General
01:38:803 - In places like these: wouldn't a soft finish highlight the song better?
Easy
00:43:021 (2,3) - That blanket seemed a little off. Inb4 no blanket intended
01:06:928 (4,5,1) - This pattern appears to be a little weird, I think if 4 5 and 1 could form a proper triangle, that'd compliment your polished style
01:10:678 (3,4,5,6,1) - Regarding this as a pattern which is quite advanced, I think this isn't suitable for an easy diff, especially because the song isn't that outstanding to warrant this here. Could you replace some objects for a slider to easen it up?
02:23:803 (1,2,3,4,5,6) - Well.. at least the music is well represented here.
03:20:053 - 2 sliders don't really represent that special kind of sound very well, to easen up the difficulty as well I suggest a 1/2 repeater slider to fix both representation as well as difficulty issue.
03:21:928 (1) - Rotate a little bit to the right to fix the blanket as well, inb4 no blanket intended
Pretty nitpicky, so generally good
Normal
Just a general comment, noticed this while modding. While the diff per se is solid, it's pretty boringly made with the ressources you actually have here. It would've been really cool if you 02:01:303 (1) - used some different slider shapes in this part, considering that the song is very different here - maybe some red dot sliders would really do the trick. Personal preference though, thought that I'd still share my opinion. Edit: I just saw you did it 02:55:678 (1,2,3,4,5,6,1,2,3) - .. maybe you'll still find something to spice that first part up.
01:29:896 (5) - a NC would definitely fit here, I don't think it'd become too unreadable or anything.
02:41:615 (1,2,3) - How are those stacks justified? I don't quite see the logic here.
Hard
00:23:803 (1,3) - The visual distance here doesn't seem right, mind moving this a little up? Would look neater imo.
00:26:615 (3) - same
00:32:006 (3) - Why do you use those edgy sliders here but not in the part lateeeeer, you had such a nice logic in the normal (speaking of this part 02:59:428 (1) - ..)
01:26:615 - To be a bit more suitable for this level, I suggest a 1/2 slider which leads in the blue tick slider after. It could follow the patterning of 01:25:678 (1,2) - , which makes sense musically. 01:27:553 (1,2) - This rhythm is imo wrong, because it sounds the same like the sounds before, where you highlighted the bluetick and not the white tick after.
02:55:678 (1) - That's just a really weird concept you have here and I don't understand why you didn't use edgy sliders like you did in hard here. Would fit SO much better.
I don't dislike the hard, but I think it has a concept flaw as of where you've used which kind of slider.. maybe you want to look into that again.
Insane
00:34:818 (5,1) - uhm.. slow down with the jumps? that seems really heavy for such a weak circumstance
01:57:553 (1,2,3,1,2,3,4,5,1,2,3,1,2,3,1,2,3,1,2,3,4,5,1,2,3,1,2,3,4,1,2,3,1,2,3,4,5,1,2,3,4,1,2,3,4,5,1,2,3,1,2,3,4,5,1,2,3,4,1,2,3,4,5,6,7,8,9,10,1) - :/ This really doesn't make too much sense to me. 01:57:553 (1,2,3,1,2,3,4,5) - This is okay, it's a speedup and all, I can follow you that far. Why do you decide to do the same concept here though 02:01:303 (1,2,3,1,2,3) - ? It's a completely other type of sound here, but the speed upremians (even tho less) and the slider shapes on top of that. I've expected sooome more logic out of that.. 02:11:615 (3,4) - the random edges here also appear really off to me, as you always seemed liek someone who pays a lot of attention to these kind of things, haha. Obviously, the placement is neat and all, but it can follow the song better.
02:55:678 (1) - At least you've did a good job here again!
Somehow you changed the concept in other diffs, but here not. Diff itself is ok tho!
Lunatic
I suggest silencing all the 1/8 sliders, because they are quite noisy and that noise kind of ruins it, no?