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Feint - Snake Eyes (feat. CoMa)

posted
Total Posts
67
Topic Starter
Zekks
This beatmap was submitted using in-game submission on Thursday, August 01, 2019 at 10:11:51 PM

Artist: Feint
Title: Snake Eyes (feat. CoMa)
Tags: dance drum & bass drumstep dubstep electro electronic Ohwow short edit
BPM: 174
Filesize: 3976kb
Play Time: 01:50
Difficulties Available:
  1. Hard (3.15 stars, 213 notes)
  2. Ohwow's Normal (2.45 stars, 160 notes)
  3. Perception (4.59 stars, 297 notes)
Download: Feint - Snake Eyes (feat. CoMa)
Information: Scores/Beatmap Listing
---------------


Feint - Snakes Eyes
(feat. CoMa)
Beatmap by [ - Zekks - ]
Normal: By Ohwow
Hard: By [ - Zekks - ]
Perception: By [ - Zekks - ]
coco
hi from my q
Perception
01:16:001 (1,2,3,4,5,6) - i dont see why 1 and 4 go different directions when they r playing the same sound (also applies to the other patterns like this)
01:17:380 (1) - starting from here the rhythm density drops which doesnt make sense since the music doesnt drop intensity
Hard
ure mapping 01:28:759 (2,3) at first but then 01:34:449 (2,3) when they r playing the same sounds
01:36:173 (3,4) - kinda same as above (same sound different pattern)
01:44:966 (1,2) - jump might be kinda high for hard
01:46:346 (1,2) - notes didnt change but pattern did
didnt mod normal cuz not ur diff :P not cuz im too lazy heh
Topic Starter
Zekks

cococolaco wrote:

hi from my q
Perception
01:16:001 (1,2,3,4,5,6) - i dont see why 1 and 4 go different directions when they r playing the same sound (also applies to the other patterns like this) They're mapped the same but arranged differently, if anything could be changed about this to make it rankable, please point it out.
01:17:380 (1) - starting from here the rhythm density drops which doesnt make sense since the music doesnt drop intensity I don't understand,
you're saying the music doesn't drop intensity and I understand that, but what should be changed here? I don't see anything wrong with this, so again, please point out the specific problems
Hard
ure mapping 01:28:759 (2,3) at first but then 01:34:449 (2,3) when they r playing the same sounds Fixed?
01:36:173 (3,4) - kinda same as above (same sound different pattern) Fixed?
01:44:966 (1,2) - jump might be kinda high for hard Fixed?
01:46:346 (1,2) - notes didnt change but pattern did If you actually listen closely, you'll notice that a new note begins to play at 01:46:863 but at 01:43:587 where the repeated sldiers start, you'll actually see that there is a hold note! Not a new one in the middle.
didnt mod normal cuz not ur diff :P not cuz im too lazy heh
Nikakis
very smooth mapset,wish you the best to rank it!
Topic Starter
Zekks

Nikakis wrote:

very smooth mapset,wish you the best to rank it!
thank you!
- titan
light nm from my queue :)

owo's normal

SPOILER
01:26:173 (3) - move this thing over to the left a tiny bit
01:28:070 (2,1) - blanket
01:39:449 - the rhythm change here is kinda confusing idk
01:43:932 (2,1) - blanket
01:46:690 (2,1) - ^
hard

SPOILER
i'm not a fan of od5 on hard diffs, but it's allowed. od 5.5-7 would be a lot better for the spread imo
00:20:829 (1,1) - only 1/4 of recovery time is too little for a hard diff. you're supposed to have at least 1 beat
00:23:415 (1,2) - uncomfortable imo
00:43:933 (4,1) - bad blanket
00:53:933 (1,1) - needs more recovery time too
01:28:414 - rhythms in this section vary too much imo
perception

SPOILER
00:20:829 (1,1) - 1/4 recovery time is allowed but doesn't feel like enough imo
00:53:933 (1,1) - ^
nice map gl
Topic Starter
Zekks

- titan wrote:

light nm from my queue :)

hard

SPOILER
i'm not a fan of od5 on hard diffs, but it's allowed. od 5.5-7 would be a lot better for the spread imo Fixed
00:20:829 (1,1) - only 1/4 of recovery time is too little for a hard diff. you're supposed to have at least 1 beat Fixed
00:23:415 (1,2) - uncomfortable imo Fixed
00:43:933 (4,1) - bad blanket Fixed
00:53:933 (1,1) - needs more recovery time too Fixed
01:28:414 - rhythms in this section vary too much imo Fixed
perception

SPOILER
00:20:829 (1,1) - 1/4 recovery time is allowed but doesn't feel like enough imo Fixed
00:53:933 (1,1) - ^ Fixed
nice map gl
ty for the mod!
Ohwow

- titan wrote:

light nm from my queue :)

owo's normal

01:26:173 (3) - move this thing over to the left a tiny bit ehhh ok to blanket the previous slider better i guess.
01:28:070 (2,1) - blanket ehh it already is? it may be 1 or 2 pixels off...
01:39:449 - the rhythm change here is kinda confusing idk u don't kno? xD
01:43:932 (2,1) - blanket same
01:46:690 (2,1) - ^ ^
Thx. Made some of my own little changes as well

asdf
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 63588
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 22208,44277,49795,55312,63588,66346,88414,99449,110483
DistanceSpacing: 0.9
BeatDivisor: 4
GridSize: 16
TimelineZoom: 1.7

[Metadata]
Title:Snake Eyes
TitleUnicode:Snake Eyes
Artist:Feint (feat. CoMa)
ArtistUnicode:Feint (feat. CoMa)
Creator:[ - Zekks - ]
Version:Ohwow's Normal
Source:
Tags:monstercat short edit original dnb drum and bass
BeatmapID:1373186
BeatmapSetID:647330

[Difficulty]
HPDrainRate:4
CircleSize:3.5
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
0,0,"63760511_p0.jpg",0,0
//Break Periods
2,44622,48415
2,50140,53933
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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22208,-125,4,2,1,80,0,0
55312,-111.111111111111,4,2,1,80,0,0
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Senery
Hi! from my queue

[Normal]
  1. 00:30:484 (1,2) - align this better
  2. 01:49:794 - put a 1/2 slider here, sounds a bit nicer to me
[Hard]
  1. 00:24:622 (4) - this is a different sound than 00:23:933 (2,3) - maybe use a different slider here, same with later in the song
  2. 00:30:484 (1) - stack this with 00:29:450 (1) -
  3. 00:33:243 (1) - stack with 00:32:208 (2) -
  4. 01:29:794 (1,2) - make these the same way as 01:28:414 (1,2) -
[Perception]
  1. 00:32:036 (1) - move this towards the middle of the slider
  2. 00:39:277 (2) - move this slightly right
  3. 00:41:002 (3) - use the same slider as the other 2, a slider like that sticks out even though its the same sound as (1,2)
  4. 00:41:519 (1,2) - again use the same slider
That's it, i suggest you look at the hard again because there are a lot of overlaps in that diff

Hope it helps, good luck!
Topic Starter
Zekks

Senery wrote:

Hi! from my queue

[Hard]
  1. 00:24:622 (4) - this is a different sound than 00:23:933 (2,3) - maybe use a different slider here, same with later in the song Fixed
  2. 00:30:484 (1) - stack this with 00:29:450 (1) - Fixed
  3. 00:33:243 (1) - stack with 00:32:208 (2) - Fixed
  4. 01:29:794 (1,2) - make these the same way as 01:28:414 (1,2) - Fixed
[Perception]
  1. 00:32:036 (1) - move this towards the middle of the slider Fixed
  2. 00:39:277 (2) - move this slightly right Fixed
  3. 00:41:002 (3) - use the same slider as the other 2, a slider like that sticks out even though its the same sound as (1,2) 00:40:484 (2) -
  4. 00:41:519 (1,2) - again use the same slider 00:41:519 (1) -
That's it, i suggest you look at the hard again because there are a lot of overlaps in that diff

Hope it helps, good luck!
ty for the mod!
Ohwow

Senery wrote:

Hi! from my queue

[Normal]
  1. 00:30:484 (1,2) - align this better k
  2. 01:49:794 - put a 1/2 slider here, sounds a bit nicer to me i don't here anything to support it :(

fixed
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 63588
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 22208,44277,49795,55312,63588,66346,88414,99449,110483
DistanceSpacing: 0.9
BeatDivisor: 4
GridSize: 16
TimelineZoom: 1.7

[Metadata]
Title:Snake Eyes
TitleUnicode:Snake Eyes
Artist:Feint (feat. CoMa)
ArtistUnicode:Feint (feat. CoMa)
Creator:[ - Zekks - ]
Version:Ohwow's Normal
Source:
Tags:monstercat short edit original dnb drum and bass
BeatmapID:1373186
BeatmapSetID:647330

[Difficulty]
HPDrainRate:4
CircleSize:3.5
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
0,0,"63760511_p0.jpg",0,0
//Break Periods
2,44622,48415
2,50140,53933
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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22208,-125,4,2,1,80,0,0
55312,-111.111111111111,4,2,1,80,0,0
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66346,344.827586206897,4,2,1,80,1,1
66346,-100,4,2,1,80,0,1
88414,-111.111111111111,4,2,1,80,0,0


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Combo3 : 17,254,176
Combo4 : 255,88,100
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_handholding

Oh wow
  1. 00:55:312 (1) - You changed your NC lengths here after this point. I couldn't tell if it was 100% intentional I just wanted to make sure you were aware. The increased amount of NCs give you a lot of hp for the later parts of the song with it's increased object density
  2. 01:14:277 (4) - I think it might be a good idea to turn this snare into a circle like you did with 01:08:759 (4) , it would help break down the massive train of objects that you have in this pattern. same for 01:25:311 (4)
    Not really much for me to say ~

Hard

  • Imo the way you structured the diff as a whole didn't really feel like a hard, more like an Insane. Normally Hards follow a DS and break away from it here and there once in a while but you did it quite often. Hard diffs to me, feel like they should stick to a std diff for the most part as I they introduce a lot of elements to a player to get used to before they move onto a higher level. Because you've strayed away from DSing for about 50% of your objects it felt like you snapped the training wheels off a bicycle. This mostly applies to the intro but there are some places in the chorus such as 01:23:587 (3,4) - 01:10:311 (5,1) - and 01:47:380 (3) etc where it feels like it would be better to not emphasise the spacing. An example of good spacing would be from 01:28:414 (1) to 01:35:311 (1) where the times you did have increased spacing were just for emphasised beats. Ofc this is just my opinion on it, best to check this over with another experienced modder and see what they think of it. But yh it does play quite like an Insane
  1. 00:55:312 (1,2,3,4,5,6) - As you only have 1/4 clickable objects here for this section of the song this comes across as a bit of diff spike. This is mostly because you omitted 1/4 objects at places such as 01:00:484 (3) and 01:01:864 (3) -
  2. 01:27:294 (1,1) - Because these beats are so predominant in the song I don't feel they are necessary to NC for players to be able to distinguish the rhythm of these objects
  3. 01:42:208 (1,2,3,1,2,3) - The rhythm here is a bit messed up. The objects 01:42:208 (1,2,3) follow that electronic sound but the objects 01:42:897 (1,2,3) follow the drums. My guess is that you meant to follow the drums, if that's the case then you would need to change the rhythm for 01:42:208 (1,2,3) . The circles in this pic show where the drum beats land https://snag.gy/3jNdrE.jpg
[]
edit: I wrote that massive paragraph before I looked at your insane, now I don't really know what to think lol. You can just ignore it if you want tbh since it doesn't really apply spread wise

GL!
Topic Starter
Zekks

Kisses wrote:

Hard

  • Imo the way you structured the diff as a whole didn't really feel like a hard, more like an Insane. Normally Hards follow a DS and break away from it here and there once in a while but you did it quite often. Hard diffs to me, feel like they should stick to a std diff for the most part as I they introduce a lot of elements to a player to get used to before they move onto a higher level. Because you've strayed away from DSing for about 50% of your objects it felt like you snapped the training wheels off a bicycle. This mostly applies to the intro but there are some places in the chorus such as 01:23:587 (3,4) - 01:10:311 (5,1) - and 01:47:380 (3) etc where it feels like it would be better to not emphasise the spacing. An example of good spacing would be from 01:28:414 (1) to 01:35:311 (1) where the times you did have increased spacing were just for emphasised beats. Ofc this is just my opinion on it, best to check this over with another experienced modder and see what they think of it. But yh it does play quite like an Insane ok I'll just ignore bc you said to
  1. 00:55:312 (1,2,3,4,5,6) - As you only have 1/4 clickable objects here for this section of the song this comes across as a bit of diff spike. This is mostly because you omitted 1/4 objects at places such as 01:00:484 (3) and 01:01:864 (3) - Fixed
  2. 01:27:294 (1,1) - Because these beats are so predominant in the song I don't feel they are necessary to NC for players to be able to distinguish the rhythm of these objects Fixed
  3. 01:42:208 (1,2,3,1,2,3) - The rhythm here is a bit messed up. The objects 01:42:208 (1,2,3) follow that electronic sound but the objects 01:42:897 (1,2,3) follow the drums. My guess is that you meant to follow the drums, if that's the case then you would need to change the rhythm for 01:42:208 (1,2,3) . The circles in this pic show where the drum beats land https://snag.gy/3jNdrE.jpg Fixed
edit: I wrote that massive paragraph before I looked at your insane, now I don't really know what to think lol. You can just ignore it if you want tbh since it doesn't really apply spread wise

GL!
ty for the mod!
victorfernando
placeholder <3
Ohwow

Kisses wrote:

Oh wow
  1. 00:55:312 (1) - You changed your NC lengths here after this point. I couldn't tell if it was 100% intentional I just wanted to make sure you were aware. The increased amount of NCs give you a lot of hp for the later parts of the song with it's increased object density Yah it was intentional. The song gets a bit more intense while the first part of hte song is quite calm.
  2. 01:14:277 (4) - I think it might be a good idea to turn this snare into a circle like you did with 01:08:759 (4) , it would help break down the massive train of objects that you have in this pattern. same for 01:25:311 (4) fixed
    Not really much for me to say ~ Thankuuuuuu
fixed
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 63588
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
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DistanceSpacing: 0.9
BeatDivisor: 4
GridSize: 16
TimelineZoom: 1.7

[Metadata]
Title:Snake Eyes
TitleUnicode:Snake Eyes
Artist:Feint (feat. CoMa)
ArtistUnicode:Feint (feat. CoMa)
Creator:[ - Zekks - ]
Version:Ohwow's Normal
Source:
Tags:monstercat short edit original dnb drum and bass
BeatmapID:1373186
BeatmapSetID:647330

[Difficulty]
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CircleSize:3.5
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:1.4
SliderTickRate:1

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//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
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411,347,94449,2,0,P|358:326|263:338,1,125.999996154785,0|2,0:0|0:0,0:0:0:0:
235,343,94966,1,8,0:0:0:0:
282,240,95311,6,0,P|293:203|261:117,1,125.999996154785,2|8,0:0|0:0,0:0:0:0:
210,133,95828,2,0,B|168:138|168:138|125:130|125:130|85:136,1,125.999996154785,0|2,0:0|0:0,0:0:0:0:
30,149,96346,2,0,L|19:70,1,62.9999980773926,8|0,0:0|0:0,0:0:0:0:
12,30,96690,6,0,L|136:10,1,125.999996154785,2|8,0:0|0:0,0:0:0:0:
177,49,97208,2,0,B|240:54|240:54|311:28,1,125.999996154785,0|2,0:0|0:0,0:0:0:0:
350,8,97725,1,8,0:0:0:0:
414,99,98070,6,0,L|465:174,2,62.9999980773926,0|2|8,0:0|0:0|0:0,0:0:0:0:
367,202,98759,2,0,L|418:277,2,62.9999980773926,0|2|8,0:0|0:0|0:0,0:0:0:0:
303,110,99449,5,2,0:0:0:0:
212,178,99794,2,0,P|119:152|22:190,1,188.999994232178,8|2,0:0|0:0,0:0:0:0:
2,227,100483,1,8,0:0:0:0:
4,340,100828,5,2,0:0:0:0:
102,283,101173,2,0,B|167:283|224:313|224:313|310:294,1,188.999994232178,8|2,0:0|0:0,0:0:0:0:
339,285,101863,1,8,0:0:0:0:
443,330,102208,5,2,0:0:0:0:
458,217,102552,2,0,L|467:126,1,62.9999980773926,2|8,0:0|0:0,0:0:0:0:
368,93,103070,2,0,L|361:155,1,62.9999980773926,2|8,0:0|0:0,0:0:0:0:
260,206,103587,5,2,0:0:0:0:
212,101,103932,2,0,P|127:69|45:116,1,188.999994232178,8|2,0:0|0:0,0:0:0:0:
24,165,104621,1,8,0:0:0:0:
135,184,104966,5,2,0:0:0:0:
213,102,105311,2,0,B|286:69|286:69|413:90,1,188.999994232178,8|2,0:0|0:0,0:0:0:0:
449,96,106001,1,8,0:0:0:0:
380,184,106346,5,2,0:0:0:0:
417,291,106690,2,0,B|371:308|325:284|325:284|288:316|238:313,1,188.999994232178,8|2,0:0|0:0,0:0:0:0:
185,293,107380,1,8,0:0:0:0:
248,199,107725,6,0,P|252:136|217:78,1,125.999996154785,2|8,0:0|0:0,0:0:0:0:
177,63,108242,1,2,0:0:0:0:
93,139,108587,1,2,0:0:0:0:
93,139,108759,2,0,L|89:224,1,62.9999980773926,8|2,0:0|0:0,0:0:0:0:
58,249,109104,6,0,P|46:295|63:353,2,94.499997116089,2|2|2,0:0|0:0|0:0,0:0:0:0:
220,301,110139,1,8,0:0:0:0:
256,192,110483,1,4,0:0:0:0:
UniqueBlock11
Hello, from my queue.

general

Tag inconsistency:
Hard, Perception: monstercat short edit original dnb drum and bass ohwow
Ohwow's Normal: monstercat short edit original dnb drum and bass

Kiai time inconsistency:
Ohwow's Normal is missing a Kiai that starts on 01:28:414 and ends on 01:49:104.

hard

00:22:208 - There's two inherited timing points here.
00:55:312 (1,2,3,4,5) - You start off this buildup with this epic combo but everything afterwards is the same 1/1 slider, 1/1 slider, 1/2 slider rhythm. Perhaps use this combo throughout the buildup?
01:32:552 (1) - During the testplay video below, I broke my combo here (i broke my combo everywhere lol) but I also thought that this was a circle for a moment. I suggest you make this slider more readable since some players may make the same mistake I did.

testplay video here (first time playing)

perception

00:22:208 - There's two inherited timing points here.
00:26:346 (1) - You probably placed some incorrect hitsounds as this slider contains two awkwardly sounding clap sounds. Check around this slider to see if there are any hitsound problems.
01:07:725 (1) - Why is this slider long but everything from the start of the Kiai up until 01:17:380 is short? It should be short as well to keep things consistent.
01:13:846 - Feels as if this is missing a sound. There's a short slider stream right after it, and adding a circle here would make the stream sound a lot better.
01:27:035 (1,1,1) - These three notes are each new combos, while in the hard difficulty the same three notes are the same combo. You should change these notes to the same combo or change the same notes in hard difficulty to 3 different combos.
01:49:104 (1,1,1) - ^

Sorry for this short mod, this mapset just looks well designed in general so I couldn't find much to comment on. Anyway, good luck!
Ohwow

UniqueBlock11 wrote:

Hello, from my queue.

general

Tag inconsistency:
Hard, Perception: monstercat short edit original dnb drum and bass ohwow
Ohwow's Normal: monstercat short edit original dnb drum and bass

Kiai time inconsistency:
Ohwow's Normal is missing a Kiai that starts on 01:28:414 and ends on 01:49:104.
kiai times can be different in GDs. as for the tags, can u put that in for me zekks xD
Affirmation
Q

[perception]
01:03:243 (5,1) - stack?
01:06:346 (1,2,3) - DS looks weird. 1 and 2 has too big DS, but 2 and 3 has too low DS.
01:10:225 - 01:10:397 - looks overmapping,
01:16:259 (2,3) - stack
01:16:690 (4) - ctrl G for flow with 5, set consistent DS with 01:16:001 (1,2,3) -
01:38:070 (1,2,3) - ^
01:42:208 (1,2,3) -


GL
Topic Starter
Zekks

UniqueBlock11 wrote:

Hello, from my queue.

hard

00:22:208 - There's two inherited timing points here. Fixed
00:55:312 (1,2,3,4,5) - You start off this buildup with this epic combo but everything afterwards is the same 1/1 slider, 1/1 slider, 1/2 slider rhythm. Perhaps use this combo throughout the buildup? Fixed
01:32:552 (1) - During the testplay video below, I broke my combo here (i broke my combo everywhere lol) but I also thought that this was a circle for a moment. I suggest you make this slider more readable since some players may make the same mistake I did. Fixed

testplay video here (first time playing)

perception

00:22:208 - There's two inherited timing points here. Fixed
00:26:346 (1) - You probably placed some incorrect hitsounds as this slider contains two awkwardly sounding clap sounds. Check around this slider to see if there are any hitsound problems. The song contains a snare on these two sounds, therefore I added a clap of a sliderend and sliderstart,
there is no problem here.

01:07:725 (1) - Why is this slider long but everything from the start of the Kiai up until 01:17:380 is short? It should be short as well to keep things consistent. Fixed
01:13:846 - Feels as if this is missing a sound. There's a short slider stream right after it, and adding a circle here would make the stream sound a lot better. Fixed
01:27:035 (1,1,1) - These three notes are each new combos, while in the hard difficulty the same three notes are the same combo. You should change these notes to the same combo or change the same notes in hard difficulty to 3 different combos. Fixed
01:49:104 (1,1,1) - ^ Fixed

Sorry for this short mod, this mapset just looks well designed in general so I couldn't find much to comment on. Anyway, good luck!
ty for the mod! c:
Topic Starter
Zekks

Neoskylove wrote:

Q

[perception]
01:03:243 (5,1) - stack? Fixed
01:06:346 (1,2,3) - DS looks weird. 1 and 2 has too big DS, but 2 and 3 has too low DS. Fixed
01:10:225 - 01:10:397 - looks overmapping, Fixed
01:16:259 (2,3) - stack Fixed
01:16:690 (4) - ctrl G for flow with 5, set consistent DS with 01:16:001 (1,2,3) - Fixed
01:38:070 (1,2,3) - ^ Fixed
01:42:208 (1,2,3) - also fixed c:


GL
ty for the mod! :D
Jemzuu
hello from q

[Hard]
00:22:726 (2,3) - adjust ds make sure there's follow point xd
00:34:277 (4) - adjust ds of this too it's quite far
00:34:622 (1) - ^ this touches the hp bar consider lowering it pls or just stack it wih 00:33:243 (1) -
00:37:036 (4) - yea adjust ds too
00:39:105 (2,3) - u sure of this spacing man? i would ctrl g 00:38:760 (1,2) - this tho insted
00:55:312 - lower the volume pls
01:01:691 (4,5) - place this above 01:02:208 (1) - insted
01:02:553 (2,3) - idk mayb stack 01:01:346 (3) -
01:03:071 (4,5) - ds pls
01:07:208 (3,4) - ^
01:07:725 (1) - ^
01:21:173 (4) - ^
01:23:242 (2) - ^
01:25:311 (3) - ^ place sliderend beside (2)
01:42:208 (1,2) - overlap it with 01:40:828 (1) -
01:48:587 (4,5,6) - perhaps overlap it with 01:47:725 (1) -
01:50:139 (4,1) - can get more spacing or ye

yeet
Topic Starter
Zekks

AJamez wrote:

hello from q

[Hard]
00:22:726 (2,3) - adjust ds make sure there's follow point xd I don't see how this would be a huge problem since the player should know where to click next because of the way the map flows
00:34:277 (4) - adjust ds of this too it's quite far Fixed
00:34:622 (1) - ^ this touches the hp bar consider lowering it pls or just stack it wih 00:33:243 (1) - Fixed
00:37:036 (4) - yea adjust ds too Fixed
00:39:105 (2,3) - u sure of this spacing man? i would ctrl g 00:38:760 (1,2) - this tho insted Fixed
00:55:312 - lower the volume pls Fixed
01:01:691 (4,5) - place this above 01:02:208 (1) - insted Fixed
01:02:553 (2,3) - idk mayb stack 01:01:346 (3) - Fixed
01:03:071 (4,5) - ds pls Fixed
01:07:208 (3,4) - ^ Fixed
01:07:725 (1) - ^ Fixed
01:21:173 (4) - ^ Fixed
01:23:242 (2) - ^ Fixed
01:25:311 (3) - ^ place sliderend beside (2) Fixed
01:42:208 (1,2) - overlap it with 01:40:828 (1) - Fixed
01:48:587 (4,5,6) - perhaps overlap it with 01:47:725 (1) - Fixed
01:50:139 (4,1) - can get more spacing or ye Fixed

yeet
ShinodaYuu
Hi, from my queue

[Hard]
Generally diff isn't bad but slider placement seems to be random, there's hardly any flow in them and hole diff is a bit square as there's simply no curves.
00:24:967 (1) - Blanket 00:24:277 (3) -
00:26:002 (4,1) - There's no flow
00:29:450 (1) - Blanket 00:28:933 (5) -
00:32:208 (2) - Blanket 00:31:864 (1) -
01:27:294 (2,3) - Would be easier to read if you give nc to every note
01:42:208 (1,2) - Slider here

[Insane]
Same what in hard diff
01:00:484 (5,6,7,1) - Too big jump
01:03:588 (1) - Break flow
01:10:311 (9) - Hard to read

Hope it can be helpful :)
Topic Starter
Zekks

Milar001 wrote:

Hi, from my queue

[Hard]
Generally diff isn't bad but slider placement seems to be random, there's hardly any flow in them and hole diff is a bit square as there's simply no curves.
00:24:967 (1) - Blanket 00:24:277 (3) - I don't understand how this is completely unrankable
00:26:002 (4,1) - There's no flow I've recieved multiple test plays and they say that the map's flow is fine, I also don't see how this would be extremely for anyone to play, or be unrankable, I need more of a description
00:29:450 (1) - Blanket 00:28:933 (5) - Again, I don't see how moving the slider would fix anything
00:32:208 (2) - Blanket 00:31:864 (1) - This is also completely fine, unless you can give a description as to why I should change it I might change
01:27:294 (2,3) - Would be easier to read if you give nc to every note And again, nothing is wrong here, yes it would be prettier for you to look at, but I don't see this breaking ANY criteria
01:42:208 (1,2) - Slider here As Kisses said, there is a sound coming in at 01:42:380 (2) - which makes it suitable to actually put a hitcircle there

[Insane]
Same what in hard diff
01:00:484 (5,6,7,1) - Too big jump This song is intensifying here so because of that I increased DS
01:03:588 (1) - Break flow Not everything must have to circular flow, this section is fine as long as it's uncomfortable for people to play,
other maps have actually used back and forth jumps before so it clearly shows it's rankable

01:10:311 (9) - Hard to read Fixed

Hope it can be helpful :)
I'll give you kudosu just for at least looking through the entire map and two difficulties
Jakomo73
M4:ZoomEyes:

edit: heres a shitty acc shitty choke tp on top diff https://puu.sh/xkUxe/4c8ba3a8b3.osr


General
  1. Need a diff under 2* (idk if it just isnt mapped yet or, might as well point it out tho)
  2. Hmm did u get metadata from the ranked set? I think it should be Feint - Snake Eyes (feat. CoMa) but it's weird the ranked one has it like this http://music.monstercat.com/album/monst ... 0-conquest
  3. 01:03:588 - why is there a timing point for half bpm? could just use taiko mode for sv. And idk if its allowed for getting less slider ticks


Ohwow's Normal

  1. Check AIMod DS
  2. 00:49:795 (1) - Place this halfway between 00:44:277 (6) - and 00:55:312 (1) - so there's not a large snap the player has to go to (if they hover around the previous circle)
  3. 01:06:001 - Subjective thing but maybe a circle here? I think it feels better to have the kick mapped
  4. 01:38:070 (1,2) - these angles look kinda meh imo, what about something like this?
  5. 01:41:173 (2) - can u maybe make it a tiny bit more curvy? Doesn't look the best right now imo (something like this?)


Hard

  1. Make ur breaks like Ohwow's >:( @ me if u have no clue what i mean lol
  2. 00:57:208 (2,1) - ugle overlap imo
  3. 00:59:450 (1) - broken stacks break my heart
  4. 01:01:864 (5,1) - What abt changing 5 to only one repeat and spacing 1 further away? its hard to read right now, and i think theres a bigger emphasis on just a triplet than a 5 note stream from the song
  5. 01:21:863 (2) - sliderbody should directly overlap 01:21:173 (4) - 's tail
  6. 01:27:552 (3,1) - make this a stop motion (but still slightly spaced to differenciate between 1/1 and 1/4)
  7. 01:42:208 (1,2) - since the intensity here is probably one of the highest in the whole song, I dont like these being stacked. Plus its slightly weird to read the triplet right after
  8. 01:46:863 (2,1) - stack?


Perception

  1. Same thing abt breaks
  2. 00:57:553 (4,5) - would u mind explaining why this is stacked? No other 1/2 in this section are stacked even for same general rhythm
  3. 01:03:588 (1) - think having this spaced further away from 6 would be nice for emphasis (it plays fine as is though)
  4. 01:06:001 (1) - ^
  5. 01:40:828 (1) - place down slightly so sliderbody is in line with 3's slider tail
  6. 01:50:483 (1) - more spacing pls ;)

damnn, I really like this. good luck <3
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