forum

Dreamcatcher - Sleep-walking

posted
Total Posts
29
Topic Starter
Natsu
This beatmap was submitted using in-game submission on miércoles, 23 de agosto de 2017 at 5:55:13

Artist: Dreamcatcher
Title: Sleep-walking
Tags: 지유 수아 시연 한동 유현 다미 가현 Ji-U Su-A SiYeon Handong YooHyun DaMi Gahyeon Happy Face Entertainment Prequel 1st mini album electronic kpop k-pop euny dnb dnb drum and bass edm
BPM: 174
Filesize: 8768kb
Play Time: 03:23
Difficulties Available:
  1. Euny's Easy (1,67 stars, 241 notes)
  2. Hard (3,45 stars, 568 notes)
  3. Insane (4,68 stars, 804 notes)
  4. Midnight (5,69 stars, 945 notes)
  5. Normal (2,15 stars, 396 notes)
Download: Dreamcatcher - Sleep-walking
Information: Scores/Beatmap Listing
---------------
GOOD NIGHT: https://osu.ppy.sh/s/603905
Chase Me: https://osu.ppy.sh/s/586144
Fly high: https://osu.ppy.sh/s/645657
Sleep-walking: https://osu.ppy.sh/s/645655
Lullaby: https://osu.ppy.sh/s/605622
Wake up: https://osu.ppy.sh/s/645662
REALLY REALLY: https://osu.ppy.sh/s/654517
Regret of the Times: https://osu.ppy.sh/s/656133
Euny
GOOD NIGHT: https://osu.ppy.sh/s/603905
Chase Me: https://osu.ppy.sh/s/586144
Fly high: https://osu.ppy.sh/s/645657
Sleep-walking: https://osu.ppy.sh/s/645655
Lullaby: https://osu.ppy.sh/s/605622
Wake up: https://osu.ppy.sh/s/645662 ㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋ

now im curious who are them LMAO
Euny
easy + add my name on tags in this time. thanks in advance
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 153990
Countdown: 0
SampleSet: None
StackLeniency: 0.5
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 284,11318,22352,33387,44421,55456,66490,69249,72008,74766,77525,99594,110628,121663,132697,143732,154766,176835,187870,198904,204421
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 32
TimelineZoom: 1.7

[Metadata]
Title:Sleep-walking
TitleUnicode:Sleep-walking
Artist:Dreamcatcher
ArtistUnicode:드림캐쳐
Creator:Natsu
Version:Euny's Easy
Source:
Tags:지유 수아 시연 한동 유현 다미 가현 Ji-U Su-A SiYeon Handong YooHyun DaMi Gahyeon Happy Face Entertainment Prequel 1st mini album electronic kpop k-pop rock k-rock poprock
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
HPDrainRate:2
CircleSize:3
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:0.8
SliderTickRate:1

[Events]
//Background and Video events
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//Break Periods
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2,132897,142292
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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207,351,92525,2,0,P|167:344|127:345,1,80,4|12,0:1|0:1,0:0:0:0:
34,319,93215,2,0,B|50:261|50:261|51:184,1,120,2|12,0:0|0:0,0:0:0:0:
12,113,94076,5,8,0:1:0:0:
59,29,94421,2,0,P|117:38|176:27,1,120,8|10,0:0|0:1,0:0:0:0:
272,15,95283,2,0,L|369:26,1,80,12|4,0:1|0:1,0:0:0:0:
434,72,95973,2,0,L|515:31,2,80,2|8|8,0:0|0:1|0:1,0:0:0:0:
376,149,97008,6,0,P|442:220|375:287,1,200,2|8,0:0|0:0,0:0:0:0:
331,363,98215,2,0,B|274:314|304:246|304:246|255:224|190:276,1,240,8|8,0:1|0:0,0:0:0:0:
106,277,99594,5,6,0:0:0:0:
148,363,99939,2,0,P|90:371|38:342,1,120,8|0,0:0|0:0,0:0:0:0:
5,251,100801,2,0,L|5:167,1,80,2|2,0:0|0:0,0:0:0:0:
2,74,101491,2,0,P|56:97|115:102,1,120,2|8,1:0|0:0,0:0:0:0:
189,38,102353,5,6,1:2:0:0:
255,107,102698,2,0,L|233:240,1,120,8|0,1:2|0:0,0:0:0:0:
264,316,103560,2,0,P|299:298|339:292,1,80,2|10,0:0|0:1,0:0:0:0:
429,324,104250,2,0,P|434:266|401:218,1,120,10|0,0:1|0:0,0:0:0:0:
306,204,105111,5,6,0:0:0:0:
246,127,105456,2,0,P|302:110|359:124,1,120,8|8,0:0|1:0,0:0:0:0:
454,138,106318,2,0,L|456:47,1,80,2|2,0:0|0:0,0:0:0:0:
368,16,107008,2,0,L|232:16,1,120,2|8,1:0|0:0,0:0:0:0:
151,18,107870,5,6,1:2:0:0:
55,21,108215,2,0,B|72:82|72:82|54:135,1,120,8|8,1:2|1:0,0:0:0:0:
5,218,109077,2,0,B|0:257|0:257|7:296,1,80,2|10,0:0|0:1,0:0:0:0:
77,362,109766,2,0,P|134:345|192:356,1,120,10|10,0:1|0:0,0:0:0:0:
288,363,110628,5,6,0:0:0:0:
383,367,110973,2,0,B|444:372|444:372|500:356,1,120,2|10,0:0|0:1,0:0:0:0:
503,260,111835,2,0,B|463:192|463:192|481:108,1,160,10|2,0:1|0:0,0:0:0:0:
508,20,112870,1,10,0:1:0:0:
366,46,113387,5,10,0:1:0:0:
286,99,113731,2,0,P|230:108|163:93,1,120,8|10,0:0|0:1,0:0:0:0:
87,44,114593,2,0,P|71:80|75:119,1,80,2|8,0:0|0:1,0:0:0:0:
140,190,115283,2,0,B|98:240|98:240|53:271,1,120,10|8,0:1|1:2,0:0:0:0:
14,359,116145,5,0,0:0:0:0:
109,346,116490,2,0,L|228:346,1,120,8|10,0:0|0:1,0:0:0:0:
323,361,117352,2,0,B|327:331|313:302|313:302|331:244,1,120,2|8,0:0|0:0,0:0:0:0:
364,155,118214,2,0,L|278:150,1,80,2|8,0:0|0:0,0:0:0:0:
191,122,118904,5,10,0:1:0:0:
234,36,119248,2,0,B|369:24,1,120,8|10,0:0|0:1,0:0:0:0:
477,99,120284,2,0,P|481:130|519:210,1,120,2|2,0:0|0:0,0:0:0:0:
510,305,121146,2,0,P|471:315|389:290,1,120,2|4,0:0|0:0,0:0:0:0:
311,249,122008,6,0,P|272:243|182:268,1,120,8|10,0:0|0:1,0:0:0:0:
138,337,122868,2,0,P|78:339|25:304,2,120,0|0|0,0:0|0:0|0:0,0:0:0:0:
105,246,124248,6,0,B|112:181|112:181|99:153|99:153|109:75,1,160,0|2,0:0|0:0,0:0:0:0:
174,21,125282,1,0,0:0:0:0:
238,92,125627,2,0,B|268:65|268:65|304:50,1,80,2|10,0:0|0:1,0:0:0:0:
377,113,126317,2,0,P|433:129|491:115,1,120,10|8,0:1|0:0,0:0:0:0:
494,211,127180,6,0,P|478:268|496:324,2,120,4|2|8,0:0|0:0|0:0,0:0:0:0:
398,206,128559,2,0,P|372:235|335:251,1,80,8|8,0:1|0:0,0:0:0:0:
239,238,129249,2,0,P|199:233|159:239,1,80,4|8,0:0|0:0,0:0:0:0:
64,253,129938,6,0,B|59:214|75:188|75:188|67:133,1,120,8|2,0:1|0:0,0:0:0:0:
23,50,130800,1,0,0:0:0:0:
118,46,131145,2,0,B|185:30|235:67|235:67|271:59|271:59|331:102|384:87,1,280,2|10,0:0|0:0,0:0:0:0:
463,33,132697,5,4,0:2:0:0:
285,345,143732,6,0,L|305:256,1,80,12|8,0:0|0:0,0:0:0:0:
380,210,144422,2,0,L|351:120,1,80,8|8,0:0|0:0,0:0:0:0:
354,37,145112,2,0,P|431:54|511:50,2,160,12|8|0,0:0|0:0|0:0,0:0:0:0:
258,30,146836,6,0,L|177:49,1,80,8|8,0:0|0:0,0:0:0:0:
91,11,147526,2,0,L|12:24,1,80,8|12,0:0|0:0,0:0:0:0:
28,119,148215,1,8,0:0:0:0:
79,199,148560,2,0,B|82:238|82:238|75:278,1,80,8|8,0:0|0:0,0:0:0:0:
61,373,149249,2,0,L|153:352,1,80,12|8,0:0|0:0,0:0:0:0:
234,363,149939,2,0,L|323:375,1,80,8|8,0:0|0:0,0:0:0:0:
407,351,150629,2,0,P|399:313|409:274,2,80,12|8|8,0:0|0:0|0:0,0:0:0:0:
496,320,151663,1,8,0:0:0:0:
488,224,152008,6,0,P|388:174|308:253,1,240,8|8,0:0|0:0,0:0:0:0:
327,348,153388,2,0,B|243:366|251:309|164:330,1,160,2|2,0:0|1:0,0:0:0:0:
83,366,154422,1,8,1:2:0:0:
28,286,154767,5,4,0:3:0:0:
10,191,155112,2,0,P|68:196|112:235,1,120,8|0,0:0|0:0,0:0:0:0:
207,250,155974,2,0,L|205:167,1,80,4|4,0:1|0:1,0:0:0:0:
216,74,156664,2,0,L|301:102,2,80,4|12|0,0:1|0:1|0:0,0:0:0:0:
131,28,157698,6,0,B|121:106|69:78|54:162,1,160,2|10,0:0|0:1,0:0:0:0:
53,259,158733,2,0,P|90:247|130:247,1,80,0|12,0:0|0:1,0:0:0:0:
190,322,159422,2,0,P|248:333|306:321,1,120,4|12,0:1|0:0,0:0:0:0:
379,258,160284,5,8,0:1:0:0:
448,323,160629,2,0,P|472:269|463:211,1,120,10|2,0:0|0:0,0:0:0:0:
389,149,161491,2,0,P|350:158|311:153,1,80,4|4,0:1|0:1,0:0:0:0:
249,77,162181,2,0,P|210:72|171:81,2,80,4|12|4,0:1|0:1|0:1,0:0:0:0:
211,166,163215,6,0,B|206:332,1,160,2|10,0:0|0:1,0:0:0:0:
112,349,164250,2,0,B|71:345|71:345|33:356,1,80,4|12,0:1|0:1,0:0:0:0:
8,263,164939,2,0,B|0:128,1,120,12|8,0:1|0:0,0:0:0:0:
0,47,165801,5,4,0:3:0:0:
94,31,166146,2,0,B|152:40|152:40|227:32,1,120,8|10,0:0|0:1,0:0:0:0:
300,73,167008,2,0,L|292:159,1,80,4|4,0:1|0:1,0:0:0:0:
263,244,167698,2,0,P|302:246|340:233,2,80,2|12|4,0:0|0:1|0:1,0:0:0:0:
167,250,168732,6,0,P|180:177|144:102,1,160,2|10,0:0|0:1,0:0:0:0:
212,33,169767,2,0,P|251:32|291:39,1,80,4|12,0:1|0:1,0:0:0:0:
387,45,170457,2,0,B|370:162,1,120,2|0,0:0|0:0,0:0:0:0:
346,256,171318,5,8,0:1:0:0:
275,190,171663,2,0,P|216:177|157:187,1,120,10|10,0:0|0:1,0:0:0:0:
74,235,172525,2,0,L|72:155,1,80,4|4,0:1|0:1,0:0:0:0:
70,58,173215,2,0,P|32:69|0:93,2,80,2|8|8,0:0|0:1|0:1,0:0:0:0:
163,81,174249,6,0,B|256:113|256:33|374:74,1,200,2|8,0:0|0:0,0:0:0:0:
448,25,175457,2,0,P|430:136|320:157,1,240,8|0,0:1|0:0,0:0:0:0:
252,88,176835,5,6,0:0:0:0:
223,179,177180,2,0,P|216:238|230:296,1,120,8|0,0:0|0:0,0:0:0:0:
167,368,178042,2,0,L|88:350,1,80,2|2,0:0|0:0,0:0:0:0:
7,299,178732,2,0,P|37:238|31:181,1,120,2|8,1:0|0:0,0:0:0:0:
8,94,179594,5,6,0:0:0:0:
89,43,179939,2,0,P|148:51|205:34,1,120,8|0,1:0|0:0,0:0:0:0:
301,29,180801,2,0,L|388:60,1,80,2|10,0:0|0:1,0:0:0:0:
470,76,181491,2,0,P|447:131|451:190,1,120,10|0,1:0|0:0,0:0:0:0:
495,275,182352,5,6,0:0:0:0:
424,340,182697,2,0,P|365:333|308:350,1,120,8|8,0:0|1:0,0:0:0:0:
211,354,183559,2,0,P|226:317|230:277,1,80,2|2,0:0|0:0,0:0:0:0:
214,182,184249,2,0,P|273:184|327:159,1,120,2|8,1:0|0:0,0:0:0:0:
390,87,185111,5,6,0:0:0:0:
340,4,185456,2,0,L|213:45,1,120,8|0,1:2|0:0,0:0:0:0:
132,64,186318,2,0,B|136:105|136:105|113:136,1,80,2|10,0:0|0:1,0:0:0:0:
67,220,187007,2,0,L|195:234,1,120,10|10,0:1|0:0,0:0:0:0:
279,254,187869,5,6,0:0:0:0:
220,330,188214,2,0,B|160:322|160:322|102:334,1,120,8|8,0:0|1:0,0:0:0:0:
12,371,189076,2,0,L|1:286,1,80,2|2,0:0|0:0,0:0:0:0:
73,227,189766,2,0,P|85:169|77:110,1,120,2|8,1:0|0:0,0:0:0:0:
19,31,190628,5,6,1:2:0:0:
115,31,190973,2,0,B|161:37|161:37|192:30|192:30|247:36,1,120,8|0,1:2|0:0,0:0:0:0:
293,109,191835,2,0,P|332:115|416:95,1,120,2|8,0:0|0:0,0:0:0:0:
497,58,192697,2,0,L|504:154,1,80,0|8,0:0|0:0,0:0:0:0:
503,233,193386,5,6,0:0:0:0:
498,327,193731,2,0,P|441:312|381:311,1,120,8|8,0:0|1:0,0:0:0:0:
301,365,194593,2,0,P|261:371|222:363,1,80,2|2,0:0|0:0,0:0:0:0:
127,349,195283,2,0,B|137:293|137:293|129:230,1,120,2|8,1:0|0:0,0:0:0:0:
72,152,196145,5,6,1:2:0:0:
167,141,196490,2,0,L|293:135,1,120,8|8,1:2|1:0,0:0:0:0:
382,126,197352,2,0,P|375:165|380:204,1,80,2|10,0:0|0:1,0:0:0:0:
474,224,198041,2,0,P|483:282|471:341,1,120,10|10,0:1|0:0,0:0:0:0:
375,352,198904,5,2,0:2:0:0:
282,326,199249,2,0,L|147:338,1,120,2|2,0:2|0:2,0:0:0:0:
67,349,200111,2,0,P|63:299|116:107,1,240,2|2,0:2|0:2,0:0:0:0:
238,51,201663,5,2,0:2:0:0:
328,82,202008,2,0,P|390:80|441:56,1,120,2|2,0:2|0:2,0:0:0:0:
499,132,202870,2,0,L|484:220,1,80,2|0,0:2|0:0,0:0:0:0:
461,303,203559,2,0,L|335:298,1,120,2|2,0:2|0:2,0:0:0:0:
domSaur
500th post ayy lmao
mm4

[Midnight]
  1. 00:06:663 (5) - mb make this into a 1/2 instead. 00:06:835 - was either passively or not mapped in the first few measures and it wasn't mapped either right after this so i thought maybe make it consistent. also makes the transition to 00:07:008 (1) - smoother i guess
  2. 00:07:008 (1) - ctrl+g this or something for emphasis since you do emphasize the objects that were not part of the vocals too.
  3. 01:36:490 (3) - it does have the same wub sound as the 1/4s in the entire section, why not make this one too
[Insane]
  1. 00:04:249 (1,2,3) - nothing really. just thought it was weird that this is the only thing in the entire section that isn't ds'ed
  2. 03:03:559 (1,2,3,4,5) - also nothing really but a back-forth this linear introduced this late is going to catch ppl offguard(and also this is the only time you did it)
[Hard]
  1. 00:10:801 (1,2) - i don't know how hards mostly work or if the intended audience can do this but i myself didn't expect this ;w; (at least on first try xd)
  2. 02:20:973 (5) - i don't hear any other claps in the section
  3. 02:26:490 (1) - maybe copy 02:27:525 (4) - for symmetry idk it's like the only slider not "visually" paired to any other sliders and it sticks out(not actually lol)
can't find anything with easy and normal(the latter i can't exactly put into words)
gl
unko
m4m!

euny's easy

00:09:766 (2) - this is overlapped by the score, even on 16:9
01:19:422 (4) - slider end looks better with less of a sharp point, consider y:45?
02:00:284 (3) - a much nicer alternative: http://i.imgur.com/CTih3Fl.png
02:26:836 (1) - i like this rhythm better: http://i.imgur.com/gqsSIho.png
02:36:664 (4) - curve this slider?
03:06:318 (3) - this one looks nicer without the red anchor


normal
00:46:318 (3,1,2) - rhythm feels out of place here, i would take it simpler like http://i.imgur.com/6cDVgGM.png
01:02:180 - ^, my suggestion: http://i.imgur.com/Xk80PoI.png
01:56:490 (5) - add a nc here...
01:57:870 (1) - ...and move this nc to 01:58:215
02:03:560 (3,1,2) - this pattern feels kinda squished as it is
03:24:077 (2) - if u ctrl+h ctrl+j (and ds it back obv) it feels nicer


hard
00:14:249 (1) - if you put this down opposite 00:13:732 (4) it makes it less confusing for hard players (ex: http://i.imgur.com/OwIk6My.png)
00:50:973 (3) - hate to be the blanket guy but this one is quite apparently off
01:40:111 (2) - this is overlapped by the hit error bar, considering the difficulty i think it's better just to nudge it away
02:09:766 (2,3) - consider copying (3) over to (2) for consistency's sake?
02:11:662 (4) - nudge the sliderend so that it's pointing at the former slider rather than away
02:30:628 (1,3) - same as 02:09:766 (2,3), though this one is far less noticable


insane
00:00:628 (2,3) - i think 3 works better as the repeat slider rather than 2?
01:18:387 (5,2) - this overlap is kinda meh
03:17:007 (7,2) - definitely fix this one


midnight
-general: there are quite a few notes in this that are overlapped by the standard sized hit error bar. there were a couple in the lower diffs i noted individually, but considering this is an extra i'd say it's entirely up to you what to do w/ them
00:33:387 (1) - unnecessary but i would maybe expand these (01:50:629 (1)) to resolve potential readability issues with some skins
00:52:352 (2) - strong beat, probably should be placed separately to the slider below?
01:24:594 (2) - consider expanding this slider a little? that way it goes with the pitch when you keep 01:25:284 (4) the same
01:31:663 (2,4) - could u just give 2 a lil nudge thanks
02:44:249 (1) - rhythm suggestion!: http://i.imgur.com/yXOlFYF.jpg
03:12:180 (2) - 4:3 overlap with key overlay, if you care u could probably just stack it on 03:11:403 (8) instead of (9)

gl!
Sebu
hi!
From your queue

[Euny's Easy]
from AI mod it says a lot of your objects/object ends arent snapped, might wanna look into that
00:38:042 (4) - dont really like this slider, might as well be a straight one.
00:45:627 (3) - shape seems kinda out of place. if you really want this shape, at least make the angle stronger please.
00:47:007 (1) - imperfect blanket
00:48:386 (3) - lol 1px up thnx
00:49:939 (1) - hmm a lot of blankets seem off, might wanna check them all out. not gonna bother mentioning more.
dont really have much else to say, just check all your blankets (like this one lol 01:38:215 (2) - )

[Normal]
I can't really mod easy diffs like these, especially when yours is so well made
i just find this slider funny 01:38:732 (5) - why the tiny kink at the end? lol
also this slider 02:01:318 (3) - isnt "perfect" last red anchor is a bit wrong, but I dont think i should comment on these things so much. don't really want this to be too much of a nitpicky mod.

[Hard]
00:09:421 (3) - this one is not directly under the slider like the other ones.
00:50:456 (2) - blanket
01:00:284 (2) - 2px to the right please
01:03:559 (4,5) - personally I'd like to keep these kinds of blankets the same distance from each other 01:04:939 (2,3) -
02:08:214 (3) - whats this lol
maybe you could keep the same angle of 02:27:870 (1,2) - between 02:27:525 (4) - sliderend and 02:28:559 (1,2,3) - ?



[Insane]
00:20:456 (5) - looks kinda weird when this is not perfectly between 00:19:766 (1,3) - imo
00:32:697 (1,2,3,4,5,6,7,8) - dunno about u, but i feel like this stream(and the other similar) could have a nicer curve like this
00:35:284 (3) - think this would look prettier at x171y331, also is this supposed to be 1px off the sliderend? 00:35:456 (4) - (dont kill me)
00:39:766 (1) - would personally move this a bit to the right, so its right in between 00:38:042 (5,2) -
01:11:318 (1,2,3) - if the (1) of this is supposed to be in the center of the previous triangle, i dont think it is.
02:19:422 (3) - blanket looks a bit weird to me, would move the middle anchor a couple pixels down
02:25:801 (1) - same with this? maybe my mind is tricking me..
02:40:456 (1) - overlaps a bit more than 02:40:801 (3) - looks weird in the editor
02:46:146 (2,3,5,1) - these don't really have any correlation to each other, looks kinda ugly.
02:49:250 (3,1,2,4) - not sure if these are supposed to be imperfect blankets or not.
03:09:076 (1,2,3) - where is the triangle?


[Midnight]
00:00:284 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,6,1,2,3,4,1) - I feel like these at the start would be a lot cooler if they increased spacing for each one, as the intensity for each one increases. obviously it's fine as is, but just something I would do at least.
00:04:249 (1,2,3,4,5) - not sure if these are supposed to not have the same spacing between them or not.
00:32:180 (2,3,4) - isnt (3) the most significant beat here? if so, why is 4 more emphasized
00:40:111 (2) - I'd recommend using 1 circle and a slider here instead, cuz ignoreing the white tick here seems unnecessary. i can get behind other ones like 00:38:904 - cuz you're kinda following the vocals i guess but ye. would change that one.
00:50:456 (3) - here the repeatslider is following the vocal i guess, but i still feel like you would still be able to follow that vocal while also being able to make 00:50:801 - clickable. would recommend slider+circle here.
these repeatsliders also apply for the next similar section like this.
01:10:629 (1,2,3,1,2,3) - at the same time as i like how these repeat(cause the vocals do), i still kinda feel like the second one should be differen->lower spacing. but this is totally up to you. both are fine.
01:34:077 - section starting from here, compared to the previous one has significantly lower spacing between the objects of these sounds 01:34:766 (3,4) - even tho the pitch(intensity i guess) increases. would look into making some changes here i think.
01:49:422 (2,3,4) - again on this i feel like (3) should get the most emphasis. altho it's not that great of an issue.
02:27:871 (1,2,3,1,2,3) - i guess you repeat them here as well, but not in the same spot -> kinda inconsistent.
02:34:077 (1,2,3,4,1,2,3,4,1) - honestly this plays fine, but on my first try of this it caught me really off guard. there is nothing before this which implies that there will be splitstreams/jumpstreams of any kind. not sure what you'd do about this because as i said -> it plays fine, but on sightread I didn't expect this kind of a stream to show up.

gl with rank!
Nerova Riuz GX
m4m. no kd, thanks.

[general]
  1. I did both playing and timing program test, and I'll suggest you to add -15 on your offset.
  2. The hitsounding sounds pretty decent, but it's either too silent or too similar to the samples in song. There's almost no feedback while playing with those hitsounds provided, especially when the drum-hitnormal exists. As a suggestion, you may have to increase the hitsound volume, amplify those hitsounds you used, or change some samples into less similar ones.
  3. You're currently having a 1368*770 bg. maybe you should consider to crop it into 1366*768, or get a higher quality/resolution version (for example, 1920*1200).
[euny]
  1. unsnapped objects shown in AiMod.
  2. 00:09:766 (2,3) - i'd like to suggest you to replace this with something like 00:15:284 (2,3) - . As a snare drum (00:10:973 - ), it's much clearer and easier to follow than a kick drum.
  3. 01:06:490 (1,2) - the arrangement is a bit weird on aesthetics. maybe you can clone (2) with Ctrl+J and replace (1) with it? http://puu.sh/x0JEz/82c93f38f1.jpg
[normal]
  1. 00:27:352 (5) - 01:44:594 (5) - 03:01:835 (5) - 03:12:870 (5) - by the beat placements I assume you're trying to keep the gaps 1/1, but imo having them follow to the vocal with circles is a better choice. it can still keep the 1/1 gaps, and they are much noticeable.
  2. 01:38:732 (5) - is that bent slider tail intentionally made? it looks a bit unclear, maybe you can remove it or enhance the twist. 02:55:974 (5) - is a better one.
  3. 03:24:421 - in normal I would consider this as an excess note, so I'd rather delete it or make it silent.
[hard]
  1. 02:01:318 (1) - I'd actually let it have its own NC for the uniqueness
nothing real

[insane]
skip it since it's well structured and the beat placements didn't really change much

[top]
  1. I would suggest you to change AR to 9 or 9.1. The map used to have a bunch of stacked objects and circular flow, which is much easier for predicting moves when playing. Higher AR are tend to be used for maps with variant, complex moves/patterns, and the jumps in your map are much balanced. A bit lower AR also gives player a bit more reaction time for sure.
  2. 02:35:973 (1,2,3,4,5) - Though the concept is quite clear and being used frequently here, but it's different from 01:18:732 (1,2,3,4,5) - . Is there any reason for you to change that whilst having the same triangle concept later on (01:21:490 (1,2,3) - and 02:38:731 (1,2,3) - )?
[]
end of text
Shira
m4m from your queue~

[euny's easy]
00:22:352 - this section feels a bit boring? most of the sliders & circles are on the outer part of the playfield. i think you can expand the playfield area more and make it more 'fun' to play especially for an easy https://osu.ppy.sh/ss/8757206
00:27:008 (4) - 00:32:524 (4) - minor but would be kind of cool if you can make these linear for a different slider shape for the drum noises in the bg differing from the other sliders (ex. 00:29:766 (4) - )
00:45:627 (3,4,1) - flow here is kind of bad imo. maybe try something like : https://osu.ppy.sh/ss/8757231
00:50:628 - i think the sound here is much more audible compared to 00:50:456 - so it would make more sense to end the slider here https://osu.ppy.sh/ss/8757243 or so
01:10:628 - mm i dont think ending the slider on the downbeat here sounds too good : https://osu.ppy.sh/ss/8757256
01:13:387 - rhythm is unchanged so i think it should still be mapped as 1/1 sliders for consistency ~
01:45:111 (1,2) - i dont really know how to fix it but i think its kinda off because youve been using counter cw flow and now it switched for just this slider for no reason .~.
02:49:767 (2) - ctrl+j for flow?
03:07:007 (4,4) - so close but not stacked xD

[normal]
00:00:284 (1,2) - its kinda weird how this is mapped differently than all the other similar rhythms so maybe make it consistent?
00:14:249 - i think the rhythm here 00:19:766 - is a lot more suitable since it hits all the sounds you were following
01:29:249 - the 1/2 sliders here are a little boring to play imo. i think its better if you just follow the more prominent noise here since itll provide better gameplay


[hard]
00:10:801 (1,2) - this feels a little bit sudden imo cuz you have things like 00:06:663 (3,1) - with basically the same spacing. decreasing it a bit would be better imo
00:44:421 - make the rhythm here similar to the one here 00:33:387 (1,2,3) - ?
01:32:008 (2) - would be cool if you kept with the pattern ;c
02:00:283 (1) - keep this as a note? its a little weird when 02:00:801 (2) - is a not but the one before is a 1/2 slider since theyre both the same length in sound
02:55:456 (4) - can be a little confusing to read since its the first time youve done in this whole map. i think i double + 1/2 slider works fine
03:24:421 - silence the sliderend a bit cuz the downbeat sound isnt the large? (applies to other diffs as well)

[insane]
00:14:939 (5) - i think this slider should still be kept with your 'linear' note movement : https://osu.ppy.sh/ss/8757350 or so since its the same sound for the slider head
00:54:766 - 02:12:008 - same stream shape as 00:32:697 - ?
01:17:180 (2) - actually this note is pretty hard to hit since it hides behind the slider. maybe just : https://osu.ppy.sh/ss/8757368
01:41:835 (4) - whys this slider out of place with the pattern? theyre still the same sound
02:23:732 (1,3) - 03:04:594 (4,3) - the stackkkkk
02:26:836 (2) - change to linear slider since all the other 'hey' parts were linear sliders as well?
02:51:318 - maybe its too late to say this now but itll be kinda cool if you could increase spacing as the song progresses since it gets more 'intense'

[midnight]
00:11:490 (2,2) - stack so it makes a cute blanket with the stream?
01:28:904 (3) - change the 1/4 slider so it matches with the sounds here 01:29:076 (1,2) - ?
01:55:801 (8,1) - spacing here is a little low considering its a nc
02:34:077 - mm i dont really like this since its a random diff spike. you never really did a spaced stream throughout the map so its kind of unexpected

it was kind of hard to find things since the map was so good but gl !
Topic Starter
Natsu
domSaur

domSaur wrote:

500th post ayy lmao
mm4

[Midnight]
  1. 00:06:663 (5) - mb make this into a 1/2 instead. 00:06:835 - was either passively or not mapped in the first few measures and it wasn't mapped either right after this so i thought maybe make it consistent. also makes the transition to 00:07:008 (1) - smoother i guess the sound is stronger than the first measure tho
  2. 00:07:008 (1) - ctrl+g this or something for emphasis since you do emphasize the objects that were not part of the vocals too. mmm I didn't get what u mean tbh, since you linked a single object
  3. 01:36:490 (3) - it does have the same wub sound as the 1/4s in the entire section, why not make this one too yeah but 01:36:146 (1,2,3,4,5) - they all have the same melody and I don't want to ignore that
[Insane]
  1. 00:04:249 (1,2,3) - nothing really. just thought it was weird that this is the only thing in the entire section that isn't ds'ed I stacked all the 1/1s tho
  2. 03:03:559 (1,2,3,4,5) - also nothing really but a back-forth this linear introduced this late is going to catch ppl offguard(and also this is the only time you did it) I don't think anyone would have problems with 1/2 sliders
[Hard]
  1. 00:10:801 (1,2) - i don't know how hards mostly work or if the intended audience can do this but i myself didn't expect this ;w; (at least on first try xd) tiny jumps are fine on hard diff
  2. 02:20:973 (5) - i don't hear any other claps in the section it's a fake clap
  3. 02:26:490 (1) - maybe copy 02:27:525 (4) - for symmetry idk it's like the only slider not "visually" paired to any other sliders and it sticks out(not actually lol) I don't think it's a big deal tbh
can't find anything with easy and normal(the latter i can't exactly put into words)
gl

Unko

unko wrote:

m4m!

euny's easy

00:09:766 (2) - this is overlapped by the score, even on 16:9 that's fine, since there isn't any more space xd
02:00:284 (3) - a much nicer alternative: http://i.imgur.com/CTih3Fl.png just an style thing
02:26:836 (1) - i like this rhythm better: http://i.imgur.com/gqsSIho.png the current one also works fine
02:36:664 (4) - curve this slider? why?
03:06:318 (3) - this one looks nicer without the red anchor I think it looks bad and bring more variation to the shapes


normal
00:46:318 (3,1,2) - rhythm feels out of place here, i would take it simpler like http://i.imgur.com/6cDVgGM.png mine also works fine
01:02:180 - ^, my suggestion: http://i.imgur.com/Xk80PoI.png
01:56:490 (5) - add a nc here... that would break my NC consistency
01:57:870 (1) - ...and move this nc to 01:58:215 same
02:03:560 (3,1,2) - this pattern feels kinda squished as it is it plays nice tho
03:24:077 (2) - if u ctrl+h ctrl+j (and ds it back obv) it feels nicer I like my current way better


hard
00:14:249 (1) - if you put this down opposite 00:13:732 (4) it makes it less confusing for hard players (ex: http://i.imgur.com/OwIk6My.png) I don't think this is hard to play
01:40:111 (2) - this is overlapped by the hit error bar, considering the difficulty i think it's better just to nudge it away it's off by default



insane
00:00:628 (2,3) - i think 3 works better as the repeat slider rather than 2? the strong sound is on 3
01:18:387 (5,2) - this overlap is kinda meh on purpose


midnight
-general: there are quite a few notes in this that are overlapped by the standard sized hit error bar. there were a couple in the lower diffs i noted individually, but considering this is an extra i'd say it's entirely up to you what to do w/ them that's fine
00:33:387 (1) - unnecessary but i would maybe expand these (01:50:629 (1)) to resolve potential readability issues with some skins I always use them and I never seems someone having problems with them
00:52:352 (2) - strong beat, probably should be placed separately to the slider below? the stack works fine
01:24:594 (2) - consider expanding this slider a little? that way it goes with the pitch when you keep 01:25:284 (4) the same same as before
02:44:249 (1) - rhythm suggestion!: http://i.imgur.com/yXOlFYF.jpg I don't want to mix rhythms
03:12:180 (2) - 4:3 overlap with key overlay, if you care u could probably just stack it on 03:11:403 (8) instead of (9) it's fine

gl!

Sebu

Sebu wrote:

hi!
From your queue

[Euny's Easy]
00:38:042 (4) - dont really like this slider, might as well be a straight one. it's just for variation
00:45:627 (3) - shape seems kinda out of place. if you really want this shape, at least make the angle stronger please. same


[Insane]
00:20:456 (5) - looks kinda weird when this is not perfectly between 00:19:766 (1,3) - imo not noticeable in game
00:32:697 (1,2,3,4,5,6,7,8) - dunno about u, but i feel like this stream(and the other similar) could have a nicer curve like this it does looks nice IMO
01:11:318 (1,2,3) - if the (1) of this is supposed to be in the center of the previous triangle, i dont think it is. is not supposed to be there
02:46:146 (2,3,5,1) - these don't really have any correlation to each other, looks kinda ugly. it does plays nice
03:09:076 (1,2,3) - where is the triangle? not supposed to be a triangle


[Midnight]
00:00:284 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,6,1,2,3,4,1) - I feel like these at the start would be a lot cooler if they increased spacing for each one, as the intensity for each one increases. obviously it's fine as is, but just something I would do at least. yeah maybe, but I don't want to remake this part tbh
00:32:180 (2,3,4) - isnt (3) the most significant beat here? if so, why is 4 more emphasized I thhink 4 is the one who deserves more emphasis, since 3 is a simple clap while 4 has an important sound there
00:40:111 (2) - I'd recommend using 1 circle and a slider here instead, cuz ignoreing the white tick here seems unnecessary. i can get behind other ones like 00:38:904 - cuz you're kinda following the vocals i guess but ye. would change that one. it doesn't go with the main melody
00:50:456 (3) - here the repeatslider is following the vocal i guess, but i still feel like you would still be able to follow that vocal while also being able to make 00:50:801 - clickable. would recommend slider+circle here. I really don't want to mix rhythms
these repeatsliders also apply for the next similar section like this.
01:10:629 (1,2,3,1,2,3) - at the same time as i like how these repeat(cause the vocals do), i still kinda feel like the second one should be differen->lower spacing. but this is totally up to you. both are fine. the music tone is the same tho, just the vocals are a bit low
01:49:422 (2,3,4) - again on this i feel like (3) should get the most emphasis. altho it's not that great of an issue. same
02:27:871 (1,2,3,1,2,3) - i guess you repeat them here as well, but not in the same spot -> kinda inconsistent. just for symmetry


gl with rank!

Nerova

Nerova Riuz GX wrote:

m4m. no kd, thanks.

[general]
  1. I did both playing and timing program test, and I'll suggest you to add -15 on your offset. -11 works better for me
  2. The hitsounding sounds pretty decent, but it's either too silent or too similar to the samples in song. There's almost no feedback while playing with those hitsounds provided, especially when the drum-hitnormal exists. As a suggestion, you may have to increase the hitsound volume, amplify those hitsounds you used, or change some samples into less similar ones. they sound fine to me and yeah some are similar to the music, but the hitnormal stand outs, just as how keysounds works
  3. You're currently having a 1368*770 bg. maybe you should consider to crop it into 1366*768, or get a higher quality/resolution version (for example, 1920*1200). tbh this is fine, but I'll fix it anyways
[euny]
  1. 00:09:766 (2,3) - i'd like to suggest you to replace this with something like 00:15:284 (2,3) - . As a snare drum (00:10:973 - ), it's much clearer and easier to follow than a kick drum. both parts are kinda different tho
  2. 01:06:490 (1,2) - the arrangement is a bit weird on aesthetics. maybe you can clone (2) with Ctrl+J and replace (1) with it? the current one looks finehttp://puu.sh/x0JEz/82c93f38f1.jpg
[normal]
  1. 00:27:352 (5) - 01:44:594 (5) - 03:01:835 (5) - 03:12:870 (5) - by the beat placements I assume you're trying to keep the gaps 1/1, but imo having them follow to the vocal with circles is a better choice. it can still keep the 1/1 gaps, and they are much noticeable. they are following the main melody of the song
[hard]
  1. 02:01:318 (1) - I'd actually let it have its own NC for the uniqueness too spammy
nothing real


[top]
  1. I would suggest you to change AR to 9 or 9.1. The map used to have a bunch of stacked objects and circular flow, which is much easier for predicting moves when playing. Higher AR are tend to be used for maps with variant, complex moves/patterns, and the jumps in your map are much balanced. A bit lower AR also gives player a bit more reaction time for sure. 9,1
  2. 02:35:973 (1,2,3,4,5) - Though the concept is quite clear and being used frequently here, but it's different from 01:18:732 (1,2,3,4,5) - . Is there any reason for you to change that whilst having the same triangle concept later on (01:21:490 (1,2,3) - and 02:38:731 (1,2,3) - )? just for variety
[]
end of text

Shiratoi

Shiratoi wrote:

m4m from your queue~

[euny's easy]
00:22:352 - this section feels a bit boring? most of the sliders & circles are on the outer part of the playfield. i think you can expand the playfield area more and make it more 'fun' to play especially for an easy https://osu.ppy.sh/ss/8757206 she likes this tho
00:27:008 (4) - 00:32:524 (4) - minor but would be kind of cool if you can make these linear for a different slider shape for the drum noises in the bg differing from the other sliders (ex. 00:29:766 (4) - ) same
00:45:627 (3,4,1) - flow here is kind of bad imo. maybe try something like : https://osu.ppy.sh/ss/8757231 I don't think the flow is bad
00:50:628 - i think the sound here is much more audible compared to 00:50:456 - so it would make more sense to end the slider here https://osu.ppy.sh/ss/8757243 or so vocals
01:10:628 - mm i dont think ending the slider on the downbeat here sounds too good : https://osu.ppy.sh/ss/8757256 the white ticks are basically the same there, so isn't that different
01:13:387 - rhythm is unchanged so i think it should still be mapped as 1/1 sliders for consistency ~ some variations are fine, specially for an easy diff
01:45:111 (1,2) - i dont really know how to fix it but i think its kinda off because youve been using counter cw flow and now it switched for just this slider for no reason .~. it does plays fine
02:49:767 (2) - ctrl+j for flow? it flows fine
03:07:007 (4,4) - so close but not stacked xD not noticeable in game

[normal]
00:00:284 (1,2) - its kinda weird how this is mapped differently than all the other similar rhythms so maybe make it consistent? just to start the map simple
00:14:249 - i think the rhythm here 00:19:766 - is a lot more suitable since it hits all the sounds you were following it's the same rhythm
01:29:249 - the 1/2 sliders here are a little boring to play imo. i think its better if you just follow the more prominent noise here since itll provide better gameplay the noises are doing 1/2s tho


[hard]
00:10:801 (1,2) - this feels a little bit sudden imo cuz you have things like 00:06:663 (3,1) - with basically the same spacing. decreasing it a bit would be better imo the music changes suddenly also, so do the map
00:44:421 - make the rhythm here similar to the one here 00:33:387 (1,2,3) - ? these parts are a bit different
01:32:008 (2) - would be cool if you kept with the pattern ;c I think it'ss appropiate to change the pattern
02:00:283 (1) - keep this as a note? its a little weird when 02:00:801 (2) - is a not but the one before is a 1/2 slider since theyre both the same length in sound just to avoid polarity issues
02:55:456 (4) - can be a little confusing to read since its the first time youve done in this whole map. i think i double + 1/2 slider works fine I think it's fine I don't see how people would fail this

[insane]
00:14:939 (5) - i think this slider should still be kept with your 'linear' note movement : https://osu.ppy.sh/ss/8757350 or so since its the same sound for the slider head my current one flows better
00:54:766 - 02:12:008 - same stream shape as 00:32:697 - ? variations are fine
01:17:180 (2) - actually this note is pretty hard to hit since it hides behind the slider. maybe just : https://osu.ppy.sh/ss/8757368 reading is fun
01:41:835 (4) - whys this slider out of place with the pattern? theyre still the same sound it does follow the pattern o.O
02:23:732 (1,3) - 03:04:594 (4,3) - the stackkkkk it's not noticeable in game
02:26:836 (2) - change to linear slider since all the other 'hey' parts were linear sliders as well? the current one plays better
02:51:318 - maybe its too late to say this now but itll be kinda cool if you could increase spacing as the song progresses since it gets more 'intense' I think the map plays better like it is, since it's just an insane

[midnight]
00:11:490 (2,2) - stack so it makes a cute blanket with the stream? looks fine imo
01:28:904 (3) - change the 1/4 slider so it matches with the sounds here 01:29:076 (1,2) - ? it just for introducing the rhythm
01:55:801 (8,1) - spacing here is a little low considering its a nc I don't think it's that low


it was kind of hard to find things since the map was so good but gl !
Mafumafu
As requested!
[Normal]
02:03:549 (3,2) - I think this might not be okay because of the stack and overlap of two slider-bodies.

[Hard]
00:11:824 (2) - I think the rhythm here is questionable. There's almost nothing audible at 00:11:910 and 00:12:083 so applying such a reverse slider is overdosed imo, also the multiple reverse will confuse and perplex the players too (because this is a Hard, not an Insane). What I recommend is reduce the reverse time by one so that the overmap is within rational range and also there will be a 1/2 gap between 00:11:824 (2,3) - which is much easier to catch by players. Same for other places in this map.
02:01:996 (2) - Considering 02:01:307 (1) - has a unique sv, this should be NC'ed for safety also to keep consistent with higher diffs.

[Insane]
Why stack leniency 2? I think it is very difficult to read this diff with SL2, 4 is already pretty enough imo.


call me back
sahuang

Regraz wrote:

MOD tomorrow! :D
I will mod first

Easy
01:06:479 (1,2) - this would feel better with a blanket
01:30:445 (4,1) - same
03:18:030 (4) - move down a bit for better flow

btw 01:14:755 (1,2,3) - 02:31:997 (1,2,3) - the are the same lol

Normal
02:14:756 (2,3) - blanket is off

Hard
00:10:790 (1,2) - raise 1 up a bit. I feel the distance is too high atm
00:11:824 (2) - 00:17:341 (2) - 00:22:859 (2) - etc for all sliders like these i think you should use one less reverse because the beat on slider end is too faint compared to the others(e.g. 00:22:859 (2) - a single reverse ending 00:23:031 - is better because 00:23:117 - dont need to be mapped)
01:38:204 (4) - since there's a downbeat 01:38:376 - why not try this http://puu.sh/xfKkB/d56b357693.jpg
02:55:445 (4) - same for this

Insane
00:38:635 - hmm map this? a kick slider would work
00:39:238 (2,1) - they are too close
00:54:755 (1,2,3,4,5,6,7,8) - tbh i dont hear so many 1/4 beats, its a bit overmapped. At least delete 00:55:186 (6) - ..
These also apply to second part because they are identical in rhythm

mid
00:16:393 (5,2) - feels bad
00:32:341 (3,4,1) - decrease ds a bit, it suddenly becomes so big :w:
00:54:755 (1,2,3,4,5,6,7,8) - same as in insane, i think this isn't mapped according to music
same for second half
02:34:668 (4,1) - aesthetics
03:06:307 (1,2,3,4,1) - the flow here is pretty bad, what do you think of swapping 03:06:824 (3,4) - ?
03:17:858 (3,4,1) - again lower ds a bit
03:21:652 (2,1) - swap nc
03:21:135 (1) - cancel nc

ok good
Topic Starter
Natsu

sahuang wrote:

Hard

00:11:824 (2) - 00:17:341 (2) - 00:22:859 (2) - etc for all sliders like these i think you should use one less reverse because the beat on slider end is too faint compared to the others(e.g. 00:22:859 (2) - a single reverse ending 00:23:031 - is better because 00:23:117 - dont need to be mapped) I think the other way, since the melody has 4 beats I think it's better to map them all, also for consistency with the higher diffs


Insane
00:38:635 - hmm map this? a kick slider would work the sound isn't that prominent and I want to keep that part not that dense, since it's a kinda slow part
00:54:755 (1,2,3,4,5,6,7,8) - tbh i dont hear so many 1/4 beats, its a bit overmapped. At least delete 00:55:186 (6) - .. there is a clear 8 sounds melody, it's exactly the same as the one at 00:32:686 (1,2,3,4,5,6,7,8,1) -, it has less volume maybe, but it's really audible to me

mid

00:54:755 (1,2,3,4,5,6,7,8) - same as in insane, i think this isn't mapped according to music same as insane, the 8 beats melody is there


ok good
extra:

Reduced OD on Insane to 7, and reworked both second kiai times at midnight should be more consistent and easier to play
sahuang
good
Mafumafu
Did you get metadata confirmed btw?
Topic Starter
Natsu



there
Topic Starter
Natsu

Regraz wrote:

As requested!
[Normal]
02:03:549 (3,2) - I think this might not be okay because of the stack and overlap of two slider-bodies. I did a manual stack instead

[Hard]
00:11:824 (2) - I think the rhythm here is questionable. There's almost nothing audible at 00:11:910 and 00:12:083 so applying such a reverse slider is overdosed imo, also the multiple reverse will confuse and perplex the players too (because this is a Hard, not an Insane). What I recommend is reduce the reverse time by one so that the overmap is within the sounds are really audible tho, I really want to keep, because it's how the song rhythm is, like i can clearly hear the 4 beats melody, and from a gameplay view is easy and common for a hard diff, I did on good night too

02:01:996 (2) - Considering 02:01:307 (1) - has a unique sv, this should be NC'ed for safety also to keep consistent with higher diffs.ok

[Insane]
Why stack leniency 2? I think it is very difficult to read this diff with SL2, 4 is already pretty enough imo. k


call me back
Mafumafu
Nice song!
Shadowa Pinkman
This game needs more K-Pop, congratz xD
-Sh1n1-
Gratz natsu o/
BOUYAAA
01:39:583 -
02:56:824 -

I have a hard time getting why there are so many overmaps in these parts. I don't think there is any 1/4 at all in this section at all apart from 01:44:669 (5,6) -

I can understand the occasional triple but why so many? It's like you're mapping a whole different song at this point
Topic Starter
Natsu

BOUYAAA wrote:

01:39:583 -
02:56:824 -

if u are asking about the spacing, it's because they are on different parts of the grid

I have a hard time getting why there are so many overmaps in these parts. I don't think there is any 1/4 at all in this section at all apart from 01:44:669 (5,6) -

I can understand the occasional triple but why so many? It's like you're mapping a whole different song at this point
remove the objects and listen to the melody ;) , and yeah the one you pointed is more noticeable, hence the spacing increase of it
BOUYAAA
just to be clear, i'm talking about the overmaps in the parts i linked. I'm listening to the song in the timing panel and can't figure out the 1/4 in these 01:42:170 (7,8,1,2,3,4,5,6,7,8,9) - 01:41:480 (3,4,5) - etc. sounds like 1/2 to me maybe i'm deaf
Topic Starter
Natsu

BOUYAAA wrote:

just to be clear, i'm talking about the overmaps in the parts i linked. I'm listening to the song in the timing panel and can't figure out the 1/4 in these 01:42:170 (7,8,1,2,3,4,5,6,7,8,9) - 01:41:480 (3,4,5) - etc. sounds like 1/2 to me maybe i'm deaf
tbh I'd understand things like 01:42:256 (8) - which are a bit hard to hear, but still exist, but I'm really wonder about 01:42:515 (2,3,4) - 01:42:859 (5,6,7,8,9) - it's a clear 3 and 5 beats rhythms, atleast I don't have problems hearing them even at 100%, maybe I did listen to the song too much?
Exote
00:11:824 (4,5,6,7,8) - 00:13:204 (3,4,5,6,7) - 00:17:341 (4,5,6,7,8) - im pretty sure there are no 5 notes, like legit hi-hats on those blue ticks, while i can understand the triples, the 5 notes just feel so forced. i myself have mapped a bit of the song too (listened to it a lot) still no sounds to support the 5 notes

00:21:824 (6,7,8) - stuff like these is pretty much fine, there's clearly a sound on both red and blue ticks, but the 5 notes are no way there
Topic Starter
Natsu
tbh I'm also worry now, but I can clearly hear them 00:28:376 (4,5,6,7,8) - , mmmm if you guys really don't hear them, then maybe report the map if the QAT checking can't hear them then I'd make a compromise of triplets and circle. TBH you made me unsure about it too.
Krfawy
The sounds that make you guys worry actually do exist, they are the drums and the synthesizer and they happen to be quite noticeable from my perspective.

What tilts me though is the fact that the easiest difficulties, namely Easy and Normal, have so low AR settings. Guys, the song is not that slow and the quantity of the notes to click in a row are quite dense. Generally the spacing is regular, okay, but the tempo is quite high and the approach circles happen to appear very often, so strictly from the visuals there are more disturbing factors than usually and just AR3 in easy is noth fast enough because of that as usually newer players complain on maps being filled with so many objects at once that they can't read the maps properly, not to mention the fact that in Easy a few changes like 00:10:790 (3,1) - 01:52:859 (4,1) - happen rarely, however they still do happen and so using +1 AR setting would be benefitial here. Now the spaces are going to be not catchy enough for the noobies because of the rareness of the patterns and the fact the spacing is not that much different. And for the Normal I'd recommend AR6 because those overlapping patterns are literally cramped and so many notes appearing at the same time is going to be pain in one's back as the general rhythm, density and spacing is again more complicated than usually because of the tempo. Just to give the quickest example 00:38:031 (3,4,5,6,7,1) - these are really hard to read with just AR5. And yeah, I am giving an opinion as a certified noob, you can totally trust me in this case. o/
Topic Starter
Natsu
thanks! I tho I was getting crazy about it lol, btw the AR at easy and normal is fine, easy is basically 1/1s and normal have overlapped 1/2s, anything higher than 5 on normal or 3 on easy would be so fast, specially because the song is only 174 bpm and the diffs are just like any other low diff.
WORSTPOLACKEU
I just listened, the sound is definitely there even if it's faint, the 4th one is really faint.
Even if it wasn't there, why is this an issue, this is done on multiple maps anyways and if it plays well and interesting and is supported by the map it should be okay if you don't sway from the map TOO much of course.
The quint plays cool this way with the hitsounds anyway and sounds ARE there.
No overmap.
Topic Starter
Natsu
I asked multiple people and they also can hear the melody, seems I'm not crazy :(
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