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posted
png bg is for scrubs but changing it requires a rebubble

01:06:406 (1) - finish on the head
01:12:920 (3) - clap
01:46:178 (1,2,3,4) - I personally feel this super weird because you usually use standard overlaps such as 01:39:835 (2,3) - or 01:47:549 (1,2) - which aren't neither too complicated or look bad ass, but this one feels totally OVERDOSE of OVERLAPS, would just clearn up here unless this is something special. https://osu.ppy.sh/ss/9502015
02:02:635 (1,2,3,1,2,3) - using x1.5 spacing when the spacing will revert to around x1.2 on 02:05:378 (1,2,3,4) - like the first few circles 02:01:263 (1,2,3,4) - is kinda questionable? I think going the spacing consistent is a nicer way to raise up the intensity here.
02:11:892 (3,4,5,6) - the hitsound here is too weak imo, you used normal samples to stand the drums out, but you suddenly used the drum whistles on 02:11:892 (3,5) - even though it's the climax in the section and it introduces to the kiai, you should replace the drum whistles with normal sample at least, additionally normal samples on the blue ticks 02:11:978 (4,6) - are more ideal for the sake of playability. consider it on the 2nd part as well.
02:18:920 (5) - remove the clap? as you didn't spam the clap unnecessarily, only one clap is enough for the strong drum in background. and why I'm mentioning the (5) not (6) when talk about the drum, a clap on blue tick sounds more c00l to me lol. also kind of overhitsounding makes triplets in the end of a measure (02:20:292 (7) - like this one) sounds awkwardly empty imo. that aside 02:23:035 (7,8) - is fine as is, the reason is kinda obvious but to explain it's because there're 2 clear drums in the song xD.
02:32:463 (5) - a circle plays better tbh, if you wanted something feeling special, another pause here is also wonderful enough.
03:18:063 (1) - I've expected a jump like 03:28:692 (9,1) - does :v
05:02:806 (2,3,4,5,6,1,2,3,4,5,6,7,8) - consider inserting one or two sliders here, this section suddenly turned into a full circle pp section apparently no reason lol
05:29:720 - maybe increase the volume by 10% and have a 50% volume change in here, volume 50% in 05:29:720 - feels too quiet until 05:37:949 -
posted

Delis wrote:

png bg is for scrubs but changing it requires a rebubble :( muh png, fixed

01:06:406 (1) - finish on the head fixed
01:12:920 (3) - clap fixed
01:46:178 (1,2,3,4) - I personally feel this super weird because you usually use standard overlaps such as 01:39:835 (2,3) - or 01:47:549 (1,2) - which aren't neither too complicated or look bad ass, but this one feels totally OVERDOSE of OVERLAPS, would just clearn up here unless this is something special. https://osu.ppy.sh/ss/9502015 fixed(it was cool to me but weird looking compared to the map)
02:02:635 (1,2,3,1,2,3) - using x1.5 spacing when the spacing will revert to around x1.2 on 02:05:378 (1,2,3,4) - like the first few circles 02:01:263 (1,2,3,4) - is kinda questionable? I think going the spacing consistent is a nicer way to raise up the intensity here. fixxed
02:11:892 (3,4,5,6) - the hitsound here is too weak imo, you used normal samples to stand the drums out, but you suddenly used the drum whistles on 02:11:892 (3,5) - even though it's the climax in the section and it introduces to the kiai, you should replace the drum whistles with normal sample at least, additionally normal samples on the blue ticks 02:11:978 (4,6) - are more ideal for the sake of playability. consider it on the 2nd part as well. true true
02:18:920 (5) - remove the clap? as you didn't spam the clap unnecessarily, only one clap is enough for the strong drum in background. and why I'm mentioning the (5) not (6) when talk about the drum, a clap on blue tick sounds more c00l to me lol. also kind of overhitsounding makes triplets in the end of a measure (02:20:292 (7) - like this one) sounds awkwardly empty imo. that aside 02:23:035 (7,8) - is fine as is, the reason is kinda obvious but to explain it's because there're 2 clear drums in the song xD. I'm gonna remove both the clap on red and blue tick since I don't want to add the clap to all those blueticks, I like it as it is but ye this triplet is overhitsounded
02:32:463 (5) - a circle plays better tbh, if you wanted something feeling special, another pause here is also wonderful enough. I love pauses
03:18:063 (1) - I've expected a jump like 03:28:692 (9,1) - does :v yes it is true
05:02:806 (2,3,4,5,6,1,2,3,4,5,6,7,8) - consider inserting one or two sliders here, this section suddenly turned into a full circle pp section apparently no reason lol yeah diff boost for no reason, fixed
05:29:720 - maybe increase the volume by 10% and have a 50% volume change in here, volume 50% in 05:29:720 - feels too quiet until 05:37:949 - okie dokie, did it
posted
posted
popped because of a forgotten hitsound
posted
o

the post above means he just put a finish on a note not adding a hitsound file
posted
congratulations
posted
Поздравляю
posted
as requested?
posted

pishifat wrote:

as requested?
yeah, thank you very much

requested since there was a missing clap at 00:31:092 (2) - and a missing whistle at 00:31:435 (3) - , thanks again
posted
back
posted

pishifat wrote:

back
❤ ❤ ❤
posted
Hitsounds Assurance Team when??
posted
BRV
posted
962
posted

Leader wrote:

BRV
GRZ
posted
Охеренная карта ;)
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