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posted
This beatmap was submitted using in-game submission on Tuesday, August 28, 2018 at 10:46:44 PM

Artist: Feint
Title: Snake Eyes (feat. CoMa)
Tags: dance drum & bass drumstep dubstep electro electronic Ohwow short edit
BPM: 174
Filesize: 3976kb
Play Time: 01:50
Difficulties Available:
  1. Hard (2.95 stars, 213 notes)
  2. Ohwow's Normal (2.17 stars, 169 notes)
  3. Perception (4.48 stars, 297 notes)


Download: Feint - Snake Eyes (feat. CoMa)
Information: Scores/Beatmap Listing
---------------


Feint - Snakes Eyes
(feat. CoMa)
Beatmap by [ - Zekks - ]
Normal: By Ohwow
Hard: By [ - Zekks - ]
Perception: By [ - Zekks - ]
posted
hi from my q
01:16:001 (1,2,3,4,5,6) - i dont see why 1 and 4 go different directions when they r playing the same sound (also applies to the other patterns like this)
01:17:380 (1) - starting from here the rhythm density drops which doesnt make sense since the music doesnt drop intensity
ure mapping 01:28:759 (2,3) at first but then 01:34:449 (2,3) when they r playing the same sounds
01:36:173 (3,4) - kinda same as above (same sound different pattern)
01:44:966 (1,2) - jump might be kinda high for hard
01:46:346 (1,2) - notes didnt change but pattern did

didnt mod normal cuz not ur diff :Pnot cuz im too lazy heh
posted

cococolaco wrote:

hi from my q
01:16:001 (1,2,3,4,5,6) - i dont see why 1 and 4 go different directions when they r playing the same sound (also applies to the other patterns like this) They're mapped the same but arranged differently, if anything could be changed about this to make it rankable, please point it out.
01:17:380 (1) - starting from here the rhythm density drops which doesnt make sense since the music doesnt drop intensity I don't understand,
you're saying the music doesn't drop intensity and I understand that, but what should be changed here? I don't see anything wrong with this, so again, please point out the specific problems
ure mapping 01:28:759 (2,3) at first but then 01:34:449 (2,3) when they r playing the same sounds Fixed?
01:36:173 (3,4) - kinda same as above (same sound different pattern) Fixed?
01:44:966 (1,2) - jump might be kinda high for hard Fixed?
01:46:346 (1,2) - notes didnt change but pattern did If you actually listen closely, you'll notice that a new note begins to play at 01:46:863 but at 01:43:587 where the repeated sldiers start, you'll actually see that there is a hold note! Not a new one in the middle.

didnt mod normal cuz not ur diff :Pnot cuz im too lazy heh
posted
very smooth mapset,wish you the best to rank it!
posted

Nikakis wrote:

very smooth mapset,wish you the best to rank it!
thank you!
posted
light nm from my queue :)

owo's normal

01:26:173 (3) - move this thing over to the left a tiny bit
01:28:070 (2,1) - blanket
01:39:449 - the rhythm change here is kinda confusing idk
01:43:932 (2,1) - blanket
01:46:690 (2,1) - ^

hard

i'm not a fan of od5 on hard diffs, but it's allowed. od 5.5-7 would be a lot better for the spread imo
00:20:829 (1,1) - only 1/4 of recovery time is too little for a hard diff. you're supposed to have at least 1 beat
00:23:415 (1,2) - uncomfortable imo
00:43:933 (4,1) - bad blanket
00:53:933 (1,1) - needs more recovery time too
01:28:414 - rhythms in this section vary too much imo

perception

00:20:829 (1,1) - 1/4 recovery time is allowed but doesn't feel like enough imo
00:53:933 (1,1) - ^

nice map gl
posted

- titan wrote:

light nm from my queue :)

hard

i'm not a fan of od5 on hard diffs, but it's allowed. od 5.5-7 would be a lot better for the spread imo Fixed
00:20:829 (1,1) - only 1/4 of recovery time is too little for a hard diff. you're supposed to have at least 1 beat Fixed
00:23:415 (1,2) - uncomfortable imo Fixed
00:43:933 (4,1) - bad blanket Fixed
00:53:933 (1,1) - needs more recovery time too Fixed
01:28:414 - rhythms in this section vary too much imo Fixed

perception

00:20:829 (1,1) - 1/4 recovery time is allowed but doesn't feel like enough imo Fixed
00:53:933 (1,1) - ^ Fixed

nice map gl
ty for the mod!
posted

- titan wrote:

light nm from my queue :)

owo's normal

01:26:173 (3) - move this thing over to the left a tiny bit ehhh ok to blanket the previous slider better i guess.
01:28:070 (2,1) - blanket ehh it already is? it may be 1 or 2 pixels off...
01:39:449 - the rhythm change here is kinda confusing idk u don't kno? xD
01:43:932 (2,1) - blanket same
01:46:690 (2,1) - ^ ^
Thx. Made some of my own little changes as well

osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 63588
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 22208,44277,49795,55312,63588,66346,88414,99449,110483
DistanceSpacing: 0.9
BeatDivisor: 4
GridSize: 16
TimelineZoom: 1.7

[Metadata]
Title:Snake Eyes
TitleUnicode:Snake Eyes
Artist:Feint (feat. CoMa)
ArtistUnicode:Feint (feat. CoMa)
Creator:[ - Zekks - ]
Version:Ohwow's Normal
Source:
Tags:monstercat short edit original dnb drum and bass
BeatmapID:1373186
BeatmapSetID:647330

[Difficulty]
HPDrainRate:4
CircleSize:3.5
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
0,0,"63760511_p0.jpg",0,0
//Break Periods
2,44622,48415
2,50140,53933
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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22208,-125,4,2,1,80,0,0
55312,-111.111111111111,4,2,1,80,0,0
63588,689.655172413793,4,2,1,80,1,0
66346,344.827586206897,4,2,1,80,1,1
66346,-100,4,2,1,80,0,1
88414,-111.111111111111,4,2,1,80,0,0


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SliderBorder : 243,222,255

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posted
Hi! from my queue

[Normal]
  1. 00:30:484 (1,2) - align this better
  2. 01:49:794 - put a 1/2 slider here, sounds a bit nicer to me


[Hard]
  1. 00:24:622 (4) - this is a different sound than 00:23:933 (2,3) - maybe use a different slider here, same with later in the song
  2. 00:30:484 (1) - stack this with 00:29:450 (1) -
  3. 00:33:243 (1) - stack with 00:32:208 (2) -
  4. 01:29:794 (1,2) - make these the same way as 01:28:414 (1,2) -


[Perception]
  1. 00:32:036 (1) - move this towards the middle of the slider
  2. 00:39:277 (2) - move this slightly right
  3. 00:41:002 (3) - use the same slider as the other 2, a slider like that sticks out even though its the same sound as (1,2)
  4. 00:41:519 (1,2) - again use the same slider


That's it, i suggest you look at the hard again because there are a lot of overlaps in that diff

Hope it helps, good luck!
posted

Senery wrote:

Hi! from my queue

[Hard]
  1. 00:24:622 (4) - this is a different sound than 00:23:933 (2,3) - maybe use a different slider here, same with later in the song Fixed
  2. 00:30:484 (1) - stack this with 00:29:450 (1) - Fixed
  3. 00:33:243 (1) - stack with 00:32:208 (2) - Fixed
  4. 01:29:794 (1,2) - make these the same way as 01:28:414 (1,2) - Fixed


[Perception]
  1. 00:32:036 (1) - move this towards the middle of the slider Fixed
  2. 00:39:277 (2) - move this slightly right Fixed
  3. 00:41:002 (3) - use the same slider as the other 2, a slider like that sticks out even though its the same sound as (1,2) 00:40:484 (2) -
  4. 00:41:519 (1,2) - again use the same slider 00:41:519 (1) -


That's it, i suggest you look at the hard again because there are a lot of overlaps in that diff

Hope it helps, good luck!
ty for the mod!
posted

Senery wrote:

Hi! from my queue

[Normal]
  1. 00:30:484 (1,2) - align this better k
  2. 01:49:794 - put a 1/2 slider here, sounds a bit nicer to me i don't here anything to support it :(
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 63588
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 22208,44277,49795,55312,63588,66346,88414,99449,110483
DistanceSpacing: 0.9
BeatDivisor: 4
GridSize: 16
TimelineZoom: 1.7

[Metadata]
Title:Snake Eyes
TitleUnicode:Snake Eyes
Artist:Feint (feat. CoMa)
ArtistUnicode:Feint (feat. CoMa)
Creator:[ - Zekks - ]
Version:Ohwow's Normal
Source:
Tags:monstercat short edit original dnb drum and bass
BeatmapID:1373186
BeatmapSetID:647330

[Difficulty]
HPDrainRate:4
CircleSize:3.5
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
0,0,"63760511_p0.jpg",0,0
//Break Periods
2,44622,48415
2,50140,53933
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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22208,-125,4,2,1,80,0,0
55312,-111.111111111111,4,2,1,80,0,0
63588,689.655172413793,4,2,1,80,1,0
66346,344.827586206897,4,2,1,80,1,1
66346,-100,4,2,1,80,0,1
88414,-111.111111111111,4,2,1,80,0,0


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Combo2 : 173,255,95
Combo3 : 17,254,176
Combo4 : 255,88,100
SliderBorder : 243,222,255

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posted

Oh wow
  1. 00:55:312 (1) - You changed your NC lengths here after this point. I couldn't tell if it was 100% intentional I just wanted to make sure you were aware. The increased amount of NCs give you a lot of hp for the later parts of the song with it's increased object density
  2. 01:14:277 (4) - I think it might be a good idea to turn this snare into a circle like you did with 01:08:759 (4) , it would help break down the massive train of objects that you have in this pattern. same for 01:25:311 (4)
    Not really much for me to say ~

Hard

  • Imo the way you structured the diff as a whole didn't really feel like a hard, more like an Insane. Normally Hards follow a DS and break away from it here and there once in a while but you did it quite often. Hard diffs to me, feel like they should stick to a std diff for the most part as I they introduce a lot of elements to a player to get used to before they move onto a higher level. Because you've strayed away from DSing for about 50% of your objects it felt like you snapped the training wheels off a bicycle. This mostly applies to the intro but there are some places in the chorus such as 01:23:587 (3,4) - 01:10:311 (5,1) - and 01:47:380 (3) etc where it feels like it would be better to not emphasise the spacing. An example of good spacing would be from 01:28:414 (1) to 01:35:311 (1) where the times you did have increased spacing were just for emphasised beats. Ofc this is just my opinion on it, best to check this over with another experienced modder and see what they think of it. But yh it does play quite like an Insane
  1. 00:55:312 (1,2,3,4,5,6) - As you only have 1/4 clickable objects here for this section of the song this comes across as a bit of diff spike. This is mostly because you omitted 1/4 objects at places such as 01:00:484 (3) and 01:01:864 (3) -
  2. 01:27:294 (1,1) - Because these beats are so predominant in the song I don't feel they are necessary to NC for players to be able to distinguish the rhythm of these objects
  3. 01:42:208 (1,2,3,1,2,3) - The rhythm here is a bit messed up. The objects 01:42:208 (1,2,3) follow that electronic sound but the objects 01:42:897 (1,2,3) follow the drums. My guess is that you meant to follow the drums, if that's the case then you would need to change the rhythm for 01:42:208 (1,2,3) . The circles in this pic show where the drum beats land https://snag.gy/3jNdrE.jpg
[]
edit: I wrote that massive paragraph before I looked at your insane, now I don't really know what to think lol. You can just ignore it if you want tbh since it doesn't really apply spread wise

GL!
posted

Kisses wrote:

Hard

  • Imo the way you structured the diff as a whole didn't really feel like a hard, more like an Insane. Normally Hards follow a DS and break away from it here and there once in a while but you did it quite often. Hard diffs to me, feel like they should stick to a std diff for the most part as I they introduce a lot of elements to a player to get used to before they move onto a higher level. Because you've strayed away from DSing for about 50% of your objects it felt like you snapped the training wheels off a bicycle. This mostly applies to the intro but there are some places in the chorus such as 01:23:587 (3,4) - 01:10:311 (5,1) - and 01:47:380 (3) etc where it feels like it would be better to not emphasise the spacing. An example of good spacing would be from 01:28:414 (1) to 01:35:311 (1) where the times you did have increased spacing were just for emphasised beats. Ofc this is just my opinion on it, best to check this over with another experienced modder and see what they think of it. But yh it does play quite like an Insane ok I'll just ignore bc you said to
  1. 00:55:312 (1,2,3,4,5,6) - As you only have 1/4 clickable objects here for this section of the song this comes across as a bit of diff spike. This is mostly because you omitted 1/4 objects at places such as 01:00:484 (3) and 01:01:864 (3) - Fixed
  2. 01:27:294 (1,1) - Because these beats are so predominant in the song I don't feel they are necessary to NC for players to be able to distinguish the rhythm of these objects Fixed
  3. 01:42:208 (1,2,3,1,2,3) - The rhythm here is a bit messed up. The objects 01:42:208 (1,2,3) follow that electronic sound but the objects 01:42:897 (1,2,3) follow the drums. My guess is that you meant to follow the drums, if that's the case then you would need to change the rhythm for 01:42:208 (1,2,3) . The circles in this pic show where the drum beats land https://snag.gy/3jNdrE.jpg Fixed
edit: I wrote that massive paragraph before I looked at your insane, now I don't really know what to think lol. You can just ignore it if you want tbh since it doesn't really apply spread wise

GL!
ty for the mod!
posted
placeholder <3
posted

Kisses wrote:

Oh wow
  1. 00:55:312 (1) - You changed your NC lengths here after this point. I couldn't tell if it was 100% intentional I just wanted to make sure you were aware. The increased amount of NCs give you a lot of hp for the later parts of the song with it's increased object density Yah it was intentional. The song gets a bit more intense while the first part of hte song is quite calm.
  2. 01:14:277 (4) - I think it might be a good idea to turn this snare into a circle like you did with 01:08:759 (4) , it would help break down the massive train of objects that you have in this pattern. same for 01:25:311 (4) fixed
    Not really much for me to say ~ Thankuuuuuu
osu file format v14

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Title:Snake Eyes
TitleUnicode:Snake Eyes
Artist:Feint (feat. CoMa)
ArtistUnicode:Feint (feat. CoMa)
Creator:[ - Zekks - ]
Version:Ohwow's Normal
Source:
Tags:monstercat short edit original dnb drum and bass
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210,133,95828,2,0,B|168:138|168:138|125:130|125:130|85:136,1,125.999996154785,0|2,0:0|0:0,0:0:0:0:
30,149,96346,2,0,L|19:70,1,62.9999980773926,8|0,0:0|0:0,0:0:0:0:
12,30,96690,6,0,L|136:10,1,125.999996154785,2|8,0:0|0:0,0:0:0:0:
177,49,97208,2,0,B|240:54|240:54|311:28,1,125.999996154785,0|2,0:0|0:0,0:0:0:0:
350,8,97725,1,8,0:0:0:0:
414,99,98070,6,0,L|465:174,2,62.9999980773926,0|2|8,0:0|0:0|0:0,0:0:0:0:
367,202,98759,2,0,L|418:277,2,62.9999980773926,0|2|8,0:0|0:0|0:0,0:0:0:0:
303,110,99449,5,2,0:0:0:0:
212,178,99794,2,0,P|119:152|22:190,1,188.999994232178,8|2,0:0|0:0,0:0:0:0:
2,227,100483,1,8,0:0:0:0:
4,340,100828,5,2,0:0:0:0:
102,283,101173,2,0,B|167:283|224:313|224:313|310:294,1,188.999994232178,8|2,0:0|0:0,0:0:0:0:
339,285,101863,1,8,0:0:0:0:
443,330,102208,5,2,0:0:0:0:
458,217,102552,2,0,L|467:126,1,62.9999980773926,2|8,0:0|0:0,0:0:0:0:
368,93,103070,2,0,L|361:155,1,62.9999980773926,2|8,0:0|0:0,0:0:0:0:
260,206,103587,5,2,0:0:0:0:
212,101,103932,2,0,P|127:69|45:116,1,188.999994232178,8|2,0:0|0:0,0:0:0:0:
24,165,104621,1,8,0:0:0:0:
135,184,104966,5,2,0:0:0:0:
213,102,105311,2,0,B|286:69|286:69|413:90,1,188.999994232178,8|2,0:0|0:0,0:0:0:0:
449,96,106001,1,8,0:0:0:0:
380,184,106346,5,2,0:0:0:0:
417,291,106690,2,0,B|371:308|325:284|325:284|288:316|238:313,1,188.999994232178,8|2,0:0|0:0,0:0:0:0:
185,293,107380,1,8,0:0:0:0:
248,199,107725,6,0,P|252:136|217:78,1,125.999996154785,2|8,0:0|0:0,0:0:0:0:
177,63,108242,1,2,0:0:0:0:
93,139,108587,1,2,0:0:0:0:
93,139,108759,2,0,L|89:224,1,62.9999980773926,8|2,0:0|0:0,0:0:0:0:
58,249,109104,6,0,P|46:295|63:353,2,94.499997116089,2|2|2,0:0|0:0|0:0,0:0:0:0:
220,301,110139,1,8,0:0:0:0:
256,192,110483,1,4,0:0:0:0:
posted
Hello, from my queue.

general

Tag inconsistency:
Hard, Perception: monstercat short edit original dnb drum and bass ohwow
Ohwow's Normal: monstercat short edit original dnb drum and bass

Kiai time inconsistency:
Ohwow's Normal is missing a Kiai that starts on 01:28:414 and ends on 01:49:104.
hard

00:22:208 - There's two inherited timing points here.
00:55:312 (1,2,3,4,5) - You start off this buildup with this epic combo but everything afterwards is the same 1/1 slider, 1/1 slider, 1/2 slider rhythm. Perhaps use this combo throughout the buildup?
01:32:552 (1) - During the testplay video below, I broke my combo here (i broke my combo everywhere lol) but I also thought that this was a circle for a moment. I suggest you make this slider more readable since some players may make the same mistake I did.

testplay video here (first time playing)
perception

00:22:208 - There's two inherited timing points here.
00:26:346 (1) - You probably placed some incorrect hitsounds as this slider contains two awkwardly sounding clap sounds. Check around this slider to see if there are any hitsound problems.
01:07:725 (1) - Why is this slider long but everything from the start of the Kiai up until 01:17:380 is short? It should be short as well to keep things consistent.
01:13:846 - Feels as if this is missing a sound. There's a short slider stream right after it, and adding a circle here would make the stream sound a lot better.
01:27:035 (1,1,1) - These three notes are each new combos, while in the hard difficulty the same three notes are the same combo. You should change these notes to the same combo or change the same notes in hard difficulty to 3 different combos.
01:49:104 (1,1,1) - ^

Sorry for this short mod, this mapset just looks well designed in general so I couldn't find much to comment on. Anyway, good luck!
posted

UniqueBlock11 wrote:

Hello, from my queue.

general

Tag inconsistency:
Hard, Perception: monstercat short edit original dnb drum and bass ohwow
Ohwow's Normal: monstercat short edit original dnb drum and bass

Kiai time inconsistency:
Ohwow's Normal is missing a Kiai that starts on 01:28:414 and ends on 01:49:104.
kiai times can be different in GDs. as for the tags, can u put that in for me zekks xD
posted
Q

[perception]
01:03:243 (5,1) - stack?
01:06:346 (1,2,3) - DS looks weird. 1 and 2 has too big DS, but 2 and 3 has too low DS.
01:10:225 - 01:10:397 - looks overmapping,
01:16:259 (2,3) - stack
01:16:690 (4) - ctrl G for flow with 5, set consistent DS with 01:16:001 (1,2,3) -
01:38:070 (1,2,3) - ^
01:42:208 (1,2,3) -


GL
posted

UniqueBlock11 wrote:

Hello, from my queue.

hard

00:22:208 - There's two inherited timing points here. Fixed
00:55:312 (1,2,3,4,5) - You start off this buildup with this epic combo but everything afterwards is the same 1/1 slider, 1/1 slider, 1/2 slider rhythm. Perhaps use this combo throughout the buildup? Fixed
01:32:552 (1) - During the testplay video below, I broke my combo here (i broke my combo everywhere lol) but I also thought that this was a circle for a moment. I suggest you make this slider more readable since some players may make the same mistake I did. Fixed

testplay video here (first time playing)
perception

00:22:208 - There's two inherited timing points here. Fixed
00:26:346 (1) - You probably placed some incorrect hitsounds as this slider contains two awkwardly sounding clap sounds. Check around this slider to see if there are any hitsound problems. The song contains a snare on these two sounds, therefore I added a clap of a sliderend and sliderstart,
there is no problem here.

01:07:725 (1) - Why is this slider long but everything from the start of the Kiai up until 01:17:380 is short? It should be short as well to keep things consistent. Fixed
01:13:846 - Feels as if this is missing a sound. There's a short slider stream right after it, and adding a circle here would make the stream sound a lot better. Fixed
01:27:035 (1,1,1) - These three notes are each new combos, while in the hard difficulty the same three notes are the same combo. You should change these notes to the same combo or change the same notes in hard difficulty to 3 different combos. Fixed
01:49:104 (1,1,1) - ^ Fixed

Sorry for this short mod, this mapset just looks well designed in general so I couldn't find much to comment on. Anyway, good luck!
ty for the mod! c:
posted

Neoskylove wrote:

Q

[perception]
01:03:243 (5,1) - stack? Fixed
01:06:346 (1,2,3) - DS looks weird. 1 and 2 has too big DS, but 2 and 3 has too low DS. Fixed
01:10:225 - 01:10:397 - looks overmapping, Fixed
01:16:259 (2,3) - stack Fixed
01:16:690 (4) - ctrl G for flow with 5, set consistent DS with 01:16:001 (1,2,3) - Fixed
01:38:070 (1,2,3) - ^ Fixed
01:42:208 (1,2,3) - also fixed c:


GL
ty for the mod! :D
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