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Yuka Tsujiyoko - Party at Peach's Castle

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Topic Starter
DerekMcD
This beatmap was submitted using in-game submission on Sunday, February 05, 2012 at 4:34:11 PM

Artist: Yuka Tsujiyoko
Title: Party at Peach's Castle
Source: Paper Mario
Tags: Nintendo 64 Mario ezek wmfchris k_o_g_u_r_e
BPM: 123
Filesize: 2258kb
Play Time: 01:30
Difficulties Available:
  1. Easy Party (1.21 stars, 82 notes)
  2. ezek's Hard Party (4.1 stars, 164 notes)
  3. Kogure's Insane Party (5 stars, 275 notes)
  4. Normal Party (2.47 stars, 108 notes)
  5. Wmf's Taiko Party (4.87 stars, 337 notes)
Download: Yuka Tsujiyoko - Party at Peach's Castle
Information: Scores/Beatmap Listing
---------------
One of the begining sence of Paper Mario for Nintendo 64.

Easy: Me
Normal: Me
Hard: ezek
Insane: K o g u r e
Taiko: wmfchris

Thanks to kurohacker for the Taiko Background and SB.
hoLysoup
full submit again please? I got error loading audio file. the audio file wasn't present in the folder
Megurine Luka
same problem. Full submit first:)



w .message is tooooooooooooooooooo short
hoLysoup
Try bpm: 123.000
offset: 885
~~~~
~~~
~~~
Your message is too short.
Topic Starter
DerekMcD

hoLysoup wrote:

Try bpm: 123.000
offset: 885
~~~~
~~~
~~~
Your message is too short.
Thank you.
OzzyOzrock
OF ALL SONGS I TELL YA ...
Megurine Luka
Try bpm: 123.000
offset: 885

↑ this one sounds right.
And if you want to map to the end, there is another point you need to check
BPM: 123.000
OFFSET:91518
If you want to end it in the previous point, then ignore this red timing line


By the way you need to give KD to hoLysoup if you think his timing check is right

No KD to this post :3
hoLysoup

Megurine Luka wrote:

By the way you need to give KD to hoLysoup if you think his timing check is right
^^♥
Topic Starter
DerekMcD

Megurine Luka wrote:

Try bpm: 123.000
offset: 885

↑ this one sounds right.
And if you want to map to the end, there is another point you need to check
BPM: 123.000
OFFSET:91518
If you want to end it in the previous point, then ignore this red timing line


By the way you need to give KD to hoLysoup if you think his timing check is right

No KD to this post :3
91518?
Megurine Luka

kokoroanime wrote:

91518?
yes because this song change its offset at the end, so you can add another red timing line to keep the right Timing.

But if you want to put a spinner in the end, that will not be a problem :)
KayeSara
BpmYou're map are not full spread, please let me recheck it after you finished.
Then, for M4M.
[General]
  1. Timing
  2. BPM123.000 Offset 895
  3. BPM123.000 Offset 47256
  4. Bpm123.000 Offset 91518
[Easy]
  1. Nothing should be change, except map it at end!
Akemi_Homura
[general]

ㅡ i think bpm,offset is wrong~!

[Easy Party]

00:04:787(1) - spacing~!
00:13:080(2,3) - chage to slider~ because 3 is not matching with song~
00:15:031(2,3) - change to sldier~ ;)
00:56:006(1) - clap is so bitter. change to whistle~
00:57:958(2) - ^
00:59:909(3) - ^
01:01:372(4) - whistle(start , reverse , end)
01:13:080(1) - slider end on 01:14:543

Yeah~!
Nice mellody and cool beat~!! :)
Good luck~~! ;)
Topic Starter
DerekMcD

KayeSara wrote:

BpmYou're map are not full spread, please let me recheck it after you finished.
Then, for M4M.
[General]
  1. Timing
  2. BPM123.000 Offset 895
  3. BPM123.000 Offset 47256
  4. Bpm123.000 Offset 91518

    Done, done, and done.
[Easy]
  1. Nothing should be change, except map it at end!
Topic Starter
DerekMcD

Akemi_Homura wrote:

[general]

ㅡ i think bpm,offset is wrong~! No worries, I already got it.

[Easy Party]

00:04:787(1) - spacing~! Fixed.
00:13:080(2,3) - chage to slider~ because 3 is not matching with song~ Done.
00:15:031(2,3) - change to sldier~ ;) ^
00:56:006(1) - clap is so bitter. change to whistle~ Changed.
00:57:958(2) - ^ ^
00:59:909(3) - ^ ^
01:01:372(4) - whistle(start , reverse , end) Done.
01:13:080(1) - slider end on 01:14:543 Done.

Yeah~!
Nice mellody and cool beat~!! :)
Good luck~~! ;)
ZekeyHache
Can I make a hard diff.?
Topic Starter
DerekMcD

ezek wrote:

Can I make a hard diff.?
Sure you can.:-) Good luck.
ZekeyHache
I started the diff. yesterday...

Download: Yuka Tujiyoko - Party at Peach's Castle (kokoroanime) [ezek's Hard party].osu

I'm only free on weekends
Topic Starter
DerekMcD

ezek wrote:

I started the diff. yesterday...

[attachment=0:d061b]Yuka Tujiyoko - Party at Peach's Castle (kokoroanime) [ezek's Hard party].osu[/attachment:d061b]

I'm only free on weekends
Thank you, but the new combos are random...
Makar
Since you modded my map I am modding yours

[General]
-Artist should be "Yuka Tsujiyoko" (read this thread so you don't duplicate the map)
-Remove "Mario" from the tags since it is in the source.
-How about using This or This as a BG?
-Consider getting more timing checks on this
-00:47:256 - Move this timing point to 00:47:743 and start Kiai time (and normal hitsound) with it. Then delete the timing point at 00:47:714.
-01:03;324 - change this timing point to start at 01:03:353 instead
-You have two timing points at 01:31:518. Delete one and make the other an inherited section

[Easy]
00:08:699 (1) - This is too close to the end of the spinner (Not enough recovery time).
00:13:090 (2) - Use 1/4 snap divisor and end this on the blue tick just after the red one
00:22:358 (3) - Remove whistle
00:32:114 (1) - Lazy lazy lazy. You should end this at 00:34:065 - and map something else in that space.
00:45:773 (3) - (nazi) Move this one grid down
01:18:963 (1) - This is too close to the end of the spinner

[Hard]
-Slider velocity is too high imo
-Consider reading these threads because to be honest, this map has boring patterns.
00:08:151 (6) - Just move this to the white tick even though that is not how the music goes to avoid confusing the player.
00:13:455 (3) - Snap this to the blue tick so it is easier to play/predict
00:29:614 (5,6,7) - Snap these properly please
01:11:158 (1) - Make this symmetrical please
01:20:670 (1) - Remove new combo here then add one on the note after
01:25:792 (3) - This slider is hidden and unrankable.

This map needs a lot of work, so try and get a lot of mods :3
Topic Starter
DerekMcD
SPOILER

Makar8000 wrote:

Since you modded my map I am modding yours

[General]
-Artist should be "Yuka Tsujiyoko" (read this thread so you don't duplicate the map) I'm working on it.
-Remove "Mario" from the tags since it is in the source. Okay..
-How about using This or This as a BG? Done.
-Consider getting more timing checks on this
-00:47:256 - Move this timing point to 00:47:743 and start Kiai time (and normal hitsound) with it. Then delete the timing point at 00:47:714. Done.
-01:03;324 - change this timing point to start at 01:03:353 instead Already did?.
-You have two timing points at 01:31:518. Delete one and make the other an inherited section.Done.

[Easy]
00:08:699 (1) - This is too close to the end of the spinner (Not enough recovery time). Fixed
00:13:090 (2) - Use 1/4 snap divisor and end this on the blue tick just after the red one Done.
00:22:358 (3) - Remove whistle
00:32:114 (1) - Lazy lazy lazy. You should end this at 00:34:065 - and map something else in that space. Done.
00:45:773 (3) - (nazi) Move this one grid down Fixed.
01:18:963 (1) - This is too close to the end of the spinner Done.

For hard, I'll let ezek fix it. I'm also gonna help him improve

This map needs a lot of work, so try and get a lot of mods :3
ZekeyHache
wmfchris
I'll take the taiko diff.

edit: use this if you like.

P.S. the timing is probably wrong.
1) the middle red line is not nessacary and the downbeat (1st beat) position is wrong.
2) The ending is in gradual deceleration, not one simple new timing.

Download: Yuka Tujiyoko - Party at Peach's Castle (kokoroanime) [Wmf's Taiko].osu
Kogure
Hi, i'm here for some kudos modding orz

[Easy Party]

Remove that red spot in (00:47:743) and put it on (00:47:256) (remove kiai too). Then put a green spot in (00:47:743) with kiai and 25% volume with normal audio sampleset.

(00:36:016)(3): NC?

(01:11:158)(1): Make this slider end at (01:12:621)
(01:15:060)(1): ^ (01:16:523)
(01:17:012)(2): ^ (01:17:742) OR (01:18:474)
After this, fix spacing

(01:22:865)(5): NC?


[ezek's Hard Party]

(00:03:090)(3): NC?
(00:05:041)(7): NC?
(00:29:614)(5): Move this beat to 00:29:675.
(00:29:858)(6): ^ 00:29:919.
(00:30:102)(7): ^ 00:30:163.
After this, fix spacing.

(01:27:743)(4): Make this slider end at 01:28:231 and fix spacing.


Take this ones as suggestions only (You can always ask a BAT about this):

Since the timing decreases by this point (01:28:780) I suggest adding not inherited timing points in:
01:28:780-----> 88780 offset.
01:29:329-----> 89329 offset.
01:29:877-----> 89877 offset.
After this, put combo beats (1,2,3) in these points respectively, i think it sounds better.

Also you can put one red spot in 01:30:060----> 90060 offset and put spinner in here, but this one is not fully neccesary imo.


Edit: Don't forget to add to tags: ezek, wmfchris, and me as k_o_g_u_r_e.

PS: Here, the Insane diff u requested. Not that difficult though.

Download: Yuka Tujiyoko - Party at Peach's Castle (kokoroanime) [Kogure's Insane Party].osu
ZekeyHache

K o g u r e wrote:

[ezek's Hard Party]

(00:03:090)(3): NC? ok
(00:05:041)(7): NC? ok
(00:29:614)(5): Move this beat to 00:29:675. No change (is in 1/8)
(00:29:858)(6): ^ 00:29:919. ^
(00:30:102)(7): ^ 00:30:163. ^
After this, fix spacing.

(01:27:743)(4): Make this slider end at 01:28:231 and fix spacing. is in 1/8 and the spacing of the slider its ok
Download: Yuka Tujiyoko - Party at Peach's Castle (kokoroanime) [ezek's Hard party].osu
Topic Starter
DerekMcD
[Easy Party]

Remove that red spot in (00:47:743) and put it on (00:47:256) (remove kiai too). Then put a green spot in (00:47:743) with kiai and 25% volume with normal audio sampleset.

(00:36:016)(3): NC? Done.

(01:11:158)(1): Make this slider end at (01:12:621) Done.
(01:15:060)(1): ^ (01:16:523) Done.
(01:17:012)(2): ^ (01:17:742) OR (01:18:474) Done.
After this, fix spacing

(01:22:865)(5): NC? [/color] Done.
wmfchris
remember to tag me, no kd
Kogure

wmfchris wrote:

remember to tag me, no kd
[CSGA]Ar3sgice
Ok! It's Ar3sgice' modding! (0v0)

[Easy party]
volume is a little high, I suggest 80% vol
00:01:870 (2,3) - whistle, don't clap
00:03:821 (2,3) - ^
00:09:187 (1) - 1 beat later?
00:10:894 (2) - 1/2 later?

[Hard]

00:07:480 (3) - whistle
00:17:968 (3) - whistle
00:18:455 (5) - whistle on the head
00:19:919 (6) - whistle
00:23:821 (7) - whistle
00:31:138 (8) - ^
00:32:114 (1,2,3,4,5) - star formation is not perfect. Don't copy from Poinsettia, use rotate 144 degrees instead.
00:39:431 (1,2,3,4) - and this thing is too long...
00:39:919 (2,4) - don't clap
00:40:407 (3) - clap
00:43:334 (3) - remove finish on head
00:59:938 (5) - stack with 4?
01:11:158 (1) - try to make the points on the red dots :)
01:22:377 (7) - finish?
01:28:719 (1,2,3) - you can use sliders here so they don't need to be timed to correctly...

[Insane]
01:27:012 (2) - don't clap on thte end

that's all for this one= =

<3
ZekeyHache

[CSGA]Ar3sgice wrote:

[Hard]

00:07:480 (3) - whistle OK
00:17:968 (3) - whistle OK
00:18:455 (5) - whistle on the head OK
00:19:919 (6) - whistle OK
00:23:821 (7) - whistle OK
00:31:138 (8) - ^ OK
00:32:114 (1,2,3,4,5) - star formation is not perfect. Don't copy from Poinsettia, use rotate 144 degrees instead. No change
00:39:431 (1,2,3,4) - and this thing is too long... okok... I made a little change
00:39:919 (2,4) - don't clap OK
00:40:407 (3) - clap OK
00:43:334 (3) - remove finish on head NO
00:59:938 (5) - stack with 4? No..
01:11:158 (1) - try to make the points on the red dots :) For me its ok like it is now
01:22:377 (7) - finish? OK
01:28:719 (1,2,3) - you can use sliders here so they don't need to be timed to correctly... more circles more score
:) Download: Yuka Tujiyoko - Party at Peach's Castle (kokoroanime) [ezek's Hard party].osu
Topic Starter
DerekMcD

[CSGA]Ar3sgice wrote:

Ok! It's Ar3sgice' modding! (0v0)

[Easy party]
volume is a little high, I suggest 80% vol Done!
00:01:870 (2,3) - whistle, don't clap Done!
00:03:821 (2,3) - ^ Done!
00:09:187 (1) - 1 beat later? Done!
00:10:894 (2) - 1/2 later? Done!

that's all for this one= =

<3
Kogure
Hi, fortunately my message is long enough to post :)

Download: Yuka Tujiyoko - Party at Peach's Castle (kokoroanime) [Kogure's Insane Party].osu
kosiga
hi~
from M4M

here my mod

[General]
  1. Song Setup - Easy Party,ezek's Hard party Enable countdown - remove the check
  2. Letterbox during breaks - all diff remove the check
  3. diff name - ezek's Hard party ⇒ change ezek's Hard Party
[Easy Party]
  1. CS -1
  2. 00:10:651 (3,4) - spacing too close. Probably you should change 3,4 into a slider
  3. 01:05:304 (4) - change two slider
  4. 01:07:987 (2) - I think that I am difficult for a beginner. change repeat slider. 01.07.255~01:08:719 (repeat part 01:07:987)
  5. 01:10:182 (4) - one grid right x432,y216
  6. 01:17:012 (2) - slider end 01:17:987
  7. 01:28:841 (1) - Perhaps only the circle fast enough move 01:28:719
[ezek's Hard party]
  1. 00:07:968 (4,5,6) - add whistle ?
  2. 01:09:207 (4,5,6,1) - try coordinate↓
    SPOILER
    104,216,69207,1,0
    152,272,69451,1,0
    200,216,69695,1,0
    200,216,71158,6,0,B|200:40|200:40|272:112|272:112|336:40|336:40|400:112|400:112|464:48|464:48|464:232|464:232,1,720
[Kogure's Insane Party]
  1. 01:11:036 (10,1) - try coordinate ? ↓
    152,196,71036,1,0
    156,236,71158,6,0,B|212:320,1,100,0|2
  2. 01:11:646 (2) - use 01:11:158(1) copy (ctrl+C,V,H,R)
  3. 01:12:134 (3) - use 01:12:621(4) copy (ctrl+C,V,H,R)
good luck~ :)
Topic Starter
DerekMcD

kosiga wrote:

hi~
from M4M

here my mod

[General]
  1. Song Setup - Easy Party,ezek's Hard party Enable countdown - remove the check Done.
  2. Letterbox during breaks - all diff remove the check Done.
  3. diff name - ezek's Hard party ⇒ change ezek's Hard PartyDone.


[Easy Party]
  1. CS -1 Done.
  2. 00:10:651 (3,4) - spacing too close. Probably you should change 3,4 into a slider Done.
  3. 01:05:304 (4) - change two slider Done.
  4. 01:07:987 (2) - I think that I am difficult for a beginner. change repeat slider. 01.07.255~01:08:719 (repeat part 01:07:987) Fixed.
  5. 01:10:182 (4) - one grid right x432,y216 Already changed this.
  6. 01:17:012 (2) - slider end 01:17:987 Done.
  7. 01:28:841 (1) - Perhaps only the circle fast enough move 01:28:719 Done.
good luck~ :)
OzzyOzrock
[wmf's taiko]
Make that 30% section 100 :V
- Better yet, make it 70% with normal sounds.
I don't know what you're trying to pull with SV1.8, but it's not necessary. The map is fine at 1.4.

00:12:846 (1) - Random and unfitting spinner.
00:19:553 - add a note here
- 00:19:797 (16) - perhaps remove this one
00:26:016 (45) - don
01:02:865 (212) - katu

Pretty overmapped with random streams and continuous patterns, but eh.
wmfchris

OzzyOzrock wrote:

[wmf's taiko]
Make that 30% section 100 :V
- Better yet, make it 70% with normal sounds.
S80% - N60%
I don't know what you're trying to pull with SV1.8, but it's not necessary. The map is fine at 1.4.
Yes. Somehow I've forgotten to change.

00:12:846 (1) - Random and unfitting spinner. Marked the end of intro part.
00:19:553 - add a note here
- 00:19:797 (16) - perhaps remove this one seems already ok
00:26:016 (45) - don
01:02:865 (212) - katu yes

Pretty overmapped with random streams and continuous patterns, but eh.
This one lacks it's own flow (seriously if you follow the music it gives ~100notes for the whole song but even you're the one to map it's not about 100 notes only. Notes are somehow put in the light of Mario 64 of the same theme.
Download: Yuka Tujiyoko - Party at Peach's Castle (kokoroanime) [Wmf's Taiko].osu
cRyo[iceeicee]
[General]
http://puu.sh/8OFK
why there are so many red timing points o:
remove 3 of them, for all diffs, just leave the first one.

i never using softwistles on sliders like 01:11:158 (1) - (easy diff) i found them very noisy~
and almost every where i am using blank hitsounds for slider-slide.
also on easy diff i would change all hitclaps on whistles, i dont like lonely clap.


[Easy]
00:32:114 (1) - little bit inncorrect .-.
01:13:109 (1) - same
01:29:816 (3) - spacing

[Hard]
00:08:943 (1) - move it to 00:09:065 ?
00:16:504 (1,5) - remake this sliders... if u ctrl+h, u will see that they are incorrect
00:29:614 (5,6,7) - highlight them and move to x:384 y:40
00:49:695 (2) - move it to x:256 y:272
01:29:938 (1) - remove finish from spiner :/

[Insane]
00:02:846 (1) - stack it with previous note.... using same spacing
00:09:675 (2) - stack it using distance snap 0, and remove grid snap
00:11:626 (2) - same
00:17:480 (6) - whistle
00:17:968 (7) - remove clap add whistle
00:19:431 (6) - remove clap, add whistle
00:21:382 (1) - whistle
00:21:870 (2) - remove clap add whistle
00:23:334 (9) - ^
00:25:285 (3) - whistle and change clap to whistle, on tail.
00:26:992 (2) - whistle on tail
00:22:358 (3,4,5,6,7,8,9) - http://puu.sh/8OHf
00:40:894 (4) - whistle ?
00:56:524 (3,4,5,6,1) - highlight and move to x:216 y:92
01:10:670 (7,8,9,10,1,1) - http://puu.sh/8OIV
01:29:938 (1) - remove finish from spiner :/
choco00
Hi :)
from Your Board
I write a mod

All suggestions

[Easy Party]
00:08:699 (1)(2)Point slider [00:08:699] end [00:09:065]
00:22:358 (3) [x: 304 y: 248] Move

[ezek's Hard Party]
00:29:614 (5)(6)(7) Wrap Slider

[Kogure's Insane Party]
00:26:016 (5) 1 grid below?
00:43:821 (1) [x: 204 y: 340] Move
Then [00:44:309] - [00:46:748] (2) (1) (2) (1) (2) the relative arrangement
01:08:597 (4)(5)(1)(2)(3) Round than straight
01:18:475 (5) [x: 384 y: 112] Move

good luck :)
ZekeyHache
Topic Starter
DerekMcD

cRyo[iceeicee] wrote:

[General]
http://puu.sh/8OFK
why there are so many red timing points o:
remove 3 of them, for all diffs, just leave the first one.

i never using softwistles on sliders like 01:11:158 (1) - (easy diff) i found them very noisy~ We'll see.
and almost every where i am using blank hitsounds for slider-slide.
also on easy diff i would change all hitclaps on whistles, i dont like lonely clap.


[Easy]
00:32:114 (1) - little bit inncorrect .-. Changed.
01:13:109 (1) - same Nah...
01:29:816 (3) - spacing No...
Topic Starter
DerekMcD

choco00 wrote:

Hi :)
from Your Board
I write a mod

All suggestions

[Easy Party]
00:08:699 (1)(2)Point slider [00:08:699] end [00:09:065]
00:22:358 (3) [x: 304 y: 248] Move

All done.

good luck :)
yzhbxiang
Following are my personal suggestions:

Easy:
00:38:455 Change clap to whistle
00:44:797 ^
00:45:285 ^
01:22:865 Remove the clap
01:24:816 ^

Normal:
Start from 00:47:256, the sliders after this time point are all wrong, plz check it.

Hard:
00:17:480 Add clap
00:19:431 ^
00:21:382 ^
00:23:334 ^
00:25:285 ^
00:27:236 ^
01:29:938 The spinner should begin at 01:30:060

Insane is OK

Good luck on mapping :)
Topic Starter
DerekMcD

yzhbxiang wrote:

Following are my personal suggestions:

Easy:
00:38:455 Change clap to whistle
00:44:797 ^
00:45:285 ^
01:22:865 Remove the clap
01:24:816 ^

All of them are done.

Normal:
Start from 00:47:256, the sliders after this time point are all wrong, plz check it. I couldn't understand that mod, but we'll see how it come out..

Good luck on mapping :) Thank you, I'm still waiting on others to fix their guest diff...
Kogure
MoodyRPG
General
. Delete the .osb

Easy Party
00:05:285 (1) - Remove clap
00:06:260 (2) - ^
00:13:455 (2) - ^ add whistle
00:15:285 (2) - Same
01:01:402 (4) - Remove the clap in all the slider
01:12:621 (1) - Remove clap
01:13:841 (1) - Remove new combo and remove clap here 01:13:841

Normal Party
00:04:797 (4) - New combo
00:16:504 (3) - ^
00:58:719 (5) - New combo
01:14:573 (1) - Start this spnner here 01:15:060 and finish this spinner here 01:18:475 and delete note (1)

Hard Party
00:29:675 (5,6,7) - Uh,what happend here? sounds really bad,i suggest move to the tick white
01:29:999 (1) - Start this spinner here 01:30:182 and end here 01:31:457

Insane Party
AR: -1
HP: -1

Wow,as i said in IRC,you make a normal diff for you and you did it,its great but,the hitsounds need more improvise,add more whistles,because i listen only claps and this is not good,good luck with your map =)
ZekeyHache
Topic Starter
DerekMcD

MoodyRPG wrote:

General
. Delete the .osb Got you!

Easy Party
00:05:285 (1) - Remove clap Done.
00:06:260 (2) - ^ Done.
00:13:455 (2) - ^ add whistle Done.
00:15:285 (2) - Same Done.
01:01:402 (4) - Remove the clap in all the slider Done.
01:12:621 (1) - Remove clap Done.
01:13:841 (1) - Remove new combo and remove clap here 01:13:841 Done.

Normal Party
00:04:797 (4) - Done.
00:16:504 (3) - Done.
00:58:719 (5) - Done.
01:14:573 (1) - Done.

Wow,as i said in IRC,you make a normal diff for you and you did it,its great but,the hitsounds need more improvise,add more whistles,because i listen only claps and this is not good,good luck with your map =) I'm working on it.
Kurowolfe
Well, hi there~
You've requested for a BG for the Taiko diff, and here it is, along with some silly SB elements X3

Just unzip the file and copy all the elements into the song folder.

Had fun doing this, though whether it's relevant or not is another thing ;p

Enjoy, and remember, no kudosu!

Download: Yuka Tujiyoko - Party at Peach's Castle (kokoroanime) [Wmf's Taiko].zip
mancuso_JM_
I'll try to mod your map :P

General:
- The Offsets are inconsistent in all difficulties. Let's see I suggest to use that timing points in all diff:
1st Timeline: BPM: 123,00 Offset: 895
2nd Timeline: BPM: 123,00 Offset: 47256
3rd Timeline: BPM: 123,00 Offset: 91518
I think that is the better option.
- Tags: In ezek's Hard Party you have to add in tags: ezek,wmfchris and k_o_g_u_r_e.
Maybe in tags you have to add Mario Bros.
- The Taiko BG 2 is 640 x 480 (too smalll). Resize to 800 x 600 or 1024 x 768
- To be consistent in all difficulties, you must have the same letterbox during breaks and countdown in all diff. I suggest to remove in all difficulties.
- The combo colours in ezek's Hard Party are differents comparing with another difficulties. So, you have to change the combo colours here.
- Audio Lead-In: 1996, you can change manually in .osu notepad to 2000 (all diff)
- When you use soft hitsounds, I think that you have to decrease the volume around 5%

Easy:
HP Drain Rate: -1
Overall Difficulty: -1
00:01:870 (2,3): Don't stack notes in Easy. It's quite difficult to read to new players
00:03:821 (2,3): Same as above
00:06:748 (3): Hmmm... This slider sounds weird, I suggest to remove the reverse arrow and after that try to find another shape
00:10:163 (x): Add a Note
WOW!! This diff need more flow, you have to add more sliders to sounds better the map, because I can see that you make a pattern with circles, but in some parts you don't have anything. For example the space to 00:09:309-00:10:529, here you don't have any note.
You add a lot of circles in random places that looks weird.
This diff need more work.
01:03:353 (T): Unsnapped kiai

Normal Party:
00:13:090 (2): This slider must ends 1/8 back, to follow better the rythm (00:13:516)
00:18:455 (4): This slider looks really weird, try to make another shape
01:03:324 (T): Unsnapped kiai

Wmf's Taiko:
All difficulties have the word Party in the title. For consistency, I think that you have to add Party in this diff too. And will be Wmf's Taiko Party.
00:43:577 (117,118,119): dkk, I think that plays better

ezek's Hard Party:
(IN SPANISH)
- 100% el volumen cuando usas Soft Hitsounds?? Es realmente mucho, debes disminuirlo, para que quede entre 75 o 80%
- El volumen cuando usas Normal Hitsounds es muy bajo. Debes aumentarlo a un 75 u 80%
00:04:309 (4): Un New Combo juega bien con el cambio de ritmo
00:20:407-00:21:382: Por que no hay ninguna nota aqui?? Intenta agregar algun Slider o algo de eso para que fluya mas el map. Pasa lo mismo mas adelante pero no lo voy a mencionar
00:53:597 (6): New Combo por cambio de ritmo
00:56:768 (5): ^
01:00:670 (6): ^
01:05:060 (4): ^

kogure's Insane Party:
This is the best diff in mapset
(IN SPANISH)
Approach Rate en 9 para un BPM de 123 es mucho, debes reducirlo a -1 igual que el Overall Difficulty y el HP Drain Rate
00:07:968 (1,2,3,4,5): La distancia de las notas en este stream es bastante grande, creo que deberia reducirla un poco
00:10:285 (1,2,3,4): ^
00:23:821 (1,2,3,4): En este stream esta bastante confuso (Incluso en Insane) porque parece un pattern con 1/2 de distancia en lugar de 1/4
00:27:480 (3,4,5): Las notas estan separadas en el Stream
00:51:158 (4,5,6): ^
01:14:816 (5): Un Whistle es mas consistente

Well, That's all.
In general the mapset need more work. The best diff Solo it's the kogure's diff, because the taiko it's OK too.
You have to find more mods before to find a MAT.
Good Luck with your map ;)

Offtopic
Post 500 :P
Topic Starter
DerekMcD

mancusojuanmattos wrote:

General:
- The Offsets are inconsistent in all difficulties. Let's see I suggest to use that timing points in all diff:
1st Timeline: BPM: 123,00 Offset: 895
2nd Timeline: BPM: 123,00 Offset: 47256
3rd Timeline: BPM: 123,00 Offset: 91518
I think that is the better option.
- Tags: In ezek's Hard Party you have to add in tags: ezek,wmfchris and k_o_g_u_r_e.
Maybe in tags you have to add Mario Bros.
- The Taiko BG 2 is 640 x 480 (too smalll). Resize to 800 x 600 or 1024 x 768
- To be consistent in all difficulties, you must have the same letterbox during breaks and countdown in all diff. I suggest to remove in all difficulties.
- The combo colours in ezek's Hard Party are differents comparing with another difficulties. So, you have to change the combo colours here.
- Audio Lead-In: 1996, you can change manually in .osu notepad to 2000 (all diff)
- When you use soft hitsounds, I think that you have to decrease the volume around 5%

Easy:
HP Drain Rate: -1
Overall Difficulty: -1
00:01:870 (2,3): Don't stack notes in Easy. It's quite difficult to read to new players
00:03:821 (2,3): Same as above
00:06:748 (3): Hmmm... This slider sounds weird, I suggest to remove the reverse arrow and after that try to find another shape
00:10:163 (x): Add a Note
WOW!! This diff need more flow, you have to add more sliders to sounds better the map, because I can see that you make a pattern with circles, but in some parts you don't have anything. For example the space to 00:09:309-00:10:529, here you don't have any note.
You add a lot of circles in random places that looks weird.
This diff need more work.

Normal Party:
00:13:090 (2): This slider must ends 1/8 back, to follow better the rythm (00:13:516)
00:18:455 (4): This slider looks really weird, try to make another shape
01:03:324 (T): Unsnapped kiai
Thank you so much, and I fixed all as I could. I will got more until I'll find a BAT to go through it.
Doodley
Okay! Here is your mod, and thank you for mod4modding! Warnings that I highly recommend you change are in red, cosmetic changes that you don't exactly need to change (but I think would be better if you did) are in blue.etter if you did) are in blue.

Kogure's Insane Party
Fantastic difficulty. Especially with the hitsounds, I love 'em. It's very fun to play, and well mapped, given how slow this song is.
The HP Drain Rate might be a tad too harsh. On autoplay, during the slow parts of the song (such as the very beginning and end) it treads closely to failing, even though it was perfecting. HP Drain rate +1 perhaps?
00:06:748 (1)- No new combo?
00:27:480 (3, 4, 5)- The position of these notes is somewhat confusing, with the slider ending near the 4, yet the 3 comes first. I suggest you move them in some fashion, perhaps flip the combo altogether and have them blanket around the end of the slider?
00:47:134 (2)- Whistle hitsound so it doesn't sound too blank for the transition into Kaia.
01:17:987 (3)- Move this farther away, it's too close. I suggest x: 116, y:256
01:22:377 (3)- I enjoyed the slow, shaky sliders in the beginning but here? It's not really necessary.
01:28:231 (4)- New combo?

Wmf's Taiko
I don't mod Taiko, but I'm going to make an exception for the storyboard. I can't do much for it because it's not my storyboard, and I'd like to keep it the way it is. However, you did make me realize that a Paper Mario storyboard would be a beautiful thing and very much possible within osu!'s storyboarding capabilities given Paper Mario's art style. When I saw the background for this, I half expected there to be a fight going on beneath the Taiko screen. There isn't. I wish there was! And now I've been inspired to create one for my own beatmap. BYE.

I'm kidding. (I'm not kidding about creating a storyboard though, however) There are a few problems with your storyboard, though.
1.) This one's fairly obvious, but fix question.png. The top of it is cropped off.
2.) blush.png looks really bad and should be a brighter pink, as well as smaller.
3.) Convert the original background into a storyboard element so you can remove it when the new background is swapped, thus reducing SB load. You can do this by checking out the first tip in this thread, which then converts your background into a storyboard element while still keeping it's thumbnail aspect and blah blah blah. I know the SB Load is only 2x, but given the chance to ever shave off SB Load of any kind, you should do it.
4.) Not sure why you're using Super Paper Mario elements in a song from the first Paper Mario game, but alright...

ezek's Hard Party
First thoughts? "oh shit he's using 1/8 timing ABANDON SHIP" Seriously, don't use 1/8 snap divisor. Especially for a simple, slow song like this. I cannot stress this enough. I believe that some notes do sound like they fall on 1/8, such as at 00:29:675 (5, 6, 7), but you need to keep a rhythm.

Your timing sections are inconsistent. Kogome's Insane Party has perfect timing at the slowdown (01:28:780). Use the timing sections found in Kogome's Insane Party and do not map 01:28:719 (5, 6, 7) on a 1/8 snap divisor. Just don't do it.

Next problem: Your combo colors are inconsistent! The other difficulties use nice Paper Mario colors but this one does not! How unfortunate. They also have two of the same combo color, which is very very unrankable. Or perhaps it is possible that I am the only one seeing this?

I don't generally like how this one's mapped. It feels like it's trying to attain patterns, but failing.

On to modding.

00:07:968 (4, 5, 6)- Move these somewhere else.
00:13:090 (2, 3)- Turn these two notes into a slider. The second note falls on a blue tick which is confusing, and a slider will prevent any fuck-ups.
00:21:382 (2, 3, 4, 5, 6)- Uuugh, this entire pattern is awful. Change it to something more curved, something more pleasant. It's quite unattractive right now.
00:25:285 (2, 3, 4, 5, 6)- ^
00:24:309 (1)- Don't place this under the slider's end, it gets covered up by hit bursts.
00:29:675 (5, 6, 7)- These three notes are going to keep me up at night. Do they fall on 1/8? Yes. Do they fuck up the flow and rhythm of the song? Yes. I suggest turning these three notes into a once repeating slider.
00:32:114 (1~5, 1~5, 1~5)- These notes could not be arranged into any more of a boring fashion. Move them around and create a pattern.
00:42:846 (2, 3, 1, 2, 3)- Normally this would be a blue suggestion, but all of these finishes are just so damn annoying it's a red. Remove all of them, and...
^ 00:42:358 (2)- Remove the clap at the beginning of the (2) and place the clap at the end of the slider...
^ 00:43:334 (3)- Replace finish with clap and keep the finish at the end of the slider...
^ 00:44:797 (1, 2, 3)- Remove all finishes, put a clap on (1) and (3)
00:57:012 (6)- Move this somewhere else, it shouldn't be right next to (4). Just keep (5) in the same place and move (6) to the right of it and you're good.
00:58:231 (8)- One grid to the left...
01:06:280 (8)- Ugly slider.
01:11:158 (1)- Oh, no no no. No slider art in Hard.
This is probably my least favorite difficulty.

Normal Party

This diff is also inconsistent with timing sections, please use Kogome's Insane Party's timing sections.

00:13:090 (2)- End this on a blue tick. (00:13:455)
00:56:280 (2)- Remove this note.
^ 00:55:548 (1)- Extend this slider to a red tick.
00:58:719 (1)- Possibly repeat only once?
01:05:060 (4)- Remove note.
01:05:792 (6)- Remove note.
^ 01:05:304 (4)- Repeat once.
00:59:695 (2)- Repeat only once.
01:28:719 (Timing Sections)- Why are these timing sections here?

Easy Party
00:08:699 (1, 2)- Not sure what you're mapping on here, but this should be mapped like the first part...
00:24:309 (1, 2, 3, 4)- Also not sure why these aren't mapped similar to the other combos...It's inconsistent and weird.
00:47:743 ~ 01:03:353- Remap this entire section so it's not just 1/1 notes, it's really boring.

Okay, that's abwoahshit that's an extensive mod...huh. Okay. That's all.
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