
00:06:748 (3): Hmmm... This slider sounds weird, I suggest to remove the reverse arrow and after that try to find another shape
00:10:163 (x): Add a Note
WOW!! This diff need more flow, you have to add more sliders to sounds better the map, because I can see that you make a pattern with circles, but in some parts you don't have anything. For example the space to 00:09:309-00:10:529, here you don't have any note.
You add a lot of circles in random places that looks weird.
This diff need more work.
01:03:353 (T): Unsnapped kiai

Normal Party:
00:13:090 (2): This slider must ends 1/8 back, to follow better the rythm (00:13:516)
00:18:455 (4): This slider looks really weird, try to make another shape
01:03:324 (T): Unsnapped kiai

Wmf's Taiko:
All difficulties have the word Party in the title. For consistency, I think that you have to add Party in this diff too. And will be Wmf's Taiko Party.
00:43:577 (117,118,119): dkk, I think that plays better

ezek's Hard Party:
(IN SPANISH)
- 100% el volumen cuando usas Soft Hitsounds?? Es realmente mucho, debes disminuirlo, para que quede entre 75 o 80%
- El volumen cuando usas Normal Hitsounds es muy bajo. Debes aumentarlo a un 75 u 80%
00:04:309 (4): Un New Combo juega bien con el cambio de ritmo
00:20:407-00:21:382: Por que no hay ninguna nota aqui?? Intenta agregar algun Slider o algo de eso para que fluya mas el map. Pasa lo mismo mas adelante pero no lo voy a mencionar
00:53:597 (6): New Combo por cambio de ritmo
00:56:768 (5): ^
01:00:670 (6): ^
01:05:060 (4): ^

kogure's Insane Party:
This is the best diff in mapset
(IN SPANISH)
Approach Rate en 9 para un BPM de 123 es mucho, debes reducirlo a -1 igual que el Overall Difficulty y el HP Drain Rate
00:07:968 (1,2,3,4,5): La distancia de las notas en este stream es bastante grande, creo que deberia reducirla un poco
00:10:285 (1,2,3,4): ^
00:23:821 (1,2,3,4): En este stream esta bastante confuso (Incluso en Insane) porque parece un pattern con 1/2 de distancia en lugar de 1/4
00:27:480 (3,4,5): Las notas estan separadas en el Stream
00:51:158 (4,5,6): ^
01:14:816 (5): Un Whistle es mas consistente

Well, That's all.
In general the mapset need more work. The best diff Solo it's the kogure's diff, because the taiko it's OK too.
You have to find more mods before to find a MAT.
Good Luck with your map ;)

Offtopic
Post 500 :P
Topic Starter
DerekMcD

mancusojuanmattos wrote:

General:
- The Offsets are inconsistent in all difficulties. Let's see I suggest to use that timing points in all diff:
1st Timeline: BPM: 123,00 Offset: 895
2nd Timeline: BPM: 123,00 Offset: 47256
3rd Timeline: BPM: 123,00 Offset: 91518
I think that is the better option.
- Tags: In ezek's Hard Party you have to add in tags: ezek,wmfchris and k_o_g_u_r_e.
Maybe in tags you have to add Mario Bros.
- The Taiko BG 2 is 640 x 480 (too smalll). Resize to 800 x 600 or 1024 x 768
- To be consistent in all difficulties, you must have the same letterbox during breaks and countdown in all diff. I suggest to remove in all difficulties.
- The combo colours in ezek's Hard Party are differents comparing with another difficulties. So, you have to change the combo colours here.
- Audio Lead-In: 1996, you can change manually in .osu notepad to 2000 (all diff)
- When you use soft hitsounds, I think that you have to decrease the volume around 5%

Easy:
HP Drain Rate: -1
Overall Difficulty: -1
00:01:870 (2,3): Don't stack notes in Easy. It's quite difficult to read to new players
00:03:821 (2,3): Same as above
00:06:748 (3): Hmmm... This slider sounds weird, I suggest to remove the reverse arrow and after that try to find another shape
00:10:163 (x): Add a Note
WOW!! This diff need more flow, you have to add more sliders to sounds better the map, because I can see that you make a pattern with circles, but in some parts you don't have anything. For example the space to 00:09:309-00:10:529, here you don't have any note.
You add a lot of circles in random places that looks weird.
This diff need more work.

Normal Party:
00:13:090 (2): This slider must ends 1/8 back, to follow better the rythm (00:13:516)
00:18:455 (4): This slider looks really weird, try to make another shape
01:03:324 (T): Unsnapped kiai
Thank you so much, and I fixed all as I could. I will got more until I'll find a BAT to go through it.
Doodley
Okay! Here is your mod, and thank you for mod4modding! Warnings that I highly recommend you change are in red, cosmetic changes that you don't exactly need to change (but I think would be better if you did) are in blue.etter if you did) are in blue.

Kogure's Insane Party
Fantastic difficulty. Especially with the hitsounds, I love 'em. It's very fun to play, and well mapped, given how slow this song is.
The HP Drain Rate might be a tad too harsh. On autoplay, during the slow parts of the song (such as the very beginning and end) it treads closely to failing, even though it was perfecting. HP Drain rate +1 perhaps?
00:06:748 (1)- No new combo?
00:27:480 (3, 4, 5)- The position of these notes is somewhat confusing, with the slider ending near the 4, yet the 3 comes first. I suggest you move them in some fashion, perhaps flip the combo altogether and have them blanket around the end of the slider?
00:47:134 (2)- Whistle hitsound so it doesn't sound too blank for the transition into Kaia.
01:17:987 (3)- Move this farther away, it's too close. I suggest x: 116, y:256
01:22:377 (3)- I enjoyed the slow, shaky sliders in the beginning but here? It's not really necessary.
01:28:231 (4)- New combo?

Wmf's Taiko
I don't mod Taiko, but I'm going to make an exception for the storyboard. I can't do much for it because it's not my storyboard, and I'd like to keep it the way it is. However, you did make me realize that a Paper Mario storyboard would be a beautiful thing and very much possible within osu!'s storyboarding capabilities given Paper Mario's art style. When I saw the background for this, I half expected there to be a fight going on beneath the Taiko screen. There isn't. I wish there was! And now I've been inspired to create one for my own beatmap. BYE.

I'm kidding. (I'm not kidding about creating a storyboard though, however) There are a few problems with your storyboard, though.
1.) This one's fairly obvious, but fix question.png. The top of it is cropped off.
2.) blush.png looks really bad and should be a brighter pink, as well as smaller.
3.) Convert the original background into a storyboard element so you can remove it when the new background is swapped, thus reducing SB load. You can do this by checking out the first tip in this thread, which then converts your background into a storyboard element while still keeping it's thumbnail aspect and blah blah blah. I know the SB Load is only 2x, but given the chance to ever shave off SB Load of any kind, you should do it.
4.) Not sure why you're using Super Paper Mario elements in a song from the first Paper Mario game, but alright...

ezek's Hard Party
First thoughts? "oh shit he's using 1/8 timing ABANDON SHIP" Seriously, don't use 1/8 snap divisor. Especially for a simple, slow song like this. I cannot stress this enough. I believe that some notes do sound like they fall on 1/8, such as at 00:29:675 (5, 6, 7), but you need to keep a rhythm.

Your timing sections are inconsistent. Kogome's Insane Party has perfect timing at the slowdown (01:28:780). Use the timing sections found in Kogome's Insane Party and do not map 01:28:719 (5, 6, 7) on a 1/8 snap divisor. Just don't do it.

Next problem: Your combo colors are inconsistent! The other difficulties use nice Paper Mario colors but this one does not! How unfortunate. They also have two of the same combo color, which is very very unrankable. Or perhaps it is possible that I am the only one seeing this?

I don't generally like how this one's mapped. It feels like it's trying to attain patterns, but failing.

On to modding.

00:07:968 (4, 5, 6)- Move these somewhere else.
00:13:090 (2, 3)- Turn these two notes into a slider. The second note falls on a blue tick which is confusing, and a slider will prevent any fuck-ups.
00:21:382 (2, 3, 4, 5, 6)- Uuugh, this entire pattern is awful. Change it to something more curved, something more pleasant. It's quite unattractive right now.
00:25:285 (2, 3, 4, 5, 6)- ^
00:24:309 (1)- Don't place this under the slider's end, it gets covered up by hit bursts.
00:29:675 (5, 6, 7)- These three notes are going to keep me up at night. Do they fall on 1/8? Yes. Do they fuck up the flow and rhythm of the song? Yes. I suggest turning these three notes into a once repeating slider.
00:32:114 (1~5, 1~5, 1~5)- These notes could not be arranged into any more of a boring fashion. Move them around and create a pattern.
00:42:846 (2, 3, 1, 2, 3)- Normally this would be a blue suggestion, but all of these finishes are just so damn annoying it's a red. Remove all of them, and...
^ 00:42:358 (2)- Remove the clap at the beginning of the (2) and place the clap at the end of the slider...
^ 00:43:334 (3)- Replace finish with clap and keep the finish at the end of the slider...
^ 00:44:797 (1, 2, 3)- Remove all finishes, put a clap on (1) and (3)
00:57:012 (6)- Move this somewhere else, it shouldn't be right next to (4). Just keep (5) in the same place and move (6) to the right of it and you're good.
00:58:231 (8)- One grid to the left...
01:06:280 (8)- Ugly slider.
01:11:158 (1)- Oh, no no no. No slider art in Hard.
This is probably my least favorite difficulty.

Normal Party

This diff is also inconsistent with timing sections, please use Kogome's Insane Party's timing sections.

00:13:090 (2)- End this on a blue tick. (00:13:455)
00:56:280 (2)- Remove this note.
^ 00:55:548 (1)- Extend this slider to a red tick.
00:58:719 (1)- Possibly repeat only once?
01:05:060 (4)- Remove note.
01:05:792 (6)- Remove note.
^ 01:05:304 (4)- Repeat once.
00:59:695 (2)- Repeat only once.
01:28:719 (Timing Sections)- Why are these timing sections here?

Easy Party
00:08:699 (1, 2)- Not sure what you're mapping on here, but this should be mapped like the first part...
00:24:309 (1, 2, 3, 4)- Also not sure why these aren't mapped similar to the other combos...It's inconsistent and weird.
00:47:743 ~ 01:03:353- Remap this entire section so it's not just 1/1 notes, it's really boring.

Okay, that's abwoahshit that's an extensive mod...huh. Okay. That's all.
Kurowolfe
Huh, I never though that the SB for Taiko would even get mods, but ok.

mancusojuanmattos wrote:

- The Taiko BG 2 is 640 x 480 (too smalll). Resize to 800 x 600 or 1024 x 768
~ Well, if I recall correctly, for SB elements, you need to set them against a 640x480 background, regardless of what resolution you're playing at, and Taiko BG 2 is actually an SB element, not a true Taiko BG (unlike Taiko BG 1). So, unless I'm horribly mistaken, then this is not a problem.

stickmeister wrote:

Wmf's Taiko
I don't mod Taiko, but I'm going to make an exception for the storyboard. I can't do much for it because it's not my storyboard, and I'd like to keep it the way it is. However, you did make me realize that a Paper Mario storyboard would be a beautiful thing and very much possible within osu!'s storyboarding capabilities given Paper Mario's art style. When I saw the background for this, I half expected there to be a fight going on beneath the Taiko screen. There isn't. I wish there was! And now I've been inspired to create one for my own beatmap. BYE.

I'm kidding. (I'm not kidding about creating a storyboard though, however) There are a few problems with your storyboard, though.
1.) This one's fairly obvious, but fix question.png. The top of it is cropped off.

~ The font used here is actually the font from the game itself (or so it says) and I did notice that all the letters are actually cropped a bit on top (try looking at the words on the Taiko BG pics). Guess I'll change it to another font then.

2.) blush.png looks really bad and should be a brighter pink, as well as smaller.

~ Sure, changed it, I think.

3.) Convert the original background into a storyboard element so you can remove it when the new background is swapped, thus reducing SB load. You can do this by checking out the first tip in this thread, which then converts your background into a storyboard element while still keeping it's thumbnail aspect and blah blah blah. I know the SB Load is only 2x, but given the chance to ever shave off SB Load of any kind, you should do it.

~ Hmm, never knew this, and it's a nifty trick! Thanks for sharing this ^w^
[EDIT: Ok, I'm confused. Does this mean I have to have two Taiko BG 1.jpg files, one for thumbnail and one for SB? That's kinda redundant... Ah well.

4.) Not sure why you're using Super Paper Mario elements in a song from the first Paper Mario game, but alright...

~ Ok, I'll be frank, I never even heard of this game until kokoroanime sent this request, and what I know is mostly based on Youtube video, so yeah ...
I'll send in the fixed files in a bit.

[EDIT] Done with changes, just unzip the contents and put in the song folder, replacing any old ones with similar names.

Download: Yuka Tujiyoko - Party at Peach's Castle (kokoroanime) [Wmf's Taiko].zip
Topic Starter
DerekMcD

stickmeister wrote:

Normal Party

This diff is also inconsistent with timing sections, please use Kogome's Insane Party's timing sections.

00:13:090 (2)- End this on a blue tick. (00:13:455) Fixed
00:56:280 (2)- Remove this note. Fixed
^ 00:55:548 (1)- Extend this slider to a red tick. Fixed
00:58:719 (1)- Possibly repeat only once? Fixed
01:05:060 (4)- Remove note. Fixed
01:05:792 (6)- Remove note. Fixed
^ 01:05:304 (4)- Repeat once. Fixed
00:59:695 (2)- Repeat only once. Fixed
01:28:719 (Timing Sections)- Why are these timing sections here? Fixed

Easy Party
00:08:699 (1, 2)- Not sure what you're mapping on here, but this should be mapped like the first part... Fixed
00:24:309 (1, 2, 3, 4)- Also not sure why these aren't mapped similar to the other combos...It's inconsistent and weird.Fixed
00:47:743 ~ 01:03:353- Remap this entire section so it's not just 1/1 notes, it's really boring.Fixed

Okay, that's abwoahshit that's an extensive mod...huh. Okay. That's all.
ZekeyHache
wmfchris
1) About difficulty name: whatever change it if you like
2) 00:43:577 (117) help me to change to d please (remove whistle)
3) SB: well my old ver doesn't hv SB, but I DO agree there shouldn't be solo SB on it. Inherit SB in the solo diffs will be fine.
Topic Starter
DerekMcD

wmfchris wrote:

1) About difficulty name: whatever change it if you like
2) 00:43:577 (117) help me to change to d please (remove whistle)
3) SB: well my old ver doesn't hv SB, but I DO agree there shouldn't be solo SB on it. Inherit SB in the solo diffs will be fine.
Done. But next time, re-download it.
Hika
I think you need some new combos in your life.

SPOILER
I AM COMBO MASTER MODDER PERSON
Easy Party -
00:41:870 (2) - New combo.
00:59:451 (3) - ^
01:30:060 (1) - Add finish at the end of the spinner.

Normal Party -
00:43:821 (5,1,2,3) - Remove claps. OVERUSING ISN'T COOL OKAY.
01:28:756 - Timing sections nooo...so bad.
01:30:060 (1) - Add finish at the end of the spinner.

ezek's Hard Party -
00:03:090 (3) - New combo.
00:05:041 (4) - ^
00:10:651 (1) - Remove new combo.
00:10:894 (2) - New combo.
01:05:060 (1) - Remove new combo.
01:26:768 (7) - New combo.
01:30:060 (1) - Add finish at the end of the spinner.
Topic Starter
DerekMcD

Hika wrote:

I think you need some new combos in your life.

SPOILER
I AM COMBO MASTER MODDER PERSON
Easy Party -
00:41:870 (2) - New combo.
00:59:451 (3) - ^
01:30:060 (1) - Add finish at the end of the spinner.

Normal Party -
00:43:821 (5,1,2,3) - Remove claps. OVERUSING ISN'T COOL OKAY.
01:28:756 - Timing sections nooo...so bad. Should I delete these sections?
01:30:060 (1) - Add finish at the end of the spinner.
All done and thank ya.
Katsuri
General
  1. You have a red timing section at 00:47:256, BPM of 123,000, I think it should be at 00:47:743 on all difficulties. It's the correct offset to your kiai timing.
  2. The countdown in all standard difficulties must be the same as the rules says, sir. The ezek's diff has countdown while other diffs don't. O suggest you to remove from the countdown from it.
  3. The two standard guest diffs have letterbox during breaks, while your diffs not. Is that on purpose? I think you should make them all consistent disabling them from the guest diffs.
  4. The tags of ezek's diff are 'Nintendo 64 Mario' while at all other diffs you have 'Nintendo 64 Mario ezek wmfchris k_o_g_u_r_e'. You need to make them consistent because if you search 'k_o_g_u_r_e' in game, you will not find ezek's diff.
  5. You have different timing only on ezek's diff, make it consistent is highly recommended at all because you need perfect timed diffs to get the map ranked, and if you assume ezek's timing is right, it means each other diff has wrong timing and vice-versa.
  6. ezek's diff is the only diff without custom combo colours, is that on purpose? If not, make them all consistent adding it the same combo colours as the other diffs.
  7. The non-guest diffs' kiai times finish at 01:02:865, while the guest ones finish at 01:03:353. Consider making them all the same, if that's not on purpose.
Easy
  1. 00:10:651 (3,1) - There is a long empty time between these two notes, it may cause the player to get bored. Consider mapping this empty time with something like this.
  2. 01:26:768 (1) - I think the recover time between the spinner end and the next note is very short, consider making something like that.
  3. New Combos:
    1. 00:36:016 (5,1) - You are using new combos on each two Big White ticks on the whole map, then I think you shouljd permute the new combos, because (5) is the third big white tick of the combo.
    2. 00:43:821 (4,1) - I think that's the same case as before here, permute the new combo.
  4. Hitsounds:

    • I slice this in two parts:
    1. Following the Drums suggestions:
      1. 00:04:797 (1) - Add whistle on the last repeat would be better to fit the drums.
      2. 00:05:773 (2) - Same as before.
      3. 00:43:334 (3) - I think whistle here is better.
      4. 00:43:821 (1) - If you add the in before, remove the clap and a finish here and the same at 00:45:773 (4) - .
      5. 00:48:719 (2) - Add a clap would be totally better than nothing here.
      6. 00:52:621 (2) - Same as before.
      7. 00:55:548 (1) - Clap on the last beat.
      8. 00:59:451 (3) - Same as before.
      9. 01:03:841 (2,3) - Now I will show you my way to follow the drums in soft hitsounds. You can do this by adding a whistle at (2) and a clap at (3). You can hear the cymbal pre-clap, aand it's an awesome way to follow drums in soft hitsounds.
      10. 01:05:304 (4) - Add whistle at the end of the slider and add clap on the start of 01:06:280 (5) -, with whistle on the end of (5).
      11. 01:09:695 (3,5) - Add whistles.
      12. 01:10:182 (4) - Add clap.
    2. Following the melody suggestions:
      1. 00:02:358 (3) - Add whistle.
      2. 00:03:090 (1,2) - Add whistle in (1), remove whitle from (2) and add finish on (2) would be a better melodic hitsounds.
      3. 00:06:748 (3) - Add whistle on the start and finish on the end.
Normal
  1. New Combos:
    1. 00:36:016 (5,1) - You are following the same new combo frequency as easy: One in two big white ticks. Permute the new combo for better consistency since (5) is the third big white tick of the combo.
    2. 00:43:821 (5) - Same as before.
Hard
Hello ezek!
  1. 00:07:968 (4,5,6) - Sir, I don't think you should break the flow this way. The flow is based on making the mouse move in circles, and it's good for a more intuitive map. I think you should do something like that for a better flowed pattern.
  2. 00:09:004 (1,2,3) - Bleh! This is spacing is too much confusing ezek x_x. Consider making the space between (2) and (3) a litter smaller for better consistency.
  3. 00:22:358 (6) - I think you tried to do something like that! :D
  4. Same as before :3
  5. 00:32:114 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,5) - Are you sure you want to do something like that? It looks much boring! Try making the star just once and remap the other two ^v^;
Insane
  1. I think you should lower the AR to 8 since the BP< of the song is just 123, and AR9 works better for 170+. I think the HP Drain rate and the overall difficulty works both better at 7 since the map is not too hard as you imagine it is.
  2. 00:02:724 (7,1) - I think the spacing between these two notes is quite confusing for an 1/4 snap distance. Consider removing 00:02:724 (7) - for better consistency of spacing.
  3. 00:07:968 (1,2,3,4,5) - It's a quite confusing spacing for an 1/4 stream since you used and shorther spacing in before. Consider making the spacing in this stream consistent with other 1/4 stream spacing.
  4. 00:09:675 (2) - Such a weird bad stacked section! Try making it spaced like that, it will work out much better for playing and much more visual appealing.
  5. 00:10:285 (1,2,3,4) - Make the stream space consistent, it's weeeeird for play and is quite unesthetical.
  6. 00:11:626 (2) - Same as 00:09:675 (2) -. Try spacing it correctly.
  7. 00:23:821 (1,2,3,4,1) - This jumpy stream doesn't fit with the music and with the difficulty at all, consider please spacing it correctly.
  8. 00:27:480 (3,4,5) - I have no problems with triplets spaced this way, but it looks a lot like 1/2 and may confuse the played a lot(at least confuses me a lot :) )
  9. 00:46:260 (2) - This sudden slowdown made me ragequit your diff! Please consider removing the slow down and add a repeat, it would work a lot better than this sudden slow down.
Dusty
The artist is misspelled; it's really "Yuka Tsujiyoko"

(no kds please, of course)
Kogure
Done all the mods. Again, sorry for my late reply :oops:
BTW, is this mq_wp_1.jpg used?

Download: Yuka Tujiyoko - Party at Peach's Castle (kokoroanime) [Kogure's Insane Party].osu
Mismagius
Once you fix/remake the Normal difficulty and check Katsuri's mod, I'll be sure to mod this. For now, though, the thumbnail seems to be broken. I'm gonna ask a BAT to see what's the problem with it..

EDIT: The entire map is broken. Gonna have to check what's wrong.

There is no MP3. Full submit the map, please.
Topic Starter
DerekMcD
SPOILER

Katsuri wrote:

General
  1. You have a red timing section at 00:47:256, BPM of 123,000, I think it should be at 00:47:743 on all difficulties. It's the correct offset to your kiai timing.
  2. The countdown in all standard difficulties must be the same as the rules says, sir. The ezek's diff has countdown while other diffs don't. O suggest you to remove from the countdown from it.
  3. The two standard guest diffs have letterbox during breaks, while your diffs not. Is that on purpose? I think you should make them all consistent disabling them from the guest diffs.
  4. The tags of ezek's diff are 'Nintendo 64 Mario' while at all other diffs you have 'Nintendo 64 Mario ezek wmfchris k_o_g_u_r_e'. You need to make them consistent because if you search 'k_o_g_u_r_e' in game, you will not find ezek's diff.
  5. You have different timing only on ezek's diff, make it consistent is highly recommended at all because you need perfect timed diffs to get the map ranked, and if you assume ezek's timing is right, it means each other diff has wrong timing and vice-versa.
  6. ezek's diff is the only diff without custom combo colours, is that on purpose? If not, make them all consistent adding it the same combo colours as the other diffs.
  7. The non-guest diffs' kiai times finish at 01:02:865, while the guest ones finish at 01:03:353. Consider making them all the same, if that's not on purpose.
Easy
  1. 00:10:651 (3,1) - There is a long empty time between these two notes, it may cause the player to get bored. Consider mapping this empty time with something like this.
  2. 01:26:768 (1) - I think the recover time between the spinner end and the next note is very short, consider making something like that.
  3. New Combos:
    1. 00:36:016 (5,1) - You are using new combos on each two Big White ticks on the whole map, then I think you shouljd permute the new combos, because (5) is the third big white tick of the combo.
    2. 00:43:821 (4,1) - I think that's the same case as before here, permute the new combo.
  4. Hitsounds:

    • I slice this in two parts:
    1. Following the Drums suggestions:
      1. 00:04:797 (1) - Add whistle on the last repeat would be better to fit the drums.
      2. 00:05:773 (2) - Same as before.
      3. 00:43:334 (3) - I think whistle here is better.
      4. 00:43:821 (1) - If you add the in before, remove the clap and a finish here and the same at 00:45:773 (4) - .
      5. 00:48:719 (2) - Add a clap would be totally better than nothing here.
      6. 00:52:621 (2) - Same as before.
      7. 00:55:548 (1) - Clap on the last beat.
      8. 00:59:451 (3) - Same as before.
      9. 01:03:841 (2,3) - Now I will show you my way to follow the drums in soft hitsounds. You can do this by adding a whistle at (2) and a clap at (3). You can hear the cymbal pre-clap, aand it's an awesome way to follow drums in soft hitsounds.
      10. 01:05:304 (4) - Add whistle at the end of the slider and add clap on the start of 01:06:280 (5) -, with whistle on the end of (5).
      11. 01:09:695 (3,5) - Add whistles.
      12. 01:10:182 (4) - Add clap.
    2. Following the melody suggestions:
      1. 00:02:358 (3) - Add whistle.
      2. 00:03:090 (1,2) - Add whistle in (1), remove whitle from (2) and add finish on (2) would be a better melodic hitsounds.
      3. 00:06:748 (3) - Add whistle on the start and finish on the end.
Normal
  1. New Combos:
    1. 00:36:016 (5,1) - You are following the same new combo frequency as easy: One in two big white ticks. Permute the new combo for better consistency since (5) is the third big white tick of the combo.
    2. 00:43:821 (5) - Same as before.
Hard
Hello ezek!
  1. 00:07:968 (4,5,6) - Sir, I don't think you should break the flow this way. The flow is based on making the mouse move in circles, and it's good for a more intuitive map. I think you should do something like that for a better flowed pattern.
  2. 00:09:004 (1,2,3) - Bleh! This is spacing is too much confusing ezek x_x. Consider making the space between (2) and (3) a litter smaller for better consistency.
  3. 00:22:358 (6) - I think you tried to do something like that! :D
  4. Same as before :3
  5. 00:32:114 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,5) - Are you sure you want to do something like that? It looks much boring! Try making the star just once and remap the other two ^v^;
Insane
  1. I think you should lower the AR to 8 since the BP< of the song is just 123, and AR9 works better for 170+. I think the HP Drain rate and the overall difficulty works both better at 7 since the map is not too hard as you imagine it is.
  2. 00:02:724 (7,1) - I think the spacing between these two notes is quite confusing for an 1/4 snap distance. Consider removing 00:02:724 (7) - for better consistency of spacing.
  3. 00:07:968 (1,2,3,4,5) - It's a quite confusing spacing for an 1/4 stream since you used and shorther spacing in before. Consider making the spacing in this stream consistent with other 1/4 stream spacing.
  4. 00:09:675 (2) - Such a weird bad stacked section! Try making it spaced like that, it will work out much better for playing and much more visual appealing.
  5. 00:10:285 (1,2,3,4) - Make the stream space consistent, it's weeeeird for play and is quite unesthetical.
  6. 00:11:626 (2) - Same as 00:09:675 (2) -. Try spacing it correctly.
  7. 00:23:821 (1,2,3,4,1) - This jumpy stream doesn't fit with the music and with the difficulty at all, consider please spacing it correctly.
  8. 00:27:480 (3,4,5) - I have no problems with triplets spaced this way, but it looks a lot like 1/2 and may confuse the played a lot(at least confuses me a lot :) )
  9. 00:46:260 (2) - This sudden slowdown made me ragequit your diff! Please consider removing the slow down and add a repeat, it would work a lot better than this sudden slow down.

Thank you for the helpful mod.

It really helps me and it's not bad at all.
Mismagius
You didn't seem to fix Katsuri's mod at all.
wmfchris
something that you need to concern:

- inconsistancy in tag, inherited time section
- [Easy] - end kiai at the same time with other diffs

I don't hv problem with my taiko diff, no kd here.
Katsuri

Blue Dragon wrote:

You didn't seem to fix Katsuri's mod at all.
Oh, thank you for support, bd.
Topic Starter
DerekMcD

wmfchris wrote:

something that you need to concern:

- inconsistancy in tag, inherited time section
- [Easy] - end kiai at the same time with other diffs

I don't hv problem with my taiko diff, no kd here.
Done and what you mean by inconsistancy in tag and inherited time section. I thought it could be good though.
Katsuri
kokoroanime, It means you need to read my mod again, I explain stuff the MAT member don't.
narakucrimson
You should read katsuri's mod again.
Topic Starter
DerekMcD

narakucrimson wrote:

You should read katsuri's mod again.
I read it again and I fixed what I missed on his mod.
Shiirn
YOUR TIMING IS WILDLY OFF BETWEEN DIFFICULTIES. ALL DIFFICULTIES MUST HAVE CONSISTENT TIMING.

ALL TAGS MUST BE CONSISTENT ACROSS ALL DIFFICULTIES.



I'm not even going to look at this map when seeing everyone else's reactions. Don't treat people like crap and try to weasel your way into getting your map ranked. Lying doesn't help anyone.
Topic Starter
DerekMcD
SPOILER

Shiirn wrote:

YOUR TIMING IS WILDLY OFF BETWEEN DIFFICULTIES. ALL DIFFICULTIES MUST HAVE CONSISTENT TIMING.

ALL TAGS MUST BE CONSISTENT ACROSS ALL DIFFICULTIES.



I'm not even going to look at this map when seeing everyone else's reactions. Don't treat people like crap and try to weasel your way into getting your map ranked. Lying doesn't help anyone.

Okay look, I thought I fixed all of them and I was trying my best to it because... I weren't even thinking of that... I'm not getting it ranked quickly, I just want to try my best improving myself as I can!!! I was being busy everyday. I'm just not stupid and hard for this reason. I just don't know why...

You just gotta to show me what I missed and prove me that I am wrong... I'm just don't understand how different are the consistent timing on all diffs though.

EDIT: Please wait, I'll figure it out for help!!!! I have some things to do outside this site/game...
KirisameTempest
kogure's insane party
01:50:729 (8) - extra note?
00:10:651 (4) - ^
00:24:187 (4) - ^

><
Weez
To me just a single offset of 956 works just fine
may not be super perfect though

Noticed in the insane, there are 4 sv changes, thats a no no and not needed really...
Topic Starter
DerekMcD

Weezy wrote:

To me just a single offset of 956 works just fine
may not be super perfect though

Noticed in the insane, there are 4 sv changes, thats a no no and not needed really...
Thank you for the right offset.
ZekeyHache
[CSGA]Ar3sgice
ummmm orz

[Normal Party]
00:26:321 (4) - move the 2nd grid 4-5 grids down this looks better..?
00:39:980 (1,2,3,4) - clap on 2 and 4
00:51:645 (1-4) - move 1 grid up
00:55:547 (1) - move 1 grid down and 1 grid left = =

[ezek's Hard Party]
00:12:541 (1) - change combo colour, blue color blends in mario
00:16:443 (1) - clap remove, add whistle

[Kogure's insane party]
00:06:809 (4) - move it to (128,164)
00:08:395 (4) - remove this note

orz
S h i o n
Facing the completely wrong offset and rhythm, I can't even give a mod. Sorry.

Such a song is very hard to map... (multi timing, non-vocal, inconsistent play,etc...)
So I'd suggest you to choose a better easy-mapping song to map if you really wanna enjoy the fun of mapping. Before that, you might as well see how other ranked maps "ranked", how to give the rhythm and the flow and how to hitsound them. A not fast song with two diffs will be a good choice i guess. ;)

Feel free to PM me in-game if you have any question though I am still a noob, I may help you out.

Good luck.
ZekeyHache

[CSGA]Ar3sgice wrote:

[ezek's Hard Party]
00:12:541 (1) - change combo colour, blue color blends in mario OK
00:16:443 (1) - clap remove, add whistle OK
Katsuri's modHello ezek! Hello Katsuri!

•00:07:968 (4,5,6) - Sir, I don't think you should break the flow this way. The flow is based on making the mouse move in circles, and it's good for a more intuitive map. I think you should do something like that for a better flowed pattern. No change
•00:09:004 (1,2,3) - Bleh! This is spacing is too much confusing ezek x_x. Consider making the space between (2) and (3) a litter smaller for better consistency. Is a hard diff. so I want to confuse players :)
•00:22:358 (6) - I think you tried to do something like that! What do you mean with ''that'?'
•Same as before :3
•00:32:114 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,5) - Are you sure you want to do something like that? It looks much boring! Try making the star just once and remap the other two ^v^; There's no more star :)

Download: Yuka Tsujiyoko - Party at Peach's Castle (kokoroanime) [ezek's Hard Party].osu
Topic Starter
DerekMcD
SPOILER

[CSGA]Ar3sgice wrote:

ummmm orz

[Normal Party]
00:26:321 (4) - move the 2nd grid 4-5 grids down this looks better..?
00:39:980 (1,2,3,4) - clap on 2 and 4
00:51:645 (1-4) - move 1 grid up
00:55:547 (1) - move 1 grid down and 1 grid left = =

orz

Thank you for rechecking it.
Pereira006
hello~~

IMO -> my opinion

General

  1. The TAG are Inconsistency only Easy "Nintendo 64 Mario Bros. ezek wmfchris k_o_g_u_r_e" is different another diff's "Nintendo 64 Mario ezek wmfchris k_o_g_u_r_e" pleasse make same all diff then full submitt
  1. You map BPM is different all diff should be same all diff because the bpm different just complety unrank pleasse make same bpm all diff
  1. you all diff open on osu.notepad you will see this "AudioLeadIn: 1996" make 2000 for all diff then SAVE and full submit
Some Suggestions
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Easy Party

  1. 00:16:565 (1,2) - I wanna clean Boderslider i mean this http://puu.sh/fPNr then is cool like you did at 00:20:468 (1,2)
  2. 00:32:175 (1,2) - Grid 1 UP to make symentricl with 00:34:126 (3,4)
stuff cool
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Normal Party

  1. the OD is bigger than AR this is hard for this normal IMO
    Od need -3
    and HP need -2
  1. 00:18:516 (4) - this slider just ugly
  2. 00:22:419 (4) - again slider ugly
  3. 00:43:395 (4,1) - I worry about this because this is hard read stack because bpm and normal are just slow then is hard read hitburst then get nervous will better if you unstack this like this http://puu.sh/fPVH if you fix this you need fix spacing at 00:44:858 (2,3,4)
  4. 00:58:718 (1,2) - don't try overlaps try clean overlaps i mean this http://puu.sh/fPWH can be easy read
  5. 01:28:718 (1,2,3) - Inconsistency spacing
stuff cool
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
ezek's Hard Party

  1. http://puu.sh/fPZz you kiai only end is different another diff pleasse make same all diff
  1. 00:08:882 (1,2,3) - I not sure this is fine because iis insane... you should reduce spacing IMO
  2. 00:42:297 (2,3) - is not nice blanket try nice blanket you did at 00:10:590 (1,2) - http://puu.sh/fQ41
00:00:956 at 00:47:785 why they are blue tick ? http://puu.sh/fQ6m
example this 00:08:882 (1,2,3) - is blue tick and i put 25% slow song this are just overmapped orz
stuff cool
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Kogure's Insane Party

okay.face
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
that all i think you need fix the "General"
sorry my bad eng anyway any questions? ask me
good luck and bye bye
Topic Starter
DerekMcD

Pereira006 wrote:

hello~~

IMO -> my opinion

General

  1. The TAG are Inconsistency only Easy "Nintendo 64 Mario Bros. ezek wmfchris k_o_g_u_r_e" is different another diff's "Nintendo 64 Mario ezek wmfchris k_o_g_u_r_e" pleasse make same all diff then full submitt
I see it, fixed.

  1. You map BPM is different all diff should be same all diff because the bpm different just complety unrank pleasse make same bpm all diff
Well, I thought everything's okay when them, but I told everyone to please explain everything what's different and I'll fix them.

  1. you all diff open on osu.notepad you will see this "AudioLeadIn: 1996" make 2000 for all diff then SAVE and full submit
Done.


All of them are done. Thank you.
Pereira006

kokoroanime wrote:

Pereira006 wrote:

hello~~


  1. You map BPM is different all diff should be same all diff because the bpm different just complety unrank pleasse make same bpm all diff
Well, I thought everything's okay when them, but I told everyone to please explain everything what's different and I'll fix them.

Easy

this have 2 Red line mean BPM http://puu.sh/fQL7

Normal

this have 3 bpm red http://puu.sh/fQLG the Red line mean BPM

ezek's hard have 4 diff red (BPM), taiko have 4 red (bpm) and Insane have 7 red (bpm)

Aibat
Timing Sections Inconsistency in uninherited (red) timing sections:
- [Easy Party] Red timing sections at:
00:00:956, BPM of 123,000
00:47:743, BPM of 123,000

- [ezek's Hard Party] Red timing sections at:
00:00:956, BPM of 123,000
00:47:743, BPM of 123,000
01:31:518, BPM of 123,000
01:31:518, BPM of 123,000

- [Kogure's Insane Party] Red timing sections at:
00:00:956, BPM of 123,000
00:47:743, BPM of 123,000
01:28:780, BPM of 123,000
01:29:329, BPM of 123,000
01:29:877, BPM of 123,000
01:30:060, BPM of 123,000
01:31:518, BPM of 123,000

- [Normal Party] Red timing sections at:
00:00:956, BPM of 123,000
00:47:743, BPM of 123,000
01:31:518, BPM of 123,000

- [Wmf's Taiko Party] Red timing sections at:
00:00:956, BPM of 123,000
00:47:743, BPM of 123,000
01:31:518, BPM of 123,000
01:31:518, BPM of 123,000

You have fixe bpm all same diff try use timing's wmfchris

sorry my bad eng again and good luck
ZekeyHache

Pereira006 wrote:

hello~~

ezek's Hard Party

  1. 00:08:882 (1,2,3) - I not sure this is fine because iis insane... you should reduce spacing IMO Do not exaggerate, is not too hard...
  2. 00:42:297 (2,3) - is not nice blanket try nice blanket you did at 00:10:590 (1,2) - http://puu.sh/fQ41
OK, now is nice (for me)

00:00:956 at 00:47:785 why they are blue tick ? http://puu.sh/fQ6m
example this 00:08:882 (1,2,3) - is blue tick and i put 25% slow song this are just overmapped orz
stuff cool
Download: Yuka Tsujiyoko - Party at Peach's Castle (kokoroanime) [ezek's Hard Party].osu
Livean
Theliveanddead M4M Request
General:
Well first of all excuse my bad spelling, English is not my mother language so you maybe you’ll find some spelling mistakes well then here you have my mod… OH btw… I’m noob at moding so please if you don’t like my mods don’t have to use it…
• I don’t like this kind of instrumental music without voice and multi bmp is a head ache maping this… well I recommend you to change the offset to 1178 in all your diffs sounds a lot better than the one you have now, remember re-snap the hit notes and re-snap slider lenghs

REMEMBER, check your distance snap when you apply this mods
:arrow: ~Easy
SPOILER
00:01:199 (1) – replace this for a slider and make finish at 00:01:443
00:03:151 (1) – ^finish at 00:03:395
00:04:370 (3) – put a hit note here
00:06:809 (3) – finish at 00:07:297
00:08:760 (1) – move this slider to here 00:07:541
00:09:004 (2) – put a slider here finish at 00:09:736
00:10:712 (4) – move this to here 00:10:955 and finish at 00:11:687
00:15:834 (x) – put a slider here finish at 00:16:077
00:25:346 (2,3,4) – replace for a slider, could be a reversal slider
00:28:273 (1) – I think this spin is too long.. short it a bit I think fits better here 00:30:224
00:31:199 (X) – put a note here
00:38:029 (3,4,5) – replace for a reversal slider
00:41:687 (x) – put a note here
00:47:743 (1) – why this timing point here? You’re using the same BPM if you’re using it to change the hit sounds why don’t you use a inherit point? Well it doesn’t matter
00:47:743 (1,2,3,4,1,2,3,4) – I think you could use some sliders here

:arrow: Normal

SPOILER
00:01:178 (1,2) – over slap notes
00:01:178 (1,2,3) – what you think of this?
00:03:860 (2) – over slap
00:05:568 (x) – put a note here
00:06:787 (4) –finish at 00:07:519
00:06:787 (4) – what you think of this
00:08:007 (x) – put a slider here finish here 00:08:251
00:08:982 (2) – maybe like this?
00:47:743 (1) – here again why a timing point? If you’re not changing the bpm.. .

:arrow: ask for re-check if you want more modding i don't mod any other diff because i don't know if you like or not my mods so to prevent the waste of my time i'll mod only this if you liked my mods ask for further moding

8-) waiting for your kudosu hehehehe
Topic Starter
DerekMcD

theliveanddead wrote:

Theliveanddead M4M Request
General:
Well first of all excuse my bad spelling, English is not my mother language so you maybe you’ll find some spelling mistakes well then here you have my mod… OH btw… I’m noob at moding so please if you don’t like my mods don’t have to use it…
• I don’t like this kind of instrumental music without voice and multi bmp is a head ache maping this… well I recommend you to change the offset to 1178 in all your diffs sounds a lot better than the one you have now, remember re-snap the hit notes and re-snap slider lenghs

REMEMBER, check your distance snap when you apply this mods
:arrow: ~Easy
SPOILER
00:01:199 (1) – replace this for a slider and make finish at 00:01:443
00:03:151 (1) – ^finish at 00:03:395
00:04:370 (3) – put a hit note here
00:06:809 (3) – finish at 00:07:297
00:08:760 (1) – move this slider to here 00:07:541
00:09:004 (2) – put a slider here finish at 00:09:736
00:10:712 (4) – move this to here 00:10:955 and finish at 00:11:687
00:15:834 (x) – put a slider here finish at 00:16:077
00:25:346 (2,3,4) – replace for a slider, could be a reversal slider
00:28:273 (1) – I think this spin is too long.. short it a bit I think fits better here 00:30:224
00:31:199 (X) – put a note here
00:38:029 (3,4,5) – replace for a reversal slider
00:41:687 (x) – put a note here
00:47:743 (1) – why this timing point here? You’re using the same BPM if you’re using it to change the hit sounds why don’t you use a inherit point? Well it doesn’t matter
00:47:743 (1,2,3,4,1,2,3,4) – I think you could use some sliders here

:arrow: Normal

SPOILER
00:01:178 (1,2) – over slap notes
00:01:178 (1,2,3) – what you think of this?
00:03:860 (2) – over slap
00:05:568 (x) – put a note here
00:06:787 (4) –finish at 00:07:519
00:06:787 (4) – what you think of this
00:08:007 (x) – put a slider here finish here 00:08:251
00:08:982 (2) – maybe like this?
00:47:743 (1) – here again why a timing point? If you’re not changing the bpm.. .

:arrow: ask for re-check if you want more modding i don't mod any other diff because i don't know if you like or not my mods so to prevent the waste of my time i'll mod only this if you liked my mods ask for further moding

8-) waiting for your kudosu hehehehe
I fix some part of it and skipped stuff I couldn't understand. But we'll see.

Thank you.
Nymph
Hi Nymph here and request from my queue.

General:
Seems you have a sb, but I can't get the osb file in your folder, try full submit again?

timing seems really off, especially at the end of the music after 01:18:00, try to get a timing expert maybe, because seems it has BPM changes in it, I am not good enough to get the timing like this...

Lead is 1996 in wmf's taiko, others are all 2000. please make it the same.


Easy Party:
Beatmap design/suggestion
00:08:707 (1,2,3,4) - these notes are really not following the music imo, consider change the pattern? 00:01:146 (1,2,1,2) seems much better.
00:41:878 (1) - I think this new combo is really not necessary, maybe cancel it.
01:17:000 (2) - maybe make this slider stops at 01:17:732 ? because the sound stops at here, and it is same with 01:13:098 (2).
01:26:756 (1) - this spinner is very short for a easy diff, maybe let it stops at 01:28:220?


Normal Party:
Issues
Hp drain 5 and OD 5 seems too high for a diff like this, at least reduce them by 1.
00:13:098 (2) - unsnapped slider end, try to snap it again.

Beatmap design/suggestion
00:08:951 (2) - I think this slider stops at 00:09:439 would be much better, listening to the music and seems current really stoping too early.

Hitsound
00:06:756 (4) - this finish feels really sudden and loud.....
nothing else, just maybe consider use more soft whistles? I think it fits this music pretty much.


ezek's Hard Party:
Issue
HP drain 7 seems a little high cuz you didn't have much objects in this diff..

Beatmap design/suggestion
00:08:951 (1,2,3) - this spacing maybe very confusing, because they have the same spacing, but the time between these notes are different.
00:13:463 (3) - you are using 0.8 spacing, but here you got 0.7, any particular reason or a error?
00:17:732 (2,3,4) - the spacing between these notes and the sliders are not quite neatly, not a big issue though.
00:28:220 (1,2,3,4,5,6,7) - same^

Hitsound
00:18:463 (5) - a whistle would fit perfectly at the head of this slider.
00:22:366 (6) - ^same
00:26:268 (6) - ^
00:42:366 (2,3) - finishes are pretty loud here.
00:44:805 (1,2,3) - ^


Kogure's Insane Party :
Issues
00:45:781 (1,2) - symmetry but 2 got a different slider speed, really really confusing
01:17:976 (3) - what's wrong with the spacing here, reducing too much


Ok these are all I got, I think the timing is the biggest problem...
Sure
[General]
  1. I feel the timing works incorrectly, especially end of music. But I can't give you my opinion due to my poor PC. :p
  2. 00:47:732 - That audio volume of normal sampleset is too loud. 60% works well to me.

[Kogure's Insane]
00:21:390 (1) - Remove new combo
00:22:366 (3) - New combo
00:46:268 (2) - Kinda tricky :p
01:17:976 (3) - Move it to somewhere, not beside of 2. Example http://osu.ppy.sh/ss/238547


[ezek's Hard]
00:08:951 (1,2,3) - Weird spacing. Try this formation http://osu.ppy.sh/ss/238554


[Normal]
00:13:098 (2) - Align with 00:12:610 (1). Because you have same pattern 00:14:561 (1,2)
01:28:707 (1,2,3) - Off beat. Try to find new offset. I think there is a BPM problem, not just offset.


[Easy]
01:28:707 (1,2,3) - Same with Normal
Teru21
i'll just leave star for you coz, i cant mod this in time >,<

GL :D
ZekeyHache

Nymph wrote:

ezek's Hard Party:
Issue
HP drain 7 seems a little high cuz you didn't have much objects in this diff.. No change

Beatmap design/suggestion
00:08:951 (1,2,3) - this spacing maybe very confusing, because they have the same spacing, but the time between these notes are different.
My objetive is to confuse
00:13:463 (3) - you are using 0.8 spacing, but here you got 0.7, any particular reason or a error? I don't know..
00:17:732 (2,3,4) - the spacing between these notes and the sliders are not quite neatly, not a big issue though. No change
00:28:220 (1,2,3,4,5,6,7) - same^ There's no problem with the space in here...

Hitsound
00:18:463 (5) - a whistle would fit perfectly at the head of this slider. OK
00:22:366 (6) - ^same OK
00:26:268 (6) - ^ OK
00:42:366 (2,3) - finishes are pretty loud here. No change
00:44:805 (1,2,3) - ^ No change
ykcarrot's mod

[ezek's Hard]
00:08:951 (1,2,3) - Weird spacing. Try this formation http://osu.ppy.sh/ss/238554 No change

Download: Yuka Tsujiyoko - Party at Peach's Castle (kokoroanime) [ezek's Hard Party].osu
Mafiamaster
[Easy]
00:08:707 (1) - This slider is too early and sounds bad at its' current location. Move it forward by a 1/2 tick.
00:10:659 (1) - ^ Don't forget to shorten, etc.
00:13:098 (2) - Shorten this slider by a 1/4 tick?
01:29:341 (2) - Using 1/8, move this back a tick so it's at 01:29:280. Afterwards, space accordingly.

[Normal]
00:13:098 (2) - Extend this slider by a 1/4 tick.
01:29:341 (2) - Same thing as [Easy].

[Hard]
01:29:341 (2) - Same thing as [Easy].

[Kogure]
00:10:293 (1,2,3,4) - Move this closer to the previous slider's endpoint.
00:23:829 (1,2,3,4) - Move closer to the next slider's starting point.
00:46:268 (2) - Do something with this slider to differentiate it from the previous slider i.e. make it wavy/squiggly or something.
01:28:853 (2) - This sounds much better if placed on the white tick.
ZekeyHache
Topic Starter
DerekMcD

Mafiamaster wrote:

[Easy]
00:08:707 (1) - This slider is too early and sounds bad at its' current location. Move it forward by a 1/2 tick.
00:10:659 (1) - ^ Don't forget to shorten, etc.
00:13:098 (2) - Shorten this slider by a 1/4 tick?
01:29:341 (2) - Using 1/8, move this back a tick so it's at 01:29:280. Afterwards, space accordingly.

[Normal]
00:13:098 (2) - Extend this slider by a 1/4 tick.
01:29:341 (2) - Same thing as [Easy].
All of them are helpful. Thank you for your chance to mod this.:-) A first BAT who mods this.
haigawdy
Hi :)

[ezek's Hard Party]
  1. 00:12:122 (3) - 1 grid up? It will look better with 00:10:171 (3)
  2. 00:39:439 (1) - ^
[Kogure's Insane party]
  1. 00:48:463 (5) - Slider 1 grid down
  2. 01:28:243 (1) - Remove new combo
  3. 01:28:853 (2) - New combo
Easy and Normal are fine. Good luck!
Topic Starter
DerekMcD
Alduric, I will give you kudosu when they both fixed their diffs.
Kogure
As a suggestion:
Since this is a soft sound song, i highly suggest you to do this:
00:47:732 - Change this green timing section's volume to 25% on all diffs. This will make normal hitsounds sound lower, what fits the song perfectly.

On Normal only:
01:02:854 - Put this green timing section with normal hitsounds with 25% volume, then add a green timing section on 01:03:342 - with soft hitsounds and 80% volume. (I will do it at my diff so you can see if you dont understand) You will see by yourself it sounds better

Updated diff:

Download: Yuka Tsujiyoko - Party at Peach's Castle (kokoroanime) [Kogure's Insane Party].osu
ZekeyHache

Alduric wrote:

[ezek's Hard Party]
[list][*]00:12:122 (3) - 1 grid up? It will look better with 00:10:171 (3) No change
[*]00:39:439 (1) - ^ OK
Download: Yuka Tsujiyoko - Party at Peach's Castle (kokoroanime) [ezek's Hard Party].osu
bossandy
  • Hi hi~ request from my queue~ ( M4M )
     
    General :
     
  1. Some slider you that you make is very ugly... Read This!! I think it will help you so much ^_^
     
    Easy Party :
     
  2. 01:26:780 (1,1) - It's too close >_<
     
    Normal Party :
     
  3. 01:29:951 (1) - add finish
     
    ezek's Hard Party :
     
  4. 00:17:976 (3) - different spacing here...
  5. 01:24:829 (1) - ^
  6. 01:30:073 (1) - add finish
     
    Kogure's Insane Party :
     
  7. 00:09:683 (2,1,2,3,4) - strange spacing!
  8. 01:30:073 (1) - add finish
     
    You must to read~!
    red: I think you must to fix. bule: need to discuss. Black: just suggest.
--------------------------------------------------------
Not much to say >_<
Good Luck :3
ZekeyHache
Nothing changed. :roll:
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