Deleted = Fixed
@tutuhaha01:00:004 (1,2,3) - weird rhythm....I cant find out which rhythm you are following...
Rough undermap of the vocals, feels right ingame.@timemon01:05:782 (1,2,3) - you're undermapping the 01:06:058 (2) - slider compared to the other 2 of the same combo, the (2) slider has 2 audible sounds on both white and red tick and I believe mapping it as 2 circles would be cooler
The point of this is to give a little break from singletapping/alternating, Also this map is based around vocals and the vocals here are less "stressed" which is why i used sliders.01:21:470 (7) - sliderending on a 1/1 gap is quite hard for the player to acc (at least from my experience) Why not change this to a 1/2 slider and a circle? So that the 1/1 gap is easier to hit (cuz the start of the gap is clickable) Not to mention the sliderend ends on quite a strong sound
I have no IDEA what you wrote here but I fixed something anyways@Underdoggo bork00:01:105 (1) - I'm not sure if having fast slider on a calm start is a good idea.
But it's an Insane so whatever - You answered it by yourself.@Yasaija 71400:01:105 - 00:20:646 - In a quiet part I think that the slider is very fast
It's fine tbh00:16:793 (1,2,3,4,1,2,3,4) - Why change the distance?
Because the sound increases in intensity.I hear it on the same volume, so I think there is no need to change the distance
There is a difference between pitch and volume honey.01:20:644 (1,2,3,4,5,6) - You had better keep distance
No01:04:956 (5,6,7,8,9,10) - just like here
But the sounds are different.. That's why it's different..@vanucik00:25:325 (5,6) - too big spacing w\o any reason
If you would have bothered playing the map, you'd see that the slider leniency allows it to flow perfectly fine.01:00:004 (1,2,3) - idk why u mapped it in 1\2 rhythm when he is 1\3, it isn't fit with vocals, i think 1\3 reverse sliders or one big slider will work better
I honestly feel like it emphasises everything perfectly fine while making the rhythm playable.01:20:644 (1,2,3,4,5,6,7) - , 01:22:295 (1,2,3,4,5,6,7) -, 01:23:947 (1,2,3,4) - - this parts is indentical but u mapped it in different rhythms, u are following vocals (make it clickable) , but this is ingored : , in second 01:22:433 - , 01:22:708 - , in third 01:24:360 - 01:24:635 - , notes will be better than sliders in this places
There's a term called variety, Also these parts aren't even the same wtf@kunka01:21:470 (7) - I think the flow will be better by changing the angle of the slider. try this
https://puu.sh/xpOij.jpg Can't comment because the pattern already changed due to a previous mod@TheKoala00:03:719 - add a note here? sounds like a triple to me
First piano note isn't strong enough to be played00:11:013 (1,2,3) - i think the equal distancing between these notes doesnt really fit the song well since 3 is a lot stronger than 2 it'd make sense to have a bigger spacing
I thought of that, but idk why it doesn't seem right01:00:004 (1,2,3) - rhythm here is off, the vocals dont really land on any notes. i think you should either follow the high pitched 1/3 sound or not map anything and leave a gap or put in a spinner like the insane since the current rhythm just doesnt really fit and sounds awkward
There were 4 people who previously said that, and you're actually the first one to actually explain this to me in a way I understood and actually comprehended, changed and honored.@paydayzcool01:39:360 (2,3) - I'm just worried about how people can miss 3 just because they thought 2 repeated twice...
I really hope the players who play the map are smart enough to actually r e a d the notes they are playing.@_orange00:46:517 (4,5,6) - a vocal is on the end of 4 so i think it should be clickable
There is enough impact because the release of the slider needs to be really quick in order to hit the next circles.00:55:325 (6) - move this closer to 5 to get more spacing emphasis on 1
01:02:892 (2,3) - stack these so it fits better with this stuff 01:01:240 (2,3,4,5,6) -
Variety is needed in order to keep the map interesting.01:18:580 (5,6) - ^
@Chewin00:01:105 (1) - Being this a Light Insane consider to add x0.50 green line to be consistent with all the other diffs of the mapset. Moreover using an higher SV than the one used on the harder insane is kinda a contradiction
First person to actually explain this properly, fixed.00:25:738 (6) - Considering the whole pattern 00:24:224 (1,2,3,4,5) this sudden change of spacing kinda confused me @.@ I would reduce it for consistency because I do not see any reason to place this like that
Slider leniency actually makes this feel perfectly natural and flow well.00:32:068 (6,7) - Same above. You could unstack (6) or place these 2 to make the spacing equivalent between the previous and next elements
That one didn't flow as well so i fixed this one01:04:956 (5) - (Just a personal taste) since I dislike this long combo being the only one in the map I would set NC on this
Long combos are d a d d y so unchangedBeautiful flowing map Priti!
thanks ho@Jakomo7300:29:178 (1,2) - stack these? 2 doesn't feel like a very important beat to me
Flow is really nice here, I don't see a reason to break it.01:27:250 (1) - what about making all these sliders repeat only once and then having the last part be a circle like so? Threw me off a bit when it repeated more than once, and I think the last note is prevalent in terms of pitch/volume so should be clickable to reflect that
Due to the calm nature of the section,
I decided to give a bit of emphasis to the last note by making it a release, While a release is a weaker emphasis than a click, it still is an action you feel.@AchsanLoversAR 8.5 ? 8 is kinda slow
Honestly it's perfect with 800:47:412 (1) - uhh, seems this spinner is not fit with the vocal, maybe you can try to make a 1/1 slider with reverseor something good.
It kinda emphasizes the drum roll too, feels fine to me so unchanged.00:54:499 (3) - ctrl + g ?
how on earth?Honestly? FUCK