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MIN - TAKE ME AWAY

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Total Posts
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Topic Starter
Yamicchi
This beatmap was submitted using in-game submission on Thursday, August 03, 2017 at 8:49:25 AM

Artist: MIN
Title: TAKE ME AWAY
Tags: pop vietnamese vpop st319 Khac Hung cut
BPM: 150
Filesize: 3953kb
Play Time: 01:29
Difficulties Available:
  1. Advanced (2.33 stars, 158 notes)
  2. Euphoria (4.62 stars, 313 notes)
  3. Hard (3.34 stars, 195 notes)
  4. Normal (1.84 stars, 109 notes)
Download: MIN - TAKE ME AWAY
Information: Scores/Beatmap Listing
---------------
#8 hype
It's been a while since the last time a Vietnamese song is ranked. I'm really glad that finally I can take Vietnamese song to the world again. If you're playing this, you know that I'm very appreciated! Please enjoy the song and the map \o/ love ya~




Metadata source: https://www.youtube.com/watch?v=VafCaKa7J6U
Kyu96
[Euphoria]

01:00:658 (1,2,1) - I don't understand what was your intention to stack the first two notes of the stream?
01:19:258 (6) - NC here maybe because of the drum sound on this note?
01:27:258 (1,2,1,2) - You might want to increase the spacing of the jumps a bit since it is the most intense part of the song.
01:28:758 (8) - Why did you NC here? I can't hear a dominant sound here.
01:29:258 (5) - This note is supported with the vocals 'hey'. You might want to NC here instead.

I really didn't find many issues, the map is already well done and the points above are mainly
things you could change but you don't necessarily have to !
Good luck with this map ! :)
Fursum
hi

No need for widescreen support if you aren't going to use a sb

01:28:058 - overlapping green lines

Hitsound files:
Wave hitsounds with possible delay > 5ms:
normal-hitfinish.wav

Hitsound file is not 100 ms length:
soft-hitclap2.wav 76.67ms

[Normal]

Unused green lines:
00:49:758 - This part
01:03:458 - and 01:03:658 -
01:06:858 - and 01:07:258 -
01:19:658 - and 01:20:058 -

01:29:558 - The other diffs end here so it makes sense to end the spinner here as well.
Also end the kiai here 01:29:558 - if you are going to do that.

00:38:858 (2,3,4) - Don't think this linear pattern plays well with the reverse sliders placement.
00:43:058 (3,4) - ^
00:46:258 (3,4) - This is a better way to do it

01:05:658 - This patterns entry is kinda weird. Makes more sense to make (2,3,4) into a different pattern because of the different sound, and put (1) to slider ends curve.

[Hard]

Unused green lines:
00:49:758 - This part
01:03:458 - and 01:03:658 -
01:06:858 - and 01:07:258 -
01:19:658 - and 01:20:058 -

01:29:558 - End kiai here

00:31:258 (5) - Too close to (3), makes more sense to space it from that because of the new vocal sentence.

00:49:658 (1,2,3,4) - This manual stack is very similar to 1/4 stacks like here 00:57:458 -

01:28:058 - Makes more sense to put reverse sliders at the start because of the buildup, not sure if it would be harder though.

[Euphoria]

01:29:558 - End kiai here

00:54:458 (1,2) - I don't like this stack because the nc is on (1) instead of (2) but nc doesn't fit (2) so not stacking is probably better.

01:00:258 (1,2) - Jump needs to be bigger than the last one, this is a later part of the build up. Currently the last jump is a bit bigger than this.

01:00:658 (1,2,1,2,3,4) - This part needs more curve into (5), also there's nothing to emphasize on (5) this much.

01:24:058 - This could be a double with 1/2 slider as well, missing a note here 01:24:158 -

01:27:658 (1,2) - This jump could be bigger than the previous one as well.

01:28:958 (2,3,4,5,6,7,1) - Again, this part needs more curve, not much to emphasize on (5) but should be more curved than the other parts because of the buildup.
Topic Starter
Yamicchi

Kyu96 wrote:

[Euphoria]

01:00:658 (1,2,1) - I don't understand what was your intention to stack the first two notes of the stream? imo the 2 notes feels like the odd one out, so I stack them to make sure players know that they're starting on the right beat, which is the 3rd circle
01:19:258 (6) - NC here maybe because of the drum sound on this note? hmm idk it doesn't seem like necessary to me
01:27:258 (1,2,1,2) - You might want to increase the spacing of the jumps a bit since it is the most intense part of the song. ok
01:28:758 (8) - Why did you NC here? I can't hear a dominant sound here. hm? When did I NC?
01:29:258 (5) - This note is supported with the vocals 'hey'. You might want to NC here instead. nah I don't usually NC on stuff like that because my stream is usually based on the drum, not others

I really didn't find many issues, the map is already well done and the points above are mainly
things you could change but you don't necessarily have to !
Good luck with this map ! :)

Fursum wrote:

hi

No need for widescreen support if you aren't going to use a sb

01:28:058 - overlapping green lines

Hitsound files:
Wave hitsounds with possible delay > 5ms:
normal-hitfinish.wav got the file from ranked set, but I might check on it again

Hitsound file is not 100 ms length:
soft-hitclap2.wav 76.67ms will ask others about this too xd I collected it lately

[Normal]

Unused green lines:
00:49:758 - This part
01:03:458 - and 01:03:658 -
01:06:858 - and 01:07:258 -
01:19:658 - and 01:20:058 - clean

01:29:558 - The other diffs end here so it makes sense to end the spinner here as well. oops, fixed
Also end the kiai here 01:29:558 - if you are going to do that. ok

00:38:858 (2,3,4) - Don't think this linear pattern plays well with the reverse sliders placement. it's fine imo, but I'll keep that in mind in case someone mention it again
00:43:058 (3,4) - ^
00:46:258 (3,4) - This is a better way to do it

01:05:658 - This patterns entry is kinda weird. Makes more sense to make (2,3,4) into a different pattern because of the different sound, and put (1) to slider ends curve. actually it's 2,3 the same, 1, 4 has their own sound, and I feel like it's a bit complicated to seperate them, so I made this pattern.
It also support the drum well


[Hard]

Unused green lines:
00:49:758 - This part
01:03:458 - and 01:03:658 -
01:06:858 - and 01:07:258 -
01:19:658 - and 01:20:058 -

01:29:558 - End kiai here all done

00:31:258 (5) - Too close to (3), makes more sense to space it from that because of the new vocal sentence. what does it relate to 3 I dont understand? It's not even overlap so I think there's no problem putting it there

00:49:658 (1,2,3,4) - This manual stack is very similar to 1/4 stacks like here 00:57:458 - increased spacing a bit

01:28:058 - Makes more sense to put reverse sliders at the start because of the buildup, not sure if it would be harder though. I rarely see they put 5-note after reverse in hard diff tho xd I think it's fine this way

[Euphoria]

01:29:558 - End kiai here fixed

00:54:458 (1,2) - I don't like this stack because the nc is on (1) instead of (2) but nc doesn't fit (2) so not stacking is probably better. wew I'll keep it here because I don't like it too, I just made it for consistent.

01:00:258 (1,2) - Jump needs to be bigger than the last one, this is a later part of the build up. Currently the last jump is a bit bigger than this. fixed a bit, can't make it bigger as it might ruin the pattern up.

01:00:658 (1,2,1,2,3,4) - This part needs more curve into (5), also there's nothing to emphasize on (5) this much. I noticed this, lemme ask for more opinion, see if it's really bad

01:24:058 - This could be a double with 1/2 slider as well, missing a note here 01:24:158 - it'd be too much of 1/4 tho.

01:27:658 (1,2) - This jump could be bigger than the previous one as well. fixed a bit

01:28:958 (2,3,4,5,6,7,1) - Again, this part needs more curve, not much to emphasize on (5) but should be more curved than the other parts because of the buildup.
Thanks for the mod guys :3~
nazzinoz
2!
SPOILER
  1. 00:25:658 (1,2,3,4) - Nếu là tôi map, tôi sẽ làm thế này vì thấy nó hay hơn và không ảnh hướng đến độ khó: http://puu.sh/wRLiT.PNG. Tương tự với 00:32:058 (1,2,3,4) -
  2. 00:29:658 (3) - Ctrl + G thấy đẹp mắt hơn
  3. 00:46:258 (3) - Thế này tôi thấy đẹp hơn: https://osu.ppy.sh/ss/8670794
  4. 01:21:658 (1) - Vì lý do gì mà phải gấp khúc, trong khi chỉ việc copy 01:20:858 (3) - rồi xoay 180 độ nó cũng đẹp hơn?http://osu.ppy.sh/ss/8670818
  1. 00:25:658 - Giống Normal
  1. 00:41:658 - 00:44:858 - 00:48:058 - Nhạc nhẹ, không cần jump
  2. 00:54:258 (6,7,1,2) - Pattern 2010, xấu và đáng ghét -_-
Nói chung là tôi thấy Hard và Insane cách nhau xa quá, nhận xét cá nhân thôi.
Good luck on reading :)
Topic Starter
Yamicchi

noz1995 wrote:

2!
SPOILER
  1. 00:25:658 (1,2,3,4) - Nếu là tôi map, tôi sẽ làm thế này vì thấy nó hay hơn và không ảnh hướng đến độ khó: http://puu.sh/wRLiT.PNG. Tương tự với 00:32:058 (1,2,3,4) - hmm tui thay vay khong hop ly bang kieu tui dang lam :v
  2. 00:29:658 (3) - Ctrl + G thấy đẹp mắt hơn ma flow khong dep bang :v
  3. 00:46:258 (3) - Thế này tôi thấy đẹp hơn: https://osu.ppy.sh/ss/8670794 uhm co the dep hon ma flow hoi bi gat, khong hop voi vocal
  4. 01:21:658 (1) - Vì lý do gì mà phải gấp khúc, trong khi chỉ việc copy 01:20:858 (3) - rồi xoay 180 độ nó cũng đẹp hơn?http://osu.ppy.sh/ss/8670818 de tao net rieng biet cho 2 patterns gan nhau ong :v
  1. 00:25:658 - Giống Normal giong normal
  1. 00:41:658 - 00:44:858 - 00:48:058 - Nhạc nhẹ, không cần jump emphasis thoi ma :<
  2. 00:54:258 (6,7,1,2) - Pattern 2010, xấu và đáng ghét -_- tui cung ghet lam, ma tai vi phai de cho consistent nen tui dang kh biet lam the nao :))
Nói chung là tôi thấy Hard và Insane cách nhau xa quá, nhận xét cá nhân thôi. tui hoi BN roi, thi ong noi la khong sao, tui cung cha biet nua
Good luck on reading :)
Thanks~
Kirylln
Đầu tao đau quá man
Still think you need an Easy diff but whateve,
fking hate this song
SPOILER
not jk
[4.62]
  1. 00:35:258 –circle here? idk
  2. 00:50:458 (1,2,3) –why not just make a perfect triangle here, ds doesn’t change much anw
  3. 00:54:258 (6,7,1) –gay, miss every time, not like anything wrong with it
  4. 00:57:858 (1) –is there any reason to nc this, when the ½ drum go by white/red pair?
  5. 01:06:058 (1,2,3,4,5,6,7,8) – make it cul stream like 01:18:858 (2,3,4,5,6,7,8,9) -,since there technically the same sound
  6. 01:24:058 (1) –this has same sound as 01:11:258 (5,6) –why are they different?
    i
[3.36]
  1. 00:59:858 (4) –something should change here, cause vocal and stuff
  2. 01:25:258 (2,3) –maybe not stack here? In the kial stack like this is only used for 1 sound lik 01:22:458 (4,5) – so may as well keep it that way eh
    i
k
Topic Starter
Yamicchi

Kirylln wrote:

Đầu tao đau quá man
Still think you need an Easy diff but whateve,
fking hate you
SPOILER
not jk
[4.62]
  1. wtf how
  2. 00:35:258 –circle here? idk ye
  3. 00:50:458 (1,2,3) –why not just make a perfect triangle here, ds doesn’t change much anw 1,3 is the copy of 2,4 :d
  4. 00:54:258 (6,7,1) –gay, miss every time, not like anything wrong with it it's said 3 times, fixed
  5. 00:57:858 (1) –is there any reason to nc this, when the ½ drum go by white/red pair? removed
  6. 01:06:058 (1,2,3,4,5,6,7,8) – make it cul stream like 01:18:858 (2,3,4,5,6,7,8,9) -,since there technically the same sound hmm might think about it
  7. 01:24:058 (1) –this has same sound as 01:11:258 (5,6) –why are they different? fixed
    i
[3.36]
  1. 00:59:858 (4) –something should change here, cause vocal and stuff i don't feel like there's anything major changed.
  2. 01:25:258 (2,3) –maybe not stack here? In the kial stack like this is only used for 1 sound lik 01:22:458 (4,5) – so may as well keep it that way eh k
    i
k
<3
Einja
i demand extra or i nuke the map >:C
22:28 Yamicchi: I need mod uwu
22:28 Einja: lemme see
22:28 *Yamicchi is listening to [http://osu.ppy.sh/b/1365382 MIN - Take Me Away]
22:28 Einja: ay
22:28 Yamicchi: vpop owo
22:29 Einja: euphoria ( ͡° ͜ʖ ͡°)
22:29 Yamicchi: the calling :^)
22:34 Einja: neato
22:34 Yamicchi: hehe
22:34 Einja: normal:
22:34 Einja: 00:17:458 (3,1) - stack pls
22:34 Yamicchi: oh oops
22:34 Yamicchi: fixed
22:34 Einja: 00:16:058 (1) - the white nodes don't line up properly with the red anchors
22:35 Yamicchi: oops
22:35 Yamicchi: fixed
22:35 Einja: not sure if a yt vid counts as the metadata
22:35 Einja: https://www.youtube.com/watch?v=VafCaKa7J6U
22:35 Yamicchi: ye it is
22:35 Yamicchi: because
22:35 Einja: here it is
22:36 Einja: more tags
22:36 Yamicchi: what tags
22:36 Einja: look in desc
22:36 Einja: the credits ;w;
22:36 Yamicchi: oh I have to add them all? ok
22:36 Einja: (idk how metadata works)
22:37 Yamicchi: i'd just add composer in
22:37 Einja: works
22:37 Einja: 00:33:658 (3,4) - kind of a sharp angle turn here
22:37 Yamicchi: ok
22:38 Einja: http://prntscr.com/fzvmw8 this looks cooler imo
22:39 Yamicchi: ok
22:39 Einja: 00:54:458 (1) - ctrl j
22:39 Einja: 00:56:058 (2) - ^ (if you're gonna flip slider 1)
22:39 Yamicchi: tried, flow is worse tho
22:40 Yamicchi: a bit harsh to seperate 2 pairs of sliders was what I intend to do
22:40 Einja: that's why i wanted to ctrl j both sliders
22:40 Einja: not just 1
22:41 Einja: 00:57:658 (1,2) - also i'm not a big fan of these sharp angle turns ;w;
22:41 Yamicchi: I know I know, what I mean is I want the flow of 00:52:858 (2,1) - these a bit sharp
22:41 Yamicchi: hue I like that flow
22:41 Yamicchi: no prob
22:41 Einja: o
22:41 Einja: actually lower diffs are so slow angle turns don't even matter like that xd
22:42 Einja: it's just aestheic wise
22:42 Einja: ok moving onto insane diff because i hate hards
22:42 Yamicchi: oops I forgot to hitsound the second kiai lol
22:42 Yamicchi: just a sec
22:42 Einja: rip
22:43 Yamicchi: ok
22:43 Yamicchi: go
22:44 Einja: eupharia
22:44 Einja: rip spelling
22:44 Yamicchi: ok
22:44 Einja: ar9 feels high for a 150bpm song
22:44 Yamicchi: what
22:44 Einja: yes
22:44 Yamicchi: 8.8?
22:44 Einja: it feels high
22:44 Einja: sure
22:44 Yamicchi: ok
22:45 Einja: why is the drum hitsound so soft xd
22:45 Yamicchi: and the normal hitsound sounds like drum
22:45 Yamicchi: while the soft sounds like normal
22:45 Yamicchi: aaaaaaaaaa
22:45 Yamicchi: don't blame me
22:46 Einja: if someone chooses to ignore hitsounds
22:46 Einja: rip
22:46 Yamicchi: dw it'd sounds fine
22:46 Einja: you should just tell them not to ignore hitsounds in desc
22:46 Einja: rip
22:46 Yamicchi: a bit weird but it sounds fine
22:46 Yamicchi: I tried
22:46 Einja: lol
22:46 Einja: gg
22:46 Yamicchi: uwu
22:47 Einja: 01:06:858 (1) - subjective incoming
22:47 Einja: add more sv
22:47 Einja: so the sound stands out more xd
22:47 Yamicchi: more?
22:47 Einja: moar
22:47 Einja: 1.7 sounds good
22:47 Yamicchi: eh...I don't think more is a good idea tho
22:47 Yamicchi: I'll keep that in mind
22:47 Einja: lol
22:48 Einja: neat map
22:49 Yamicchi: yay
22:49 Einja: i wish i could kickin an extra tho
22:49 Einja: ; :
22:49 Yamicchi: nahhh I don't need harder diffs xd
22:50 Einja: rip
Ampiduxmoe
little in-game mod
SPOILER
12:04 Ampiduxmoe: Hi Yamicchi
12:04 Ampiduxmoe: do you have a minute?
12:24 Yamicchi: oh sorry I was going out for a while, whatsup
12:25 Ampiduxmoe: its fine
12:25 Ampiduxmoe: just wanted to point out some imperfections in map you wanted to be modded
12:25 Yamicchi: ah ok that would be great
12:25 Ampiduxmoe: but i don't even know if it worth mentioning at all
12:25 Ampiduxmoe: ;d
12:26 Yamicchi: any help is appreciated :3
12:26 Ampiduxmoe: first 00:38:858 (2,3,4) -
12:27 Ampiduxmoe: it's not perfect straight line
12:27 Ampiduxmoe: http://puu.sh/wSrkU/14b79bb1a7.jpg
12:27 Yamicchi: ah ok
12:27 Yamicchi: fixed
12:27 Ampiduxmoe: other is copypasted i guess
12:28 Ampiduxmoe: 00:42:058 (2,3,4) - you already fixed it probably
12:29 Ampiduxmoe: 01:20:858 (3,1) - isn't movement here a bit strange and uncomfortable?
12:30 Ampiduxmoe: maybe ctrl+j can help
12:30 Yamicchi: ye you're right
12:31 Ampiduxmoe: 01:22:458 (3,4) - straight line looks better here?
12:31 Ampiduxmoe: i know you used this before
12:31 Ampiduxmoe: but for blanket
12:31 Ampiduxmoe: (01:09:658 (3,4) - )
12:31 Yamicchi: hmm it's a bit minor, as I don't really like to make them straight ther
12:32 Yamicchi: can I go with it :d
12:32 Ampiduxmoe: your map has only minor imperfections
12:32 Ampiduxmoe: that's why ;d
12:33 Yamicchi: lol
12:33 *Ampiduxmoe is editing [https://osu.ppy.sh/b/1365433 MIN - Take Me Away [Hard]]
12:33 Ampiduxmoe: many blankets in hard are imperfect
12:33 Ampiduxmoe: i REALLY don't know if it worth to mention
12:33 Yamicchi: oh go ahead :3
12:34 Yamicchi: as not many people just point out blanket issues
12:34 Yamicchi: so I cannot find them all out
12:34 Ampiduxmoe: 00:14:458 (5) - this one
12:35 Ampiduxmoe: http://puu.sh/wStvK/f8d62bffcf.jpg
12:35 Yamicchi: fixed
12:36 Ampiduxmoe: 00:33:658 (3) - just few pixels
12:36 Ampiduxmoe: http://puu.sh/wStyK/acad7b6cc8.jpg
12:37 Ampiduxmoe: 00:44:658 (3,1) - even less here
12:37 Ampiduxmoe: http://puu.sh/wStA3/b271a9eb5d.jpg
12:38 Yamicchi: ok
12:38 Ampiduxmoe: 01:24:058 (3,4) -
12:38 Ampiduxmoe: http://puu.sh/wStCK/d6441c1e94.jpg
12:39 Ampiduxmoe: i guess i can skip few when it's about one pixel
12:39 Yamicchi: all fixed
12:40 *Ampiduxmoe is editing [https://osu.ppy.sh/b/1365382 MIN - Take Me Away [Euphoria]]
12:41 Ampiduxmoe: 00:16:058 (1) - this slider doesn't look so nice if you take into account other sliders inclines
12:41 Ampiduxmoe: i think rotate it 10 degree would be better
12:42 Ampiduxmoe: since meking it more curved isn't the best solution
12:42 Ampiduxmoe: because it represent another sound, right?
12:43 Yamicchi: I think it's oh I see what you mean
12:43 Yamicchi: I fixed the pattern a bit
12:45 Ampiduxmoe: i don't know much about hitsounding but i expected finish sound here
12:45 Ampiduxmoe: 00:35:258 (1) -
12:45 Yamicchi: oh ya I forgot about it
12:45 Yamicchi: thanks for mentioning
12:46 Ampiduxmoe: oh
12:46 Ampiduxmoe: 01:08:458 (7,8,1) - and this blanket need a little fix too
12:47 Yamicchi: idk that looks good enough for me
12:49 Ampiduxmoe: yeah it's fine
12:49 Ampiduxmoe: probably i moved it unintentionaly a bit
12:50 Ampiduxmoe: that's all i wanted to mention
12:50 Ampiduxmoe: though there was not much
12:51 Yamicchi: I appreciated it owo
_DT3
I delay mods
This is damn clean

[General]
  1. Tbh, the soft-hitfinish +drum-hitnormal makes it that the hitsounding on the sliders in this part 00:25:658 - sounds a bit awkward with the default and possible other skins' soft-hitnormal imo. I can tell that it might have been used for the guitar strums, but the alternating between the really soft sound (soft-hitfinish + drum-hitnormal) and the soft-hitnormals sounds kinda weird imo, idk. Sth that felt weird to me when I played it (with my skin at least)
  2. 00:49:658 - Just an idea, but what about increasing volume gradually here since the "Take me" gets louder with every half-beat?

[Normal]
  1. 00:22:458 (1) - I get that you wanted a wave slider that's edgy but this is the only edgy slider in this whole part which makes the note unnecessarily stand out imo. Could stick to the curvy wave slider imo
  2. 00:35:258 (1) - Could extend this to two more white ticks as this is allowed, sounds cooler imo but up to you
  3. 01:26:458 (1) - Obvious ending because the last sound is on there, but could profit from ending 01:29:658 - since that's when the fade out stops and it feels more natural

[Hard]
  1. 00:12:858 (1,2,3,4) - Well, it is with x1 DS but there are so many 1/2 hitcircles later that look similar (if not bigger) that players could be confused, even with the NCs since this is the first pattern they encounter
  2. 00:14:058 (4,5) - Idk, but spacing emphasis because it's on a downbeat? Even if it's 1/1 it looks kinda inconsistent
  3. 00:49:658 (1,2,3,4,1,2,3,4) - Hmm, this contrast in spacing is so extreme that players are bound to break in some way imo, if you want contrast, you could replace these 00:49:658 (1,2,3,4) - with 1/2 sliders
  4. 01:20:858 (3,4) - Might be for variety or contrast, but there is nothing really different here 01:17:658 (3) - 01:24:058 (3) - so I don't see why this is the only time in both kiais that you use 1/2 hitcircles

[Euphoria]
  1. 00:40:858 (1,2,3) - 00:44:058 (1,2,3) - What bothers me is while there is a different pitch at (2), it gets mapped in a linear pattern, which imo doesn't emphasize the (2) while playing appropriately. 00:47:258 (1,2,3) - This pattern was honestly good for me, but since it is supposed to be different, it's up to you
  2. 01:02:458 (1,2,1) - Stupid stacking mechanics lol
  3. 01:06:058 (3,4,5,6) - Up to you but could be separated from 01:06:458 (7,8,9,10) - imo since the rhythm of the drums is different for both timestamps

That's it lol
Nice set, GL!!
Topic Starter
Yamicchi

_DT3 wrote:

I delay mods
This is damn clean

[General]
  1. Tbh, the soft-hitfinish +drum-hitnormal makes it that the hitsounding on the sliders in this part 00:25:658 - sounds a bit awkward with the default and possible other skins' soft-hitnormal imo. I can tell that it might have been used for the guitar strums, but the alternating between the really soft sound (soft-hitfinish + drum-hitnormal) and the soft-hitnormals sounds kinda weird imo, idk. Sth that felt weird to me when I played it (with my skin at least) um yea I didn't notice that. Made drum-hitnormal -> soft-hitwhistle. It sounds better now
  2. 00:49:658 - Just an idea, but what about increasing volume gradually here since the "Take me" gets louder with every half-beat?oo good idea

[Normal]
  1. 00:22:458 (1) - I get that you wanted a wave slider that's edgy but this is the only edgy slider in this whole part which makes the note unnecessarily stand out imo. Could stick to the curvy wave slider imo good one :3
  2. 00:35:258 (1) - Could extend this to two more white ticks as this is allowed, sounds cooler imo but up to you hmm idk, let's see if anyone complain about it. Fixed
  3. 01:26:458 (1) - Obvious ending because the last sound is on there, but could profit from ending 01:29:658 - since that's when the fade out stops and it feels more natural previous mod told me not to xd

[Hard]
  1. 00:12:858 (1,2,3,4) - Well, it is with x1 DS but there are so many 1/2 hitcircles later that look similar (if not bigger) that players could be confused, even with the NCs since this is the first pattern they encounter well I think it's ok, as they all know it's not an exciting part to have such spacing for 1/2. Besides it's the intro, so they can retry it, more play counts owo
  2. 00:14:058 (4,5) - Idk, but spacing emphasis because it's on a downbeat? Even if it's 1/1 it looks kinda inconsistent ok, didn't notice
  3. 00:49:658 (1,2,3,4,1,2,3,4) - Hmm, this contrast in spacing is so extreme that players are bound to break in some way imo, if you want contrast, you could replace these 00:49:658 (1,2,3,4) - with 1/2 sliders hmm I might get more opinions on this
  4. 01:20:858 (3,4) - Might be for variety or contrast, but there is nothing really different here 01:17:658 (3) - 01:24:058 (3) - so I don't see why this is the only time in both kiais that you use 1/2 hitcircles

[Euphoria]
  1. 00:40:858 (1,2,3) - 00:44:058 (1,2,3) - What bothers me is while there is a different pitch at (2), it gets mapped in a linear pattern, which imo doesn't emphasize the (2) while playing appropriately. 00:47:258 (1,2,3) - This pattern was honestly good for me, but since it is supposed to be different, it's up to you it's not bad to try something new, fixed
  2. 01:02:458 (1,2,1) - Stupid stacking mechanics lol actually, lol
  3. 01:06:058 (3,4,5,6) - Up to you but could be separated from 01:06:458 (7,8,9,10) - imo since the rhythm of the drums is different for both timestamps as someone mentioned this before, fixed

That's it lol
Nice set, GL!!
Thanks for the mod :3~~
Osatia
hi yamicchi
19:26 Yamicchi: no prob :3
19:35 Yamicchi: hey Waku can you help me with a quick mod for Take Me Away?
19:35 Waku: oh sure
19:35 Waku: forum or irc?
19:35 Yamicchi: both are good
19:35 Yamicchi: depends on you
19:36 Waku: irc would be nice
19:36 Waku: but it all depends on if i can even find anything D: gonna dl
19:36 Yamicchi: k :3
19:37 Yamicchi: redl because I changed hitsound a bit
19:37 Waku: what source did you get the metadata from
19:38 Yamicchi: https://www.youtube.com/watch?v=VafCaKa7J6U
19:39 Waku: alright
19:39 Yamicchi: the only source I gues xd
19:39 Yamicchi: we don't use soundcloud so
19:40 Waku: alright i will testplay each diff then look at them
19:40 Yamicchi: okay :3
19:44 Waku: the way you mapped the stream on 01:00:858 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - and the way the vocals and instrument go
19:45 Waku: i think a nc of 1-4 would be better than an nc of 1-8
19:45 Waku: in euphoria
19:45 Waku: especially since you change direction after ever 4
19:45 Yamicchi: ok that sounds good too
19:46 Waku: you skipped the sound on 01:03:458 -
19:46 Waku: the same as 01:03:558 (2) - so i dont see a reason why you did that
19:46 Waku: the same sound as 01:03:558 (2) - i mean
19:46 Yamicchi: huh?
19:46 Yamicchi: ah
19:47 Yamicchi: because idk where to end the slider so it sounds good, besides having just 2 clickable objects would be a way to introduce the doubles coming up
19:47 Waku: 01:03:658 (1,2) - maybe lower ds here would create a stronger blast into 01:04:058 (1) - but since you raised sv it might not matter
19:47 Waku: hm
19:48 Yamicchi: spacing is big enough dont worry
19:49 Waku: just wondering what you were ncing to for 01:04:058 (1,2,3,4,5,6,7,8,1) -
19:49 Waku: since it would be better imo if you nced 01:04:858 (5) - then the stream on 01:06:058 (3) - can have its own nc
19:49 Yamicchi: I nc for every measure
19:49 Yamicchi: because there's no specific strong sound to NC for
19:49 Waku: 01:06:458 (7) - nc here
19:49 Waku: mm
19:50 Yamicchi: I can NC the stream dw
19:50 Waku: 01:13:958 (2,3,4,5) - this ds compared to 01:10:758 (2,3,4) -
19:50 Waku: ignore the 5 beat on the first one
19:51 Yamicchi: oops
19:51 Waku: 01:19:258 (7) - nc
19:51 Yamicchi: done
19:52 Waku: 01:28:458 (5) - nc 01:29:258 (5) - nc ?
19:52 Yamicchi: I dont think it's necessary because the drum goes rapidly 1/4 here
19:52 Yamicchi: instead of other stream I made
19:52 Waku: that stream if you did 1-4 would follow instrument but 1-8 follows vocals too :/
19:53 Waku: but it gets louder after every 4
19:53 Waku: if you dont change that maybe raise volume for hitsounds after each 4?
19:55 Yamicchi: hmm ok
19:56 Waku: i guess thats it for this diff
19:56 Yamicchi: okay :3
19:58 Waku: 01:03:458 (2,3,4) - is their a reason why you placed this triple here
19:58 Waku: it really doesnt play that nicely imo
19:58 Waku: i dont see a reason why you had to do that
19:59 Yamicchi: uh, the same sound as you said before in Euphoria diff?
19:59 Yamicchi: I mean why not
19:59 Waku: i see
20:00 Waku: 01:16:458 (5) - why did you skip stream
20:01 Yamicchi: I wanna emphasize more on vocal
20:02 Waku: then why did you not want to emphasize the vocal 01:28:058 (1,2,3,4,5) -
20:02 Waku: here
20:02 Yamicchi: because the drum is stronger
20:02 Waku: ok
20:04 Waku: tbh i would lower the ar to like
20:04 Waku: 7.5 at the highest
20:04 Waku: considering the insane is only 8.8
20:04 Waku: 7.8 at the highest i mean
20:04 Yamicchi: of Hard?
20:05 Waku: yes
20:05 Yamicchi: oh right
20:05 Yamicchi: ok done
20:05 Waku: ok on to normal
20:06 Yamicchi: owo7
20:06 Waku: not going to lie, i know you probably have a reason but following the vocal on 00:39:858 (3,4) - was pretty confusing to play imo
20:06 Waku: because i was expected to be going to the instruments
20:06 Waku: and the way it starts on the vocal is weird
20:07 Waku: but idk that was just me
20:07 Yamicchi: idk I don't feel like having a problem with it
20:08 Waku: thats it i guess
20:08 Waku: sorry for the bad mod i havent modded in a while so im rusty xd
20:08 Yamicchi: that's ok your mod helped :3
20:08 Waku: btw why did the metadata change
20:08 Yamicchi: post the chatlog on thread please \o/
20:08 Waku: from the puushed version you sent me
20:09 Yamicchi: ah
20:09 Yamicchi: because she used to use the name MIN from ST.319
20:09 Yamicchi: but it's just MIN when it comes to official metadata
20:09 Waku: maybe put that in tags?
20:09 Yamicchi: yea I did
20:09 Waku: oh sorry lol
20:09 Yamicchi: I put ST319 in tags already
20:09 Yamicchi: lol
20:09 Yamicchi: that's ok
20:10 Waku: but yeah maybe still put the offical metadata source in the desc just so others wont think it should be the old name
20:10 Yamicchi: ok I will, once this is pushed further
20:10 Waku: alright
20:10 Yamicchi: now it'll just be a shitty desc xd
20:10 Waku: gonna post :p
20:10 Waku: lol
Hoa
stuff
15:31 Yamicchi: hihi irc mod cho em voi
15:31 LeKhanhHoa: Ban đầu t tưởng cái bài này là quảng cáo kem đánh răng cơ
15:31 Yamicchi: concac gi vay man >:C
15:32 LeKhanhHoa: Nghe phần intro giống
15:32 Yamicchi: dcm
15:32 Yamicchi: ferk u
15:33 LeKhanhHoa: Normal tốt vc
15:34 Yamicchi: tao đào tạo m mà, phải tốt chứ
15:35 Yamicchi: lúc đầu t còn chả biết map cái kiai như nào
15:36 LeKhanhHoa: Ờ hớ
15:37 Yamicchi: xong t thử 3 4 kiểu gì á, đi hỏi lum la mới ra được cái rhythm như bây giờ
15:37 LeKhanhHoa: Hard
15:37 LeKhanhHoa: 00:50:458 (1,2,3,4,1) - Hơi khó quá ko?
15:38 Yamicchi: t nghĩ 150bpm thì không khó
15:38 LeKhanhHoa: T nghĩ nên nerf nhẹ thì hơn
15:39 Yamicchi: hmm
15:39 Yamicchi: ok tao sẽ cho mày ăn kudos
15:39 LeKhanhHoa: 01:09:658 (4,5,6,7,8) - Why stack và why overmap?
15:40 Yamicchi: overmap when? :d
15:40 LeKhanhHoa: 01:10:058 (6,7,8) -
15:40 LeKhanhHoa: 7 ko có sound mà
15:40 Yamicchi: ù uôi tai nghe bên phải m bị hư hả
15:41 LeKhanhHoa: Uhm
15:41 LeKhanhHoa: Đứt dây rồi, mà chưa sửa
15:41 Yamicchi: có đủ 3 âm, đừng lo :))
15:41 LeKhanhHoa: Uhm
15:41 LeKhanhHoa: 01:09:658 (4,5) - Why stack>
15:41 Yamicchi: tại cái triple đó chỉ có tiếng bên phải thôi
15:41 Yamicchi: blame min
15:41 Yamicchi: represent different sound
15:42 Yamicchi: which is bên phải too
15:42 LeKhanhHoa: DDm bài hát quần què j bên phải suốt
15:43 Yamicchi: có 2 chỗ đó nha mày :))))
15:43 LeKhanhHoa: End khác chỗ giữa Normal với Hard
15:43 Yamicchi: đúng òi
15:43 LeKhanhHoa: Why?
15:43 LeKhanhHoa: Fix pls
15:43 LeKhanhHoa: Literally unplayable
15:44 Yamicchi: ok
15:45 Yamicchi: fix luôn bên Euphoria rồi nha
15:45 Yamicchi: :v
15:45 LeKhanhHoa: Uhm
15:45 LeKhanhHoa: 00:44:258 (2,3) - Anti-jump vô duyên vc
15:46 Yamicchi: hihi thích
15:46 Yamicchi: support pitch tốt mà
15:46 LeKhanhHoa: Strong sound âm 3, tự nhiên ngắt jump vc
15:46 LeKhanhHoa: Mà kệ
15:46 Yamicchi: pitch
15:48 LeKhanhHoa: 01:06:058 (1,2,3,4,1,2,3,4) - What is this?
15:48 Yamicchi: stream? :d
15:48 LeKhanhHoa: https://imgur-archive.ppy.sh/UXQhS8v.png
15:48 LeKhanhHoa: ^^
15:49 Yamicchi: :))))))))))))))
15:49 LeKhanhHoa: 01:09:858 (2) - Sao chỗ này ko để 1/4 luôn
15:50 LeKhanhHoa: Cũng đc mà, đuôi cũng có âm nhỏ
15:50 Yamicchi: um thi cung được nhưng mà t để 1 circles để cho nó tách biệt cái âm ra
15:50 Yamicchi: bên phải
15:50 LeKhanhHoa: Nuke map pls
15:51 Yamicchi: kudos pls
15:51 LeKhanhHoa: 01:11:458 - Should this sound be skipped?
15:52 Yamicchi: ye
15:53 LeKhanhHoa: Done
Hokichi
Shitty IRC mod
15:55 Yamicchi: eh eh
15:55 Yamicchi: dẹp cái map qua 1 bên
15:55 Yamicchi: irc cho tao nào
15:55 Hokichi: Take Me Away?
15:55 Yamicchi: ừa
15:55 Yamicchi: chứ còn cái nào nữa h
15:55 Hokichi: Tao biết tao nói đéo mày sẽ chửi tao sml và tao không mean như vậy nên ọ
15:55 Hokichi: ok
15:55 Hokichi: send map
15:56 Yamicchi: :)))
15:56 *Yamicchi is listening to [http://osu.ppy.sh/b/1365382 MIN - Take Me Away]
15:56 Hokichi: Má tự dưng có ý des 1 đống thứ supporter-only skin element thì os hết hạn
15:56 Hokichi: vccccccccccccc
15:56 Yamicchi: :)))))
15:57 Hokichi: 00:24:058 (4) - Tao sẽ để ở white tick
15:57 Hokichi: Ở red tick có gì để map đâu man
15:57 Yamicchi: diff nào :v
15:57 *Hokichi is editing [https://osu.ppy.sh/b/1365477 MIN - Take Me Away [Normal]]
15:58 Yamicchi: để ở white tick ý m là sliderend?
15:58 Hokichi: 00:25:658 (1,2,3,4) - Cái đống này về red tick hết đi man
15:58 Hokichi: YE
15:58 Yamicchi: đống đó nô red tick
15:58 Hokichi: Wae?
15:59 Hokichi: 00:35:258 (1) - Cái này nhắm đủ recover không đó?
15:59 Yamicchi: cái đầu tiên t thấy để v được rồi
15:59 Yamicchi: vì end white nó hơi kì
15:59 Hokichi: Rút ngắn cái spinner về 1 white tick thì sao?
15:59 Yamicchi: red cũng có âm mà
15:59 Yamicchi: lúc đầu t lùi về 2 white tick lận á
16:00 Yamicchi: là dt3 bảo ổn
16:00 Yamicchi: nên t để thử
16:00 Yamicchi: kh đc thì đổi, lẹ mà :v
16:00 Yamicchi: còn cái đống mà m đòi về red tick hết thì nô, tao thích ignore vocal :v
16:00 Hokichi: Ok man
16:00 Hokichi: 01:07:258 (1) - Cong tí sẽ đẹp hơn?
16:00 Hokichi: 01:13:658 (1) - Same
16:00 Yamicchi: ok
16:01 Hokichi: Biết nghe lời tao giảm âm lượng của tiếng hey là tốt =)))
16:01 Hokichi: Nghe ok rồi
16:01 Yamicchi: tao đổi file luôn rồi á
16:02 Hokichi: Ok qua hard đi
16:03 Hokichi: 00:35:258 (1) - Cái này lùi về big white tick đi, xong map vocal có vẻ ok hơn
16:03 Yamicchi: àm ré đí, ám mư re i đi
16:03 Yamicchi: thôi để vậy, vào thì vào mẹ section mới :v chứ nửa mùa tao thấy kh hợp
16:03 Hokichi: 00:49:658 (1,2,3,4) - Not recommended
16:04 Yamicchi: tao nghe phàn nàn nhiều rồi
16:04 Yamicchi: có gợi ý nào hk
16:04 Hokichi: 00:59:258 (1,1) - Stack đi man
16:04 Hokichi: Unoverlap
16:04 Yamicchi: sound's gud? http://puu.sh/wTruu/add63d5610.jpg
16:04 Hokichi: 01:06:058 (2,3,4,5,6) - Giảm bớt object nè
16:05 Yamicchi: emphasis, visual, no stack
16:05 Yamicchi: Mir bảo thêm vào
16:05 Hokichi: K
16:05 Yamicchi: vì 150bpm
16:05 Yamicchi: có thể để vậy
16:05 Yamicchi: và tại vì
16:05 Yamicchi: Insane cũng 1/4heavy quá
16:05 Yamicchi: nên để v cho cân bằng gap
16:05 Hokichi: 00:49:658 (1,2,3,4) - Cái đống này nè, tăng ds lên
16:05 Hokichi: Nói chung là đừng overlap, cái này Gaia bị nói rồi nên tao nhớ mãi :v
16:05 Yamicchi: thằng lồn Hòa lại vừa bảo khó quá xong
16:06 Yamicchi: dẹppppppp
16:06 Hokichi: 01:09:658 (4,5) - Why stack?
16:06 Yamicchi: âm khác
16:06 Yamicchi: cái âm đó chỉ vang lên ở tai nghe bên phải thôi :v
16:07 Hokichi: Ok diff cuối
16:07 Hokichi: 00:22:458 (1,2) - Cái này aesthetic hơi kỳ
16:08 Yamicchi: tao thấy dth :v
16:08 Yamicchi: bọn tàu hay xài
16:08 Yamicchi: hihi
16:09 Hokichi: Xong rồi đó
Pachiru
[Last diff]

* 00:32:058 (1) - why there is same spacing as those: 00:31:458 (4,5) - but there is not a big spacing as you did before here: 00:28:458 (4,1,4,1) - those spacing are placed on a strong sound, and there: 00:32:058 (1) - you didn't made such a big spacing (you made a big spacing here: 00:33:258 (4,1) - too, thats how you should make this spacing: 00:32:058 (1) -)

*00:44:258 (2,3) - the small spacing here can be quite disturbing. try to make something a bit more spaced, because it looks strange, and even if the song, the voice is less intense, it doesn't deserve a small spacing like this, in my opinion. make at least sth like this: 00:47:258 (1,2) -

*00:49:658 (1) - same thing about spacing here, try to make it a little more spaced, to show that there is a strong sound here, as you previously made.

*01:09:358 (4,1,2) - the flow here looks bad to me, the fact that it's a reverse slider, and also the sharp angle of those two circles: 01:09:358 (4,1) -

*01:15:458 (2,3,4) - in my opinion, you should try to arrange it differently here, cause you use only stacks on circles+slider, so the fact that's a triplet here, can be quite bothering, and maybe surprising for the player as he could be disoriented, cause it pop suddenly. if you can arrange it in a way to not stack those triplets that would be good i think ;)

THE MAP IS AWESOME
YAMICCHI PLS GD
Topic Starter
Yamicchi

Pachiru wrote:

[Last diff]

* 00:32:058 (1) - why there is same spacing as those: 00:31:458 (4,5) - but there is not a big spacing as you did before here: 00:28:458 (4,1,4,1) - those spacing are placed on a strong sound, and there: 00:32:058 (1) - you didn't made such a big spacing (you made a big spacing here: 00:33:258 (4,1) - too, thats how you should make this spacing: 00:32:058 (1) -) ooo my bad, fixed

*00:44:258 (2,3) - the small spacing here can be quite disturbing. try to make something a bit more spaced, because it looks strange, and even if the song, the voice is less intense, it doesn't deserve a small spacing like this, in my opinion. make at least sth like this: 00:47:258 (1,2) - ok as I was complained about this earlier, fixed

*00:49:658 (1) - same thing about spacing here, try to make it a little more spaced, to show that there is a strong sound here, as you previously made. hmm I think it's fine here as that's not a strong beat, enough to have higher spacing

*01:09:358 (4,1,2) - the flow here looks bad to me, the fact that it's a reverse slider, and also the sharp angle of those two circles: 01:09:358 (4,1) - tried sth else

*01:15:458 (2,3,4) - in my opinion, you should try to arrange it differently here, cause you use only stacks on circles+slider, so the fact that's a triplet here, can be quite bothering, and maybe surprising for the player as he could be disoriented, cause it pop suddenly. if you can arrange it in a way to not stack those triplets that would be good i think ;) DONE~

THE MAP IS AWESOME
YAMICCHI PLS GD
THANKS PACHIRU :3 GOOD MOD
DiB
[Normal]
Dùng Tiếng Anh thì nó rề rà nên mình viết luôn Tiếng Việt :3
00:30:258 (4,5) - Tui nghĩ là ông nên chêm circle vào đây rồi thay slider ở nốt 4 và 5 để nó tương tự như mấy slider trước ông làm , thật ra làm thế thì tui thấy giai điệu nó hay hơn 1 chút
00:54:258 - tương tư như trên , ở đây âm triple , nhưng chỉ là normal nên ông thêm 1 nốt vào đây thôi
00:57:458 - circle here
01:24:858 (1,2,3,4) - Khúc này thì nên tăng space của jump vì nhạc nó hơi dãn ra , hoặc là đổi jump 1 đường thành jump khác cũng đc , tạo cảm giác khó 1 xíu chứ để như vậy thì cũng như phần đầu


Dù sao thì tui nghĩ ông cũng nên cần thêm guest diff và 1 cái beginner nữa , ya know , tăng khả năng ranked thôi :>
Tất cả nhiêu đó tui mod được thôi , 2 diff kia sạch bong rồi , sound cũng tốt nữa nên chả thấy gì :v
Topic Starter
Yamicchi

dipperbee wrote:

[Normal]
Dùng Tiếng Anh thì nó rề rà nên mình viết luôn Tiếng Việt :3
00:30:258 (4,5) - Tui nghĩ là ông nên chêm circle vào đây rồi thay slider ở nốt 4 và 5 để nó tương tự như mấy slider trước ông làm , thật ra làm thế thì tui thấy giai điệu nó hay hơn 1 chút thử rồi, cũng kh khá hơn mấy ông ơi :( tui giữ kiểu này vậy
00:54:258 - tương tư như trên , ở đây âm triple , nhưng chỉ là normal nên ông thêm 1 nốt vào đây thôi chắc không cần cũng đc hihi chỗ này tui tập trung ở cái snare mạnh nhất thôi
00:57:458 - circle here
01:24:858 (1,2,3,4) - Khúc này thì nên tăng space của jump vì nhạc nó hơi dãn ra , hoặc là đổi jump 1 đường thành jump khác cũng đc , tạo cảm giác khó 1 xíu chứ để như vậy thì cũng như phần đầu cá nhân tui nghĩ pattern 1 đường thẳng là cái khó nhất có thể làm trong Normal diff rồi, nên ông kh cần phải lo là nó kh đủ intensity đâu :v


Dù sao thì tui nghĩ ông cũng nên cần thêm guest diff và 1 cái beginner nữa , ya know , tăng khả năng ranked thôi :> hỏi mấy ông pro thì mấy ổng bảo như vậy là được rồi, nên tui cũng không thêm vào :3 lườiiii
Tất cả nhiêu đó tui mod được thôi , 2 diff kia sạch bong rồi , sound cũng tốt nữa nên chả thấy gì :v
Cảm ơn nhe hi hi :3
ItashaS13

  • Euphoria
    00:20:458 (4,1) - me being nazi but I feel this spacing too short :thinking: also different than 00:14:058 (4,1) -
    00:31:258 (3,4,5,6) - and 00:24:658 (2,3,4,5,6) - uses same spacing but song at this point is still building up it's intensity so I think you should reduce spacing on 00:24:658 (2,3,4,5,6) -
    00:36:858 - split spinner ? owo
    00:38:458 (1,2,3) - feel like spacing here its too short considering inteisty of the song And the prev section
    00:44:458 (3,4,1) - don't really like flow here even if the song is so slow so maybe rotate that pattern 00:44:058 (1,2,3,4) -
    00:49:658 (1) - I feel like this slider is unnecesary, don't really like how it plays & that vocal sound effec starts on 00:49:858 (2) -
    00:58:058 (3,1,2) - this feels kinda uncomfortable too but idk
    01:02:058 (1,2,3,4) - should this part of the stream has more spacing than the rest?
    01:06:058 (1,2,3,4,1,2,3,4) - maybe add more spacing to this stream? rn it looks like the same as 01:13:058 (1,2,3,4,5,6) - even tho they have quite different sound, the first one with that wub (?) could be more emphasized
    01:18:858 (1,2,3,4) - this stream should have a curved shape or at least something different than (more spacing eg) 01:19:258 (1,2,3,4) - for that synth sound it has, only the change of direction doesn't really reflect the song at the best
    01:29:658 - tbh at this point I was like... WAIT, THATS ALL???Because I liked the song smh damn tv size maps :<<<
edit: BG source pls?
Topic Starter
Yamicchi

Itasha_S13 wrote:


  • Euphoria
    00:20:458 (4,1) - me being nazi but I feel this spacing too short :thinking: also different than 00:14:058 (4,1) - well like 0.1x spacing wont be a problem, I think it's fine
    00:31:258 (3,4,5,6) - and 00:24:658 (2,3,4,5,6) - uses same spacing but song at this point is still building up it's intensity so I think you should reduce spacing on 00:24:658 (2,3,4,5,6) - I don't feel like a bit of spacing increase or decrease would visually be noticed that easy, so no change? :d
    00:36:858 - split spinner ? owo nah it feels good
    00:38:458 (1,2,3) - feel like spacing here its too short considering inteisty of the song And the prev section well imo the intensity didn't go up, it's just a change of section, which goes from soft drums in the previous section, to long guitar and clap. So higher spacing would be a no no to me,
    as I might create a big gap between Euphoria and Hard too uwu

    00:44:458 (3,4,1) - don't really like flow here even if the song is so slow so maybe rotate that pattern 00:44:058 (1,2,3,4) - ehhh adjusted a bit, can't do much
    00:49:658 (1) - I feel like this slider is unnecesary, don't really like how it plays & that vocal sound effec starts on 00:49:858 (2) - wha?
    The effect starts on 1 tho?

    00:58:058 (3,1,2) - this feels kinda uncomfortable too but idk
    01:02:058 (1,2,3,4) - should this part of the stream has more spacing than the rest? idk pitch didn't go up that much
    01:06:058 (1,2,3,4,1,2,3,4) - maybe add more spacing to this stream? rn it looks like the same as 01:13:058 (1,2,3,4,5,6) - even tho they have quite different sound, the first one with that wub (?) could be more emphasized decreased second one instead
    01:18:858 (1,2,3,4) - this stream should have a curved shape or at least something different than (more spacing eg) 01:19:258 (1,2,3,4) - for that synth sound it has, only the change of direction doesn't really reflect the song at the best nah it represent the same sound as the wub stream you mentioned above, so spacing does the trick. Shape is to create more diversity, I think it's fine
    01:29:658 - tbh at this point I was like... WAIT, THATS ALL???Because I liked the song smh damn tv size maps :<<< glad you like the song owo but because the song itself is kinda repeatative, it might be boring to fully map it, so I cut it out
konachan.net
Thanks for the mod :3~
Kurai
[Euphoria]
  1. 00:28:858 - Why aren't you following a rhythm similar to 00:22:458 - here? It is exactly the same thing in the music. There is no need to use 1/2 rhythms only here since the vocals stopped.
  2. 00:44:658 (4,1) - What is this jump based on? I perfectly understand the need to increasing the spacing with 00:44:258 (2,3) - as the vocals are gaining in intensity, but for 00:44:658 (4,1) - I do not understand as the spacing is larger than for the previous jump but the music gets back to normal, removing the emphasis you put on 00:44:658 (4) - . In short, you should remove the jump between (4) and (1).
[Hard]
I have some concerns about the difficulty gap between Normal and Hard. Normal is rather simple (as it should be) but Hard has some streams and jumps, and several of them making it significantly more difficult to play than Normal.
For example, 00:50:058 (2,1) - is a pretty large jump for a Hard, 01:06:058 (2,3,4,5,6) - is a pretty hard stream.
Just compare the note density between those two difficulties, there is a huge spike in Hard around 1 minute:



I would suggest you to add another difficulty between Normal and Hard, it'd be sad if you had to break down some patterns in the Hard.


Besides that, the map looks pretty clean in general, good job!
Topic Starter
Yamicchi

Kurai wrote:

[Euphoria]
  1. 00:28:858 - Why aren't you following a rhythm similar to 00:22:458 - here? It is exactly the same thing in the music. There is no need to use 1/2 rhythms only here since the vocals stopped. to express the soft drum tho. The previous section has no more than just vocal and guitar,
    but there're drums here so why not
  2. 00:44:658 (4,1) - What is this jump based on? I perfectly understand the need to increasing the spacing with 00:44:258 (2,3) - as the vocals are gaining in intensity, but for 00:44:658 (4,1) - I do not understand as the spacing is larger than for the previous jump but the music gets back to normal, removing the emphasis you put on 00:44:658 (4) - . In short, you should remove the jump between (4) and (1). I used the emphasis before in 00:41:658 (1) - though, I believe it's not bad to emphasize such beats
[Hard]
I have some concerns about the difficulty gap between Normal and Hard. Normal is rather simple (as it should be) but Hard has some streams and jumps, and several of them making it significantly more difficult to play than Normal. Yea I've heard some concerns too uwu might add a diff in later
For example, 00:50:058 (2,1) - is a pretty large jump for a Hard, 01:06:058 (2,3,4,5,6) - is a pretty hard stream.
Just compare the note density between those two difficulties, there is a huge spike in Hard around 1 minute:



I would suggest you to add another difficulty between Normal and Hard, it'd be sad if you had to break down some patterns in the Hard.
Yes I asked Mir for opinion before, he said the gap between Hard and Euphoria would be too much, so he suggested me to add a 5note stream in. I guess adding an Advanced would fix the problem right?

Besides that, the map looks pretty clean in general, good job!
Thanks for the mod :3
Hikan
kappa
19:21 Yamicchi: hello
19:21 Yamicchi: hi, ăn cơm chưa, hikan?
19:22 Hikan: roi
19:23 *Yamicchi is listening to Shimamura Uzuki (CV.Ayaka Ohashi) - Pinyakorata Ekaki Uta
19:23 Yamicchi: thích nghe bài Pinyakorata Ekaki Uta không, hikan?, hãy cẩn thận: bài hát Pinyakorata Ekaki Uta có chứa ochinchi
19:24 Hikan: ochinchi ga daisuki
19:24 Hikan: 2017-07-10 21:59 hoangnobitang: hello
19:24 Yamicchi: vế sau bạn hoang nói gì nữa vậy, hikan?
19:25 Hikan: 2017-07-10 22:00 Hikan: hi
19:25 Hikan: 2017-07-10 22:06 hoangnobitang: chắc hoangnobitang chơi undertale
19:25 Hikan: c:
19:25 Yamicchi: :))))))))))) cười muốt tuôn cứt ra từ cu
19:26 Hikan: t chưa trả lời nó ko nhắn nữa :))))
19:26 Yamicchi: nhắn có tâm vãi lồn
19:28 Yamicchi: ê kan kan
19:28 Yamicchi: chui vô mod dùm tao 1 diff kia Kan ơi
19:28 Hikan: send
19:28 Yamicchi: https://osu.ppy.sh/s/644181
19:28 Yamicchi: advanced
19:28 Hikan: bữa thấy bọn nó mod dữ quá đéo mod nữa
19:28 Yamicchi: diff mới thêm vô
19:28 Yamicchi: http://puu.sh/wVkna/f1297ffbec.jpg
19:29 Hikan: sao ko neft me hard
19:29 Yamicchi: thọt hard - insane
19:33 Hikan: theard?
19:33 Yamicchi: thread?
19:33 Hikan: đăng lên theard hay sao
19:33 Yamicchi: uawf
19:33 Hikan: đăng lên theard 2 3 dòng chắc đéo chịu đâu :))))
19:33 Yamicchi: irc cũng đc
19:33 Hikan: irc me di
19:33 Hikan: 00:34:458 (4) - bẻ flow cho ko repetitive
19:34 Yamicchi: ý muốn bẻ flow là sao
19:34 Hikan: làm cái gì đấy khác chứ đừng stack 1
19:35 Hikan: 00:40:858 (7,8) - cái này thấy nó cứ phức tạp thế nào ấy
19:35 Hikan: nhịp thì nhiều mà follow cái gì cũng ko xong
19:35 Hikan: 1/1 thôi
19:36 Hikan: 00:38:258 -
19:36 Yamicchi: trước đó t đã làm 1/2 để express đầy đủ vocal rồi
19:36 Yamicchi: mà chỗ này lại 1/1 t thấy kh ổn
19:37 Hikan: cái trước thì đủ mà cái này có đủ éo đâu?
19:38 Hikan: t thấy 1/1 follow clap nó đỡ hơn á
19:38 Hikan: bảo cuối câu nên express full, đầu câu đéo map :)))
19:39 Hikan: nếu mà map thì map luôn cái vocal đằng sau
19:40 Hikan: 00:38:258 - mà map đằng sau thì inconsistent với cái đâù
19:41 Yamicchi: nahhh t thấy vậy được rồi
19:41 Yamicchi: 1/1 coi bộ cũng kh ổn lắm
19:41 Yamicchi: nghe thiếu thiếu âm t thấy khó chịu
19:42 Hikan: thế 2 1/2 luôn đi
19:42 Yamicchi: nồ
19:42 Yamicchi: lặp concept
19:42 Hikan: thì clap đỡ hơn
19:43 Yamicchi: 00:44:658 (8) - cái cục này pitch cao hơn ba
19:43 Yamicchi: kiểu như cái reverse, pitch đang đi xuống cái boom, lên cao ơi là cao
19:43 Yamicchi: nên 2 1/2 hong hợp :))
19:43 Hikan: 00:45:058 - rồi chỗ này nghe thiếu sao ko thấy khó chịu ;v
19:44 Hikan: 00:50:858 (3,4) - thấy 1/2 hợp hơn nà
19:44 Hikan: lấy đà vào part
19:44 Yamicchi: địt
19:44 Yamicchi: vãi đà :)))
19:44 Yamicchi: chỗ đó 4 circles được rồi, cho cái take me away nó mạnh mẽ
19:45 Hikan: 01:03:558 (2) - acceptable à
19:45 Yamicchi: ừa
19:45 Hikan: t deo nghĩ là dc
19:45 Yamicchi: được man
19:45 Yamicchi: 150bpm mà
19:45 Hikan: nhưng nó vẫn khó
19:46 Yamicchi: retry
19:46 Hikan: u the thoi
19:46 Hikan: bai
19:47 Hikan: 00:24:458 (4,5) -
19:48 Yamicchi: cái đó sao cơ
19:48 Hikan: phuc tap
19:48 Yamicchi: có gì đâu phức tạp
19:48 Hikan: 00:24:058 (3) - cái này 1/1 đi
19:48 Hikan: rồi quăng 5?
19:49 Yamicchi: à ok
19:50 Hikan: cái combo colors
19:50 Hikan: lấy cái 3 đổi thành vàng nhạt xem
19:50 Hikan: 4 màu nhảm nhí vailoz
19:50 Yamicchi: why vàng nhạt :(
19:50 Hikan: áo
19:51 Hikan: thêm đỏ nhạt vào nữa
19:52 Yamicchi: seems gud? http://puu.sh/wVl7u/4498297a9f.png
19:52 Yamicchi: tao thích lấy màu của nước hoi
19:52 Hikan: );
JierYagtama
wellpp irc about aesthetics xd
20:56 Yamicchi: hi Jeir :3
20:56 JeirYagtama: o
20:56 JeirYagtama: yo
20:57 JeirYagtama: wats up?
20:57 Yamicchi: well I'm in needed of a really quick irc mod
20:57 Yamicchi: can you do me a favor?
20:57 JeirYagtama: hmm syure
20:57 JeirYagtama: np le map
20:57 *Yamicchi is editing [http://osu.ppy.sh/b/1368723 MIN - Take Me Away [Advanced]]
20:57 Yamicchi: just 1 diff :3
20:57 JeirYagtama: aight dl-ing
20:57 Yamicchi: it's vietnamese song if you're wondering :d
20:58 JeirYagtama: i can see that in the description XD
20:58 Yamicchi: ooo great xd
20:58 JeirYagtama: nice last diff name
20:58 JeirYagtama: Euphoria :eyes:
20:58 Yamicchi: how do you understand it
20:58 Yamicchi: I mean
20:58 Yamicchi: I googled it
20:59 Yamicchi: but idk if it contains different meaning
20:59 JeirYagtama: its
20:59 JeirYagtama: a hentai
20:59 Yamicchi: :|
20:59 JeirYagtama: no really lo
20:59 Yamicchi: alright whooosh that away
20:59 JeirYagtama: XD
21:00 JeirYagtama: 00:14:458 (5) - hmmm maybe lower the red node a little more?
21:01 Yamicchi: lower for?
21:02 JeirYagtama: hmm its like the vocals gets a little lower overtime then the guitar
21:02 JeirYagtama: but idk your choice
21:02 Yamicchi: ah that makes sense
21:02 JeirYagtama: its just a minor suggestion sooo XD
21:03 JeirYagtama: 00:47:858 (1,2) - isss this supposed to be a heart?
21:03 JeirYagtama: oorrrrr sumthin else?
21:04 Yamicchi: yea it's a heart uwu
21:04 Yamicchi: in the lyric
21:04 Yamicchi: does it look bad
21:04 JeirYagtama: doesnt look like a heart to me imo
21:04 JeirYagtama: moooore like a vase
21:05 Yamicchi: ehhhhhhhh failed
21:05 Yamicchi: aright I'll skip the heart
21:07 JeirYagtama: 01:22:858 (4) - hmm why a reverse slider?
21:07 JeirYagtama: curious
21:08 Yamicchi: there's a triple on the right earphone tho
21:08 Yamicchi: :d
21:08 JeirYagtama: yea nvm XD
21:09 Yamicchi: xd
21:10 JeirYagtama: hmm welp dont really have anything much to say
21:10 JeirYagtama: nice song doe XD
21:10 Yamicchi: hehe :3 can you post the log please, so someone can see that I gathered some mods :3
21:11 JeirYagtama: wew I only pointed out 2 things in the map XD
21:11 JeirYagtama: buuuuttt if u say so oke
21:11 Yamicchi: k :3
-NanoRIPE-
as requested

normal
00:25:658 until 00:34:458 - hmm the rhythms here seems more easier than the previous one (it just fill with 1/1 rhythms).the music's tempo at here same as before so i think you should make the rhythms more consistent
00:48:058 (1) - considering too add slidertick's sound here for the clap
01:06:058 (2,3,4) - i think the hitsound should be consistent (i mean the placement of whistle must be same)

advanced
00:47:858 (1,2) - same as normal

hard
00:49:258 - it would be better if you make clickable here for the vocal (it seems awkward imo)
00:49:658 (1,2) - why you make it overlapping? i mean add small jump here its a good idea too so maybe try to avoid the overlap i guess
00:51:258 until 00:57:258 - hmm its kinda pointless if you just added 1/2 reverse sliders here instead for emphatized the drum here.try to add more circles for the drum imo (make the rhythm more dense here)

euphoria
00:25:658 until 00:35:258 - hmm i think the rhythm could be more attractive and more creative instead just added 1/2 jumps slider

ok thats it
sorry for bad mod xd
and gl ~
Topic Starter
Yamicchi

-NanoRIPE- wrote:

as requested

normal
00:25:658 until 00:34:458 - hmm the rhythms here seems more easier than the previous one (it just fill with 1/1 rhythms).the music's tempo at here same as before so i think you should make the rhythms more consistent I wanna emphasize the soft hit every white tick instead, so I simplified the rhythm here
00:48:058 (1) - considering too add slidertick's sound here for the clap nah I asked for opinion before and someone said it gives terrible feedback to have hitsound on tick
01:06:058 (2,3,4) - i think the hitsound should be consistent (i mean the placement of whistle must be same) they're different sound so I guess not

advanced
00:47:858 (1,2) - same as normal

hard
00:49:258 - it would be better if you make clickable here for the vocal (it seems awkward imo) 00:48:458 - I didn't make this clickable either,
since I don't wanna make the pattern too dense

00:49:658 (1,2) - why you make it overlapping? i mean add small jump here its a good idea too so maybe try to avoid the overlap i guess I think it's a nice pattern, as I tried small jumps before but modders were pretty disagree with it
00:51:258 until 00:57:258 - hmm its kinda pointless if you just added 1/2 reverse sliders here instead for emphatized the drum here.try to add more circles for the drum imo (make the rhythm more dense here) but I emphasized the snare here D:

euphoria
00:25:658 until 00:35:258 - hmm i think the rhythm could be more attractive and more creative instead just added 1/2 jumps slider i think it's good enough, as it's not too hard nor too similar to other diffs.

ok thats it
sorry for bad mod xd
and gl ~
thanks for the mod owo
Kurai
The spread looks much better now!

Quick IRC mod with Yamicchi: 01:02:458 (1,2,1) - unstacked them to make them easier to read.

Enjoy the bub!
Stjpa
inconsistent metadata?

title of the youtube video says "MIN - TAKE ME AWAY" with all caps, while the description says "Min - Take Me Away" with only the first letters being capital, and you have a mix of both which is weird

maybe i missed something tho


edit: video description says "MIN" as the executive producer, but im still not sure if its the best idea to write the title like that
Topic Starter
Yamicchi

Stjpa wrote:

inconsistent metadata?

title of the youtube video says "MIN - TAKE ME AWAY" with all caps, while the description says "Min - Take Me Away" with only the first letters being capital, and you have a mix of both which is weird

maybe i missed something tho


edit: video description says "MIN" as the executive producer, but im still not sure if its the best idea to write the title like that
This is indeed quite confusing tbh, I might ask for some VNese people to check it out though
Stjpa
going with the full capsed version should be completely safe, unless theres an official soundcloud with other metadata
Topic Starter
Yamicchi

Stjpa wrote:

going with the full capsed version should be completely safe, unless theres an official soundcloud with other metadata
We don't use Souncloud, and after some confirmation I guess full caps is better. Will contact with Kurai later as I wanna change the BG too. Thanks Stjpa :3~
Kyouren
Both is fine, but I think it's should be MIN - TAKE ME AWAY or Min - Take Me Away!
Kurai
Blergh, I actually checked the metadata and believed it should be full caps as well, but I forgot after rechecking the map again...

Actually all this is rather confusing as sources contradict one another (it seems like the artist doesn't really care about how the title should be written):
  1. https://www.youtube.com/watch?v=VafCaKa7J6U : uses "TAKE ME AWAY - MIN" and "Take Me Away - Min". (we could believe the title of the video is in full caps to bring morevisibility to the song as even "Official MV" is capped).
  2. https://www.youtube.com/watch?v=_N8DRWIw3xM : only "Take Me Away - Min".
  3. http://www.nhaccuatui.com/bai-hat/take-me-away-min.e2dbF6PYWBjb.html only "Take Me Away - MIN" (not sure if it is official but it has a big official logo so... I don't think it's really reliable though.
Instead of using the YouTube sources that make no sense, I believe another approach should be taken:
  1. The official facebook page of the artist is "MIN", therefore "Min" is incorrect.
  2. Here is the cover of the single. As you can see, both TAKE ME AWAY and MIN are full capped.
  3. In the MV: http://up.kuraip.net/0802D5B279r2423.png → Full caps.
  4. In the description of another MIN's song on YT: https://www.youtube.com/watch?v=gC8GhWIB-yI
    → "Support Track trong Single "TAKE ME AWAY" Một ca khúc dành tặng những người Min thương nhất: Gia đình, Bạn bè và đặc biệt là các em Học sinh/Sinh viên, những người đã luôn sát cánh bên Min và giúp Min đi đến được ngày hôm nay. "
Anyway, just judging by the cover of the single, I believe artist should be "MIN" and the title "TAKE ME AWAY".
Topic Starter
Yamicchi
Updated.
Changelog:
• BG changed.
• Combo colour changed.
• Euphoria:
  • - 00:14:458 (1) - Removed NC for consistency with other diffs.
    - 00:24:058 (1) - Removed NC for consistency with 00:17:658 (3) -
• Normal - Advanced:
  • - 00:35:258 (1) - Shortened spinner to 00:36:858 - for safer recovery time
Kurai
Restoring the bubble
Topic Starter
Yamicchi
Thanks Kurai~
Oyatsu
Mà nói thật VN mình dễ tính, cũng chẳng quan tâm mấy. Làm căng thế vụ metadata thế chớ ai thèm bắt bản quyền một game mà còn chả nhiều ng VN biết chi, VN làm như nước ngoài, mấy ổng kĩ quá. Thấy ông Kurai kia tra vụ data mà tự nhiên Oya thấy hài hài vl :v mò đủ kiểu mà cũng hay thiệt :v thế quái nào chả đc, căng đét :v
Topic Starter
Yamicchi

Oyatsu wrote:

Mà nói thật VN mình dễ tính, cũng chẳng quan tâm mấy. Làm căng thế vụ metadata thế chớ ai thèm bắt bản quyền một game mà còn chả nhiều ng VN biết chi, VN làm như nước ngoài, mấy ổng kĩ quá. Thấy ông Kurai kia tra vụ data mà tự nhiên Oya thấy hài hài vl :v mò đủ kiểu mà cũng hay thiệt :v thế quái nào chả đc, căng đét :v
Để cho chắc ăn thôi :)) nhạc Nga hay gì cũng check metadata kĩ vậy đó, đừng bận tâmm
Seijiro
too many bubbles around
Asaiga

Yamicchi wrote:

Để cho chắc ăn thôi :)) nhạc Nga hay gì cũng check metadata kĩ vậy đó, đừng bận tâmm
metadata kiếm kỹ để thêm vô tags càng nhiều càng tốt sau này dễ tìm map.
nhưng dù gì speed rank cũng phải xem lại choi du mae yamimi
Topic Starter
Yamicchi
WAAAAAAAAAA THANK YOU SERGIO ;w; I really really didn't expect you to come at alllll
Oyatsu
13 days, fast rank, đề nghị nuked, report gấp -_- Congratz ~~, VNese map after 3 years again.
Akasha-

Oyatsu wrote:

Mà nói thật VN mình dễ tính, cũng chẳng quan tâm mấy. Làm căng thế vụ metadata thế chớ ai thèm bắt bản quyền một game mà còn chả nhiều ng VN biết chi, VN làm như nước ngoài, mấy ổng kĩ quá. Thấy ông Kurai kia tra vụ data mà tự nhiên Oya thấy hài hài vl :v mò đủ kiểu mà cũng hay thiệt :v thế quái nào chả đc, căng đét :v
Hình như cũng chỉ mỗi mình Kuo quan tâm vụ metadata thôi hay sao ấy. Chủ yếu là cũng để đúng với ý tác giả mà nhỉ?

Plus congrats, không thích speedrank lắm mà thôi, grats.
Shortthu
yamiecchi teach me how to speedrank
Topic Starter
Yamicchi

Shortthu wrote:

yamiecchi teach me how to speedrank
Go to sleep. I got 2 nominations when I was sleeping
Oyatsu

Kuo Kyoka wrote:

Oyatsu wrote:

Mà nói thật VN mình dễ tính, cũng chẳng quan tâm mấy. Làm căng thế vụ metadata thế chớ ai thèm bắt bản quyền một game mà còn chả nhiều ng VN biết chi, VN làm như nước ngoài, mấy ổng kĩ quá. Thấy ông Kurai kia tra vụ data mà tự nhiên Oya thấy hài hài vl :v mò đủ kiểu mà cũng hay thiệt :v thế quái nào chả đc, căng đét :v
Hình như cũng chỉ mỗi mình Kuo quan tâm vụ metadata thôi hay sao ấy. Chủ yếu là cũng để đúng với ý tác giả mà nhỉ?

Plus congrats, không thích speedrank lắm mà thôi, grats.
Thì Oya cũng có ý gì đâu, mà chắc thấy tự nhiên ng nước ngoài mò từng đường tơ kẽ tóc nhạc nước mình nên Oya thấy thế :v
Asaiga

Oyatsu wrote:

thấy tự nhiên ng nước ngoài mò từng đường tơ kẽ tóc nhạc nước mình nên Oya thấy thế :v
nó chả quan tâm gì đâu, nó làm việc của nó thôi :v
Pachiru
tfw you're still looking for t2 bn
_DT3
"I wanted to prove to myself that I can rank a Vietnamese song" - Yamicchi
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