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Lite Show Magic - TRICKL4SH 220 [Taiko]

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Topic Starter
Lumenite-
This beatmap was submitted using in-game submission on Thursday, November 16, 2017 at 6:34:37 PM

Artist: Lite Show Magic
Title: TRICKL4SH 220
Source: SOUND VOLTEX IV HEAVENLY HAVEN
Tags: SDVX KONAMI BEMANI Don't waste me! E.P. EP M3-36 M3 LSM C.H.S CHS Comiket 85 C85 CHSEP-0003 HARDCORE TANO*C Happy Hardcore Speedcore tpz Ayyri We are "LSM" LSMD-0001 Lick Dom Records C92 "Lite Show" TRICKLASH t+pazolite vs C-Show
BPM: 220
Filesize: 3447kb
Play Time: 01:50
Difficulties Available:
  1. Ayyri's Futsuu (2.53 stars, 325 notes)
  2. Ayyri's Muzukashii (3.52 stars, 508 notes)
  3. Ayyri's Outer Oni (6.43 stars, 953 notes)
  4. Inner Oni (5.24 stars, 803 notes)
  5. Kantan (1.77 stars, 197 notes)
  6. Oni (4.38 stars, 679 notes)
Download: Lite Show Magic - TRICKL4SH 220
Information: Scores/Beatmap Listing
---------------
Intensely hums rhythm of the kiai
certified better than monstrata’s set:tm:

3rd mapset for rank. :)

by Surono
by Stefan

voted #23 of all ranked maps in the 2017 community choice! :D
Vulkin
m4m 4 shinbatsu dad
on request not modding futsuu, nor muzukashii

-Kantan-
there are alot of inherited points that do absolutely nothing, delete them
is volume 100% ok?
00:00:185 - why not start from here like the other diffs? for same drain time
00:21:730 (22,23) - ctrl+g so its dk and the k can have consistency with 00:17:639 (15) -
00:30:730 - why not k dkd k d? so it has consistency with previous patterns
00:50:094 (9) - move to 00:49:548 - so the triplets can be separated? plus it would give the chance to make 00:50:366 (10) - finisher
00:58:821 (25) - ^
01:09:730 (46,1) - delete so theres break consistent with 01:05:639 - ? then you could add a note at 01:11:639 - (preferably k) for the change of pitch of that instrument (piano?)
01:31:548 - add a k? so it has consistency with 01:40:275 (36) -
01:50:912 (53) - k? same pitch as 01:50:639 (52) -

-Oni-
00:06:730 (1,2,3,4) - why not D on these?, same sound as 00:04:139 (33,34) -
00:25:821 (112) - I dont think this sound is strong for a finisher
00:34:685 - add a d? sounds better imo
00:37:275 (178,179,180,181) - kdkd? reflects the pitch better imo
00:39:457 (186) - i dont think this is strong sound for finisher
01:11:639 (386) - ^
01:48:185 - why no note?
01:50:912 (37) - same pitch as previous note, make it k

-Inner Oni-
00:06:730 (27,28,29,30) - same pitch as 00:04:139 (1) -
00:17:366 (79) - i dont think its strong sound owo
00:17:639 (80) - finisher? same sound as 00:22:003 (120) - so why not?
00:48:185 - in this part i think theres some triplets missing, feels a bit dull
00:56:912 - ^
00:59:094 (388) - finisher?00:54:730 (348) - this has finisher, and its same sound, so why not?
01:07:821 (458) - finisher? 01:03:457 (425) - same sound
01:16:548 (518) - finisher & D? 01:12:185 (485) - same sound, while youre at it, make 01:16:821 (519) - k so it has better consistency
01:27:457 - feels a bit dull & empty here
01:36:185 (106,107,108,109,110,111,112) - i would make them finisher, the sound seems fitting for them
01:50:912 (194) - k? same sound as previous note (01:50:639 (193) - )

-Ayyri's Outer Oni-
hi there, long time no see owo
00:06:730 - 00:07:685 - between those timestamps, i would split some parts up into 5 or 3 note pattern to follow those strong sounds
00:17:366 (144) - i dont think this is strong sound
00:20:155 - kdkkddkk could be better to make it more complex and to follow that voice sample
00:24:525 - kkdkdkkk could be better imo, and yes its different from the previous suggestion because i think the sample is played different here
00:34:821 (338) - finisher? for that clap sound
00:35:366 (340,347) - remove for some break?
00:52:548 (88) - K? to emphatize the next finisher notes
01:01:275 (186) - ^
01:14:707 - kdkkddkk could be better to make it more complex and to follow that voice sample
01:22:003 - d k k d kdkkd k D to follow more
01:50:912 (667) - make this k? same pitch as 01:50:639 (666) -

I hope it helps ^^
Topic Starter
Lumenite-

Vulkin wrote:

m4m 4 shinbatsu dad
on request not modding futsuu, nor muzukashii

-Kantan-
there are alot of inherited points that do absolutely nothing, delete them
is volume 100% ok?
00:00:185 - why not start from here like the other diffs? for same drain time I actually forgot to map the beginning lol oops
00:21:730 (22,23) - ctrl+g so its dk and the k can have consistency with 00:17:639 (15) -
00:30:730 - why not k dkd k d? so it has consistency with previous patterns
00:50:094 (9) - move to 00:49:548 - so the triplets can be separated? plus it would give the chance to make 00:50:366 (10) - finisher I think this is fine as is, this suggestion makes it sound kind of awkward imo.
00:58:821 (25) - ^ ^
01:09:730 (46,1) - delete so theres break consistent with 01:05:639 - ? then you could add a note at 01:11:639 - (preferably k) for the change of pitch of that instrument (piano?) I deleted that note, but I didn't add a note for the sake of maintaining sufficient 4/1 breaks.
01:31:548 - add a k? so it has consistency with 01:40:275 (36) -
01:50:912 (53) - k? same pitch as 01:50:639 (52) - This note kinda caters more to the vocal as that's the most prominent sound at this point in the song.

-Oni-
00:06:730 (1,2,3,4) - why not D on these?, same sound as 00:04:139 (33,34) -
00:25:821 (112) - I dont think this sound is strong for a finisher
00:34:685 - add a d? sounds better imo Keeping it as is unless someone else says the same thing.
00:37:275 (178,179,180,181) - kdkd? reflects the pitch better imo ^
00:39:457 (186) - i dont think this is strong sound for finisher
01:11:639 (386) - ^
01:48:185 - why no note? There's not much of any sound here.
01:50:912 (37) - same pitch as previous note, make it k See muzu.

-Inner Oni-
00:06:730 (27,28,29,30) - same pitch as 00:04:139 (1) -
00:17:366 (79) - i dont think its strong sound owo
00:17:639 (80) - finisher? same sound as 00:22:003 (120) - so why not?
00:48:185 - in this part i think theres some triplets missing, feels a bit dull I disagree, what's mapped rn is what is clearly matchable to the instrument.
00:56:912 - ^ ^
00:59:094 (388) - finisher? 00:54:730 (348) - this has finisher, and its same sound, so why not? Nah, I don't think that note needs the extra emphasis. The note on 00:54:730 has a finisher because it's the beginning of a kiai.
01:07:821 (458) - finisher? 01:03:457 (425) - same sound
01:16:548 (518) - finisher & D? 01:12:185 (485) - same sound, while youre at it, make 01:16:821 (519) - k so it has better consistency
01:27:457 - feels a bit dull & empty here Same response as before.
01:36:185 (106,107,108,109,110,111,112) - i would make them finisher, the sound seems fitting for them I think that creates too many finishers.
01:50:912 (194) - k? same sound as previous note (01:50:639 (193) - ) See muzu.

From Ayyri via Discord
00:06:730 - I don't really see a need for this, considering that the sound continues here, providing no natural breaks in the build up. Whereas at 00:07:685 - / 00:07:821 - there is a break in the sound here.
00:17:366 - A rather energetic vocal sample on it's own before the start of the main rhythm? I think a finisher is quite fitting for this.
00:20:155 - / 00:24:525 - / 01:14:707 - Fair point. I was moreso going for a different pace for the vocal samples here, hence the use of the double beforehand. But I will consider using these suggestions, to fit more with the surrounding patterns, even if it deviates from the original idea.
00:34:821 - Airhorn doesn't really warrant a finisher here. Because it would take away emphasis from the upcoming calm part at, 00:35:094 - .
00:35:366 - If I were to remove this note, I would have to remove 00:35:639 - / 00:36:457 - / 00:37:003 - / 00:37:548 - / 00:37:821 -, as well. Because they are all following the clockticking sound in the background.
00:52:548 - / 01:01:275 - Valid point. But I think having 00:52:548 - and 00:52:957 - as the same colour would better emphasis the higher pitch at 00:53:230 - , rather than take away from it by making it a back and forth pattern.
01:22:003 - Unlike previous times, this part is not following the most apparent rhythm in the song. It is following the more subtle vocal same in the background. Making them all the same colour makes it a bit more obvious that it is following one concrete thing, rather than just ignoring it. Because this sample was not used before now. Moreover, it gives a decent pick up into the next section, which is faster paced.
01:50:912 - Disagree. Rather, it sounds like the vocal is going down, and fading out. Which it very well is. So I believe that going from a high pitched k, to a low pitched d illustrates this quite well.

I hope it helps ^^
I'll mod your map soon @_@
DeletedUser_6637817
M0d Boss

Kantan--------

Delete the Unused green lines.

00:10:003 (3) - If you move the note to 00:10:275 - It sounds much nicer with the k
You did this at the end once but i find it better to do it all the time

00:50:912 (11,12,13) - Instead of d_k_d, try smth like https://puu.sh/wX54F/013c47d586.png
This favors the most prevalent sound of the melody tbh. The 3/4 gap should not be a problem either as you used it in calmer parts and would not confuse players at all, would also serve as a kind of break if you ask me.
And it would also offer a weaker variation on this: 01:25:821 (2,3,4,5) - pattern you use later in the Map
Kinda gives it more continuity if you ask me
Please apply to all repititions.

01:07:548 (40) - It sounds weird that this is the only note before 41, even though theres an equally strong sound on 01:07:275 - which you could move the note to to make it sounds a lot nicer.

01:24:185 (1) - This is a short spinner with little break time after it.
Consider replacing
Futsuu--------

Tags are conflicting with every other diff, Sort it out i guess ^^

Oni ---------

00:51:321 (254) - This should be a k, its an even higher tone than what 00:51:184 (253) - leaves off on.

01:00:730 (323,324,325) - Changing this to a kkd and applying ctrl+g to 01:01:003 (326,327) - Sounds personally better to me as the kats lie on the higher sounds here, aswell as the d on 327 giving the finisher more impact, and the kkd itself representing the pitch better.

01:25:003 - Theres a sound here overlapped with the spinner. I dont mind it myself but i wouldve put a note here somehow.
It would kinda confuse the player if he finishes the spinner early and hears this clap sound not mapped, thats what i think at least

01:26:912 (17,18,19,20,21) - Similar to a previous point, i suggest a kkd k d here just for pitch reasons and so that the kats lie on more dominant sounds like they do with other patterns.

01:39:866 (123) - k just for the pitch? Then again it becomes harder to read. Personal preference really uwu

Inner-----
Why is the first section denser than a lot of other sections? I suggest you nerf it a bit so its not

00:23:094 (131) - Change to k just to fit the 1/1 vocal a bit better since this section is quite reliant on the vocals i guess

Other than that not really a lot of important things, this song is quite lenient with pitches.
Topic Starter
Lumenite-

Nepuri wrote:

M0d Boss

Kantan--------

Delete the Unused green lines.

00:10:003 (3) - If you move the note to 00:10:275 - It sounds much nicer with the k
You did this at the end once but i find it better to do it all the time

00:50:912 (11,12,13) - Instead of d_k_d, try smth like https://puu.sh/wX54F/013c47d586.png
This favors the most prevalent sound of the melody tbh. The 3/4 gap should not be a problem either as you used it in calmer parts and would not confuse players at all, would also serve as a kind of break if you ask me.
And it would also offer a weaker variation on this: 01:25:821 (2,3,4,5) - pattern you use later in the Map
Kinda gives it more continuity if you ask me
Please apply to all repititions.

01:07:548 (40) - It sounds weird that this is the only note before 41, even though theres an equally strong sound on 01:07:275 - which you could move the note to to make it sounds a lot nicer.

01:24:185 (1) - This is a short spinner with little break time after it.
Consider replacing
Futsuu--------

Tags are conflicting with every other diff, Sort it out i guess ^^

Oni ---------

00:51:321 (254) - This should be a k, its an even higher tone than what 00:51:184 (253) - leaves off on.

01:00:730 (323,324,325) - Changing this to a kkd and applying ctrl+g to 01:01:003 (326,327) - Sounds personally better to me as the kats lie on the higher sounds here, aswell as the d on 327 giving the finisher more impact, and the kkd itself representing the pitch better.

01:25:003 - Theres a sound here overlapped with the spinner. I dont mind it myself but i wouldve put a note here somehow.
It would kinda confuse the player if he finishes the spinner early and hears this clap sound not mapped, thats what i think at least

01:26:912 (17,18,19,20,21) - Similar to a previous point, i suggest a kkd k d here just for pitch reasons and so that the kats lie on more dominant sounds like they do with other patterns.

01:39:866 (123) - k just for the pitch? Then again it becomes harder to read. Personal preference really uwu

Inner-----
Why is the first section denser than a lot of other sections? I suggest you nerf it a bit so its not

00:23:094 (131) - Change to k just to fit the 1/1 vocal a bit better since this section is quite reliant on the vocals i guess

Other than that not really a lot of important things, this song is quite lenient with pitches.
everything in the mod was applied in one way or another
Midnaait
Hey, from my modding queue
// = Suggestion
Bold = Must change


[General]


Spread is fine imo, maybe the muzu is a bit hard and might need some 1/2 breaks but considering this is a fast and kinda technical song seems good : ok_hand:


[Kantan]


00:54:185 - Since kiai is a bit denser than the rest of the song, you should consider deleting this note, it doesn't hurt too much lol
01:02:912 - ^
01:19:275 - Change this to don or 01:18:730 - this to kat? they have the same sound
01:22:548 (7,8) - I suggest moving these to 01:21:457 - because it's a much quieter part, so the break should be there imo
If you did ^^^ change 01:22:003 - to don because dkk sounds bad lol
01:33:457 - Like I said above, but this part needs it more because it's way more dense now
01:43:821 - // You can remove this to make a rest after that kiai lol (you can keep them if you wish dw)


[Oni]


00:08:639 - How about changing this to k? It'd emphasize better the finisher and follow a bit better the song
00:19:821 - // Change this to d? 00:20:025 and 00:20:230 - have the same sound
00:37:275 (178,179,180,181) - Ctrl+G? Melody goes down in pitch, then up, down and up :thinking:

Not much to say, pretty clean diff


[Inner Oni]


00:20:912 - idk but I hear this on the song

00:43:003 (264,265) - // Ctrl+g? Follows better the song imo
00:54:321 (343,344) - If you're mapping to the melody thing there, it'd be better if the triplets were monocolor, so ctrl+g-ing these notes would do the trick
00:55:957 - Invert? You had it like ddk in the other parts lol
01:03:048 (420,421) - As I said before, ctrl+g for monocolor triplets
01:33:594 (75,76) - ^


[Ayyri's Outer Oni]


// Punch the HP a bit down? HP 7 for 1k notes might be a bit too much but I can understand since this is the hardest diff lol

00:19:957 (173,174) and 00:20:162 (175,176) - // Ctrl+G these for consistency? Vocals are mapped as k in 00:19:821
01:14:503 (309,310) and 01:14:708 (311,312) - // ^

I CAN'T FIND ANYTHING WRONG GOD DAMMIT

That's all, good luck! :)
Topic Starter
Lumenite-

Midnaait wrote:

Hey, from my modding queue
// = Suggestion
Bold = Must change


[General]


Spread is fine imo, maybe the muzu is a bit hard and might need some 1/2 breaks but considering this is a fast and kinda technical song seems good : ok_hand:


[Kantan]


00:54:185 - Since kiai is a bit denser than the rest of the song, you should consider deleting this note, it doesn't hurt too much lol
01:02:912 - ^
01:19:275 - Change this to don or 01:18:730 - this to kat? they have the same sound
01:22:548 (7,8) - I suggest moving these to 01:21:457 - because it's a much quieter part, so the break should be there imo
If you did ^^^ change 01:22:003 - to don because dkk sounds bad lol I simply like the way it is right now, sounds better to me.
01:33:457 - Like I said above, but this part needs it more because it's way more dense now
01:43:821 - // You can remove this to make a rest after that kiai lol (you can keep them if you wish dw) Didn't change them, big hits need emphasis :P


[Oni]


00:08:639 - How about changing this to k? It'd emphasize better the finisher and follow a bit better the song
00:19:821 - // Change this to d? 00:20:025 and 00:20:230 - have the same sound
00:37:275 (178,179,180,181) - Ctrl+G? Melody goes down in pitch, then up, down and up :thinking:

Not much to say, pretty clean diff


[Inner Oni]


00:20:912 - idk but I hear this on the song

00:43:003 (264,265) - // Ctrl+g? Follows better the song imo
00:54:321 (343,344) - If you're mapping to the melody thing there, it'd be better if the triplets were monocolor, so ctrl+g-ing these notes would do the trick The pitch of each triplet still is high, which is why I think each one should start with a kat, but because they're descending in pitch, I changed them to give that effect.
00:55:957 - Invert? You had it like ddk in the other parts lol
01:03:048 (420,421) - As I said before, ctrl+g for monocolor triplets ^
01:33:594 (75,76) - ^ ^


[Ayyri's Outer Oni]


// Punch the HP a bit down? HP 7 for 1k notes might be a bit too much but I can understand since this is the hardest diff lol

00:19:957 (173,174) and 00:20:162 (175,176) - // Ctrl+G these for consistency? Vocals are mapped as k in 00:19:821
01:14:503 (309,310) and 01:14:708 (311,312) - // ^

I CAN'T FIND ANYTHING WRONG GOD DAMMIT

That's all, good luck! :)
Tyistiana
Hi~ :3
Not sure yet that you're accepted my request on your queue or not.
Even that, I like this song on my purpose.

[ General]
  1. "Widescreen support" should be disable on Oni difficulty.
[ Kantan]
00:04:139 - A finisher here is inexpedient. Just emphasize 00:04:548 (7) is enough. In my opinion, Kantan should use finisher in the point which it's noticeably only.
00:06:730 (9,10) - Same as above, I suggest to remove the finisher.
00:33:185 / 00:33:730 - Add a note here , both of vocal and drum pitch are faster than previous part.
00:43:548 moves to 00:43:275 - To follow the drum pitch.

[ Ayyri's Futsuu]
00:03:866 - Delete might be good to let the player concentrate on 00:04:139 (10,11)
00:43:821 - This spinner should be end on 00:45:185 , which the pitch end here.
01:36:457 - I don't know that this suggestion is acceptable on Futsuu or not , but I feel like to move this note to 01:36:389 seems more accurate.
01:48:730 - I'm afraid that this note is doesn't fit to the finisher due to the pitch here is not strong enough.

[ Ayyri's Muzukashii]
00:05:639 - Delete? , to follow the main melody only.
00:49:821 / 00:58:548 - Change to d , similar pitch to 00:49:548 (22)
01:16:275 - A finisher here seems don't fit enough imo. This note have been emphasized already by the difference of the note's color around this note.
01:20:230 - Delete? , to follow the pitch only. Not the vocal.

[ Oni]
00:22:957 - Delete , for the consistency of 00:18:594
00:29:503 - Delete , since after the vocal on 00:29:366 (136) , you've always blanked the note. Delete for the consistency.
01:23:366 - Add a note here would be nice , still have a pitch here.

[ Inner Oni]
00:05:775 moves to 00:05:366 - Seems like the pitch on 00:05:775 is not strong like 00:05:366. To give a rest on 00:05:775 which the pitch is softer would be better.
00:41:503 - Delete , not have a main melody , just like 00:42:594 - 00:43:685 , and not like 00:40:412 which it still have a main melody.
00:43:003 - How about make this as 5plets? Seems good to make a consistency to the previous 5plets there like 00:39:730 (241,242,243,244,245)
01:23:366 - Like I've suggest on Oni difficulty , add a note here would be nice , still have a pitch here.
01:38:366 - This part , how about we rearrange the note like this one?

[ Ayyri's Outer Oni]
00:06:525 / 00:06:662 - Delete , let the stream part start on 00:06:730 would be better. Start with the strong pitch would make a great feeling to the player.
01:38:025 (569,570) - Ctrl+G ? , seems better imo.
01:38:162 - Delete , the main melody ends on 01:38:094. So the stream should be end on 01:38:094 too.

That's all from me. This map is very good!!
Good luck!! :)
Topic Starter
Lumenite-

Tyistiana wrote:

Hi~ :3
Not sure yet that you're accepted my request on your queue or not.
Even that, I like this song on my purpose.

[ General]
  1. "Widescreen support" should be disable on Oni difficulty.
[ Kantan]
00:04:139 - A finisher here is inexpedient. Just emphasize 00:04:548 (7) is enough. In my opinion, Kantan should use finisher in the point which it's noticeably only. Both hits are strong enough for a finisher, no change.
00:06:730 (9,10) - Same as above, I suggest to remove the finisher. ^
00:33:185 / 00:33:730 - Add a note here , both of vocal and drum pitch are faster than previous part. Although agreeable, I just don't see the need for these notes.
00:43:548 moves to 00:43:275 - To follow the drum pitch. The note is here for congruent structure to 00:42:457 (15,16) - , except the spinner takes the place of the note.

[ Ayyri's Futsuu]
00:03:866 - Delete might be good to let the player concentrate on 00:04:139 (10,11)
00:43:821 - This spinner should be end on 00:45:185 , which the pitch end here.
01:36:457 - I don't know that this suggestion is acceptable on Futsuu or not , but I feel like to move this note to 01:36:389 seems more accurate.
01:48:730 - I'm afraid that this note is doesn't fit to the finisher due to the pitch here is not strong enough.

[ Ayyri's Muzukashii]
00:05:639 - Delete? , to follow the main melody only.
00:49:821 / 00:58:548 - Change to d , similar pitch to 00:49:548 (22)
01:16:275 - A finisher here seems don't fit enough imo. This note have been emphasized already by the difference of the note's color around this note.
01:20:230 - Delete? , to follow the pitch only. Not the vocal.

[ Oni]
00:22:957 - Delete , for the consistency of 00:18:594
00:29:503 - Delete , since after the vocal on 00:29:366 (136) , you've always blanked the note. Delete for the consistency. I would, but I use this note to lead into the new patterns at 00:29:639 (138,139,140,141,142,143) - .
01:23:366 - Add a note here would be nice , still have a pitch here. Main focus is on the bass hit.

[ Inner Oni]
00:05:775 moves to 00:05:366 - Seems like the pitch on 00:05:775 is not strong like 00:05:366. To give a rest on 00:05:775 which the pitch is softer would be better. I simply don't see the logic behind this one, the structure here is the same as it's been throughout the entire intro, so no change.
00:41:503 - Delete , not have a main melody , just like 00:42:594 - 00:43:685 , and not like 00:40:412 which it still have a main melody. I'm honestly confused by this comment...
00:43:003 - How about make this as 5plets? Seems good to make a consistency to the previous 5plets there like 00:39:730 (241,242,243,244,245)
01:23:366 - Like I've suggest on Oni difficulty , add a note here would be nice , still have a pitch here. Same as oni
01:38:366 - This part , how about we rearrange the note like this one? General effect isn't changed either way, no need for change.

[ Ayyri's Outer Oni]
00:06:525 / 00:06:662 - Delete , let the stream part start on 00:06:730 would be better. Start with the strong pitch would make a great feeling to the player.
01:38:025 (569,570) - Ctrl+G ? , seems better imo.
01:38:162 - Delete , the main melody ends on 01:38:094. So the stream should be end on 01:38:094 too.

Ayyri's difficulties selectively changed.
That's all from me. This map is very good!!
Good luck!! :)
Arrival
consider adding We are "Lite Show Magic" to tags

outer oni

00:00:185 - i do think the beginning is a bit too dense and doesnt bring contrast with the next parts. consider nerfing it a bit

00:20:162 (175,176,177,178,179,180,181,182) - this is a very weird pattern and design choice. you should delete this 00:20:298 (177) - and maybe make the next pattern kdkkd for max flow / or kkddk if you want to keep the double k with 00:20:775 (182) -

00:24:526 (224,225,226,227,228,229,230,231) - same but worse

00:27:457 (251,252,253,254,255,256,257,258,259,260,261,262,263,264,265,266,267) - too much for what the song has to offer, doesnt bring any emphasis on 00:27:662 - / 00:27:866 - that really need it.

00:29:503 (263,264,265,266) - too many dons although the song changes a lot. make it so these are ks 00:29:503 (263,266) - / for exemple here 00:29:912 (266,267) - you use kd and put a k at 00:30:116 - . and then dk d k at 00:30:253 (269,270,271,272) -

i do believe kiais streams are a bit too much but well

01:22:003 - song is slow, use less notes aka delete 01:22:139 (390,393) - and lower the volume

01:38:094 (568) - end your stream here it will feel better


inner oni

00:04:412 (4) - use k here to avoid a d repetition

00:08:503 (34,35,36,37,38) - you should go full mono considering the sound

00:35:094 - please lower the volume xd

00:48:185 - weird shift in intensity after the first part of the kiai ? use one or two more triplets at least

00:52:957 (338,339,340) - i'd really go D K D here tbh

01:23:366 - 01:23:912 - maybe add 2 notes there ? idk as you want

01:24:866 - lengthen your spinner since you dont do the whole screaming already

oni

00:27:321 (120) - delete this maybe to shorten the whole pattern, looks more inner oni like than oni

volume

00:48:321 (228) - delete this too, spread with muzukashii is kinda screwed otherwise lul

muzukashii

00:30:253 (131) - prolly delete this for the sake of simplicity since the song is quite weird and unpredictable here

01:20:912 - song is quiet yet the part is denser than the kiai. nerf it reduce the volume too

01:37:412 (268) - please delete this the pattern is way too long

futsuu

01:12:185 - pattern is loong maybe kill 01:14:639 (104) -

01:18:730 - weird having this density here, you can remove 01:19:003 (120,122) -

kantan

very personnal but i'd use 1.2 sv for kantan at this bpm

volume

01:24:185 - you use spinners on higher diffs though i'd suggest placing a k or K instead so we can get a 4/1 break before the kiai

low diffs look fine overall
Topic Starter
Lumenite-

Arrival wrote:

consider adding We are "Lite Show Magic" to tags

outer oni

00:00:185 - i do think the beginning is a bit too dense and doesnt bring contrast with the next parts. consider nerfing it a bit

00:20:162 (175,176,177,178,179,180,181,182) - this is a very weird pattern and design choice. you should delete this 00:20:298 (177) - and maybe make the next pattern kdkkd for max flow / or kkddk if you want to keep the double k with 00:20:775 (182) -

00:24:526 (224,225,226,227,228,229,230,231) - same but worse

00:27:457 (251,252,253,254,255,256,257,258,259,260,261,262,263,264,265,266,267) - too much for what the song has to offer, doesnt bring any emphasis on 00:27:662 - / 00:27:866 - that really need it.

00:29:503 (263,264,265,266) - too many dons although the song changes a lot. make it so these are ks 00:29:503 (263,266) - / for exemple here 00:29:912 (266,267) - you use kd and put a k at 00:30:116 - . and then dk d k at 00:30:253 (269,270,271,272) -

i do believe kiais streams are a bit too much but well

01:22:003 - song is slow, use less notes aka delete 01:22:139 (390,393) - and lower the volume

01:38:094 (568) - end your stream here it will feel better


inner oni

00:04:412 (4) - use k here to avoid a d repetition

00:08:503 (34,35,36,37,38) - you should go full mono considering the sound

00:35:094 - please lower the volume xd

00:48:185 - weird shift in intensity after the first part of the kiai ? use one or two more triplets at least

00:52:957 (338,339,340) - i'd really go D K D here tbh

01:23:366 - 01:23:912 - maybe add 2 notes there ? idk as you want

01:24:866 - lengthen your spinner since you dont do the whole screaming already

oni

00:27:321 (120) - delete this maybe to shorten the whole pattern, looks more inner oni like than oni

volume

00:48:321 (228) - delete this too, spread with muzukashii is kinda screwed otherwise lul I'm not seeing what this messes up spread wise @_@

muzukashii

00:30:253 (131) - prolly delete this for the sake of simplicity since the song is quite weird and unpredictable here

01:20:912 - song is quiet yet the part is denser than the kiai. nerf it reduce the volume too

01:37:412 (268) - please delete this the pattern is way too long

futsuu

01:12:185 - pattern is loong maybe kill 01:14:639 (104) -

01:18:730 - weird having this density here, you can remove 01:19:003 (120,122) -

kantan

very personnal but i'd use 1.2 sv for kantan at this bpm

volume

01:24:185 - you use spinners on higher diffs though i'd suggest placing a k or K instead so we can get a 4/1 break before the kiai

low diffs look fine overall Will respond with Ayyri's responses later
Stefan
ir
02:36 Stefan: make dis go
02:42 Taikocracy: who
02:44 Stefan: o
02:44 Stefan: I haven't even linked the map
02:44 Stefan: smh
02:44 *Stefan is editing [https://osu.ppy.sh/b/1347776 Lite Show Magic (t+pazolite vs C-Show) - TRICKL4SH 220 [Inner Oni]]
02:45 Taikocracy: oh lol
02:45 Stefan: I mean
02:46 Stefan: I mod this rn, you dont hafta do IRC
02:46 Stefan: lol
02:47 Taikocracy: I think it'd be a little bit easier :thinking:
02:47 Stefan: :thinking:
02:47 Stefan: ogge
02:47 Stefan: wait then
02:47 Stefan: let me paste my stuff I have wrote so far
02:47 Stefan: 00:17:366 (78) - It's just my 2ct but that should also be a K note, like the rest of the mapset did use.
02:48 Stefan: 00:19:207 (94) - Using an unusual pattern for a pretty usual part looks weird to me, the idea of dkkdk doesn't work out well imo and should be changed to something "more plain", ddkdk for example.
02:48 Stefan: 00:55:207 (358,359,360) - that is awkward as heck, change this into kkd. It plays smoother and sounds a dozen times better.
02:48 Stefan: 00:59:707 (402) - We don't have to enforce kat sounds here, ddddk works in that way good enough.
02:48 Stefan: 01:43:548 (161) - :thinking: while the rest of the beatmap uses D, Inner Oni is the exception.
02:52 Stefan: For Outer Oni and Inner Oni: I am picky, and hell I am even more picky when it comes to SVs. 1.50x currently overlaps slightly with the next notes, that looks ugly. 1.35x looks better to me and should be used for the similar parts.
02:52 Stefan: for 00:08:912 - and all other parts
02:54 Stefan: 01:25:889 (10) - same shit like 00:59:707 -
02:54 Stefan: 01:30:184 (51,52) - same shit like 00:55:207 -
02:54 Taikocracy: I don't get what's with 00:59:707 -
02:55 Taikocracy: sounds fine to me
02:55 Stefan: That dkddk rhythm sounds off to me
02:55 Stefan: like enforcing something "more special" than having ddddk.
02:56 Taikocracy: They sound fine to me @_@
02:56 *Stefan shrugs
02:56 Stefan: welp
02:56 Stefan: okay, ignore 01:25:889 (10) - then
02:57 Stefan: Inner Oni is fine
02:58 Taikocracy: I'm also reluctant to change the SVs
02:58 Taikocracy: .05x difference to minor for me personally to notice
02:58 Taikocracy: > <
02:58 Stefan: I actually see and feel the differences tbh
02:59 Stefan: While Ari's 1.50x should definitely be scaled down, at least consistenly with yours
02:59 Taikocracy: Okay I can agree with that
03:00 *Stefan is editing [https://osu.ppy.sh/b/1347777 Lite Show Magic (t+pazolite vs C-Show) - TRICKL4SH 220 [Oni]]
03:02 Taikocracy: Also, Ari doesn't want to change her svs
03:02 Taikocracy: Smh
03:02 Stefan: brb, talking to her
03:07 *Stefan sighs
03:07 Stefan: I will talk later about that again.
03:07 Stefan: Oni is fine btw
03:08 Taikocracy: Alrighty
03:11 Stefan: o wait i prankd u
03:11 Stefan: oni: 01:32:775 (62) - I think it's fair to say you can use a finisher note. That really should be fine to play.
03:11 Stefan: sorry
03:11 Taikocracy: Heck
03:11 Taikocracy: I just got prankd
03:13 Stefan: Honestly, the rest looks fine to me.
Surono
ye nothing, ya good.

Ive checked the set and fine for me, good luck.
hikiko-
hello, stopping by to give a couple points bc this is kind of sort of maybe the most problematic map i've seen bubbled in a while

[Ayyri's Outer Oni]
00:00:185 - why is the intro so dense? sure it has some fairly involved rhythms in the background but they're low volume and meant to be embellishment. you're mapping them as if they were front-and-center rhythms in a kiai

even if the song warranted this level of density, the patterns themselves have pretty subpar flow. you're trying to follow both the instrumental and the vocals whenever the syllables line up, and it makes for some v counterintuitive mapping. let's just look at the first four bars:
- 00:00:866 (6,7,8,9,10,11) - this patterning forces k 1/2 singletaps that feel extremely out of place
- 00:01:275 (11,12) - these two are clearly made to be k to coincide with "man" in the vocals, so one would expect 00:01:821 (18,19,20) - to be kkd to go with "trapped." however you pattern the latter to be kdk so that each k lands on a note in the instrumental. 2 things wrong with this: a) the change in the layer you're following, and b) kdk creates 1/4 emphasis, not 1/2. it's overdoing on top of an already overdone rhythm scheme
- 00:02:912 (30,31,32) - again here. 30 is emphasizing "in" and 31+32 are k to match the instrumental. even just changing 30 to a d would immediately improve the patterning
- 00:04:275 (44,45,46) - would work much better as kkk. why emphasize the last note? there's nothing special about the note a 1/2 before the downbeat, and all the corresponding beats in the instrumental sound exactly the same. even if this were rationalized as "improv" it wouldn't make any sense. moreover, D ddk D plays awkwardly
you get the point. basically the basis upon which this map was made is fundamentally flawed; i won't go into this much detail for the rest of the map or this mod would span about 3 pages and make me go insane in the middle of college app season
ok

00:24:321 (220,221,222,223) - this was clearly made to be kd kd to force variation from 00:19:957 (171,172,173,174) - , but why? seems unnecessary
00:35:094 - @ the first half of this calmer section: sure i get that the clock ticks in the instrumental land on every 1/1 but l i t e r a l l y mapping every 1/1 is just overkill. when 00:39:457 - kicks in, it doesn't feel like an increase in the pace of the song at all, even though it should, because the density of the part before it is so similar
00:48:866 (40,42,43) - same thing with the forced k singletapping i mentioned earlier. a lot of your streams feel the same way to play because you're using k to emphasize 90% of the notes in the main synth melody
01:05:093 (214,216,218) - i don't need to re-explain

01:07:275 (241,242,243) - wow it looks like you seem to know that you don't need to map every sound in the song!
01:11:093 (278,279,280,281,282,283,284,285,286) - oh never mind then

01:18:730 (352,354,356,360,362,364) - yes very good stream with very suitable emphasis that plays very well (insert /s here)

i'll let the people following up my post elaborate more, i'm just scratching the surface
glhf
Topic Starter
Lumenite-

hikikochan wrote:

hello, stopping by to give a couple points bc this is kind of sort of maybe the most problematic map i've seen bubbled in a while no need to be rude.

[Ayyri's Outer Oni]
00:00:185 - why is the intro so dense? sure it has some fairly involved rhythms in the background but they're low volume and meant to be embellishment. you're mapping them as if they were front-and-center rhythms in a kiai they really are, except when the vocal comes around

even if the song warranted this level of density (which it does), the patterns themselves have pretty subpar flow. you're trying to follow both the instrumental and the vocals whenever the syllables line up, and it makes for some v counterintuitive mapping. let's just look at the first four bars:
- 00:00:866 (6,7,8,9,10,11) - this patterning forces k 1/2 singletaps that feel extremely out of place there's nowhere in the intro that warrants any singletapping, most of it is going to be alternated
- 00:01:275 (11,12) - these two are clearly made to be k to coincide with "man" in the vocals, so one would expect 00:01:821 (18,19,20) - to be kkd to go with "trapped." however you pattern the latter to be kdk so that each k lands on a note in the instrumental. 2 things wrong with this: a) the change in the layer you're following, and b) kdk creates 1/4 emphasis, not 1/2. it's overdoing on top of an already overdone rhythm scheme none of the intro is based on the vocal actually
- 00:02:912 (30,31,32) - again here. 30 is emphasizing "in" and 31+32 are k to match the instrumental. even just changing 30 to a d would immediately improve the patterning ^
- 00:04:275 (44,45,46) - would work much better as kkk. why emphasize the last note? there's nothing special about the note a 1/2 before the downbeat, and all the corresponding beats in the instrumental sound exactly the same. even if this were rationalized as "improv" it wouldn't make any sense. moreover, D ddk D plays awkwardly
you get the point. basically the basis upon which this map was made is fundamentally flawed; i won't go into this much detail for the rest of the map or this mod would span about 3 pages and make me go insane in the middle of college app season
ok

00:24:321 (220,221,222,223) - this was clearly made to be kd kd to force variation from 00:19:957 (171,172,173,174) - , but why? seems unnecessary up to mappers style, especially when this isn't really causing any significant trouble
00:35:094 - @ the first half of this calmer section: sure i get that the clock ticks in the instrumental land on every 1/1 but l i t e r a l l y mapping every 1/1 is just overkill. when 00:39:457 - kicks in, it doesn't feel like an increase in the pace of the song at all, even though it should, because the density of the part before it is so similar they're fairly similar bc the only difference is 1 new instrument is introduced, so this great big gap of density you're talking about isn't really necessary (and also not really present in any of the other diffs)
00:48:866 (40,42,43) - same thing with the forced k singletapping i mentioned earlier. a lot of your streams feel the same way to play because you're using k to emphasize 90% of the notes in the main synth melody i still see no forced k single tapping at all in this map
01:05:093 (214,216,218) - i don't need to re-explain

01:07:275 (241,242,243) - wow it looks like you seem to know that you don't need to map every sound in the song!
01:11:093 (278,279,280,281,282,283,284,285,286) - oh never mind then

01:18:730 (352,354,356,360,362,364) - yes very good stream with very suitable emphasis that plays very well (insert /s here)
going to ignore the above sarcasm as this doesn't even really help the map at all

i'll let the people following up my post elaborate more, i'm just scratching the surface
glhf
Chromoxx
what hikiko said is pretty accurate, not to mention the overall lack of rhythmic and pattern variety... the whole map just feels extremely copypasted. the patterns all feel the same in general since you are basically using nothing except kdkdk ddkkd kkddk type patterns throughout all the streams. also not to mention the insufficient mod replies on ayyri's diffs: replying with "selective changes were made" isn't good enough, since it isn't giving the modder any sort of feedback whatsoever and isn't transparent either... by looking at the mod history for ayyri's diffs it is not clear in the slightest what changes were made. Even if you are banned, you can at least get taikocracy to post an actual response for you, it's the least you can do and owe to the people who put in the time to mod your map.

also here's a quick irc about the map from a few weeks ago, i don't really see any significant changes so it should still be somewhat relevant:

irc
2017-09-17 13:30 Taikocracy: Hey look I'm here now
2017-09-17 13:30 Chromoxx: yo
2017-09-17 13:31 Taikocracy: ACTION is editing [http://osu.ppy.sh/b/1347776 Lite Show Magic (t+pazolite vs C-Show) - TRICKL4SH 220 [Inner Oni]]
2017-09-17 13:31 Taikocracy: Here is
2017-09-17 13:31 Taikocracy: Le map
2017-09-17 13:35 Chromoxx: which diff?
2017-09-17 13:36 Taikocracy: Any diff xP
2017-09-17 13:38 Chromoxx: flows pretty well
2017-09-17 13:38 Taikocracy: :D
2017-09-17 13:38 Taikocracy: Try top diff ><
2017-09-17 13:38 Taikocracy: I can't play it too well so I don't know if it flows or not
2017-09-17 13:38 Taikocracy: :sweat_smile:
2017-09-17 13:40 Chromoxx: its pretty bad tbh
2017-09-17 13:41 Taikocracy: okay
2017-09-17 13:41 Taikocracy: I low key thought the same thing
2017-09-17 13:41 Chromoxx: overdone streams, excessive copypaste, ugly end of 5plet finishers
2017-09-17 13:41 Taikocracy: Her older version is so much better
2017-09-17 13:41 Chromoxx: and then dumb diffspike at the end with the 1/6 in the middle of that long stream
2017-09-17 13:41 Taikocracy: I might ask her if I can revert it to her old version
2017-09-17 13:41 Taikocracy: Because it was so much better
2017-09-17 13:42 Chromoxx: i haven't seen it
2017-09-17 13:42 Chromoxx: but tbh its not hard to be better than this
2017-09-17 13:42 Taikocracy: 6.15*
2017-09-17 13:42 Taikocracy: Instead of 6.69*
2017-09-17 13:42 Chromoxx: ah
2017-09-17 13:43 Taikocracy: ACTION is listening to [http://osu.ppy.sh/b/975165 Lite Show Magic (t+pazolite vs C-Show) - TRICKL4SH 220]
2017-09-17 13:43 Taikocracy: you can see the version here
2017-09-17 13:43 Taikocracy: it was never updated because she died
2017-09-17 13:45 Chromoxx: its better
2017-09-17 13:45 Chromoxx: but still p bad
2017-09-17 13:45 Chromoxx: the copypaste...
2017-09-17 13:46 Taikocracy: I was nervous about the new version for sure but u g h
2017-09-17 13:46 Chromoxx: just general advice
2017-09-17 13:46 Chromoxx: don't take 6* diffs from people who can't play them
2017-09-17 13:46 Taikocracy: Worst comes the worst
2017-09-17 13:46 Taikocracy: I make it myself
2017-09-17 13:47 Chromoxx: ye
2017-09-17 13:47 Taikocracy: I think you'll find the rest of the set is fine
2017-09-17 13:47 Taikocracy: But geez
2017-09-17 13:48 Chromoxx: ye probably
Topic Starter
Lumenite-

Chromoxx wrote:

what hikiko said is pretty accurate, not to mention the overall lack of rhythmic and pattern variety... the whole map just feels extremely copypasted. the patterns all feel the same in general since you are basically using nothing except kdkdk ddkkd kkddk type patterns throughout all the streams. also not to mention the insufficient mod replies on ayyri's diffs: replying with "selective changes were made" isn't good enough, since it isn't giving the modder any sort of feedback whatsoever and isn't transparent either... by looking at the mod history for ayyri's diffs it is not clear in the slightest what changes were made. Even if you are banned, you can at least get taikocracy to post an actual response for you, it's the least you can do and owe to the people who put in the time to mod your map.

also here's a quick irc about the map from a few weeks ago, i don't really see any significant changes so it should still be somewhat relevant:

irc
2017-09-17 13:30 Taikocracy: Hey look I'm here now
2017-09-17 13:30 Chromoxx: yo
2017-09-17 13:31 Taikocracy: ACTION is editing [http://osu.ppy.sh/b/1347776 Lite Show Magic (t+pazolite vs C-Show) - TRICKL4SH 220 [Inner Oni]]
2017-09-17 13:31 Taikocracy: Here is
2017-09-17 13:31 Taikocracy: Le map
2017-09-17 13:35 Chromoxx: which diff?
2017-09-17 13:36 Taikocracy: Any diff xP
2017-09-17 13:38 Chromoxx: flows pretty well
2017-09-17 13:38 Taikocracy: :D
2017-09-17 13:38 Taikocracy: Try top diff ><
2017-09-17 13:38 Taikocracy: I can't play it too well so I don't know if it flows or not
2017-09-17 13:38 Taikocracy: :sweat_smile:
2017-09-17 13:40 Chromoxx: its pretty bad tbh
2017-09-17 13:41 Taikocracy: okay
2017-09-17 13:41 Taikocracy: I low key thought the same thing
2017-09-17 13:41 Chromoxx: overdone streams, excessive copypaste, ugly end of 5plet finishers
2017-09-17 13:41 Taikocracy: Her older version is so much better
2017-09-17 13:41 Chromoxx: and then dumb diffspike at the end with the 1/6 in the middle of that long stream
2017-09-17 13:41 Taikocracy: I might ask her if I can revert it to her old version
2017-09-17 13:41 Taikocracy: Because it was so much better
2017-09-17 13:42 Chromoxx: i haven't seen it
2017-09-17 13:42 Chromoxx: but tbh its not hard to be better than this
2017-09-17 13:42 Taikocracy: 6.15*
2017-09-17 13:42 Taikocracy: Instead of 6.69*
2017-09-17 13:42 Chromoxx: ah
2017-09-17 13:43 Taikocracy: ACTION is listening to [http://osu.ppy.sh/b/975165 Lite Show Magic (t+pazolite vs C-Show) - TRICKL4SH 220]
2017-09-17 13:43 Taikocracy: you can see the version here
2017-09-17 13:43 Taikocracy: it was never updated because she died
2017-09-17 13:45 Chromoxx: its better
2017-09-17 13:45 Chromoxx: but still p bad
2017-09-17 13:45 Chromoxx: the copypaste...
2017-09-17 13:46 Taikocracy: I was nervous about the new version for sure but u g h
2017-09-17 13:46 Chromoxx: just general advice
2017-09-17 13:46 Chromoxx: don't take 6* diffs from people who can't play them
2017-09-17 13:46 Taikocracy: Worst comes the worst
2017-09-17 13:46 Taikocracy: I make it myself
2017-09-17 13:47 Chromoxx: ye
2017-09-17 13:47 Taikocracy: I think you'll find the rest of the set is fine
2017-09-17 13:47 Taikocracy: But geez
2017-09-17 13:48 Chromoxx: ye probably
quite contradictory, she changes the map to make it less "copypasted" and it's still "copypasted." most of the rhythms in this song are repetitive, so we don't have to use rhythmic variation for sounds that are basically the same thing. since arrival's mod on this map this diff is no longer "copypasted," as you pointed out in that irc, the finishers at the end of 5 plets have reason to be there, and even the streams have been nerfed, therefore most of your grounds are no longer relevant and also not yours, as you only agreed with hikiko.
Chromoxx
i didn't just pop without looking at it again, the problems still exist... the rhythm is basically copy pasted over and over and the patterns are still overly repetitive.. also there is no need to write what has already been written, just seconding hikiko's points here aswell...

and there is nothing wrong with popping something over personal preference, i strongly disagree with the way this is mapped and don't feel like it should be ranked, sorry.

edit: you mention changes to arrivals mod, which are not even trackable since there is no reply posted lol
Topic Starter
Lumenite-

Chromoxx wrote:

i didn't just pop without looking at it again, the problems still exist... the rhythm is basically copy pasted over and over and the patterns are still overly repetitive.. also there is no need to write what has already been written, just seconding hikiko's points here aswell...

and there is nothing wrong with popping something over personal preference, i strongly disagree with the way this is mapped and don't feel like it should be ranked, sorry.

edit: you mention changes to arrivals mod, which are not even trackable since there is no reply posted lol
tpz is mostly repetitive, i can't pull a tasuke and make candy crack curtain call here (good map btw). the main rhythm is the same, those repeated patterns fit the music, the finishers have reason to be where they are. not making any changes to the map, as none of your points in my opinion are correct anymore.
Stefan
You know, if copypaste is a reason to pop a map (or to call as something bad) then 90% of the maps with structure and concepts needs to be considered as bad as well. Forcing variety is also as bad as low quality copypaste but if the quality is questionable per se then it's absolutely fine to pop it - whether personal opinion or not.

As well, I honestly agree with chromoxx that at least a brief explaination what has been changed could be posted for Ayyri's difficulties. It just makes it much harder for other people, especially BNs to track how many people and how many changes were done for said difficulty.
Topic Starter
Lumenite-

Chromoxx wrote:

edit: you mention changes to arrivals mod, which are not even trackable since there is no reply posted lol

Stefan wrote:

As well, I honestly agree with chromoxx that at least a brief explaination what has been changed could be posted for Ayyri's difficulties. It just makes it much harder for other people, especially BNs to track how many people and how many changes were done for said difficulty.
Yeah I'll take the blame for that one
Chromoxx
in reaponse to stefan: i don‘t mind copy paste per-se, i use it a lot myself.. i just feel like its overdone and poorly executed here, also the matter of all streams and patterns basically boiling down to the same bricks used to build them, i can elaborate a bit more later since i‘m pretty busy for the next few days.. i just popped because i personally disagree with this and feel it needs more discussion. Also it shouldn‘t be bubbled in the first place without accurate mod responses afaik according to the bn rules.

„Make sure no mod posts in the map thread have been ignored before qualifying or bubbling a map. Posts without a sufficient reply may count as ignored. When in doubt, double check if the Code of Conduct for Mapping and Modding has been violated on the mapthread and act accordingly.“
OzzyOzrock
lmao lets also please understand the difference between variation for the sake of variation and putting thought into changing notes so that when the song rehashes a melody it sounds and feels as nice as the last while remaining fresh

ofc structures and shit will be the same it's nuanced changes and the quality of them that make the difference
Topic Starter
Lumenite-
Ayyri's response:

This is kind of sort of maybe the rudest mod intro I have seen in while.. I don't see any reason for hostility here.
1) Low volume =/= unmappable. The background breakcore-like sounds are the most audible component of the song at this time. Mapping half to none of them would not be following how far the sounds are carried, and rather boring. Considering the only other things going on in the intro are the synth and rather sparse vocals. Neither of which, are really mappable for this type of difficulty. Because the sounds are so few and far between, the opening would be nothing compared to the melody or ending.
2) I agree with Alex here. I don't really see why you would be forced to singletap the intro, it's meant to be alternated. o_O (But to be fair, you have a different playstyle than most people anyways. /: )
3) Literally none of the intro is to the vocals, so most of your points for this don't make any sense.. (00:01:275 - and 00:02:912 - )
4) 00:04:275 - The last note is emphasized here, rather than using a monocolour pattern such as kkk because the synth is rising here, rather than staying all the same. (From one finisher to another.) So making something all the same, versus providing a change in colour to emphasize that, seems rather reasonable.
5) 00:24:321 - I mean, first of all, I don't see how you can say that doing the same pattern / copy+pasting is bad and/or wrong, and then have a problem with this. Second of all, yes, it was made to have variation, due to when they appear in the song.
6) 00:35:094 - Mapping something that is audible is overkill? I don't think that's really something safe to say. That can be said as a personal preference, but as a complaint for someone else's choice, isn't very nice. Considering it doesn't hurt gameplay, nor does it break density. Going from 1/1 to 1/2+1/4 is quite the step. Maybe if it was semiconstant 1/2 to constant 1/2, or even using this example with 1/4, I could understand. But 1/1 to 1/2 is still a change.
7) 00:48:866 - Same as the previous point on this.
8) 01:05:094 - ^
9) 01:07:275 - "If you don't have anything nice to say, don't say anything at all." This isn't really constructive criticism, it's just blatant sarcasm. Thus, making your point a lot less credible as an actual conern. It more so sounds like an opinion. Putting that aside, both points that you gave as examples are only following one thing, the bells. Not the vocals, not the synth. Just the bells.
10) 01:18:730 - Follow-up to the previous point here. If this were worded less spitefully, and wasn't so specific to your playstyle, I would see this as a problem. But wording your point like that really does seem rude. But, oh my goodness. Thank you so much for the praise. That was so nice of you !! (But, in all seriousness, this is still similar to the other cases, so much so, that I don't need to restate it here.)

Her response to Chromoxx and Arrival will be posted tomorrow when she finishes it.
Topic Starter
Lumenite-
Okay, so here are the updates as of 10/15/17:
-Updated some streams in the Inner Oni to spread a little more with the Oni and Outer
-Outer Oni applied all of Arrival's changes except for the volume changes, along with gaining some deletions (although to be honest, most of Arrival's mod was already applied)

Along with that, Ayyri has a note to leave in response to Chromoxx's veto:
"hik -> "i'll let the people following up my post elaborate more"
chro -> "what hikiko said is pretty accurate"

You know, in all honesty, this doesn't really help me out too much. Being a BN, and having looked at the map perviously, it would be a bit more insightful if you gave further points than hers, which were supposably, "condensed". As opposed to saying, "I agree!" because while this does back her up, this does not explain any further concerns that YOU, personally, might have. Beyond this, you previously said the map, most specifically the kiais, were very copy+pasted oriented. Valid point. But did you look the map at all since then? Because you claimed that you points from the IRC chat with Alex were still relevant information, as if you had. Yet, if you had looked, you would have seen that there were changes made to make things seem less copy+pasted, and more varied, as you suggested.

"there is nothing wrong with popping something over personal preference" Well, there kind of is. Rather than popping the bubble, you could have stated your concerns, or even waited for a response to hik's post. (I was at school at the time, and what Alex said is pretty accurate anyways.) Because popping something like that, purely over personal preference could be considered an abuse of power. Considering that someone, who is not a BN, could show genuine concern for a map, but they are not in the position of power to necessarily pop the bubble themselves. So, it would be a lot more beneficial to the mapper/mappers involved to talk things out, and listen, then possibly take action, rather than instantly pop the bubble out of preference. Just a little bit of food for thought."

This is me:

OzzyOzrock wrote:

lmao lets also please understand the difference between variation for the sake of variation and putting thought into changing notes so that when the song rehashes a melody it sounds and feels as nice as the last while remaining fresh

ofc structures and shit will be the same it's nuanced changes and the quality of them that make the difference
Okay, I'd appreciate it if you stop talking down to me like I have no idea how taiko mapping works. You've done it here and you've done it on Despacito. It's extremely rude and quite uncalled for, whether or not you see the concepts I don't agree with as basic or easy to understand. I'd appreciate it if you didn't come to my maps and talk to me like I have no idea what I'm doing, and while you're at it, I'd also appreciate any actual help that you have to offer for this map.
Backfire
this is the most lit thread of 2017
Topic Starter
Lumenite-
10/18/17 - Very minor structure changes (color changes) in inner oni, notable structure changes in the Outer Oni along with the majority removal of most "kdkdkkd" patterns.

Backfire wrote:

this is the most lit thread of 2017
Maniera was more lit tbh
Nifty
So lemme boil down the reasons chromo popped this.

1. The patterns are boring (how ironic).
2. It feels copypasted (no elaboration, so this means copypasting is unrankable I guess).
3. Mod response wasn't posted (the only actual reason for the pop in chromo's post, which could be fixed instantly and then rebubbled).

I don't care how bad the map actually is, but these are no reasons for a pop (except the one actual reason idk what I'm doing). Just stick with "yeah what Hikiko said," even though you really should have put in the effort into elaborating on her points instead of making some lazy comments that don't mean anything. What you said makes as much sense as telling someone their map is bad being "it doesn't play well," which is horrible and doesn't help one bit.

I don't mind this map being popped, but I do mind when the popper doesn't put any actual work into justifying the pop.
Topic Starter
Lumenite-

Nifty wrote:

So lemme boil down the reasons chromo popped this.

1. The patterns are boring (how ironic).
tbh now that you point it out that's true, streaming heart in its entirety repeats ddkdkkd more than ari repeated kdkdkkd :thinking:

idk me and ari are cooperating as much as we can but i feel like it's a lack of understanding to say that the outer oni needs to be nerfed when at the point it's at now, it's hard to buff it without making it too similar to the inner, and there is room for a harder difficulty than the inner on this set

edit: the same thing can be said about kdkkd in mousou kajitsu lol
Nofool
log about outer oni
21:06 Taikocracy: hey
21:07 Nofool: hi
21:07 Taikocracy: oh shoot your busy :eyes:
21:07 Taikocracy: i was gonna ask if you could testplay smth
21:07 Taikocracy: bc of how straightforward you are
21:08 Nofool: straightforward? in what way
21:08 Taikocracy: you say if things are bad and why they're bad
21:08 Taikocracy: instead of being like "well this is ok"
21:10 Nofool: seems more like a mod than a testplay kek, i usualy dont say anything after testplaying
21:10 Nofool: i can testplay if its not too fast
21:10 Taikocracy: o, all i needed to know is if it has flow or has no flow
21:10 Taikocracy: it's 220bpm
21:11 Nofool: well i can try
21:11 *Taikocracy is listening to [https://osu.ppy.sh/b/1347774 Lite Show Magic (t+pazolite vs C-Show) - TRICKL4SH 220]
21:11 Taikocracy: top diff
21:11 Taikocracy: thank you :
21:12 Nofool: outer oni? are you the one applying changes ooor?
21:12 Taikocracy: i apply changes, and ayyri says if they are good/bad
21:13 Taikocracy: so it's a mix of both her and i
21:15 Nofool: feels way too overdone
21:15 Taikocracy: hmm
21:15 Nofool: its like streams everywhere and it doesnt quite reflect the melody
21:15 Nofool: imo
21:16 Taikocracy: overdone in a way that makes it... hmmm... bad?
21:16 Taikocracy: or is it overdone but still alright
21:17 Nofool: it plays bad too me
21:17 Nofool: the only legit streams are at the end
21:17 Nofool: when it clearly sounds like streams
21:17 Nofool: the issue is that everything is stream at other places too
21:17 Taikocracy: okay so the kiai streams, no good?
21:17 Nofool: its not necessarily bad to overmap a bit but
21:18 Nofool: yeah
21:18 Nofool: the first stream of the first kiai for example
21:19 Nofool: the patterns after the stream are fine but the stream itself is too much
21:19 Nofool: its like there is no flow at all since there is no break
21:19 Taikocracy: where would you suggest that the stream ends then?
21:19 Nofool: 00:10:141 - another random example
21:20 Nofool: this kddk should just be 1/2, that would introduce much better the following stream
21:20 Taikocracy: how about kkd k ?
21:21 Nofool: for the first kiai? 00:46:412 (8) - the note after this and - 00:47:162 (19) - at the very very list should be breaks
21:21 Nofool: kkd doesnt sound that good to me either
21:22 Nofool: something like k ddk d then stream
21:22 Nofool: it means removing the second note of the stream yea
21:22 Nofool: i mean you should try to add breaks pretty much everywhere by using the main melody's beat
21:23 Taikocracy: yeah i like that
21:23 Nofool: thats i see it tho im not necessarly right
21:23 Nofool: how i see*
21:23 Taikocracy: the streams in the kiai
21:23 Taikocracy: in my eyes
21:24 Taikocracy: where mapped where when the main melody disappears, it substitutes it for a don
21:24 Taikocracy: while i think it sounds fine, i do understand how that can be seen as overdone
21:25 Nofool: https://osu.ppy.sh/ss/9367432
21:25 Nofool: if i were to keep your color
21:26 Nofool: for the first kiai's stream
21:26 Nofool: id make something like that
21:26 Taikocracy: see that's a great idea
21:26 Taikocracy: BUT in that case it'd be less dense than the inner
21:27 Nofool: inner = ura = anything else above
21:27 Nofool: the density doesnt matter as long as it is denser than the oni
21:27 Nofool: if you consider this difficulty should be denser than your inner and is already that dense then id just remove it lol
21:28 Taikocracy: true, however, this diff was made with the intent to be denser
21:28 Taikocracy: i think it has room to be denser as well, but ofc with caution
21:28 Taikocracy: as you said the inner is p dense as it is
21:28 Nofool: well if the mapper's point is to make streams everywhere to make it dense thats his choice
21:28 Nofool: but dont ask how it flows
21:28 Nofool: since there aint any with streams
21:29 Taikocracy: yeah
21:30 Nofool: in the end its mainly about those kiais streams tho, the rest seems overall fine to me in term of density
21:30 Taikocracy: alright, thank you so much for the help
21:30 Taikocracy: you can post the log for kds if you want
Topic Starter
Lumenite-
10/22/17 - Outer Oni kiai streams nerfed.
frukoyurdakul
My opinion was asked so here I am for Ayyri's Outer Oni.

[Diff]

  1. 00:02:094 - Until here I didn't hear an exclusive 1/4 sound, kkkkd fits on that spot and yet the others doesn't. The intro should be nerfed, as in reducing 00:01:139 (9,10,11,12,13,14,15) - this pattern which emphasizes literally nothing, and, here is a second suggestion for it: 00:00:935 (7,8) - Those notes should be deleted because the foreground sound stops at 00:00:866 (6) - this and continues on 00:01:139 (9) - this spot, no need to put a kdk over here.
  2. 00:05:162 (52,53) - These two can be swapped, to emphasize the higher keyboard sounds and alter some variation.
  3. 00:06:730 - I don't know if the buzzing sound is your aim to follow, but besides that, this stream fits to nothing, all I hear is 00:06:730 (70,74,78,80,82,84) - on those notes, which are the main sound is on. Mixing up instruments like that is might be a good way to variate it, but it's not clear that which instrument is followed then. For a section you can try following one instrument and switch one on another.
  4. 00:08:094 (89,90,91) - The only 3-plet I hear is on these notes, which I assume you follow that, but else is 1/2 keyboard sound, which is overmapped by 00:07:821 (85,86,87,88) - these notes. My recommendation will be deleting 00:07:889 (86,88) - these notes, since the music goes calmer, and the only instrument that can be emphasized is the keyboard.
  5. 00:10:003 - 00:14:366 - Sound-wise, those are different and yet the patterns are the same. It is a good place for variation, but for some reason you choose to put the exact same patterns on this. Something like 00:10:412 (105,106,107,108,109,110,111,112,113) - ddkdkkkkk works here better in my opinion.
  6. 00:32:912 - I think this stream is unneccessary. While the music has gone louder, there are no sounds that supporting it, not even the weird vocals like on 00:32:094 - this spot for example. The patterns can be intense, but I'm against to have a stream on it.
  7. 00:39:730 - I think a single don or kat is enough to emphasize this, the song's melody hardly changes and no need to increase density here. The buzzing "BAAA" sound is not an excuse to map 1/4 ddddk here. Following keyboards here will help you to keep a good structure, and maybe you can emphasize the sounds on it with a single note, like you did on clock ticks before.
  8. 01:18:730 - Same opinions on the stream before, but the main think that caught me in the eye is: 01:19:821 (333,334,335,336,337,338,339,340,341,342) - what do these follow? They seem randomly mapped to me, just to keep density the same. Follow the melody instead.
  9. 01:21:798 - This note seems excessive to me, while the sound stops there I don't think it's a good idea to put a note here.
  10. 01:22:003 (354,355,356,357) - Due to keyboard pitch, I recommend k d d k, and 01:22:548 (358,359,360) - dkd 01:22:821 (361,362) - k k.
  11. 01:36:185 - I think the stream should stop there because of 2 reasons: The music is not as intense as the previous section, and there is no stable structure between this stream and the 2nd one. The notes should be decreased, doublets can be used just for example by deleting 01:36:253 - 01:36:457 - 01:36:798 - 01:37:753 - and lastly 01:37:821 - this can be changed to don. And, 01:37:889 (515,517) - these two can be deleted.
  12. 01:38:980 (528) - Not important, but the note is unsnapped by 1ms, and, my suggestion is to change this one to kat, since sound-wise 01:38:911 (527,528,529,530) - those four that you follow are the same, and the kat on 01:39:185 - this note is clearly to emphasize the higher note, so kkkdk is a good option to emphasize this one. Side note: These kinds of variations can be applied throughout the map, the patterns don't have to be exactly the same on a diff, some reducements on some patterns and changing the colors of them will help you to provide a better variation, because the map is consistent already.
About copy-paste: I disagree what Chromoxx say here, this map is not that similiar to make a judgement like this. Consistency is required, as well as variation. However, the patterns and overall structure seem not that good for me, so these are my suggestions to improve the diff further, alongside the similiar parts that should be changed as well. On the last statement of Taikocracy about making the diff hard compared to Inner, referring to:

it's hard to buff it without making it too similar to the inner

You can't do that unless the song allows you to do. Because of this reason, I see a lot of overmapped sections. This is not an excuse to map a harder diff, and I don't think it's acceptable.

Edit: There was a finisher after a 1/4 stream which iirc comes as dkkdK which is not good. Can't remember where it is now.
Topic Starter
Lumenite-
i love this ACTUAL FEEDBACK :D feels good when the set is actually going somewhere instead of waiting for an explanation for 2+ weeks
Topic Starter
Lumenite-
i'll respond to this mod myself, andwill post ayyri's response when she gets around to writing one lmao edit: i changed it all myself (not commented = i agree)

frukoyurdakul wrote:

My opinion was asked so here I am for Ayyri's Outer Oni.

[Diff]

  1. 00:02:094 - Until here I didn't hear an exclusive 1/4 sound, kkkkd fits on that spot and yet the others doesn't. The intro should be nerfed, as in reducing 00:01:139 (9,10,11,12,13,14,15) - this pattern which emphasizes literally nothing, and, here is a second suggestion for it: 00:00:935 (7,8) - Those notes should be deleted because the foreground sound stops at 00:00:866 (6) - this and continues on 00:01:139 (9) - this spot, no need to put a kdk over here. I don't think the intro necessarily needs to be nerfed, and that's because the way it is mapped right now acknowledges all of the breakcore drums in the background in a way that doesn't hurt the gameplay.
  2. 00:05:162 (52,53) - These two can be swapped, to emphasize the higher keyboard sounds and alter some variation.
  3. 00:06:730 - I don't know if the buzzing sound is your aim to follow, but besides that, this stream fits to nothing, all I hear is 00:06:730 (70,74,78,80,82,84) - on those notes, which are the main sound is on. Mixing up instruments like that is might be a good way to variate it, but it's not clear that which instrument is followed then. For a section you can try following one instrument and switch one on another. It is indeed mapped to the buzzer
  4. 00:08:094 (89,90,91) - The only 3-plet I hear is on these notes, which I assume you follow that, but else is 1/2 keyboard sound, which is overmapped by 00:07:821 (85,86,87,88) - these notes. My recommendation will be deleting 00:07:889 (86,88) - these notes, since the music goes calmer, and the only instrument that can be emphasized is the keyboard.
  5. 00:10:003 - 00:14:366 - Sound-wise, those are different and yet the patterns are the same. It is a good place for variation, but for some reason you choose to put the exact same patterns on this. Something like 00:10:412 (105,106,107,108,109,110,111,112,113) - ddkdkkkkk works here better in my opinion.
  6. 00:32:912 - I think this stream is unneccessary. While the music has gone louder, there are no sounds that supporting it, not even the weird vocals like on 00:32:094 - this spot for example. The patterns can be intense, but I'm against to have a stream on it. There's actually those mega loud bass hits present throughout the entire measure, and seeing as it leads into a calmer part, I think it's quite a nice transition.
  7. 00:39:730 - I think a single don or kat is enough to emphasize this, the song's melody hardly changes and no need to increase density here. The buzzing "BAAA" sound is not an excuse to map 1/4 ddddk here. Following keyboards here will help you to keep a good structure, and maybe you can emphasize the sounds on it with a single note, like you did on clock ticks before. I understand your point, however the buzz is present throughout the entire beat, and mapping 1/4 ddddk to emphasize that isn't a bad idea...it's like putting a tenuto mark on a quarter note, it needs to be emphasized for that entire beat.
  8. 01:18:730 - Same opinions on the stream before, but the main think that caught me in the eye is: 01:19:821 (333,334,335,336,337,338,339,340,341,342) - what do these follow? They seem randomly mapped to me, just to keep density the same. Follow the melody instead. There's a certain sound that's being emphasized here with the stream, I'm just not quite sure how to describe it lol. It's scattered across the section before it but starting at 01:18:730 (317) - it is constantly present. Along with that, I think this stream works quite well as a transition too.
  9. 01:21:798 - This note seems excessive to me, while the sound stops there I don't think it's a good idea to put a note here.
  10. 01:22:003 (354,355,356,357) - Due to keyboard pitch, I recommend k d d k, and 01:22:548 (358,359,360) - dkd 01:22:821 (361,362) - k k. I can agree with the k d d k stuff, but I don't think anything else should be changed, the current notes reflect the pitch fairly well as it is.
  11. 01:36:185 - I think the stream should stop there because of 2 reasons: The music is not as intense as the previous section, and there is no stable structure between this stream and the 2nd one. The notes should be decreased, doublets can be used just for example by deleting 01:36:253 - 01:36:457 - 01:36:798 - 01:37:753 - and lastly 01:37:821 - this can be changed to don. And, 01:37:889 (515,517) - these two can be deleted. I would agree if this difficulty was not meant to be really difficult, but it is-the stream changes it's structure to accommodate the heavier bass hits that begin at 01:36:185 (494) - . Because of that, I don't see a need to delete any notes in that stream.
  12. 01:38:980 (528) - Not important, but the note is unsnapped by 1ms, and, my suggestion is to change this one to kat, since sound-wise 01:38:911 (527,528,529,530) - those four that you follow are the same, and the kat on 01:39:185 - this note is clearly to emphasize the higher note, so kkkdk is a good option to emphasize this one. Side note: These kinds of variations can be applied throughout the map, the patterns don't have to be exactly the same on a diff, some reducements on some patterns and changing the colors of them will help you to provide a better variation, because the map is consistent already.
I wouldn't change the color because I hate seeing triplets in streams, but also because the note can really stand as both a don or kat, so the change for one isn't needed imo.

About copy-paste: I disagree what Chromoxx say here, this map is not that similiar to make a judgement like this. Consistency is required, as well as variation. However, the patterns and overall structure seem not that good for me, so these are my suggestions to improve the diff further, alongside the similiar parts that should be changed as well. On the last statement of Taikocracy about making the diff hard compared to Inner, referring to:

it's hard to buff it without making it too similar to the inner

You can't do that unless the song allows you to do. Because of this reason, I see a lot of overmapped sections. This is not an excuse to map a harder diff, and I don't think it's acceptable. somewhat agreeable

Edit: There was a finisher after a 1/4 stream which iirc comes as dkkdK which is not good. Can't remember where it is now.
Stefan
IRC for Outer Oni
FlyingSlowpoke - heute um 20:55 Uhr
Are you available quickly?
for your difficulty

ei - heute um 20:57 Uhr
As you wish.

FlyingSlowpoke - heute um 20:57 Uhr
00:07:071 (72) - 00:07:207 (74) - honestly, I would just break up the stream pattern into ooooo o ooooooo
00:47:025 (15) - personally I consider the stream end at 00:46:957 - and 00:47:094 (16) - as single note.
00:49:616 (46,47) - minor change but to swap them. the bling sound appears to the next note.
00:51:389 (66) - remo

ei - heute um 21:02 Uhr
Changed the first two points.

FlyingSlowpoke - heute um 21:02 Uhr
01:14:026 (272,273) - dunno if you really rely completely to consistency but swapping them seems more reasonable to the vocals

ei - heute um 21:03 Uhr
00:47:094 - and 00:47:230 - swapped these colours too.(bearbeitet)
Since 00:47:094 - is higher pitched than 00:47:230 - .

FlyingSlowpoke - heute um 21:03 Uhr
so 00:47:025 - is gone?

ei - heute um 21:04 Uhr
Aye.

FlyingSlowpoke - heute um 21:04 Uhr
oke
Don't forget to apply this point for the other kiais

ei - heute um 21:05 Uhr
Yes.
I did the next two points as well.
Will do for the other kiais.

FlyingSlowpoke - heute um 21:06 Uhr
01:28:889 (412,413) - swap, consistent reason like 00:49:616 (46,47) - (if you followed that)

ei - heute um 21:07 Uhr
Also the point on consistency,
That's how it originally was.
But, you know why it was changed.

FlyingSlowpoke - heute um 21:07 Uhr
mhmh

ei - heute um 21:07 Uhr
I am fine with going back to it though.

FlyingSlowpoke - heute um 21:08 Uhr
01:36:253 - I really want to split that stream, by removing 01:36:253 - , 01:36:662 - and 01:37:071 - .
the 2nd half appears less intense and may be split instead as whole stream
That's it.
Stefan
Chromoxx
Where is ayyri‘s reply to fruko‘s mod? zz
Nifty

Chromoxx wrote:

Where is ayyri‘s reply to fruko‘s mod? zz
written on a slip of paper, folded up, locked away in tako's little box of secrets
Topic Starter
Lumenite-

Chromoxx wrote:

Where is ayyri‘s reply to fruko‘s mod? zz


I applied all of fruko's mod myself, which is why ari's response wasn't needed... my response was the only one needed as I'm the only one who changed anything although I probably should've made that more clear bc of what I wrote at the beginning of that post
Chromoxx
Oh okay, it just wasn‘t made clear in the post which stated that ayyri‘s response was still to come...
Nearly the 2nd time on this set where bn rules were ignored and previous mod responses not checked :/

Also for a set that has controversy arround it i would reccomend at least getting someone who can actually comfortably play the map to rebubble

Edit: also still no response to midnaait and trystiana.. „selective changes were made“ isn‘t adequate
Topic Starter
Lumenite-
“I applied everything on both of their mods at the time, but other changes since then have changed some points respectively.” - Ayyri

it’s nearly impossible to respond to mods that were 3 months ago as a lot of what was pointed out has changed immensely... i can understand the first veto for them, however since all changes since the veto have been tracked, i don’t see this is as something worth noting... especially as similar notes such as “made changes on my own” are used around other threads extremely often, which is “adequate” enough for their ranks...

i will let stefan respond himself if he so desires, all i will say is that i believe that he has enough mapping experience to evaluate this map accurately
Stefan
Regardless of whether the map should be rebubbled urgently by someone who is capable of playing the map to 100% to judge it properly or if you adamant to have every single mod replied accurately, time has passed since then. If I had doubts into the beatmap because one of these aspects I wouldn't have consider to rebubble the beatmap.

If you urgently want someone of the BN who is better than me skill-wise; Taikocracy gave his statement he was asking around to get feedback for the Outer Oni difficulty - which happened in the end. I definitely rely to Nofool and fruko's posts since they are reliable sources when it comes to harder content. It doesn't matter if Nofool for example is not a BN, it is merely the non-ability to push the beatmap forward. Plus, we have waited for four weeks - a fairly long time. To put the map longer on a halt without much progress due discrepancies looks wrong to me. It's not the map has been rebubble within the last 24 hours, the chances to give opinions has been given.

I agree to a degree the mod replies could have been done more adequately in the past but since a reasonably amount of changes has been done, points and suggestions may have become nullified making them less impactful to consider since the structure, the setup, etc. won't fit anymore for example. At least for Midnaait's case I can recall there was a conversation between Ayyri and him, although there are only two points to mention. But if you adamant to have every point replied to the thread despite of their questionable reasonabilitly then we can consider this quickly - so the progress can smoothly continue without more bigger stops.
Chromoxx
Both nofool and fruko‘s feedback to the map wasn‘t positive though, so relying on them to say it‘s ready is kinda ironic
Stefan
My post never explicitly said that Nofool or fruko were positive towards Outer Oni. I only said it has been checked by two people which are good players.

However, their posts neither were negative.
Chromoxx
One of them said it feels way too overdone and the other one said patterns and structure don‘t seem good...

This isn‘t something that should reassure you of nominating it, in fact it‘s quite the opposite.

You said you rely on their posts but they pretty much said they don‘t think its ready for ranking...
Monstrata

Stefan wrote:

I definitely rely to Nofool and fruko's posts since they are reliable sources when it comes to harder content. It doesn't matter if Nofool for example is not a BN, it is merely the non-ability to push the beatmap forward.
What the reliable sources said:

21:15 Nofool: feels way too overdone
21:15 Taikocracy: hmm
21:15 Nofool: its like streams everywhere and it doesnt quite reflect the melody
21:15 Nofool: imo
21:17 Nofool: it plays bad too me
21:17 Nofool: the only legit streams are at the end
21:17 Nofool: when it clearly sounds like streams
21:17 Nofool: the issue is that everything is stream at other places too
21:22 Nofool: i mean you should try to add breaks pretty much everywhere by using the main melody's beat

fruko wrote:

However, the patterns and overall structure seem not that good for me, so these are my suggestions to improve the diff further, alongside the similiar parts that should be changed as well.

fruko wrote:

it's hard to buff it without making it too similar to the inner

You can't do that unless the song allows you to do. Because of this reason, I see a lot of overmapped sections. This is not an excuse to map a harder diff, and I don't think it's acceptable.

Stefan wrote:

My post never explicitly said that Nofool or fruko were positive towards Outer Oni. I only said it has been checked by two people which are good players.

However, their posts neither were negative.
Noffy
well, yes they had concerns
and then the map changed because of them, improving it.
as a result of their experienced feedback.
(which chromoxxx has yet to substantially offer in a format that can actually improve the map despite his complaints? soon tm?)
😥
watching this thread is a trip
Topic Starter
Lumenite-

Noffy wrote:

well, yes they had concerns
and then the map changed because of them, improving it.
as a result of their experienced feedback.
(which chromoxxx has yet to substantially offer in a format that can actually improve the map despite his complaints? soon tm?)
😥
watching this thread is a trip
i believe that’s how modding works lmao xD it’s like they think i ignored them both and the map didn’t change at all, when the SR dropped .4* lol
Monstrata
It's a bit of a leap to say that a map is now "good" because of two people's mods where they said the map needed work. Also was it really improved when 90% of fruko's mod was denied, and we have no idea if anything from Nofool's irc was implemented? But anyways, this is besides the point. I'm only poking my head in because Stefan's comments are absurd. You really shouldn't use Nofool and fruko as an excuse to nominate this set, especially if they presented negative opinions that seemed largely denied. What's more ludicrous though, is that you now say that as long as those two modders "checked" the map it would be okay with you?

The point of contacting Nofool and fruko was so that you could get additional opinions on the set, no? Then shouldn't you care about those opinions? If all you cared was that it was "checked" regardless of whether the comments were positive or negative, then you're doing something wrong.

BN Rules wrote:

Do not nominate a beatmap if you are unsure of something. In such cases, ask fellow nominators for assistance before making any rushed decisions. This includes unfamiliar game modes, suspiciously gray area/unrankable issues, quality issues or complex timing.


Also, still no kd for fruko's mod post?

@Taikocracy - SR change has nothing to do with how much was changed. I can nerf one object and have SR change that much. That doesn't mean the map is now radically different, nor does reducing the SR mean the issues presented were addressed.
Topic Starter
Lumenite-
okay, let’s talk objects then, 50-75 objects where removed from the map since the veto.

i’m truly sorry that y’all don’t like the map, feel free to rate it 1* if it gets qualified, but i do feel you’re only here because you decided the best way to address this problem is to make a diss map of it featuring all the people that don’t like my map...

there’s nothing wrong with the map in essence further than personal opinion, an opinion in which was not backed up the first time...

yes i edited this bc i felt what i said before was rude
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