Thanks for this! Even if it looks like I denied more than you expected, take comfort in the fact that I gave every single suggestion a good shot before coming to a decision. Some of these changes actually worked super well.
hey, dont forget to snap your preview point to 02:47:836 - , seems I forgot to mention that yesterday. oops
00:17:354 (17354|0) - I think it'd be more consistent with the other LNs before this to make this 1/6 LN into a 1/3 long LN instead so that the release is at the same time as 00:17:354 (17354|2) - . The 1/6 release and timing feels too tight at the moment to get a proper 300g on it which is where my concern comes from. Maybe something like this would work https://osu.ppy.sh/ss/9058944 Yeah good point. I still want to keep the double on the same hand though, so I used a variation of your suggestion. Both LN's are the same size now.
00:18:491 (18491|3) - Pretty sure this should be at 00:18:499 - cause following directly after that is an sixteenth note triplet like so https://osu.ppy.sh/ss/9058994 Fixed.
00:49:342 - Thought it was kind of sad you didn't map the stick hits here even though you've mapped all of them starting from the beginning tho.
00:49:583 - 00:49:824 - 00:50:065 - and so on ^ I can give this a shot if you want (just let me know when you do your check). I mainly avoided it because of the speed up SV making it harder to judge the distances (especially once I add this new polyrhythm in), and also because the last couple of stickhits are incredibly faint. I'm kind of indifferent either way.
00:52:896 - I'd add a note here for the second half of the metal clank since that's where the height of the sound comes in. The one on 00:52:866 - is more just the beginning of the sound than anything. It's fine either way though cause the notes are still snapped to the music correctly. Yeah I think I hear the height of the sound more at the earlier one (especially heard when pressing play at the further point you suggested).
00:55:788 (55788|1) - ^ You did include it here though so now Im a bit confused. Maybe this is for another sound, but the metal hit was on the 1/12 before,
and the LN at 00:55:818 - is for the honk kind of sound from what I can hear. Oh that's for the hi-hat-ish sound. This came up in another mod I think. The earlier one either doesn't have the same hi-hat, or perhaps it's drowned out by the rest of the sound, but I can hear it at the later one clearly but not the earlier.
01:04:975 (64975|1,65427|0,65457|1) - This release and rehold is really tricky because of how little time you give the player. Sure, it's not an OH minitrill since you're only release the first LN, but the time between the release and repress is very tight and unfair to the player, even with OD 7. In this case, I'd rather you end 01:04:975 (64975|1) - at 01:05:366 - , and this doesn't pose too hard of a problem between timing the three LNs as 01:05:186 (65186|3,65186|2) - are on separate hands and therefore easier to coordinate a single timing. I think this one is definitely fine. Mainly because I want to maintain the consistent 1/6 gap between the "honk" LN's, but also because it's a fairly simple movement in a map as technical as this. The little time to release and hold again is intentional given that those LN's are meant to be a kind of inverse-like patterning, so quick releases are emphasised anyway. It should be thought of less like part of a trill, and more of a grace note.
01:06:933 - Might consider adding a note here for the height of the sound as it only begins quietly at 01:06:902 - I can hear the extra note you're talking about, but I don't think it would be very accurately mapped unless I somehow get 1/24 snap. the 1/12 afterwards it too late for it imo, as the sound hit almost immediately afterwards.
01:09:139 (69139|2,69207|1) - I would control H this so that the left hand doesn't have an odd polyrhythmic OH trill at 01:09:207 (69207|1,69252|0,69342|1,69433|0) - , and also then col 3 gets a bit more love But muh trills . I think the player should be used to polyrhythms at this point. ctrl+h'ing it just doesn't quite give the same effect I'm going for.
01:11:601 (71601|3) - I think it'd actually be better to put the note here on 01:11:692 - for the large metal clank sound. Additionally, you do exactly that at 01:13:137 - so it'd help for a bit of consistency in the rhythm to try and act as a metronome for the player. Oh, the metal clank sound is mapped to the note before it (metalhit hs), you can hear it come earlier than the point you pointed out. Also the second one you mentioned has an extra hi-hat that plays at the release of the Ln, that's what that note is mapped to.
01:24:282 - Seems like there's two clicks here, I'd add it for consistency with the previous note at 01:24:162 (84162|1) - which I assume is for it since the melody siren like sound is quieter in that spot. Thanks!
01:26:782 (86782|2) - I think you could extend this to 01:27:234 - to represent the increase in the white noise type thing that began at 01:26:149 (86149|0) - Two problems. That LN is mapped to that loud noise that I'm having trouble finding the words to explain, so it's consistent length as the rest of them. Second, I do the effect you're talking about with that warping SV instead.
01:36:993 (96993|1,97354|3) - The sound here is more of a fadeaway than an abrupt cut like most of the sounds prior, so it mostly fades away to silence by 01:37:595 - . I'd extend the LNs there in that case so the player doesnt have to release while the sound is still going which can be a bit misleading I think. I can extend that LN in column 2 forward if you want. The one in column 4 I'm keeping because that sound is always mapped to an LN of that length. The other LN mainly ends there to give the player an easier time because both releases are simultaneous. But again, I'm fine with extending that first one forward if you think it works better.
02:05:231 - Think it'd be good to make this a jump to emphasis the slightly louder glitched sound. Or do something like separate the note from 02:05:186 (125186|1,125299|2) - on each hand to give it a larger hand movement, and therefore a bit more emphasis I really like this idea. Let me know if you think the column placements I chose work with what you were intending.
02:13:318 - Consider adding a note in col 4 here for the short 1/6 hihat triplet/ambient type synth or whatever
02:15:487 - Similar to what I stated above, it seems odd to ignore the final note of the hihat 1/6 roll when you mapped the first three notes with 02:15:306 (135306|2,135366|3,135427|2) -
02:15:306 (135306|2,135366|3,135427|2) - ^
02:17:655 - ^ and so on, Ill stop mentioning them Hmm... I could probably add these in? It's going to cause a bit of a difficulty spike in that section though, hence why I ignored the right-balanced hi-hats when mapping this part. It's easily the most dense and probably most physically demanding because of the jacks (well, for a 3.5* anyway), so adding another layer will probably overdo it. Also worth noting that the sound doesn't even sit on the red line,
so it would be adding another polyrhythm. So yeah, I have concerns about this, but if you really think it needs it, we can talk about it.
02:16:631 (136631|3) - I'm rather sure this is a ghost note because all sounds occuring at this moment in time are holds from earlier in the music. It's the same sound as these three 02:17:113 (137113|2,137234|2,137354|1) - (and also every other 1/3 snapped note in this part)
02:16:993 (136993|3) - Not sure what sound this note is for, I think you meant for it to be down at 02:16:963 - where the hihat is instead? Same as above.
02:18:921 (138921|2,138921|3) - Kick doesn't actually come in til 02:18:951 - , the only sound at 02:18:921 - is a kind of wavy lead going into it That is waaaaaaaaaay too late for that sound. I can see what you mean by being very slightly off (which is likely due to sample delay, as every kick has this issue), but I don't have access to snaps small enough to map it accurately, so for the sake of everyone's peace of mind, this should stay snapped to the main beat of the song.
02:21:812 (141812|2,141812|3) - ^ Should go on the 1/12 after the downbeat Same as above.
02:26:812 - 02:28:258 - 02:29:704 - and so on, would be cool to add a note on the 1/6 there as a grace because the sound begins rather strong at that point.
It seems to be more like a grace note that's too noticeable and loud to ignore imo. Congratulations, you managed to make this section more difficult hahaha. I like this suggestion though, especially because I did map that sound around 2 times, but for some reason ignored it everywhere else.
02:34:101 (154101|0) - I would extend this to 02:34:824 - to show that the sound fades into the next synth at 02:34:824 - rather than having an abrupt cut off on the 1/6 which is what the current pattern feels like now The release is more because of the fairly significant volume cutoff in the song at that point. Having a gap emphasises that.
02:52:896 (172896|0) - Similar reasoning to above since this LN isn't stacked, you can just extend it to its full length at 02:53:619 - I like the idea but I'm going to leave it as it is for consistency's sake. The 3/12 gap is very frequent in this section around the long LNs, including parts almost identical to what you pointed out (except extending *those* ones would result in some column placement conflicts.
02:55:652 (175652|3,175788|0) - I would control H the notes here as I think it's easier to time the overlapping LNs at 02:55:562 (175562|2,175652|3) - if they're on separate hands cause then you don't have to coordinate with just one half, but do both independent of each other That's based on pitch relevancy. I think this kind of complex LN patterning is nice anyway, especially when in a somewhat easier section like this one. Have to maintain a certain level of complexity throughout I guess.
02:57:655 (177655|0) - This sounds like a chicken wtf LOL. Wouldn't surprise me if it was. Thanks Ekcle.
03:02:294 (182294|2,182294|3) - I think these LNs cut off at 03:02:625 - on the 1/12 before, so I'd shorten them down to there. Was probably just to keep the whole 3/12 thing going on, but I think the cutoff is significant enough to fix. I'm 99% certain it's 1/8 before instead of 1/12 though. Fixed nonetheless.
03:10:969 (190969|2,191210|3) - What I think would be cool is to flip these notes and use 03:11:210 (191210|3) - as a connection to the next LN hand because the sounds overlap, like this https://osu.ppy.sh/ss/9059854 Hmm, pretty cool idea. Though I'm going to keep it as is for two reasons. 1. to keep the piano LN consistent length (helpful in this section which is full of polys), and 2. pitch relevancy lol.
03:27:113 (207113|2) - Might use this to represent the growing synth rather than the piano. Or you could make do with a jump like so https://osu.ppy.sh/ss/9059867 I could consider the second option. I'm hesitant though, as I haven't done this anywhere else (and this OH-double LN mapped to synth thing seems to be fairly common)
03:43:318 (223318|1,223318|3) - Not really understanding why there needs to be emphasis here with the jump + LN. Seems like a ghost to me, at least cause the only sound I can think of is the background synth that repeats 1234|1234|1234, but you haven't mapped that at all in this secetion so far so I'd assume these notes aren't for that. This 03:42:776 (222776|0,223017|1,223258|0,223499|2) - is a continuation of the piano notes from before. These 03:42:776 (222776|2,222776|3,223318|1,223318|3,223740|1,223740|3,224222|1,224222|2) - are the other piano chords that are playing on top of it.
04:40:366 - 04:40:457 - Kind of suprised you didn't map the little wobbles here. Seems to be covered only with the 1/1 LN at 04:40:246 (280246|3) - which makes me sad. I'd use little LNs for them like this https://osu.ppy.sh/ss/9059972 Oh yeah I thought about that at one point. Eventually I decided that some subtle SV was enough to cover it.
04:45:788 - Add a note for the piano? There's probably other really quiet grace-note-ish piano I could map in this section too, but I think I'd prefer just having the emphasis on the main piano vs percussion polyrhythm (I actually really love how this section feels to play for some reason.)
04:55:969 (295969|1,296149|1,296330|1,296511|1) - I think there's already been enough stacking in col 2, so I might suggest putting it into another column,
like 3 which hasnt been used that much In this section, every new measure signals a switch of the column that is being stacked on, so that's likely just the consequence of balancing it around all the PR stuff. I spent a fair bit of time to make sure that it wasn't too unbalanced in this area, so it's likely the most optimal column at the moment anyway.
05:01:752 (301752|1,302113|1) - I'd separate these two notes from a stack with 05:01:933 (301933|1) - cause the kick at that point in time is just that -
a kick. There's a slight hesitation or pause on the note, so I think it'd be nice to separate it from the normal stacked notes present in a lot of this section. Similar to what I said above, it's a repetition of 05:01:029 (301029|1,301210|1,301390|1) -2017-09-09 23:28 Protastic101: boop
2017-09-09 23:28 Protastic101: got time to check hitsounds and stuff real quick?
2017-09-09 23:28 Parachor: boop
2017-09-09 23:28 Parachor: yeah
2017-09-09 23:28 Protastic101: ACTION is editing [https://osu.ppy.sh/b/1364765 Ekcle - The Impulsive State [Entropy_]]
2017-09-09 23:28 Parachor: inb4 "make everything louder"
2017-09-09 23:29 Parachor: :^)
2017-09-09 23:29 Protastic101: was about to say that before I realized I had music/effect on 100/25 lmao
2017-09-09 23:29 Parachor: lol
2017-09-09 23:30 Protastic101: going to trust all the SVs are averaged to 0.75x or whatever for now and Ill just double check whenever I remod the map lol
2017-09-09 23:30 Protastic101: I can already see this map in spotlights lol
2017-09-09 23:31 Parachor: the averages should be increasing, if I did it right
2017-09-09 23:31 Parachor: for the single-SV parts
2017-09-09 23:31 Protastic101: oh, so you did end up doing that then?
2017-09-09 23:31 Parachor: Yeah, seemed like a cool idea
2017-09-09 23:31 Protastic101: 01:12:957 (72957|2) - missing kick?
2017-09-09 23:32 Parachor: yup
2017-09-09 23:34 Parachor: oh no I forgot the double kicks at 02:47:836 -
2017-09-09 23:34 Parachor: fixing those
2017-09-09 23:34 Protastic101: ok
2017-09-09 23:34 Protastic101: 01:44:734 (104734|3) - also, I might make this a bit louder cause it's really hard to hear over the music unlike the beginning where everything was a bit quieter
2017-09-09 23:35 Parachor: agreed
2017-09-09 23:35 Protastic101: 01:59:402 (119402|2) - assuming you intentionally left out the metalhit here cause it's a lower pitch in the music?
2017-09-09 23:36 Parachor: yeah
2017-09-09 23:36 Parachor: I could possibly put a low-volume metalhit there if you think that's better
2017-09-09 23:36 Protastic101: Sure
2017-09-09 23:37 Protastic101: Just felt a bit weird to not have any feedback there aside from the hitnormal imo
2017-09-09 23:38 Protastic101: 02:24:704 (144704|0,144704|3) - Seems like you didnt use double kicks in the rest of this section, so I'd just leave this out as only one kick at 85% to be consistent with the ones like 02:25:788 (145788|1) - 02:26:149 (146149|1) - 02:27:595 (147595|1) -
2017-09-09 23:38 Parachor: Ah I only used the double kicks at the really loud quad parts
2017-09-09 23:38 Parachor: afaik
2017-09-09 23:39 Protastic101: hm
2017-09-09 23:39 Protastic101: ok, guess that's fine then
2017-09-09 23:39 Parachor: same at 02:47:836 -
2017-09-09 23:39 Protastic101: 02:26:872 - 02:28:318 - 02:29:764 - and so on. Think you could find a sample for this clap kind of sound? I think it's a bit underhitsounded cause the sound is pretty noticeable to the player imo
2017-09-09 23:39 Parachor: except at 50% volume which I just fixed
2017-09-09 23:39 Protastic101: it's like this song's version of the kick/snare/kick/snare structure found in a lot of pop songs
2017-09-09 23:40 Protastic101: but made edgy
2017-09-09 23:40 Parachor: Lemme see if the clap I have already imported works there
2017-09-09 23:41 Parachor: Yeah, a 100% CLAP seems to work. What do you think?
2017-09-09 23:41 Protastic101: dunno about 100%, lemme try it
2017-09-09 23:41 Protastic101: yeah, seems good
2017-09-09 23:42 Parachor: I'll do that for the rest of this section then
2017-09-09 23:42 Protastic101: 02:36:089 (156089|3) - this sounds so out of place in the song lmao
2017-09-09 23:42 Parachor: I know lmao
2017-09-09 23:42 Parachor: The other Ekcle song I was planning to map just randomly has a "Look there's a watermelon!" sample in the middle
2017-09-09 23:43 Protastic101: w e w
2017-09-09 23:44 Protastic101: 03:00:487 - 03:00:848 - you said you added the double kicks for these quads and stuff already right?
2017-09-09 23:47 Parachor: like, quad-LN's
2017-09-09 23:47 Protastic101: 02:48:559 - 02:50:005 - 02:51:451 - also forgot to ask if you'll use the clap here or not. The sound is a bit different, but the same reason I gave before applies here too in that the 4/1 clap acts as a kind of metronome for the player, so it'd be best to have a HS there
2017-09-09 23:47 Parachor: Just because those parts were super loud and powerful
2017-09-09 23:47 Parachor: Oh yeah I added claps there
2017-09-09 23:48 Parachor: For that same reason that it gives a kind of rhythm for the player to anchor themselves to
2017-09-09 23:49 Protastic101: mhm
2017-09-09 23:49 Protastic101: Definitely important to do especially in a song as unconventional as this lol
2017-09-09 23:49 Parachor: I wonder if I will get top spotlight :thinking:
2017-09-09 23:50 Protastic101: Probs will
2017-09-09 23:50 Parachor: Or maybe this map will do what Figue Folle did and not even get mentioned (and instead goes to R4V3 B0Y)
2017-09-09 23:50 Protastic101: lmao
2017-09-09 23:50 *cough* not salty *cough*
2017-09-09 23:50 Protastic101: I didnt pay attention to ranking charts back then tbh
2017-09-09 23:52 Parachor: blame Blocko
2017-09-09 23:52 Protastic101: rip
2017-09-09 23:52 Protastic101: Bet Juan's gonna ninja me to spotlight this map tho next month lol
2017-09-09 23:53 Parachor: Just quickly write your paragraph beforehand
2017-09-09 23:53 Parachor: so technically you've finished it first :3
2017-09-09 23:54 Protastic101: Yeah but the problem is they release the folder for commenting and stuff like at 3 am my time when Im asleep and Juan is still awake doing god knows what
2017-09-09 23:55 Protastic101: and they all throw the maps in there before I have time to do anything Q_Q
2017-09-09 23:55 Protastic101: totally not salty or anything you know
2017-09-09 23:56 Parachor: Q_Q
2017-09-09 23:56 Protastic101: T_T
2017-09-09 23:56 Protastic101: 03:33:378 - would be nice to get a hitsound for this sound but it'd most likely only be used once so it's fine
2017-09-09 23:57 Parachor: lol
2017-09-09 23:57 Protastic101: 03:38:680 (218680|2,218921|2) - PR suggestion, wouldn't stack these two notes with each other since they're different pitches. Rather, you could just use a trill instead like so https://osu.ppy.sh/ss/9056202
2017-09-09 23:58 Parachor: it's a shame that 03:39:162 (219162|1) - would have to end up high
2017-09-09 23:58 Protastic101: :/
2017-09-09 23:59 Parachor: I think what I was going for was
2017-09-09 23:59 Parachor: 03:38:680 (218680|2) - is "lower than 03:38:921 (218921|3,218921|2) - both of these combined
2017-09-09 23:59 Parachor: so you still get the rise
2017-09-10 00:00 Parachor: "lower"*
2017-09-10 00:00 Parachor: without the LN in |4| I would definitely have to change it
2017-09-10 00:03 Protastic101: hm
2017-09-10 00:05 Protastic101: guess it is kind of hard to do, but the stack still feels out of place since you can easily tell they're not the same pitch, even if you cant tell apart the fact that the pitch ascends and descends like a stair
2017-09-10 00:06 Protastic101: kind of hard to understand the rhythm here and that's my fault lol, but shouldnt there be a hihat on 04:33:378 - or 04:33:619 - ?
2017-09-10 00:07 Protastic101: 04:33:378 - most likely here considering the consistent rhythm at 04:20:366 - tho
2017-09-10 00:08 Protastic101: 04:43:318 (283318|0) - might also consider adding the hihat to this too for the repeated whish kind of sound
2017-09-10 00:08 Parachor: The hihat beat is every off-beat, plus any time it uses a swing rhythm (every second bar)
2017-09-10 00:09 Protastic101: oh, if you did that, you'd have to do it in the next section :thinking:
2017-09-10 00:09 Parachor: Next section?
2017-09-10 00:09 Parachor: you mean 04:43:499 (283499|2) - onwards?
2017-09-10 00:09 Protastic101: 04:43:499 - yeah
2017-09-10 00:09 Protastic101: if you did the last suggestion about the two hihats
2017-09-10 00:09 Parachor: There's no hi hats mapped in that section I think
2017-09-10 00:10 Parachor: That section is just kick + clap + piano + that shh shh shh noise
2017-09-10 00:10 Protastic101: yeah
2017-09-10 00:10 Protastic101: well anyways, that's it for hitsounds i think
2017-09-10 00:10 Protastic101: update and then we'll go over the chart
2017-09-10 00:10 Parachor: coolio
2017-09-10 00:11 Parachor: Updated
2017-09-10 00:11 Protastic101: tfw all the bookmarks are off smh
2017-09-10 00:12 Parachor: oh actually?
2017-09-10 00:12 Parachor: Oh right they aren't in the timing window
2017-09-10 00:12 Protastic101: yeah lol
2017-09-10 00:12 Protastic101: also, I think the offset is still early by 3 or 4 ms
2017-09-10 00:13 Parachor: are you listening to the kick?
2017-09-10 00:13 Parachor: Because for some reason the kicks are a few ms later than every other sound
2017-09-10 00:13 Parachor: no clue why
2017-09-10 00:13 Protastic101: huh
2017-09-10 00:13 Protastic101: seems weird but alright then
2017-09-10 00:13 Parachor: Ekcle might have used a sample with a bit of delay
2017-09-10 00:13 Parachor: smh
2017-09-10 00:13 Protastic101: smh
2017-09-10 00:13 Protastic101: ok, actually, I should probably do this tomorrow or something
2017-09-10 00:14 Parachor: I'll email them and let them know you'll be unqualifying their song
2017-09-10 00:14 Parachor: disqualifying(
2017-09-10 00:14 Parachor: *
2017-09-10 00:14 Protastic101: it's 12 and im slightly sick so I wanna get some rest while I can before the school week starts lol
2017-09-10 00:14 Parachor: s m h
2017-09-10 00:14 Protastic101: "ekcle, pls more of that end piano stuff and less of the beginning thx"
2017-09-10 00:15 Parachor: s m h
2017-09-10 00:15 Protastic101: poke me in discord if you need smth, Ill probably be on for another hour or so doing homework anyways
2017-09-10 00:15 Parachor: Alrighty
2017-09-10 00:15 Protastic101: will try to find some time wednesday night to mod