Firstly thank you for your mod i'll try to explain some of my choices and the changes i've made
tatatat wrote:
You might want to add some tags to help the user search for your map, things that you can include are EDM and/or Dance (genre of music as posted on soundcloud: ), and anything else you feel might identify the song.
Done
Your audio file's bitrate is insanely high. Your audio file's bitrate is 1411kbps while the maximum allowed is 192kbps. This is why your mapset's filesize is so large. You definitely want to either compress your audio file or re-retrieve it at a lower quality. You can access your audio file by going to the path: C:\Users\YOURUSERNAMEHERE\AppData\Local\osu!\Songs\631944 Mercy X - Caught Fire (feat Ashley Lawless)
I'll try to do it, when i will find a correct audio file i will change it
Consider adding custom combo colors to better represent the song.
Might to do it but i'm not good at it i don't want to ruin the cc with mine :p
Hey, for once I found a map that actually uses a countdown with enough time for it to be visible. good job! c:
O, you might want to map the beginning of the map instead of using a countdown though. Theres piano and vocals that can be mapped.
The OD seems to be a little low, maybe increase it by at least 0.5 if others feel the same.
Done
You could probably crop the audio or fade it out quicker. Theres about 13 seconds of unneeded audio at the end of the song, unless you're planning on adding a storyboard at the end. Its not really required, since 13 seconds is only about 14.44% of the song, but it'd just be nice and reduce filesize.
Don't forget to make a full difficulty spread if you are trying to get this map ranked. (even if you don't try to get this ranked, please decrease the audio file's bitrate. Its absurdly high.)
As i said before i will do it when i'll find a good audio file
00:13:549 (1,2,3) - The flow could be better here. Each of these 3 hit objects are 1/2 a beat apart, but the spacing between them is very variable
I know want you mean there but for me it's like i want to correctly show that it's at 00:14:349 (3) - that the singer start singing and so the music
00:25:949 - The slider here is active for less time than the slider before it, yet it is longer in length. Consider decreasing the intensity of SV changes or make it more noticeable that this slider is quicker than the one before it? (SV change goes from 0.75x on the previous slider to 1.5x on the current slider, that a 2.0x increase in speed)
I intentionnaly made the second slider shorter and quicker to emphazise the pre-drop but i might change the sv if it is a problem in general
00:39:149 - Map this sound with a spinner or slider?
meeehh it's more like it as to be without any object to show that the drop begins and that it is 2 differents part
00:46:749 (1,1,1) - Make these three objects one combo?
Yes i'm going to remove some combo color so this one is going to be changed
Overall, I think that new combos are being started too often. If the map is filled with tons of short combos, the player will be awarded geki frequently.
Didn't know about it so as i said i'm going to remove some combo colors
Geki give a boost to your lifebar whenever you finish a combo with only 300's. If your map is filled with short combos, the difficulty of passing your map will be decreased. Consider either making overall longer combos, or increasing your HP drain.
00:49:949 (1,1,1,1,1) - These could all probably be one combo too.
^^^^^^