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Erosion - Shinkai Shoujo-piano ver.- [CatchTheBeat]

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JBHyperion
delet this
Absolute Zero
Some small things.

[Cup]
00:32:234 (1,2) - I would move this to around x=124, because right now this distancing feels a little low and weird compared to 00:32:833 (3).
00:55:066 (2,3) - You’re following the voice at 00:53:863 (1)—the same line occurs right after at 00:55:066, so it’s probably best to make a 3/4 slider there.
01:01:367 (1) - Could you increase distancing here? It’s a buildup to the kiai, and it might be nice to have that increased emphasis.

[Salad]
00:14:800 (3,1) - Could you tilt (3) so that it ends in the same place but starts at x=364? The “kickstarter” movement in the opposite direction will match the dash nicely.
00:19:604 (3,1) - The dash to (1) is a little harsh. I would suggest moving (1) to around x=246 or x=252. Even though you’re accenting a piano, it’s still calm, and it’s a big contrast.
00:50:857 (5,1) - The angle of (5) makes it a little bit awkward to hit (1) with a dash because it’s sort of flow breaking. I would suggest tilting (5) slightly to the right a little bit more.
01:00:767 (4,1) - The lack of movement here feels a little weird. Consider reworking the pattern after if you will change this (since it requires some tweaking).

[Platter]
00:08:778 (2,3) - Seeing that you follow the piano hits, it might be nice to increase spacing here.
00:54:465 (3,4) - Careful with the distancing here—it feels a little startling compared to its surrounding in terms of dash length. Consider lowering it.
01:01:967 (3,4,1,2,3) - It’s the buildup, but this average distance spike was a little surprising to me. Reconsider how you use distancing in this pattern.
01:19:674 (5,1) - I feel like there should be a hyper at 01:20:880 (2,3) as well, since there’s a climax here in the voice, as well as being a piano hit. The voice reaches higher than 01:19:674 (5,1).

[Why is there rain underwater]
00:28:040 (2,3) - This isn’t exactly a problem, but I was just curious why you picked these two notes to be the only non-slider pattern.
00:55:066 (1) - No NC here.
00:57:170 (4,5) - I don’t think this should be as strong as it is. There’s not as much as, say, 00:54:465 (3,1) to back it up.
01:01:967 (3,4) - Not a necessary or major thing, but this distance feels a little strong to hit. Consider lowering it slightly.
01:13:074 (1) - Flip this around its head? Might flow a little better.

Don’t call me back.
Topic Starter
celerih

Absolute Zero wrote:

Some small things.

[Cup]
00:32:234 (1,2) - I would move this to around x=124, because right now this distancing feels a little low and weird compared to 00:32:833 (3). Done, but not to x:124, more around 136
00:55:066 (2,3) - You’re following the voice at 00:53:863 (1)—the same line occurs right after at 00:55:066, so it’s probably best to make a 3/4 slider there. done
01:01:367 (1) - Could you increase distancing here? It’s a buildup to the kiai, and it might be nice to have that increased emphasis. done

[Salad]
00:14:800 (3,1) - Could you tilt (3) so that it ends in the same place but starts at x=364? The “kickstarter” movement in the opposite direction will match the dash nicely. done
00:19:604 (3,1) - The dash to (1) is a little harsh. I would suggest moving (1) to around x=246 or x=252. Even though you’re accenting a piano, it’s still calm, and it’s a big contrast. Placed at x:232 because reducing further makes it weird for reading
00:50:857 (5,1) - The angle of (5) makes it a little bit awkward to hit (1) with a dash because it’s sort of flow breaking. I would suggest tilting (5) slightly to the right a little bit more. done, not sure if it was enough tho
01:00:767 (4,1) - The lack of movement here feels a little weird. Consider reworking the pattern after if you will change this (since it requires some tweaking). done

[Platter]
00:08:778 (2,3) - Seeing that you follow the piano hits, it might be nice to increase spacing here. done
00:54:465 (3,4) - Careful with the distancing here—it feels a little startling compared to its surrounding in terms of dash length. Consider lowering it. done
01:01:967 (3,4,1,2,3) - It’s the buildup, but this average distance spike was a little surprising to me. Reconsider how you use distancing in this pattern. made dashes more consistent and made walks easier
01:19:674 (5,1) - I feel like there should be a hyper at 01:20:880 (2,3) as well, since there’s a climax here in the voice, as well as being a piano hit. The voice reaches higher than 01:19:674 (5,1). switched the hyper's spots instead to be consistent with 01:14:874 (7,1) -

[Why is there rain underwater]
00:28:040 (2,3) - This isn’t exactly a problem, but I was just curious why you picked these two notes to be the only non-slider pattern. because uhhhhhhhhhhh, changed to slider
00:55:066 (1) - No NC here. done
00:57:170 (4,5) - I don’t think this should be as strong as it is. There’s not as much as, say, 00:54:465 (3,1) to back it up. The vocals aren,t there, but my focus is on the piano and it's stronger on 45 so it's fine imo
01:01:967 (3,4) - Not a necessary or major thing, but this distance feels a little strong to hit. Consider lowering it slightly. done
01:13:074 (1) - Flip this around its head? Might flow a little better. Personally I think it's fine as is

Don’t call me back.
Tsundere AZ best AZ. Thanks a lot for the check
Absolute Zero
Discussed some aspects of the mod with celerih. Looks good otherwise!




Qualified!

Topic Starter
celerih
This is my first set where all the mapping and hitsounding was made entirely by me and I'm pretty happy with it overall, so thanks to everyone who's helped push this along to qualification!

kamiiro next :^)
defiance
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Ascendance

osuskrub wrote:

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Xinnoh

osuskrub wrote:

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JierYagtama

osuskrub wrote:

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Sanyi

osuskrub wrote:

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Aurele

osuskrub wrote:

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Ascendance
I actually have stuff I wanna say but it's legit day 6 and I'd feel too bad (plus it'd paint me in a bad light for waiting this long although I was busy :<) grats in advance
Nao Tomori
but qualified is 12+ days long anyway :joy:
JBHyperion
It pains me to do this since this would get qualified in like 6 hours, but it seems all hitsounds on the Cup have evaporated into thin air.

Like, all of them. Please fix this.

And if Ascendance is still alive maybe he can throw out those suggestions he alluded to, whatever floats the boat I guess.
Aurele
???????????????
Topic Starter
celerih
The world's first Day 11 DQ ladies and gentlemen, appreciate it as it doesn't happen very often (':
Aurele
it's quite hilarious no one seen this
Absolute Zero
Sorry for your hitsound loss.
squirrelpascals
NNOOOOOOOOOOOOO
Ascendance
quick quick

top diff:

  1. 00:05:727 (1,2) - bit far of a distance, for the others these are normally walks but you can barely walk this one
  2. 00:08:168 (1) - weird shape makes it odd for droplets, a normal curve would be nicer
  3. 00:11:818 (2,3) - https://osu.ppy.sh/ss/9228352
  4. 00:17:509 (3,4) - for a dash it's pretty easy to overshoot, i'd make it more horizontal
  5. 00:28:639 (3) - aids tilt makes this movement super awkward, combined with the fact that 00:29:538 (4) - is SUPER cramped
  6. 00:35:842 (3) - same as 00:11:818 (2,3) - suggestion would be nice here
  7. 00:40:637 (3,4) - coming out of distances like 00:39:435 (1,2) - this feels super squished and uncomfortable
  8. 00:42:741 (3) - missing an important sound in the middle, 3 circles might be naisu
  9. 01:07:058 (4,5,6) - this pattern feels super nice with 01:07:658 (5) - x:294 and 01:07:958 (6) - x:472
  10. 01:12:768 (2) - this being on the right side of 01:12:462 (1) - would provide SO much more impact going into the drop tbh, you'll have to flip the map after but trust me
  11. 01:13:074 (1) - right tilt instead plz, for the future if you wanna do sliders like this please curve them
  12. big issue i have in the last kiai is how repetitive and boring it is : 01:12:462 (1,2) - 01:16:074 (2,3) - and 01:13:674 (2) - 01:14:874 (5) - 01:17:274 (5,6) - 01:19:674 (5) - is just sooooo zzzzzz like I know ctb is all left and right but it could really use some variance. It's bad throughout the map but in the kiai it's very apparent.
Gl!
Topic Starter
celerih

Ascendance wrote:

quick quick

top diff:

  1. 00:05:727 (1,2) - bit far of a distance, for the others these are normally walks but you can barely walk this one fix
  2. 00:08:168 (1) - weird shape makes it odd for droplets, a normal curve would be nicer done
  3. 00:11:818 (2,3) - https://osu.ppy.sh/ss/9228352 did something similar to this
  4. 00:17:509 (3,4) - for a dash it's pretty easy to overshoot, i'd make it more horizontal done
  5. 00:28:639 (3) - aids tilt makes this movement super awkward, combined with the fact that 00:29:538 (4) - is SUPER cramped fixed
  6. 00:35:842 (3) - same as 00:11:818 (2,3) - suggestion would be nice here done
  7. 00:40:637 (3,4) - coming out of distances like 00:39:435 (1,2) - this feels super squished and uncomfortable increased distancing
  8. 00:42:741 (3) - missing an important sound in the middle, 3 circles might be naisu It's so incredibly faint (had to boost my volume to even here it) that it would feel more out of place to actually map it
  9. 01:07:058 (4,5,6) - this pattern feels super nice with 01:07:658 (5) - x:294 and 01:07:958 (6) - x:472 did something similar to keep the hyper on 01:07:958 (6,1) -
  10. 01:12:768 (2) - this being on the right side of 01:12:462 (1) - would provide SO much more impact going into the drop tbh, you'll have to flip the map after but trust me I've already flipped this map like 12 times while replying to mods what will 1 more time do?
  11. 01:13:074 (1) - right tilt instead plz, for the future if you wanna do sliders like this please curve them ha jokes on you self-modded that when fixing the pattern above get rekt kiddo
  12. big issue i have in the last kiai is how repetitive and boring it is : 01:12:462 (1,2) - 01:16:074 (2,3) - and 01:13:674 (2) - 01:14:874 (5) - 01:17:274 (5,6) - 01:19:674 (5) - is just sooooo zzzzzz like I know ctb is all left and right but it could really use some variance. It's bad throughout the map but in the kiai it's very apparent. fixed where I could. The bpm and rhythm make the HDashes extremely restrictive tho so changing stuff I very hard. I did what I could without ruining the entire map
Gl!
Will continue a bit later tonight. DONE!
I have updated the cup to have hitsounds again fml
Absolute Zero


it's almost as good as yoiyami hanabi
JBHyperion
Now with hitsounds!

Fixed a few distances in Salad-Rain for smoooooooth flow:

Stuff
00:24:769 (2,1) - 00:36:740 (5,1) - little more dash pls
00:42:741 (3,4,5) - little more walk pls
01:25:770 (3,1) - little more walk ane maybe more vertical for the slowdown pls
01:27:014 (2) - More right for balanced spacing with 01:26:360 (1,2,3) - pls since (2,3) is missable as a walk
on [Rain]

Salad and Platter was done in vc, but we increased 00:56:268 (1,2,3) - and 01:22:696 (1,2) - respectively

drowned in the ocean of love

Requalified~
defiance
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