SPOILER
Respirte wrote:
Open myself up for cyber bullying? Sure, why not
Greetings from #modreqs
taking you up on that M4M here.
M4M Map: https://osu.ppy.sh/s/635284
(There's 10 42 second maps, so just pick and choose as many as you feel is justified from this mod)
"Murp's Beginner" & "Perilous Journey" do not require mods at this time.
General:
I - File Format:
Your Song folder is just over 10Mb which is too large for songs without a video. You might potentially need to lower the bitrate of the audio down from 192kbps to 128kbps. I don't really want my song to sound like a bass boosted version of Congratulations by Post Malone so I'll keep it at 192kbps
Alternatively, (and what you probably should do first,) you could use a less weighty image format for your background image. (which is currnetly 1.46mb) Your background image should also be dimensions of either 1920x1080, or 1366x768. Converting the file to a jpeg will make it a much lighter file size. eeeh it's 16:9 already and I already upscaled it quite a lot, I don't want a 720p resolution because that's too shitty nowadays
[Longing thoughts dyed in crimson]
Generally was sometimes a struggle when reading this to determine which instrument was being followed at what time. It seems to be overall that this map follows either the vocals or synth mainly, and then uses the drums to fill in the gaps left by these instruments. Sometimes it works well. Sometimes it's a little clustered and difficult to understand. 05:07:778 (1,2,3,4,1,2,3,4,1,2,3,4,5,1,2,3,4,5,6,1,2,3,4,1,2,3,4,5,1,2,3,1,2,3,4,5,6) - Just an example section where I've noticed the maps manages to jump between three instruments within the space of 5 seconds. Every player that tried it out told me there was no problem at all with that section, don't really know what to say
00:14:292 (1) - Quite strong individual hits here. 2 circles stacked around the head of the next slider might represent the sound better. Both the current and suggested configuration play fine tho. Yeah I'm leaving it like that because uuuh it's a calm section, it plays nicely
00:16:692 (3,1) - Make these two lines parallel. They are a fraction of degrees off. seems like they are not: https://puu.sh/x3lu9/27f7140e56.png
00:17:035 (1,2,3) - The spacing of the circle between the sliders is slightly varied compared to before, where the distance from circle to slider on the snare was greater than the previous distance. https://gyazo.com/0957d16a9308a0a8942e59f447854ae1 something to this effect works fine. what
01:22:349 (3,4,5) - Is this spacing intentional? It feels a little strange. (4) could sit just above the tail of the NC slider for a more appropriate spacing, given what's going on in the music here. it's intentional
01:22:863 (1,2,3,1,2,3) - I like this pattern. Just thought I'd let you know.
02:02:120 (2,3,4,2,3,2,3,2,3,4) - Starting with 3 circles, then going to circle slider plays a bit strange for the build. Definitely would recommend starting on a circle slider pattern here, it's then your call as to whether you want to progress with SSCC, or SCSC, or potentially be more consistent and select either just circle slider, or three circles. CSSC currently just plays a little strange is all. I'm sorry I don't see how this plays strange...
02:08:806 (5,6) - Another case of plays a little strange. The 1/2 tick sliders were playing fine for this part of the build. The idea is, a little more spaced jump -> long slider for relaxing
02:11:549 (1,2,3,4,5,6,1) - (Opinion) a circle in between 2 and 3 on the blue tick, and converting it to extend the stream a little moves the player into the chorus really nicely.nah I don't like to overmap such things
02:13:606 (1) - This Kiai time feels like an interesting hybrid of following the Vocals and the Drums, which worked out fine in the verse, but the drums are a lot stronger in this section. I'd definitely recommend avoiding representing the music with 1/2 tick reverse sliders anywhere in this section. The active sound of that snare hit is just too strong to represent it with something as passive as this reverse slider. 1/2 tick slider then circle as is done well later on works perfectly fine here.
02:17:549 (8) - 1/4 tick slider, and the same goes for most other instances just after a strong snare hit. Similar to what you did here: 02:20:120 (6,7,1) - I don't think it's wrong to use a variety of different things,and since there is no real sound on those blue ticks I'd like to avoid using 1/4 sliders that much
02:25:435 (4,6,1) - Nudge slider up slightly to fit the circles better. https://gyazo.com/5ddd2bdb334ff7e5b356ba3bfc34253d the little spacing is done on purpose, I like it in that way
02:28:006 (3,1) - Blanket could look neater. https://gyazo.com/de71515b2b1f7564f9b88d53db07fcae that's not a blanket
02:39:492 (1,2) - Blanket is slightly off. just changed it up because it was ugly as fuck
03:47:378 (3,4) - Keep them stacked, but decrease the amount of overlap, difficult to see, especially since with the AR, you'll see (5) approaching as well. but it's totally readable
04:24:406 (2,3,4) - Aesthetics. Stack looks a bit Fug :/ excuse me what
04:24:920 (5,6,1,2) - could centre (1) better between (5) and (6) I prefer to keep the composition of 04:24:920 (5,6,1) - like that, it looks nice to me
05:19:263 (2) - Needs to be stacked on top of the previous slider. Is currently hidden underneath. the previous slider? "Needs"? It's totally readable wtf are you talking about
05:51:663 -> 06:13:435 (3) - I like this section, but the NC groupings are a little haphazard. Arranging them all as groups of 8 in each combo makes the most sense musically. well didn't really do groups of 8 but fixed a bit
Hope at least some of this mod was helpful. Best of luck with this map! It's definitely going in the right direction benis
SPOILER
Mirash wrote:
00:36:063 (5,1) - flows not that good for me, so try ctr G 00:35:892 (4,5) - and then place 00:35:549 (3) - on 00:35:892 (4) - You're right, fixed
00:33:149 (5) - x260 y334 ? so it plays smoothly and in relation with 00:54:406 (2) - xD it already plays nice imo
00:50:463 (2) - try http://i.imgur.com/3PjK3jP.png seems like more fun nah I like it as it is now
00:56:635 (5) - maybe use this tail finish more, i love it lol. Listen no bully it was just a missclick..
try soft hitfinish 00:31:949 (1) - 00:32:463 (2) - tails 00:32:978 (4) - and head of 00:33:149 (5) - sounds cool just before normal crash. there more places like this btw I really don't like spamming everything with soft-finishes..
02:28:520 (1) - normal whistle on the head of it would fit i guess. 02:39:492 (1) - and others like that. also if its too loud you can lower volume for just them, i think its worth it, up to you though I like them quite a lot too but I need to think about this a bit more
03:57:663 (1) - i'd soft whistle its body, or soft whistle everything else, but not leave such unique slider with no hitsounds at all ;; fixed
04:52:520 (1) - i dont like flow here, its like a zigzag, try something like http://i.imgur.com/UgJCn6S.png and 04:53:035 (2) - http://i.imgur.com/b7wT6Yu.jpg I like the snappy flow tho
personally i find your ending a bit intense with all this 1/2 circler clicking and it was a bit unexpected on a first run, maybe replace something with sliders, like 4 sliders through that section for a little rest would be fine i guess nononononoNONON it's a good section please no bully
ok if somethings unclear feel free to just reject my shit i am not good at englishing my thoughts