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posted
This beatmap was submitted using in-game submission on Saturday, September 09, 2017 at 11:10:34 PM

Artist: Suigetsu Yamato
Title: Fuujin Shoujo (Suigetsu Yamato Remix)
Source: 東方花映塚 ~ Phantasmagoria of Flower View.
Tags: touhou project house set of ymto wind god girl
BPM: 128
Filesize: 6361kb
Play Time: 03:44
Difficulties Available:
  1. Easy (1.5 stars, 235 notes)
  2. Hard (3.3 stars, 571 notes)
  3. Insane (3.97 stars, 718 notes)
  4. Lunatic (4.99 stars, 835 notes)
  5. Normal (1.91 stars, 340 notes)


Download: Suigetsu Yamato - Fuujin Shoujo (Suigetsu Yamato Remix)
Information: Scores/Beatmap Listing
---------------
ok
posted
we dISCUSSED stuFF

https://puu.sh/x2N2V.txt
posted
ok how the fuck do i mod this.
Lunatic
00:28:490 (5,6) - ctrl g the rhythm is better imo
00:30:365 (5,6) - same here.
00:40:443 (5,1) - thats a big jump. wanna fix that?
00:55:678 (1) - ctrl g. i think doing that would give 00:56:146 (2) - at least some form of weight to fit in with the clap/snare
01:50:404 (2,4) - fix "blanket"
02:02:709 (2) - with how this is placed right now, i think people could misread 02:02:709 (2,1) - these two. try placing it more upwards http://puu.sh/x3KwN/1410e192fc.jpg
02:49:584 (8,1) - i think you should prioritize the weight of [1] more than [8]. my only basis is because it lands on the big white tick. consider it maybe? http://puu.sh/x3Kzp/d1f69788b0.jpg
03:00:834 (1) - place this somewhere closer to the other notes, or at least make it obvious that its a continuing note. theres gonna be alot of people misreading this.
03:16:303 (1) - ctrl g? lands more comfortably with 03:16:068 (10,1) -
that was a trip
posted
insane
00:30:834 (5) - this would sound much better as a slider because its different from the other sonds in that sequece
01:01:537 (2,4) - cosider spaing these out because of flute sound
01:05:287 (2,4) - same thing

01:10:912 (2,4) - same thing but you get the poiint
01:22:865 (5,6) - you should emphasize the flute sounds on the ends of these sliders

hard
00:08:334 (4,1) - can u move 1 its making me feel nauseous
00:15:834 (4,1) - bleh
01:02:474 - kinda ignored a sound here
01:06:224 - same
01:09:974 - u get point
01:45:834 (7) - why dont u space this out farther to emphasize finish
02:49:115 (5) - move to left a tad bit
02:50:990 (3) - same as above
02:52:865 (6) - move right a little


good map
posted
amazing
posted

Anxient wrote:

ok how the fuck do i mod this.
Lunatic
00:28:490 (5,6) - ctrl g the rhythm is better imo - It's more annoying to play.
00:30:365 (5,6) - same here. - ^
00:40:443 (5,1) - thats a big jump. wanna fix that? - don't think its a problem.
00:55:678 (1) - ctrl g. i think doing that would give 00:56:146 (2) - at least some form of weight to fit in with the clap/snare - the focus of the jumps are more to the main melody and not the snares.
02:02:709 (2) - with how this is placed right now, i think people could misread 02:02:709 (2,1) - these two. try placing it more upwards http://puu.sh/x3KwN/1410e192fc.jpg - it's not likely for a person to misread it. The slider just gradually appears after the second slider is hit. You shouldn't misread if you don't rush.
02:49:584 (8,1) - i think you should prioritize the weight of [1] more than [8]. my only basis is because it lands on the big white tick. consider it maybe? http://puu.sh/x3Kzp/d1f69788b0.jpg - 8 is more prioritized since it's the first cymbal sound and it appears abruptly hence the snapping. 8 is also a slider to link to the next object. What you have in your screenshot is a lot weaker for the player to play than what I have.
03:00:834 (1) - place this somewhere closer to the other notes, or at least make it obvious that its a continuing note. theres gonna be alot of people misreading this. - it is NC'd to indicate that it is slowing down. All the slowdown sliders follow the same direction as a good cue for that
03:16:303 (1) - ctrl g? lands more comfortably with 03:16:068 (10,1) - and the movement from 1 to 2 gets weaker and lacks impact as a whole.
that was a trip

frostwich wrote:

insane
01:01:537 (2,4) - cosider spaing these out because of flute sound - the main focus are the small "bing" sounds. Adding in jumps detracts from that focus alone
01:05:287 (2,4) - same thing - ^

01:10:912 (2,4) - same thing but you get the poiint - ^
01:22:865 (5,6) - you should emphasize the flute sounds on the ends of these sliders - the flute is not the focus

hard
01:02:474 - kinda ignored a sound here - intentional. Extended and 1/1 sliders are done to focus more on the melody. The background is only secondary.
01:45:834 (7) - why dont u space this out farther to emphasize finish - thats adding in a random jump in the middle of nowhere
02:50:990 (3) - same as above - they look fine the way they are.
02:52:865 (6) - move right a little - ^


good map
posted
Metadata check:

This is really complicated to find a proper source. The only thing I could find was on Kuroneko Lounge's official website: http://kuronekolounge.com/
It links to a website called "Melonbooks" where you can download the album for free: House set of "Phantasmagoria of Flower View" ~ Muenzuka set - where you get this:


Artist: 水月やまと
Title: 風神少女(水月やまと remix)- 天狗の遊び心

(which is also what you get on Touhou wiki: https://en.touhouwiki.net/wiki/House_set_of_%22Phantasmagoria_of_Flower_View%22)

And it also links to this YouTube video: https://www.youtube.com/watch?v=7qaCQ0oM3vo (full album).
In the video description you can get this (which is not actually the same):

  • Title: 風神少女 (水月やまとremix)


In my opinion, you should follow what's written in the Melonbooks album's mp3tags as it was provided by the artist as the primary way to download the album (the youtube video was not uploaded by the artist).
So:
  • Artist: 水月やまと
    Title: 風神少女(水月やまと remix)- 天狗の遊び心


As for the romanisation, once again, it is rather complicated as 水月やまと (Suigetsu Yamato) also uses another name "YMTo" in roman letters:
https://soundcloud.com/ymto


Just to be sure, I wouldn't use "YMTo" but the actual transcription of "水月やまと" just to be accurate and consistent for the artist name.
As for the song's name,"風神少女" is the Japanese translation of "Wind God Girl' which is used by ZUN for the OST so it makes sense to have "Wind God Girl" as the romanisation ("Wind God Girl" being the offcial name of the original song):

Therefore, I believe you should use the following romanisation:

  • Artist: Suigetsu Yamato
    Title: Wind God Girl (Suigetsu Yamato remix) - Playful Tengu

("天狗の遊び心" was translated to "Playful Tengu" as if "風神少女" is translated, it makes absolutely no sense to have "天狗の遊び心" transcribed; consistency).

tl;dr:
  • Artist: 水月やまと
    Title: 風神少女(水月やまと remix)- 天狗の遊び心
    Artist (romanised): Suigetsu Yamato
    Title (romanised): Wind God Girl (Suigetsu Yamato remix) - Playful Tengu


In any case, I am really unsure about all of this as there is no actual offcial source (I could find) except that album you can download from Melonbooks. You should probably get opinions from the QAT (from IamKwaN if possible) if you want to make sure your metadata is ok for qualification. This is probably the hardest metadata check I ever came across haha.
posted
And change source to 東方花映塚 ~ Phantasmagoria of Flower View.

http://www16.big.or.jp/~zun/html/th09top.html
http://web.archive.org/web/201704212105 ... 22326.html


but i think artist and title is right, because it is written on official MP3
posted
From KwaN.

IamKwaN wrote:

sure

Unicode Title: 風神少女(水月やまと Remix)
Romanised Title: Fuujin Shoujo (Suigetsu Yamato Remix)
Unicode Artist: 水月やまと
Romanised Artist: Suigetsu Yamato
Source: 東方花映塚 ~ Phantasmagoria of Flower View.

References:
http://diverse.direct/%E3%82%AF%E3%83%A ... er-view-2/
> click disc 2
http://www16.big.or.jp/~zun/html/th09top.html

good luck!
posted
General

01:38:803 - In places like these: wouldn't a soft finish highlight the song better?

Easy

00:43:021 (2,3) - That blanket seemed a little off. Inb4 no blanket intended
01:06:928 (4,5,1) - This pattern appears to be a little weird, I think if 4 5 and 1 could form a proper triangle, that'd compliment your polished style
01:10:678 (3,4,5,6,1) - Regarding this as a pattern which is quite advanced, I think this isn't suitable for an easy diff, especially because the song isn't that outstanding to warrant this here. Could you replace some objects for a slider to easen it up?
02:23:803 (1,2,3,4,5,6) - Well.. at least the music is well represented here.
03:20:053 - 2 sliders don't really represent that special kind of sound very well, to easen up the difficulty as well I suggest a 1/2 repeater slider to fix both representation as well as difficulty issue.
03:21:928 (1) - Rotate a little bit to the right to fix the blanket as well, inb4 no blanket intended

Pretty nitpicky, so generally good

Normal

Just a general comment, noticed this while modding. While the diff per se is solid, it's pretty boringly made with the ressources you actually have here. It would've been really cool if you 02:01:303 (1) - used some different slider shapes in this part, considering that the song is very different here - maybe some red dot sliders would really do the trick. Personal preference though, thought that I'd still share my opinion. Edit: I just saw you did it 02:55:678 (1,2,3,4,5,6,1,2,3) - .. maybe you'll still find something to spice that first part up.

01:29:896 (5) - a NC would definitely fit here, I don't think it'd become too unreadable or anything.
02:41:615 (1,2,3) - How are those stacks justified? I don't quite see the logic here.

Hard

00:23:803 (1,3) - The visual distance here doesn't seem right, mind moving this a little up? Would look neater imo.
00:26:615 (3) - same
00:32:006 (3) - Why do you use those edgy sliders here but not in the part lateeeeer, you had such a nice logic in the normal (speaking of this part 02:59:428 (1) - ..)
01:26:615 - To be a bit more suitable for this level, I suggest a 1/2 slider which leads in the blue tick slider after. It could follow the patterning of 01:25:678 (1,2) - , which makes sense musically. 01:27:553 (1,2) - This rhythm is imo wrong, because it sounds the same like the sounds before, where you highlighted the bluetick and not the white tick after.
02:55:678 (1) - That's just a really weird concept you have here and I don't understand why you didn't use edgy sliders like you did in hard here. Would fit SO much better.

I don't dislike the hard, but I think it has a concept flaw as of where you've used which kind of slider.. maybe you want to look into that again.

Insane

00:34:818 (5,1) - uhm.. slow down with the jumps? that seems really heavy for such a weak circumstance
01:57:553 (1,2,3,1,2,3,4,5,1,2,3,1,2,3,1,2,3,1,2,3,4,5,1,2,3,1,2,3,4,1,2,3,1,2,3,4,5,1,2,3,4,1,2,3,4,5,1,2,3,1,2,3,4,5,1,2,3,4,1,2,3,4,5,6,7,8,9,10,1) - :/ This really doesn't make too much sense to me. 01:57:553 (1,2,3,1,2,3,4,5) - This is okay, it's a speedup and all, I can follow you that far. Why do you decide to do the same concept here though 02:01:303 (1,2,3,1,2,3) - ? It's a completely other type of sound here, but the speed upremians (even tho less) and the slider shapes on top of that. I've expected sooome more logic out of that.. 02:11:615 (3,4) - the random edges here also appear really off to me, as you always seemed liek someone who pays a lot of attention to these kind of things, haha. Obviously, the placement is neat and all, but it can follow the song better.
02:55:678 (1) - At least you've did a good job here again!

Somehow you changed the concept in other diffs, but here not. Diff itself is ok tho!

Lunatic

I suggest silencing all the 1/8 sliders, because they are quite noisy and that noise kind of ruins it, no?
posted

Irreversible wrote:

General

01:38:803 - In places like these: wouldn't a soft finish highlight the song better? - i used a soft finish 1 beat earlier. This ruins the contrast between each note if this is a soft finish.

Hard

01:26:615 - To be a bit more suitable for this level, I suggest a 1/2 slider which leads in the blue tick slider after. It could follow the patterning of 01:25:678 (1,2) - , which makes sense musically. 01:27:553 (1,2) - This rhythm is imo wrong, because it sounds the same like the sounds before, where you highlighted the bluetick and not the white tick after. - the flute goes to a higher pitch at 01:26:615 (3) - which is why it is mapped with a circle. Using another slider would not focus on the flute enough and would make the representation weaker. The flute sound on 01:27:904 - is weaker hence why it is mapped with the sliderend instead of a circle.
Yeah I basically fixed everything.
posted
Thanks for the changes!

Let's go
posted
posted
sniping sergio so he mods my map instead >:(
[lunatic]
00:01:771 (2) - this one seems out of place compared to all the others cuz its not following the same sound at all. wouldn't ending 00:01:303 (1) - at 00:01:771 - make more sense

01:30:365 - 1/8 kick?

02:25:912 (2) - tbh would be cool to delete

03:08:099 (2,3,1) - seems excessively large for a 1/4 jump considering the size of the other ones
03:26:146 (3,1) - same tbh
03:29:896 (3,4) - same tbh

i realize that most of these have very comfortable motion etc but still consider nerfing them a bit. theyre very large

[insane]
01:04:349 (5,6,7) - the double is much more prominent here, a kicslider on 6 makes more sense

01:53:334 (9,1) - blanket!!! also the 1/4 jump seems a bit big even considering slider leniency abuse

02:00:365 (5) - seems weird to have 2 notes on the same slider considering they're normally both clickable. 3/4 slider maybe?

02:44:428 (1,2,3) - pixel overlap plz
[hard]
00:30:365 (3,4) - no variation here?

02:40:678 - nice custom break
posted
you literally have a bn orgy here i dont think you need me anymore lmfao

(if you do just message)
posted
*sigh* Unexpected.

Naotoshi wrote:

sniping sergio so he mods my map instead >:(
[lunatic]
00:01:771 (2) - this one seems out of place compared to all the others cuz its not following the same sound at all. wouldn't ending 00:01:303 (1) - at 00:01:771 - make more sense - no because of the beat. Extending the slider actually fails to represent the repeated held sounds since the player won't actually be holding for the first one that starts.

01:30:365 - 1/8 kick? - no, thats a bad idea gameplay wise

02:25:912 (2) - tbh would be cool to delete - there's a tick that you can hear. Not mapping it would make less sense. It has to be a circle since the whole section is following the melody

03:08:099 (2,3,1) - seems excessively large for a 1/4 jump considering the size of the other ones - considering the skillset needed to play this map. Spikes like these shouldn't pose a problem. Plus one of the main focus of the second half is the surprise factor of the song mixing up a lot so the patterns should too.
03:26:146 (3,1) - same tbh - the sounds come out of nowhere, the jumps come out of nowhere. This movement isn't an issue.
03:29:896 (3,4) - same tbh - ^

i realize that most of these have very comfortable motion etc but still consider nerfing them a bit. theyre very large

[insane]
01:04:349 (5,6,7) - the double is much more prominent here, a kicslider on 6 makes more sense - and the kick that comes on the white tick is focused less due to the slider ending on a white tick. It's too much out of the norm to fit in here.

02:00:365 (5) - seems weird to have 2 notes on the same slider considering they're normally both clickable. 3/4 slider maybe? - It's a held sound similar to the first slider of this kiai. An extended slider wouldn't fit since 01:57:553 (1) - is not an extended slider. It's adding unnecessary elements to something that is already refined.

[hard]
00:30:365 (3,4) - no variation here? - the 1/3 isn't the main focus. Adding in a difference ruins the repeated copypasted slider patterns done.
posted
I modded Nao's map in the end, take that hue
posted
Easy | 00:12:553 (4) - 00:54:740 (2) - Possibly Off-screen.
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