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M2U - Myosotis [Osu|CatchTheBeat]

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Sanyi


From my modding queue (Sorry for the delay)

Kudosu only when helpful!

General
  1. Is normal-hitwhistle.wav used? My modding assistant is saying that it is unused but sometimes the modding assistant is wrong. You can delete it if it is unused.
  2. What about making Rain HP5 to have a difference to the Overdose? It would also mean that the easiest ctb diff in this mapset is easier to pass which is good imo.

Rain

General: There are many unnecessary inherited points which change nothing, please take a look at them and delete the unnecessary ones (one of them isn't even snapped: 01:28:804 - )
  1. 00:05:642 (3,4) - What about buffing the distance slightly? It would lead to a more remarkable rhythm.
  2. 00:16:142 (9,1) - It would be better emphasizing and rhythm imo to put a soft hyperdash here.
  3. 00:25:517 (1,2,3) - Shouldn't be the hyper between 00:25:892 (2,3) - instead of 00:25:517 (1,2) - because of the drum sound?
  4. 00:34:517 (4,5) - These two sliders cause much movement considering that the part of the music is calm and these two sliders don't emphasize something special. Therefore I would reduce their movement a bit to emphasize the music better (and it would be more consistent with the rest of the pattern you used in this part because they don't force such strong movement either). Same goes for 00:39:017 (3,4) - .
  5. 00:52:142 (4,1) - Since there is a small lack of hypers in this 1/2 slider part I recommend to put a hyperdash here because it makes sense rhythm-wise.
  6. 00:59:642 (4,1) - Hyper here would match your hyper-usage of the rest of the section better.
  7. 01:10:329 (4,1) - No hyper here is anticlimactic because it kinda breaks the build-up of the section, therefore putting a hyper here is highly recommended.
  8. 01:22:610 (1,2,3,4,5,6) - and 01:34:329 (4,1,2,3,4,5) - should be more even since they represent the same sounds - the second one is somehow weird so I would use the first patterns (atleast the timing line should be the same).
  9. 02:00:017 (1,2,3) - I would reduce the distance between these notes a bit since I don't think that it needs to be that high here (I prefer to reduce the distance between the first two a little bit).
  10. 02:07:517 (5,1) - According to the ranking criteria you need to have atleast 1/2 distance between the note and the start of the spinner, so please put the start of the spinner 1/4 later.
Razor's diff where I don't understand the diffname so I write something random out of frustration

General: Unsnapped inherited points: 00:33:007 - , 01:00:850 - , 01:01:507 - and 02:10:507 - .
Also: The patterns in the first kiai are inconsistent regarding the intensity - the first half of the kiai is really hard (much antiflow patterns), while the intensity is somehow missing in the second part of the first kiai. I recommend to make them more even (I think the intensity should be somewhere between both halves).
  1. 00:03:017 (3,4,5,6) - I would make the curve a bit stronger because right now it plays just odd. It would also match the movement of upcoming similar sections better.
  2. 00:27:017 (1,2,3) - is pretty different from 00:21:017 (1,2) - even though the music is similar. I think the sudden difficulty spike and the rhythm choice in 00:27:017 (1,2,3) - is not emphasizing the music well so I recommend to use something more similar to 00:27:017 (1,2,3) - .
  3. 00:42:767 (4,5,6,7,8,1) - I think the build-up stream into antiflow slider is a bit too tricky for this section because the build-up stream makes the hyperdash pretty harsh which can lead to an easy droplet miss afterwards. In a harder section of the song it would be ok but here not imo, so I would nerve the stream or make the slider not antiflow but instead flow.
  4. 01:31:517 (1,2) - It is pretty weird to introduce vertical sliders so late into the kiai. Since these two are the only vertical sliders in the whole kiai I recommend to change it up to something that matches the patterns you used for the rest of the kiai since the players don't expect a new pattern like this so late into the kiai (especially the second slider caught me unprepared since the stop of movement is vicious when it is unexpected).
That's all from me. Good Luck with ranking! :D
Topic Starter
JierYagtama

Sanyi wrote:



From my modding queue (Sorry for the delay)

Kudosu only when helpful!

General
  1. Is normal-hitwhistle.wav used? My modding assistant is saying that it is unused but sometimes the modding assistant is wrong. You can delete it if it is unused. Maybe if more peeps point this out then ill consider
  2. What about making Rain HP5 to have a difference to the Overdose? It would also mean that the easiest ctb diff in this mapset is easier to pass which is good imo. I would put HP5 if i made a platter for this set so no

Rain

General: There are many unnecessary inherited points which change nothing, please take a look at them and delete the unnecessary ones (one of them isn't even snapped: 01:28:804 - )
  1. 00:05:642 (3,4) - What about buffing the distance slightly? It would lead to a more remarkable rhythm. Do you mean emphasis? welp buffed it a little bit by .10 ds
  2. 00:16:142 (9,1) - It would be better emphasizing and rhythm imo to put a soft hyperdash here. even if I put the whole stream section on in the edge of the grid it wont trigger reeee
  3. 00:25:517 (1,2,3) - Shouldn't be the hyper between 00:25:892 (2,3) - instead of 00:25:517 (1,2) - because of the drum sound? there isnt any drum sound even playing in this section
  4. 00:34:517 (4,5) - These two sliders cause much movement considering that the part of the music is calm and these two sliders don't emphasize something special. Therefore I would reduce their movement a bit to emphasize the music better (and it would be more consistent with the rest of the pattern you used in this part because they don't force such strong movement either). Same goes for 00:39:017 (3,4) - . welp theres the piano annnndd the vocals im emphasizing so thats why i made these slider have more movement
  5. 00:52:142 (4,1) - Since there is a small lack of hypers in this 1/2 slider part I recommend to put a hyperdash here because it makes sense rhythm-wise.
    aight
  6. 00:59:642 (4,1) - Hyper here would match your hyper-usage of the rest of the section better. sound of the piano is to faint for me to give it a h-dash
  7. 01:10:329 (4,1) - No hyper here is anticlimactic because it kinda breaks the build-up of the section, therefore putting a hyper here is highly recommended. aight
  8. 01:22:610 (1,2,3,4,5,6) - and 01:34:329 (4,1,2,3,4,5) - should be more even since they represent the same sounds - the second one is somehow weird so I would use the first patterns (atleast the timing line should be the same). welp if u map it you'll notice the sounds arent in the same ticks lo
  9. 02:00:017 (1,2,3) - I would reduce the distance between these notes a bit since I don't think that it needs to be that high here (I prefer to reduce the distance between the first two a little bit). oke
  10. 02:07:517 (5,1) - According to the ranking criteria you need to have atleast 1/2 distance between the note and the start of the spinner, so please put the start of the spinner 1/4 later. aight

That's all from me. Good Luck with ranking! :D
Hareimu
mod thing requested a long time ago, in a far far away land

[general]
  1. All diffs except razor's have gray and blue for combocolours, whereas his diff has gray and what I believe is a beige-ish red colour? (can't really tell, I'm guiding myself basing off it's rgb values). Anyhow, not that it's a problem of any kind, but it strikes me odd to see such a difference.
  2. Both LV 11 and Rain diffs have way too many kiai fountain triggers for no apparent reason. I'd suggest to delete them, since they're waaay too distracting for the player and they're quite intense, meaning they require the most focus to play, and having fountains every 4 seconds isn't really wanted.
  3. For some reason Razor's diff also has another kiai going through all the violin part for some reason? I don't really think it's that much important like to emphasize it with a kiai, so I suggest to just stick to the kiai that emphasizes the dubstep section.
  4. There is a file called "normal-hitwistle" that sounds like a fart that I assume is completely unused on the whole mapset. Please remove it.
[LV 9]
  1. There are two identical inherited timing points on the same spot at 01:18:017 - , which is unrankable. Please remove one.
[Rain]
  1. 00:21:392 (2,3) - Too antiflowy, ctrl+h (3) and place it at x:484? It works just as well IMO.
  2. 00:26:267 (3) - Shouldn't this slider be emphasized with a hyper since it's head is over a snare sound? I suggest using this pattern instead: pattern
  3. 00:29:454 (1,2,3,4,5,6) - Maybe place these at x:202? The hyper between 00:29:173 (6,7) - these gives the catcher a lot of momentum, and new rain players aren't supposed to be able to change directions to 00:29:454 (1) - so quickly at this point.
  4. 00:54:954 (4) - This triplet produces an antiflowing movement that, while it works quite nicely to emphasize the triplet of drum sounds audible at the background, fits better for an overdose rather than for a rain. Maybe use this instead?: pattern (7 is distanced by 1,5x from 6)
  5. 01:24:860 (2) - This slider is going over the wub sound audible 01:24:954 - here, which is pretty bad IMO. Maybe you could delete the slider and make 01:24:579 (1) - a repeat one?
  6. 01:27:392 (1,2,3,4,5,1) - This is way too much antiflow for a rain. I suggest ctrl+h'ing the 5 note curve (btw 01:27:485 (2) - is over nothing, there are no sounds in the background there) and placing it back where it was.
  7. 01:30:017 (6) - Place it at x:257? Maybe also make it completely horizontal, the movement required to catch it is pretty weird, making me press the left key twice in order to catch it accurately.
  8. 01:30:392 (7,1) - Movement between these two shouldn't require this much accuracy as they do right now, I'd ctrl+h both (1) and 01:31:142 (2,3,4,5) - and then also ctrl+h 01:31:517 (6,7) - but placing it at x:93 or so.
  9. 01:36:860 (2) - Same as before, this slider goes over a clearly audible wub sound at the red tick. Maybe also delete the slider and make 01:36:579 (1) - a repeat slider, placing it at x:139?
  10. 01:39:767 (3,5,6) - Turn these three into normal notes? I can see why you did so with 01:39:392 (1,2) - these, but there isn't a short holded wub sound on those three I selected (maybe at (5), but not on the other two)
  11. 01:41:173 - You're missing a note here.
  12. 01:52:329 (8) - There is no sound on the blue tick this slider ends at. Use a normal note instead.
  13. 01:53:079 (2) - Make it completely horizontal pointing to the right?
  14. 02:10:517 (1) - Remove this note? It's way too unexpected, it's only 1/4th of a beat next to the spinner (unrankable at 160bpm) and for the record it's to the rightmost side of the playfield, catching the player offguard. Instead, finish the spinner in its place, does the trick just fine.
Quick comment on this diff, I think it needs a bit of a revamp over the kiai section, since it uses a lot of antiflowing patterns (from which I pointed quite a few) in places that don't really fit and that aren't really expected on a rain difficulty. Aside from that, overall, quite a peculiar style indeed!

[Razor's Si Nos Amas, Servanos]
  1. Change the diffname to Razor's Aria? Sounds better to me, isn't that long and personally I don't think that just quoting a part from the song's lyrics for a diffname does the job.
  2. 00:20:642 (4) - You could make this completely horizontal pointing to the right so that it's not a complete standstill to catch.
  3. 00:57:767 (3,4,5,6) - This is basically a stacked quadruplet, perhaps you could use these coordinates?: 00:57:954 (4) - at x:22, 00:58:142 (5) - at x:58 and 00:58:329 (6) - at x:133.
  4. 01:24:392 (2) - Tilt the sliderend to x:304 so that the movement isn't as sharp as it is rn.
  5. 01:28:329 (5) - Same as above, but to x:210
  6. 02:00:392 (1) - Make this repeat completely horizontal pointing to the left instead? This curve is rather weird in gameplay.
Nice diff! It brings quite some challenge on the kiai sections (reminds me of clsw's extra on marigold)

finished
Topic Starter
JierYagtama

Hareimu wrote:

mod thing requested a long time ago, in a far far away land

[notice][general]
  1. All diffs except razor's have gray and blue for combocolours, whereas his diff has gray and what I believe is a beige-ish red colour? (can't really tell, I'm guiding myself basing off it's rgb values). Anyhow, not that it's a problem of any kind, but it strikes me odd to see such a difference.
  2. Both LV 11 and Rain diffs have way too many kiai fountain triggers for no apparent reason. I'd suggest to delete them, since they're waaay too distracting for the player and they're quite intense, meaning they require the most focus to play, and having fountains every 4 seconds isn't really wanted.
  3. For some reason Razor's diff also has another kiai going through all the violin part for some reason? I don't really think it's that much important like to emphasize it with a kiai, so I suggest to just stick to the kiai that emphasizes the dubstep section.
  4. There is a file called "normal-hitwistle" that sounds like a fart that I assume is completely unused on the whole mapset. Please remove it.
der

[LV 9]
  1. There are two identical inherited timing points on the same spot at 01:18:017 - , which is unrankable. Please remove one.
Whoops fixed

[Rain]
  1. 00:21:392 (2,3) - Too antiflowy, ctrl+h (3) and place it at x:484? It works just as well IMO. Sure
  2. 00:26:267 (3) - Shouldn't this slider be emphasized with a hyper since it's head is over a snare sound? I suggest using this pattern instead: pattern hmmm since im pretty much going for smooth flow in the beginning sure
  3. 00:29:454 (1,2,3,4,5,6) - Maybe place these at x:202? The hyper between 00:29:173 (6,7) - these gives the catcher a lot of momentum, and new rain players aren't supposed to be able to change directions to 00:29:454 (1) - so quickly at this point. I'll take it
  4. 00:54:954 (4) - This triplet produces an antiflowing movement that, while it works quite nicely to emphasize the triplet of drum sounds audible at the background, fits better for an overdose rather than for a rain. Maybe use this instead?: pattern (7 is distanced by 1,5x from 6) aight
  5. 01:24:860 (2) - This slider is going over the wub sound audible 01:24:954 - here, which is pretty bad IMO. Maybe you could delete the slider and make 01:24:579 (1) - a repeat one? ill take it
  6. 01:27:392 (1,2,3,4,5,1) - This is way too much antiflow for a rain. I suggest ctrl+h'ing the 5 note curve (btw 01:27:485 (2) - is over nothing, there are no sounds in the background there) and placing it back where it was. its more on consistency on 2 but ill take the suggestion
  7. 01:30:017 (6) - Place it at x:257? Maybe also make it completely horizontal, the movement required to catch it is pretty weird, making me press the left key twice in order to catch it accurately. syure
  8. 01:30:392 (7,1) - Movement between these two shouldn't require this much accuracy as they do right now, I'd ctrl+h both (1) and 01:31:142 (2,3,4,5) - and then also ctrl+h 01:31:517 (6,7) - but placing it at x:93 or so. 1 is kind of a loud wub sound so i kinda emphasized it with how it should be accurately caught by the catcher. if i took the other suggestion then it would kinda ruin the flow im going for
  9. 01:36:860 (2) - Same as before, this slider goes over a clearly audible wub sound at the red tick. Maybe also delete the slider and make 01:36:579 (1) - a repeat slider, placing it at x:139? sure but i wont take the h-dash same as the one you mentioned above
  10. 01:39:767 (3,5,6) - Turn these three into normal notes? I can see why you did so with 01:39:392 (1,2) - these, but there isn't a short holded wub sound on those three I selected (maybe at (5), but not on the other two) Its more on consistency on rhythm in this section so yea ill keep this
  11. 01:41:173 - You're missing a note here. whoops
  12. 01:52:329 (8) - There is no sound on the blue tick this slider ends at. Use a normal note instead. would be for 01:53:079 (2) - cos i want tto keep the consistency of the pattern i made here
  13. 01:53:079 (2) - Make it completely horizontal pointing to the right? aight same goes with the previous note similar to this
  14. 02:10:517 (1) - Remove this note? It's way too unexpected, it's only 1/4th of a beat next to the spinner (unrankable at 160bpm) and for the record it's to the rightmost side of the playfield, catching the player offguard. Instead, finish the spinner in its place, does the trick just fine.
removed after 4 mods later lmaooo

Quick comment on this diff, I think it needs a bit of a revamp over the kiai section, since it uses a lot of antiflowing patterns (from which I pointed quite a few) in places that don't really fit and that aren't really expected on a rain difficulty. Aside from that, overall, quite a peculiar style indeed!
I kinda wanted to make the rain diff a little bit different than deif's set for this so xd thx


finished

thx for le mod bud~
Xetopia
m4m noob mod


  • Rain
  1. 00:34:517 (4,5) - this part of the music is quiet, so this pattern is better to replace don't know how to explain, but try this
  2. 00:36:767 (5,6) - uncomfortable is played imo. try this
    . I think this will make flow more smooth
  3. 01:12:017 (4,5) - ^
  4. 01:14:267 (3,4) - ^
  5. 00:21:392 (2,3) - need to increase the distance between them. It will emphasize strong beat
  6. 00:44:267 (3,4) - hdash?
  7. 00:46:892 (2,3) - ^
  8. 00:50:642 (4,1) - ^
  9. 00:49:517 (1) - make the slider more "curve"
  10. 00:52:892 (2) - x:264? I think many people will have trouble with this pattern. if you want to emphasize this part of the music, try to make hdash on this slider
  11. 00:58:892 (2) - can make this slider horizontal? I think it will emphasize hdash (2) on (3)
  12. 01:02:267 (3,4,1,2,3,4,1,2,3,4) - looks pretty boring IMO D: can try somehow to diversify this part?
  13. 01:15:017 (1,1) - unrankble? if I remember correctly, spinner need to be put through one tick. I'm sorry if I'm wrong
  14. 00:57:767 (7,8) - looks very awkward. Try to make the curve slider
  15. 01:27:392 (1,2,3,4,5) - looks awkward I think. try this if you are like it
    And razor diff... kyaaaa! I found nothing there. sry D:
I'm sorry that i wrote useless mod haaaaa. gl with ranking :)
Topic Starter
JierYagtama

Xetopia wrote:

m4m noob mod


  • Rain
  1. 00:34:517 (4,5) - this part of the music is quiet, so this pattern is better to replace don't know how to explain, but try this [box=[img:1337:1337]https://osu.ppy.sh/ss/9269297[/img:1337]
Keeping the antiflow pattern here cos i think it fits fro the piano 00:36:767 (5,6) - uncomfortable is played imo. try this
. I think this will make flow more smooth ill take it 01:12:017 (4,5) - ^ sorry but no 01:14:267 (3,4) - ^ ^ 00:21:392 (2,3) - need to increase the distance between them. It will emphasize strong beat fixed the pattern here a little bit 00:44:267 (3,4) - hdash? - I already have it wat 00:46:892 (2,3) - ^ nah not a strong enuf sound for me to give it a h-dash 00:50:642 (4,1) - ^ kinda rearranged the pattern a little bit here so ok 00:49:517 (1) - make the slider more "curve" I think it has enuf movement to play with so no 00:52:892 (2) - x:264? I think many people will have trouble with this pattern. if you want to emphasize this part of the music, try to make hdash on this slider rearranged the whole section here so yea 00:58:892 (2) - can make this slider horizontal? I think it will emphasize hdash (2) on (3) wanna keep my consistency of pattern here 01:02:267 (3,4,1,2,3,4,1,2,3,4) - looks pretty boring IMO D: can try somehow to diversify this part? nah i think it catches the intensity of the vocals fine here 01:15:017 (1,1) - unrankble? if I remember correctly, spinner need to be put through one tick. I'm sorry if I'm wrong
ops fixed 00:57:767 (7,8) - looks very awkward. Try to make the curve slider

finneeeeee 01:27:392 (1,2,3,4,5) - looks awkward I think. try this if you are like it

hmm flows a little better sure
And razor diff... kyaaaa! I found nothing there. sry D:I'm sorry that i wrote useless mod haaaaa.
kinda made me revise some patterns so yea it helped out alot! gl with ranking :)thx for le mod bud
Xinnoh
this is the 3rd or 4th time i've modded this song

General
I personally don't like how drum-hitwhistle is used. The original file is from a keysound pack, but it's being used as a normal hitsound and sounds really odd. I might keysound this for you later if you can get it bubbled.
There are a lot of unused timing points. This isn't unrankable, but cleaning them up would make managing it a lot easier + lower chances of an unrankable issue happening.

I was going to do red = unrankable but forgot about it so nvm that

Rain
00:08:267 (2) - That has a medium dash here, but 00:09:017 (1) - has a strong sound and no dash. Use this shape at x400 and that should change distances so the latter has better emphasis https://puu.sh/xZfsj/aeae9bf305.png
00:14:829 (5,6) - This section is still fairly quiet, using a normal dash instead of a h-dash would follow music intensity better.
00:15:767 (8,9) - These two sliders have weaker sounds than 00:15:017 (6,7) - but are mapped the same. Try making them a bit more vertical so you need less movement for weaker sounds. It's similar to lowering slider velocity in std mode.
00:16:610 (2) - There is no sound here, change 1 and 3 to a slider
00:17:923 (4) - Object here is at 5% volume (I suggested you clean up the timing points in general and this is why lol)
00:18:017 (1,2,3,4) - This stream should really be 3 notes long, as there's a high pitch note on the 4th. Move that to the next one like so https://puu.sh/xZfDJ/4b254b9b22.png
00:19:142 (1,2,3,4,5,6,7) - These aren't correctly snapped, use 1/6
00:22:517 (1,2) - Shouldn't have a jump here, fairly small sound. Change it so the slider tail is part of the stream
00:24:017 (5,1) - Distance here is a bit far for rain
00:24:767 (1,2,1,2,3,4) - There's quite a few changes in the music, but these are all just 1/2 sliders with the same general flow and doesn't follow music too well. Using a timeline more similar to 00:19:892 (1) - would work.
00:24:767 (1) - There's a strong beat on the slider tail, which is underemphasised. Try this pattern with a different rhythm https://puu.sh/xZiTZ/3d996a53a0.png
00:30:017 (7,1) - Spinners require 1/2 beat gap from the previous object
00:34:517 (4,5) - Changing this to 1/1 slider + circle will follow the rhythm density in this section better
00:37:517 (7) - Too many objects in this combo, I'd suggest to change NC patterns a bit. If you NC on every measure then it should be fine. (Exceptions for stuff where there are 8+ objects in a half measure eg 00:48:017 (1) - )
00:51:017 (1,2) - Vocal could use stronger emphasis here, increase distance
00:54:017 (5,1) - 1/4 jump without a hyper is quite difficult, reduce distance or make a hyper
00:57:767 (7) - Timeline a bit inconsistent with 00:45:767 (7,8) - , use 1/2 sliders here to follow vocal
01:02:079 (2,3,4,1,2,3,4) - This part is a bit bland, you used the same 1/2 sliders to map many different sounds. Use more different flow directions like 00:50:079 (2) -
01:07:517 (1,2,3,4,1,2,3,4) - Patterns like these only work if all sounds have equal strength, but 3 is much stronger than 2/4 and needs a different pattern. Try putting a variation of 01:06:017 (1) - to map this
01:12:017 (4) - Use a 1.5/1 slider instead of 1/1 here. The next three sliders all have vocals on the tail, whereas this one doesn't. Use a different rhythm to show the difference of vocal

some questionable rhythm here
01:21:767 (1,2,3) - For these 1/4 sliders, there are no sounds on the tail of 1 and 3. There's a sound on the tail of 2, so you're using the same sliders to map different sounds. Change 1 and 3 to circles instead.
01:22:610 (1) - Rhythm isn't following the song here, the three strong sounds are only on slider tails. Use this instead, it follows fewer and clearer sounds. https://puu.sh/xZjnm/ede75ea9bc.png
01:23:642 (6,1) - Use really small spacing between these two sliders to emphasis a wub sound like this
01:25:235 (4) - 01:27:485 (2) - delete this, no strong sound and helps the next part
01:25:892 (1,2,3) - This is really undermapped, there's so many drums here. 01:19:892 (1,2,3) - is an identical section in the music, but does not have any drums here, yet both are mapped the same.

01:33:392 (5,6,7,8) - Is mapped as a stream but should really be a 3/4 slider for a rain. Use rhythm density to map the drums before which are more important for this song.
01:40:704 (7) - nc
01:42:392 (2,3,4,5,1) - Spacing here is almost the same as kiai before, use smaller dashes so there is contrast.
01:55:517 (7) - Make this a 5/6 long slider, as the violin is 1/6 and not 1/4. You can have 1/6 hypers at this bpm but they must be really simple. This would be a good place for one.
01:57:017 (2) - First droplet is difficult to catch as it's too far left. Just use a normal C-shaped slider lol
02:04:517 (1) - SV this low is quite un-natural to play, use a curve instead like this https://puu.sh/xZjWr/310e452643.png

Overdose
00:16:329 (8,1) - The first 15 seconds used spacing that was way too small for an overdose, and here is a full-screen hyperdash that could be considered weaker than some of the sounds before. I believe the opening would be better with higher spacing and use of emphasis, if not at least reduce this distance
00:18:017 (1,2,3,4) - This could easily be something more interesting to play, not that exciting of a pattern to just stand still.
00:20:079 (2) - Unmapped 1/4 piano would be better to follow, maybe use a 1/4 slider
00:22:610 (2) - No sound, overmapped here.
00:25:517 (1,2,3) - There are piano notes between each slider here, why not map them? Would be fun to do
00:34:329 (3) - 00:36:579 (2) - don't have the strong vocal here on slider tail :| Just use some circles to break up rhythm like the next section of 00:39:017 (1) -
00:39:954 (2,3) - I'd reduce spacing here so that the contrast with 00:40:142 (3,1) - is stronger. Move just the slider head so the next jump is still strong
00:42:767 (4,5,6,7,8) - I can see what you're doing in the editor, but it just doesn't transfer well to gameplay :/ . If you change 00:42:767 (4) - from a 4x repeat slider to circles, you could use those to help create a better buildup.
00:48:017 (1) - unmapped piano but your choice
00:50:079 (2,3,4,1,2) - are you trying to trigger me with these strong points on slider ends lol. Same thing I mentioned before, so won't push it.
00:55:517 (1) - The previous section had really high spacing, but it decreases too quickly here. Use higher slider movement to make the transition better.
00:56:267 (3) - imo would flow better if 4 was on the right side. 99% of the time when there's a slider next to the left border, the next object is on the right.
00:57:767 (3,4,5,6) - Needs some movement here, you just stand still and that's not fun
01:24:017 (1) - this needs to be a 1/2 slider, strong sound on tail is really un-intuitive to play and messes up flow
01:28:517 (1) - ^ but make a circle,
01:29:829 (8) - No sound on tail here, rotate 90 degrees so that you don't put emphasis on the ghost sound
01:48:767 (3) - 01:53:548 (4) - 01:55:517 (1) - I'm still annoyed I've seen no one mapped the 1/6 sounds here for this song on any set. :( They're really stylish and would be fun to play.
01:57:017 (1,2) - Remove hyper here, not really needed imo
02:01:517 (1,2) - 02:07:517 (1,2) - Same, contrast between slow slider movement and high hyper speed is too much
Topic Starter
JierYagtama
[quote="Sinnoh"]this is the 3rd or 4th time i've modded this song

General
I personally don't like how drum-hitwhistle is used. The original file is from a keysound pack, but it's being used as a normal hitsound and sounds really odd. I might keysound this for you later if you can get it bubbled.
There are a lot of unused timing points. This isn't unrankable, but cleaning them up would make managing it a lot easier + lower chances of an unrankable issue happening.

I was going to do red = unrankable but forgot about it so nvm that

Rain
00:08:267 (2) - That has a medium dash here, but 00:09:017 (1) - has a strong sound and no dash. Use this shape at x400 and that should change distances so the latter has better emphasis https://puu.sh/xZfsj/aeae9bf305.png sure
00:14:829 (5,6) - This section is still fairly quiet, using a normal dash instead of a h-dash would follow music intensity better. I think the h-dash would fit better here since its buildup
00:15:767 (8,9) - These two sliders have weaker sounds than 00:15:017 (6,7) - but are mapped the same. Try making them a bit more vertical so you need less movement for weaker sounds. It's similar to lowering slider velocity in std mode. sure
00:16:610 (2) - There is no sound here, change 1 and 3 to a slider sure
00:17:923 (4) - Object here is at 5% volume (I suggested you clean up the timing points in general and this is why lol)
whoops fixed
00:18:017 (1,2,3,4) - This stream should really be 3 notes long, as there's a high pitch note on the 4th. Move that to the next one like so https://puu.sh/xZfDJ/4b254b9b22.png adjusted the pattern for this one
00:19:142 (1,2,3,4,5,6,7) - These aren't correctly snapped, use 1/6 kinda used 1/8 for this but e 1/6 works more
00:22:517 (1,2) - Shouldn't have a jump here, fairly small sound. Change it so the slider tail is part of the stream
aight
00:24:017 (5,1) - Distance here is a bit far for rain lessened a bit
00:24:767 (1,2,1,2,3,4) - There's quite a few changes in the music, but these are all just 1/2 sliders with the same general flow and doesn't follow music too well. Using a timeline more similar to 00:19:892 (1) - would work. gonna keep this since i dont want to ruin the pattern and flow im going for here
00:24:767 (1) - There's a strong beat on the slider tail, which is underemphasised. Try this pattern with a different rhythm https://puu.sh/xZiTZ/3d996a53a0.png that works thx
00:30:017 (7,1) - Spinners require 1/2 beat gap from the previous object fixed
00:34:517 (4,5) - Changing this to 1/1 slider + circle will follow the rhythm density in this section better sure but kinda gonna go with the same pattern a little bit
00:37:517 (7) - Too many objects in this combo, I'd suggest to change NC patterns a bit. If you NC on every measure then it should be fine. (Exceptions for stuff where there are 8+ objects in a half measure eg 00:48:017 (1) - ) 1 NC can work here
00:51:017 (1,2) - Vocal could use stronger emphasis here, increase distance as you wish
00:54:017 (5,1) - 1/4 jump without a hyper is quite difficult, reduce distance or make a hyper hyper it is
00:57:767 (7) - Timeline a bit inconsistent with 00:45:767 (7,8) - , use 1/2 sliders here to follow vocal sure
01:02:079 (2,3,4,1,2,3,4) - This part is a bit bland, you used the same 1/2 sliders to map many different sounds. Use more different flow directions like 00:50:079 (2) - hmmm dont really know how i can change the pattern here a
01:07:517 (1,2,3,4,1,2,3,4) - Patterns like these only work if all sounds have equal strength, but 3 is much stronger than 2/4 and needs a different pattern. Try putting a variation of 01:06:017 (1) - to map this anti flow chains it is
01:12:017 (4) - Use a 1.5/1 slider instead of 1/1 here. The next three sliders all have vocals on the tail, whereas this one doesn't. Use a different rhythm to show the difference of vocal I think i want to keep my consistency of rhythm here so ill keep the rhythm as it is

some questionable rhythm here
01:21:767 (1,2,3) - For these 1/4 sliders, there are no sounds on the tail of 1 and 3. There's a sound on the tail of 2, so you're using the same sliders to map different sounds. Change 1 and 3 to circles instead. its kinda unoticable to hear that some of the 1/4 sliders there doesnt have sound in the slider tail
01:22:610 (1) - Rhythm isn't following the song here, the three strong sounds are only on slider tails. Use this instead, it follows fewer and clearer sounds. https://puu.sh/xZjnm/ede75ea9bc.png aight
01:23:642 (6,1) - Use really small spacing between these two sliders to emphasis a wub sound like this oke
01:25:235 (4) - 01:27:485 (2) - delete this, no strong sound and helps the next part feels really awkward to play if i remove them and a stream doesnt have to be mapped with all of the sounds on it being strong imo
01:25:892 (1,2,3) - This is really undermapped, there's so many drums here. 01:19:892 (1,2,3) - is an identical section in the music, but does not have any drums here, yet both are mapped the same.

01:33:392 (5,6,7,8) - Is mapped as a stream but should really be a 3/4 slider for a rain. Use rhythm density to map the drums before which are more important for this song. feels undermapped if i put it as a slider tho
01:40:704 (7) - nc fixed
01:42:392 (2,3,4,5,1) - Spacing here is almost the same as kiai before, use smaller dashes so there is contrast. lowered 2 a bit
01:55:517 (7) - Make this a 5/6 long slider, as the violin is 1/6 and not 1/4. You can have 1/6 hypers at this bpm but they must be really simple. This would be a good place for one.
01:57:017 (2) - First droplet is difficult to catch as it's too far left. Just use a normal C-shaped slider lol feinnn
02:04:517 (1) - SV this low is quite un-natural to play, use a curve instead like this https://puu.sh/xZjWr/310e452643.png aight sure

thx for le mod sinnoh bud
Topic Starter
JierYagtama

lulu lemon wrote:

m4m

[Razor]
Diff name is a little questionnable... unless you know about Deemo or the lyrics of the song, it just leaves me confused.

  1. 00:03:017 (3,4,5,6) - i know this is just the beginning section but these notes shouldnt be too stacked. stops the movement a lot. Its pretty much the intro so i think its ok as it is rn
  2. 00:39:017 (1) - could be more horizontal, if you get in a good angle you can not move and hit that whole slider, should have more movement there. I I were to br razor then this is kinda fine imo since theres still enuf movement that can emphasize the vocals
  3. 00:57:767 (3,4,5,6) - same as first point mentionned, could have more movement. since its kind of a different section where its a little bit intense sure added some movement a bit
  4. 01:00:017 (1,2) - why have those two sliders stacked? you could make them way further apart. added some more spacing a little bit here
kiai sections are way too hard for me so i can't really judge them well modding wise, looks pretty sick tho.

Divine Cake wrote:

Rain
Razor
00:08:923 - 1/8 piano sounds to 00:09:017 (5) - why not add a tripple? more on 1/6 but sure
feel like you forgot flow is good to have sometimes too: 01:22:892 (2,3,4,5) - and 01:29:267 (5,6,7,8) - are a few to many stairs here for my liking I think the flow is fine here so no changes

short but its not much to add, good map :)


Sanyi wrote:



From my modding queue (Sorry for the delay)

Kudosu only when helpful!

General

[*]02:07:517 (5,1) - According to the ranking criteria you need to have atleast 1/2 distance between the note and the start of the spinner, so please put the start of the spinner 1/4 later.[/list]
Razor's diff where I don't understand the diffname so I write something random out of frustration

General: Unsnapped inherited points: 00:33:007 - , 01:00:850 - , 01:01:507 - and 02:10:507 - . fixed
Also: The patterns in the first kiai are inconsistent regarding the intensity - the first half of the kiai is really hard (much antiflow patterns), while the intensity is somehow missing in the second part of the first kiai. I recommend to make them more even (I think the intensity should be somewhere between both halves).
  1. 00:03:017 (3,4,5,6) - I would make the curve a bit stronger because right now it plays just odd. It would also match the movement of upcoming similar sections better. aight finnnee curved the pattern a little bit
  2. 00:27:017 (1,2,3) - is pretty different from 00:21:017 (1,2) - even though the music is similar. I think the sudden difficulty spike and the rhythm choice in 00:27:017 (1,2,3) - is not emphasizing the music well so I recommend to use something more similar to 00:27:017 (1,2,3) - . i dont think its that similar to 00:21:017 (1,2) - since that has 2 notes while 00:27:017 (1,2,3) - has more than that and has some pretty clear intention that it the song got a little more intense here so not gonna change anything here
  3. 00:42:767 (4,5,6,7,8,1) - I think the build-up stream into antiflow slider is a bit too tricky for this section because the build-up stream makes the hyperdash pretty harsh which can lead to an easy droplet miss afterwards. In a harder section of the song it would be ok but here not imo, so I would nerve the stream or make the slider not antiflow but instead flow. reduced the antiflow slider's distance a bit
  4. 01:31:517 (1,2) - It is pretty weird to introduce vertical sliders so late into the kiai. Since these two are the only vertical sliders in the whole kiai I recommend to change it up to something that matches the patterns you used for the rest of the kiai since the players don't expect a new pattern like this so late into the kiai (especially the second slider caught me unprepared since the stop of movement is vicious when it is unexpected). I dont think its an issue to put new patterns late into the kiai since imo kinda flows well with the following patterns after that

That's all from me. Good Luck with ranking! :D

Hareimu wrote:

mod thing requested a long time ago, in a far far away land

[Razor's Si Nos Amas, Servanos]
  1. Change the diffname to Razor's Aria? Sounds better to me, isn't that long and personally I don't think that just quoting a part from the song's lyrics for a diffname does the job.
  2. 00:20:642 (4) - You could make this completely horizontal pointing to the right so that it's not a complete standstill to catch. sure
  3. 00:57:767 (3,4,5,6) - This is basically a stacked quadruplet, perhaps you could use these coordinates?: 00:57:954 (4) - at x:22, 00:58:142 (5) - at x:58 and 00:58:329 (6) - at x:133. aight
  4. 01:24:392 (2) - Tilt the sliderend to x:304 so that the movement isn't as sharp as it is rn. sure
  5. 01:28:329 (5) - Same as above, but to x:210 ok
  6. 02:00:392 (1) - Make this repeat completely horizontal pointing to the left instead? This curve is rather weird in gameplay. sure
Nice diff! It brings quite some challenge on the kiai sections (reminds me of clsw's extra on marigold)[/notice]

finished

Sinnoh wrote:

this is the 3rd or 4th time i've modded this song

Overdose
00:16:329 (8,1) - The first 15 seconds used spacing that was way too small for an overdose, and here is a full-screen hyperdash that could be considered weaker than some of the sounds before. I believe the opening would be better with higher spacing and use of emphasis, if not at least reduce this distance aight reduced ds a bit
00:18:017 (1,2,3,4) - This could easily be something more interesting to play, not that exciting of a pattern to just stand still. I think ill leave this to razor a
00:20:079 (2) - Unmapped 1/4 piano would be better to follow, maybe use a 1/4 slider i think razor made it like that cos the sound is kinda faint here
00:22:610 (2) - No sound, overmapped here. remoced and adjusted the pattern abit
00:25:517 (1,2,3) - There are piano notes between each slider here, why not map them? Would be fun to do I think ill leave this to razor a
00:34:329 (3) - 00:36:579 (2) - don't have the strong vocal here on slider tail :| Just use some circles to break up rhythm like the next section of 00:39:017 (1) - adjusted a bit
00:39:954 (2,3) - I'd reduce spacing here so that the contrast with 00:40:142 (3,1) - is stronger. Move just the slider head so the next jump is still strong aight reduced a bit
00:42:767 (4,5,6,7,8) - I can see what you're doing in the editor, but it just doesn't transfer well to gameplay :/ . If you change 00:42:767 (4) - from a 4x repeat slider to circles, you could use those to help create a better buildup. I think ill leave this to razor a
00:48:017 (1) - unmapped piano but your choice I think ill leave this to razor a
00:50:079 (2,3,4,1,2) - are you trying to trigger me with these strong points on slider ends lol. Same thing I mentioned before, so won't push it. a adjusted
00:55:517 (1) - The previous section had really high spacing, but it decreases too quickly here. Use higher slider movement to make the transition better. adjusted a
00:56:267 (3) - imo would flow better if 4 was on the right side. 99% of the time when there's a slider next to the left border, the next object is on the right. pretty sure he wants this pattern to be consistent with 00:55:517 (1,2) -
00:57:767 (3,4,5,6) - Needs some movement here, you just stand still and that's not fun already adjusted this with hareimu's suggestion
01:24:017 (1) - this needs to be a 1/2 slider, strong sound on tail is really un-intuitive to play and messes up flow I think ill leave this to razor since i cant even judge the kiai myself a
01:28:517 (1) - ^ but make a circle, I think ill leave this to razor a
01:29:829 (8) - No sound on tail here, rotate 90 degrees so that you don't put emphasis on the ghost sound kinda breaks the flow alot if i do soo not changing it
01:48:767 (3) - 01:53:548 (4) - 01:55:517 (1) - I'm still annoyed I've seen no one mapped the 1/6 sounds here for this song on any set. :( They're really stylish and would be fun to play. I think ill leave this to razor a
01:57:017 (1,2) - Remove hyper here, not really needed imo pretty sure the h-dash was used to emphasize the strong violin imo so not changing it
02:01:517 (1,2) - 02:07:517 (1,2) - Same, contrast between slow slider movement and high hyper speed is too much dont really think so imo since the vocals are prettty loud here

welp gonna said it again but the orange lines ill leave it up to razor to reply em when he comes back

thx for the mods~
-Luminate
Hi there! I have a mod for you
I can only mod CtB tho

Rain
  1. 00:06:017 (8) - reduce distance a little? seems far here
  2. 01:05:267 (3,4) - Hmm? I think I see you put Hdash on every slider that follows the vocal then why not here? just my opinion tho it's breaking the flow
  3. 01:11:267 (1,2) - bend these sliderend more "\ /" but not too much
  4. 01:25:517 (7,8) - does tapping here fits the diff? idk I would rather making it more flow in Rain
  5. 01:37:517 (7,8) - ^^
That's all for Rain, Sorry I can't find anymore problem in this map as it flows really well itself :)
Razor's Something that I can't translate
  1. 00:03:017 (3,4,5,6) - I think these note should have more movement than a curve
  2. 00:06:017 (3,4,5,6) - ^^
  3. 00:28:517 (1,2,3,4) - more distanced? I can clearly walk here(or you want to walk here idk)
  4. 00:43:142 (5,6,7,8) - change this pattern to a more smoothier pattern one with (8) hyper pointing out to the next note(This pattern looks like you're gonna throw the feeeeel onto left side then a sudden Hdash to the next one)
  5. 01:00:392 (2) - I think the streams should start here and 01:00:673 - Hdash as I flow after the melody
    After that I suggest you move 01:01:142 (3,4) - out for a distanced streams (I know this is a little bit confusing so I have a pic here >>Click<<)
  6. 01:19:142 (2) - slider velocity too much? consider reducing the distance a bit
  7. 01:29:267 (5,6,7) - I'm a fan of these reverse stairs (like a lot) but I suggest you change the angle and the distance of these sliders a little because it's too extreme. I recommend (6)- x:248 and (7)- x:408 then move (8) following the change
  8. 01:31:704 (2) - bent this slider more toward the next object? kinda forced to stop here
  9. 01:43:142 (4) - normal(but not edge-dash) is enough I think, The sound isn't really that strong
  10. 01:59:267 (5) - 02:00:017 I think more notes should be added here instead of a slider that follows the vocal(?)
Yaaa, I really like the klai zone! It plays very well in my opinion. The song is just amazing :)
Hope this helps! :)
MaridiuS
General irc
2017-10-28 11:44 MaridiuS: hey
2017-10-28 11:44 JeirYagtama: o hey
2017-10-28 11:44 MaridiuS: i can do an irc for general issues if you want
2017-10-28 11:44 JeirYagtama: well that would be ok then XD
2017-10-28 11:44 MaridiuS: alright
2017-10-28 11:45 MaridiuS: firstly gj on slider art it looks appealing
2017-10-28 11:45 MaridiuS: but your overall aesthetics and patterning doesnt
2017-10-28 11:45 MaridiuS: let me try to explain
2017-10-28 11:45 JeirYagtama: alright
2017-10-28 11:46 MaridiuS: 00:40:517 (1,2,3,4,5) - lets take this pattern for example
2017-10-28 11:46 MaridiuS: 00:40:517 (1,3) - these two are very lcose (visually) while 00:40:517 (1,2) - are a bit more far away
2017-10-28 11:46 MaridiuS: and next to that you use weird angles on those sliders
2017-10-28 11:47 MaridiuS: rotation/ breaking any symmetry or blankets
2017-10-28 11:47 JeirYagtama: hmmm
2017-10-28 11:47 JeirYagtama: so what do you recommend for me to fix this?
2017-10-28 11:47 MaridiuS: so the issue with them being very close is that by using visual spacing you will make the patterns look more tidy https://osu.ppy.sh/ss/9413088
2017-10-28 11:48 MaridiuS: this for example, if you take a look (1) is blanketed, and 3 slider end is visually distanced from both (1) and (2) equally
2017-10-28 11:49 JeirYagtama: hmm
2017-10-28 11:49 JeirYagtama: i see
2017-10-28 11:49 MaridiuS: 00:47:267 (3,4,1) - there are much more examples of this, like take a look how (1) is close to (3) but far away from (4)
2017-10-28 11:49 MaridiuS: 00:46:517 (1,2,3,4) - in same grouping you use multiple visual spacings (probably not on purpose)
2017-10-28 11:50 MaridiuS: 00:50:079 (2,3) - like this spacing here, same could be applied to 00:50:829 (4,1) - to be samely distanced from the big slider (3)
2017-10-28 11:50 JeirYagtama: so in short you want me to space some patterns a bit more?
2017-10-28 11:51 MaridiuS: No, I am suggesting patterns
2017-10-28 11:51 MaridiuS: to all be spaced equally from each other
2017-10-28 11:51 MaridiuS: at least similar
2017-10-28 11:51 JeirYagtama: oh
2017-10-28 11:51 MaridiuS: especially applies to those visible at one point
2017-10-28 11:51 JeirYagtama: alright
2017-10-28 11:51 MaridiuS: but visually not in gameplay sense
2017-10-28 11:51 MaridiuS: I mean gameplay sense is included too in order to adjust this, but it won't be felt that much
2017-10-28 11:51 MaridiuS: as much as tidy aesthetics will
2017-10-28 11:52 MaridiuS: next to that, the dubstep section doesn't seem to be in a good shape
2017-10-28 11:52 MaridiuS: You're using 5stacks on stuff in the song that has a lot of different stuff
2017-10-28 11:52 JeirYagtama: i kinda reworked it a bit
2017-10-28 11:53 MaridiuS: 01:19:142 (2,4) - like these two sounds are much more important than 01:19:235 (3,5) -
2017-10-28 11:53 MaridiuS: yet it is all in a spaced stream
2017-10-28 11:53 MaridiuS: ideally (2) and (4) should be made as sliders to differentiate them from the other stuff
2017-10-28 11:54 MaridiuS: 01:24:579 (1) - this ends on a really strong beat in the song
2017-10-28 11:54 MaridiuS: you should always consider making strong sounds in the song clickable
2017-10-28 11:54 JeirYagtama: hmm want me to change them into circles then?
2017-10-28 11:54 MaridiuS: and one more thing, you use almost always big spacing on streams, that means that nothing is special if everything is like that
2017-10-28 11:55 MaridiuS: no louder 5stacks are different than more quiet ones in the song because everything is basically on that spacing
2017-10-28 11:55 MaridiuS: It's up to your choice
2017-10-28 11:55 MaridiuS: ACTION is listening to [https://osu.ppy.sh/b/1366373 M2U - Myosotis]
2017-10-28 11:55 JeirYagtama: kinda wanna ask wdym for 5stacks?
2017-10-28 11:55 MaridiuS: hm
2017-10-28 11:57 MaridiuS: wait mostly I disagree with them existing idk, you'd want to use 5stacks on notes
2017-10-28 11:57 MaridiuS: that have very similar all 5 sounds
2017-10-28 11:57 JeirYagtama: oh wait so you're pointing out on the streams?
2017-10-28 11:58 MaridiuS: but in your standards 01:33:392 (3,4,5) - this is equally spaced ilke 01:33:767 (1,2,3,4,5) -
2017-10-28 11:58 MaridiuS: even though the 5 stream is much more intense
2017-10-28 11:58 MaridiuS: (that's saying I agree with the 5 circle stream existing related to the song)
2017-10-28 11:59 JeirYagtama: oh
2017-10-28 11:59 JeirYagtama: alright XD
2017-10-28 11:59 MaridiuS: additioanlly you can check out my map xd
2017-10-28 11:59 MaridiuS: ACTION is editing [https://osu.ppy.sh/b/1366373 M2U - Myosotis [ExtradiuS]]
2017-10-28 11:59 MaridiuS: to see what I mean with giving speical sounds in the song special slider or circle in the map
2017-10-28 12:00 JeirYagtama: sure
2017-10-28 12:01 MaridiuS: extradius
2017-10-28 12:01 MaridiuS: not insane ;p
2017-10-28 12:01 JeirYagtama: o
2017-10-28 12:01 JeirYagtama: sawry xd
2017-10-28 12:01 MaridiuS: 01:22:322 (1) - for example this
2017-10-28 12:01 MaridiuS: in your map it is mapped as a sliderend
2017-10-28 12:01 MaridiuS: while here I tried to give it a weird shape and of course be clickable with a NC
2017-10-28 12:01 MaridiuS: that way the special sound is emphasized
2017-10-28 12:02 MaridiuS: 01:19:322 (1,2,3,4) - this is a 5stack in your map, while here I treid to give sliders to a sound that doesn't repeat 1/4 after
2017-10-28 12:02 JeirYagtama: that acutally
2017-10-28 12:02 MaridiuS: 01:19:416 (2,4) - since it is not consistent synth going on 1/4 intervals, just on 1 and 2, I made it to be sliders to change that
2017-10-28 12:03 MaridiuS: to represent that better I mean
2017-10-28 12:03 JeirYagtama: yeah i think you're rhythm kinda plays and sounds better imo
2017-10-28 12:03 JeirYagtama: I'll take note
2017-10-28 12:04 MaridiuS: I mean I could go expressive even more, but I scaled it within 5.25* not trying to go much over
2017-10-28 12:04 JeirYagtama: I mean the rhythm of the wub section isnt really that easy to map in general imo
2017-10-28 12:05 JeirYagtama: so that means there can be a lot of ways to represent the rhythm
2017-10-28 12:05 MaridiuS: yeah
2017-10-28 12:05 MaridiuS: And it's by playing experience
2017-10-28 12:05 MaridiuS: I don't think oyu played that much osu! standard
2017-10-28 12:05 JeirYagtama: I kinda did
2017-10-28 12:05 JeirYagtama: before i became a mapper
2017-10-28 12:05 MaridiuS: me 2
2017-10-28 12:05 MaridiuS: but I was playing a lot of gimmicky maps ;p
2017-10-28 12:06 MaridiuS: anyways generally the map would be very hard to fix without remapping
2017-10-28 12:06 JeirYagtama: same XD
2017-10-28 12:06 JeirYagtama: im willing to remap if its for the sake of ranking the map
2017-10-28 12:06 MaridiuS: My humble suggestion is to map something new to try out new concepts
2017-10-28 12:06 MaridiuS: that I think you understood
2017-10-28 12:07 MaridiuS: check pishifat video for aesthetics
2017-10-28 12:07 MaridiuS: and eventually return to the map
2017-10-28 12:07 JeirYagtama: i used to watch all of pishi's basic vids before even mapping XD
2017-10-28 12:08 JeirYagtama: but rewatching wouldnt really hurt
2017-10-28 12:08 MaridiuS: no need to watch all
2017-10-28 12:08 MaridiuS: aesthetics is important plenty
2017-10-28 12:08 MaridiuS: and a bit of flow streams etc
2017-10-28 12:08 JeirYagtama: i usually ask feedback right away when i finish a map xd
2017-10-28 12:09 MaridiuS: well u gotta ask some more experienced people
2017-10-28 12:10 JeirYagtama: i know xd
2017-10-28 12:11 JeirYagtama: is there anything else you want to add up?
2017-10-28 12:11 MaridiuS: not really, that's enough stuff for now
2017-10-28 12:12 JeirYagtama: alright
2017-10-28 12:12 JeirYagtama: thank you so much XD
2017-10-28 12:12 MaridiuS: np
2017-10-28 12:12 JeirYagtama: is it ok if you can send this in the forums?
2017-10-28 12:12 MaridiuS: hm alright
2017-10-28 12:12 JeirYagtama: sorry if im asking too much
2017-10-28 12:12 MaridiuS: np that suits me too
2017-10-28 12:12 MaridiuS: kudosu
Sulfur
newton-
irc about kiai wub part
2017-11-01 20:28 JeirYagtama: okkkk im done remapping a
2017-11-01 20:28 newton-: nicc
2017-11-01 20:28 newton-: one sec
2017-11-01 20:28 JeirYagtama: ACTION is editing [https://osu.ppy.sh/b/1456262 M2U - Myosotis [LV 11]]
2017-11-01 20:28 JeirYagtama: aight
2017-11-01 20:29 newton-: i think ur thing is bugged btw
2017-11-01 20:29 newton-: keeps saying "update to latest"
2017-11-01 20:29 JeirYagtama: wat
2017-11-01 20:29 JeirYagtama: yea
2017-11-01 20:29 newton-: but when i update it deletes files
2017-11-01 20:29 JeirYagtama: o wat
2017-11-01 20:29 JeirYagtama: >redl
2017-11-01 20:29 newton-: alr did lmao
2017-11-01 20:30 newton-: ACTION is editing [https://osu.ppy.sh/b/1456262 M2U - Myosotis [LV 11]]
2017-11-01 20:30 JeirYagtama: fuk
2017-11-01 20:30 newton-: should be the same ver tho
2017-11-01 20:30 JeirYagtama: im updating again
2017-11-01 20:31 JeirYagtama: der
2017-11-01 20:31 JeirYagtama: >pretty much nerfed the edgy stream idea a
2017-11-01 20:32 newton-: ok lets focus on the wub section
2017-11-01 20:32 JeirYagtama: yesssss
2017-11-01 20:32 newton-: 01:19:892 (1,2,3,4,1) etc - flow to 3 and to the last 1 are both uncomfy
2017-11-01 20:33 newton-: even though 3 is less special than 1
2017-11-01 20:33 newton-: *equally uncomfy
2017-11-01 20:33 newton-: to make one stand out more itd be better to make it the only uncomfy thing
2017-11-01 20:33 newton-: since if everything is special nothing is
2017-11-01 20:33 JeirYagtama: hmm
2017-11-01 20:33 JeirYagtama: what do you suggest then?
2017-11-01 20:33 newton-: ctrlg 01:19:892 (1) -
2017-11-01 20:34 newton-: that way 3 is still emphasized thru change in flow direction but still comfy
2017-11-01 20:34 JeirYagtama: 01:26:267 (3) - ill just ctrl g 3 here if you dont mind
2017-11-01 20:35 JeirYagtama: 01:31:892 (1) - annd this one
2017-11-01 20:35 newton-: first one makes flow even uncomfier :/
2017-11-01 20:35 newton-: 01:31:892 (1,2,3,4,1) - is fine as it is since the only uncomfy thing here is last 1
2017-11-01 20:36 JeirYagtama: thats kind of where the tension will release since sv will slow down a bit there
2017-11-01 20:36 newton-: ok now onto sv
2017-11-01 20:36 newton-: i think you know this alr but low sv is used to create tension while high sv is used to release it
2017-11-01 20:36 newton-: or sth to that extent
2017-11-01 20:36 newton-: as an example
2017-11-01 20:37 newton-: 01:24:017 (1,1) -
2017-11-01 20:37 newton-: second sound is much more prominent yeah
2017-11-01 20:37 newton-: to build up to that prominence you should make the first less noticeable sound way lower sv
2017-11-01 20:37 newton-: building up tension
2017-11-01 20:37 JeirYagtama: how low are we talkin here
2017-11-01 20:38 newton-: half the sv of the second ish
2017-11-01 20:38 newton-: or not, your choice
2017-11-01 20:38 newton-: just make the thing noticeably slower
2017-11-01 20:38 newton-: bc right now they feel the same speed :/
2017-11-01 20:39 newton-: (02:13:456 (1,1) - in boogie is what im trying to explain here bt w)
2017-11-01 20:39 JeirYagtama: wait wat
2017-11-01 20:39 JeirYagtama: theres nothing mapped der .-.
2017-11-01 20:39 newton-: im using another map as an example
2017-11-01 20:39 newton-: you have boogie right
2017-11-01 20:39 newton-: the mega collab tech map thing
2017-11-01 20:40 JeirYagtama: oh
2017-11-01 20:40 JeirYagtama: ok
2017-11-01 20:40 newton-: firsat sound builds up tension etc etc
2017-11-01 20:40 newton-: second sound releases it
2017-11-01 20:40 JeirYagtama: hmm yea ic
2017-11-01 20:41 newton-: can be applied here to some pairs too
2017-11-01 20:41 JeirYagtama: yea yea i get it
2017-11-01 20:41 newton-: 01:26:642 (1) - ctrlg for emphasis maybe
2017-11-01 20:41 newton-: o yeah
2017-11-01 20:41 newton-: for stuff like 01:31:142 (1,2,3,4,5) -
2017-11-01 20:42 newton-: more proper rhythm would be https://puu.sh/ycgmI/26b7e851fd.png
2017-11-01 20:42 JeirYagtama: 01:26:642 (1) - sure
2017-11-01 20:43 newton-: replace 1 with 2 circles if you want to catch all the wubs in the screenshot maybe
2017-11-01 20:43 newton-: since theres not really anything going on in the downbeat
2017-11-01 20:43 newton-: its more 1/2 1/4 1/2 1/4
2017-11-01 20:43 JeirYagtama: 01:31:142 (1,2,3,4,5) - and suree
2017-11-01 20:44 newton-: 01:34:329 (1) - this looks so generic even tho the sound here is p special :/
2017-11-01 20:44 newton-: cluttering the slider up could work to emphasize it
2017-11-01 20:45 JeirYagtama: whoops
2017-11-01 20:45 JeirYagtama: yea ill fix that
2017-11-01 20:45 newton-: yeah thats about it i guess
2017-11-01 20:45 newton-: more general issues than specific ones
2017-11-01 20:45 newton-: ill post this in forum
2017-11-01 20:45 newton-: one sec
2017-11-01 20:46 JeirYagtama: sure
Jemzuu
irc about aesthetics
18:12 JeirYagtama: owo
18:13 AJamez: eksdee
18:13 AJamez: hyd m8
18:14 JeirYagtama: oke lang
18:14 JeirYagtama: naiwan ko si ebert sa smne
18:14 AJamez: anong ginawa niyo lel
18:14 JeirYagtama: >wala di aq dumating sa smne
18:14 JeirYagtama: >medyo nainis
18:15 AJamez: wew
18:15 AJamez: paasa
18:15 AJamez: dejk xd
18:16 AJamez: ano dapat gagawin niyo lo
18:16 JeirYagtama: >blame parents lmao
18:16 JeirYagtama: >was supposed to celebrate my bday early der
18:16 AJamez: awe
18:16 AJamez: treat ka niya?
18:17 JeirYagtama: nop lo
18:18 AJamez: when's ur bdayyy
18:18 JeirYagtama: tom lo
18:18 AJamez: aaaaaa
18:18 AJamez: happy advance bday my dude
18:19 AJamez: u going out tom?
18:19 JeirYagtama: nahhhh
18:19 JeirYagtama: >i can take advantage of my bday to get mods
18:19 JeirYagtama: u w u
18:19 AJamez: lo when mapping's life
18:20 AJamez: u aint gonna celebrate ur day?
18:20 AJamez: i mean
18:20 AJamez: it's fun outside xd
18:20 JeirYagtama: my fam usually celebrates at home
18:20 JeirYagtama: soooo yea
18:21 AJamez: o welp i hope u enjoy yer day tom ;u;
18:21 JeirYagtama: thank
18:21 AJamez: myosotis rank wehn
18:22 JeirYagtama: when i finish remapping
18:22 JeirYagtama: a
18:22 AJamez: wat
18:22 AJamez: the std ones ?
18:23 JeirYagtama: just the last diff
18:23 JeirYagtama: cos bn said so
18:23 AJamez: eh
18:23 AJamez: sayang naman yung mga mods
18:23 AJamez: but oke
18:23 JeirYagtama: tbh ok lang lmao
18:23 JeirYagtama: the remap looks better
18:23 *JeirYagtama is editing [https://osu.ppy.sh/b/1456262 M2U - Myosotis [LV 11 (remap)]]
18:24 AJamez: so u still need mods for that right
18:24 JeirYagtama: ofc
18:24 JeirYagtama: >i tried the convert for this
18:24 JeirYagtama: wew hirap
18:24 AJamez: ilan stars lo
18:24 JeirYagtama: almost 4
18:24 AJamez: heh lemme c
18:25 AJamez: 4.5 lo
18:25 JeirYagtama: i havent updated
18:27 AJamez: a
18:27 AJamez: new bg i see
18:27 AJamez: why change tho ;w;
18:28 JeirYagtama: wat
18:28 JeirYagtama: ano new bg
18:28 AJamez: ay wait
18:28 AJamez: maghkaiba pala bg sa ctb
18:28 AJamez: xdddd
18:28 JeirYagtama: yea
18:28 JeirYagtama: lmao
18:28 JeirYagtama: di ko pa pala nareply yung last ctb mod q aaa
18:29 AJamez: lo
18:30 AJamez: wait so niremap mo lahat
18:30 JeirYagtama: last diff
18:30 JeirYagtama: lang
18:30 AJamez: onga buong last diff
18:30 AJamez: ano ba sabi ng bn bakit iremap
18:31 AJamez: grabe naman
18:31 AJamez: xd
18:31 AJamez: sayang epport mu
18:31 JeirYagtama: sanay na q dito boi
18:31 JeirYagtama: medyo messy structure ng last diff
18:32 AJamez: wel gl fren
18:32 JeirYagtama: pa quick chek pagtapos q
18:33 AJamez: okee
18:34 AJamez: the new ver actually looks neat
18:34 AJamez: niecu
18:34 JeirYagtama: yea
19:19 JeirYagtama: o shit
19:19 JeirYagtama: pierce the veil OQO
19:19 JeirYagtama: OWO
19:19 AJamez: oooo
19:19 AJamez: boi im mappin xd
19:19 AJamez: nigga
19:19 JeirYagtama: yea xd
19:19 JeirYagtama: wat bpm is that song
19:19 AJamez: im mapping it for fun so ye xd
19:19 AJamez: 151
19:20 JeirYagtama: p e r f e c t
19:20 AJamez: wew overdose iz beri hard
19:20 AJamez: give me gud diff name ples
19:20 AJamez: xd
19:21 JeirYagtama: clowns fits
19:22 AJamez: eh
19:22 AJamez: random lang yan e xd
19:22 JeirYagtama: >if you give me the map then i might recommend something better
19:22 AJamez: holy sht
19:23 AJamez: wait lang di pa nga ako tapos intro pala mismo xddd
19:23 AJamez: like 15 seconds done
19:23 AJamez: lo
19:23 JeirYagtama: oke lang boi
19:23 AJamez: wat ru gonna do
19:24 JeirYagtama: wla lang just wanna hear the song
19:24 AJamez: it has a ranked mapset btw lo
19:24 AJamez: made by the man pishifat
19:25 AJamez: hirap pagsabayin drums and guitar aaaaa
19:26 AJamez: anong bang dapat kung sundin drums o guitar reeeee
19:29 AJamez: miGhT gO fOR rAnK tHOO
19:29 JeirYagtama: wat
19:30 JeirYagtama: >np map then ree
19:30 AJamez: imma upload to puush when 30 secs done
19:30 AJamez: uwu
19:30 AJamez: bat ka excited lo
19:30 JeirYagtama: lah
19:31 AJamez: awe salamat sa support bb
19:31 JeirYagtama: lahhh
19:32 AJamez: imma eat
19:33 AJamez: eat me sempai kyahhh
19:33 JeirYagtama: oke
19:33 AJamez: wEW
19:33 JeirYagtama: qaqo
19:33 JeirYagtama: kainin ko kayong dalawa ni ebert ih
19:33 JeirYagtama: ops
19:50 AJamez: bacc
19:50 AJamez: ooo nice avi
19:51 JeirYagtama: wat
19:51 JeirYagtama: i just slapped that hat in cos of the christmas q
19:53 AJamez: qt
19:53 JeirYagtama: lah
19:57 AJamez: mas qt q nga lang uwu
20:05 JeirYagtama: lah
20:15 JeirYagtama: ok finally doneeee
20:15 AJamez: wewww
20:15 AJamez: lkz
20:16 AJamez: 20secs done palang ako xd
20:16 AJamez: im beri slow mapper lel
20:17 JeirYagtama: der
20:17 JeirYagtama: ok
20:17 JeirYagtama: hereeee
20:17 *JeirYagtama is editing [https://osu.ppy.sh/b/1456262 M2U - Myosotis [LV 11]]
20:20 AJamez: wet
20:20 JeirYagtama: uwu
20:36 AJamez: aaaaaa
20:36 AJamez: collab tayo sa map q plsss
20:36 AJamez: daklsndasjkldh
20:36 AJamez: xd
20:36 JeirYagtama: oke
20:36 AJamez: wew
20:36 AJamez: g ka?
20:37 JeirYagtama: ano map ba
20:38 AJamez: pierec the veil nga xd
20:38 JeirYagtama: a
20:38 JeirYagtama: oke
20:40 AJamez: chotto a minute
20:43 JeirYagtama: oke
20:50 JeirYagtama: gib parts koya
20:50 JeirYagtama: kung oke na
20:51 AJamez: 15 seconds palang ako pota hahahaha
20:53 AJamez: ikaw sa mga slow parts
20:53 AJamez: oke lang?
20:56 JeirYagtama: oke
21:13 AJamez: oke
21:13 AJamez: uploadin
21:15 AJamez: https://puu.sh/ychiL.osz
21:15 AJamez: lol
21:15 AJamez: i succ
21:15 JeirYagtama: nicc
21:16 JeirYagtama: hold on
21:16 AJamez: dont map everything
21:16 JeirYagtama: ofc lol
21:16 AJamez: i mean not everything on the break
21:16 JeirYagtama: just give me the parts then ill get started
21:17 AJamez: 00:19:436 - 00:39:334 -
21:17 AJamez: kahit 20 secs lang
21:17 AJamez: then my turn
21:17 JeirYagtama: oke
21:18 AJamez: 01:16:069 - 01:26:936 -
21:19 AJamez: ikaw na rin magmap sa last kiai xd
21:19 AJamez: ako na sa lahat
21:19 AJamez: uwu
21:19 JeirYagtama: oke
21:19 AJamez: ily
21:19 JeirYagtama: we'll alter in this case
21:19 AJamez: ye
21:25 JeirYagtama: aight
21:25 JeirYagtama: can you take a look on the remap a
21:25 JeirYagtama: b4 i start
21:25 AJamez: lo wtf
21:25 AJamez: i updated and 0 objects
21:26 JeirYagtama: >redl
21:26 AJamez: wait
21:26 JeirYagtama: acutally wait
21:26 AJamez: y
21:26 JeirYagtama: updated
21:27 JeirYagtama: i fucked up the wub section again lol
21:28 JeirYagtama: >now that you mention it
21:28 JeirYagtama: yeah the wub section is a little bit too harddd
21:28 JeirYagtama: aaaaaaa
21:28 AJamez: my d is hArD
21:29 JeirYagtama: qaqo
21:30 AJamez: oke
21:30 AJamez: clean map
21:30 AJamez: that's all
21:30 AJamez: gib kudosu
21:30 AJamez: jk
21:30 JeirYagtama: >aaa check the wub section.
21:30 AJamez: imma point out things about aesthetics nalang
21:31 JeirYagtama: o
21:31 JeirYagtama: sige
21:31 AJamez: nah ayos lang siya actually
21:31 AJamez: i liek it
21:31 AJamez: niec flo
21:31 JeirYagtama: >can you check the spacing on the wub section
21:31 JeirYagtama: >and the rhythm with it?
21:32 AJamez: wtf ang ganda
21:32 AJamez: how can u fcking map
21:32 AJamez: ayos lang rhythm
21:33 JeirYagtama: u sure?
21:34 AJamez: la akong mahanap na problema pre
21:35 AJamez: masyadong malinis e
21:35 JeirYagtama: hmmm
21:35 JeirYagtama: sigeee
21:36 AJamez: 00:22:704 (1,2,3,4,5,6,7) - stack this with 00:21:767 (1) - ?
21:36 AJamez: 00:20:642 (4,3) - ^
21:36 AJamez: cus aesthetics yes
21:36 AJamez: since wala akong mahanap na major lo
21:37 JeirYagtama: >a its pretty unoticable in gameplay tho aaaaa
21:37 AJamez: 00:26:267 (5,8,1) - make spacing equal? like u know
21:37 AJamez: yes ik hahahaha
21:37 AJamez: kill me
21:37 AJamez: stap making clean maps
21:37 AJamez: 00:13:517 (3) - idk nc?
21:38 JeirYagtama: ok
21:38 JeirYagtama: e
21:38 JeirYagtama: *personally i dont think the map is even clean at all
21:39 JeirYagtama: >spacing wise on the wub section aaa
21:40 AJamez: 01:12:017 (1) - idk why not make it look like [https://osu.ppy.sh/ss/9444838 this?]
21:40 AJamez: cus the spacing looks too big visually
21:40 AJamez: ye
21:41 JeirYagtama: 01:12:767 (3,4) - would ruin the structure im going with this tho
21:41 AJamez: 01:13:517 (1,2) - hmm ctrl g these two?
21:42 AJamez: 01:15:017 (3) - nc xd
21:42 JeirYagtama: y tho
21:42 AJamez: wub section is very good
21:42 AJamez: like soo guud
21:42 AJamez: idk man
21:43 JeirYagtama: ok on nc
21:46 AJamez: 02:05:267 (3,1) - idk stacking these flows better imo
21:46 AJamez: and more noticable
21:46 AJamez: xd
21:46 JeirYagtama: sure
21:47 AJamez: 02:07:517 (5) - nc xd
21:47 AJamez: 01:33:767 (1) - remove this nc ?
21:48 AJamez: cus 01:37:142 (4) - u didnt
21:48 AJamez: and makes easier to read i guess
21:49 JeirYagtama: ill nc
21:49 JeirYagtama: instead
21:49 AJamez: oke
21:49 AJamez: yun lang nahanap ko lmao
21:49 AJamez: ask others modders lo
21:49 JeirYagtama: 01:37:142 (4) - isnt a prominent sound so im keeping it as it is
21:50 AJamez: siguro meron pa pero mas sobrang gumanda na siya compara sa dati
21:50 JeirYagtama: >pa post sa forums thx
21:50 AJamez: pwede ba yun
21:50 AJamez: cus i already modded it before
21:50 JeirYagtama: >i remampped
21:50 JeirYagtama: remapped so pwede
21:50 AJamez: oh
21:51 AJamez: oke den
21:51 AJamez: and bat ganun paginuupdate ko nawawala yung mga objects lo
21:51 JeirYagtama: idkkkk
21:51 AJamez: ik that bug is fixable tho i just dunno how
Osuology
IRC with jeir-chan
20:40 Osuology: ok
20:40 *JeirYagtama is editing [https://osu.ppy.sh/b/1456262 M2U - Myosotis [LV 11]]
20:41 Osuology: I have to redl
20:41 Osuology: it won't update for some reason
20:41 JeirYagtama: yea
20:41 Osuology: umm hmm
20:41 JeirYagtama: >annoying bug aa
20:41 Osuology: uhhhhhhhhhhhhhhhhh
20:41 Osuology: the download button is gone??!?
20:42 JeirYagtama: .--.
20:42 JeirYagtama: wat
20:42 JeirYagtama: h o ww
20:42 Osuology: https://puu.sh/ycNV9/8ab719e8e5.png
20:42 Osuology: wtf
20:43 JeirYagtama: >uhh
20:43 JeirYagtama: ur not logged in
20:43 JeirYagtama: LOL
20:43 Osuology: oh
20:43 Osuology: ops
20:43 Osuology: also I had another thing to tell you
20:44 Osuology: but I'll tell you after I view map
20:44 JeirYagtama: hmm?
20:45 JeirYagtama: sure
20:47 Osuology: you probably have reasons for everything
20:48 Osuology: hopefully
20:48 Osuology: so it's pretty good
20:49 JeirYagtama: >hopefully if i rechecked this to the bn who wanted me to remap would consider bubbling this set reeeeeeeee
20:49 Osuology: why did he want you to remap?
20:49 JeirYagtama: >structure and patterning needs alot of work
20:49 JeirYagtama: which i pretty much agree to soo
20:50 JeirYagtama: atleast the remap is a bit more cleaner than before atleast
20:50 JeirYagtama: and im happy with it
20:51 Osuology: only thing I wonder about is the slider shapes
20:51 JeirYagtama: hmm alrightt
20:52 Osuology: and what exactly I mean is
20:52 Osuology: you use slider shapes consistently within one measure right
20:52 Osuology: or more
20:53 JeirYagtama: yes
20:53 JeirYagtama: >basically copy paste rotate etc lmao
20:53 Osuology: right
20:53 Osuology: you switch slider shapes between each measure usually
20:53 Osuology: there's no real meaning behind it or anything
20:54 JeirYagtama: its kind of my way to represent sounds of the song but thats it
20:55 Osuology: 00:57:017 (5,7) - so by these two
20:55 Osuology: I assume it's either drums or vocals judging how those are most prominent
20:55 JeirYagtama: vocals
20:55 Osuology: 01:01:517 (1,3) - so what about here
20:56 Osuology: are you mapping to something else that I'm not noticing atm
20:56 JeirYagtama: the only prominent sounds in that section is the uhh vocals
20:56 Osuology: right
20:56 Osuology: so why is the slider so different looking from before
20:58 JeirYagtama: i got lazy copy pasting 00:55:517 (1,3) - aaaa
20:58 Osuology: aha
20:59 JeirYagtama: u got me
20:59 Osuology: so anyway what I was going to say is to trust yourself and use references
20:59 Osuology: this is like super important for any type of artwork and it applies to maps
20:59 JeirYagtama: tho
20:59 Osuology: hmm?
20:59 JeirYagtama: notice the intensity of the vocals between 00:55:517 (1,3,1,3) - 00:55:517 (1,3) -
20:59 JeirYagtama: same sounds
21:00 JeirYagtama: but different intensity
21:00 JeirYagtama: whoops
21:00 JeirYagtama: wait
21:00 JeirYagtama: 01:01:517 (1,3) -
21:00 JeirYagtama: and the other sliders
21:00 Osuology: if that's the case
21:00 Osuology: you reverse that order in the next time as well
21:00 Osuology: 01:03:017 (1,2,3,4) - these are much stronger
21:01 Osuology: yet simple sliders are shown
21:01 JeirYagtama: .
21:01 JeirYagtama: aaaaaaaaaaaaaa
21:01 JeirYagtama: i did different flow for those tho
21:02 JeirYagtama: 00:51:017 (1,2,3,4) - unlike these its more on linear
21:02 Osuology: then it's an inconsistent way of showing emphasis
21:02 Osuology: which takes away from how powerful that emphasis is because it's not consistent enough to tell
21:02 JeirYagtama: but i added circular flow for these 01:03:017 (1,2,3,4) -
21:03 JeirYagtama: both linear 01:03:017 (1,2) - and then circular 01:03:767 (3,4) -
21:03 Osuology: because you switch between using slider shapes or flow or both possibly
21:03 JeirYagtama: it just means i just added something to give emphasis on the intensity of the vocals tho
21:03 Osuology: it gives no signal of emphasis because there's no basis of reason in that
21:04 JeirYagtama: eeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeee
21:05 JeirYagtama: >suggestionnnnnnnn
21:05 Osuology: keep it consistent
21:05 Osuology: use just flow, or just slider shapes, or both
21:05 Osuology: you want emphasis to hit hard
21:05 Osuology: otherwise the map is mostly dull
21:06 JeirYagtama: >at this case i ran out of ideas to fix that
21:06 Osuology: this leads a little into what I was wanting to say
21:06 Osuology: trust yourself and use references
21:07 Osuology: I used to find myself doubting a part of my map and I would go ahead and ask people if it's ok and if they said it was, then I trusted them
21:07 Osuology: but really, if you're doubting a part of your map, there is something wrong with it
21:07 Osuology: otherwise you wouldn't doubt it
21:08 Osuology: and how do you find out? by looking at your map's inspirations or maps that are similar to yours that you think are of great quality
21:08 JeirYagtama: not really doubt but couldnt give a good statement to defend the pattern
21:08 Osuology: that too, if you feel like something isn't bad, but also isn't good, trust yourself that you can make it good
21:08 JeirYagtama: i kinda got it from here
21:08 *JeirYagtama is editing [https://osu.ppy.sh/b/1342516 M2U - Songs Compilation [Life, Death, and Liberation]]
21:08 Osuology: try things, feel
21:09 JeirYagtama: alright.
21:09 Osuology: polish is subjective
21:09 Osuology: so if it feels great do it
21:10 JeirYagtama: noted
21:10 Osuology: that reference part is especially important to guard you from thinking about stuff wrongly
21:11 JeirYagtama: and that
21:12 JeirYagtama: 01:03:767 (3,4) - so is it ok if just change the slider shape for this to give enough emphasis?
21:12 Osuology: try it, see how it feels
21:12 Osuology: as long as it's consistent as well
21:14 JeirYagtama: it think it should do the trick i guess
21:17 Osuology: so a great thing for it as well
21:17 Osuology: try just like a metric ton of different kinds of stuff, eventually you'll find out what feels just absolutely perfect
21:17 Osuology: (ofc, using a separate diff or map)
21:18 JeirYagtama: yea
21:20 JeirYagtama: >btw how's the wub part
21:20 JeirYagtama: i tried making the rhythm consistent than other maps
21:22 Osuology: drop is pretty good
21:22 Osuology: :ok_hand:
21:22 JeirYagtama: >i kinda got concerned if i made too hard lmao
21:23 Osuology: it's hard to make a drop too hard considering how edm does it's stuff
21:23 JeirYagtama: yeahhhh
21:23 Osuology: but like I said
21:24 Osuology: if you feel like it's too hard, try nerfing it in a separate diff and see what you think :)
21:25 JeirYagtama: o:
21:25 JeirYagtama: good ideaaa
21:25 JeirYagtama: but hey atleast the sr spread is more balanced now xd
21:25 Osuology: most important thing xd
21:26 JeirYagtama: hmm is there more concerns on the map then?
21:26 Osuology: nah
21:27 JeirYagtama: thanks boss xd
21:27 JeirYagtama: >i kinda need the kds soo..
21:27 JeirYagtama: if you please XD
21:29 Osuology: so what you wanna mod something or
21:29 Osuology: cause I have nothing
21:29 Osuology: or you want star priority
21:29 JeirYagtama: >i mean use the chat we're having now
21:30 Osuology: you mean like
21:30 JeirYagtama: >cos i want peeps to see that im trying to polish the diff
21:30 Osuology: I'll post it on the forum
_handholding
Let's have a quickie hehe (that's what she said hehe (kill me (hehe)))

top
Don't add 5% timing points in the middle of spinners like you did for 01:15:204 (1) -

00:13:704 (1,1) - I would make this into one spinner. The point where they're split isn't that distinctive so it comes off as sort of empty or loose, i dont really know how to describe it w. Also when the player comes towards the second spinner they're gonna tend to slow down to prepare themselves for the objects that are going to appear quickly after 00:19:517 (1) . But ofc they can't do this as the second spinner is so short that they have to spin relatively fast to clear it

00:21:642 (2,1) - strongly recommend to re position this. When you play kicksliders (really short ones) you can play them by just clicking on the head so the pattern overall would play as if it were a circle https://osu.ppy.sh/ss/9497890 which I don't think that's how you intend to have it be played. Also the perfect stacking can make it a bit tricky to read

00:28:517 (3) - Try this rhythm? Looking at the way you tried to space the notes where the grey circles are makes me feel that's what you want to emphasis. This would give these notes much better emphasis. https://osu.ppy.sh/ss/9497924

01:00:204 (2,3,4,5,6,7) - Please don't hitsound to the drums if you're gonna map the piano. It sounds so wrong when playing

01:10:329 (4,1) - The flow is a bit bleh. It'd be nicer if you could have it around here https://osu.ppy.sh/ss/9497940

01:42:017 (1) - My problem with this section is that none of the 1/4 snaps are easy to read because the spacing is similar to 1/2 snaps used everywhere else in the map
[]Pretty impressive tbh, especially considering you're a ctb guy

w ~
Topic Starter
JierYagtama

Kisses wrote:

Let's have a quickie hehe (that's what she said hehe (kill me (hehe)))

top
Don't add 5% timing points in the middle of spinners like you did for 01:15:204 (1) - ops

00:13:704 (1,1) - I would make this into one spinner. The point where they're split isn't that distinctive so it comes off as sort of empty or loose, i dont really know how to describe it w. Also when the player comes towards the second spinner they're gonna tend to slow down to prepare themselves for the objects that are going to appear quickly after 00:19:517 (1) . But ofc they can't do this as the second spinner is so short that they have to spin relatively fast to clear it
Hmmm I kinda want to keep the spinner since this is somewhat for buildup for the following section

00:21:642 (2,1) - strongly recommend to re position this. When you play kicksliders (really short ones) you can play them by just clicking on the head so the pattern overall would play as if it were a circle https://osu.ppy.sh/ss/9497890 which I don't think that's how you intend to have it be played. Also the perfect stacking can make it a bit tricky to read sure

00:28:517 (3) - Try this rhythm? Looking at the way you tried to space the notes where the grey circles are makes me feel that's what you want to emphasis. This would give these notes much better emphasis. https://osu.ppy.sh/ss/9497924 sure

01:00:204 (2,3,4,5,6,7) - Please don't hitsound to the drums if you're gonna map the piano. It sounds so wrong when playing removed as requested

01:10:329 (4,1) - The flow is a bit bleh. It'd be nicer if you could have it around here https://osu.ppy.sh/ss/9497940 repositioned as requested

01:42:017 (1) - My problem with this section is that none of the 1/4 snaps are easy to read because the spacing is similar to 1/2 snaps used everywhere else in the map ctrl g-ed 2 for some visual spacing then
Pretty impressive tbh, especially considering you're a ctb guy boi i've mapped std more than ctb reeeeeeeeeee but thx tho

w ~
>would be nice if another bn would give a proper check reeeeeeeee

thx for the mod~
defiance
i was told to mod the std diffs

[Finshie]

personally prefer ar 4-4.5 because ar 5 on the lowest diff is kinda high considering the bpm being lower

please check aimod, you have quite a few green lines that are at the same time, this is unrankable (it's only for this diff idk why)

00:27:767 (4,5,1) - i feel like you could clean this up a little and try to make a perfect triangle (aka align 4 with 1)

01:00:017 (1,2) - this kinda sounds wrong, i think a 3/2 slider on 1 would work much better

01:11:267 (5) - a reverse slider would work wonders and would allow more stable movement and no more intensity in clickability

02:03:017 (1,2,3) - this is a lot more sharper movement than usual. I feel like you could make this a lot smoother considering the song is nearing it's end

[anime]

how come cs 3? it's the same as finshie's and kinda doesn't work with spread :(((

00:23:267 (2) - this is definitely off, even if you do stack this on one, it still is off, you should really check this

00:28:142 (2,1) - really underemphasized compared to 00:25:142 (2,1) -

00:40:517 (1,2,3) - this looks a lot like your 1/2 spacing, if you could possibly space them closer together or use a different patterning to try and make it more obvious

01:03:017 (1,2,3,4,5,6,7,8) - not really a fan of the 1/2 spam here, you could try to put some 1/2 circles in there to try and reduce it

01:55:892 (1,2) - i wouldn't ever suggest doing this in a hard diff, i would just delete one and extend the reverse

main problem i have with this diff is that your 1/4 slider arrangements are similar to your 1/2 ones. this can be hard to see especially for players in this level, it would be much nicer to have different arrangements for 1/4 gaps

[anime pt. 2]

apparently when i update this dif it bug s out idk whgy

00:10:517 (3,4,1,2,1) - would be so cute to put this as symmetrical through the center

00:22:517 (3,1,2,3,4,5,6) - definitely looks off compared to 00:23:454 (8,1,2,3,4,5) - you should reposition to make the patterning more clear

i actually really do like the diff overall, it's kinda weird you didn't use the irregular spacing like you did with 1/2 circles like you did in the hard, other wise I like this diff



good luck!
Finshie

osuskrub wrote:

i was told to mod the std diffs

[Finshie]

personally prefer ar 4-4.5 because ar 5 on the lowest diff is kinda high considering the bpm being lower 4.5

please check aimod, you have quite a few green lines that are at the same time, this is unrankable (it's only for this diff idk why) blame jeirs hitsounding

00:27:767 (4,5,1) - i feel like you could clean this up a little and try to make a perfect triangle (aka align 4 with 1) ok

01:00:017 (1,2) - this kinda sounds wrong, i think a 3/2 slider on 1 would work much better ok

01:11:267 (5) - a reverse slider would work wonders and would allow more stable movement and no more intensity in clickability i kinda like the 1/1 slider here cus of the hold sound

02:03:017 (1,2,3) - this is a lot more sharper movement than usual. I feel like you could make this a lot smoother considering the song is nearing it's end
fixed also the part after this
thank you for modding

update
osu file format v14

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[Metadata]
Title:Myosotis
TitleUnicode:Myosotis
Artist:M2U
ArtistUnicode:M2U
Creator:JeirYagtama
Version:Finshie's LV 5
Source:Deemo
Tags:NICODE Guriri Lucy rayark Mobile collection Vol. 2 Magnolia forget-me-not Razor Sharp Finshie
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399,291,108579,1,2,0:0:0:0:
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331,20,115517,2,0,P|231:18|184:33,1,120,2|0,0:0|0:0,0:0:0:0:
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203,260,117017,6,0,P|318:284|460:247,1,240,2|2,0:0|0:0,0:0:0:0:
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360,74,119267,2,0,L|216:69,1,120,4|0,0:0|0:0,0:0:0:0:
195,154,120017,6,0,L|51:149,1,120,4|2,0:0|0:0,0:0:0:0:
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406,24,124517,2,0,B|360:41|360:41|224:32,1,180,2|0,0:0|0:0,0:0:0:0:
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Topic Starter
JierYagtama

osuskrub wrote:

i was told to mod the std diffs

[Finshie]

personally prefer ar 4-4.5 because ar 5 on the lowest diff is kinda high considering the bpm being lower

please check aimod, you have quite a few green lines that are at the same time, this is unrankable (it's only for this diff idk why)

00:27:767 (4,5,1) - i feel like you could clean this up a little and try to make a perfect triangle (aka align 4 with 1)

01:00:017 (1,2) - this kinda sounds wrong, i think a 3/2 slider on 1 would work much better

01:11:267 (5) - a reverse slider would work wonders and would allow more stable movement and no more intensity in clickability

02:03:017 (1,2,3) - this is a lot more sharper movement than usual. I feel like you could make this a lot smoother considering the song is nearing it's end

[anime]

how come cs 3? it's the same as finshie's and kinda doesn't work with spread :((( cs 3.3 then

00:23:267 (2) - this is definitely off, even if you do stack this on one, it still is off, you should really check this fixed it?

00:28:142 (2,1) - really underemphasized compared to 00:25:142 (2,1) - Increased spacing a bit

00:40:517 (1,2,3) - this looks a lot like your 1/2 spacing, if you could possibly space them closer together or use a different patterning to try and make it more obvious spaced 2 a little more closer

01:03:017 (1,2,3,4,5,6,7,8) - not really a fan of the 1/2 spam here, you could try to put some 1/2 circles in there to try and reduce it rhythm would be inconsistent with 00:51:767 (1,2,3,4,5,6) - tho so no

01:55:892 (1,2) - i wouldn't ever suggest doing this in a hard diff, i would just delete one and extend the reverse Finally someone pointed this out lol

main problem i have with this diff is that your 1/4 slider arrangements are similar to your 1/2 ones. this can be hard to see especially for players in this level, it would be much nicer to have different arrangements for 1/4 gaps let's see

[anime pt. 2]

apparently when i update this dif it bug s out idk whgy

00:10:517 (3,4,1,2,1) - would be so cute to put this as symmetrical through the center there

00:22:517 (3,1,2,3,4,5,6) - definitely looks off compared to 00:23:454 (8,1,2,3,4,5) - you should reposition to make the patterning more clear adjusted

i actually really do like the diff overall, it's kinda weird you didn't use the irregular spacing like you did with 1/2 circles like you did in the hard, other wise I like this diff thx



good luck! thx
softhusky
LV 11 :
Woah, this map is decent. But I can't shake the feeling that there's just something wrong, when I testplayed it, flow didn't feel that good.

LV 9 :
00:07:142 (5,2,4,2,4) - They're not all stacked properly.
00:53:267 (5,1) - This is a problem.
01:41:267 (2,3) - Not a good blanket. But it's a bezier curve so... maybe you can get away with it? I don't think it's a good blanket though.
01:45:017 (1,2,3) - Manually stack 2 and 3 please.
01:48:954 (5,4) - Oh, this is a problem.
01:50:642 (5,6,1) - What is this straight line, can you tilt it by at least 5 degrees?
01:58:517 (1,2,3,4,5,6) - You see, straight lines might look good but... I think too much symmetry is a problem. It would be ok tilted by 5 degrees though.
If I had to describe this map, it would be cramped. I also don't think this would flow well...

LV 5 :
01:19:517 (4,1) - Bad overlap.

That's all I have to say. This map is ok.
Topic Starter
JierYagtama

SkyLifeHope wrote:

LV 11 :
Woah, this map is decent. But I can't shake the feeling that there's just something wrong, when I testplayed it, flow didn't feel that good. tech map duhhh

LV 9 :
00:07:142 (5,2,4,2,4) - They're not all stacked properly. ??? they're uhh stacked?
00:53:267 (5,1) - This is a problem. haha nazi nicc
01:41:267 (2,3) - Not a good blanket. But it's a bezier curve so... maybe you can get away with it? I don't think it's a good blanket though. keeping it cos i dont see any issues on the blanket here lol
01:45:017 (1,2,3) - Manually stack 2 and 3 please. ill just space this instead
01:48:954 (5,4) - Oh, this is a problem. Unnoticable in gameplay
01:50:642 (5,6,1) - What is this straight line, can you tilt it by at least 5 degrees? why tho i need reason here. plus this wouldnt affect anything in gameplay at all if I change it lol
01:58:517 (1,2,3,4,5,6) - You see, straight lines might look good but... I think too much symmetry is a problem. It would be ok tilted by 5 degrees though.
If I had to describe this map, it would be cramped. I also don't think this would flow well... You do know flow is subjective at this point also im keeping it since just by tilting it by "5 degrees" isnt gonna affect anything in gameplay anyway.

LV 5 : Gonna reply for finshie over here with his permission lo
01:19:517 (4,1) - Bad overlap. Doesnt affect anything in gameplay soooooo

That's all I have to say. This map is ok.
Topic Starter
JierYagtama

-Luminate wrote:

Hi there! I have a mod for you
I can only mod CtB tho

Rain
  1. 00:06:017 (8) - reduce distance a little? seems far here reduced
  2. 01:05:267 (3,4) - Hmm? I think I see you put Hdash on every slider that follows the vocal then why not here? just my opinion tho it's breaking the flow Vocals get less intense here so thats why i didnt put this a hdash
  3. 01:11:267 (1,2) - bend these sliderend more "\ /" but not too much Sure
  4. 01:25:517 (7,8) - does tapping here fits the diff? idk I would rather making it more flow in Rain Hmm feels more comfortable and emphasized enough for me so im keeping thus
  5. 01:37:517 (7,8) - ^^ [b] same as above
That's all for Rain, Sorry I can't find anymore problem in this map as it flows really well itself :) [/color]

Yaaa, I really like the klai zone! It plays very well in my opinion. The song is just amazing :) [/notice]
Hope this helps! :)
thx for mod~~
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