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Qrispy Joybox feat.Chata - Yuuki no Pendant

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Topic Starter
Seijiro
This beatmap was submitted using in-game submission on Friday, October 6, 2017 at 9:47:15 PM

Artist: Qrispy Joybox feat.Chata
Title: Yuuki no Pendant
Source: REFLEC BEAT 悠久のリフレシア
Tags: Avena Priti tatsuya iyama the eternity of reflesia yuukyu no
BPM: 218
Filesize: 3421kb
Play Time: 01:40
Difficulties Available:
  1. Avena's Light Insane (3.67 stars, 276 notes)
  2. Easy (1.16 stars, 84 notes)
  3. Expert (5.72 stars, 433 notes)
  4. Hard (3.2 stars, 297 notes)
  5. Insane (4.73 stars, 386 notes)
  6. Normal (2.06 stars, 136 notes)
Download: Qrispy Joybox feat.Chata - Yuuki no Pendant
Information: Scores/Beatmap Listing
---------------
Chata ♥ Qrispy Joybox









bg and mp3 taken from https://osu.ppy.sh/s/608271 which were apparently taken from https://osu.ppy.sh/b/1236968 lol
Saw the mania ver qualified and I had a spark. Here we go~


ah, ye, edgy stuff again because why not. hope you like 1/6 218 BPM streams
now with 100% more hitsounds (since there were none at first)
firetruck, I need a Light Insane great, Avena saved me
I guess we're ready
AchsanLovers
go go go! >w<)b
tutuhaha
M4M

[Easy]
Nice

[Normal]
00:33:306 (2,3) - distance?
00:43:215 (2,3) - overlap makes them look crowd
01:39:360 (2,3) - 1.2x distance maybe better I think

[Hard]
Object's end is not snapped! 00:16:378
Object's end is not snapped! 00:36:211
Object's end is not snapped! 00:39:789
Object's end is not snapped! 00:40:339
Object's end is not snapped! 00:40:614
Idk if I feeling right but I think you may need a advanced...

[Avena's Light Insane]
01:31:376 - Object's end is not snapped
00:46:517 (4,5,6) - move down litter bit, I feel 00:46:104 (2,3) - already touch 00:46:517 (4) -
01:00:004 (1,2,3) - weird rhythm....I cant find out which rhythm you are following...

[Insane]
Object isn't snapped! 01:32:202
Object isn't snapped! 01:32:477
Object isn't snapped! 01:33:303
Object isn't snapped! 01:33:578
00:09:361 (1,2) - adjust overlap?
01:25:048 (2,3) - move down litter bit so no touching between 1 and 2
01:25:598 (1,2,3,4) - I feel too close for those object even I know you try to stress them..

[Expert]
Object isn't snapped! 01:32:202
Object isn't snapped! 01:32:477
Object isn't snapped! 01:33:303
Object isn't snapped! 01:33:578

That's all from me, GL!
timemon
a
[Expert]
00:17:205 (4) - hmm I know that the pattern on right decrease on the spacing, but the gap between 00:16:930 (2,4) - is quite big why not move (4) up a bit
00:58:903 (1) - some more spacing emphasis? you can move it to partially overlap with 00:58:352 (1) -

01:03:305 (1) - I think it's better to cut this slider a bit shorter and make the white tick clickable.
01:03:717 - also has quite an audible sound, why not put a note here

01:20:094 (1,2,3) - The sound is definitely faster than just 1/2 notes. maybe try using kick sliders or map them with 1/4 rhythms. Like these at 01:13:488 (1,2,3,4,5,6) -

[Insane]
00:28:627 (6) - why is this different from 00:30:279 (7) - ? Sounds very similar to me and you mapped it the same on Extra
00:58:903 (5) - you NC on Extra, so why not here?

01:05:782 (1,2) - this one is a weirdo in the bunch here, stacking this breaks the constant movement from the other patterns before and make it much harder to play and read in my opinion.

01:20:230 (3) - the partial overlap here is so close to complete stack, why not just stack it?

[Avena's Light Insane]
00:06:884 (1,2) - I think having the final sound end on a sliderend is anti climatic. You can try 1/2 slider + arrow plus a circle or just map the (2) slider as 2 circles

01:05:782 (1,2,3) - you're undermapping the 01:06:058 (2) - slider compared to the other 2 of the same combo, the (2) slider has 2 audible sounds on both white and red tick and I believe mapping it as 2 circles would be cooler

01:21:470 (7) - sliderending on a 1/1 gap is quite hard for the player to acc (at least from my experience) Why not change this to a 1/2 slider and a circle? So that the 1/1 gap is easier to hit (cuz the start of the gap is clickable) Not to mention the sliderend ends on quite a strong sound

[Hard]
00:43:215 (5,6) - I think here making a slider would be better, the vocal is dragging her voice. Either 1/2 slider or just 1/1 slider ( removing the 6 circle) would do

00:58:903 (5) - NC? you did on Extra
01:09:497 (3) - The slider extends past a quite audible white tick. Why not just 1/2 slider with a reverse?

[Normal]
00:11:013 (3) - I think removing the reverse and add a circle here would be better. The sliderend is stronger than its head
01:16:516 (2) - I think a 1/1 slider would fit better here

01:30:552 (2) - why is this slider shape different from 01:29:451 (1) - every patterns in this section use the same shape in the same combo

[Easy]
01:18:993 (3,4) - this can be combined into one long slider because the vocal is holding her voice here, just a suggestion though!

Good luck with your mapset!
Underdogs
no placeholder kek

Easy
  1. 00:15:141 (3,1) - Looks too short for a gap from a note to a spinner, especially for a high bpm song in an Easy diff. Move them apart from the timeline?
  2. 00:49:820 (3) - Make this a repeat slider? Newbies tend to rely on vocal more than the background music

Normal
  1. CS4, pretty unusual. But as long it doesn't break the RC i guess it's fine (or the guideline itself)
  2. 00:05:233 (1,1) - That's a long pause. No break?
  3. 00:27:251 (3,1) - I'm not sure stacking the circle on an NCed note is a good idea. The emphasis on the downbeat would be less effective if it's stacked. (would suggest 00:27:251 (3) - to move above 00:27:527 (1) - .)
  4. 00:34:132 (1,1) - Not mirroring these two sliders?
  5. 00:37:160 (4) - Stack this on 00:37:435 (1) - ? It seems you're stacking it consistently on that section
  6. 00:46:517 (4) - The placement looked pretty awkward in terms of flow. Even if it's a downbeat, I think the movement should still be intuitive as the note is a 1/1 pause before 00:47:343 (1) -
  7. 01:25:598 (1) - I think this would make it look more intuitive.
  8. 01:40:185 (3) - Maybe NC this. This note's rhythm started earlier and I don't think reducing the spacing would tell that the note is different from the section.

Hard
  1. Well, nothing wrong really in this diff. Great work as always

Avena's Insane
  1. 00:01:105 (1) - I'm not sure if having fast slider on a calm start is a good idea. But it's an Insane so whatever
  2. 00:16:793 (1,2,3,4,1,2,3,4) - I think how you increase the spacing here is not enough. The visual spacing felt like it's not reflected enough, Can you increase spacing? (Preferably don't stack 00:17:343 (1,2,3,4) - as the piano's note goes higher each click)
  3. 00:39:499 (2) - Flows too bland, move it a bit to the right.

Insane
  1. 00:19:270 (1,2,3,4,5,6) - From the looks of it. It sounded louder, but the visual shown here looks the same, which is kind of boring. Increase the circle's spacing based on the music's volume?

checked the expert diff. Nothing needs to be changed, although I'm questioned with your usage of 1/8 notes. Very solid mapset from you, as always.

This is a m4m from your queue. So here's the link to my map : https://osu.ppy.sh/s/635399

thanks
DeletedUser_423548
M4M

Easy
  1. 00:38:536 - 00:38:811 - You do not pick up the lyrics here?
    00:36:609 (4) - just like here
  2. 01:23:121 - Add whistle?
  3. 01:36:057 (3) - ^
Normal
  1. 00:33:306 (2,3) - Since you are stack, the distance is close.
    overlap
  2. 00:43:215 (2,3) - ^
  3. 00:46:517 (4) - Add finish
  4. 00:53:949 (1,2,1,2,3) - I think that this same rhythm is good
  5. 01:07:433 (1,2,3,1,2) - Why change the rhythm?
  6. 01:14:039 (1,3) - It is better to make it symmetrical
  7. 01:36:057 - Easy same Add whistle
Hard
  1. 00:03:444 (3,4,5) - It looks odd because the distance is slightly different
  2. 00:04:407 (6,7) - Ctrl+G is better
  3. 00:20:646 (6,1) - It is true that this distance is 0.30 but I think it is better to adjust the apparent distance
  4. 00:49:820 (4) - Only this slider is slightly above
Avena's Light Insane
  1. 00:01:105 - 00:20:646 - In a quiet part I think that the slider is very fast
  2. 00:16:793 (1,2,3,4,1,2,3,4) - Why change the distance?
    I hear it on the same volume, so I think there is no need to change the distance
  3. 01:20:644 (1,2,3,4,5,6) - You had better keep distance
    01:04:956 (5,6,7,8,9,10) - just like here
Insane
  1. 00:26:288 (2,3) - Ctrl+G is better
  2. 00:46:793 (6) - Add NC
    00:48:444 (1) - like this
  3. 01:19:405 (3,3) - Can not stack?
Expert
  1. 00:03:031 (1,2,3,4) - 00:06:884 (1,2,3,4) - Why not make it the same shape?
  2. 00:24:774 (3,4) - Ctrl+G is better
  3. 00:46:793 (6) - 00:48:444 (5) - Add NC
  4. 00:48:444 (5,7) - Ctrl+G is better
    00:46:793 (6,7,8,9,1) - 00:50:095 (1,2,3,4,1) - 00:51:747 (1,2,3,4,1) - Just like this flow
  5. 01:10:369 (3,4) - You had better keep distance 01:10:185 (1,2) -
Good luck!
vanucik
General

check aimod in all diff"'s

Expert

00:36:884 (2) - u can emphasize this vocal with another slidershape
00:58:903 (1) - increase spacing because nc and finish?
01:04:130 (1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6) - difference in spacing is very low imo, green notes is very louder than last notes
01:20:506 - i understand you, but it's better to put a note here

Insane

00:29:453 (2,3,4,5,6) - i think this pattern can be more oven
00:38:949 (7,1,2) - this 1\2 spacing similar to 1\4 ( 00:39:912 (5,6,7,1) - )
00:55:325 (8,1) - it's easy to missread it, just unstacking it will be better

Light Insane

00:25:325 (5,6) - too big spacing w\o any reason
01:00:004 (1,2,3) - idk why u mapped it in 1\2 rhythm when he is 1\3, it isn't fit with vocals, i think 1\3 reverse sliders or one big slider will work better
01:20:644 (1,2,3,4,5,6,7) - , 01:22:295 (1,2,3,4,5,6,7) -, 01:23:947 (1,2,3,4) - - this parts is indentical but u mapped it in different rhythms, u are following vocals (make it clickable) , but this is ingored : , in second 01:22:433 - , 01:22:708 - , in third 01:24:360 - 01:24:635 - , notes will be better than sliders in this places

Hard

01:15:690 (1,2,3,4,5,6) - this flow is hard for 3* hard

Normal

00:11:563 - u made this sound clickable in 00:09:361 - , and 00:10:187 - , but here is no
00:23:398 (2) -, 01:16:516 (2,3) - , 00:43:765 (3) - spacing

12312
kunka
Hi~
From your Q
General

  1. Check the Aimod, please. Each diff shows a few error.
  2. Remove widescreen support of each diff.
Expert

  1. 00:16:242 (5,5) - nc? Because the notes are stacked, I think that it becomes easy to look by NC.
  2. There are 2 NC patterns. 00:21:747 (5,1) - and 00:24:912 (4,1) - . These two are the difference between one beat. I made an unnatural impression on it. Is this intentional?
  3. 00:34:958 (5) - nc Reference 00:41:563 (1) -
  4. 00:43:215 (5) - nc Reference 00:36:609 (1) - .
  5. 01:20:094 (1,2,3) - I think 1/6 rhythm. like this 01:23:396 (3,4,5,6) -
Insane

  1. 00:25:875 (9,1) - swap nc. Reference expert diff
  2. 00:28:627 (6) - The only difference is how to pick up the sound. like this 00:27:251 (6) -
  3. 00:43:215 (5) - Same as expert diff.
Avena's Light Insane

  1. 00:27:527 (1,2,3,4) - The blank feels unnatural. Try a way like before 00:20:921 (1,2,3,4,5) -
  2. 01:21:470 (7) - I think the flow will be better by changing the angle of the slider. try this https://puu.sh/xpOij.jpg
Hard

  • fine
Normal

  1. 01:14:864 (3) - I recommend copy because this is not a 01:14:039 (1) - copy. Also, this doesn't use blanket, so I don't know the intention of this placement. I think the flow to 01:15:690 (1) - will be better by rotating it after the copy. https://puu.sh/xpOFZ.jpg
GL ;)
Sylas
hi m4m (i actually read the rules hehe)

top diff
considering the high bpm, i think a slightly higher ar (maybe like 9.4) would help readability
since rn 00:15:692 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - these are kinda a pain to sightread (at least for me they were lel)
00:17:343 (5,6,7,8) - why is the distance descreasing on these? the sounds are getting stronger and higher pitched so itd make sense to progressively increase the spacing rather than lower it (also in insane you do increase them so better to stay consistent between diffs imo)
00:31:242 (2) - would look cleaner imo if this and the slider had the same sized overlap as 00:31:380 (3) and the slider do
00:36:609 (1) - i feel like this slider shouldnt be the exact same as 00:36:884 (2,3) - since it's vocal is a lot weaker than the other 2. consider using a different slider shape for it to make the other 2 sliders stand out more, maybe just a straight one?
00:58:903 (1) - shouldn't this circle be slightly below 00:58:627 (3) ? thats how u mapped every other square pattern in this part of the song (like 00:46:793 (6,7,8,9,1) - for example)
01:26:424 (4) - would make sense if you mapped the sounds after this note since you mapped 00:59:728 which are the same sounds basically
rest seems fine from what i can tell

insane
00:28:627 (6) - shouldn't you have one of those 1/8 reverse sliders here? i hear the same sound u followed with the other 1/8 sliders tho even its a little weaker its still there (move away 00:28:627 (6) and listen closely)
also in the insane u used 1/8 sliders to represent these 00:40:187 (6) - but in the extra u used 1/6 streams & sliders. is there a reason u used different time signatures?
01:19:405 (3,3) - stack these? looks cleaner imo

avena light insane
00:03:719 - add a note here? sounds like a triple to me
00:11:013 (1,2,3) - i think the equal distancing between these notes doesnt really fit the song well since 3 is a lot stronger than 2 it'd make sense to have a bigger spacing
01:00:004 (1,2,3) - rhythm here is off, the vocals dont really land on any notes. i think you should either follow the high pitched 1/3 sound or not map anything and leave a gap or put in a spinner like the insane since the current rhythm just doesnt really fit and sounds awkward

hard
check AI mod, unsnapped objects
the difficulty gap between normal and hard seems a bit too large, idk the hard is quite difficult due to half of the stacks being 1/2 and the other half 1/1 which makes the diff quite difficult to read. idk an advanced diff could smooth over the transition between the 2 diffs

cant really find anything in the normal and easy sorry, hope this is enough
good luck!
paydayzcool
Hi there, M4M from your queue: p/6229681#p6229681

Normal
00:09:361 (1,2) - These curves are different. For style purposes I reckon you should make them have the same curve.
00:36:884 (3,4) - These notes here imo kill the flow in this map by forcing the player to suddenly stop at this stack.

Hard
00:05:233 (1,2) - Shift 2 a bit further down as the blanket is a bit off.
00:31:380 (3,4) - Don't stack these as it kills the comfortable flow. Maybe put 00:31:655 (5) under the stack?
00:34:407 (2,3,4) - ^
00:36:334 (3,4,5) - ^
(This is repeated like 60 billion times and I don't really understand why you mapped it like that (especailly in a hard diff)... :?)

Light Insane
01:39:360 (2,3) - I'm just worried about how people can miss 3 just because they thought 2 repeated twice...

Insane looks good in my opinion. seriously.

Expert
00:53:398 (1,4,6) - Why not let these sliders have the same curve?

This is a very well made mapset. There really wasn't much for me to point out because I want to make sure you can maintain the same mapping style you have applied in this mapset. GET IT RANKED! :)
_orange
m4m for q?

[Easy]

00:20:921 - Why don't you up the hitsound volume like in the other diffs (also applies to Normal)

[Normal]

00:33:306 (2,3) - 00:43:215 (2,3) - tiny shadow overlaps
00:43:765 (3) - Why map this sound but not here 00:42:114 -

[Hard]

check aimod
wow those stacks
00:11:013 (3,4) - I don't recommend stacking these because it could be easily confused as being 1/2 gap bc of your previous usages of stacks
01:18:167 (4) - could you put some spacing emphasis on this because i think this deserves more than 3
00:45:692 (1) - try this rythm, so that 00:46:793 - this vocal is clickable
I have a problem with the really confusing stacks

[Avena's Light Insane]

aimod
00:46:517 (4,5,6) - a vocal is on the end of 4 so i think it should be clickable
00:55:325 (6) - move this closer to 5 to get more spacing emphasis on 1
01:02:892 (2,3) - stack these so it fits better with this stuff 01:01:240 (2,3,4,5,6) -
01:18:580 (5,6) - ^

[Insane]

aimod
00:32:205 (7,1) - could be confused as 1/2, maybe move 1 a little closer
00:48:994 (5,1) - swap nc
00:55:049 (6,7,8,1) - I thought you were done with this stuff in this diff :p this one is extra confusing bc its not expected
01:24:772 (1,2,3) - tiny shadow overlap there

[Expert]

aimod
00:25:049 (1,2) - Hard to play bc of the flow and distance 00:26:701 (1,2) - I like this better
00:42:389 (1,2) - looks like 1/4
00:44:453 (2,3) - spacing should be larger like here 00:45:279 (5,6) -

gl
Chewin
M4M? XD Vabbè già ti devo una mod quindi può essere anche free :3 Ma preferisco M4M, ovviamente. Ahah ♥
Da quanto non scrivevo una mod in italiano.

Easy

  1. 00:09:361 (1,2,3) - Li renderei simmetrici rispetto alla linea verticale dell'editor e muoverei il 00:11:013 (3) al centro fixando anche il secondo waypoint che non è perfettamente lineare con il primo (risultando quindi lo slider leggermente spostato a destra)
  2. 00:30:829 (1) - Non è un gran problema ma è solo un consiglio: che ne dici di farlo simmetrico per renderlo visivamente più bello? https://puu.sh/xpMU7.png
  3. 00:36:609 (4) - Penso che questo slider si adatterebbe meglio con tutto il pattern precedente (specialmente con il primo slider rosa) se direzionato in questo modo: https://puu.sh/xpMYc.png
  4. 00:47:343 (1) - Dovresti usare un Normal sampleset sulla testa di questo slider per consistenza con 00:50:646 (1) e il resto
  5. 00:55:600 (3) - Anche qui, solo un consiglio. Il flow sarebbe migliore se questo slider fosse curvato simmetricamente rispetto all'asse verticale: https://puu.sh/xpN5f.png se lo fai non dimenticare di fixare lo spacing di (4) e (1) ma non dovrebbe essere un problema visto che subito dopo c'è lo spinner
  6. 01:22:295 (1) - Rimuovi la NC per consistenza con 01:09:084 (3)
  7. 01:27:250 (1) e 01:37:158 (1) - Non dovrebbero esserci dei finish come 01:30:552 (1) - 01:33:855 (1) - ?
Normal

  1. 00:47:343 (1) - Stessa cosa dell'easy, vabbe vale anche per tutte le altre diff suppongo (copy hitsounder xd) quindi non lo menzionerò più)
  2. 00:48:444 (3) - Fossi in te lo mapperei quel tick bianco in mezzo allo slider perchè è un suono abbastanza forte da skippare rispetto a quello in mezzo a 00:49:820 (3) - e 00:51:471 (3) - (c'è una bella differenza tbh)
  3. 01:11:561 (2,3) - Se fossi in te qui scambierei il ritmo, nel senso che userei prima lo slider che si adatta moooolto meglio al vocal rispetto a se posizionato dopo il circle e poi subito dopo posizionerei sulla time line il circle
  4. 01:27:250 (1) - Stessa cosa della easy e stessa cosa che lo skipperò per le prossime diff :3
Hard

  1. Da Aibat, controlla lo snap di questi elementi: https://puu.sh/xpNRj.png
  2. 00:16:241 (3) - Giusto un'opinione personale: a me non piace questo stack. Se potessi modificare un po' la posizione di tutti gli altri slider successivi senza distruggere il pattern ti consiglierei di farlo così che tu riesca ad evitare questo overlap
  3. 00:17:756 (5) - Non è perfettamente stackato con la coda del 00:17:068 (2). Più che altro ti consiglierei di stackarlo con la testa invece come hai fatto per 00:17:618 (4) che l'hai stackato con la testa dell'(1)
  4. 00:18:857 (2) - Dai a questo slider lo stesso spacing con il precedente e il successivo elemento per evitare di confondere i players visto che è il primo improvviso 1/4 repeating slider che usi :\
  5. 00:21:747 (4,5) - Penso che questo stack possa confondere facilmente visto che ce n'è stato uno subito prima a 00:21:334 (2,3) - con la grossa differenza che questo è 1/2 e l'altro 1/1 e quindi i players tenderebbero a cliccare subito per consistenza con il precedente come se fosse un 1/2. Opterei per unstackare uno dei due, meglio il (5) come hai fatto con 00:23:398 (4,5). Lo so che è difficile fixare in questo caso visto che è tutto strutturato, ma se non riesci proprio allora unstackerei il (2) invece dallo slider. Il problema l'ho trovato solo qui nella lettura visto che tutti i successivi stack sono più o meno costanti nelle varie porzioni oppure sono due 1/2 stacked circles che non creano problemi rispetto ad uno stack circle/slider (perchè lo slider compare sempre un po' prima e quindi in questi casi può confondere come ti ho detto)
  6. 00:49:820 (4) - Ci sono due opzioni qui che ti suggerirei di applicare: 1) Rendere lo slider perfettamente orizzontale come i primi due per consistenza o curvare leggermente gli altri due per rendere il pattern più scorrevole durante il gameplay: https://puu.sh/xpNOU.png quindi il primo diretto leggermente in alto, il secondo in basso e lasciare il (4) com'è in alto
  7. 01:10:185 (6) - Renderei l'ultimo tick cliccabile se fossi in te: riducilo di un repeat e aggiungi un circle sul bianco
  8. 01:15:965 (2,3,4,5) - Non saprei.. E' un bel pattern senza ombra di dubbio ma per una Hard mi sembra troppo confusionario :\
  9. 01:23:121 (4,5) - Questo unstack dal (2) è volontario? Se lo è fatto di proposito opterei per il full stack
  10. 01:25:598 (1) - Non dare lo stesso spacing a questo circle che è 1/1 dal precedente slider dal precedente 01:24:497 (3) 's tail - 01:24:772 (4) 's head che sono 1/2. E' un grave errore di spacing a mio avviso
  11. 01:38:259 (1) - Questo slider e quest'altro 01:39:360 (1) - dovrebbero essere posizionati più lontano dai precedenti elementi a causa dell'intonazione più alta del piano proprio come hai fatto con i precedenti patterns
  12. La mappa è ben fatta solo che non sono un amante di tutti questi stacks per una diff Hard
Avena's Light Insane

  1. 00:01:105 (1) - Being this a Light Insane consider to add x0.50 green line to be consistent with all the other diffs of the mapset. Moreover using an higher SV than the one used on the harder insane is kinda a contradiction
  2. 00:25:738 (6) - Considering the whole pattern 00:24:224 (1,2,3,4,5) this sudden change of spacing kinda confused me @.@ I would reduce it for consistency because I do not see any reason to place this like that
  3. 00:32:068 (6,7) - Same above. You could unstack (6) or place these 2 to make the spacing equivalent between the previous and next elements
  4. 01:04:956 (5) - (Just a personal taste) since I dislike this long combo being the only one in the map I would set NC on this
  5. Beautiful flowing map Priti!
Insane

  1. Sempre da Aibat: https://puu.sh/xpOo2.png
  2. 00:10:187 (2) - (very nazi) Controlla gli stack che non sono perfetti xD Stessa cosa per 00:14:316 (2) -
  3. 00:16:793 (1,2,3,4,5,6,7,8) - Bel pattern. Per renderlo visivamente più bello che ne dici di mettere una NC su ogni doppia?
  4. 00:21:471 (3) - In tutte le successive parti questo circle è distanziato allo stesso modo rispetto al precedente e al successivo circle. Farei lo stesso anche qui per consistenza e migliore giocabilità (questo discorso è diverso per 00:26:288 (2) - perchè c'è un break dopo ed è buono per "rompere" la consecutività del ritmo)
  5. 00:39:499 (2,3,4,5) - Trovo che questi due circle 00:39:637 (3,4) - sono un po' scomodi da giocare visto come hai posizionato gli altri 2 elementi. Beh, solo una mia opinione, ma proverei a fare qualcosa di diverso per migliorarne la giocabilità
  6. 00:53:123 (4) - Gli darei la stessa direzione dello slider di prima o lo direzionerei verso destra per un miglior flow: https://puu.sh/xpODx.png
  7. 01:14:039 (1,2,3) - Amo il modo in cui hai mappato tutti questi sliders xD
Expert

  1. Da Aibat (ci sono sempre gli stessi unsnapped elements)
  2. 00:17:068 (3,4,5,6,7,8) - Non dovrebbe aumentare qui lo spacing invece di diminuire? La melodia aumenta di intensità e le note sono più alte.. Puoi fare un pattern con lo stesso spacing di 00:15:692 (1,2,3,4,5,6,7,8) o diminuirlo gradualmente fino all'ultimo circle (opterei per la prima scelta visto che dovrebbe aumentare in relazione all'intensità della melodia)
  3. 00:22:022 (1,2,3,4,5,6,7) - OH WOW WTF ADORO
  4. 00:51:471 (4,5,6,7,8,9,1) - Onestamente parlando come player ti direi di usare un 1/8 slider qui invece dello stream perchè essendo la parte più lenta è cancerosissimo cercare di prendere il circle a 00:51:884 (2) dopo quel killing stream
  5. 00:56:013 (2) - Muovilo più lontano dallo slider? Mi risulta facilmente confondibile come un 1/4 invece di un 1/2 anche se lo spacing è leggermente più ampo rispetto ai precedenti 1/4. Still ti consiglio di muoverlo più distante per consistenza
  6. 01:00:646 (3) - Questo slider lo vedo troppo spinto sulla destra senza ragione e potrebbe causare facilmente uno slider break. Lo muovere più o meno sulla stessa traiettoria del (1) invece per renderlo molto più giocabile e scorrevole
  7. 01:01:653 (1,2,3) - Io amo questo tipo di pattern, ma lo trovo scomodo da giocare fatto in questo modo quando lo slider è curvato dalla stessa direzione da cui arriva il cursore e la SV è alta (actually x1.3). Più precisamente diciamo che si connette in maniera molto "spinta" e comoda da giocare dopo il jump tra 01:01:516 (4,1) e il modo in cui lo slider è curvato a destra rende ancora il pattern molto più difficile da giocare dopo il jump
  8. 01:04:543 (4,5) - Non so forse è un problema solo mio ma ho confuso per ben due volte il (5) con il (4), cioè mi sembravano apparire in modo inverso.. Forse aggiungere un NC al (5) potrebbe aiutare, anche se mi sembra un po' inutile aggiungerlo visto che sarebbe inconsistente con il resto di questa parte. In tal caso non so, lascialo così o cambialo, ma lo trovo un po' difficile da leggere per il motivo detto prima (cioè che sembra compaiano all'inverso)
  9. 01:08:809 (3) - Perchè hai ridotto lo spacing qui? Farei un triangolo perfetto insieme ai precedenti due circle e con lo stesso spacing invece
Appena ho tempo e voglia testerò la Insane e la Extreme e se trovo qualche altra cosa da suggerirti te lo dirò.
Buona fortuna Sergiooooh!
Jakomo73
hey, m4m from ur q strike]if I havn't been outmodded by 5 others lol[/strike]

General
  1. Change bg file to .jpg to save on some space?
  2. Check AIMod for unsnapped stuff


Easy

  1. 00:14:316 (2) - move y to 83/84 to keep a straight line (sorry, its pretty small, but i noticed on my first pass through the map)
  2. 00:19:270 - Move end of break to start here maybe?
  3. 00:34:958 (2) - missing whistle like the one on 00:26:701 (3) -
  4. 00:47:343 (1) - For the big drum beat you've hitsounded with normal sampleset and soft whistle (I might be misinterpreting the whistle use tbh). However, this has neither of those


Normal

  1. CS 4 for a normal seems a bit high to me
  2. 00:33:306 (2) - move away from 3 to avoid the overlap, and it should be ~1.05x right? Same for 00:43:215 (2) -
  3. 00:46:793 - What about adding a 1/1 slider here for vocals like this? Object density/clicking would still be fine for a normal imo
  4. 00:51:471 (3,2) - broken stack
  5. 01:17:066 (3) - DS is pretty high compared to everything else
  6. 01:23:396 (5) - Add finish for cymbal in the song?
  7. 01:40:185 (3) - space slightly further away to avoid that tiny amt of overlap?


Hard

  1. 00:03:444 (3,4,5) - should make 3>4>5 the same change in position
  2. 00:17:618 (4,5) - I think it might be difficult to read this. object density is really high at this section, and the lowish ar might make this too difficult for a hard player
  3. 00:19:270 (1,2,3,4,5,6) - I think you should increase DS for each note to reflect the increase in volume
  4. 00:23:398 (4,5) - stack like at 00:21:747 (4,5) - ?


Avena's Light Insane

  1. 00:01:105 - to 00:14:866 - SV feels really high for this section, since the intensity of the music is not that high
  2. 00:29:178 (1,2) - stack these? 2 doesn't feel like a very important beat to me
  3. 00:46:104 (2,3) - 00:46:929 (5,6) - if you make these perfect triangles with the slider tails it will get rid of the overlap from the residual approach circle. 00:46:104 (2,3) - to [153], [172] and 00:46:929 (5,6) - to [191], [301]
  4. 01:14:864 (4) - Fix the middle nodes on this slider, looks kinda ugly right now
  5. 01:27:250 (1) - what about making all these sliders repeat only once and then having the last part be a circle like so? Threw me off a bit when it repeated more than once, and I think the last note is prevalent in terms of pitch/volume so should be clickable to reflect that
  6. 01:30:551 (2) - Add a hitsound to the head of this slider to represent the guitar strum? Same for 01:33:855 (1) -


Insane

  1. 00:10:187 (2) - fix stack on 1's tail, same for 00:14:316 (2) -
  2. 00:23:260 (4) - Seems like an unnecessary overlap. What about if you changed to [503], [142]? Will only increase DS by 0.1x
  3. 00:48:444 (1,2,3,4,5) - What about something like this to maintain the DS concept but also make it more visually appealing? Looks kinda gross with the asymmetry right now
  4. 01:27:250 - For this section, I think the decreasing intensity should have the DS of each NC'd pattern decrease to reflect that
  5. 01:39:910 (3,4) - Space these further away? 4 has been emphasized in easy, normal, and hard. I feel like that trend should continue. (same for top diff)


Expert

  1. 00:58:903 (1,1) - space apart a tiny bit more to avoid the small amt of overlap
  2. 01:10:461 (4) - shouldn't this have the same spacing as the rest of the stream? Like 01:07:158 (4) - they both have that drum beat

Damn, sorry for there being some pretty small stuff, but this looks really good already. Good luck!
vanucik
haha gl to reply on all mods! xD
AchsanLovers
lets see if i can help a little bit :)

[General]
  1. i checked some diff i and AiMod says if some object isn't snapped correctly
  2. add to tags "tatsuya iyama the eternity of reflesia yuukyu no" jst like my ranked map https://osu.ppy.sh/s/608271
  3. chata is love
  4. chata is life

[Easy]
  1. 00:15:554 (1) - uhh, this spinner is not fits with the piano sound i guess, the spinner only use for a fast sound just you did in 00:57:389 (1) - the melody is fast and the drum make it consisten but its different with 00:15:554 (1) - there's only piano sound without anything make it fast, i still prefer make a slider in here.
  2. 00:47:343 (1) - eh, actually the vocal is end in 00:48:719 - make it keep flow with the circle in 00:48:994 (2) -
  3. 01:02:479 (3) - hmm, i still prefer to end this slider in 01:03:029 - and make a circle in 01:03:305 - to make it consisten with a slider in here 01:01:653 (2) -
  4. if i make the standard set for this songs, i will end the easy diff only in 01:27:250 - why? because the end of this diff only a circle and doesnt make a sense.
  5. well at least, its really solid diff! good job!

[Normal]
  1. seriously, CS 4 ??!! im not understand why :(
  2. 00:06:059 - there's no break? like you do in easy diff?
  3. 01:16:516 (2,3) - the circle is just too far, so hard for catch it by the normal player.
  4. 00:15:692 (1) - a same thing just like a say in easy diff, but maybe you can make it something different.
  5. 01:02:480 (1) - uhh, should be end in the white tick for make it consistent with a slider in 01:01:240 (2,3) - cmiiw
  6. nah a same thing in easy diff too i still prefer to end this diff in 01:27:250 - with reason with easy

[Hard]
  1. 00:58:352 - 00:58:627 - maybe, make a 1/2 slider in here?
  2. solid diff, good job!

[Avena's Light Insane]
  1. AR 8.5 ? 8 is kinda slow
  2. 00:47:412 (1) - uhh, seems this spinner is not fit with the vocal, maybe you can try to make a 1/1 slider with reverseor something good.
  3. 00:54:499 (3) - ctrl + g ?

[Insane]
  1. 01:05:919 - maybe make it to a slider? same with 01:04:956 (1) -
  2. 01:25:048 (2) - ctrl + g for better flow?

[Extra, but hey its should be a random diff name tbh]
  1. uhh, you can use a random diff name here, i suggest to use Journey see the lyric in here https://remywiki.com/Yuuki_no_pendant and try to translate it to english, and you know why i suggest that name.
  2. for all to the stream like this 00:22:022 (1,2,3,4,5,6) - or a slider like this 00:26:976 (2) - is unsnapped, its should be 1/8 / 1/4.
    ok so the basic formula is like this 1/16 - 1/8 - 1/4 - 1/2 and 1/12 1/6 - 1/3

really solid mapset, i have no word to say. best of luck!! :)
Topic Starter
Seijiro
"tutuhaha"
M4M

[Easy]
Nice

[Normal]
00:33:306 (2,3) - distance? oh, rip DS
00:43:215 (2,3) - overlap makes them look crowd why did all of them revert back as they were. I checked the whole map to fix them twice =w=
01:39:360 (2,3) - 1.2x distance maybe better I think increased a bit

[Hard]
Object's end is not snapped! 00:16:378
Object's end is not snapped! 00:36:211
Object's end is not snapped! 00:39:789
Object's end is not snapped! 00:40:339
Object's end is not snapped! 00:40:614
ye... the usual routine of my life
Idk if I feeling right but I think you may need a advanced... I actually made sure that the Light Insane makes for a good bridge across diffs here

[Insane]
Object isn't snapped! 01:32:202
Object isn't snapped! 01:32:477
Object isn't snapped! 01:33:303
Object isn't snapped! 01:33:578
ye, fixed AiMod
00:09:361 (1,2) - adjust overlap? how exactly should I adjust it? I don't see the problem here ?.?
01:25:048 (2,3) - move down litter bit so no touching between 1 and 2 nazi but did it
01:25:598 (1,2,3,4) - I feel too close for those object even I know you try to stress them.. I believe they work wonders if you listen to the song

[Expert]
Object isn't snapped! 01:32:202
Object isn't snapped! 01:32:477
Object isn't snapped! 01:33:303
Object isn't snapped! 01:33:578 zzz

That's all from me, GL!

"timemon"
a
[Expert]
00:17:205 (4) - hmm I know that the pattern on right decrease on the spacing, but the gap between 00:16:930 (2,4) - is quite big why not move (4) up a bit
that would kinda ruin my scaling tho
00:58:903 (1) - some more spacing emphasis? you can move it to partially overlap with 00:58:352 (1) - managed something on my own,
but ye



01:03:305 (1) - I think it's better to cut this slider a bit shorter and make the white tick clickable.
focus is on vocals tho, so no need for click there
01:03:717 - also has quite an audible sound, why not put a note here
same reason as above ^

01:20:094 (1,2,3) - The sound is definitely faster than just 1/2 notes. maybe try using kick sliders or map them with 1/4 rhythms. Like these at 01:13:488 (1,2,3,4,5,6) - that's a 1/2 rhythm lol. Not gonna map them as 1/3 for sure

[Insane]
00:28:627 (6) - why is this different from 00:30:279 (7) - ? Sounds very similar to me and you mapped it the same on Extra
I used vocals to alter the note placement. I keep switching from vocals to drums, which might sound a bit strange, but the rhythm is consistent if you listen
00:58:903 (5) - you NC on Extra, so why not here?
different patterns and different diffs. Don't compare diffs for such things, zzz
01:05:782 (1,2) - this one is a weirdo in the bunch here, stacking this breaks the constant movement from the other patterns before and make it much harder to play and read in my opinion.
flow management. Play it without the stack and notice the difference, cause I didn't do it just because lol
01:20:230 (3) - the partial overlap here is so close to complete stack, why not just stack it?
it's not noticeable in gameplay, but why not. Changed

[Hard]
00:43:215 (5,6) - I think here making a slider would be better, the vocal is dragging her voice. Either 1/2 slider or just 1/1 slider ( removing the 6 circle) would do
that's vocals + violin. The first two notes are the same for both the "instruments" but the third one isn't. If I were to follow vocals only with that pattern I would get a big gap of 2/1 after those beats. To make up for that I merged the two instruments as I did in the whole set since it's part of my style
00:58:903 (5) - NC? you did on Extra different patterns and different diffs. Don't look at other diffs please, NCs are used to emphasize patterns too, and the Extra had a square, so obviously the fifth circle wouldn't fit in that structure. Here's different tho, since that last circle is part of the line I drew with the pattern
01:09:497 (3) - The slider extends past a quite audible white tick. Why not just 1/2 slider with a reverse?
vocals

[Normal]
00:11:013 (3) - I think removing the reverse and add a circle here would be better. The sliderend is stronger than its head
the lack of anything to click after that makes it more powerful on the tail, hence the circle is not needed

01:16:516 (2) - I think a 1/1 slider would fit better here
I would end up with a too long chain of 1/1 objects tho, so I wanted to put a small break

01:30:552 (2) - why is this slider shape different from 01:29:451 (1) - every patterns in this section use the same shape in the same combo
there was a reason for it, but I noticed it is inconsistent so I changed it anyway

[Easy]
01:18:993 (3,4) - this can be combined into one long slider because the vocal is holding her voice here, just a suggestion though!
there is a complex rhythm going on behind that, so I preferred a simple circle at the start of each pattern (listen to the violin)

Good luck with your mapset!

"Underdogs"
no placeholder kek

[Easy]
  1. 00:15:141 (3,1) - Looks too short for a gap from a note to a spinner, especially for a high bpm song in an Easy diff. Move them apart from the timeline?
    considering how long the spinner is, they can still achieve a passing score even if they don't quickly react to it.
  2. 00:49:820 (3) - Make this a repeat slider? Newbies tend to rely on vocal more than the background music
    I believe the map is not that ambiguous lol. There is literally nothing around it so there are no ways to be mislead by anything

[Normal]
  1. CS4, pretty unusual. But as long it doesn't break the RC i guess it's fine (or the guideline itself) RC is not for me, baby ;)
  2. 00:05:233 (1,1) - That's a long pause. No break? there was one but I might have misclicked
  3. 00:27:251 (3,1) - I'm not sure stacking the circle on an NCed note is a good idea. The emphasis on the downbeat would be less effective if it's stacked. (would suggest 00:27:251 (3) - to move above 00:27:527 (1) - .)
    with constant DS there is no emphasis fluctuation so that's not an issue. What I aimed for was the feeling of this passage: 00:26:701 (2,3,1) -
  4. 00:34:132 (1,1) - Not mirroring these two sliders? they are one the copy of the other o.O
  5. 00:37:160 (4) - Stack this on 00:37:435 (1) - ? It seems you're stacking it consistently on that section I'm not staking it like that tho lol.
    Notice the differences in vocals and instruments. I use it here as another way to express the violin
  6. 00:46:517 (4) - The placement looked pretty awkward in terms of flow. Even if it's a downbeat, I think the movement should still be intuitive as the note is a 1/1 pause before 00:47:343 (1) -
    it's the same movement I used on 00:44:040 (1,2) - and so on lol. It's just that, how is that awkward O.o
  7. 01:25:598 (1) - I think this would make it look more intuitive. why not
  8. 01:40:185 (3) - Maybe NC this. This note's rhythm started earlier and I don't think reducing the spacing would tell that the note is different from the section.
    same stanza in the song, so nope. I did this on all diffs since that's how the song works

[Hard]
  1. Well, nothing wrong really in this diff. Great work as always noice



[Insane]
  1. 00:19:270 (1,2,3,4,5,6) - From the looks of it. It sounded louder, but the visual shown here looks the same, which is kind of boring. Increase the circle's spacing based on the music's volume? I do that only on the Expert diff, since well... it might be more complex than necessary. Trust me that I like the idea, but it's not needed here imo

checked the expert diff. Nothing needs to be changed, although I'm questioned with your usage of 1/8 notes. Very solid mapset from you, as always. it's 1/6 LOL and that's the "edgy" stuff I mentioned in desc :p

This is a m4m from your queue. So here's the link to my map : https://osu.ppy.sh/s/635399

thanks

"Yasaija 714"
M4M

Easy
  1. 00:38:536 - 00:38:811 - You do not pick up the lyrics here? nope, this is the Easy so I can't really use 1/1 rhythms so lightly. I used them only when strictly necessary
    00:36:609 (4) - just like here this is on violin and not on vocals :P
  2. 01:23:121 - Add whistle? kinda messy with the whistle on the tail too :/
  3. 01:36:057 (3) - ^ the piano is different there
Normal
  1. 00:33:306 (2,3) - Since you are stack, the distance is close.
    overlap yep
  2. 00:43:215 (2,3) - ^ yep
  3. 00:46:517 (4) - Add finish rip hitsounds
  4. 00:53:949 (1,2,1,2,3) - I think that this same rhythm is good if you're saying I should map both combos the same way I will reply that they are not identical, hence why I mapped them differently
  5. 01:07:433 (1,2,3,1,2) - Why change the rhythm? ?.? I don't quite get the point here, sorry
  6. 01:14:039 (1,3) - It is better to make it symmetrical they actually are symmetrical, just not perfectly mirrored :p
  7. 01:36:057 - Easy same Add whistle same reason as for Easy, the piano changes tone there
Hard
  1. 00:03:444 (3,4,5) - It looks odd because the distance is slightly different well, my intention was to make it just a slight movement since the song is calm tho x)
  2. 00:04:407 (6,7) - Ctrl+G is better followed piano notes + the movement will result into something awkward so better not do it
  3. 00:20:646 (6,1) - It is true that this distance is 0.30 but I think it is better to adjust the apparent distance this is actually intentional o.o
    It is meant to give more power to the new combo, without actually straining the player to make a jump
  4. 00:49:820 (4) - Only this slider is slightly above I don't really care that much about pixels as long as the result I wanted is done :p
Insane
  1. 00:26:288 (2,3) - Ctrl+G is better I prefer it my way :p
  2. 00:46:793 (6) - Add NC I use 6/1 for my combos
    00:48:444 (1) - like this
  3. 01:19:405 (3,3) - Can not stack? you're the second one to point this out, although it's not even visible in gameplay lol. Changed
Expert
  1. 00:03:031 (1,2,3,4) - 00:06:884 (1,2,3,4) - Why not make it the same shape? they are representing different piano rhythms. If you listen closely, they are not the same.
  2. 00:24:774 (3,4) - Ctrl+G is better that's not my style at all xD
  3. 00:46:793 (6) - 00:48:444 (5) - Add NC same reasoning as Insane
  4. 00:48:444 (5,7) - Ctrl+G is better flow would be screwed tho, so nope
    00:46:793 (6,7,8,9,1) - 00:50:095 (1,2,3,4,1) - 00:51:747 (1,2,3,4,1) - Just like this flow ye, but consider also the objects around the pattern.
    They are not always the same lol
  5. 01:10:369 (3,4) - You had better keep distance 01:10:185 (1,2) - fixed
Good luck!

"vanucik"
General

check aimod in all diff"'s ye..

Expert

00:36:884 (2) - u can emphasize this vocal with another slidershape not my style to add too varied shapes inside the same combo like this :p
00:58:903 (1) - increase spacing because nc and finish? ye
01:04:130 (1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6) - difference in spacing is very low imo, green notes is very louder than last notes flow changes make up for it, dw. Try playing it for a bit and you'll see
01:20:506 - i understand you, but it's better to put a note here you seem to not understand me that well then :p

Insane

00:29:453 (2,3,4,5,6) - i think this pattern can be more oven changed into something else
00:38:949 (7,1,2) - this 1\2 spacing similar to 1\4 ( 00:39:912 (5,6,7,1) - ) the second one is an established rule in the map, so it's readable
00:55:325 (8,1) - it's easy to missread it, just unstacking it will be better I believe players of this level can handle that much lol

Hard

01:15:690 (1,2,3,4,5,6) - this flow is hard for 3* hard changed

Normal

00:11:563 - u made this sound clickable in 00:09:361 - , and 00:10:187 - , but here is no the movement makes up for the missing click
00:23:398 (2) -, 01:16:516 (2,3) - , 00:43:765 (3) - spacing fixed

12312

"kunka"
Hi~
From your Q
General

  1. Check the Aimod, please. Each diff shows a few error. ye
  2. Remove widescreen support of each diff. it does nothing without a SB, so it doesn't matter
Expert

  1. 00:16:242 (5,5) - nc? Because the notes are stacked, I think that it becomes easy to look by NC. music doesn't play like that tho :P
  2. There are 2 NC patterns. 00:21:747 (5,1) - and 00:24:912 (4,1) - . These two are the difference between one beat. I made an unnatural impression on it. Is this intentional? I use the NC to signal the change onto the 1/6 snap for the first one, while i use it to signal the instrument change for the second on
  3. 00:34:958 (5) - nc Reference 00:41:563 (1) - DS is being respected
  4. 00:43:215 (5) - nc Reference 00:36:609 (1) - . oh, this is a missed one actually. Thanks
  5. 01:20:094 (1,2,3) - I think 1/6 rhythm. like this 01:23:396 (3,4,5,6) - piano/gingle/whatever that gentle sound is
Insane

  1. 00:25:875 (9,1) - swap nc. Reference expert diff ye
  2. 00:28:627 (6) - The only difference is how to pick up the sound. like this 00:27:251 (6) - true, managed something
  3. 00:43:215 (5) - Same as expert diff. ye, I need this one
Hard

  • fine
Normal

  1. 01:14:864 (3) - I recommend copy because this is not a 01:14:039 (1) - copy. Also, this doesn't use blanket, so I don't know the intention of this placement. I think the flow to 01:15:690 (1) - will be better by rotating it after the copy. https://puu.sh/xpOFZ.jpg not something I'd like to see there, sorry
GL ;)

"TheKoala"
hi m4m (i actually read the rules hehe)

top diff
considering the high bpm, i think a slightly higher ar (maybe like 9.4) would help readability looks good
since rn 00:15:692 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - these are kinda a pain to sightread (at least for me they were lel)
00:17:343 (5,6,7,8) - why is the distance descreasing on these? the sounds are getting stronger and higher pitched so itd make sense to progressively increase the spacing rather than lower it (also in insane you do increase them so better to stay consistent between diffs imo) you're right, but you're also wrong :P
The reason I do this is due to how emphasis works. 00:16:379 (6,7,8,1,2,3,4) - This part raises the overall difficulty of the pattern and whatever comes after this will feel more intense no matter what, due to the stress of that part. This implies that I can reduce spacing and still keep the same amount of stress/emphasis. It's a bit strange, but that's how it works, if you play it you can notice it.
I don't do it on Insane since this is a rather complex thing and it might be misinterpreted at lower levels (that's why it is called Expert in the first place :P)

00:31:242 (2) - would look cleaner imo if this and the slider had the same sized overlap as 00:31:380 (3) and the slider do it won't be as visible tho and i don't care about pixels :P
00:36:609 (1) - i feel like this slider shouldnt be the exact same as 00:36:884 (2,3) - since it's vocal is a lot weaker than the other 2. consider using a different slider shape for it to make the other 2 sliders stand out more, maybe just a straight one?
the more you repeat the same thing, the more stressing it becomes, right? (think of when you go run: the more you run the harder it becomes to continue). In this regard, the first slider is the intro, while the others are the continuation. Imo they are perfectly fine like that (and maps don't need too much variation anyway, so I won't transform it into a slider shape fest)
00:58:903 (1) - shouldn't this circle be slightly below 00:58:627 (3) ? thats how u mapped every other square pattern in this part of the song (like 00:46:793 (6,7,8,9,1) - for example) yes, but I actually made the jump bigger
01:26:424 (4) - would make sense if you mapped the sounds after this note since you mapped 00:59:728 which are the same sounds basically
rest seems fine from what i can tell the snap is kinda strange there and switching instruments becomes hard. Do you have any possible patterns for that?

insane
00:28:627 (6) - shouldn't you have one of those 1/8 reverse sliders here? i hear the same sound u followed with the other 1/8 sliders tho even its a little weaker its still there (move away 00:28:627 (6) and listen closely) it's 1/6, but ye, I did that
also in the insane u used 1/8 sliders to represent these 00:40:187 (6) - but in the extra u used 1/6 streams & sliders. is there a reason u used different time signatures? because I was drunk and misclicked on the whole map LOL. Fixed all the 1/6s
01:19:405 (3,3) - stack these? looks cleaner imo not noticeable in gameplay but ye

hard
check AI mod, unsnapped objects did
the difficulty gap between normal and hard seems a bit too large, idk the hard is quite difficult due to half of the stacks being 1/2 and the other half 1/1 which makes the diff quite difficult to read. idk an advanced diff could smooth over the transition between the 2 diffs the concept of "stack" has been introduced since the Normal tho, it shouldn't be such a big deal imo

cant really find anything in the normal and easy sorry, hope this is enough nice
good luck!

"paydayzcool"
Hi there, M4M from your queue: p/6229681#p6229681

[Normal]00:09:361 (1,2) - These curves are different. For style purposes I reckon you should make them have the same curve. one of the rare blankets I made in the whole set, lol
00:36:884 (3,4) - These notes here imo kill the flow in this map by forcing the player to suddenly stop at this stack. they're actually a repeated concept in the map. You can find it at 00:40:462 (3,1) - 00:43:215 (2,3) - and so on. It's just that the part there plays differently, but it has the same meaning

[Hard]00:05:233 (1,2) - Shift 2 a bit further down as the blanket is a bit off. lmao
00:31:380 (3,4) - Don't stack these as it kills the comfortable flow. Maybe put 00:31:655 (5) under the stack? but that's the overall flow concept of the map lol, you're asking me to change the basis of this? xD
00:34:407 (2,3,4) - ^
00:36:334 (3,4,5) - ^
(This is repeated like 60 billion times and I don't really understand why you mapped it like that (especailly in a hard diff)... :?) if it gets repeated 60 billion of times there would actually be a reason, right? xD

[Expert]00:53:398 (1,4,6) - Why not let these sliders have the same curve? because why not lol. The whole mapset was meant to use a less "boxy" style, but a more "freedom" and "lax" one, to represent the feeling of a journey: you never know where you will go, so you go wherever your heart calls you, right? :P

This is a very well made mapset. There really wasn't much for me to point out because I want to make sure you can maintain the same mapping style you have applied in this mapset. GET IT RANKED! :)

"_orange"
m4m for q?

[Easy]

00:20:921 - Why don't you up the hitsound volume like in the other diffs (also applies to Normal) I deleted everything and I forgot about hitsounds, zzz. Fixed

[Normal]

00:33:306 (2,3) - 00:43:215 (2,3) - tiny shadow overlaps yes, they are ugly
00:43:765 (3) - Why map this sound but not here 00:42:114 - the second link is a pattern focused on vocals (I did that all along, so it's consistent) + the first link is a transition so I wanted it to be a bit harder since it's the culmination of the first part of the song

[Hard]

check aimod ye
wow those stacks my babies
00:11:013 (3,4) - I don't recommend stacking these because it could be easily confused as being 1/2 gap bc of your previous usages of stacks it's the intro, they can retry really quickly and get the hang of my stacks. That's how I introduced the concept, so if they can't play it from the start they will give up, otherwise they will manage to finish it. Easy as that
01:18:167 (4) - could you put some spacing emphasis on this because i think this deserves more than 3 shape change should be enough of a signal imo. They also need to move more than what they needed for 01:17:341 (1,2,3) -
00:45:692 (1) - try this rythm, so that 00:46:793 - this vocal is clickable the whole brown combo is on instrument tho, so nope
I have a problem with the really confusing stacks when it is not common to see, you surely feel strange about it, right? :)

[Insane]

aimod ye
00:32:205 (7,1) - could be confused as 1/2, maybe move 1 a little closer also consider slider leniency tho. It is easier than what it looks like
00:48:994 (5,1) - swap nc nope
00:55:049 (6,7,8,1) - I thought you were done with this stuff in this diff :p this one is extra confusing bc its not expected just admit you're not used to play stacks lol. You're trying to destroy the whole concept of the set lmao
01:24:772 (1,2,3) - tiny shadow overlap there ye

[Expert]

aimod ye
00:25:049 (1,2) - Hard to play bc of the flow and distance 00:26:701 (1,2) - I like this better they can learn to read it
00:42:389 (1,2) - looks like 1/4 slider length says otherwise :p
00:44:453 (2,3) - spacing should be larger like here 00:45:279 (5,6) - why tho? .-.

gl

"Chewin"
M4M? XD Vabbè già ti devo una mod quindi può essere anche free :3 Ma preferisco M4M, ovviamente. Ahah ♥
Da quanto non scrivevo una mod in italiano. lmao

Easy

  1. 00:09:361 (1,2,3) - Li renderei simmetrici rispetto alla linea verticale dell'editor e muoverei il 00:11:013 (3) al centro fixando anche il secondo waypoint che non è perfettamente lineare con il primo (risultando quindi lo slider leggermente spostato a destra) non so quanti noteranno una tal differenza mentre giocano xD
  2. 00:30:829 (1) - Non è un gran problema ma è solo un consiglio: che ne dici di farlo simmetrico per renderlo visivamente più bello? https://puu.sh/xpMU7.png
    se ascolti bene, noterai che la curva si trova in corrispondenza delle vocals, come se le stesse seguendo anche se non vengon cliccate :p
  3. 00:36:609 (4) - Penso che questo slider si adatterebbe meglio con tutto il pattern precedente (specialmente con il primo slider rosa) se direzionato in questo modo: https://puu.sh/xpMYc.png
    ci sta, nice
  4. 00:47:343 (1) - Dovresti usare un Normal sampleset sulla testa di questo slider per consistenza con 00:50:646 (1) e il resto i soliti schiribizzi dell'hitsound copier, zzz
  5. 00:55:600 (3) - Anche qui, solo un consiglio. Il flow sarebbe migliore se questo slider fosse curvato simmetricamente rispetto all'asse verticale: https://puu.sh/xpN5f.png se lo fai non dimenticare di fixare lo spacing di (4) e (1) ma non dovrebbe essere un problema visto che subito dopo c'è lo spinner
    nah, ho optato per un stile un po' "avventuroso" quindi la precisione sugli assi e roba simile e' stata tralasciata apposta (se controlli la mia sorairo concert noterai che di solito ci tengo ai dettagli. E' proprio una scelta stilistica qui
  6. 01:22:295 (1) - Rimuovi la NC per consistenza con 01:09:084 (3) ops
  7. 01:27:250 (1) e 01:37:158 (1) - Non dovrebbero esserci dei finish come 01:30:552 (1) - 01:33:855 (1) - ? mancava sul primo, ma il secondo e' una nota piu' grave del piano quindi non ci starebbe
Normal

  1. 00:47:343 (1) - Stessa cosa dell'easy, vabbe vale anche per tutte le altre diff suppongo (copy hitsounder xd) quindi non lo menzionerò più) heh, oramai ci ho fatto l'abitudine
  2. 00:48:444 (3) - Fossi in te lo mapperei quel tick bianco in mezzo allo slider perchè è un suono abbastanza forte da skippare rispetto a quello in mezzo a 00:49:820 (3) - e 00:51:471 (3) - (c'è una bella differenza tbh) heh, ammetto di esser stato lazy li' quando ho mappato, ma sta veramente male quindi l'ho cambiato
  3. 01:11:561 (2,3) - Se fossi in te qui scambierei il ritmo, nel senso che userei prima lo slider che si adatta moooolto meglio al vocal rispetto a se posizionato dopo il circle e poi subito dopo posizionerei sulla time line il circle lo slider finisce sopra un "ageru" (che e' una parola unica), percio' mi e' venuto istintivo usare uno slider li' xD
  4. 01:27:250 (1) - Stessa cosa della easy e stessa cosa che lo skipperò per le prossime diff :3 yep
Hard

  1. Da Aibat, controlla lo snap di questi elementi: https://puu.sh/xpNRj.png si', anche queste son cose normali sulle mie map xD Continuano a capitare e non ho ancora capito come ¯\_(ツ)_/¯
  2. 00:16:241 (3) - Giusto un'opinione personale: a me non piace questo stack. Se potessi modificare un po' la posizione di tutti gli altri slider successivi senza distruggere il pattern ti consiglierei di farlo così che tu riesca ad evitare questo overlap purtroppo mi verra' difficile farlo, piu' che altro perche' finisco sempre a pensare a pattern con overlap e di per se' quel pattern e' troppo solido per distruggerlo e ricostruirlo meglio :/
  3. 00:17:756 (5) - Non è perfettamente stackato con la coda del 00:17:068 (2). Più che altro ti consiglierei di stackarlo con la testa invece come hai fatto per 00:17:618 (4) che l'hai stackato con la testa dell'(1) non me lo vuol far stackare come si deve, LOL. Se lo metto sulla testa diventa un jump un po' troppo grosso per la media della mappa pero'
  4. 00:18:857 (2) - Dai a questo slider lo stesso spacing con il precedente e il successivo elemento per evitare di confondere i players visto che è il primo improvviso 1/4 repeating slider che usi :\ ma non e' lo stesso snap di sicuro e ho maneggiato lo spacing in modo da renderlo intuitivo anche se viene letto male (per questo il prossimo oggetto e' cosi' vicino: se sbagliano non devono percorrere troppa distanza. Lo spacing prima e' per rispettare le gap 00:17:756 (5,1,2) - , nota come diminuiscono in corrispondenza dei diversi snap
  5. 00:21:747 (4,5) - Penso che questo stack possa confondere facilmente visto che ce n'è stato uno subito prima a 00:21:334 (2,3) - con la grossa differenza che questo è 1/2 e l'altro 1/1 e quindi i players tenderebbero a cliccare subito per consistenza con il precedente come se fosse un 1/2. Opterei per unstackare uno dei due, meglio il (5) come hai fatto con 00:23:398 (4,5). Lo so che è difficile fixare in questo caso visto che è tutto strutturato, ma se non riesci proprio allora unstackerei il (2) invece dallo slider. Il problema l'ho trovato solo qui nella lettura visto che tutti i successivi stack sono più o meno costanti nelle varie porzioni oppure sono due 1/2 stacked circles che non creano problemi rispetto ad uno stack circle/slider (perchè lo slider compare sempre un po' prima e quindi in questi casi può confondere come ti ho detto)
    beh, la stessa intro si basa sul concetto che possono leggere gli stack: 00:11:013 (3,4) - se missano questo devono ricominciare se vogliono cavarsela piu' tardi. Gli stack inoltre sono abbastanza distanziati e visibili (AR alto, stackati sulla testa degli slider). Lo so che e' un azzardo, ma sinceramente la gente ha iniziato a mappare roba troppo blanda e generica. Una map strana ogni tanto gli fara' bene :P
    Regole per leggere quei stack ci sono e sono consistenti, devono solo notarle e ragionarci sopra mentre giocano.
    E poi s', non riuscirei a spostare quello stack in quell posizione xD
  6. 00:49:820 (4) - Ci sono due opzioni qui che ti suggerirei di applicare: 1) Rendere lo slider perfettamente orizzontale come i primi due per consistenza o curvare leggermente gli altri due per rendere il pattern più scorrevole durante il gameplay: https://puu.sh/xpNOU.png quindi il primo diretto leggermente in alto, il secondo in basso e lasciare il (4) com'è in alto
    cedo di aver fixato, ma l'opzione 2? xD
  7. 01:10:185 (6) - Renderei l'ultimo tick cliccabile se fossi in te: riducilo di un repeat e aggiungi un circle sul bianco dopo tutti gli stack in tutta la map, preferirei evitare di dargli uno snap strano da cliccare xD
  8. 01:15:965 (2,3,4,5) - Non saprei.. E' un bel pattern senza ombra di dubbio ma per una Hard mi sembra troppo confusionario :\ ye, cambiato siccome la reading per passare quel coso era troppo alta, per non parlare del controllo necessario. Spero il nuovo pattern vada bene
  9. 01:23:121 (4,5) - Questo unstack dal (2) è volontario? Se lo è fatto di proposito opterei per il full stack quello stack e' manuale, si', siccome l'auto stack me lo rendeva orribile (stackava il secondo oggetto, quindi 01:23:121 (4) - era piu' in alto di 01:22:570 (2) - )
  10. 01:25:598 (1) - Non dare lo stesso spacing a questo circle che è 1/1 dal precedente slider dal precedente 01:24:497 (3) 's tail - 01:24:772 (4) 's head che sono 1/2. E' un grave errore di spacing a mio avviso ah gia', avevo introdotto anche i cambi di pacing nella Hard.
    Per ora sei il solo che lo ha appuntato. Seguendo le regole del mapping fino ad oggi ti darei ragione, ma preferirei lasciarlo cosi' :P
    Come ho detto, ci sono troppe cose generiche e noiose oramai. Se i giocatori ascoltano la canzone e guardano gli approach circles non dovrebbe essere difficile da leggere.
    E sappiamo entrambi che non li ho messo in quella maniera tanto per, ma che ci sono ragioni dietro. Ragioni riguardo la musica che il mapping di solito ignora.
  11. 01:38:259 (1) - Questo slider e quest'altro 01:39:360 (1) - dovrebbero essere posizionati più lontano dai precedenti elementi a causa dell'intonazione più alta del piano proprio come hai fatto con i precedenti patterns
    ammetto di non aver notato cosa ho fatto con i pattern precedenti hahahaha. Devo ancora cercare un fix qui, ma penso proprio lo cambiero' siccome il triangolo fa un po' schifo
  12. La mappa è ben fatta solo che non sono un amante di tutti questi stacks per una diff Hard me lo sento dire spesso x)
Insane

  1. Sempre da Aibat: https://puu.sh/xpOo2.png aaaah, kill me
  2. 00:10:187 (2) - (very nazi) Controlla gli stack che non sono perfetti xD Stessa cosa per 00:14:316 (2) - giuro che l'editor non me li fa fare o.o
  3. 00:16:793 (1,2,3,4,5,6,7,8) - Bel pattern. Per renderlo visivamente più bello che ne dici di mettere una NC su ogni doppia? nah, rovinerebbe le combo in generale, siccome tendo ad evitare mini combo da 2 oggetti. Tutti questi usano la stessa logica, quindi hanno una ragione per essere raggruppati assieme comunque :3
  4. 00:21:471 (3) - In tutte le successive parti questo circle è distanziato allo stesso modo rispetto al precedente e al successivo circle. Farei lo stesso anche qui per consistenza e migliore giocabilità (questo discorso è diverso per 00:26:288 (2) - perchè c'è un break dopo ed è buono per "rompere" la consecutività del ritmo)
    ho controllato e non sembra che sia sempre uguale. Ho sbagliato a controllare? .-.
  5. 00:39:499 (2,3,4,5) - Trovo che questi due circle 00:39:637 (3,4) - sono un po' scomodi da giocare visto come hai posizionato gli altri 2 elementi. Beh, solo una mia opinione, ma proverei a fare qualcosa di diverso per migliorarne la giocabilità
    Lo so ;w; Dovrei cambiare 5 secondi di map per renderli naturali e non stackati, ma in gameplay lo stack funziona lo stesso anche se son d'accordo ci sarebbero opzioni migliori (mi son incastrato, zzz)
  6. 00:53:123 (4) - Gli darei la stessa direzione dello slider di prima o lo direzionerei verso destra per un miglior flow: https://puu.sh/xpODx.png umh.. in realta', doveva seguire la linea del quadrato 00:52:297 (1,2,3,4) - , ma ci stava male, quindi lo ho fatto parallelo a 00:53:398 (5) -
  7. 01:14:039 (1,2,3) - Amo il modo in cui hai mappato tutti questi sliders xD io anche <3
Expert

  1. Da Aibat (ci sono sempre gli stessi unsnapped elements) solita solfa =3=
  2. 00:17:068 (3,4,5,6,7,8) - Non dovrebbe aumentare qui lo spacing invece di diminuire? La melodia aumenta di intensità e le note sono più alte.. Puoi fare un pattern con lo stesso spacing di 00:15:692 (1,2,3,4,5,6,7,8) o diminuirlo gradualmente fino all'ultimo circle (opterei per la prima scelta visto che dovrebbe aumentare in relazione all'intensità della melodia)
    heh, TheKoala me lo ha suggerito alla stessa maniera, ma ho un motivo per fare cio':
    il pezzo 00:16:242 (5,6,7,8,1,2,3,4) - e' il piu' stressante di tutto l pattern e possiamo concordare su quello. Cosa succede dopo e' diverso pero': per enfatizzare qualcosa basta un grosso contrasto tra parti simili, ma in questo caso io non volevo il contrasto, volevo mantenere lo stress uguale durante tutto il pattern.
    Se aumentassi spacing ancor di piu' il pattern diverrebbe 1) troppo difficile siccome lo spacing si fara' sentire ancora di piu' e 2) perderei consistenza con il resto della map (tecnicamente questa e' la intro e dovrebbe essere calma. Se finisco con jump piu' grandi del kiai non ha senso, giusto? xD)
  3. 00:22:022 (1,2,3,4,5,6,7) - OH WOW WTF ADORO <3 <3
  4. 00:51:471 (4,5,6,7,8,9,1) - Onestamente parlando come player ti direi di usare un 1/8 slider qui invece dello stream perchè essendo la parte più lenta è cancerosissimo cercare di prendere il circle a 00:51:884 (2) dopo quel killing stream ye, e' un overkill qui
  5. 00:56:013 (2) - Muovilo più lontano dallo slider? Mi risulta facilmente confondibile come un 1/4 invece di un 1/2 anche se lo spacing è leggermente più ampo rispetto ai precedenti 1/4. Still ti consiglio di muoverlo più distante per consistenza il giocatore avra' giocato per forza 00:54:361 (6,7) - e avra' notato lo spacing. Dovrebbe essere sufficiente a dargli un indizio su come giocarlo se la lunghezza dello slider non basta
  6. 01:00:646 (3) - Questo slider lo vedo troppo spinto sulla destra senza ragione e potrebbe causare facilmente uno slider break. Lo muovere più o meno sulla stessa traiettoria del (1) invece per renderlo molto più giocabile e scorrevole
    se non lo tiro cosi' a destra verra' giocato normalmente come un cerchio, ma a quel punto il feeling con la SV successiva muore, il che non lo voglio. Il piccolo movimento su quello slider aiuta lo slider successivo per dargli piu' impatto
  7. 01:01:653 (1,2,3) - Io amo questo tipo di pattern, ma lo trovo scomodo da giocare fatto in questo modo quando lo slider è curvato dalla stessa direzione da cui arriva il cursore e la SV è alta (actually x1.3). Più precisamente diciamo che si connette in maniera molto "spinta" e comoda da giocare dopo il jump tra 01:01:516 (4,1) e il modo in cui lo slider è curvato a destra rende ancora il pattern molto più difficile da giocare dopo il jump
    e infatti e' proprio quella "spinta" che volevo ottenere in quel punto xD
    Siccome cambio cambio dalla batteria alla cantante ho bisogno di qualcosa che li distingua in modo netto
  8. 01:04:543 (4,5) - Non so forse è un problema solo mio ma ho confuso per ben due volte il (5) con il (4), cioè mi sembravano apparire in modo inverso.. Forse aggiungere un NC al (5) potrebbe aiutare, anche se mi sembra un po' inutile aggiungerlo visto che sarebbe inconsistente con il resto di questa parte. In tal caso non so, lascialo così o cambialo, ma lo trovo un po' difficile da leggere per il motivo detto prima (cioè che sembra compaiano all'inverso)
    sbagliando si impara :^)
    Jk, ma io non lo ho mai letto male (ma credo il mio parere non sia valido qui lol). Provero' a chiedere piu' testplay allora, vediamo che mi dicono
  9. 01:08:809 (3) - Perchè hai ridotto lo spacing qui? Farei un triangolo perfetto insieme ai precedenti due circle e con lo stesso spacing invece senti il piano: i primi due beat sono acuti e forti, il terzo e' piu' sommesso e grave, quindi lo spacing dovrebbe rappresentare tale ritmo
Appena ho tempo e voglia testerò la Insane e la Extreme e se trovo qualche altra cosa da suggerirti te lo dirò.
Buona fortuna Sergiooooh!
! !

"Jakomo73"
hey, m4m from ur q if I havn't been outmodded by 5 others lol

General
  1. Change bg file to .jpg to save on some space? I can do that, ye
  2. Check AIMod for unsnapped stuff ye


Easy

  1. 00:14:316 (2) - move y to 83/84 to keep a straight line (sorry, its pretty small, but i noticed on my first pass through the map) umh...
    it feels already straight to me o.o
  2. 00:19:270 - Move end of break to start here maybe? why not
  3. 00:34:958 (2) - missing whistle like the one on 00:26:701 (3) - oh, why not, sounds good
  4. 00:47:343 (1) - For the big drum beat you've hitsounded with normal sampleset and soft whistle (I might be misinterpreting the whistle use tbh). However, this has neither of those it needs a normal-hitnormal, ye


Normal

  1. CS 4 for a normal seems a bit high to me not to me tho :p
  2. 00:33:306 (2) - move away from 3 to avoid the overlap, and it should be ~1.05x right? Same for 00:43:215 (2) - ye
  3. 00:46:793 - What about adding a 1/1 slider here for vocals like this? Object density/clicking would still be fine for a normal imo
    it would become really intense and clustered tho. The chain of 1/1 objects would also become long so I'd rather have a break there
  4. 00:51:471 (3,2) - broken stack is it? o.O
  5. 01:17:066 (3) - DS is pretty high compared to everything else it's kiai time, but some pixels are not a big deal lol
  6. 01:23:396 (5) - Add finish for cymbal in the song? strangely enough, I don't really like it that much tbh
  7. 01:40:185 (3) - space slightly further away to avoid that tiny amt of overlap? ye


Hard

  1. 00:03:444 (3,4,5) - should make 3>4>5 the same change in position but they have the same DS already o.O
  2. 00:17:618 (4,5) - I think it might be difficult to read this. object density is really high at this section, and the lowish ar might make this too difficult for a hard player that's just the starting point of this LOL. The later patterns use heavier reading challenges
  3. 00:19:270 (1,2,3,4,5,6) - I think you should increase DS for each note to reflect the increase in volume too complex tbh. I do a lot of stuff with stacks, I'd rather not add one more chip to the bet
  4. 00:23:398 (4,5) - stack like at 00:21:747 (4,5) - ? violin is slightly higher in pitch + I'd like to make a transition towards more movement parts


Insane

  1. 00:10:187 (2) - fix stack on 1's tail, same for 00:14:316 (2) - editor doesn't let me to, lmao
  2. 00:23:260 (4) - Seems like an unnecessary overlap. What about if you changed to [503], [142]? Will only increase DS by 0.1x overlaps are my babies and the pattern takes priority over overlap anyway
  3. 00:48:444 (1,2,3,4,5) - What about something like this to maintain the DS concept but also make it more visually appealing? Looks kinda gross with the asymmetry right now
    you seem to have missed what that pattern is LOL. I just took 00:48:444 (1,2) - copied it and rotated for the next iterations, that's all
  4. 01:27:250 - For this section, I think the decreasing intensity should have the DS of each NC'd pattern decrease to reflect that it would make a tiny difference and it will also make the last ones look horrible. I instead follow something else there
  5. 01:39:910 (3,4) - Space these further away? 4 has been emphasized in easy, normal, and hard. I feel like that trend should continue. (same for top diff) no need, they are a different concept. The original one was on Insane and Expert, the lower diffs had to use something different since I couldn't make complex stuff


Expert

  1. 00:58:903 (1,1) - space apart a tiny bit more to avoid the small amt of overlap did something
  2. 01:10:461 (4) - shouldn't this have the same spacing as the rest of the stream? Like 01:07:158 (4) - they both have that drum beat yes,
    my DS derped

Damn, sorry for there being some pretty small stuff, but this looks really good already. Good luck!

"AchsanLovers"
lets see if i can help a little bit :)

[General]
  1. i checked some diff i and AiMod says if some object isn't snapped correctly ye
  2. add to tags "tatsuya iyama the eternity of reflesia yuukyu no" jst like my ranked map https://osu.ppy.sh/s/608271 I don't really mind them, but what are they referring to?
  3. chata is love <3
  4. chata is life <3

[Easy]
  1. 00:15:554 (1) - uhh, this spinner is not fits with the piano sound i guess, the spinner only use for a fast sound just you did in 00:57:389 (1) - the melody is fast and the drum make it consisten but its different with 00:15:554 (1) - there's only piano sound without anything make it fast, i still prefer make a slider in here. I had a slider at first but then I had nowhere to place a spinner and that sound is really fast, so it fits
  2. 00:47:343 (1) - eh, actually the vocal is end in 00:48:719 - make it keep flow with the circle in 00:48:994 (2) - yes, but this is a simplification I can afford on the Easy
  3. 01:02:479 (3) - hmm, i still prefer to end this slider in 01:03:029 - and make a circle in 01:03:305 - to make it consisten with a slider in here 01:01:653 (2) - that would really complicate things tho, since there would be a rather long 1/1 chain
  4. if i make the standard set for this songs, i will end the easy diff only in 01:27:250 - why? because the end of this diff only a circle and doesnt make a sense. yes, but it is my sign to map till the end of the track, sorry :P
  5. well at least, its really solid diff! good job! Thanks!

[Normal]
  1. seriously, CS 4 ??!! im not understand why :( why not? :)
  2. 00:06:059 - there's no break? like you do in easy diff? ye, I misclicked lol
  3. 01:16:516 (2,3) - the circle is just too far, so hard for catch it by the normal player. reduced but on such a big distance I don't think was noticeable...
  4. 00:15:692 (1) - a same thing just like a say in easy diff, but maybe you can make it something different. nah, I'd rather avoid useless complications
  5. 01:02:480 (1) - uhh, should be end in the white tick for make it consistent with a slider in 01:01:240 (2,3) - cmiiw sorry, but I couldnt understand what you meant here :/
  6. nah a same thing in easy diff too i still prefer to end this diff in 01:27:250 - with reason with easy same

[Hard]
  1. 00:58:352 - 00:58:627 - maybe, make a 1/2 slider in here? that would ruin the structure tho
  2. solid diff, good job!

[Insane]
  1. 01:05:919 - maybe make it to a slider? same with 01:04:956 (1) - it would ruin structure again, nope
  2. 01:25:048 (2) - ctrl + g for better flow? that would totally ruin the flow, actually xD

[Extra, but hey its should be a random diff name tbh]
  1. uhh, you can use a random diff name here, i suggest to use Journey see the lyric in here https://remywiki.com/Yuuki_no_pendant and try to translate it to english, and you know why i suggest that name. yes, this diff's theme was the journey, but I don't plan to use it as a diff name,
    it sounds kinda dumb lol
  2. for all to the stream like this 00:22:022 (1,2,3,4,5,6) - or a slider like this 00:26:976 (2) - is unsnapped, its should be 1/8 / 1/4.
    ok so the basic formula is like this 1/16 - 1/8 - 1/4 - 1/2 and 1/12 1/6 - 1/3 I'm not gonna make player click 1/8 lol. Aproximation is fine on standard, as long as it is done for gameplay purposes

really solid mapset, i have no word to say. best of luck!! :)


Alright, that is all.
I will try to get back to as many as I can, but since you are 11 it will take me a while to get to some of you with the m4m.
Avena
Deleted = Fixed

@tutuhaha
01:00:004 (1,2,3) - weird rhythm....I cant find out which rhythm you are following... Rough undermap of the vocals, feels right ingame.

@timemon
01:05:782 (1,2,3) - you're undermapping the 01:06:058 (2) - slider compared to the other 2 of the same combo, the (2) slider has 2 audible sounds on both white and red tick and I believe mapping it as 2 circles would be cooler The point of this is to give a little break from singletapping/alternating, Also this map is based around vocals and the vocals here are less "stressed" which is why i used sliders.

01:21:470 (7) - sliderending on a 1/1 gap is quite hard for the player to acc (at least from my experience) Why not change this to a 1/2 slider and a circle? So that the 1/1 gap is easier to hit (cuz the start of the gap is clickable) Not to mention the sliderend ends on quite a strong sound I have no IDEA what you wrote here but I fixed something anyways

@Underdoggo bork
00:01:105 (1) - I'm not sure if having fast slider on a calm start is a good idea. But it's an Insane so whatever - You answered it by yourself.

@Yasaija 714
00:01:105 - 00:20:646 - In a quiet part I think that the slider is very fast It's fine tbh
00:16:793 (1,2,3,4,1,2,3,4) - Why change the distance? Because the sound increases in intensity.
I hear it on the same volume, so I think there is no need to change the distance There is a difference between pitch and volume honey.
01:20:644 (1,2,3,4,5,6) - You had better keep distance No
01:04:956 (5,6,7,8,9,10) - just like here But the sounds are different.. That's why it's different..

@vanucik
00:25:325 (5,6) - too big spacing w\o any reason If you would have bothered playing the map, you'd see that the slider leniency allows it to flow perfectly fine.
01:00:004 (1,2,3) - idk why u mapped it in 1\2 rhythm when he is 1\3, it isn't fit with vocals, i think 1\3 reverse sliders or one big slider will work better I honestly feel like it emphasises everything perfectly fine while making the rhythm playable.
01:20:644 (1,2,3,4,5,6,7) - , 01:22:295 (1,2,3,4,5,6,7) -, 01:23:947 (1,2,3,4) - - this parts is indentical but u mapped it in different rhythms, u are following vocals (make it clickable) , but this is ingored : , in second 01:22:433 - , 01:22:708 - , in third 01:24:360 - 01:24:635 - , notes will be better than sliders in this places There's a term called variety, Also these parts aren't even the same wtf

@kunka
01:21:470 (7) - I think the flow will be better by changing the angle of the slider. try this https://puu.sh/xpOij.jpg Can't comment because the pattern already changed due to a previous mod

@TheKoala
00:03:719 - add a note here? sounds like a triple to me First piano note isn't strong enough to be played
00:11:013 (1,2,3) - i think the equal distancing between these notes doesnt really fit the song well since 3 is a lot stronger than 2 it'd make sense to have a bigger spacing I thought of that, but idk why it doesn't seem right
01:00:004 (1,2,3) - rhythm here is off, the vocals dont really land on any notes. i think you should either follow the high pitched 1/3 sound or not map anything and leave a gap or put in a spinner like the insane since the current rhythm just doesnt really fit and sounds awkward There were 4 people who previously said that, and you're actually the first one to actually explain this to me in a way I understood and actually comprehended, changed and honored.

@paydayzcool
01:39:360 (2,3) - I'm just worried about how people can miss 3 just because they thought 2 repeated twice... I really hope the players who play the map are smart enough to actually r e a d the notes they are playing.

@_orange
00:46:517 (4,5,6) - a vocal is on the end of 4 so i think it should be clickable There is enough impact because the release of the slider needs to be really quick in order to hit the next circles.
00:55:325 (6) - move this closer to 5 to get more spacing emphasis on 1
01:02:892 (2,3) - stack these so it fits better with this stuff 01:01:240 (2,3,4,5,6) - Variety is needed in order to keep the map interesting.
01:18:580 (5,6) - ^

@Chewin
00:01:105 (1) - Being this a Light Insane consider to add x0.50 green line to be consistent with all the other diffs of the mapset. Moreover using an higher SV than the one used on the harder insane is kinda a contradiction First person to actually explain this properly, fixed.
00:25:738 (6) - Considering the whole pattern 00:24:224 (1,2,3,4,5) this sudden change of spacing kinda confused me @.@ I would reduce it for consistency because I do not see any reason to place this like that Slider leniency actually makes this feel perfectly natural and flow well.
00:32:068 (6,7) - Same above. You could unstack (6) or place these 2 to make the spacing equivalent between the previous and next elements That one didn't flow as well so i fixed this one
01:04:956 (5) - (Just a personal taste) since I dislike this long combo being the only one in the map I would set NC on this Long combos are d a d d y so unchanged
Beautiful flowing map Priti! thanks ho

@Jakomo73
00:29:178 (1,2) - stack these? 2 doesn't feel like a very important beat to me Flow is really nice here, I don't see a reason to break it.
01:27:250 (1) - what about making all these sliders repeat only once and then having the last part be a circle like so? Threw me off a bit when it repeated more than once, and I think the last note is prevalent in terms of pitch/volume so should be clickable to reflect that Due to the calm nature of the section,
I decided to give a bit of emphasis to the last note by making it a release, While a release is a weaker emphasis than a click, it still is an action you feel.


@AchsanLovers
AR 8.5 ? 8 is kinda slow Honestly it's perfect with 8
00:47:412 (1) - uhh, seems this spinner is not fit with the vocal, maybe you can try to make a 1/1 slider with reverseor something good. It kinda emphasizes the drum roll too, feels fine to me so unchanged.
00:54:499 (3) - ctrl + g ? how on earth?

Honestly? FUCK
Underdogs
WE ARE FINALLY DONE LMFAO
-NanoRIPE-
hey

[light insane]
00:11:563 (3) - i think the ds should be more further/bigger cuz the piano sound is quite loud at here
00:25:738 (6,1) - just unstack it cuz while i test it i feel the jump just uncomfortable to catch it xd
00:57:251 (1) - increase the spacing a bit for represent the cymbal ~ just like you did before
01:04:682 (4) - the flow seems not really smooth for this one,could be improved if you move it to 117,208 (overlapping with (2) )
01:21:470 (7) - 1/2 slider here? cuz i hear the lyric on the red tick ~

[insane]
00:37:985 (3) - the lyric "siimPAI" looks strong here so why not to unstack it instead?
01:19:405 (3,4) - ctrl g this? cuz i got confused when i tried to catch the pattern here (maybe it caused the overlapping between 01:18:718 (3,3) - )

[extra]
01:11:561 (1,2,3) - even though the SV set up to low but i think it would be intereseting if you can avoid the overlap/make a small jump on it ~

sorry i can't help much xd this mapset is pretty well mapped ~
GL and take some stars ~
Topic Starter
Seijiro

-NanoRIPE- wrote:

hey

[insane]
00:37:985 (3) - the lyric "siimPAI" looks strong here so why not to unstack it instead? I use the movement between objects to catch that. It's a different way to interpret it since I focus more on vocals than drums. You can see the connection between 00:37:985 (3,4,5,6) - which is on vocals
01:19:405 (3,4) - ctrl g this? cuz i got confused when i tried to catch the pattern here (maybe it caused the overlapping between 01:18:718 (3,3) - ) I believe it was a misread, because both those triangles are the same rhythm in the song, repeated with just a mirrored pattern. If you listen to the song while playing you should be able to read that without many problems

[extra]
01:11:561 (1,2,3) - even though the SV set up to low but i think it would be intereseting if you can avoid the overlap/make a small jump on it ~ I live overlaps tho <3

sorry i can't help much xd this mapset is pretty well mapped ~
GL and take some stars ~
Thanks for the stars and the tiny mod~!
no change tho, sorry
Lasse
prefer chata's touhou stuff tbh, still cute song though

did the timing discussion for this ever come to a conclusion? I only vaguely followed it

01:00:828 - inconsistent red/green line settings

ex
00:03:719 (5) - piano on 00:03:788 (6,1) - stands out way more, I think mapping this passively would express the song better https://i.imgur.com/LV89g3K.jpg or maybe even just ignoring it
01:01:516 (4) - feels out of place cause you focus on vocals before but this is just??
01:06:974 (2,3,4) - these are quite underwhelming, would've liked to see the a bit spaced, overall 1/3 in the kiai seemed a bit like that to me
01:14:039 (1,2,3,1,2,3,1) - you should probably use 1/6 for these extended ones to match the songs musical structure better
same probably goes for all your other extended sliders too
similarly 01:12:387 (1,1,1,1) - should then be 1/6 or 1/12 ?

I guess if we can have ranked 360 bpm streams and all that stuff we can also have this, especially since they are implemented in a very player friendly way and "only" 327

insane
00:03:444 (4,5) - ^
00:16:793 (1,2,3,4,5,6,7,8) - was a bit suprised to see an increasing pattern when extra does the opposite
00:19:270 (1,2,3,4,5,6) - seems a bit lacking with how song builds up, why not use a concept similar to top diff?


priti's ultra
00:03:788 (3,1) - yes, finally a diff that maps it like that
00:56:150 (3,4) - "jump" seems a bit out place cause everything is so consistent musically and you had even space for similar things


hard
01:06:057 (2,3,4,5) - somehow way harder than light insane lol
01:35:506 (2,3,1) - feels a bit out of place cause you don't overlap anything else in this part


easy
00:13:490 (1,2,3) - why no symmetry here too :c
00:30:829 (1) - could be a bit less clumped together for easy cause simple shapes for beginners, like https://i.imgur.com/0LV5cGu.jpg
fine but couldve used right side of the playfield a bit more in comparison lol

normal is fine
Avena

Lasse wrote:

priti's ultra
00:03:788 (3,1) - yes, finally a diff that maps it like that Because i'm a goddess :^)
00:56:150 (3,4) - "jump" seems a bit out place cause everything is so consistent musically and you had even space for similar things There's a voice crack there, which I felt like I should emphasize. Also it flows really nicely.
Topic Starter
Seijiro

Lasse wrote:

prefer chata's touhou stuff tbh, still cute song though cause chata is cute

did the timing discussion for this ever come to a conclusion? I only vaguely followed it it did and we concluded that since the editor doesn't allow for 6/8 signature and we can't do x2/3 BPM and use 4/4 metronome (this gives a 145.333.... BPM), we should keep it like this

01:00:828 - inconsistent red/green line settings ops

ex
00:03:719 (5) - piano on 00:03:788 (6,1) - stands out way more, I think mapping this passively would express the song better https://i.imgur.com/LV89g3K.jpg or maybe even just ignoring it the triplet is meant more of "bump" for the last beat of the triple there tho.
It feels kinda off if I don't make it clickable like that :/

01:01:516 (4) - feels out of place cause you focus on vocals before but this is just?? that little circle is meant to give a proper emphasis on 01:01:653 (1) - and the next pattern. I personally am not a huge fan of it, so if you have a better choice for this I'm all for it. Consider that spacing should be small between 01:01:240 (3,4) - otherwise the next combo becomes awkward
01:06:974 (2,3,4) - these are quite underwhelming, would've liked to see the a bit spaced, overall 1/3 in the kiai seemed a bit like that to me increased spacing for this one and the next one. The other ones seem already quite spaced
01:14:039 (1,2,3,1,2,3,1) - you should probably use 1/6 for these extended ones to match the songs musical structure better
same probably goes for all your other extended sliders too slider ends weren't even supposed to be part of the rhythm, that's why they are silenced lol. I calculated and there is just 20ms of difference if I make them on the 1/6, but I believe it is rather pointless in the big picture since as I said,
my aim was removing the slider ends and get the holding feel from their bodies. I couldn't care less about their tails lol (not sure if it is even noticeable in gameplay, I gotta try it out)

similarly 01:12:387 (1,1,1,1) - should then be 1/6 or 1/12 ? ^

I guess if we can have ranked 360 bpm streams and all that stuff we can also have this, especially since they are implemented in a very player friendly way and "only" 327
I can hardly map an Expert on this without those anyway, since the song is relatively simple (and I hate jump fests)

insane
00:03:444 (4,5) - ^ ah, ye, I guess it's the same here :/
00:16:793 (1,2,3,4,5,6,7,8) - was a bit suprised to see an increasing pattern when extra does the opposite I was expecting you to comment on the Expert about these tbh xD.
I used something more complex on the top diff, while I wanted it to not make it too harsh on reading in these simple parts for the Insane. I mean, I could change spacing to go the other way around, but the difference in movement is barely noticeable since those are more than half stacked

00:19:270 (1,2,3,4,5,6) - seems a bit lacking with how song builds up, why not use a concept similar to top diff? well, a couple of modders pointed that out already and I agree it feels empty


hard
01:06:057 (2,3,4,5) - somehow way harder than light insane lol damn, you got me. That part was firstly mapped with sliders but when I finished the diff I realized Hard-Insane was too big of a gap so I tried to raise it like that :^). Fixed
01:35:506 (2,3,1) - feels a bit out of place cause you don't overlap anything else in this part well, technically the sound on that slider is different than the others, it's more quiet and grave but I can't really change only that if I don't change the whole section, which I'd rather avoid @.@


easy
00:13:490 (1,2,3) - why no symmetry here too :c alright, changed the pattern before this one to match it :^)
00:30:829 (1) - could be a bit less clumped together for easy cause simple shapes for beginners, like https://i.imgur.com/0LV5cGu.jpg looks nice
fine but couldve used right side of the playfield a bit more in comparison lol holy, I didn't even realize that

normal is fine
:*
Lasse

(should've poked me to lookt at it again after replies lol)
Topic Starter
Seijiro
I give kudosu only after replying (which should work as a notification system) :p
peaceGiant
Oh wow, Avena's diff is really good! some suggestions

• Can you stack 01:13:489 (5) - with 01:13:213 (4) - ) The movement from 01:13:213 - to 01:13:489 (5) - doesn't really represent the song well (feels overmapped), i think stacking the slider makes for interesting interpretation of the song and overall goes with your concept.
• 01:30:552 (1) - this slider seems really symmetrical to 01:27:250 (1) - ) Try to break that symmetry and give a bit of emphasis to those sliders (01:30:552 (1) - 01:33:855 (1) - 01:37:158 (1) - ). For example add more spacing and use one slider type for each section (straight sliders then curved sliders etc), You might also want to decrease the sv a bit for every section, as I see you don't really use sv that often, at least lower the sv for 01:37:158 (1,2,3,4) -
(for sections i refer to as - 01:27:250 (1,2,3) - 01:30:552 (1,2,3) - etc)

Then again these are just suggestions based on my persona, Good luck with the mapset!


Avena

peaceGiant wrote:

Oh wow, Avena's diff is really good! some suggestions

• Can you stack 01:13:489 (5) - with 01:13:213 (4) - ) The movement from 01:13:213 - to 01:13:489 (5) - doesn't really represent the song well (feels overmapped), i think stacking the slider makes for interesting interpretation of the song and overall goes with your concept. I can't understand the reasoning behind your suggestion, it's perfectly fine and logical as it is.
• 01:30:552 (1) - this slider seems really symmetrical to 01:27:250 (1) - ) Try to break that symmetry and give a bit of emphasis to those sliders (01:30:552 (1) - 01:33:855 (1) - 01:37:158 (1) - ). For example add more spacing and use one slider type for each section (straight sliders then curved sliders etc), You might also want to decrease the sv a bit for every section, as I see you don't really use sv that often, at least lower the sv for 01:37:158 (1,2,3,4) -
(for sections i refer to as - 01:27:250 (1,2,3) - 01:30:552 (1,2,3) - etc) The sounds are consistent and the volume doesn't decrease, no justification for SV changes.

Then again these are just suggestions based on my persona, Good luck with the mapset!


thank
pishifat
00:18:857 (2) - why 5% when slider is supporting a clear sound on the repeat? should just continue with stable volume
Topic Starter
Seijiro
Because I remember I was trying to do some pattern with that, then decided not to but left it there :roll:
Changed
pishifat
s
VINXIS
is the expert diff for like 5 ppl on osu because u should reaaaaaaaLLLLLLLLLLY lower that OD if u really want 327 bpm bursts so they are playable for at least a decent amount of ppl Teebz
Topic Starter
Seijiro
with too low OD notelocking will come into play iirc. I didn't make accurate tests myself but seeing the spread progression it doesn't seem like a big deal.
To begin with the Expert is meant as "additional difficulty". Nowadays spreads usually map Extra diffs with the usual Insane rhythm + huge spacing, which imo is just lame.

It is an expert, show that you are experts who can play actual difficult rhythms and not just overly exaggerated jumps. It wasn't meant for everyone anyway, you have the Insane which uses the same concepts as backup if you can't manage playing the top diff.
Monstrata
You're going to get notelocking regardless. Assuming you mean 218 1/6 bursts (327 bpm at 1/4 snaps) you actually need OD 10.15 to avoid notelocking anyways. Any OD below that will still result in note locking, but the window becomes smaller the closer you get to OD 10. So really, the question is "how accurate do I want ppl to play in order to avoid notelocking". OD 9.5 is probably a good compromise between notelocking frequency and the map's skill level. Bumping the OD too high and the map becomes too difficult to acc for its intended player base too.
Topic Starter
Seijiro
Alright then, I'm fine with od9.5
Okoayu
odq
pishifat
touched
VINXIS
the rhythm isnt even difficult tho it just feels like i need to be XI or mithew to be able to play a few patterns that are super fast and slightly congested too in order to FC when i could SS the rest which feels like the speed of a ~218 bpm map

it feels pretty cockblocky/distasteful when an S/SS goes to a B cuz of som sneaky bursts ; /
Bursthammy

VINXIS wrote:

the rhythm isnt even difficult tho it just feels like i need to be XI or mithew to be able to play a few patterns that are super fast and slightly congested too in order to FC when i could SS the rest which feels like the speed of a ~218 bpm map

it feels pretty cockblocky/distasteful when an S/SS goes to a B cuz of som sneaky bursts ; /
my feelings on this as well but whatever

The fact that these streams are only in the map for less than 10 seconds, in the first 1/3 of the map (00:53:123 (4,5,6,7,8,9) and also here WHOOPS), while the rest of the map has no kind of speed prerequisite like this makes the map feel incredibly lop-sided

If you're aiming to make this map super difficult through fast streams, that's fine, but you have to replace more of these 1/6th repeats with streams otherwise it feels thrown in there just to make it more difficult without adding any real substance to the map. Build the map more around that concept. Or don't, replace them and make it more accessible to players.
Topic Starter
Seijiro
Their frequency was low because I thought they were indeed hard and didn't want to overdo it. Nonetheless I wanted to make it difficult somehow since otherwise there wouldn't have been any point in the whole diff.

Pretty sure you guys also missed the real point of the diff, which isn't the 1/6 bursts themselves but rather the presence of unusual snaps. If you check the Insane I am pretty sure I avoided any clickable out of the ordinary snap (I might have used a couple of clickable 1/3 tho, I don't remember exactly).

You should look at the progression of the set instead:
Hard: moderate 1/2 usage
Light Insane: slightly more intense 1/2
Insane: full usage of 1/2
Expert: full usage of the song (which entails 1/6 and 1/3)

I am referring to waht you click, so just circles, not sliders
VINXIS
i mean im saying that it feels overdone even with just these and that the rhythm isnt anything r e a lly special but ok,,,,,,,,,,,
Lasse

VINXIS wrote:

ok,,,,,,,,,,,
Kaifin
you guys realize that having the od be so ridiculously high makes the bursts even more impossible to play

the stacks are too tightly stacked for "notelocking" to be an actual reason to make the od so high since you are never going to notelock at this spacing

notelock is about aim not about tapping, it happens on spaced streams on lower od when you miss aim/miss a tap, not on 3 billion bpm literal stacks

the od change doesn't really fix anything, the streams are still kinda silly imo because it's seemingly random which of the notes are streams and which are repeat sliders, as well as being SUPER overdone for the level of difficulty that this map is + not fitting the intensity of the song at all, since it makes the verse the hardest part of the map by far while the chorus is super emphasized in comparison
Topic Starter
Seijiro
It feels overdone, and I get that, but can any of you at least suggest something instead of just "ha, it doesn't work"?

It is clear you want me to remove them and place.... what instead? Anime jumps? Just normal streams?
Or rather, why? You probably don't even realize there is a way to play them which doesn't require much effort but since no one plays that way I bet you didn't even thought about it. Think about why they are stacked in the first place...
peaceGiant
Hello MrSergio!

I just want to write my opinion on the highest difficulty, because I too agree it feels overdone.

First off the 1/6 streams aren't even that important in the song, they are unique in the beginning but after that they are a lost cause. Important sounds should be emphasized accordingly to the song, and these streams don't do a good job of that, where in some case you have repeats and in some cases obnoxiously annoying streams.

Why are they annoying?

• No similarity between the same sounds. (00:22:022 (1,2,3,4,5,6) - is similar to 00:23:673 (1,2,3,4) - and 00:25:325 (2) - ) How do you decide what objects you use in similar patterns?
• Doesn't represent the music well. (This is the case the discussion is held for, and I think most people find that inappropriate, you decide)
• Their Seemingly random presence.

MrSergio wrote:

It feels overdone, and I get that, but can any of you at least suggest something instead of just "ha, it doesn't work"?
If you want to continue using repeat sliders, consider nerfing 1/6 streams to 1/3 streams, or vice versa, converting repeats to 1/6 (in which the difficulty would be insanely hard to play and wouldn't follow the song's intensity )
A lot of people gave you suggestions, but you seem to ignored them for "It's an expert, it should be more difficult than my insane" - No, If the song doesn't call for that, making unnecessary additional changes seem dumb.

MrSergio wrote:

Their frequency was low because I thought they were indeed hard and didn't want to overdo it. Nonetheless I wanted to make it difficult somehow since otherwise there wouldn't have been any point in the whole diff.
If there is no point in the difficulty then why having it?

MrSergio wrote:

Pretty sure you guys also missed the real point of the diff, which isn't the 1/6 bursts themselves but rather the presence of unusual snaps. If you check the Insane I am pretty sure I avoided any clickable out of the ordinary snap (I might have used a couple of clickable 1/3 tho, I don't remember exactly).

You should look at the progression of the set instead:
Hard: moderate 1/2 usage
Light Insane: slightly more intense 1/2
Insane: full usage of 1/2
Expert: full usage of the song (which entails 1/6 and 1/3)

I am referring to waht you click, so just circles, not sliders
If insane uses 1/2's and consistently does that, your experts should be more intense by adding 1/6 streams that are confusing to play because their presence and intensity? You at least should've introduced the pattern with repeats and 1/3s.

I personally dislike the expert difficulty (for it's intensity), it has good structure and interesting flow, but overall unnecessary streams.
Example of unnecessary stream with weak and unclear sounds 00:53:123 (4,5,6,7,8,9) - which would benefit from 1/3s.

Thank you for reading this post with my opinions, I hope it helps.
Topic Starter
Seijiro

peaceGiant wrote:

Hello MrSergio!

I just want to write my opinion on the highest difficulty, because I too agree it feels overdone.

First off the 1/6 streams aren't even that important in the song, they are unique in the beginning but after that they are a lost cause. Important sounds should be emphasized accordingly to the song, and these streams don't do a good job of that, where in some case you have repeats and in some cases obnoxiously annoying streams.

Why are they annoying?

• No similarity between the same sounds. (00:22:022 (1,2,3,4,5,6) - is similar to 00:23:673 (1,2,3,4) - and 00:25:325 (2) - ) How do you decide what objects you use in similar patterns?
• Doesn't represent the music well. (This is the case the discussion is held for, and I think most people find that inappropriate, you decide)
• Their Seemingly random presence.

Taking 00:20:921 (1,2,3,4,5,1,2,3,4,5,6,7) - , they are all part of a musical stanza, but the first combo is focused on vocals, the second one (the one with the 1/6 stream) is on instruments, hence why it's a different combo.
Taking 00:24:224 (1,2,3,4,1,2,3) - you have the NC (00:25:049 (1) - ) on a vocal and the entire combo is on vocals, that's why the stream is passively mapped to a repeat slider instead, to keep the "hold" feeling on vocals. Same "hold" feeling I use later on for 01:14:039 (1,2,3) - and stuff, just not on vocals).
Since you also didn't point it out, let me clarify why 00:40:187 (2,3) - are not a stream: I guess you can hear the violins that divide such stream in exactly half.
Mapping them as a stream would have lost this detail.


MrSergio wrote:

It feels overdone, and I get that, but can any of you at least suggest something instead of just "ha, it doesn't work"?
If you want to continue using repeat sliders, consider nerfing 1/6 streams to 1/3 streams, or vice versa, converting repeats to 1/6 (in which the difficulty would be insanely hard to play and wouldn't follow the song's intensity )
A lot of people gave you suggestions, but you seem to ignored them for "It's an expert, it should be more difficult than my insane" - No, If the song doesn't call for that, making unnecessary additional changes seem dumb.

Try the 1/3 rhythm and tell me how it sounds (spoiler: it sucks)
As for the supposed suggestion you say people gave me: VINXIS and Kaifin simply told me to remove them, from what I could infer. Weber told me to instead do the opposite, which is increasing the amount of 1/6 streams.
Both of these opinions are ignoring what I did (reasoning above ^). If anyone thinks that just "please delete/add" is enough of a suggestion I'd rather ask you to check the map once more and try understanding it (this is not referred to you in specific)


MrSergio wrote:

Their frequency was low because I thought they were indeed hard and didn't want to overdo it. Nonetheless I wanted to make it difficult somehow since otherwise there wouldn't have been any point in the whole diff.
If there is no point in the difficulty then why having it?

why not?
Pretty sure stupid anime jump maps get ranked regardless and they have even less meaning. You should also know I don't do things just because by now
but it looks like the appeal of drama is too big right now


MrSergio wrote:

Pretty sure you guys also missed the real point of the diff, which isn't the 1/6 bursts themselves but rather the presence of unusual snaps. If you check the Insane I am pretty sure I avoided any clickable out of the ordinary snap (I might have used a couple of clickable 1/3 tho, I don't remember exactly).

You should look at the progression of the set instead:
Hard: moderate 1/2 usage
Light Insane: slightly more intense 1/2
Insane: full usage of 1/2
Expert: full usage of the song (which entails 1/6 and 1/3)

I am referring to waht you click, so just circles, not sliders
If insane uses 1/2's and consistently does that, your experts should be more intense by adding 1/6 streams that are confusing to play because their presence and intensity? You at least should've introduced the pattern with repeats and 1/3s.

the song does that, so I don't see how that's inappropriate. I should have used 1/3 in Insane if ever, but that sucks because it's unnatural to skip half of the beats in a stream just for the sake of introducing the concept

I personally dislike the expert difficulty (for it's intensity), it has good structure and interesting flow, but overall unnecessary streams.
Example of unnecessary stream with weak and unclear sounds 00:53:123 (4,5,6,7,8,9) - which would benefit from 1/3s.

The part after this starts picking up pace, so it works as a buildup. That is not the only 1/6 section in that part but the other ones were using repeat sliders for movement requirements: if I were to add streams for 00:49:820 (4) - 00:51:471 (4) - , I wonder how players will be able to even hit the next squares coming after that. It would be a mess and THAT would be unnecessary diff spike.
After 00:53:123 (4,5,6,7,8,9) - I have a slider + the song starts picking up pace so that's more than enough to not make it stand out as unnecessary.
00:56:426 (5) - this one falls within the first group, simply because of the square after it.

If someone wants to suggest something they should do so on these things, which I just explained. I can understand if that is not so great in anyone's eyes but not even working on my concepts tilts me to no end, because I have reasoning and no one seemingly bothers to actually look at it.
I just imagine someone playing my map, finds the streams and fails on them, looks for them in the editor really quickly and can't understand why, then comes on the thread to complain they suck and what not.
Correct me if that's not what happened, but I wonder why I doubt about that... seeing the comments so far.


Thank you for reading this post with my opinions, I hope it helps.


@everyone

Since you guys are not even fun anymore let me spoil you the fun:
learn k1-k2-m1 style otherwise don't play the top diff.

Expert diffs are for a small amount of the community anyway, why do you care so much about a map YOU can't play I wonder... I mean, ONE, not the entire set.

I also think I should steal the description from https://osu.ppy.sh/b/125660 , it fits perfectly
_handholding
hello, can i m4m with you on this map?
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