CXu wrote:
Actually, I do think almost every map can somehow benefit from a bit smaller hitbursts, not just those specific maps with overlaps. Well, to begin with, it makes maps easier to read, so yeah.
I disagree with this. The large hitbursts are more visually attractive to me. So no, they aren't unquestionably better.
CXu wrote:
Though I do get the impression that there are some overlaps that are unrankable because the hitbursts cover too much of the pattern or w/e. And if smaller hitbursts can make these more readable, that would mean these patterns being rankable, no?
Exactly. Considering how we have this topic, current ranking standards regarding overlaps are too lenient for some. It stands to reason that by reducing the hitburst size along with the ranking standards, these same people will still have problems with the new maps' even more extreme overlaps. This creates a runaway process feedback loop in which there's no pleasing anyone.
CXu wrote:
You're saying we shouldn't talk about poorly built insanes (where unreadability is mostly because of overlaps or hard patterns). Now, why are they poorly built then? Obviously there is atleast some standard if they get ranked, and if the only reason you're saying they're poorly built is because it's unreadable due to overlaps, then yes, I do think it is because you don't like them much or something. Do tell me if I'm wrong here (as my reading comprehension might be a jackass)
Yes you are wrong.
I didn't make any specific examples, and have no intentions of. Specific examples are subject to interpretation, and can easily be countered with "I disagree." Instead, I use an "if-then" relationship. If a map causes difficulties because of the default skin then that map has balance issues. If anything, Card, Ekaru, and Luna can be held at fault for listing specifics they think are confusing. Assaulting someone's preferences is a cheap way of sidestepping their arguments.
CXu wrote:
So you're saying the majority of newcomers these days prefer these huge hitbursts? I don't know. Some probably do, but others probably find them too big and obscures the view for other gameplay elements. Those who find them fine might also be players who still doesn't know that it's possible to change the skin.
Not saying that most new people have to prefer small hitbursts, but it is a fact that smaller hitbursts obscures less on the playfield, which in return gives a better experience gameplay wise imo.
I don't think making the hitbursts a bit smaller is bending too much either.
Now we're on the same page. Newcomers may like larger or smaller ones--it's hard to decide. I'd be happy to carry on this discussion from an aesthetic standpoint. So far, only myself, peppy, awp, and Ekaru have really presented their aesthetic opinions, and Ekaru was the only one opposed.
I like the large hitbursts, gameplay-wise as well. It lets me tell out of the corner of my eye whether I got 100s or 300s on jump objects. If it somehow became necessary for me to FC one of those clustery maps, I might consider disabling them with a skin, but I'd turn it off shortly after. Normally, I'd just not bother with those maps. Chasing a high rank is a waste of time.
CXu wrote:
Now that's bending too much. Yes, I guess it indeed is kinda the same logic, but at the same time not really. These are objects we're interacting with, which should be what we're focused on while playing, and not the hitburst telling us we got a 300.
You never directly interact with the slider track. Only the ball and arguably the ticks. There's no technical reason why we couldn't have skinny ReRave slider tracks. In fact, once I get skinnable sliders up, this will be possible. Even once this becomes possible, existing ranking criteria involving slider track overlaps won't be reduced, nor will the default skin ever use them.
Luna wrote:
Also, think about stuff like stacks in Hidden.
If the hitbursts are about as big as the hitcircles, you can actually see them. And I really don't think it's "fake skill" to read Hidden instead of learning every stacked pattern by heart. It's more a removal of fake difficulty.
If the default hitbursts stay as huge as they are now, you are basically forcing players to use their own skins if they want to play Hidden properly.
Hidden, being exclusively a visibility modifying mod, is supposed to have fake difficulty. It's a bonus mode which isn't held to the same expectation of balance. (Having said that, I disagree with back/forth patterns anyway. I map in a style which is readable on Hidden, but I wouldn't have the same expectation of others.)