delet this
Tsundere AZ best AZ. Thanks a lot for the checkAbsolute Zero wrote:
Some small things.
[Cup]
00:32:234 (1,2) - I would move this to around x=124, because right now this distancing feels a little low and weird compared to 00:32:833 (3). Done, but not to x:124, more around 136
00:55:066 (2,3) - You’re following the voice at 00:53:863 (1)—the same line occurs right after at 00:55:066, so it’s probably best to make a 3/4 slider there. done
01:01:367 (1) - Could you increase distancing here? It’s a buildup to the kiai, and it might be nice to have that increased emphasis. done
[Salad]
00:14:800 (3,1) - Could you tilt (3) so that it ends in the same place but starts at x=364? The “kickstarter” movement in the opposite direction will match the dash nicely. done
00:19:604 (3,1) - The dash to (1) is a little harsh. I would suggest moving (1) to around x=246 or x=252. Even though you’re accenting a piano, it’s still calm, and it’s a big contrast. Placed at x:232 because reducing further makes it weird for reading
00:50:857 (5,1) - The angle of (5) makes it a little bit awkward to hit (1) with a dash because it’s sort of flow breaking. I would suggest tilting (5) slightly to the right a little bit more. done, not sure if it was enough tho
01:00:767 (4,1) - The lack of movement here feels a little weird. Consider reworking the pattern after if you will change this (since it requires some tweaking). done
[Platter]
00:08:778 (2,3) - Seeing that you follow the piano hits, it might be nice to increase spacing here. done
00:54:465 (3,4) - Careful with the distancing here—it feels a little startling compared to its surrounding in terms of dash length. Consider lowering it. done
01:01:967 (3,4,1,2,3) - It’s the buildup, but this average distance spike was a little surprising to me. Reconsider how you use distancing in this pattern. made dashes more consistent and made walks easier
01:19:674 (5,1) - I feel like there should be a hyper at 01:20:880 (2,3) as well, since there’s a climax here in the voice, as well as being a piano hit. The voice reaches higher than 01:19:674 (5,1). switched the hyper's spots instead to be consistent with 01:14:874 (7,1) -
[Why is there rain underwater]
00:28:040 (2,3) - This isn’t exactly a problem, but I was just curious why you picked these two notes to be the only non-slider pattern. because uhhhhhhhhhhh, changed to slider
00:55:066 (1) - No NC here. done
00:57:170 (4,5) - I don’t think this should be as strong as it is. There’s not as much as, say, 00:54:465 (3,1) to back it up. The vocals aren,t there, but my focus is on the piano and it's stronger on 45 so it's fine imo
01:01:967 (3,4) - Not a necessary or major thing, but this distance feels a little strong to hit. Consider lowering it slightly. done
01:13:074 (1) - Flip this around its head? Might flow a little better. Personally I think it's fine as is
Don’t call me back.
osuskrub wrote:
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osuskrub wrote:
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osuskrub wrote:
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osuskrub wrote:
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Ascendance wrote:
quick quick
top diff:Gl!
- 00:05:727 (1,2) - bit far of a distance, for the others these are normally walks but you can barely walk this one fix
- 00:08:168 (1) - weird shape makes it odd for droplets, a normal curve would be nicer done
- 00:11:818 (2,3) - https://osu.ppy.sh/ss/9228352 did something similar to this
- 00:17:509 (3,4) - for a dash it's pretty easy to overshoot, i'd make it more horizontal done
- 00:28:639 (3) - aids tilt makes this movement super awkward, combined with the fact that 00:29:538 (4) - is SUPER cramped fixed
- 00:35:842 (3) - same as 00:11:818 (2,3) - suggestion would be nice here done
- 00:40:637 (3,4) - coming out of distances like 00:39:435 (1,2) - this feels super squished and uncomfortable increased distancing
- 00:42:741 (3) - missing an important sound in the middle, 3 circles might be naisu It's so incredibly faint (had to boost my volume to even here it) that it would feel more out of place to actually map it
- 01:07:058 (4,5,6) - this pattern feels super nice with 01:07:658 (5) - x:294 and 01:07:958 (6) - x:472 did something similar to keep the hyper on 01:07:958 (6,1) -
- 01:12:768 (2) - this being on the right side of 01:12:462 (1) - would provide SO much more impact going into the drop tbh, you'll have to flip the map after but trust me I've already flipped this map like 12 times while replying to mods what will 1 more time do?
- 01:13:074 (1) - right tilt instead plz, for the future if you wanna do sliders like this please curve them ha jokes on you self-modded that when fixing the pattern above get rekt kiddo
- big issue i have in the last kiai is how repetitive and boring it is : 01:12:462 (1,2) - 01:16:074 (2,3) - and 01:13:674 (2) - 01:14:874 (5) - 01:17:274 (5,6) - 01:19:674 (5) - is just sooooo zzzzzz like I know ctb is all left and right but it could really use some variance. It's bad throughout the map but in the kiai it's very apparent. fixed where I could. The bpm and rhythm make the HDashes extremely restrictive tho so changing stuff I very hard. I did what I could without ruining the entire map