mod thing requested a long time ago, in a far far away land
finished
[general]
[Razor's Si Nos Amas, Servanos]
- All diffs except razor's have gray and blue for combocolours, whereas his diff has gray and what I believe is a beige-ish red colour? (can't really tell, I'm guiding myself basing off it's rgb values). Anyhow, not that it's a problem of any kind, but it strikes me odd to see such a difference.
- Both LV 11 and Rain diffs have way too many kiai fountain triggers for no apparent reason. I'd suggest to delete them, since they're waaay too distracting for the player and they're quite intense, meaning they require the most focus to play, and having fountains every 4 seconds isn't really wanted.
- For some reason Razor's diff also has another kiai going through all the violin part for some reason? I don't really think it's that much important like to emphasize it with a kiai, so I suggest to just stick to the kiai that emphasizes the dubstep section.
- There is a file called "normal-hitwistle" that sounds like a fart that I assume is completely unused on the whole mapset. Please remove it.
- There are two identical inherited timing points on the same spot at 01:18:017 - , which is unrankable. Please remove one.
- 00:21:392 (2,3) - Too antiflowy, ctrl+h (3) and place it at x:484? It works just as well IMO.
- 00:26:267 (3) - Shouldn't this slider be emphasized with a hyper since it's head is over a snare sound? I suggest using this pattern instead: pattern
- 00:29:454 (1,2,3,4,5,6) - Maybe place these at x:202? The hyper between 00:29:173 (6,7) - these gives the catcher a lot of momentum, and new rain players aren't supposed to be able to change directions to 00:29:454 (1) - so quickly at this point.
- 00:54:954 (4) - This triplet produces an antiflowing movement that, while it works quite nicely to emphasize the triplet of drum sounds audible at the background, fits better for an overdose rather than for a rain. Maybe use this instead?: pattern (7 is distanced by 1,5x from 6)
- 01:24:860 (2) - This slider is going over the wub sound audible 01:24:954 - here, which is pretty bad IMO. Maybe you could delete the slider and make 01:24:579 (1) - a repeat one?
- 01:27:392 (1,2,3,4,5,1) - This is way too much antiflow for a rain. I suggest ctrl+h'ing the 5 note curve (btw 01:27:485 (2) - is over nothing, there are no sounds in the background there) and placing it back where it was.
- 01:30:017 (6) - Place it at x:257? Maybe also make it completely horizontal, the movement required to catch it is pretty weird, making me press the left key twice in order to catch it accurately.
- 01:30:392 (7,1) - Movement between these two shouldn't require this much accuracy as they do right now, I'd ctrl+h both (1) and 01:31:142 (2,3,4,5) - and then also ctrl+h 01:31:517 (6,7) - but placing it at x:93 or so.
- 01:36:860 (2) - Same as before, this slider goes over a clearly audible wub sound at the red tick. Maybe also delete the slider and make 01:36:579 (1) - a repeat slider, placing it at x:139?
- 01:39:767 (3,5,6) - Turn these three into normal notes? I can see why you did so with 01:39:392 (1,2) - these, but there isn't a short holded wub sound on those three I selected (maybe at (5), but not on the other two)
- 01:41:173 - You're missing a note here.
- 01:52:329 (8) - There is no sound on the blue tick this slider ends at. Use a normal note instead.
- 01:53:079 (2) - Make it completely horizontal pointing to the right?
- 02:10:517 (1) - Remove this note? It's way too unexpected, it's only 1/4th of a beat next to the spinner (unrankable at 160bpm) and for the record it's to the rightmost side of the playfield, catching the player offguard. Instead, finish the spinner in its place, does the trick just fine.
[Razor's Si Nos Amas, Servanos]
- Change the diffname to Razor's Aria? Sounds better to me, isn't that long and personally I don't think that just quoting a part from the song's lyrics for a diffname does the job.
- 00:20:642 (4) - You could make this completely horizontal pointing to the right so that it's not a complete standstill to catch.
- 00:57:767 (3,4,5,6) - This is basically a stacked quadruplet, perhaps you could use these coordinates?: 00:57:954 (4) - at x:22, 00:58:142 (5) - at x:58 and 00:58:329 (6) - at x:133.
- 01:24:392 (2) - Tilt the sliderend to x:304 so that the movement isn't as sharp as it is rn.
- 01:28:329 (5) - Same as above, but to x:210
- 02:00:392 (1) - Make this repeat completely horizontal pointing to the left instead? This curve is rather weird in gameplay.
finished