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Linkin Park - Heavy (feat. Kiiara)

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Seto Kousuke

Andrea wrote:

but it doesn't mean that's it's bad!
yahh, I really didn't meant it xD I'm actually a fan of playing this kind of maps, they have their uniqueness :) really waiting for the ranking of this mapset <3
Topic Starter
Andrea
Glad you like it, thanks for your support! <3
josh1024
From the queue:

Rhythm seems nice so I'm gonna pick on aesthetics cuz it's just what I do best lol.

Light

00:09:020 (1,2) maybe switch (flip L/R) directions starting here for variety.
01:01:820 (2) maybe line up red point with 1st slidertick.
01:20:220 (1,2) maybe blanket this.
01:23:420 (1) line up red point with slidertick.
01:27:420 (2) here's an idea for you https://osu.ppy.sh/ss/8698925
02:25:020 (2) maybe land 2nd red point on 3rd slidertick to match drum.

Medium

00:16:820 (2,4) these aren't perfectly centered.
00:39:420 (3) maybe rotate cw a bit to point at circle 2.
01:05:020 (3) ^ since this follows a triangle, which consists of straight lines, I suggest making the bottom of the curve look flatter by rotating it.
01:09:020 (4,5,6) maybe make these a perfect trigangle since they're followed up by 01:12:220 (2,3,4) a straight line.

Heavy

00:02:620 (1,2,3,4) here circle 1 3 is on white ticks.
00:09:020 (1,2,3,4) ^
00:12:020 (1,2,3,4) here circle 2 4 is on white ticks, maybe make them consistent.
Kyouren
Thank you for mapping this song <3

Other source of metadata if someone still not sure with youtube



Artist: Linkin Park
Title: Heavy Feat. Kiiara

Ignore all capital since youtube source don't used all capital

Good luck! :3
Kotori-Chan
trying my best to help a little !!!

Light
01:20:220 (1,2) - how about making these more like https://osu.ppy.sh/ss/8702262 just so it looks a bit more beautiful ~
dont forget to adjust 01:23:420 (1) - if you do so !!

02:40:220 (1,2,3,4) - i know they are placed like that for the sake of symmetry <33 but they are pretty pretty pretty close to the border of the playfield
but since i couldnt find a way to fix it.......just ignore what i said ~
maybe if you move 02:37:820 (2) - a bit it could work D: but letting that up to you, its not really a big issue
just mentioning it !

Medium
00:29:020 (1) - slightly going over the playfield in 4:3 https://osu.ppy.sh/ss/8702340 ;w; even tho i dont really think its a that big issue, you maybe better fix this, just to be safe ~

01:09:820 (6) - not making this one centered ? i mean you basically made all the other stuff centered so yeah ~

Tried my best to help...but since your maps are imo almost perfect anyway, there isnt much else to say ;w;
Good luck with this and take my star <3
Topic Starter
Andrea
josh1024

josh1024 wrote:

From the queue:

Rhythm seems nice so I'm gonna pick on aesthetics cuz it's just what I do best lol.

Light

00:09:020 (1,2) maybe switch (flip L/R) directions starting here for variety. Flow would get weird if I do that, so I prefer to keep it.
01:01:820 (2) maybe line up red point with 1st slidertick. Changed the shape a bit.
01:20:220 (1,2) maybe blanket this. It wasn't my intention to make a blanket here.
01:23:420 (1) line up red point with slidertick. Fixed.
01:27:420 (2) here's an idea for you https://osu.ppy.sh/ss/8698925 Good pattern but I also like mine ><.
02:25:020 (2) maybe land 2nd red point on 3rd slidertick to match drum. Fixed.

Medium

00:16:820 (2,4) these aren't perfectly centered. I followed distance snap, had no intention to center them.
00:39:420 (3) maybe rotate cw a bit to point at circle 2. Should be fine, I think.
01:05:020 (3) ^ since this follows a triangle, which consists of straight lines, I suggest making the bottom of the curve look flatter by rotating it. Fixed the shape a bit.
01:09:020 (4,5,6) maybe make these a perfect trigangle since they're followed up by 01:12:220 (2,3,4) a straight line. They seem fine to me.

Heavy

00:02:620 (1,2,3,4) here circle 1 3 is on white ticks.
00:09:020 (1,2,3,4) ^
00:12:020 (1,2,3,4) here circle 2 4 is on white ticks, maybe make them consistent. I understand your point but on each beginning I'm simply following the music, so that's kinda impossible to make.

Kotori-Chan

Kotori-Chan wrote:

trying my best to help a little !!! Any help is appreciated!

[Light]
01:20:220 (1,2) - how about making these more like https://osu.ppy.sh/ss/8702262 just so it looks a bit more beautiful ~ Nice one, fixed it.
dont forget to adjust 01:23:420 (1) - if you do so !!

02:40:220 (1,2,3,4) - i know they are placed like that for the sake of symmetry <33 but they are pretty pretty pretty close to the border of the playfield
but since i couldnt find a way to fix it.......just ignore what i said ~ They look fine in-game so I guess it's okay!
maybe if you move 02:37:820 (2) - a bit it could work D: but letting that up to you, its not really a big issue
just mentioning it !

[Medium]
00:29:020 (1) - slightly going over the playfield in 4:3 https://osu.ppy.sh/ss/8702340 ;w; even tho i dont really think its a that big issue, you maybe better fix this, just to be safe ~ Indeed it's way too over, I changed the slider shape completely.

01:09:820 (6) - not making this one centered ? i mean you basically made all the other stuff centered so yeah ~ I wanted to not be too repetitive, some changes never hurt, I guess.

Tried my best to help...but since your maps are imo almost perfect anyway, there isnt much else to say ;w;
Good luck with this and take my star <3 Thanks a lot, I really appreciate it. <3

Thanks a lot for the mods, guys!

@KittyAdventure: Wow, that's pretty helpful, thank you! I fixed the Artist/Title :3

Updated.
Adol Christin
this symmetry map reminds me of the time i played your sis puella magica map. my osu! career actually started with the id "osuplayer111". finally i get a chance to mod your map.

General

  1. Timing: According to Ranking Criteria, placing objects before the first red line is not allowed. Move it to 00:01:820 - (offset=1820)

Heavy

  1. 00:28:020 (3,4) - you can build a triplet here? this can be a better transition between different song sections, and actually follows the instrument, not overmapping.
  2. 00:49:420 (6,7,8) - suggest swap the coordinate of 6 and 7,8. square makes circle 4-9 look like one part, but actually there's 2.5 beats off between 6 and 7,8. i think separating them in flow can express the song better.
  3. 00:59:820 - add a circle on (324,184) to make the drum beat clickable.
  4. 01:04:620 (4) - shorten this slider to a 1/2 one and add a circle on the next sliderhead, to make the drum beat not get covered by sliderslide. appriximately like the screenshot below:
  5. 01:24:220 (3,4) - i think ignoring 01:24:420 - and 01:25:420 - two drum beats is not a good idea for a top diff. i tried to rearrange the pattern here:
  6. 01:36:820 - same as above. add a circle on (200,220)
  7. some similar drum beats that i think should not be ignored: 01:27:620 - 01:30:820 - 01:34:220 - 01:37:220 - 02:19:020 - 02:21:620 - 02:25:220 - 02:31:620 - 02:38:020 - 02:41:220 - at least you can cover them by sliderhead, reverse point or slidertail, not by sliderslide.

Medium

  1. 01:09:020 (4,5,6) - move these three circles leftward, to make the last one exactly on (256, )
  2. 01:11:820 - add a circle on (180,320)

Light

  1. 00:15:420 (3) - suggest remove this circle, to avoid misread of rhythm here.
  2. 00:53:820 (3) - 00:55:420 (2) - move them downward to make them exactly on ( ,192)

r.i.p. Chester
Topic Starter
Andrea
Adol Christin

Adol Christin wrote:

this symmetry map reminds me of the time i played your sis puella magica map. my osu! career actually started with the id "osuplayer111". finally i get a chance to mod your map. Good times, huh? Glad I was your first mapper!

General

  1. Timing: According to Ranking Criteria, placing objects before the first red line is not allowed. Move it to 00:01:820 - (offset=1820) I'm so out of time with the rules haha, fixed.

Heavy

  1. 00:28:020 (3,4) - you can build a triplet here? this can be a better transition between different song sections, and actually follows the instrument, not overmapping. It doesn't really fit there imo.
  2. 00:49:420 (6,7,8) - suggest swap the coordinate of 6 and 7,8. square makes circle 4-9 look like one part, but actually there's 2.5 beats off between 6 and 7,8. i think separating them in flow can express the song better. I tried that but it feels like the spacing is too big if I do that.
  3. 00:59:820 - add a circle on (324,184) to make the drum beat clickable. Yep, this is a good suggestion, fixed.
  4. 01:04:620 (4) - shorten this slider to a 1/2 one and add a circle on the next sliderhead, to make the drum beat not get covered by sliderslide. appriximately like the screenshot below: I'm following the vocals in this part, not the drums.
  5. 01:24:220 (3,4) - i think ignoring 01:24:420 - and 01:25:420 - two drum beats is not a good idea for a top diff. i tried to rearrange the pattern here:
    Same as above, was following the vocals rather than the drums. I understand your point, though.
  6. 01:36:820 - same as above. add a circle on (200,220) And same as above.
  7. some similar drum beats that i think should not be ignored: 01:27:620 - 01:30:820 - 01:34:220 - 01:37:220 - 02:19:020 - 02:21:620 - 02:25:220 - 02:31:620 - 02:38:020 - 02:41:220 - at least you can cover them by sliderhead, reverse point or slidertail, not by sliderslide. I wanted to map them by following vocals, that's why they're using the sliderslide.

Medium

  1. 01:09:020 (4,5,6) - move these three circles leftward, to make the last one exactly on (256, ) Fixed.
  2. 01:11:820 - add a circle on (180,320) I left a break here on purpose.

Light

  1. 00:15:420 (3) - suggest remove this circle, to avoid misread of rhythm here. I don't think it's a good idea to skip such an important beat, it would even more confusing without it actually.
  2. 00:53:820 (3) - 00:55:420 (2) - move them downward to make them exactly on ( ,192) Fixed.

r.i.p. Chester

Thanks for the unexpected mod!

Updated.
ZekeyHache
[Heavy]
  1. 02:09:820 (7) - Seems this note should be snapped at 02:09:720 - to match the vocals (1/4 beat). Right now feels very off~
  2. 02:16:220 (5) - Same story
  3. 00:34:020 (6) - 00:40:420 (7) - 00:53:220 (6) - I don't feel sure about these ones, please ask for opinions.
I hope I can come back soon ;w;
Shad0w1and
Topic Starter
Andrea
Thank you for the recheck ezek, I fixed 02:09:820 (7) - and 02:16:220 (5) -.

As for the others, I had a talk with Natsu and he says that they're fine, I also think the same, got many testplayers to try that part and it also seemed fine.

Natsu
13:06 Andrea: Natsusita can I have your opinion about some snappings? me and ezek are unsure about them @_@
13:06 Natsu: sure
13:07 *Andrea is editing [https://osu.ppy.sh/b/1367473 Linkin Park - Heavy Feat. Kiiara [Heavy]]
13:07 Andrea: p/6162651 this post
13:07 Andrea: they sound weird on blue tick to me, I tried using 1/8 and it sounds better, but I'm still unsure if it's the way to go
13:08 Andrea: for example 02:09:770 (7) -
13:08 Andrea: or 02:16:170 (5) -
13:09 Natsu: it's on blue tho
13:09 Natsu: https://osu.ppy.sh/ss/8718201
13:09 Natsu: try that maybe
13:09 Andrea: both of them?
13:10 Natsu: the second one is on blue too
13:10 Natsu: but there is something at the white tick too
13:10 Andrea: 00:34:020 (6) - 00:40:420 (7) - 00:53:220 (6) -
13:10 Andrea: he is also unsure about these
13:10 Andrea: but I think they're fine
13:12 Natsu: they aare fine iimo
13:12 Natsu: vocals are always some how off xd
13:13 Andrea: yeah weird stuff ikr lol
13:13 Andrea: okay then I'll fix these two and keep the others, just like I thought
13:13 Natsu: i'd say I'll qualify, but gerito will kill me
13:13 Natsu: haha

Updated and also added a new video, thanks a lot Shad0w1and! <3
ZekeyHache
Cya
Nyukai
Oh well, that was fast xD Well done.
Gordon123
so... :(
Aurele
hello boo

General
  1. Folder is clean!
  2. Just to make sure you understand my mod, I've started by modding the hardest difficulty at first.
Light
  1. 00:45:020 - This is like the beginning of a new measure on 00:41:820 (1) - , so technically the rhythm should be slightly different from what you've done previously. In this case, I'd suggest you to add a circle here, it will emphasize the loud bass right here. Also, if you add a circle, make sure to add a new combo as well since it does not belong to the previous combo.
  2. 00:48:220 (2) - Based on the previous suggestion, I suggest you to add a new combo as well.
  3. 00:49:020 (3) - I suggest you to do something different with this slider since it goes the same way as the previous slider and it makes things pretty much repetitive. What you could do, is maybe do a 90 degree rotation anywhere you want (I'd suggest an anti-clockwise rotation).
  4. 01:53:020 (2) - I've seen this slider somewhere.. oh right, on the Heavy difficulty. (02:11:420 (3) -) I suggest you to make a better blanket with the previous circle, it will look neater.
  5. 02:37:020 (1) - Since you are starting a new combo here, I do not suggest you to stack this circle with 02:33:820 (1) - and go to the same direction. Instead, I'm suggesting you to move this circle to x:420 y:360, it will be aligned with the previous circles (1) and (4) and you will go to the opposite direction,
    which will make a better effect.
Good!~

Medium
  1. 00:29:020 (1) - If you look at what I said in the Hard difficulty, I didn't really like the shape of the slider. That goes applies to this one also. The curve between the straight lines looks poorly done and I know you can do better.
  2. 00:34:020 - I would add a circle right here to make an emphasis on the words: "Why is everything so heavy?" Even if it's a normal difficulty, it is totally suitable to add one here. At least, try to do something that would make more emphasis on the vocals. You should technically do the same to 00:40:420 - and 00:53:220 -
  3. 00:57:020 (3) - Let's compare the combos of this note and 01:22:620 (1) - . On the first point, you didn't add a new combo because the slider has a reverse arrow and you believed that the first half of the slider was part of the combo, so you keeps the combo on and left the next three notes on the same combo even thought you knew it would be too long for a combo. On the other hand, on the second point, you added a new combo to the slider, and I really can't understand why. What I am suggesting you, to help out a bit with the consistency, is to delete the new combo to 01:22:620 (1) - , add a new combo to 01:23:820 (2) - and delete the new combo to 01:25:020 (1) - .
  4. 01:29:020 (1) - Right here, you have to follow what I previously said, so obviously, you'll need to delete the new combo here and you will need to add a new one to 01:30:220 (4) - .
  5. 01:41:820 (1) - Same thing will apply here: Delete the new combo, then add one to 01:43:020 (2) - . It will be so much better like that now :). After that, you will need to do the same for the next kiai time, to make sure everything is consistent.
  6. 02:16:420 - I guess you might look to the first suggestions to understand why I'd add a circle here.
  7. 02:41:820 (1,2,3) - I feel like it would be nicer to take these three circles and you follow what you did with the last three circles, but instead, you could spread it even more. Here's an example:
Nice~!

Heavy
  1. 00:29:020 (1) - I personally do not like the shape of this slider. It would be better if it was shaped in a way that would make it rounder to follow your usual mapping style.
    Example
    THEN



    NOW

  2. 00:57:820 (6) - This circle does not represent the vocals to its fullest. I'd recommend changing that for a 1/1 slider instead to give more feedbacks.
  3. 01:26:620 (1,2,3) - The movement to catch the first note does not feel confortable nor natural because the previous slider's shape faces up and you have to do a very weird comeback movement. I'd recommend doing something else, maybe you could try to do something similar to this:
  4. 01:31:820 (8) - It might feel like a joke, but I swear to god, I never wanted to say this ever again.. With Grid Size:Tiny, literally move this circle one grid to the left. This circle is not prefectly aligned with the two previous ones.
  5. 02:11:420 (3) - Don't you want to do a better blanket with the previous circle? I believe it would be better if you do so.. To do it, you can add two more nodes between the red ones and spread them even.
Should be good!~

if there's anything, let me know! :)
!
Topic Starter
Andrea
Gabe

Gabe wrote:

hello boo

General
  1. Folder is clean!
  2. Just to make sure you understand my mod, I've started by modding the hardest difficulty at first.
Light
  1. 00:45:020 - This is like the beginning of a new measure on 00:41:820 (1) - , so technically the rhythm should be slightly different from what you've done previously. In this case, I'd suggest you to add a circle here, it will emphasize the loud bass right here. Also, if you add a circle, make sure to add a new combo as well since it does not belong to the previous combo. I actually left an empty space here because I wanted to follow only the claps in the background on both sliders.
  2. 00:48:220 (2) - Based on the previous suggestion, I suggest you to add a new combo as well. No fix for this then, I guess.
  3. 00:49:020 (3) - I suggest you to do something different with this slider since it goes the same way as the previous slider and it makes things pretty much repetitive. What you could do, is maybe do a 90 degree rotation anywhere you want (I'd suggest an anti-clockwise rotation). I made it the same way on purpose actually, to make players notice the shape change.
  4. 01:53:020 (2) - I've seen this slider somewhere.. oh right, on the Heavy difficulty. (02:11:420 (3) -) I suggest you to make a better blanket with the previous circle, it will look neater. I feel like the blanket is fine already.
  5. 02:37:020 (1) - Since you are starting a new combo here, I do not suggest you to stack this circle with 02:33:820 (1) - and go to the same direction. Instead, I'm suggesting you to move this circle to x:420 y:360, it will be aligned with the previous circles (1) and (4) and you will go to the opposite direction,
    which will make a better effect. I wanted to make a full square that begins and ends on the same place, my idea would disappear if I do that, sadly.
Good!~

Medium
  1. 00:29:020 (1) - If you look at what I said in the Hard difficulty, I didn't really like the shape of the slider. That goes applies to this one also. The curve between the straight lines looks poorly done and I know you can do better. I agree, improved the slider shape.
  2. 00:34:020 - I would add a circle right here to make an emphasis on the words: "Why is everything so heavy?" Even if it's a normal difficulty, it is totally suitable to add one here. At least, try to do something that would make more emphasis on the vocals. You should technically do the same to 00:40:420 - and 00:53:220 - I understand your point but I have to deny this since I didn't use a single 1/2 pattern in a row in the entire difficulty, it would be inconsistent and out of place if I do this.
  3. 00:57:020 (3) - Let's compare the combos of this note and 01:22:620 (1) - . On the first point, you didn't add a new combo because the slider has a reverse arrow and you believed that the first half of the slider was part of the combo, so you keeps the combo on and left the next three notes on the same combo even thought you knew it would be too long for a combo. On the other hand, on the second point, you added a new combo to the slider, and I really can't understand why. What I am suggesting you, to help out a bit with the consistency, is to delete the new combo to 01:22:620 (1) - , add a new combo to 01:23:820 (2) - and delete the new combo to 01:25:020 (1) - . Alright that seems reasonable enough, fixed.
  4. 01:29:020 (1) - Right here, you have to follow what I previously said, so obviously, you'll need to delete the new combo here and you will need to add a new one to 01:30:220 (4) - . Fixed.
  5. 01:41:820 (1) - Same thing will apply here: Delete the new combo, then add one to 01:43:020 (2) - . It will be so much better like that now :). After that, you will need to do the same for the next kiai time, to make sure everything is consistent. Fixed.
  6. 02:16:420 - I guess you might look to the first suggestions to understand why I'd add a circle here. Denied for the same reason of above.
  7. 02:41:820 (1,2,3) - I feel like it would be nicer to take these three circles and you follow what you did with the last three circles, but instead, you could spread it even more. Here's an example:
    Did something similiar to your suggestion, so it's fixed.
Nice~!

Heavy
  1. 00:29:020 (1) - I personally do not like the shape of this slider. It would be better if it was shaped in a way that would make it rounder to follow your usual mapping style. Fixed the slider shape, it should be way better now, thanks.
    THEN



    NOW

  2. 00:57:820 (6) - This circle does not represent the vocals to its fullest. I'd recommend changing that for a 1/1 slider instead to give more feedbacks.
    Fixed but made the slider end on blue tick instead, it fits with the vocals better.
  3. 01:26:620 (1,2,3) - The movement to catch the first note does not feel confortable nor natural because the previous slider's shape faces up and you have to do a very weird comeback movement. I'd recommend doing something else, maybe you could try to do something similar to this:
    The current flow seems fine to me.
  4. 01:31:820 (8) - It might feel like a joke, but I swear to god, I never wanted to say this ever again.. With Grid Size:Tiny, literally move this circle one grid to the left. This circle is not prefectly aligned with the two previous ones. Fixed the entire pattern here and there instead.
  5. 02:11:420 (3) - Don't you want to do a better blanket with the previous circle? I believe it would be better if you do so.. To do it, you can add two more nodes between the red ones and spread them even. I think this one is fine, like the one you mentioned in Normal difficulty.
Should be good!~

if there's anything, let me know! :)
!

Thanks for checking, much appreciated!

Will update soon.
Gero
I'll take a look at this soon.
Topic Starter
Andrea
Updated fixes from Gabe's mod.
ZekeyHache
Ay mami
Gero
Awesome as always.

Log
19:09 Andrea: btw I should slap you, you qualified something again ewe
19:10 Gero: I need to clean my list, you know x'D
19:10 Andrea: QAQ
19:11 Gero: ezek rebub it
19:14 Gero: well, let's IRC
19:14 Andrea: I still appreciate it tho
19:14 Gero: gonna kill you with lot of nazi stuff
19:14 Gero: no joke
19:14 Gero: xD
19:14 Andrea: oh fuck my life
19:14 Andrea: xD
19:15 Gero: I won't
19:15 Gero: could you np it?
19:15 Andrea: good ;w;
19:15 *Andrea is editing [https://osu.ppy.sh/b/1367473 Linkin Park - Heavy Feat. Kiiara [Heavy]]
19:15 Gero: prepare yourself huehue
19:15 Gero: jk <3
19:15 Andrea: rip me
19:15 Andrea: and this map like got 8 mods
19:15 Andrea: in a few days
19:15 Andrea: xD
19:16 Gero: dling
19:20 Gero: 00:29:020 (1) - The curves of this slider could be improved a little bit more, seeme like they're a bit unpolished. So how about to do this instead? https://osu.ppy.sh/ss/8740523
19:21 Andrea: that slider again fml
19:21 Andrea: can you just send me the code? xD
19:21 Gero: Sure thing
19:21 Andrea: I'm bad at that it seems orz
19:23 Gero: 01:06:020 - You're ignoring the vocals at this section, I think would be a lot better if you consider to add a circle here, https://osu.ppy.sh/ss/8740536 You can do this to fix your pattern easily with this
19:25 Gero: https://gero.s-ul.eu/i4xAKw91 Slider
19:27 Gero: 01:28:220 (4,5,6) - I'd like to CTRL+H these circles due that the spacing between (3) and (4) is broken. so if you change that the flow will be a lot better and you'll keep the pattern as it is as well
19:28 Andrea: http://osu.ppy.sh/ss/8740559
19:28 Andrea: what do you think of this instead? owo
19:28 Andrea: on 01:06
19:29 Gero: Looks good o3o
19:29 Gero: That's all for Heavy
19:29 Andrea: okay let me check next :3
19:30 Andrea: okay all fixed o/
19:32 *Gero is editing [http://osu.ppy.sh/b/1367475 Linkin Park - Heavy Feat. Kiiara [Medium]]
19:33 Gero: 00:49:420 - The same about ignoring vocals, since you've mapped all of them even in this difficulty. I'd like to add a circle here.
19:33 Gero: http://osu.ppy.sh/ss/8740578 A suggestion to avoid changing lot of things
19:33 Gero: 00:50:620 (5) - Stack (5) on (2)
19:36 Gero: 01:38:620 (1) - I think this combo isn't necessary due that previously you did this 01:23:820 (1,2,3,4,5) - while is exactly the same kind of vocals and rhythm
19:36 Gero: 02:23:420 (1) - Same as above
19:37 Gero: That's all for Medium
19:37 Andrea: 01:19:420 (1) - I did it because of this
19:37 Andrea: fixed the other pattern
19:37 Gero: Alright
19:37 Gero: Just keep it consistent and it'll be fine :3
19:38 Andrea: actually whatever, I'll change them
19:38 Andrea: just leaving that since it's the start of the kiai
19:38 Gero: Up to you
19:39 Andrea: ok nvm they look weird so I'll keep x'D
19:39 Gero: Alright xD
19:39 Andrea: I used a lot of double combos so keeping only that is weird rip
19:40 Andrea: okay let's go to Light :3
19:40 Gero: 01:40:220 (2) - </3
19:40 Andrea: weird curve? xD
19:40 Gero: Yeah, that's all xD
19:40 Gero: Want me to do a better one? :3
19:40 Andrea: yes please orz
19:40 Andrea: you're better at this xD
19:42 Gero: https://gero.s-ul.eu/OIrSFHY5
19:42 Andrea: thanks ;w;
19:42 Gero: Lovely set, I really like it <3
19:43 Gero: as always <3
19:43 Gero: that's all, go ahead and update it
19:43 Andrea: way better than mine o3o
19:43 Andrea: okay let me update it <333 thank you so much :D
Gero
~ Qualified ~

EDIT: I forgot about the 24 hours. I've got confused by it. Could a QAT Disqualify it for some hours more?
I'll be back in 24 hours.
Gordon123
;w;
ZekeyHache
Ay pero que bruto, Gero xDDD
Okoayu
reverted to bubble

u guys speedrank too fast
worst fl player
damn that was quick lol
Aurele
before you do anything, I have to answer back to my mod post. there are some things I still disagree :p
Topic Starter
Andrea
Then please point them out so I can reply properly to you.

Even though I have already been clear enough in my previous reply (for the things that I rejected, that is).
Aurele
Light
  1. 00:45:020 - This is like the beginning of a new measure on 00:41:820 (1) - , so technically the rhythm should be slightly different from what you've done previously. In this case, I'd suggest you to add a circle here, it will emphasize the loud bass right here. Also, if you add a circle, make sure to add a new combo as well since it does not belong to the previous combo. I actually left an empty space here because I wanted to follow only the claps in the background on both sliders. As I might understand your point, I still believe a circle should be added, no matter what. In this case, you might as well just simply delete 00:41:820 (1) - and 00:48:220 (2) - since they are not following your idea of following the claps only. (I am really not suggesting you to do so, because it would be terrible,) but I'd really add a circle there to follow the bass which the other two circles does.
    On the other hand, I'm still suggesting you to add a new combo to 00:48:220 (2) - because it's not following the same song aspect as the previous object.
Heavy
  1. 01:26:620 (1,2,3) - The movement to catch the first note does not feel confortable nor natural because the previous slider's shape faces up and you have to do a very weird comeback movement. I'd recommend doing something else, maybe you could try to do something similar to this:
    The current flow seems fine to me. Even thought your decision is not bad, I am still suggesting this one again. The cursor movement still feels uncomfortable to play as the first slider points up to the right as the next objects faces down in a straight line below it, then back up to the previous point. As it does not match the song either way, I do not see such reasons to keep it that way :(
  2. 02:11:420 (3) - Don't you want to do a better blanket with the previous circle? I believe it would be better if you do so.. To do it, you can add two more nodes between the red ones and spread them even. I think this one is fine, like the one you mentioned in Normal difficulty. I mean.. this is a great blanket to you..?
Topic Starter
Andrea
Gabe

Gabe wrote:

Light
  1. 00:45:020 - This is like the beginning of a new measure on 00:41:820 (1) - , so technically the rhythm should be slightly different from what you've done previously. In this case, I'd suggest you to add a circle here, it will emphasize the loud bass right here. Also, if you add a circle, make sure to add a new combo as well since it does not belong to the previous combo. I actually left an empty space here because I wanted to follow only the claps in the background on both sliders. As I might understand your point, I still believe a circle should be added, no matter what. In this case, you might as well just simply delete 00:41:820 (1) - and 00:48:220 (2) - since they are not following your idea of following the claps only. (I am really not suggesting you to do so, because it would be terrible,) but I'd really add a circle there to follow the bass which the other two circles does.
    On the other hand, I'm still suggesting you to add a new combo to 00:48:220 (2) - because it's not following the same song aspect as the previous object.
    I tried once again your suggestion in different ways but I still don't like it sadly. I still believe the current pattern is fine already, newbies won't have any problem either way. Also, my clap idea was meant from the first slider to the second one, the circle before them doesn't have anything to do with them.
Heavy
  1. 01:26:620 (1,2,3) - The movement to catch the first note does not feel confortable nor natural because the previous slider's shape faces up and you have to do a very weird comeback movement. I'd recommend doing something else, maybe you could try to do something similar to this:
    The current flow seems fine to me. Even thought your decision is not bad, I am still suggesting this one again. The cursor movement still feels uncomfortable to play as the first slider points up to the right as the next objects faces down in a straight line below it, then back up to the previous point. As it does not match the song either way, I do not see such reasons to keep it that way :( I had multiple players testing that pattern and everyone was comfortable with it, I really like how it is, so I still have to disagree, sorry.
  2. 02:11:420 (3) - Don't you want to do a better blanket with the previous circle? I believe it would be better if you do so.. To do it, you can add two more nodes between the red ones and spread them even. I think this one is fine, like the one you mentioned in Normal difficulty. I mean.. this is a great blanket to you..? I used the same exact blanket on Light difficulty here 01:52:220 (1,2) - It looks good to me already, honestly.

Thanks for rechecking the map once again, but I still want to keep the current patterns.
Gero


~ Chester Bennington (1976-2017) ~
Natsu
congratz Andreita
Shmiklak
rip ;w;
milr_

M a r v o l l o wrote:

rip ;w;
pw384
chester we miss you
Doyak
Hello, Andrea! I'd like to ask for the references of the metadata you used. Here's what I've found:

https://www.youtube.com/watch?v=5dmQ3QWpy1Q
Official video, says 'Heavy - Linkin Park (feat. Kiiara)' on the title. Or in the description says '"Heavy" (feat. Kiiara)'. Two alternatives can be used from this.

Artist: Linkin Park
Title: Heavy (feat. Kiiara)
or
Artist: Linkin Park (feat. Kiiara)
Title: Heavy
Notice the lowercase 'f' and parenthesizes.

Another reference I found is the album.
http://imgur.com/AwlIuFG
Well, they used capital letters for everything in this album. If you use this as a reference, you can't do much other than using "HEAVY FEAT. KIIARA" title.
Though, searching on the official website, we can find some more.
http://linkinpark.warnerbrosrecords.com ... nter-store
http://linkinpark.warnerbrosrecords.com ... nter-store
http://linkinpark.warnerbrosrecords.com ... nter-store
http://linkinpark.warnerbrosrecords.com ... nter-store
All these four different packages use this: Heavy (feat. Kiiara). This is same as the 2nd alternation I suggested above.

Any other references I've searched so far are not official, including external shopping websites they linked on their website (I didn't bother myself searching through every single of their SNS accounts). If you have any official references that justifies the current metadata, please reply here.
Kyouren
We following from the back cover album!

Like this case:
t/592137

Actually, Rizen say in that album is all capital but I think you need ask Rizen for her reason because i'm forget xd

But for my personal, I think it's same because with capital or without capital, it's still same. I'm agree with someone who buying the real original CD and screenshot to show our which metadata is correct :/
IamKwaN
if back cover shows title of all capital letters, please follow
we do not want to raise metadata to a level where it can be determined by inserting subjectivity
we would allow people choosing among official 1, 2, 3 but not 1A, 2B, 3C based on 1, 2, 3

if you do not want to use all-capital-letter title, then follow some other official ones mentioned by Doyak
if you have an official source showing exactly current title, please show us, thanks
Topic Starter
Andrea
I actually used at the beginning both of Doyak's options but I have been told to change it from ezek after I have seen KittyAdventure's post.


The album shows like everything is in caps, but it's not actually, if you go search everywhere no title from the album is actually entirely capitalized.

It's quite confusing because YouTube says Linkin Park (feat. Kiiara) - Heavy while iTunes says Linkin Park - Heavy (feat. Kiiara), in the end the album says Linkin Park - Heavy Feat. Kiiara as KittyAdventure already showed to us.

That said, I don't know what to do at this point really, current Artist/Title is acceptable to me imo.
Doyak
"If you go search everywhere" and I need an official source that actually indicates that the album is not capitalized. iTunes is not considered to be official. The only official things we have so far are the capture of the CD cover, or the official website I've provided.
Topic Starter
Andrea
The YouTube channel can be considered something official, and if you check all of their songs from the album One More Light, none is using fully capitalized titles.

Here's the link: https://www.youtube.com/playlist?list=P ... 8qMZrgjjDZ

Also, on the official site that you linked, all the songs aren't fully capitalized either.
Gero
Regarding about the links you've provided. I may say that the CD uses all capitalized letters, because it's the font used by the artist for it so by default it makes all letters capitalized. Most of Pop/Rock singers do that for CDs, so it doesn't mean it have to be followed as it is exactly. In that case even the artist would be LINKIN PARK instead "Linkin Park" so makes no sense having all capitalized in my opinion. I think the same thing was disscussed in another song that had the same issue, but I don't remember it right now. But I'd like to leave the final choice to Andrea for what he want to do about the metadata. For me it should be okay to keep it as it is in my opinion.
Topic Starter
Andrea
The current title that I'm using is following what's shown in the back of the original album, so it's correct to me.

About the capitalized letters I also agree with Gero, many albums uses that kind of style, so it doesn't mean that it's correct only like that.
Doyak
I mean, the ones in YouTube channel are using Linkin Park - Heavy (feat. Kiiara) format. If you're using it as a reference, then you should follow the whole format as well, not just the fact that it's not fully capitalized. Same thing when you follow the album. If you're using album as a reference, then you should follow the whole format, not just the fact that it doesn't use parenthesizes.

If you combine multiple references and make a new format, it's not anymore following official sources. That's what KwaN meant by "we would allow people choosing among official 1, 2, 3 but not 1A, 2B, 3C based on 1, 2, 3"

Also I know that the CD cover might just be fonts, or just for visuals. But you don't know how they'll write it if they're forced to use lowercase too. They may have removed the parenthesizes just because it doesn't look pretty with the capitals, who knows? This is where things get subjective.
Topic Starter
Andrea
That's where I am confused, I am simply following the album back cover in my current title, the only difference is that I'm not using full caps like it's shown because we know it was used only for making a stylish font.

At this point though, what should I do then?
ZekeyHache

Andrea wrote:

That's where I am confused, I am simply following the album back cover in my current title, the only difference is that I'm not using full caps like it's shown because we know it was used only for making a stylish font.

At this point though, what should I do then?
I agree with Gero. Also, we all know this is stylization and this wasn't a random decision since we thought and agreed to use this before the first icon; however, who are we to win against two QATs? Especially when we're talking about KwaN, the metadata goddess. So Andrea, the best thing you can do is just accept the dq and apply one source of metadata. Well, that's what I would do, idk if you wish to try convincing them 👀
Kyouren
I agree with Gero! It's depends with album style!

I agree with Doyak too! It's look weird if used Heavy Feat. Kiiara, i'm sugestion you to used Heavy (feat. Kiiara) = it's more perfect
Doyak
I'm glad that you decided to fix! Poke me when the update is done.
Topic Starter
Andrea
Alright, should be fixed and ready now.

Thanks again for your time checking the mapset!
Doyak
Good, back to qualified~
Kyouren
Regratzz! <3
milr_

Gero wrote:



~ Chester Bennington (1976-2017) ~
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