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Feint - Snake Eyes (feat. CoMa)

posted
Total Posts
67
Topic Starter
Zekks
This beatmap was submitted using in-game submission on Thursday, August 01, 2019 at 10:11:51 PM

Artist: Feint
Title: Snake Eyes (feat. CoMa)
Tags: dance drum & bass drumstep dubstep electro electronic Ohwow short edit
BPM: 174
Filesize: 3976kb
Play Time: 01:50
Difficulties Available:
  1. Hard (3.15 stars, 213 notes)
  2. Ohwow's Normal (2.45 stars, 160 notes)
  3. Perception (4.59 stars, 297 notes)
Download: Feint - Snake Eyes (feat. CoMa)
Information: Scores/Beatmap Listing
---------------


Feint - Snakes Eyes
(feat. CoMa)
Beatmap by [ - Zekks - ]
Normal: By Ohwow
Hard: By [ - Zekks - ]
Perception: By [ - Zekks - ]
coco
hi from my q
Perception
01:16:001 (1,2,3,4,5,6) - i dont see why 1 and 4 go different directions when they r playing the same sound (also applies to the other patterns like this)
01:17:380 (1) - starting from here the rhythm density drops which doesnt make sense since the music doesnt drop intensity
Hard
ure mapping 01:28:759 (2,3) at first but then 01:34:449 (2,3) when they r playing the same sounds
01:36:173 (3,4) - kinda same as above (same sound different pattern)
01:44:966 (1,2) - jump might be kinda high for hard
01:46:346 (1,2) - notes didnt change but pattern did
didnt mod normal cuz not ur diff :P not cuz im too lazy heh
Topic Starter
Zekks

cococolaco wrote:

hi from my q
Perception
01:16:001 (1,2,3,4,5,6) - i dont see why 1 and 4 go different directions when they r playing the same sound (also applies to the other patterns like this) They're mapped the same but arranged differently, if anything could be changed about this to make it rankable, please point it out.
01:17:380 (1) - starting from here the rhythm density drops which doesnt make sense since the music doesnt drop intensity I don't understand,
you're saying the music doesn't drop intensity and I understand that, but what should be changed here? I don't see anything wrong with this, so again, please point out the specific problems
Hard
ure mapping 01:28:759 (2,3) at first but then 01:34:449 (2,3) when they r playing the same sounds Fixed?
01:36:173 (3,4) - kinda same as above (same sound different pattern) Fixed?
01:44:966 (1,2) - jump might be kinda high for hard Fixed?
01:46:346 (1,2) - notes didnt change but pattern did If you actually listen closely, you'll notice that a new note begins to play at 01:46:863 but at 01:43:587 where the repeated sldiers start, you'll actually see that there is a hold note! Not a new one in the middle.
didnt mod normal cuz not ur diff :P not cuz im too lazy heh
Nikakis
very smooth mapset,wish you the best to rank it!
Topic Starter
Zekks

Nikakis wrote:

very smooth mapset,wish you the best to rank it!
thank you!
- titan
light nm from my queue :)

owo's normal

SPOILER
01:26:173 (3) - move this thing over to the left a tiny bit
01:28:070 (2,1) - blanket
01:39:449 - the rhythm change here is kinda confusing idk
01:43:932 (2,1) - blanket
01:46:690 (2,1) - ^
hard

SPOILER
i'm not a fan of od5 on hard diffs, but it's allowed. od 5.5-7 would be a lot better for the spread imo
00:20:829 (1,1) - only 1/4 of recovery time is too little for a hard diff. you're supposed to have at least 1 beat
00:23:415 (1,2) - uncomfortable imo
00:43:933 (4,1) - bad blanket
00:53:933 (1,1) - needs more recovery time too
01:28:414 - rhythms in this section vary too much imo
perception

SPOILER
00:20:829 (1,1) - 1/4 recovery time is allowed but doesn't feel like enough imo
00:53:933 (1,1) - ^
nice map gl
Topic Starter
Zekks

- titan wrote:

light nm from my queue :)

hard

SPOILER
i'm not a fan of od5 on hard diffs, but it's allowed. od 5.5-7 would be a lot better for the spread imo Fixed
00:20:829 (1,1) - only 1/4 of recovery time is too little for a hard diff. you're supposed to have at least 1 beat Fixed
00:23:415 (1,2) - uncomfortable imo Fixed
00:43:933 (4,1) - bad blanket Fixed
00:53:933 (1,1) - needs more recovery time too Fixed
01:28:414 - rhythms in this section vary too much imo Fixed
perception

SPOILER
00:20:829 (1,1) - 1/4 recovery time is allowed but doesn't feel like enough imo Fixed
00:53:933 (1,1) - ^ Fixed
nice map gl
ty for the mod!
Ohwow

- titan wrote:

light nm from my queue :)

owo's normal

01:26:173 (3) - move this thing over to the left a tiny bit ehhh ok to blanket the previous slider better i guess.
01:28:070 (2,1) - blanket ehh it already is? it may be 1 or 2 pixels off...
01:39:449 - the rhythm change here is kinda confusing idk u don't kno? xD
01:43:932 (2,1) - blanket same
01:46:690 (2,1) - ^ ^
Thx. Made some of my own little changes as well

asdf
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 63588
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 22208,44277,49795,55312,63588,66346,88414,99449,110483
DistanceSpacing: 0.9
BeatDivisor: 4
GridSize: 16
TimelineZoom: 1.7

[Metadata]
Title:Snake Eyes
TitleUnicode:Snake Eyes
Artist:Feint (feat. CoMa)
ArtistUnicode:Feint (feat. CoMa)
Creator:[ - Zekks - ]
Version:Ohwow's Normal
Source:
Tags:monstercat short edit original dnb drum and bass
BeatmapID:1373186
BeatmapSetID:647330

[Difficulty]
HPDrainRate:4
CircleSize:3.5
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
0,0,"63760511_p0.jpg",0,0
//Break Periods
2,44622,48415
2,50140,53933
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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22208,-125,4,2,1,80,0,0
55312,-111.111111111111,4,2,1,80,0,0
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Senery
Hi! from my queue

[Normal]
  1. 00:30:484 (1,2) - align this better
  2. 01:49:794 - put a 1/2 slider here, sounds a bit nicer to me
[Hard]
  1. 00:24:622 (4) - this is a different sound than 00:23:933 (2,3) - maybe use a different slider here, same with later in the song
  2. 00:30:484 (1) - stack this with 00:29:450 (1) -
  3. 00:33:243 (1) - stack with 00:32:208 (2) -
  4. 01:29:794 (1,2) - make these the same way as 01:28:414 (1,2) -
[Perception]
  1. 00:32:036 (1) - move this towards the middle of the slider
  2. 00:39:277 (2) - move this slightly right
  3. 00:41:002 (3) - use the same slider as the other 2, a slider like that sticks out even though its the same sound as (1,2)
  4. 00:41:519 (1,2) - again use the same slider
That's it, i suggest you look at the hard again because there are a lot of overlaps in that diff

Hope it helps, good luck!
Topic Starter
Zekks

Senery wrote:

Hi! from my queue

[Hard]
  1. 00:24:622 (4) - this is a different sound than 00:23:933 (2,3) - maybe use a different slider here, same with later in the song Fixed
  2. 00:30:484 (1) - stack this with 00:29:450 (1) - Fixed
  3. 00:33:243 (1) - stack with 00:32:208 (2) - Fixed
  4. 01:29:794 (1,2) - make these the same way as 01:28:414 (1,2) - Fixed
[Perception]
  1. 00:32:036 (1) - move this towards the middle of the slider Fixed
  2. 00:39:277 (2) - move this slightly right Fixed
  3. 00:41:002 (3) - use the same slider as the other 2, a slider like that sticks out even though its the same sound as (1,2) 00:40:484 (2) -
  4. 00:41:519 (1,2) - again use the same slider 00:41:519 (1) -
That's it, i suggest you look at the hard again because there are a lot of overlaps in that diff

Hope it helps, good luck!
ty for the mod!
Ohwow

Senery wrote:

Hi! from my queue

[Normal]
  1. 00:30:484 (1,2) - align this better k
  2. 01:49:794 - put a 1/2 slider here, sounds a bit nicer to me i don't here anything to support it :(

fixed
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 63588
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 22208,44277,49795,55312,63588,66346,88414,99449,110483
DistanceSpacing: 0.9
BeatDivisor: 4
GridSize: 16
TimelineZoom: 1.7

[Metadata]
Title:Snake Eyes
TitleUnicode:Snake Eyes
Artist:Feint (feat. CoMa)
ArtistUnicode:Feint (feat. CoMa)
Creator:[ - Zekks - ]
Version:Ohwow's Normal
Source:
Tags:monstercat short edit original dnb drum and bass
BeatmapID:1373186
BeatmapSetID:647330

[Difficulty]
HPDrainRate:4
CircleSize:3.5
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
0,0,"63760511_p0.jpg",0,0
//Break Periods
2,44622,48415
2,50140,53933
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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22208,-125,4,2,1,80,0,0
55312,-111.111111111111,4,2,1,80,0,0
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66346,344.827586206897,4,2,1,80,1,1
66346,-100,4,2,1,80,0,1
88414,-111.111111111111,4,2,1,80,0,0


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Combo3 : 17,254,176
Combo4 : 255,88,100
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_handholding

Oh wow
  1. 00:55:312 (1) - You changed your NC lengths here after this point. I couldn't tell if it was 100% intentional I just wanted to make sure you were aware. The increased amount of NCs give you a lot of hp for the later parts of the song with it's increased object density
  2. 01:14:277 (4) - I think it might be a good idea to turn this snare into a circle like you did with 01:08:759 (4) , it would help break down the massive train of objects that you have in this pattern. same for 01:25:311 (4)
    Not really much for me to say ~

Hard

  • Imo the way you structured the diff as a whole didn't really feel like a hard, more like an Insane. Normally Hards follow a DS and break away from it here and there once in a while but you did it quite often. Hard diffs to me, feel like they should stick to a std diff for the most part as I they introduce a lot of elements to a player to get used to before they move onto a higher level. Because you've strayed away from DSing for about 50% of your objects it felt like you snapped the training wheels off a bicycle. This mostly applies to the intro but there are some places in the chorus such as 01:23:587 (3,4) - 01:10:311 (5,1) - and 01:47:380 (3) etc where it feels like it would be better to not emphasise the spacing. An example of good spacing would be from 01:28:414 (1) to 01:35:311 (1) where the times you did have increased spacing were just for emphasised beats. Ofc this is just my opinion on it, best to check this over with another experienced modder and see what they think of it. But yh it does play quite like an Insane
  1. 00:55:312 (1,2,3,4,5,6) - As you only have 1/4 clickable objects here for this section of the song this comes across as a bit of diff spike. This is mostly because you omitted 1/4 objects at places such as 01:00:484 (3) and 01:01:864 (3) -
  2. 01:27:294 (1,1) - Because these beats are so predominant in the song I don't feel they are necessary to NC for players to be able to distinguish the rhythm of these objects
  3. 01:42:208 (1,2,3,1,2,3) - The rhythm here is a bit messed up. The objects 01:42:208 (1,2,3) follow that electronic sound but the objects 01:42:897 (1,2,3) follow the drums. My guess is that you meant to follow the drums, if that's the case then you would need to change the rhythm for 01:42:208 (1,2,3) . The circles in this pic show where the drum beats land https://snag.gy/3jNdrE.jpg
[]
edit: I wrote that massive paragraph before I looked at your insane, now I don't really know what to think lol. You can just ignore it if you want tbh since it doesn't really apply spread wise

GL!
Topic Starter
Zekks

Kisses wrote:

Hard

  • Imo the way you structured the diff as a whole didn't really feel like a hard, more like an Insane. Normally Hards follow a DS and break away from it here and there once in a while but you did it quite often. Hard diffs to me, feel like they should stick to a std diff for the most part as I they introduce a lot of elements to a player to get used to before they move onto a higher level. Because you've strayed away from DSing for about 50% of your objects it felt like you snapped the training wheels off a bicycle. This mostly applies to the intro but there are some places in the chorus such as 01:23:587 (3,4) - 01:10:311 (5,1) - and 01:47:380 (3) etc where it feels like it would be better to not emphasise the spacing. An example of good spacing would be from 01:28:414 (1) to 01:35:311 (1) where the times you did have increased spacing were just for emphasised beats. Ofc this is just my opinion on it, best to check this over with another experienced modder and see what they think of it. But yh it does play quite like an Insane ok I'll just ignore bc you said to
  1. 00:55:312 (1,2,3,4,5,6) - As you only have 1/4 clickable objects here for this section of the song this comes across as a bit of diff spike. This is mostly because you omitted 1/4 objects at places such as 01:00:484 (3) and 01:01:864 (3) - Fixed
  2. 01:27:294 (1,1) - Because these beats are so predominant in the song I don't feel they are necessary to NC for players to be able to distinguish the rhythm of these objects Fixed
  3. 01:42:208 (1,2,3,1,2,3) - The rhythm here is a bit messed up. The objects 01:42:208 (1,2,3) follow that electronic sound but the objects 01:42:897 (1,2,3) follow the drums. My guess is that you meant to follow the drums, if that's the case then you would need to change the rhythm for 01:42:208 (1,2,3) . The circles in this pic show where the drum beats land https://snag.gy/3jNdrE.jpg Fixed
edit: I wrote that massive paragraph before I looked at your insane, now I don't really know what to think lol. You can just ignore it if you want tbh since it doesn't really apply spread wise

GL!
ty for the mod!
victorfernando
placeholder <3
Ohwow

Kisses wrote:

Oh wow
  1. 00:55:312 (1) - You changed your NC lengths here after this point. I couldn't tell if it was 100% intentional I just wanted to make sure you were aware. The increased amount of NCs give you a lot of hp for the later parts of the song with it's increased object density Yah it was intentional. The song gets a bit more intense while the first part of hte song is quite calm.
  2. 01:14:277 (4) - I think it might be a good idea to turn this snare into a circle like you did with 01:08:759 (4) , it would help break down the massive train of objects that you have in this pattern. same for 01:25:311 (4) fixed
    Not really much for me to say ~ Thankuuuuuu
fixed
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 63588
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
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DistanceSpacing: 0.9
BeatDivisor: 4
GridSize: 16
TimelineZoom: 1.7

[Metadata]
Title:Snake Eyes
TitleUnicode:Snake Eyes
Artist:Feint (feat. CoMa)
ArtistUnicode:Feint (feat. CoMa)
Creator:[ - Zekks - ]
Version:Ohwow's Normal
Source:
Tags:monstercat short edit original dnb drum and bass
BeatmapID:1373186
BeatmapSetID:647330

[Difficulty]
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CircleSize:3.5
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:1.4
SliderTickRate:1

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//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
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411,347,94449,2,0,P|358:326|263:338,1,125.999996154785,0|2,0:0|0:0,0:0:0:0:
235,343,94966,1,8,0:0:0:0:
282,240,95311,6,0,P|293:203|261:117,1,125.999996154785,2|8,0:0|0:0,0:0:0:0:
210,133,95828,2,0,B|168:138|168:138|125:130|125:130|85:136,1,125.999996154785,0|2,0:0|0:0,0:0:0:0:
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12,30,96690,6,0,L|136:10,1,125.999996154785,2|8,0:0|0:0,0:0:0:0:
177,49,97208,2,0,B|240:54|240:54|311:28,1,125.999996154785,0|2,0:0|0:0,0:0:0:0:
350,8,97725,1,8,0:0:0:0:
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367,202,98759,2,0,L|418:277,2,62.9999980773926,0|2|8,0:0|0:0|0:0,0:0:0:0:
303,110,99449,5,2,0:0:0:0:
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368,93,103070,2,0,L|361:155,1,62.9999980773926,2|8,0:0|0:0,0:0:0:0:
260,206,103587,5,2,0:0:0:0:
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24,165,104621,1,8,0:0:0:0:
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213,102,105311,2,0,B|286:69|286:69|413:90,1,188.999994232178,8|2,0:0|0:0,0:0:0:0:
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177,63,108242,1,2,0:0:0:0:
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93,139,108759,2,0,L|89:224,1,62.9999980773926,8|2,0:0|0:0,0:0:0:0:
58,249,109104,6,0,P|46:295|63:353,2,94.499997116089,2|2|2,0:0|0:0|0:0,0:0:0:0:
220,301,110139,1,8,0:0:0:0:
256,192,110483,1,4,0:0:0:0:
UniqueBlock11
Hello, from my queue.

general

Tag inconsistency:
Hard, Perception: monstercat short edit original dnb drum and bass ohwow
Ohwow's Normal: monstercat short edit original dnb drum and bass

Kiai time inconsistency:
Ohwow's Normal is missing a Kiai that starts on 01:28:414 and ends on 01:49:104.

hard

00:22:208 - There's two inherited timing points here.
00:55:312 (1,2,3,4,5) - You start off this buildup with this epic combo but everything afterwards is the same 1/1 slider, 1/1 slider, 1/2 slider rhythm. Perhaps use this combo throughout the buildup?
01:32:552 (1) - During the testplay video below, I broke my combo here (i broke my combo everywhere lol) but I also thought that this was a circle for a moment. I suggest you make this slider more readable since some players may make the same mistake I did.

testplay video here (first time playing)

perception

00:22:208 - There's two inherited timing points here.
00:26:346 (1) - You probably placed some incorrect hitsounds as this slider contains two awkwardly sounding clap sounds. Check around this slider to see if there are any hitsound problems.
01:07:725 (1) - Why is this slider long but everything from the start of the Kiai up until 01:17:380 is short? It should be short as well to keep things consistent.
01:13:846 - Feels as if this is missing a sound. There's a short slider stream right after it, and adding a circle here would make the stream sound a lot better.
01:27:035 (1,1,1) - These three notes are each new combos, while in the hard difficulty the same three notes are the same combo. You should change these notes to the same combo or change the same notes in hard difficulty to 3 different combos.
01:49:104 (1,1,1) - ^

Sorry for this short mod, this mapset just looks well designed in general so I couldn't find much to comment on. Anyway, good luck!
Ohwow

UniqueBlock11 wrote:

Hello, from my queue.

general

Tag inconsistency:
Hard, Perception: monstercat short edit original dnb drum and bass ohwow
Ohwow's Normal: monstercat short edit original dnb drum and bass

Kiai time inconsistency:
Ohwow's Normal is missing a Kiai that starts on 01:28:414 and ends on 01:49:104.
kiai times can be different in GDs. as for the tags, can u put that in for me zekks xD
Affirmation
Q

[perception]
01:03:243 (5,1) - stack?
01:06:346 (1,2,3) - DS looks weird. 1 and 2 has too big DS, but 2 and 3 has too low DS.
01:10:225 - 01:10:397 - looks overmapping,
01:16:259 (2,3) - stack
01:16:690 (4) - ctrl G for flow with 5, set consistent DS with 01:16:001 (1,2,3) -
01:38:070 (1,2,3) - ^
01:42:208 (1,2,3) -


GL
Topic Starter
Zekks

UniqueBlock11 wrote:

Hello, from my queue.

hard

00:22:208 - There's two inherited timing points here. Fixed
00:55:312 (1,2,3,4,5) - You start off this buildup with this epic combo but everything afterwards is the same 1/1 slider, 1/1 slider, 1/2 slider rhythm. Perhaps use this combo throughout the buildup? Fixed
01:32:552 (1) - During the testplay video below, I broke my combo here (i broke my combo everywhere lol) but I also thought that this was a circle for a moment. I suggest you make this slider more readable since some players may make the same mistake I did. Fixed

testplay video here (first time playing)

perception

00:22:208 - There's two inherited timing points here. Fixed
00:26:346 (1) - You probably placed some incorrect hitsounds as this slider contains two awkwardly sounding clap sounds. Check around this slider to see if there are any hitsound problems. The song contains a snare on these two sounds, therefore I added a clap of a sliderend and sliderstart,
there is no problem here.

01:07:725 (1) - Why is this slider long but everything from the start of the Kiai up until 01:17:380 is short? It should be short as well to keep things consistent. Fixed
01:13:846 - Feels as if this is missing a sound. There's a short slider stream right after it, and adding a circle here would make the stream sound a lot better. Fixed
01:27:035 (1,1,1) - These three notes are each new combos, while in the hard difficulty the same three notes are the same combo. You should change these notes to the same combo or change the same notes in hard difficulty to 3 different combos. Fixed
01:49:104 (1,1,1) - ^ Fixed

Sorry for this short mod, this mapset just looks well designed in general so I couldn't find much to comment on. Anyway, good luck!
ty for the mod! c:
Topic Starter
Zekks

Neoskylove wrote:

Q

[perception]
01:03:243 (5,1) - stack? Fixed
01:06:346 (1,2,3) - DS looks weird. 1 and 2 has too big DS, but 2 and 3 has too low DS. Fixed
01:10:225 - 01:10:397 - looks overmapping, Fixed
01:16:259 (2,3) - stack Fixed
01:16:690 (4) - ctrl G for flow with 5, set consistent DS with 01:16:001 (1,2,3) - Fixed
01:38:070 (1,2,3) - ^ Fixed
01:42:208 (1,2,3) - also fixed c:


GL
ty for the mod! :D
Jemzuu
hello from q

[Hard]
00:22:726 (2,3) - adjust ds make sure there's follow point xd
00:34:277 (4) - adjust ds of this too it's quite far
00:34:622 (1) - ^ this touches the hp bar consider lowering it pls or just stack it wih 00:33:243 (1) -
00:37:036 (4) - yea adjust ds too
00:39:105 (2,3) - u sure of this spacing man? i would ctrl g 00:38:760 (1,2) - this tho insted
00:55:312 - lower the volume pls
01:01:691 (4,5) - place this above 01:02:208 (1) - insted
01:02:553 (2,3) - idk mayb stack 01:01:346 (3) -
01:03:071 (4,5) - ds pls
01:07:208 (3,4) - ^
01:07:725 (1) - ^
01:21:173 (4) - ^
01:23:242 (2) - ^
01:25:311 (3) - ^ place sliderend beside (2)
01:42:208 (1,2) - overlap it with 01:40:828 (1) -
01:48:587 (4,5,6) - perhaps overlap it with 01:47:725 (1) -
01:50:139 (4,1) - can get more spacing or ye

yeet
Topic Starter
Zekks

AJamez wrote:

hello from q

[Hard]
00:22:726 (2,3) - adjust ds make sure there's follow point xd I don't see how this would be a huge problem since the player should know where to click next because of the way the map flows
00:34:277 (4) - adjust ds of this too it's quite far Fixed
00:34:622 (1) - ^ this touches the hp bar consider lowering it pls or just stack it wih 00:33:243 (1) - Fixed
00:37:036 (4) - yea adjust ds too Fixed
00:39:105 (2,3) - u sure of this spacing man? i would ctrl g 00:38:760 (1,2) - this tho insted Fixed
00:55:312 - lower the volume pls Fixed
01:01:691 (4,5) - place this above 01:02:208 (1) - insted Fixed
01:02:553 (2,3) - idk mayb stack 01:01:346 (3) - Fixed
01:03:071 (4,5) - ds pls Fixed
01:07:208 (3,4) - ^ Fixed
01:07:725 (1) - ^ Fixed
01:21:173 (4) - ^ Fixed
01:23:242 (2) - ^ Fixed
01:25:311 (3) - ^ place sliderend beside (2) Fixed
01:42:208 (1,2) - overlap it with 01:40:828 (1) - Fixed
01:48:587 (4,5,6) - perhaps overlap it with 01:47:725 (1) - Fixed
01:50:139 (4,1) - can get more spacing or ye Fixed

yeet
ShinodaYuu
Hi, from my queue

[Hard]
Generally diff isn't bad but slider placement seems to be random, there's hardly any flow in them and hole diff is a bit square as there's simply no curves.
00:24:967 (1) - Blanket 00:24:277 (3) -
00:26:002 (4,1) - There's no flow
00:29:450 (1) - Blanket 00:28:933 (5) -
00:32:208 (2) - Blanket 00:31:864 (1) -
01:27:294 (2,3) - Would be easier to read if you give nc to every note
01:42:208 (1,2) - Slider here

[Insane]
Same what in hard diff
01:00:484 (5,6,7,1) - Too big jump
01:03:588 (1) - Break flow
01:10:311 (9) - Hard to read

Hope it can be helpful :)
Topic Starter
Zekks

Milar001 wrote:

Hi, from my queue

[Hard]
Generally diff isn't bad but slider placement seems to be random, there's hardly any flow in them and hole diff is a bit square as there's simply no curves.
00:24:967 (1) - Blanket 00:24:277 (3) - I don't understand how this is completely unrankable
00:26:002 (4,1) - There's no flow I've recieved multiple test plays and they say that the map's flow is fine, I also don't see how this would be extremely for anyone to play, or be unrankable, I need more of a description
00:29:450 (1) - Blanket 00:28:933 (5) - Again, I don't see how moving the slider would fix anything
00:32:208 (2) - Blanket 00:31:864 (1) - This is also completely fine, unless you can give a description as to why I should change it I might change
01:27:294 (2,3) - Would be easier to read if you give nc to every note And again, nothing is wrong here, yes it would be prettier for you to look at, but I don't see this breaking ANY criteria
01:42:208 (1,2) - Slider here As Kisses said, there is a sound coming in at 01:42:380 (2) - which makes it suitable to actually put a hitcircle there

[Insane]
Same what in hard diff
01:00:484 (5,6,7,1) - Too big jump This song is intensifying here so because of that I increased DS
01:03:588 (1) - Break flow Not everything must have to circular flow, this section is fine as long as it's uncomfortable for people to play,
other maps have actually used back and forth jumps before so it clearly shows it's rankable

01:10:311 (9) - Hard to read Fixed

Hope it can be helpful :)
I'll give you kudosu just for at least looking through the entire map and two difficulties
Jakomo73
M4:ZoomEyes:

edit: heres a shitty acc shitty choke tp on top diff https://puu.sh/xkUxe/4c8ba3a8b3.osr


General
  1. Need a diff under 2* (idk if it just isnt mapped yet or, might as well point it out tho)
  2. Hmm did u get metadata from the ranked set? I think it should be Feint - Snake Eyes (feat. CoMa) but it's weird the ranked one has it like this http://music.monstercat.com/album/monst ... 0-conquest
  3. 01:03:588 - why is there a timing point for half bpm? could just use taiko mode for sv. And idk if its allowed for getting less slider ticks


Ohwow's Normal

  1. Check AIMod DS
  2. 00:49:795 (1) - Place this halfway between 00:44:277 (6) - and 00:55:312 (1) - so there's not a large snap the player has to go to (if they hover around the previous circle)
  3. 01:06:001 - Subjective thing but maybe a circle here? I think it feels better to have the kick mapped
  4. 01:38:070 (1,2) - these angles look kinda meh imo, what about something like this?
  5. 01:41:173 (2) - can u maybe make it a tiny bit more curvy? Doesn't look the best right now imo (something like this?)


Hard

  1. Make ur breaks like Ohwow's >:( @ me if u have no clue what i mean lol
  2. 00:57:208 (2,1) - ugle overlap imo
  3. 00:59:450 (1) - broken stacks break my heart
  4. 01:01:864 (5,1) - What abt changing 5 to only one repeat and spacing 1 further away? its hard to read right now, and i think theres a bigger emphasis on just a triplet than a 5 note stream from the song
  5. 01:21:863 (2) - sliderbody should directly overlap 01:21:173 (4) - 's tail
  6. 01:27:552 (3,1) - make this a stop motion (but still slightly spaced to differenciate between 1/1 and 1/4)
  7. 01:42:208 (1,2) - since the intensity here is probably one of the highest in the whole song, I dont like these being stacked. Plus its slightly weird to read the triplet right after
  8. 01:46:863 (2,1) - stack?


Perception

  1. Same thing abt breaks
  2. 00:57:553 (4,5) - would u mind explaining why this is stacked? No other 1/2 in this section are stacked even for same general rhythm
  3. 01:03:588 (1) - think having this spaced further away from 6 would be nice for emphasis (it plays fine as is though)
  4. 01:06:001 (1) - ^
  5. 01:40:828 (1) - place down slightly so sliderbody is in line with 3's slider tail
  6. 01:50:483 (1) - more spacing pls ;)

damnn, I really like this. good luck <3
Ohwow

Jakomo73 wrote:


Ohwow's Normal

  1. Check AIMod DS
  2. 00:49:795 (1) - Place this halfway between 00:44:277 (6) - and 00:55:312 (1) - so there's not a large snap the player has to go to (if they hover around the previous circle) ok
  3. 01:06:001 - Subjective thing but maybe a circle here? I think it feels better to have the kick mapped k
  4. 01:38:070 (1,2) - these angles look kinda meh imo, what about something like this? na i like them angled like this
  5. 01:41:173 (2) - can u maybe make it a tiny bit more curvy? Doesn't look the best right now imo (something like this?) k
Thanks!

fixed
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 63588
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 22208,44277,49795,55312,63588,66346,88414,99449,110483
DistanceSpacing: 0.9
BeatDivisor: 4
GridSize: 16
TimelineZoom: 1.7

[Metadata]
Title:Snake Eyes
TitleUnicode:Snake Eyes
Artist:Feint (feat. CoMa)
ArtistUnicode:Feint (feat. CoMa)
Creator:[ - Zekks - ]
Version:Ohwow's Normal
Source:
Tags:monstercat short edit original dnb drum and bass ohwow
BeatmapID:1373186
BeatmapSetID:647330

[Difficulty]
HPDrainRate:4
CircleSize:3.5
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
0,0,"63760511_p0.jpg",0,0
//Break Periods
2,44622,48415
2,50140,53933
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
140,344.827586206897,4,2,1,80,1,0
22208,-125,4,2,1,80,0,0
55312,-111.111111111111,4,2,1,80,0,0
63588,689.655172413793,4,2,1,80,1,0
66346,344.827586206897,4,2,1,80,1,1
66346,-100,4,2,1,80,0,1
88414,-111.111111111111,4,2,1,80,0,0


[Colours]
Combo1 : 255,94,55
Combo2 : 173,255,95
Combo3 : 17,254,176
Combo4 : 255,88,100
SliderBorder : 243,222,255

[HitObjects]
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43,92,57726,2,0,L|111:66,1,62.9999980773926,2|0,0:0|0:0,0:0:0:0:
155,50,58071,6,0,B|241:61|241:61|298:35,1,125.999996154785,2|0,0:0|0:0,0:0:0:0:
328,21,58588,2,0,B|413:10|413:10|470:36,1,125.999996154785,2|0,0:0|0:0,0:0:0:0:
496,59,59105,1,0,0:0:0:0:
476,170,59450,6,0,L|340:174,1,125.999996154785,2|0,0:0|0:0,0:0:0:0:
293,178,59967,2,0,B|252:147|252:147|167:152,1,125.999996154785,2|0,0:0|0:0,0:0:0:0:
121,158,60484,2,0,L|58:219,1,62.9999980773926,2|2,0:0|0:0,0:0:0:0:
87,257,60829,6,0,B|129:287|129:287|151:361,1,125.999996154785
207,355,61346,2,0,L|355:351,1,125.999996154785,2|0,0:0|0:0,0:0:0:0:
390,349,61864,1,0,0:0:0:0:
333,251,62208,6,0,B|315:190|315:190|327:120,1,125.999996154785,2|0,0:0|0:0,0:0:0:0:
285,88,62726,2,0,B|224:106|224:106|154:94,1,125.999996154785,2|0,0:0|0:0,0:0:0:0:
122,136,63243,2,0,L|141:203,1,62.9999980773926,2|0,0:0|0:0,0:0:0:0:
137,260,63588,1,4,0:0:0:0:
116,16,66001,5,8,0:0:0:0:
38,115,66346,6,0,B|60:156|60:156|51:257,1,140,2|8,0:0|0:0,0:0:0:0:
49,316,66863,1,0,0:0:0:0:
49,316,67035,2,0,L|149:317,1,70,0|2,0:0|0:0,0:0:0:0:
162,362,67380,2,0,L|262:363,1,70,8|0,0:0|0:0,0:0:0:0:
274,315,67725,6,0,P|348:298|417:346,1,140,2|8,0:0|0:0,0:0:0:0:
454,371,68242,1,0,0:0:0:0:
454,371,68414,2,0,L|465:270,1,70,0|2,0:0|0:0,0:0:0:0:
468,238,68759,1,8,0:0:0:0:
501,116,69104,6,0,L|340:109,1,140,2|8,0:0|0:0,0:0:0:0:
301,110,69621,1,0,0:0:0:0:
301,110,69794,2,0,P|309:171|293:203,1,70,0|2,0:0|0:0,0:0:0:0:
270,229,70139,2,0,P|236:239|202:234,1,70,8|0,0:0|0:0,0:0:0:0:
150,198,70483,6,0,L|140:105,2,70,0|2|8,0:0|0:0|0:0,0:0:0:0:
28,237,71173,2,0,L|20:306,2,70,0|2|8,0:0|0:0|0:0,0:0:0:0:
126,319,71863,6,0,B|162:328|187:351|187:351|211:321|247:311,1,140,2|8,0:0|0:0,0:0:0:0:
301,280,72380,1,0,0:0:0:0:
301,280,72552,2,0,L|404:271,1,70,0|2,0:0|0:0,0:0:0:0:
420,315,72897,2,0,L|523:306,1,70,8|0,0:0|0:0,0:0:0:0:
501,246,73242,6,0,B|506:174|506:174|456:128,1,140,2|8,0:0|0:0,0:0:0:0:
407,98,73759,1,0,0:0:0:0:
407,98,73932,2,0,L|310:96,1,70,0|2,0:0|0:0,0:0:0:0:
282,127,74277,1,8,0:0:0:0:
159,98,74621,5,2,0:0:0:0:
49,159,74966,2,0,B|56:195|41:227|41:227|41:265|78:280,1,140,8|0,0:0|0:0,0:0:0:0:
143,304,75483,1,2,0:0:0:0:
143,304,75656,2,0,P|190:290|218:249,1,70,8|0,0:0|0:0,0:0:0:0:
239,223,76001,6,0,L|317:229,2,70,0|2|8,0:0|0:0|0:0,0:0:0:0:
158,126,76690,2,0,L|80:132,2,70,0|2|8,0:0|0:0|0:0,0:0:0:0:
265,59,77380,6,0,L|422:68,1,140,2|8,0:0|0:0,0:0:0:0:
472,75,77897,1,0,0:0:0:0:
472,75,78070,2,0,P|464:109|470:144,1,70,0|2,0:0|0:0,0:0:0:0:
492,202,78414,2,0,P|498:236|490:270,1,70,8|0,0:0|0:0,0:0:0:0:
456,323,78759,6,0,B|423:336|389:321|389:321|352:307|319:321,1,140,2|8,0:0|0:0,0:0:0:0:
262,343,79277,1,0,0:0:0:0:
262,343,79449,2,0,L|251:273,1,70,0|2,0:0|0:0,0:0:0:0:
240,211,79793,1,8,0:0:0:0:
119,248,80139,6,0,L|140:109,1,140,2|8,0:0|0:0,0:0:0:0:
155,51,80656,1,0,0:0:0:0:
154,50,80828,2,0,P|187:63|224:62,1,70,0|2,0:0|0:0,0:0:0:0:
276,31,81173,2,0,P|310:30|343:42,1,70,8|0,0:0|0:0,0:0:0:0:
394,80,81518,6,0,L|481:64,2,70,0|2|8,0:0|0:0|0:0,0:0:0:0:
307,171,82208,2,0,L|220:155,2,70,0|2|8,0:0|0:0|0:0,0:0:0:0:
433,168,82897,6,0,P|426:247|414:322,1,140,2|8,0:0|0:0,0:0:0:0:
381,360,83414,1,0,0:0:0:0:
381,360,83587,2,0,L|284:351,1,70,0|2,0:0|0:0,0:0:0:0:
265,311,83932,2,0,L|168:320,1,70,8|0,0:0|0:0,0:0:0:0:
132,324,84277,6,0,L|123:172,1,140,2|8,0:0|0:0,0:0:0:0:
189,203,84794,1,0,0:0:0:0:
189,203,84966,2,0,B|223:217|262:205,1,70,0|2,0:0|0:0,0:0:0:0:
313,177,85311,1,8,0:0:0:0:
439,205,85656,5,2,0:0:0:0:
429,86,86001,1,8,0:0:0:0:
429,86,86173,2,0,P|356:64|284:74,1,140,2|2,0:0|0:0,0:0:0:0:
240,105,86690,2,0,P|207:116|172:117,1,70,8|2,0:0|0:0,0:0:0:0:
109,106,87035,6,0,L|101:1,2,105,2|2|2,0:0|0:0|0:0,0:0:0:0:
199,273,88070,1,8,0:0:0:0:
287,341,88414,6,0,P|309:282|298:221,1,125.999996154785,2|8,0:0|0:0,0:0:0:0:
267,173,88932,2,0,L|409:150,1,125.999996154785,0|2,0:0|0:0,0:0:0:0:
447,144,89449,1,8,0:0:0:0:
464,31,89794,6,0,L|339:51,1,125.999996154785,2|8,0:0|0:0,0:0:0:0:
283,63,90311,2,0,P|228:32|166:35,1,125.999996154785,0|2,0:0|0:0,0:0:0:0:
120,68,90828,2,0,P|88:81|52:81,1,62.9999980773926,8|0,0:0|0:0,0:0:0:0:
3,87,91173,6,0,L|11:231,1,125.999996154785,2|8,0:0|0:0,0:0:0:0:
16,269,91690,2,0,B|57:256|57:256|163:268,1,125.999996154785,0|2,0:0|0:0,0:0:0:0:
195,277,92208,1,8,0:0:0:0:
180,164,92552,6,0,L|192:30,1,125.999996154785,0|8,0:0|0:0,0:0:0:0:
233,75,93070,2,0,P|289:103|350:95,1,125.999996154785,0|2,0:0|0:0,0:0:0:0:
402,70,93587,1,8,0:0:0:0:
448,173,93932,6,0,B|457:222|457:222|425:311,1,125.999996154785,2|8,0:0|0:0,0:0:0:0:
411,347,94449,2,0,P|358:326|263:338,1,125.999996154785,0|2,0:0|0:0,0:0:0:0:
235,343,94966,1,8,0:0:0:0:
282,240,95311,6,0,P|293:203|261:117,1,125.999996154785,2|8,0:0|0:0,0:0:0:0:
210,133,95828,2,0,B|168:138|168:138|125:130|125:130|85:136,1,125.999996154785,0|2,0:0|0:0,0:0:0:0:
30,149,96346,2,0,L|19:70,1,62.9999980773926,8|0,0:0|0:0,0:0:0:0:
12,30,96690,6,0,L|136:10,1,125.999996154785,2|8,0:0|0:0,0:0:0:0:
177,49,97208,2,0,B|240:54|240:54|311:28,1,125.999996154785,0|2,0:0|0:0,0:0:0:0:
350,8,97725,1,8,0:0:0:0:
414,99,98070,6,0,L|465:174,2,62.9999980773926,0|2|8,0:0|0:0|0:0,0:0:0:0:
367,202,98759,2,0,L|418:277,2,62.9999980773926,0|2|8,0:0|0:0|0:0,0:0:0:0:
303,110,99449,5,2,0:0:0:0:
212,178,99794,2,0,P|119:152|22:190,1,188.999994232178,8|2,0:0|0:0,0:0:0:0:
2,227,100483,1,8,0:0:0:0:
4,340,100828,5,2,0:0:0:0:
102,283,101173,2,0,B|167:283|224:313|224:313|248:295|280:289,1,188.999994232178,8|2,0:0|0:0,0:0:0:0:
339,285,101863,1,8,0:0:0:0:
443,330,102208,5,2,0:0:0:0:
458,217,102552,2,0,L|467:126,1,62.9999980773926,2|8,0:0|0:0,0:0:0:0:
368,93,103070,2,0,L|361:155,1,62.9999980773926,2|8,0:0|0:0,0:0:0:0:
260,206,103587,5,2,0:0:0:0:
212,101,103932,2,0,P|127:69|45:116,1,188.999994232178,8|2,0:0|0:0,0:0:0:0:
24,165,104621,1,8,0:0:0:0:
135,184,104966,5,2,0:0:0:0:
213,102,105311,2,0,B|286:69|286:69|413:90,1,188.999994232178,8|2,0:0|0:0,0:0:0:0:
449,96,106001,1,8,0:0:0:0:
380,184,106346,5,2,0:0:0:0:
417,291,106690,2,0,B|371:308|325:284|325:284|288:316|238:313,1,188.999994232178,8|2,0:0|0:0,0:0:0:0:
185,293,107380,1,8,0:0:0:0:
248,199,107725,6,0,P|252:136|217:78,1,125.999996154785,2|8,0:0|0:0,0:0:0:0:
171,57,108242,1,2,0:0:0:0:
93,139,108587,1,2,0:0:0:0:
93,139,108759,2,0,L|89:224,1,62.9999980773926,8|2,0:0|0:0,0:0:0:0:
58,249,109104,6,0,P|46:295|63:353,2,94.499997116089,2|2|2,0:0|0:0|0:0,0:0:0:0:
220,301,110139,1,8,0:0:0:0:
256,192,110483,1,4,0:0:0:0:
Topic Starter
Zekks

Jakomo73 wrote:

M4:ZoomEyes:

edit: heres a shitty acc shitty choke tp on top diff https://puu.sh/xkUxe/4c8ba3a8b3.osr


General
  1. Need a diff under 2* (idk if it just isnt mapped yet or, might as well point it out tho) FUCK
  2. Hmm did u get metadata from the ranked set? I think it should be Feint - Snake Eyes (feat. CoMa) but it's weird the ranked one has it like this http://music.monstercat.com/album/monst ... 0-conquest Fixed 'w'
  3. 01:03:588 - why is there a timing point for half bpm? could just use taiko mode for sv. And idk if its allowed for getting less slider ticks Timing is stolen from the ranked mapset xd


Hard

  1. Make ur breaks like Ohwow's >:( @ me if u have no clue what i mean lol Fixed
  2. 00:57:208 (2,1) - ugle overlap imo Fixed
  3. 00:59:450 (1) - broken stacks break my heart Fixed
  4. 01:01:864 (5,1) - What abt changing 5 to only one repeat and spacing 1 further away? its hard to read right now, and i think theres a bigger emphasis on just a triplet than a 5 note stream from the song Fixed
  5. 01:21:863 (2) - sliderbody should directly overlap 01:21:173 (4) - 's tail Fixed
  6. 01:27:552 (3,1) - make this a stop motion (but still slightly spaced to differenciate between 1/1 and 1/4) Fixed
  7. 01:42:208 (1,2) - since the intensity here is probably one of the highest in the whole song, I dont like these being stacked. Plus its slightly weird to read the triplet right after Fixed
  8. 01:46:863 (2,1) - stack? Fixed


Perception

  1. Same thing abt breaks Fixed
  2. 00:57:553 (4,5) - would u mind explaining why this is stacked? No other 1/2 in this section are stacked even for same general rhythm i dunno, but fixed!!
  3. 01:03:588 (1) - think having this spaced further away from 6 would be nice for emphasis (it plays fine as is though) Fixed
  4. 01:06:001 (1) - ^ Fixed
  5. 01:40:828 (1) - place down slightly so sliderbody is in line with 3's slider tail Fixed
  6. 01:50:483 (1) - more spacing pls ;) Fixed

damnn, I really like this. good luck <3
ty :ZoomEyes:
Pachiru
Hello, I was supposed to mod your map in 1940, during WW2 but I got trapped into an American trap, so I had to travel the time to get back here.

[Last diff]
  1. 01:28:932 (3) - I think you can Ctrl+G this slider, it would fit better on here: 01:28:759 (2,3) - with the "harsh" flow you're using during the map. And also invert this one 01:29:277 (4,5) - so that would be consistant if you want.
  2. 01:32:208 (7,8,1) - I don't know if it's me but I think that's quite spaced a bit much, especially on those two: 01:32:208 (7,8) - / I think moving this one 01:32:380 (8) - a bit up, so that would emphasize a way better the song, and would mark a better impact on this beat: 01:32:552 (1) -
  3. 01:49:363 (2,3) - Those two 1/4 sliders for a simple beats feel quite strange here. I think something like this would be more representative of the song https://puu.sh/xwMid/b2512d679b.png
[Hard]
  1. 00:43:588 (3) - I think a 1/1 slider + a circle would be better, because it would emphasize well the strong beat here: 00:44:277 -
  2. 01:27:035 (1,2,3) - Replace it by a 1/1 reverse slider, the player might be confused with this 01:26:518 (4,5) - that happen just before, and might click too fast and fail sadly. (+ it's a 3 circles on a 3/4 gap, I think that's pretty unpredictable for them)
  3. 01:29:794 (1) - You mark the jump here, but not here 01:31:173 (1) - I think that's weird, shouldn't have a jump here too? Cause you did it everywhere, except here.
  4. 01:42:552 (3,4,5) - Replace it by a 1/4 reverse slider to nerf it, cause it will be too hard for the player, since there is another triplet just after this (ok it's not a real triplet, but let's make this like this was a real triplet)
  5. Now, I think you'll need to nerf a bit some few jumps of the hard. Because even if there is sliders, the jumps are still too hard, some are quite like Insane diff. Some jumps are okay, like those one: 01:34:449 (2,3) - / but some looks pretty hard, like this: 01:42:208 (1,2,3,4,5) - (even if they seems easy, don't forget that's a circle jump, and also a triplet like you did will break the player flow, so he might fail after the triplet while going here: 01:42:897 (1) - )
[Easy]
  1. 00:33:243 (1) - I think you failed your slider here, end it on the white tick instead :^)
  2. 01:09:104 (1) - I'm not sure if it's reaaaaaally bothering, but I think that a overlap/stacks (idk how we call it tho) like this could bother the beginner (that's what guidelines that nobody follows says.) You can ignore this if you want boy since you're doing that stack overlap on all the map, so I think it's ok
  3. 01:17:035 (4,1,2,3) - This time, I think should be change a little bit, cause there is a lot of overlaps here, and the slider end is quite stepped of this slider: 01:18:759 (3) - is getting stepped by this slider: 01:17:380 (1) - please change it, cause this time, it can really be bothering.
  4. 01:42:208 (2,1) - Fix that overlap, cause it should be clearly visible for the new player (even if now new players are more interested into FCing Image material to be like their idols Cookiezi)
  5. 01:49:708 (2) - It seems that you broke a bit that slider here, anyway, that would be better to make something like this: https://puu.sh/xwNbk/b6ef74eacb.png cause you already used a reverse like I did previously on the map, so the player would not be surprised by a sudden rhythm change.
That's all I guess, I really like the set overall, so I think it's soon tm ranked, don't lose hope, brother
Topic Starter
Zekks

Pachiru wrote:

Hello, I was supposed to mod your map in 1940, during WW2 but I got trapped into an American trap, so I had to travel the time to get back here.

[Last diff]
  1. 01:28:932 (3) - I think you can Ctrl+G this slider, it would fit better on here: 01:28:759 (2,3) - with the "harsh" flow you're using during the map. And also invert this one 01:29:277 (4,5) - so that would be consistant if you want. Fixed
  2. 01:32:208 (7,8,1) - I don't know if it's me but I think that's quite spaced a bit much, especially on those two: 01:32:208 (7,8) - / I think moving this one 01:32:380 (8) - a bit up, so that would emphasize a way better the song, and would mark a better impact on this beat: 01:32:552 (1) - Fixed
  3. 01:49:363 (2,3) - Those two 1/4 sliders for a simple beats feel quite strange here. I think something like this would be more representative of the song https://puu.sh/xwMid/b2512d679b.png Fixed
[Hard]
  1. 00:43:588 (3) - I think a 1/1 slider + a circle would be better, because it would emphasize well the strong beat here: 00:44:277 - Fixed
  2. 01:27:035 (1,2,3) - Replace it by a 1/1 reverse slider, the player might be confused with this 01:26:518 (4,5) - that happen just before, and might click too fast and fail sadly. (+ it's a 3 circles on a 3/4 gap, I think that's pretty unpredictable for them) Fixed
  3. 01:29:794 (1) - You mark the jump here, but not here 01:31:173 (1) - I think that's weird, shouldn't have a jump here too? Cause you did it everywhere, except here. Fixed
  4. 01:42:552 (3,4,5) - Replace it by a 1/4 reverse slider to nerf it, cause it will be too hard for the player, since there is another triplet just after this (ok it's not a real triplet, but let's make this like this was a real triplet) Fixed
  5. Now, I think you'll need to nerf a bit some few jumps of the hard. Because even if there is sliders, the jumps are still too hard, some are quite like Insane diff. Some jumps are okay, like those one: 01:34:449 (2,3) - / but some looks pretty hard, like this: 01:42:208 (1,2,3,4,5) - (even if they seems easy, don't forget that's a circle jump, and also a triplet like you did will break the player flow, so he might fail after the triplet while going here: 01:42:897 (1) - ) This part I'll change a little bit, only because if I do scrap everything right here and replace it with just sliders it will ruin the flow of the mapset
[Easy]
  1. 00:33:243 (1) - I think you failed your slider here, end it on the white tick instead :^) Fixed
  2. 01:09:104 (1) - I'm not sure if it's reaaaaaally bothering, but I think that a overlap/stacks (idk how we call it tho) like this could bother the beginner (that's what guidelines that nobody follows says.) You can ignore this if you want boy since you're doing that stack overlap on all the map, so I think it's ok Oki i'll ignore it, thanks for dropping that tho
  3. 01:17:035 (4,1,2,3) - This time, I think should be change a little bit, cause there is a lot of overlaps here, and the slider end is quite stepped of this slider: 01:18:759 (3) - is getting stepped by this slider: 01:17:380 (1) - please change it, cause this time, it can really be bothering. Fixed
  4. 01:42:208 (2,1) - Fix that overlap, cause it should be clearly visible for the new player (even if now new players are more interested into FCing Image material to be like their idols Cookiezi) Fixed
  5. 01:49:708 (2) - It seems that you broke a bit that slider here, anyway, that would be better to make something like this: https://puu.sh/xwNbk/b6ef74eacb.png cause you already used a reverse like I did previously on the map, so the player would not be surprised by a sudden rhythm change. Fixed
That's all I guess, I really like the set overall, so I think it's soon tm ranked, don't lose hope, brother
udon337
Easy
00:22:208 (1) - These sliders don't really look pleasing to me. I think you should either make them straight or curved because in between is really weird
List of these sliders so you know what I'm talking about
00:23:933 (3)
00:24:967 (1)
00:25:657 (2)
00:26:346 (3)
00:29:450 (3)
00:30:484 (1)
00:31:174 (2)
00:32:208 (3)
00:37:208 (2)
00:38:071 (3)
00:40:484 (3)
00:55:312 (1)
00:56:691 (2)
00:57:726 (3)
00:58:588 (1)
00:59:450 (2)
01:00:829 (1)
01:06:346 (1)
01:07:035 (2)
01:09:104 (1)
01:09:794 (2)
01:11:863 (1)
01:12:552 (2)
01:14:277 (4)
01:14:966 (1)
01:15:656 (2)
01:17:380 (1)
01:18:070 (2)
01:20:139 (1)
01:20:828 (2)
01:22:897 (1)
01:23:587 (2)
01:24:277 (3)
01:25:656 (1)
01:27:035 (2)
01:28:414 (1)
01:31:518 (2)
01:33:932 (4)
01:36:690 (2)
01:38:070 (1)
01:38:759 (2) - This one is literally completely straight but with 3 anchor points.
01:42:208 (2)
01:43:587 (3)
01:44:277 (4)
01:47:725 (1)
01:49:104 (2)
01:50:139 (3)
00:23:415 (2) - I think you should have all notes in this difficulty on white lines because it is a lot harder for easy players to read this
00:26:346 (3,1) - Make the two slider ends end at the same point
00:27:726 (1,3) - Ugly overlap
00:56:691 (2,3) - Do what you had on the first slider that was in this part of the song
01:02:208 (2,3,4,1) - This might be too hard
01:16:346 (3) - Change this to a whole be slider
01:21:518 (3) - This slider shape came out of nowhere
01:44:966 (1,2) - Ugly overlap
00:58:071 (3) - There should be either a circle or a slider start here so you can make an nc (new combo)
01:18:759 (1) - Don't put an nc here
01:33:932 (4) - nc here
01:39:449 (3) - nc here
01:42:208 (2) - nc here

Normal
00:49:795 (1) - Why is this down here?
01:03:588 (4) - Move this a bit to the right to make better flow
01:14:966 (2) - Not sure if I agree with this slider
01:20:828 (3,4) - Make like this instead for better flow
01:25:311 (4,1,2) - Make these a perfect triangle
00:42:898 (4,5,6) - Make these a perfect triangle and also put an nc on the last note
01:50:483 (3) - nc here

Hard
00:22:208 (1) - Again with these weird sliders, I'm not going to make another list, that took too long, but just try to make them more curved
00:44:277 (1) - Why is this up here????
00:49:795 (1) - Probably should put this in middle
00:57:208 (2) - This slider is so different from the others, why is it here?
The entire kiai section would look so so so so so so much better with curved sliders that flowed nicely into each other
01:28:070 (3) - This isn't a kiai section in the easy and normal diffs, why is it here?
01:42:208 (1,2,3,4,5) - This part of the music does call for a difficulty spike but this is a little bit much for a hard map

Perception
00:26:346 (1) - I don't think this one was supposed to be hitsounded like that
00:55:312 (1,2,3) - Put these where the slider ends
00:55:829 (4,5,6) - ^^
Same thing with the Kiai section as hard difficulty
Also I notice a lot of streams in the big section and although I think some of them have the right place, most of them are unnecessarily long or hard, 01:44:104 (2,3,4,5,6,7,8,1) - here is a good example of that
00:22:208 (1) - Same thing with the sliders as all of the other levels (besides normal)
00:20:829 (1) - Why is there a spinner here, there isn't one in any of the other difficulties

I think this map is good, but it needs some more work. Ask for some more mods because I'm sure I didn't catch everything. :D

Best wishes [Miko] (From my NM Queue)
Topic Starter
Zekks

[Miko] wrote:

Easy
00:22:208 (1) - These sliders don't really look pleasing to me. I think you should either make them straight or curved because in between is really weird
List of these sliders so you know what I'm talking about
00:23:933 (3)
00:24:967 (1)
00:25:657 (2)
00:26:346 (3)
00:29:450 (3)
00:30:484 (1)
00:31:174 (2)
00:32:208 (3)
00:37:208 (2)
00:38:071 (3)
00:40:484 (3)
00:55:312 (1)
00:56:691 (2)
00:57:726 (3)
00:58:588 (1)
00:59:450 (2)
01:00:829 (1)
01:06:346 (1)
01:07:035 (2)
01:09:104 (1)
01:09:794 (2)
01:11:863 (1)
01:12:552 (2)
01:14:277 (4)
01:14:966 (1)
01:15:656 (2)
01:17:380 (1)
01:18:070 (2)
01:20:139 (1)
01:20:828 (2)
01:22:897 (1)
01:23:587 (2)
01:24:277 (3)
01:25:656 (1)
01:27:035 (2)
01:28:414 (1)
01:31:518 (2)
01:33:932 (4)
01:36:690 (2)
01:38:070 (1)
01:38:759 (2) - This one is literally completely straight but with 3 anchor points.
01:42:208 (2)
01:43:587 (3)
01:44:277 (4)
01:47:725 (1)
01:49:104 (2)
01:50:139 (3)
I literally do not see anything wrong about arranging your sliders like this, there are countless amounts of ranked maps with this kind of slider shapes, sure it bothers you but it doesn't make this difficulty absolutely unrankable
00:23:415 (2) - I think you should have all notes in this difficulty on white lines because it is a lot harder for easy players to read this This circle is evenly separated between the two sliders, this diff uses distance snapping
00:26:346 (3,1) - Make the two slider ends end at the same point Fixed
00:27:726 (1,3) - Ugly overlap Fixed (basically the same thing as this ^)
00:56:691 (2,3) - Do what you had on the first slider that was in this part of the song Fixed
01:02:208 (2,3,4,1) - This might be too hard Again, each circle before (1) is evenly snapped, the only reason why (1) is under (4) is to tell the player that it's snapped differently than the other circles
01:16:346 (3) - Change this to a whole be slider The rhythm here is different, if you listened closely, you would be able to here triplets, so of course this section is going to be mapped differently than the rest because of those triplets
01:21:518 (3) - This slider shape came out of nowhere okay, there is actually nothing wrong with this slider shape, it's perfectly fine and won't scare anyone
01:44:966 (1,2) - Ugly overlap There isn't much of way I can overlap this with distance snapping so that it looks "decent"
00:58:071 (3) - There should be either a circle or a slider start here so you can make an nc (new combo) Partly fixed bc there's already a circle there but fixed nc problem
01:18:759 (1) - Don't put an nc here Fixed
01:33:932 (4) - nc here Fixed
01:39:449 (3) - nc here Fixed
01:42:208 (2) - nc here Fixed

Hard
00:22:208 (1) - Again with these weird sliders, I'm not going to make another list, that took too long, but just try to make them more curved Again, these sliders arefine like I said earlier, COUNTLESS maps have this kind of slider design and they manage to get ranked,
I don't see anything wrong with this other than it not matching your mapping style

00:44:277 (1) - Why is this up here???? As mentioned in a previous mod, it's up there to accent the stronger beat
00:49:795 (1) - Probably should put this in middle Fixed
00:57:208 (2) - This slider is so different from the others, why is it here?
The entire kiai section would look so so so so so so much better with curved sliders that flowed nicely into each other I actually do not understand why this slider design is so scary, it's fine, and this isn't the kiai, this is the section leading up to the kiai
01:28:070 (3) - This isn't a kiai section in the easy and normal diffs, why is it here? It's here because it's a held sound, I literally cannot find any reason as to why this is a huge problem
01:42:208 (1,2,3,4,5) - This part of the music does call for a difficulty spike but this is a little bit much for a hard map Fixed

Perception
00:26:346 (1) - I don't think this one was supposed to be hitsounded like that Fixed
00:55:312 (1,2,3) - Put these where the slider ends Fixed
00:55:829 (4,5,6) - ^^ Fixed
Same thing with the Kiai section as hard difficulty wat? :thinking:
Also I notice a lot of streams in the big section and although I think some of them have the right place, most of them are unnecessarily long or hard, 01:44:104 (2,3,4,5,6,7,8,1) - here is a good example of that Fixed
00:22:208 (1) - Same thing with the sliders as all of the other levels (besides normal) This slider shape is, like, fine, I don't get what's so surprising about it, it's been seen in so many ranked maps????????
00:20:829 (1) - Why is there a spinner here, there isn't one in any of the other difficulties There is a spinner here because it's opening up to the map, and it does appear in the hard difficulty

I think this map is good, but it needs some more work. Ask for some more mods because I'm sure I didn't catch everything. :D

Best wishes [Miko] (From my NM Queue)
your mod reply from ohwow will appear in a while, please wait c:
Ohwow
@Miko

Fixed NCs.

1. 00:49:795 (1) - is there to follow the beat?
The rest are just minor adjustments that really doesn't make anything better or worse tbh. Thanks though C:
Marmorexx
I hope it's fine if i just mod the harder Difficulties, because im more familiar in that area.

Hard Difficulty ---

Wow... not much to say here.
The only thing that jumps to my mind is that having so many circles and slider overlapping feels just a little monotone. I understand if its the style of your map, but when i moved 00:27:208 (4) up a little, 00:28:933 (5) a little to the left/down, it felt much smoother. Your decision though :)
00:42:726 (4) - Make this a clap, 00:42:898 (1) - This without anything, and 00:42:898 (1) - A clap again. It sounds more consitent.
01:42:897 (1) - This is a little bit hard to read for that difficulty. maybe make this one a Circle and place another circle 01:42:897 (1) here. If you keep it is your decision though :D
01:49:966 (2) - Maybe make this a new combo since there is a break


Perception ---

Very strong beginning! Keep it as it is please *-*
01:07:035 (5) - Maybe New combo, because the connecting line looks unpleasant
01:14:104 (5) - Feels like there should just be a circle instead of a kickslider
01:20:139 (1,2,3,4,5) - Here your map slows down a little, i think noone would mind making the distances here a little higher to maintain continuity
01:29:277 (4) ; 01:32:552 (1) - Consider Turning these overlaps into jumps. The second one is more important, since you're coming from a stream and the overlap there makes it look like another triple

That's all i have :) I really like your map and would love to see it ranked soon!

Good Luck!
Topic Starter
Zekks

Marmorexx wrote:

I hope it's fine if i just mod the harder Difficulties, because im more familiar in that area.

Hard Difficulty ---

Wow... not much to say here.
The only thing that jumps to my mind is that having so many circles and slider overlapping feels just a little monotone. I understand if its the style of your map, but when i moved 00:27:208 (4) up a little, 00:28:933 (5) a little to the left/down, it felt much smoother. Your decision though :) Fixed :D I didn't move the sliders though, i moved the sliders AND the circle, i felt like if i just moved those sliders by a little bit it would mix up the style the map is going for c:
00:42:726 (4) - Make this a clap, 00:42:898 (1) - This without anything, and 00:42:898 (1) - A clap again. It sounds more consitent. Fixed
01:42:897 (1) - This is a little bit hard to read for that difficulty. maybe make this one a Circle and place another circle 01:42:897 (1) here. If you keep it is your decision though :D Fixed? I made the objects closer, i feel like the way it is now matches better with the song? idk that's what i think but i did fix this section c:
01:49:966 (2) - Maybe make this a new combo since there is a break Fixed


Perception ---

Very strong beginning! Keep it as it is please *-*
01:07:035 (5) - Maybe New combo, because the connecting line looks unpleasant Fixed
01:14:104 (5) - Feels like there should just be a circle instead of a kickslider Fixed
01:20:139 (1,2,3,4,5) - Here your map slows down a little, i think noone would mind making the distances here a little higher to maintain continuity Fixed
01:29:277 (4) ; 01:32:552 (1) - Consider Turning these overlaps into jumps. The second one is more important, since you're coming from a stream and the overlap there makes it look like another triple Fixed

That's all i have :) I really like your map and would love to see it ranked soon!

Good Luck!
Tysm for the mod! it helped a lot c:
Ultima Fox
Hey!
M4M for your queue

[General]

  1. Based on https://soundcloud.com/monstercat/feint ... -feat-coma it should be title:Snake Eyes (feat. CoMa) artist: Feint, not with feat coma in the artist like you have now
  2. Tags in hard and perception are different than easy and normal.
[Easy]

  1. A couple ds errors in AiMod
  2. You're REALLY shouldn't use sv changes in an easy, so it's best you remove them (and most likely just use 1x for the whole map)
  3. 00:34:967 (3,1) - Also you should fix the ds on this
  4. 01:14:277 (4) - Downbeat should probably be clickable, so you should make into either 2 circles or a circle and then a slider
  5. 01:44:966 (1,2) - Really weird overlap, should probably separate to make it look and play better
[Normal]

  1. Shouldn't have SV changes in normal either
  2. Not much i really want to point out
[Hard]

  1. 00:30:484 (1) - Really large gap in between these, maybe lessen the distance
  2. 00:33:243 (1) - Again, a lot of emphasis on a kind of soft part of the song (distance + movement)
  3. 00:57:208 (2) - All of the other sliders in this section are long and slightly curved except for this one which is a really tight half circle, you should probably change it to fit in with the rest of this part
  4. 01:10:483 (1) - Emphasize this downbeat like you did with the others, perhaps you could put 5 at x:190 y:331 or something along those lines
  5. 01:13:242 (1,2,3,4) - Noticeable overlap between 1 and 4, separate them to make it look better
  6. 01:23:242 (2,3) - Here you have almost as much emphasis as you do for downbeats for nothing that warrants it
  7. 01:24:104 (5,1) - And then almost none for the downbeat
  8. 01:29:449 (3) - missing hitsound

    Emphasis seems all over the place on this diff, but otherwise its good
[Perception]

  • This diff feels really overmapped, theres a lot of 1/4 rhythms in the kiai where the song really doesn't call for it seemingly to make the diff harder, for example 01:06:346 (1,2,3) - right here. I dont here anything in the song that would warrant 1/4 kickslider jumps (no cymbals drums, vocals, etc.) so its kind of weird. Don't get me wrong, there are some parts the 1/4 rhythms work fine like 01:08:242 (3,4,5) - (with the hi hat) and 01:13:587 (2,3,4,5) - (with the vocals and hi hat), but theres a lot of places where it just feels really overmapped.
  1. 01:10:656 (2) - Since this is a kick and a snare, it would be best represented with 2 circles
  2. 01:20:483 (2) - maybe try putting this at x:419 y:250 cause it feels really close to 3
  3. 01:23:587 (3,4,5,6,7) - This is the kind of thing i was talking about when i talked about overmapping, this should be (mostly) be represented with 1/2 circles and sliders, not 1/4
  4. 01:30:656 (4,5,1) - Awkward linear movement here, try making 4>5>1 more angled
  5. 01:32:725 (2) - Same thing I said before with the kick and the snare being reperesented
  6. 01:33:070 (3,4,5) - Same thing about linear movement
Good Luck! :)
Topic Starter
Zekks

Ultima Fox wrote:

Hey!
M4M for your queue

[General]

  1. Based on https://soundcloud.com/monstercat/feint ... -feat-coma it should be title:Snake Eyes (feat. CoMa) artist: Feint, not with feat coma in the artist like you have now
  2. Tags in hard and perception are different than easy and normal.
[Easy]

  1. A couple ds errors in AiMod
  2. You're REALLY shouldn't use sv changes in an easy, so it's best you remove them (and most likely just use 1x for the whole map)
  3. 00:34:967 (3,1) - Also you should fix the ds on this
  4. 01:14:277 (4) - Downbeat should probably be clickable, so you should make into either 2 circles or a circle and then a slider
  5. 01:44:966 (1,2) - Really weird overlap, should probably separate to make it look and play better
[Hard]

  1. 00:30:484 (1) - Really large gap in between these, maybe lessen the distance
  2. 00:33:243 (1) - Again, a lot of emphasis on a kind of soft part of the song (distance + movement)
  3. 00:57:208 (2) - All of the other sliders in this section are long and slightly curved except for this one which is a really tight half circle, you should probably change it to fit in with the rest of this part
  4. 01:10:483 (1) - Emphasize this downbeat like you did with the others, perhaps you could put 5 at x:190 y:331 or something along those lines
  5. 01:13:242 (1,2,3,4) - Noticeable overlap between 1 and 4, separate them to make it look better
  6. 01:23:242 (2,3) - Here you have almost as much emphasis as you do for downbeats for nothing that warrants it
  7. 01:24:104 (5,1) - And then almost none for the downbeat
  8. 01:29:449 (3) - missing hitsound

    Emphasis seems all over the place on this diff, but otherwise its good
[Perception]

  • This diff feels really overmapped, theres a lot of 1/4 rhythms in the kiai where the song really doesn't call for it seemingly to make the diff harder, for example 01:06:346 (1,2,3) - right here. I dont here anything in the song that would warrant 1/4 kickslider jumps (no cymbals drums, vocals, etc.) so its kind of weird. Don't get me wrong, there are some parts the 1/4 rhythms work fine like 01:08:242 (3,4,5) - (with the hi hat) and 01:13:587 (2,3,4,5) - (with the vocals and hi hat), but theres a lot of places where it just feels really overmapped.
  1. 01:10:656 (2) - Since this is a kick and a snare, it would be best represented with 2 circles
  2. 01:20:483 (2) - maybe try putting this at x:419 y:250 cause it feels really close to 3
  3. 01:23:587 (3,4,5,6,7) - This is the kind of thing i was talking about when i talked about overmapping, this should be (mostly) be represented with 1/2 circles and sliders, not 1/4
  4. 01:30:656 (4,5,1) - Awkward linear movement here, try making 4>5>1 more angled
  5. 01:32:725 (2) - Same thing I said before with the kick and the snare being reperesented
  6. 01:33:070 (3,4,5) - Same thing about linear movement
Good Luck! :)
Everything you pointed out has been fixed! :D TY!
nextplay
ello
nm from my q

[Easy]
  1. 00:23:933 (3) - Slidertail is unsnapped
  2. 00:23:933 (3,2) - Overlap
  3. 00:26:346 (3,1) - ^
    You need to work on your Structure I don't want to say all overlaps in this diff
  4. 00:32:898 (4,1) - The stack is inconsistent with rest of the diff because something like this is never used again and Noobs can't read that
  5. 00:59:450 (3) - on the blue tick is nothing move the reverse to the red tick
  6. 01:03:243 (4,1) - space this out
  7. 01:16:346 (3,4,1,2) - you really need to fix this movement this to hard to play for noobs
  8. 01:20:139 (5) - NC
I continue later
Topic Starter
Zekks

My Angel Kanan wrote:

ello
nm from my q

[Easy]
  1. 00:23:933 (3) - Slidertail is unsnapped Fixed
  2. 00:23:933 (3,2) - Overlap Fixed
  3. 00:26:346 (3,1) - ^ Fixed? :thinking:
    You need to work on your Structure I don't want to say all overlaps in this diff
  4. 00:32:898 (4,1) - The stack is inconsistent with rest of the diff because something like this is never used again and Noobs can't read that Fixed
  5. 00:59:450 (3) - on the blue tick is nothing move the reverse to the red tick Fixed
  6. 01:03:243 (4,1) - space this out Fixed
  7. 01:16:346 (3,4,1,2) - you really need to fix this movement this to hard to play for noobs Fixed
  8. 01:20:139 (5) - NC Fixed
I continue later
thank u 'w'
Alfarai
from modding queue

Perception




00:55:312 (1,2,3,4,5,6) - why are these mapped differently compared to 00:58:071 (1,2,3,4) and etc?

01:27:294 (2,3) - nc cuz rhythm

01:30:656 (4,5) - i knew there was something weird about this, till i checked 01:36:173 (4,5), both are mapped differently

01:31:173 (1,2,3,4,5,6) - these are also mapped differently than 01:36:690 (1,2,3,4,5,6), might wanna change that. The long slider was kinda confusing anyways since it ends on a strong beat

01:42:552 (3) - this should be a triple, listen carefully

01:42:897 (4,5) - sliderend ends on a strong beat, should be a triple aswell


I really like the map, hope to seeing this in ranked soon :D
Topic Starter
Zekks

Alfarai wrote:

from modding queue

Perception




00:55:312 (1,2,3,4,5,6) - why are these mapped differently compared to 00:58:071 (1,2,3,4) and etc? They're mapped differently because the rhythm throughout the entire buildup isn't the same from the start

01:27:294 (2,3) - nc cuz rhythm wouldn't be any different with these set as new combo's the map isnt better or worse

01:30:656 (4,5) - i knew there was something weird about this, till i checked 01:36:173 (4,5), both are mapped differently Fixed :D

01:31:173 (1,2,3,4,5,6) - these are also mapped differently than 01:36:690 (1,2,3,4,5,6), might wanna change that. The long slider was kinda confusing anyways since it ends on a strong beat Fixed c:

01:42:552 (3) - this should be a triple, listen carefully Fixed

01:42:897 (4,5) - sliderend ends on a strong beat, should be a triple aswell well, i listened at 25% and there was no triplet played here, on both sliders (4) and (6)


I really like the map, hope to seeing this in ranked soon :D
AAAAAH im so sorry for the really late response, i have early classes and when i got home i kinda forgot oof
Alfarai
what i mean was this 01:43:070 part of the timeline, right at the sliderend of 4 has a very strong beat. I do think thats a mistake i guess xd
LeQuack
NM from my Queue :)

Normal
  1. 00:26:174 (3,4) - Why not two 1/2 note sliders here instead as its the same percussion repeated twice (same applies to other instances you've used this pattern)

Hard
  1. 00:20:829 (1) - I would end this at 00:21:864 - cus there is no real sound this is ending on and the general rule of thumb is that Hard diffs should have at least a one note gap between a spinner and the next section of the song

Perception
  1. 01:06:001 (1) - Why not have this overlap the end of 01:03:588 (1) - so the placement of the note doesn't feel as random and looks nicer visually
  2. 01:27:035 (1,2,3) - NC all these to show the timing is different from other notes, you could also make them group together nicer (like in a perfect triangle)
  3. 01:36:173 - Add a note here for consistency with the rest of the map

That's all from me, the map is pretty well structured, GJ :D
Topic Starter
Zekks

LeQuack wrote:

NM from my Queue :)

Hard
  1. 00:20:829 (1) - I would end this at 00:21:864 - cus there is no real sound this is ending on and the general rule of thumb is that Hard diffs should have at least a one note gap between a spinner and the next section of the song Fixed

Perception
  1. 01:06:001 (1) - Why not have this overlap the end of 01:03:588 (1) - so the placement of the note doesn't feel as random and looks nicer visually Fixed
  2. 01:27:035 (1,2,3) - NC all these to show the timing is different from other notes, you could also make them group together nicer (like in a perfect triangle) Fixed
  3. 01:36:173 - Add a note here for consistency with the rest of the map Fixed

That's all from me, the map is pretty well structured, GJ :D
ty for the mod! c:
Ohwow
@Ultima Fox
SV changes between sections are fine

LeQuack wrote:

Normal
  1. 00:26:174 (3,4) - Why not two 1/2 note sliders here instead as its the same percussion repeated twice (same applies to other instances you've used this pattern) Because I want to emphasize the white tick and make it clickable since the vocal is also there.
Made my own minor spacing fixes
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 63588
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 22208,44277,49795,55312,63588,66346,88414,99449,110483
DistanceSpacing: 0.9
BeatDivisor: 4
GridSize: 16
TimelineZoom: 1.7

[Metadata]
Title:Snake Eyes (feat. CoMa)
TitleUnicode:Snake Eyes (feat. CoMa)
Artist:Feint
ArtistUnicode:Feint
Creator:[ - Zekks - ]
Version:Ohwow's Normal
Source:
Tags:dance drum & bass drumstep dubstep electro electronic Ohwow short edit
BeatmapID:1373186
BeatmapSetID:647330

[Difficulty]
HPDrainRate:4
CircleSize:3.5
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
0,0,"63760511_p0.jpg",0,0
//Break Periods
2,44622,48415
2,50140,53933
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
140,344.827586206897,4,2,1,80,1,0
22208,-125,4,2,1,80,0,0
55312,-111.111111111111,4,2,1,80,0,0
63588,689.655172413793,4,2,1,80,1,0
66346,344.827586206897,4,2,1,80,1,1
66346,-100,4,2,1,80,0,1
88414,-111.111111111111,4,2,1,80,0,0


[Colours]
Combo1 : 255,94,55
Combo2 : 173,255,95
Combo3 : 17,254,176
Combo4 : 255,88,100
SliderBorder : 243,222,255

[HitObjects]
52,73,22208,6,0,L|165:71,1,112,6|0,0:0|0:0,0:0:0:0:
265,68,22898,2,0,P|314:43|382:51,1,112,8|0,0:0|0:0,0:0:0:0:
413,71,23415,2,0,P|438:120|430:188,1,112,8|8,0:0|0:0,0:0:0:0:
412,221,23933,1,2,0:0:0:0:
446,315,24277,2,0,L|330:327,1,112,8|0,0:0|0:0,0:0:0:0:
250,269,24967,6,0,B|202:243|202:243|85:255,1,168,2|0,0:0|0:0,0:0:0:0:
39,262,25657,1,8,0:0:0:0:
69,120,26174,1,8,0:0:0:0:
69,120,26346,2,0,L|63:41,2,56,0|8|2,0:0|0:0|0:0,0:0:0:0:
167,144,27036,1,8,0:0:0:0:
167,144,27208,2,0,L|158:32,1,112,2|0,0:0|0:0,0:0:0:0:
201,58,27726,6,0,P|255:68|318:57,1,112,2|0,0:0|0:0,0:0:0:0:
407,31,28415,2,0,B|430:82|430:82|422:143,1,112,8|0,0:0|0:0,0:0:0:0:
412,187,28933,2,0,P|362:188|297:224,1,112,8|8,0:0|0:0,0:0:0:0:
282,259,29450,1,2,0:0:0:0:
189,218,29795,2,0,L|184:98,1,112,8|0,0:0|0:0,0:0:0:0:
176,7,30484,6,0,P|105:46|87:126,1,168,2|0,0:0|0:0,0:0:0:0:
102,174,31174,1,8,0:0:0:0:
55,317,31691,1,8,0:0:0:0:
55,317,31863,2,0,L|-25:322,2,56,0|8|2,0:0|0:0|0:0,0:0:0:0:
155,308,32553,2,0,P|204:282|263:286,1,112,8|0,0:0|0:0,0:0:0:0:
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244,50,34967,1,2,0:0:0:0:
171,120,35312,2,0,P|128:154|74:163,1,112,8|0,0:0|0:0,0:0:0:0:
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217,256,36691,1,8,0:0:0:0:
349,328,37208,1,8,0:0:0:0:
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419,255,38071,1,8,0:0:0:0:
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127,381,40484,1,2,0:0:0:0:
211,325,40829,1,8,0:0:0:0:
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364,201,42726,1,8,0:0:0:0:
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264,217,43933,1,0,0:0:0:0:
248,117,44277,5,4,0:0:0:0:
209,307,49795,5,4,0:0:0:0:
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333,251,62208,6,0,B|315:190|315:190|327:120,1,125.999996154785,2|0,0:0|0:0,0:0:0:0:
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116,16,66001,5,8,0:0:0:0:
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301,110,69621,1,0,0:0:0:0:
301,110,69794,2,0,P|309:171|293:203,1,70,0|2,0:0|0:0,0:0:0:0:
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420,315,72897,2,0,L|523:306,1,70,8|0,0:0|0:0,0:0:0:0:
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407,98,73759,1,0,0:0:0:0:
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282,127,74277,1,8,0:0:0:0:
159,98,74621,5,2,0:0:0:0:
49,159,74966,2,0,B|56:195|41:227|41:227|41:265|78:280,1,140,8|0,0:0|0:0,0:0:0:0:
143,304,75483,1,2,0:0:0:0:
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240,211,79793,1,8,0:0:0:0:
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155,51,80656,1,0,0:0:0:0:
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429,86,86001,1,8,0:0:0:0:
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Solitaire
ooo mod (from q)
Insane
01:27:035 (1,2,3) - I think players could easily confuse these as 1 beat notes. Either replace the first two circles with extended sliders or just make one repeating slider (like you did in the hard diff).

Hard
00:26:002 (4) - reduce spacing
01:31:690 (2) - ctrl+g to break flow (like you did here 01:29:449 (3) - )
01:32:552 (1) - break circular flow (it follows clockwise rotation like 01:32:208 (3) - , which is bad bc this is an important beat
01:40:828 (1) - ^

None found for the other diffs, nice job!
I really want to make a storyboard for this, if you're looking for one. (PM Maybe)
Topic Starter
Zekks

Solitaire wrote:

ooo mod (from q)
Insane
01:27:035 (1,2,3) - I think players could easily confuse these as 1 beat notes. Either replace the first two circles with extended sliders or just make one repeating slider (like you did in the hard diff). Fixed

Hard
00:26:002 (4) - reduce spacing Fixed
01:31:690 (2) - ctrl+g to break flow (like you did here 01:29:449 (3) - ) im gonna keep the clockwise circular flow here, i dont see how this is much of a problem
01:32:552 (1) - break circular flow (it follows clockwise rotation like 01:32:208 (3) - , which is bad bc this is an important beat Fixed(?)
01:40:828 (1) - ^ i dont see much importance in this downbeat since the end of the song is approaching, circular flow is okay throughout the song too

None found for the other diffs, nice job!
I really want to make a storyboard for this, if you're looking for one. (PM Maybe)
ty! im not interested in having a storyboard made for this, but thanks for the offer c:
Solitaire

[ - Zekks - ] wrote:

ty! im not interested in having a storyboard made for this, but thanks for the offer c:
thanks for the reply! be sure to message me if you change your mind
Akareh
'Sup

Easy
00:24:967 (1,2,3) - you could arrange these to flow a little better like this https://i.imgur.com/IuINuwg.jpg
00:35:657 (4) - move to x:189 y:171 so it's stacked under 00:33:243 (1) - 's tail? Makes things a bit cleaner
00:42:898 (1,2) - and 01:17:380 (1,2) - why not make these two parallel to each other?
01:09:104 (1) - curve this a bit more so it's more visually similar to 01:09:794 (2) - ?
01:29:794 (2) - not really huge, but you may want to space this at 1x instead of 0,9 to be consistent
01:40:828 (2,1) - I'm a bit concerned about the flow between these two for new players since it seems kinda stiff. Maybe try this? https://i.imgur.com/q2y82zy.jpg
01:49:104 (2,3) - seems kinda random, you could copy and control+h 2 and make something like this https://i.imgur.com/DIpmh4p.jpg


Ohwow's Normal
solid diff, couldn't really find anything.
I have my doubts with 01:42:208 (1,2,3) - since it could be confusing for new players but DS is consistent so I guess it's fine.


Hard
00:28:415 (3) - 3.36 is a really big jump for a hard, tbh. Rotate it a bit to make this a bit more similar to 00:28:933 (5) - visually and also reduce distance by a bit. https://i.imgur.com/sB16qxD.jpg
00:56:691 (1,2,3) - So, here you basically copied 00:55:312 (1,2,3) - and rotated a bit. But then at 00:59:450 (1,2,3) - you make something completely different from 00:58:071 (1,2,3) -. I'd try and make these consistent and also repeat pattern here to keep using the same concept in both scenarios. Makes for a cool build-up imo.
01:23:242 (2) - curve a bit to the left? seems cool https://i.imgur.com/zotTuHy.jpg

rest seems cool, nice diff


Perception
00:26:002 (4) - this one seems a bit closer compared to the spacing you're using for these. Try spacing it further at x:60 y:144
00:32:726 (3) - move a bit to the right so it flows a little better?
01:12:208 (2,3,4,5) - ctrl+j these? jump is really stiff right now imo
01:16:001 (1,2,3) - move these a bit to the right so the triangle between 01:15:656 (7,8,1) - 's ends has a better shape? Also you should probably make the jump between these 3 a little bit more consistent.
01:28:070 (3,1) - these two throw me off every time, I think the 1/4 could be telegraphed better tbh. Even a ctrl+j could work https://i.imgur.com/lRPoMRk.jpg
01:31:690 (3,4,5,6,7,8,9,1) - you don't use anything like this in the whole diff. The only point that could remotely come closer is 01:12:208 (2,3,4,5,6,7) - and that has a pass since the huge jump comes right at the end of the stream. If you place it at the beginning it really throws the player off, moreso in a 4* diff. I'd either reduce the jump significantly or make it have a more wide angle so the movement isn't as demanding.

In fact, those post-stream slider jumps seem pretty inconsistent throughout. 01:09:966 (7,8) - is 2.94x, 01:12:552 (6,7) - is 4,51x, 01:44:449 (6,7) - is 2.85x and so on. You don't need to be exact here since it's Insane and the highest diff, but it would probably pay off to try to go through these and tone down the higher ones a bit, tbh.

Cool set, hope something here helps.
Ohwow
@^ It's fine. Thanks tho C;
Topic Starter
Zekks

Akareh wrote:

'Sup

Easy
00:24:967 (1,2,3) - you could arrange these to flow a little better like this https://i.imgur.com/IuINuwg.jpg Fixed
00:35:657 (4) - move to x:189 y:171 so it's stacked under 00:33:243 (1) - 's tail? Makes things a bit cleaner Fixed
00:42:898 (1,2) - and 01:17:380 (1,2) - why not make these two parallel to each other? Fixed
01:09:104 (1) - curve this a bit more so it's more visually similar to 01:09:794 (2) - ? Fixed
01:29:794 (2) - not really huge, but you may want to space this at 1x instead of 0,9 to be consistent Fixed
01:40:828 (2,1) - I'm a bit concerned about the flow between these two for new players since it seems kinda stiff. Maybe try this? https://i.imgur.com/q2y82zy.jpg Fixed
01:49:104 (2,3) - seems kinda random, you could copy and control+h 2 and make something like this https://i.imgur.com/DIpmh4p.jpg Fixed


Hard
00:28:415 (3) - 3.36 is a really big jump for a hard, tbh. Rotate it a bit to make this a bit more similar to 00:28:933 (5) - visually and also reduce distance by a bit. https://i.imgur.com/sB16qxD.jpg Fixed
00:56:691 (1,2,3) - So, here you basically copied 00:55:312 (1,2,3) - and rotated a bit. But then at 00:59:450 (1,2,3) - you make something completely different from 00:58:071 (1,2,3) -. I'd try and make these consistent and also repeat pattern here to keep using the same concept in both scenarios. Makes for a cool build-up imo. Fixed
01:23:242 (2) - curve a bit to the left? seems cool https://i.imgur.com/zotTuHy.jpg Fixed

rest seems cool, nice diff


Perception
00:26:002 (4) - this one seems a bit closer compared to the spacing you're using for these. Try spacing it further at x:60 y:144 There isn't a difference at all to this other than moving it slightly to the left, this is slider is fine where it's at.
00:32:726 (3) - move a bit to the right so it flows a little better? Again, this slider is fine where it's at, the map isn't better or worse by just moving it slightly to the right.
01:12:208 (2,3,4,5) - ctrl+j these? jump is really stiff right now imo Fixed c:
01:16:001 (1,2,3) - move these a bit to the right so the triangle between 01:15:656 (7,8,1) - 's ends has a better shape? Also you should probably make the jump between these 3 a little bit more consistent. Unless it is a distance snapping issue you've been addressing so far, I'm just gonna be repeating myself, the map isn't better or worse just by moving it slightly to the left or right.
01:28:070 (3,1) - these two throw me off every time, I think the 1/4 could be telegraphed better tbh. Even a ctrl+j could work https://i.imgur.com/lRPoMRk.jpg Fixed
01:31:690 (3,4,5,6,7,8,9,1) - you don't use anything like this in the whole diff. The only point that could remotely come closer is 01:12:208 (2,3,4,5,6,7) - and that has a pass since the huge jump comes right at the end of the stream. If you place it at the beginning it really throws the player off, moreso in a 4* diff. I'd either reduce the jump significantly or make it have a more wide angle so the movement isn't as demanding. I see what you mean c: Fixed

In fact, those post-stream slider jumps seem pretty inconsistent throughout. 01:09:966 (7,8) - is 2.94x, 01:12:552 (6,7) - is 4,51x, 01:44:449 (6,7) - is 2.85x and so on. You don't need to be exact here since it's Insane and the highest diff, but it would probably pay off to try to go through these and tone down the higher ones a bit, tbh. I get it but I kinda don't, i REALLY dont know how to fix these sections in the way that you described them, but I'll keep them in mind

Cool set, hope something here helps.
ty for the mod! <3 helped a ton
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