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Cartoon - Whatever I Do (feat. Kostja)

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Topic Starter
Vivyanne

h4d0uk3n1 wrote:

hello, m4m here

LowTec's Insane
  1. 00:26:141 (4,1,2) - doesn't look nice imo what makes you think it looks bad? it's just half of a square???
  2. 00:27:175 (3) - maybe emphasize sound? it already is as the spacing is significantly higher than 00:26:485 (1,2) -
  3. 00:44:416 (1,1) - move beginning of the slider away from slider body later
  4. 01:24:761 (2,3,4) - i don't see reason to make this kind of cursor movement here, it just makes flow inconsistent
  5. 01:26:141 (2,3,4) - ^ i fail to understand how it's inconsistent, (4) already has a flow change in it and (3) connects after (2) like in the other patterns so why is it inconsistent?
  6. 01:27:175 (1,2) - 01:27:692 (3,4) - align?
  7. 01:49:244 (1,2) - 01:49:761 (3,4) - ^ checked with sliders and they are w/
Hard
  1. 00:27:865 (1,2) - close, 00:28:899 (2,3) - far and you mean? it shouldn't be consistent as for emphasis on the stronger sound (thats (3) btw!!)
  2. 00:29:244 (3,1) - not nice ????? what am i supposed to do with this
  3. 00:42:347 (2) - i would move it to 00:41:313 (5) - kinda makes sense to me not when im trying to show the player that the song is changing and thus different so i make the placement different!
  4. 00:44:416 (1,1) - same as insane diff same as insane diff
  5. 00:57:520 (2) - out of working area is it offscreen ingame? no so no worries \o/
  6. 01:09:934 (3,4,5) - align? 01:09:934 (3,4) - not aligning this cus i wanted a triangle effect

    i find this diff pretty messy, distances between objects are very incosistent (visually) which makes this diff look untidy is it inconsistent visually? I wouldn't say so! I kept myself to 1 slidershape for entire sections so idk how that becomes messy :x
That's all. Here is my map (mod highest diff). Hope that I helped somehow, gl!
thanks!
C00L
Check! - Means it's been checked and nothing wrong has been found
Red - Indicates that an DQ worthy/Unrankable issue has been found


General
  1. Add "cool" , "c00l" , "lcfc" to tags xd

Timing
  1. offset should be 270 (you can set it to 269 if you want to keep ur meme z)



LCFC's Normal

  • Side note - The OD is way too high bro, take into account that players that just started playing the game will play this diff as well, so setting the OD so high up is basically going to be a torture for them, i suggest you lower it down to at least 3.5 (or 3.3 if you want this gay meme) :)
  1. 00:21:313 - tbh with you I feel strongly like missing out this vocal is a waste and a half, it's so noticable and it feels odd starting the map after it rather than on it. I do understand why you missed it since you're not solely focusing on vocals but then later on you hear this 00:26:830 (2,3) - exact same vocal so if it was there it would be so much more consistent if that makes sense (yes background sounds but excat same vocals). Consider something as simple as this and it'll feel 10x better! trust ya bhoi
  2. 00:36:141 (1) - hmm imo making this a casual shape like this 00:34:761 (3) - or 00:30:623 (1) - would feel much better since you only used fancy slider shapes on the downbeats of the music 00:27:865 (1) - 00:33:382 (1) - exception being 00:22:347 (1) - which you could make into one of those more fancy shapes too to make it more appealing. Same goes for 00:41:658 (1) - keep things rather simple, use shapes with care :o
  3. 00:44:416 (1) - cmon you can make this so much nicer into a 3 than this, with half the white points necessary, here's the code for the screenshot slider, same goes for the other one
  4. 00:56:830 (3,4) - hmmm not a big fan of what you did here tbh, the rhythm doesn't match with the music too well since the strong sound is at 00:57:175 (4) - yet placing the (3) gives it the same impact and it shoudn't do that becuase of how differnt those 2 objects are, I suggest using this rhythm and flipping (ctrl+h) (1) and (2) to match your spacing, do the same for 01:01:658 (2,3,4) -
  5. 01:16:485 (5,6) - these have the same sound, yet you chose to represent the differently... why? try doing this, this will match the music and patterning and also make 01:17:175 (6) - into a slider end which will lower its emphasis and it will seem less similar to 01:17:520 (1) - by doing that
  6. 01:36:830 (1) - you could flip this by 20 deegrees to improve the flow onto 01:37:865 (2) -
  7. 01:49:244 (1) - spinner... really? this imo is such a waste of the map, since look at this pattern 01:47:865 (1,2) - it's the same thing at the spinner area, why not copy it and do the same exact thing to match it like that, so something like this will match the music so much better than a spinner, and after you do that you can start the spinner at the end of the pattern here 01:50:623 - on the blue or red tick and end it around here 01:56:141 - and if the ending times are inconsistent you can just ignore it anyway, woudn't make any difference. Besides the spinner is rather short. only one measure, this would probably cause at least a 100 or maybe a 50. Since it's the lowest diff it would be rather too fast for some players


Hard
  1. 00:21:313 - same reasoning and suggestion as I did on the Normal. tl'dr the vocal is pretty strong so making a repeat slider before it would match perfectly!
  2. 00:26:485 (3) - hmm I suggest making this go down as 00:25:106 (1,2) - these did since same intensity of vocal remains until 00:27:175 (4) - and also (4) has a rather strong and unique sound to it which would go perfectly with the direction change and more visual spacing. I strongly suggest you do this to other patterns too if you change this, trust me it'll feel much better if you do.
  3. 00:41:658 (1) - remove the nc since it's inconsistent with 00:40:279 (3) - the one at 00:42:347 (1) - is more than enough
  4. 00:43:037 - fix this green lines sv, why change it on the slider end?
  5. 00:50:279 (1) - okay so, LCFC had a good idea imo, see since his theme was the 3's, hards diff are the 6's right? well making this a 9 just ruins it since then the theme is ruined since the hardest difficulty has the 6 and vice versa, so i suggest you flip the 6 and have 6 and 6 shapes rather than 6 and 9.
  6. 00:57:347 - please add a note here it's inconsistent with 00:58:727 (2) - same pair of sounds
  7. 00:55:451 (1) - ok so for this section i suggest you to remap it or apply the code at the end of this suggestion. What you're doing now is very wrong imo, you're placing the strongest sounds at the slider ends, which feels very very weird to play, I suggest you change everything from here 00:55:451 (1) - to 01:00:968 (1) - to match the strongest sounds, maybe making a circle on sounds like this 00:55:451 (1) - and slider heads on 00:55:796 - rather than vice versa, doing this would provide far better feedback to the player than what it does atm, hopefully you apply my code or change this to match the music better in your own style. Here is the code for the suggestion
  8. 01:01:658 (1) - remove this nc, nothing has changed it's pointless
  9. 01:03:037 (1) - here imo the rhythm usage could be improved by a lot. Doing something like this would match the music much better and correctly emphasise the strongest sounds
  10. 01:27:175 (1,2,3,4,5,6,1) - this is way too hard, not only is it newly introduced so late in, it's also very very hard to read especially for the players that will be playing this diff AND on top of that it's intensity is the highest in the entire map itself even though there are stronger parts in the song that deserve higher emphasis. This would have been fine if you introduced it earlier in the map and used much much lower spacing, maybe the constant 1.2x that you were using, rather than increasing it so high so that it just adds stars onto the map. Don't do that please use a differnt pattern and remap this section
  11. 01:34:072 (1,3) - why use 2 different shapes for the same sound? Please make it more consistent and change both sliders to match and be identical to one another
  12. 01:28:554 (1) - please remove this nc, it looks better and more readable when the nc starts at a new section rather than at the end of one
  13. 01:28:899 (1,2) - I don't understand what you're trying to follow with these sliders at first I thought it would have been the vocals but the vocals are only noticable here 01:28:554 (1) - and 01:29:244 (2) - so that doesn't really match, then i thought maybe background sounds that are noticable as well but they appear 01:28:899 (1) - and 01:29:416 - so that doesn't match either. All of these similar patterns like 01:35:796 (3,4) - and 01:39:934 (1,2) - need to be changed since they don't really go with the music... they're just ... there. Consider this rhythm for this and the other patterns
  14. 01:32:692 (1,2,3,4) - I don't understand the sudden slider shape change, you kept them going for quite a time for the first 8 sliders and here you just decided to change them... why? Please change them back it doesn't make any sense at all
  15. 01:38:210 (1) - change this back to a 1/2 slider and stop baiting people with obvious mistakes :angery:
  16. 01:37:175 (3,4,5) - Again I don't understand what you're following with these sliders, the vocals don't change pitch or anything every bar, the vocal change only occurs here 01:36:830 (1,2,4) - and the background sounds happen here 01:37:175 (3) - and here 01:37:692 - aa
  17. 01:39:589 (1) - remove nc, same reason as previous point
  18. Well basically the 4 above points apply from here 01:28:899 (1) - till 01:49:244 (1) - so yea lol
  19. 01:49:244 (1,2,3,4,5,6,1) - again this pattern needs changed because of the previous similar part, although i will say that if you used this sort of spacing back there then maybe... just maybe it would be ok to stay, but meh

Insane
  1. 00:21:313 - same as other diffs! suggestion about slider to vocals A
  2. 00:27:175 (3) - imo you could make this a 1/8 slider because of the extended drum hit sound on it, a circle feels rather... underemphasised
  3. 00:35:796 (4) - why is this inconsistent with all of the other slider like this one? it makes no sense and it feels random whilst playing
  4. 00:37:174 (4) - Unsnapped object - move the slider a bit to the right on the timeline
  5. 00:37:520 (1,2,3,4) - why is this spacing inconsistent to 00:26:485 (1,2,3,4) - ? the (3) seems to be getting such a HUGE increase in emphasis... yet nothing changed from the previous set of vocals
  6. 00:38:210 (3) - again could make 1/8 slider
  7. 00:39:934 (1) - you're placing a slider end on the strong sound here 00:40:279 - that begins the set of sounds here 00:40:451 (3,4) - that you decide to emphasise with circles. Feels very odd and underwhelming whilst playing because of that strong sound at the slider end, try this rhythm instead
  8. 00:41:658 (1) - same goes for this, the vocals are being underemphasised with the slider end being on them, here try this code maybe you'll like and keep it, it emphasises the vocals much better
  9. 00:50:279 (1) - again same thing as for last diff, this diffs theme is the 9's so making this a 9 as well would be much better rather than overlapping the 6 and 9 into 2 different diffs dus ruining it's purpose.
  10. 00:58:210 (1) - why all of a sudden did you start mapping 1/2 gaps rather than what you had here 00:55:451 (1,2,3,1,2,3) -, the drums don't start at 00:58:210 (1) - they start right from the beginning here 00:55:451 - again It's hard to tell what you're following since you're being very inconsistent, you should remap either 00:55:451 (1,2,3,1,2,3) - or the part after that before the triangles, for it to make sense. Imo you should remap both of the sections before the triangle jumps since the sliders don't follow anything in particular as well, which is odd.
  11. 00:58:554 (3,3,3,3) - What are these sliders following? since the 1/2 drums are followed by the circles yet the slider make one of the 1/2 be unclickable dus making it not hitable dus making it inconsistent.. hm please change
  12. 01:02:347 (1) - why is this spaced so high, when a similar sound here 01:01:485 (1,1) - got little to no spacing change, please nerf and make it more consistent
  13. 01:03:210 (3) - you emphasised this by spacing it higher because of the very noticable sound on it, but what about these 01:01:313 (3,2,3,2,2) - ? They have exactly the same sound and this 01:03:555 (2) - has the strongest one out of them all... and it's spaced very very low. I strongly recommend you remap this jumping section completely keeping in mind the sounds that you want and don't want to emphasise, since atm you're going with the drums since here 00:58:210 (1) - but along the way you decide to spice up the spacing without any reasoning or not any noticable reasoning at least. The sound at 01:03:210 (3) - is a perfect example of when you should increase the spacing to account for that.
  14. 01:06:485 (1) - ok... the kiai. The kiai basically is a cluster of sliders and circles, it doesn't really follow anything in particular... it's just there to be there. Yes indeed it is consistent but sometimes sounds like the kicks for example are clickable 01:06:830 (2) - 01:08:210 (2) - 01:09:589 (2) - and sometimes for some reason they're not 01:07:520 - 01:08:899 -, so I thought oh okay so they're following something different, maybe it's the "flute" sound hearable in places like 01:08:210 (2,3,5) - but then again 01:09:244 (1) - exact same slider that doesn't have the sound on it was used 01:09:589 (2) - in the next patterns and it should have been used here 01:09:072 (5) -, this happened more than once, so it can't be it either. So i thought ... could it be the nearly not noticable sounds in the background? Everything seemed like it was it until this 01:11:313 (3,4) - and 01:11:830 - which completely made the previous patterns that were following that drummy sound to be inconsistent. So I really have no idea what you are following here. The thing is, you're mix-matching, mapping to multiple sounds at the same time, I used to do that but i realised how bad it is since it's basically impossible to tell what sounds are being followed and which are being ignored. I strongly recommend you look at the kiai in particular and re-consider some patterns to match a set of sounds that you will follow. Imo following the flute is a fantastic idea (that's what i hitsounded too xd) since it's 1.very noticable 2.gives great feedback to the player and 3.it's easy to map to. circles for filler rhythm, sliders for "flute" sounds and that would be the issue fixed and done with, and if you decide to map to the flute, trust me the feedback will be great. That's all about rhythm choice, spacing on another hand is a issue as well, the whole kiai is spaced rather closely to each other which really reminds me of the build up section here 00:58:210 (1,2,3,1,2,3) - since the spacing is so similar in places like 01:09:244 (1,2) - and visually here 01:08:210 (2,3,4,5) - which feels rather wrong too since this part of the song is supposed to be the strongest, yet it feels like no big change occured along the way. That's for spacing, patterning again is a issue too, you switch between curved sliders 01:09:244 (1,2) - and straight sldiers 01:08:210 (2,4) - whenever you felt like it, at least that's how i see it and I seen it like that because of 01:12:865 (4,1) - these sliders and a couple of others but lets focus on this one for now. So this pattern follows the exact same sound as 01:07:347 (4,1) - did... yet you decided to make them straight sliders which totally goes against the slider shapes following specific sounds logic, since you mapped the same sounds and represented them in a way similar to these sounds 01:08:210 (2,4) - which felt really odd and not right. There's also a couple of other patterns like 01:13:727 (2,4) - which follow exact same reasoning as above but a bit vice versa, there are even more but i'll leave that to you to figure out.
  15. 01:28:899 (1) - after the kiai the spacing reamins nearly identical, which defeats the whole purpose of having a kiai time anyway a please nerf this section till the end, or buff the kiai idk. Make them differnt from each other! Almost the same slider shapes and patterns were kept too aaa, also as previously you're not following any specific sounds, just mix and matching. Basically same reasoning as previously.
  16. 01:32:349 (4) - Unsnapped object - move slightly on the timeline to fix
  17. 01:33:037 (2,3,4,5,6,7) - why? like cmon. 01:31:312 (1,2,3,4) - same pair of sounds represented in a 1/2 fashion, why in the world would you make jumps to those? it literally doesn't make any sense aaa, it's also inconsistent with the rest of the map since vocals were always represented using sliders!



Final Words
  1. So yea my main problem is with the top diff, the hard diff is fine it just needs some more work and that's all... Extra on the other hand needs much more changes imo to be considered good or "rankable" in it's current state it's pretty weird and inconsistent with itself. I pretty much explained myself a couple of times about the issues in the Extra, apart from that one huge issue for me is the hard jump section where you introduced overlaping patterns that just didn't match and were more intense that the entire map itself, that was mostly the most controversial thing in the hard diff, rest was fine. Normal as normal... aesthetics.

    Anyway i'll be looking forward to the replies, feel free to message me if you want me to explain myself again or if you have any questions
    Good Luck!
lcfc

C00L wrote:

LCFC's Normal

  • Side note - The OD is way too high bro, take into account that players that just started playing the game will play this diff as well, so setting the OD so high up is basically going to be a torture for them, i suggest you lower it down to at least 3.5 (or 3.3 if you want this gay meme) :) im gay
  1. 00:21:313 - tbh with you I feel strongly like missing out this vocal is a waste and a half, it's so noticable and it feels odd starting the map after it rather than on it. I do understand why you missed it since you're not solely focusing on vocals but then later on you hear this 00:26:830 (2,3) - exact same vocal so if it was there it would be so much more consistent if that makes sense (yes background sounds but excat same vocals). Consider something as simple as this and it'll feel 10x better! trust ya bhoi indeed, added! ok maybe not, had a discussion with hightec about it and decided to keep it as is as there are no instruments so it should not receive the same feedback (in this case none)
  2. 00:36:141 (1) - hmm imo making this a casual shape like this 00:34:761 (3) - or 00:30:623 (1) - would feel much better since you only used fancy slider shapes on the downbeats of the music 00:27:865 (1) - 00:33:382 (1) - exception being 00:22:347 (1) - which you could make into one of those more fancy shapes too to make it more appealing. Same goes for 00:41:658 (1) - keep things rather simple, use shapes with care :o changed all red-point sliders to simpler ones but I like the waves and I do not think they're confusing in any way
  3. 00:44:416 (1) - cmon you can make this so much nicer into a 3 than this, with half the white points necessary, here's the code for the screenshot slider, same goes for the other one hightec made those so yea xd up to him
  4. 00:56:830 (3,4) - hmmm not a big fan of what you did here tbh, the rhythm doesn't match with the music too well since the strong sound is at 00:57:175 (4) - yet placing the (3) gives it the same impact and it shoudn't do that becuase of how differnt those 2 objects are, I suggest using this rhythm and flipping (ctrl+h) (1) and (2) to match your spacing, do the same for 01:01:658 (2,3,4) - made slider 2 a 2/1 slider instead, I think it follows it way better now \o/
  5. 01:16:485 (5,6) - these have the same sound, yet you chose to represent the differently... why? try doing this, this will match the music and patterning and also make 01:17:175 (6) - into a slider end which will lower its emphasis and it will seem less similar to 01:17:520 (1) - by doing that so you tell me to have the sliderend land in a strong sound (the white tick I mean), that'll just make it worse, I believe it's fine because maybe not all sounds are clickable but have more or less been heard by either heads or ends, so I will not change this pattern, and will certainly not make 01:17:520 (1) - a sliderend
  6. 01:36:830 (1) - you could flip this by 20 deegrees to improve the flow onto 01:37:865 (2) - sure
  7. 01:49:244 (1) - spinner... really? this imo is such a waste of the map, since look at this pattern 01:47:865 (1,2) - it's the same thing at the spinner area, why not copy it and do the same exact thing to match it like that, so something like this will match the music so much better than a spinner, and after you do that you can start the spinner at the end of the pattern here 01:50:623 - on the blue or red tick and end it around here 01:56:141 - and if the ending times are inconsistent you can just ignore it anyway, woudn't make any difference. Besides the spinner is rather short. only one measure, this would probably cause at least a 100 or maybe a 50. Since it's the lowest diff it would be rather too fast for some players copying this from another mod reply: I would like to finish it off with a spinner as there isn't others in the map now, not to mention the area it covers has less intensity than before (less kicks / snares) and on different patterns too.
Thanks a lot for the detailed mod, C00L! I will send my replies for the insane to hightec as soon as I check them as we don't want our parts exposed xd

diff
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 21313
Countdown: 0
SampleSet: None
StackLeniency: 0.3
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 32
TimelineZoom: 1

[Metadata]
Title:Whatever I Do (feat. Kostja)
TitleUnicode:Whatever I Do (feat. Kostja)
Artist:Cartoon
ArtistUnicode:Cartoon
Creator:HighTec
Version:LCFC's Normal
Source:
Tags:dnb drum and bass edm featuring lowcombofc
BeatmapID:1324437
BeatmapSetID:628149

[Difficulty]
HPDrainRate:3.3
CircleSize:3.3
OverallDifficulty:3.3
ApproachRate:5.3
SliderMultiplier:0.93
SliderTickRate:1

[Events]
//Background and Video events
0,0,"611616-1920x1080-[DesktopNexus.com].jpg",0,0
//Break Periods
2,46684,49125
2,52547,54297
2,63754,65331
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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Combo2 : 0,179,179
Combo3 : 0,0,138
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30,152,57175,1,2,0:0:0:0:
104,210,57520,1,0,0:0:0:0:
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447,188,60106,1,2,0:0:0:0:
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251,374,62692,1,2,0:0:0:0:
170,342,63037,1,2,0:0:0:0:
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62,331,66485,5,8,0:0:0:0:
41,246,66830,1,10,0:0:0:0:
103,186,67175,1,2,0:0:0:0:
103,186,67347,2,0,P|123:148|117:106,1,86.490002705452,0|2,0:0|0:0,0:0:0:0:
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260,89,68554,1,2,0:0:0:0:
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385,84,69244,5,0,0:0:0:0:
399,169,69589,1,10,0:0:0:0:
414,254,69934,1,2,0:0:0:0:
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260,303,71141,1,0,0:0:0:0:
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108,337,72003,5,0,0:0:0:0:
65,262,72347,1,10,0:0:0:0:
92,179,72692,1,2,0:0:0:0:
92,179,72865,2,0,L|177:167,1,86.490002705452,0|2,0:0|0:0,0:0:0:0:
218,181,73382,2,0,P|237:143|232:101,1,86.490002705452,0|10,0:0|0:0,0:0:0:0:
156,58,74072,1,2,0:0:0:0:
156,58,74244,2,0,L|71:70,1,86.490002705452,2|2,0:0|0:0,0:0:0:0:
30,52,74761,5,0,0:0:0:0:
10,136,75106,1,10,0:0:0:0:
45,214,75451,2,0,L|25:342,1,129.735004058178,2|0,0:0|0:0,0:0:0:0:
111,346,76313,1,2,0:0:0:0:
111,346,76485,2,0,L|123:261,1,86.490002705452,8|2,0:0|0:0,0:0:0:0:
181,198,77175,1,10,0:0:0:0:
256,240,77520,5,4,0:0:0:0:
321,183,77865,1,10,0:0:0:0:
294,100,78210,1,2,0:0:0:0:
294,100,78382,2,0,P|256:81|214:86,1,86.490002705452,0|2,0:0|0:0,0:0:0:0:
180,114,78899,2,0,L|95:126,1,86.490002705452,0|10,0:0|0:0,0:0:0:0:
79,211,79589,1,2,0:0:0:0:
79,211,79761,2,0,L|164:199,1,86.490002705452,2|2,0:0|0:0,0:0:0:0:
207,208,80279,5,0,0:0:0:0:
190,292,80623,1,10,0:0:0:0:
173,377,80969,1,2,0:0:0:0:
173,377,81141,2,0,L|258:365,1,86.490002705452,0|2,0:0|0:0,0:0:0:0:
291,337,81658,2,0,L|376:349,1,86.490002705452,0|10,0:0|0:0,0:0:0:0:
414,327,82175,1,0,0:0:0:0:
414,327,82347,2,0,P|434:289|429:247,1,86.490002705452,2|8,0:0|0:0,0:0:0:0:
381,174,83037,5,0,0:0:0:0:
403,90,83382,1,10,0:0:0:0:
344,26,83727,1,2,0:0:0:0:
344,26,83899,2,0,P|306:6|264:11,1,86.490002705452,0|2,0:0|0:0,0:0:0:0:
233,41,84416,2,0,L|221:126,1,86.490002705452,0|10,0:0|0:0,0:0:0:0:
289,180,85106,1,2,0:0:0:0:
289,180,85279,2,0,L|301:265,1,86.490002705452,2|2,0:0|0:0,0:0:0:0:
286,306,85796,5,0,0:0:0:0:
200,292,86141,1,10,0:0:0:0:
126,337,86485,1,2,0:0:0:0:
126,337,86658,2,0,L|114:252,1,86.490002705452,0|2,0:0|0:0,0:0:0:0:
130,211,87175,1,8,0:0:0:0:
86,136,87520,2,0,L|1:124,2,86.490002705452,8|0|0,0:0|0:0|0:0,0:0:0:0:
164,98,88554,5,4,0:0:0:0:
238,53,88899,2,0,B|298:48|298:48|343:88|343:88|396:83,1,172.980005410904,8|8,0:0|0:0,0:0:0:0:
465,134,89934,1,2,0:0:0:0:
424,210,90279,2,0,P|386:230|344:226,1,86.490002705452,8|2,0:0|0:0,0:0:0:0:
278,170,90968,1,8,0:0:0:0:
197,200,91313,6,0,L|111:212,2,86.490002705452,2|8|2,0:0|0:0|0:0,0:0:0:0:
213,114,92347,1,0,0:0:0:0:
231,29,92692,1,2,0:0:0:0:
148,55,93037,2,0,L|62:67,2,86.490002705452,8|2|8,0:0|0:0|0:0,0:0:0:0:
213,114,94072,5,2,0:0:0:0:
278,170,94416,2,0,P|357:194|422:142,1,172.980005410904,8|8,0:0|0:0,0:0:0:0:
433,55,95451,1,2,0:0:0:0:
349,33,95796,2,0,L|263:45,1,86.490002705452,8|2,0:0|0:0,0:0:0:0:
213,114,96485,1,8,0:0:0:0:
130,87,96830,6,0,P|123:44|141:6,2,86.490002705452,2|8|2,0:0|0:0|0:0,0:0:0:0:
140,171,97865,1,8,0:0:0:0:
93,243,98210,1,2,0:0:0:0:
125,323,98554,2,0,P|162:343|204:339,2,86.490002705452,8|2|8,0:0|0:0|0:0,0:0:0:0:
93,243,99589,5,6,0:0:0:0:
140,171,99934,2,0,B|228:131|220:211|306:172,1,172.980005410904,8|8,0:0|0:0,0:0:0:0:
367,112,100968,1,2,0:0:0:0:
436,163,101313,2,0,P|456:200|452:242,1,86.490002705452,8|2,0:0|0:0,0:0:0:0:
381,292,102003,1,8,0:0:0:0:
311,342,102347,6,0,L|225:330,2,86.490002705452,2|8|2,0:0|0:0|0:0,0:0:0:0:
299,256,103382,1,8,0:0:0:0:
287,170,103727,1,2,0:0:0:0:
348,109,104072,2,0,L|434:97,2,86.490002705452,8|2|8,0:0|0:0|0:0,0:0:0:0:
285,48,105106,5,2,0:0:0:0:
198,43,105451,2,0,P|112:52|34:88,1,172.980005410904,8|8,0:0|0:0,0:0:0:0:
21,174,106485,1,2,0:0:0:0:
65,248,106830,2,0,L|53:334,1,86.490002705452,8|2,0:0|0:0,0:0:0:0:
128,376,107520,1,8,0:0:0:0:
200,328,107865,6,0,L|286:316,2,86.490002705452,2|8|2,0:0|0:0|0:0,0:0:0:0:
154,254,108899,1,8,0:0:0:0:
256,192,109244,12,6,110623,0:0:0:0:
Topic Starter
Vivyanne

C00L wrote:

Check! - Means it's been checked and nothing wrong has been found
Red - Indicates that an DQ worthy/Unrankable issue has been found


General
  1. Check!

Timing
  1. offset should be 270 (you can set it to 269 if you want to keep ur meme z) :arrow: disagree

Hard
  1. 00:21:313 - same reasoning and suggestion as I did on the Normal. tl'dr the vocal is pretty strong so making a repeat slider before it would match perfectly! :arrow: tbh i highly disagree on this as that would completely mess up emphasis in the beginning. Why? cause not much else follows the vocals that intensely in the beginning! also having the rhythm be similar here (vocal + NO instruments) as when you have vocal + ACTUAL instruments it feels very unfitting. it destroys the impact of starting a play too
  2. 00:26:485 (3) - hmm I suggest making this go down as 00:25:106 (1,2) - these did since same intensity of vocal remains until 00:27:175 (4) - and also (4) has a rather strong and unique sound to it which would go perfectly with the direction change and more visual spacing. I strongly suggest you do this to other patterns too if you change this, trust me it'll feel much better if you do. :arrow: disagree cuz i wanted consistency between major downbeats only. since everything is constantly flipped why not have this flipped?
  3. 00:41:658 (1) - remove the nc since it's inconsistent with 00:40:279 (3) - the one at 00:42:347 (1) - is more than enough :arrow: lmoa it is consistent since i only nc every 2 downbeats
  4. 00:43:037 - fix this green lines sv, why change it on the slider end?
  5. 00:50:279 (1) - okay so, LCFC had a good idea imo, see since his theme was the 3's, hards diff are the 6's right? well making this a 9 just ruins it since then the theme is ruined since the hardest difficulty has the 6 and vice versa, so i suggest you flip the 6 and have 6 and 6 shapes rather than 6 and 9. :arrow: 69 will stand cuz it shows what ive mapped :^)) will change if i feel like it
  6. 00:57:347 - please add a note here it's inconsistent with 00:58:727 (2) - same pair of sounds :arrow: in the sense of the buildup, no!
  7. 00:55:451 (1) - ok so for this section i suggest you to remap it or apply the code at the end of this suggestion. What you're doing now is very wrong imo, you're placing the strongest sounds at the slider ends, which feels very very weird to play, I suggest you change everything from here 00:55:451 (1) - to 01:00:968 (1) - to match the strongest sounds, maybe making a circle on sounds like this 00:55:451 (1) - and slider heads on 00:55:796 - rather than vice versa, doing this would provide far better feedback to the player than what it does atm, hopefully you apply my code or change this to match the music better in your own style. Here is the code for the suggestion :arrow: i highly disagree as there should be nothing wrong with a perfectly normal buildup for the kiai time. since its a hard i wanted to take a slower approach to the big kick at the kiai and thus a consistent buildup is something i would prefer much more than specifically going over every sound. we have an insane for that
  8. 01:01:658 (1) - remove this nc, nothing has changed it's pointless
  9. 01:03:037 (1) - here imo the rhythm usage could be improved by a lot. Doing something like this would match the music much better and correctly emphasise the strongest sounds :arrow: pointless in regards to the buildup
  10. 01:27:175 (1,2,3,4,5,6,1) - this is way too hard, not only is it newly introduced so late in, it's also very very hard to read especially for the players that will be playing this diff AND on top of that it's intensity is the highest in the entire map itself even though there are stronger parts in the song that deserve higher emphasis. This would have been fine if you introduced it earlier in the map and used much much lower spacing, maybe the constant 1.2x that you were using, rather than increasing it so high so that it just adds stars onto the map. Don't do that please use a differnt pattern and remap this section :arrow: lol fam testplayers say its fine so no change, i think it fits nicely to the intensity of the drums (also i need the starrating for spread shhhht)
  11. 01:34:072 (1,3) - why use 2 different shapes for the same sound? Please make it more consistent and change both sliders to match and be identical to one another :arrow: it is same shape :v
  12. 01:28:554 (1) - please remove this nc, it looks better and more readable when the nc starts at a new section rather than at the end of one :arrow: no, i prefer having my NCs emphasise stuff as well
  13. 01:28:899 (1,2) - I don't understand what you're trying to follow with these sliders at first I thought it would have been the vocals but the vocals are only noticable here 01:28:554 (1) - and 01:29:244 (2) - so that doesn't really match, then i thought maybe background sounds that are noticable as well but they appear 01:28:899 (1) - and 01:29:416 - so that doesn't match either. All of these similar patterns like 01:35:796 (3,4) - and 01:39:934 (1,2) - need to be changed since they don't really go with the music... they're just ... there. Consider this rhythm for this and the other patterns :arrow: fam i hope u can see that i here follow either vocals or emphasise a heavy notable beat right? like nothing else consistently? ur suggestion would break the simplicity which im trying to imply here
  14. 01:32:692 (1,2,3,4) - I don't understand the sudden slider shape change, you kept them going for quite a time for the first 8 sliders and here you just decided to change them... why? Please change them back it doesn't make any sense at all :arrow: yea cuz drums were changing and wanted that to be notable during gameplay somehow. like tbh i wanted 1/2 spam first but didnt for intensity reasons xd
  15. 01:38:210 (1) - change this back to a 1/2 slider and stop baiting people with obvious mistakes :angery: :arrow: um? dont u hear the special sound here? like i wanted emphasis????
  16. 01:37:175 (3,4,5) - Again I don't understand what you're following with these sliders, the vocals don't change pitch or anything every bar, the vocal change only occurs here 01:36:830 (1,2,4) - and the background sounds happen here 01:37:175 (3) - and here 01:37:692 - aa :arrow: 01:37:865 (5) - is a mere simplification of the 1/2 spam that would otherwise happen here, it lines up better tho as i dont feel like increasing note density here would fit at all
  17. 01:39:589 (1) - remove nc, same reason as previous point :arrow: no
  18. Well basically the 4 above points apply from here 01:28:899 (1) - till 01:49:244 (1) - so yea lol :arrow: no
  19. 01:49:244 (1,2,3,4,5,6,1) - again this pattern needs changed because of the previous similar part, although i will say that if you used this sort of spacing back there then maybe... just maybe it would be ok to stay, but meh :arrow: refer to other response thx

Insane
  1. 00:21:313 - same as other diffs! suggestion about slider to vocals A :arrow: same
  2. 00:27:175 (3) - imo you could make this a 1/8 slider because of the extended drum hit sound on it, a circle feels rather... underemphasised :arrow: spacing isnt enough? moreso idk how to make it fit in in the pattern so rip
  3. 00:35:796 (4) - why is this inconsistent with all of the other slider like this one? it makes no sense and it feels random whilst playing :arrow: so that i can have a more impactful spacing change to 00:36:141 (1) -
  4. 00:37:174 (4) - Unsnapped object - move the slider a bit to the right on the timeline
  5. 00:37:520 (1,2,3,4) - why is this spacing inconsistent to 00:26:485 (1,2,3,4) - ? the (3) seems to be getting such a HUGE increase in emphasis... yet nothing changed from the previous set of vocals :arrow: cuz more intense part !
  6. 00:38:210 (3) - again could make 1/8 slider :arrow: again dont know how to fit it in without fukin it up
  7. 00:39:934 (1) - you're placing a slider end on the strong sound here 00:40:279 - that begins the set of sounds here 00:40:451 (3,4) - that you decide to emphasise with circles. Feels very odd and underwhelming whilst playing because of that strong sound at the slider end, try this rhythm instead :arrow: i prefer the lower note density thx (neither did i focus on the drums anyways LoL)
  8. 00:41:658 (1) - same goes for this, the vocals are being underemphasised with the slider end being on them, here try this code maybe you'll like and keep it, it emphasises the vocals much better :arrow: no
  9. 00:50:279 (1) - again same thing as for last diff, this diffs theme is the 9's so making this a 9 as well would be much better rather than overlapping the 6 and 9 into 2 different diffs dus ruining it's purpose. :arrow: i gotta change them anyways cuz its unrankable
  10. 00:58:210 (1) - why all of a sudden did you start mapping 1/2 gaps rather than what you had here 00:55:451 (1,2,3,1,2,3) -, the drums don't start at 00:58:210 (1) - they start right from the beginning here 00:55:451 - again It's hard to tell what you're following since you're being very inconsistent, you should remap either 00:55:451 (1,2,3,1,2,3) - or the part after that before the triangles, for it to make sense. Imo you should remap both of the sections before the triangle jumps since the sliders don't follow anything in particular as well, which is odd. :arrow: they start to be clearly heard on 00:58:210 (1) - though, starting to use 1/2 earlier could be even called overmapping as there they're hardly hearable
  11. 00:58:554 (3,3,3,3) - What are these sliders following? since the 1/2 drums are followed by the circles yet the slider make one of the 1/2 be unclickable dus making it not hitable dus making it inconsistent.. hm please change :arrow: what do you want me to do? make it a jump section like the one that follows? it's an insane man, I will need to make some sounds not clickable to actually keep it relatively easy, it is not a sin to skip a drum beat in these cases
  12. 01:02:347 (1) - why is this spaced so high, when a similar sound here 01:01:485 (1,1) - got little to no spacing change, please nerf and make it more consistent
  13. 01:03:210 (3) - you emphasised this by spacing it higher because of the very noticable sound on it, but what about these 01:01:313 (3,2,3,2,2) - ? They have exactly the same sound and this 01:03:555 (2) - has the strongest one out of them all... and it's spaced very very low. I strongly recommend you remap this jumping section completely keeping in mind the sounds that you want and don't want to emphasise, since atm you're going with the drums since here 00:58:210 (1) - but along the way you decide to spice up the spacing without any reasoning or not any noticable reasoning at least. The sound at 01:03:210 (3) - is a perfect example of when you should increase the spacing to account for that.
  14. 01:06:485 (1) - ok... the kiai. The kiai basically is a cluster of sliders and circles, it doesn't really follow anything in particular... it's just there to be there. Yes indeed it is consistent but sometimes sounds like the kicks for example are clickable 01:06:830 (2) - 01:08:210 (2) - 01:09:589 (2) - and sometimes for some reason they're not 01:07:520 - 01:08:899 -, so I thought oh okay so they're following something different, maybe it's the "flute" sound hearable in places like 01:08:210 (2,3,5) - but then again 01:09:244 (1) - exact same slider that doesn't have the sound on it was used 01:09:589 (2) - in the next patterns and it should have been used here 01:09:072 (5) -, this happened more than once, so it can't be it either. So i thought ... could it be the nearly not noticable sounds in the background? Everything seemed like it was it until this 01:11:313 (3,4) - and 01:11:830 - which completely made the previous patterns that were following that drummy sound to be inconsistent. So I really have no idea what you are following here. The thing is, you're mix-matching, mapping to multiple sounds at the same time, I used to do that but i realised how bad it is since it's basically impossible to tell what sounds are being followed and which are being ignored. I strongly recommend you look at the kiai in particular and re-consider some patterns to match a set of sounds that you will follow. Imo following the flute is a fantastic idea (that's what i hitsounded too xd) since it's 1.very noticable 2.gives great feedback to the player and 3.it's easy to map to. circles for filler rhythm, sliders for "flute" sounds and that would be the issue fixed and done with, and if you decide to map to the flute, trust me the feedback will be great. That's all about rhythm choice, spacing on another hand is a issue as well, the whole kiai is spaced rather closely to each other which really reminds me of the build up section here 00:58:210 (1,2,3,1,2,3) - since the spacing is so similar in places like 01:09:244 (1,2) - and visually here 01:08:210 (2,3,4,5) - which feels rather wrong too since this part of the song is supposed to be the strongest, yet it feels like no big change occured along the way. That's for spacing, patterning again is a issue too, you switch between curved sliders 01:09:244 (1,2) - and straight sldiers 01:08:210 (2,4) - whenever you felt like it, at least that's how i see it and I seen it like that because of 01:12:865 (4,1) - these sliders and a couple of others but lets focus on this one for now. So this pattern follows the exact same sound as 01:07:347 (4,1) - did... yet you decided to make them straight sliders which totally goes against the slider shapes following specific sounds logic, since you mapped the same sounds and represented them in a way similar to these sounds 01:08:210 (2,4) - which felt really odd and not right. There's also a couple of other patterns like 01:13:727 (2,4) - which follow exact same reasoning as above but a bit vice versa, there are even more but i'll leave that to you to figure out. :arrow: but I did follow the flute and used filler rhythms appropriately? 01:11:313 (3,4) - is clearly a different sound from everything else and anything that doesn't seem to follow the flute is a filler rhythm to accomondate for the lack of 1/2 in the song. yes, I do not have a reasoning behind my changes in shapes but if they all were to be the same I could've just copied and pasted the half kiai or something. songs like these need variety, not simplification. there isn't a single 2017 ranked map that will always use the exact same shapes for the exact same sound, this one is really subjective therefore I will not change anything
  15. 01:28:899 (1) - after the kiai the spacing reamins nearly identical, which defeats the whole purpose of having a kiai time anyway a please nerf this section till the end, or buff the kiai idk. Make them differnt from each other! Almost the same slider shapes and patterns were kept too aaa, also as previously you're not following any specific sounds, just mix and matching. Basically same reasoning as previously. :arrow: dizagrererereere cuz i feel like the song is still busy and movement needs to emphasise that stuff too. the note density isnt much higher either so i mean it should be fine!
  16. 01:32:349 (4) - Unsnapped object - move slightly on the timeline to fix
  17. 01:33:037 (2,3,4,5,6,7) - why? like cmon. 01:31:312 (1,2,3,4) - same pair of sounds represented in a 1/2 fashion, why in the world would you make jumps to those? it literally doesn't make any sense aaa, it's also inconsistent with the rest of the map since vocals were always represented using sliders! :arrow: it does make sense if you were to listen what was changing in the song! (also they look cool imo so B) )



Final Words
  1. So yea my main problem is with the top diff, the hard diff is fine it just needs some more work and that's all... Extra on the other hand needs much more changes imo to be considered good or "rankable" in it's current state it's pretty weird and inconsistent with itself. I pretty much explained myself a couple of times about the issues in the Extra, apart from that one huge issue for me is the hard jump section where you introduced overlaping patterns that just didn't match and were more intense that the entire map itself, that was mostly the most controversial thing in the hard diff, rest was fine. Normal as normal... aesthetics.

    Anyway i'll be looking forward to the replies, feel free to message me if you want me to explain myself again or if you have any questions
    Good Luck!
thx! no reply = fixed
Mir
aaaaaaaaaaaaaaaaaa

[LCFC's Normal]
- 00:50:279 (1) - How about flipping this with ctrl+h? You already showed off the 3 on the previous slider :?
- 01:34:072 (1,2) - Shouldn't 2 start where 1 is? You skipped the drum for 01:28:899 (2) - so you can do it again I think. // 01:45:106 (1,2) -

[Hard]
- 00:50:279 (1) - Same about normal. xd

[Lowtec's Insane]
- 00:50:279 (1) - Same~
- 00:58:210 - Hmm.. for this part I would switch the rhythm density to be at peak so early. I think it might be better if you instead used sliders for the double and then when the drum gets to around 01:00:968 - this intensity start using doubles. :?
- 01:07:865 (1,2) - Looks.. kinda unfitting? This maybe?
- 01:33:037 (2,3,4,5,6,7) - Looking back on it these jumps seem kinda forced lol, song isn't really changed much from before. // 01:44:072 (2,3,4,5,6,7) -
- 01:37:865 (5,6,1,2) - Has more emphasis through flow than 01:39:244 (5,6,1) - does but 01:39:589 (1) - is strongest. :?

Good luck!!!
Topic Starter
Vivyanne

Mir wrote:

aaaaaaaaaaaaaaaaaa

[Hard]
- 00:50:279 (1) - Same about normal. xd nah dont feel like it

[Lowtec's Insane]
- 00:50:279 (1) - Same~
- 00:58:210 - Hmm.. for this part I would switch the rhythm density to be at peak so early. I think it might be better if you instead used sliders for the double and then when the drum gets to around 01:00:968 - this intensity start using doubles. :? having just sliders on that section is pretty plain, the contrast in intensity between it and the following section is already really noticeable imo, I don't see a reason to nerf anything
- 01:07:865 (1,2) - Looks.. kinda unfitting? This maybe? yes
- 01:33:037 (2,3,4,5,6,7) - Looking back on it these jumps seem kinda forced lol, song isn't really changed much from before. // 01:44:072 (2,3,4,5,6,7) - disagree drums have a special highlight in this part that i wanted to emphasise
- 01:37:865 (5,6,1,2) - Has more emphasis through flow than 01:39:244 (5,6,1) - does but 01:39:589 (1) - is strongest. :? yes

Good luck!!!
thx!
lcfc

Mir wrote:

aaaaaaaaaaaaaaaaaa

[LCFC's Normal]
- 00:50:279 (1) - How about flipping this with ctrl+h? You already showed off the 3 on the previous slider :? up to hightec, he made those xd
- 01:34:072 (1,2) - Shouldn't 2 start where 1 is? You skipped the drum for 01:28:899 (2) - so you can do it again I think. // 01:45:106 (1,2) - I'm not sure if I understand because I use the exact same rhythms with skipping (or not skipping) the exact same beats so uhh
Thanks Mir! My mod reply for the insane will be above soon ^^
Voli
from q

[General]
can you remove the useless green points etc like 00:21:313 - oki

[Normal]
  1. 00:50:192 (1) - Seeing the previous slider, I think this should start on 00:49:934 (1) - instead, or at least put some sort of clickable object on 00:49:934 -
[Hard]
  1. 00:29:244 (3,1) - looks pretty sloppy. could you blanket 00:30:623 (1) - properly?
  2. 00:44:416 (1) - unrankable, sliderpath isn't clear because the sliderend perfectly overlaps the sliderpath. Same goes for 00:50:279 (1) - . You could fix this by not perfectly overlapping the sliderend, but I think it kinda ruins the concept of your shape. Maybe come up with something new?
  3. 01:10:623 (1,2,3) - the pattern seems a bit cramped in a corner there, resulting in 01:11:141 (2) - being weirdly next to 01:10:623 (1) - and 01:11:313 (3) - not blanketing neatly because its trying hard to follow the curve. perhaps if you utilize the top/horizontal movement of the playfield here, you'd get a much better pattern out of it. example: https://voli.s-ul.eu/sj0HTIol.png
  4. 01:14:761 (1,2,3) - it'd be much more fitting if the direction change was on 01:15:106 (2) - instead, because the linear movement doesnt make so much sense now and doesnt correlate to the music. For example you did do it in spots like 01:16:658 (2,3) - and 01:23:382 (2) - 01:26:141 (2) - etc.
  5. 01:31:313 (1,2,3,4) - making the visual distance the same in these would improve the pattern a lot.
  6. 01:45:796 (3,3) - could you avoid this? 01:47:175 (4,3) - too, maybe just stack them idk but those overlaps look really messy

[Insane]
  1. 00:35:796 (4) - shouldnt this one be extended to blue tick as well seeing the previous patterns?
  2. 00:39:934 (1) - adding a repeat slider kinda goes at the cost of this strong vocal on 00:40:451 (2) - , maybe 2 sliders instead so it's clickable?
  3. 00:49:934 - same as normal, maybe a note here would be cool
  4. 00:58:382 (2,3) - i think these jumps are too much for this section of the song as it's the start of a buildup (which would mean starting low spacing, later on jumps) but the spacing just seems to decrease from here?
  5. 01:30:968 (4) - maybe don't change direciton here already and make this point upwards, so you can change the direction on 01:31:312 (1) - (new section of the vocals)
  6. 01:37:865 (5,6,1,2) - whats this huge square for? it's just background instrumentals o.o seems like a lot of change compared to 01:36:830 (1,2) -
  7. 01:44:416 (4) - stack it properly unless its intentional
Topic Starter
Vivyanne

Voli wrote:

from q

[General]
can you remove the useless green points etc like 00:21:313 - oki wait didnt see that one LOL

[Normal]
  1. 00:50:192 (1) - Seeing the previous slider, I think this should start on 00:49:934 (1) - instead, or at least put some sort of clickable object on 00:49:934 - no, sound is not impactful enough
[Hard]
  1. 00:29:244 (3,1) - looks pretty sloppy. could you blanket 00:30:623 (1) - properly? yes
  2. 00:44:416 (1) - unrankable, sliderpath isn't clear because the sliderend perfectly overlaps the sliderpath. Same goes for 00:50:279 (1) - . You could fix this by not perfectly overlapping the sliderend, but I think it kinda ruins the concept of your shape. Maybe come up with something new? yes :( just did the same as in top diff lol
  3. 01:10:623 (1,2,3) - the pattern seems a bit cramped in a corner there, resulting in 01:11:141 (2) - being weirdly next to 01:10:623 (1) - and 01:11:313 (3) - not blanketing neatly because its trying hard to follow the curve. perhaps if you utilize the top/horizontal movement of the playfield here, you'd get a much better pattern out of it. example: https://voli.s-ul.eu/sj0HTIol.png only improved blanket, i like the pattern being a bit different here cuz of sound variation
  4. 01:14:761 (1,2,3) - it'd be much more fitting if the direction change was on 01:15:106 (2) - instead, because the linear movement doesnt make so much sense now and doesnt correlate to the music. For example you did do it in spots like 01:16:658 (2,3) - and 01:23:382 (2) - 01:26:141 (2) - etc. yes
  5. 01:31:313 (1,2,3,4) - making the visual distance the same in these would improve the pattern a lot. yes
  6. 01:45:796 (3,3) - could you avoid this? 01:47:175 (4,3) - too, maybe just stack them idk but those overlaps look really messy yes

[Insane]
  1. 00:35:796 (4) - shouldnt this one be extended to blue tick as well seeing the previous patterns? no, i didnt want all of em together but to not make a major spacing inconsistency in 1/4 i made sure to make the slider shorter so that it could be implied that there was gonna be something else
  2. 00:39:934 (1) - adding a repeat slider kinda goes at the cost of this strong vocal on 00:40:451 (2) - , maybe 2 sliders instead so it's clickable? hm nah, would much rather have it stay as it is to have the repeating slider be a thing here
  3. 00:49:934 - same as normal, maybe a note here would be cool nah dont think it has enough impact
  4. 00:58:382 (2,3) - i think these jumps are too much for this section of the song as it's the start of a buildup (which would mean starting low spacing, later on jumps) but the spacing just seems to decrease from here? did something
  5. 01:30:968 (4) - maybe don't change direciton here already and make this point upwards, so you can change the direction on 01:31:312 (1) - (new section of the vocals) i hear something special i wanna emphasise ;w;
  6. 01:37:865 (5,6,1,2) - whats this huge square for? it's just background instrumentals o.o seems like a lot of change compared to 01:36:830 (1,2) - 01:38:210 (1,2) - but this has a kreygasm sound and i wanted a solid leadin on it so i made 01:37:865 (5,6) - as it is. sound is also emphasised but then differently in hard and wanna keep tradition
  7. 01:44:416 (4) - stack it properly unless its intentional autostack :(
thanks! LCFC's reply is in here too.
Voli
understand/agree with reasoning on insane for not applying some things, we tweaked some patterns irc too

gl!
Topic Starter
Vivyanne
Topic Starter
Vivyanne
hi im selfpopping cuz 01:00:623 (3) - was 1ms off in lowtec's insane
safing the effort from other bns :3c
Voli
should be fixed now, gl again
Arphimigon
Map has no blankets/perfect blankets NOICE
Pentori
ho
[General]
finishes pls 01:06:830 - 01:17:865 - 01:28:899 - 01:39:934

[LCFC's Normal]
  1. 00:50:279 (1) - just feels so awkward to have this starting a beat after where the last slider starts 00:44:416 (1) . vocal thing also exists on 00:44:761 - but is ignored, so the player wont really be listening out for that
  2. 01:06:485 (1,2) - 01:17:520 (1,2) - circles are mapped with equal value here, yet the kiai begins on the upbeat 01:06:830 (2) . would be worthwhile to try similar concepts to 01:28:899 (2) - that make the upbeat feel more unique.
  3. 01:16:313 (4,5) - mm might be better off to map this as a 3/2 slider, snare gets ignored at 01:15:796 - yet the rhythm at 01:16:313 (4,5) - puts the emphasis on the snare
[Hard]
  1. 00:25:106 (1,2,3,4) - 00:30:623 (1,2,3,4) - minor stuff with this having different visual spacing if u care
  2. 00:50:279 (1) - similar to normal would make a whole lot more sense if the sliders followed the same logic. same for the insane too
  3. 00:56:830 (1) - doesnt really need the nc, previous slider patterns where kept in single patterns
  4. 01:27:520 (2,3,4,5,6,1) - spacing is pretty bonkers here, plus the fact that its a bit more tricky to read makes this a pretty big spike. 01:49:244 (1,2,3,4,5,6,1) - is more reasonable spacing
[LowTec's Insane]
  1. 00:23:727 (1,2,3,1) - pretty awkward aesthetically, would look nicer if you kept the overlapping consistent/perhaps placing them linearly
  2. 01:16:830 - dont think this is supposed to have a clap
poke when done
Topic Starter
Vivyanne
Reply placeholder for when I'm home

Aug 8 that is btw, LCFC will reply then too!
lcfc

Pentori wrote:

[LCFC's Normal]
  1. 00:50:279 (1) - just feels so awkward to have this starting a beat after where the last slider starts 00:44:416 (1) . vocal thing also exists on 00:44:761 - but is ignored, so the player wont really be listening out for that hightec's thing
  2. 01:06:485 (1,2) - 01:17:520 (1,2) - circles are mapped with equal value here, yet the kiai begins on the upbeat 01:06:830 (2) . would be worthwhile to try similar concepts to 01:28:899 (2) - that make the upbeat feel more unique. Alright, this was pointed out before, now the circles are a slider and they represent the same sounds as 01:07:865 (4) - etc.
  3. 01:16:313 (4,5) - mm might be better off to map this as a 3/2 slider, snare gets ignored at 01:15:796 - yet the rhythm at 01:16:313 (4,5) - puts the emphasis on the snare fixed
Thank you for the rhythm suggestions, it should be smoother now!

diff
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 21313
Countdown: 0
SampleSet: None
StackLeniency: 0.3
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 32
TimelineZoom: 1.1

[Metadata]
Title:Whatever I Do (feat. Kostja)
TitleUnicode:Whatever I Do (feat. Kostja)
Artist:Cartoon
ArtistUnicode:Cartoon
Creator:HighTec
Version:LCFC's Normal
Source:
Tags:dnb drum and bass edm featuring lowcombofc
BeatmapID:1324437
BeatmapSetID:628149

[Difficulty]
HPDrainRate:3.3
CircleSize:3.3
OverallDifficulty:3.3
ApproachRate:5.3
SliderMultiplier:0.93
SliderTickRate:1

[Events]
//Background and Video events
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35,210,83899,2,0,P|15:248|20:290,1,86.490002705452,0|0,0:0|0:0,0:0:0:0:
54,316,84416,2,0,L|139:328,1,86.490002705452,0|0,0:0|0:0,0:0:0:0:
206,273,85106,1,0,0:0:0:0:
206,273,85279,2,0,L|291:261,1,86.490002705452,0|0,0:0|0:0,0:0:0:0:
329,239,85796,6,0,P|348:201|344:159,1,86.490002705452,0|0,0:0|0:0,0:0:0:0:
277,104,86485,2,0,L|143:123,1,129.735004058178,0|0,0:0|0:0,0:0:0:0:
118,153,87175,1,0,0:0:0:0:
85,72,87520,2,0,L|0:60,2,86.490002705452,0|0|0,0:0|0:0|0:0,0:0:0:0:
118,153,88554,5,0,0:0:0:0:
182,95,88899,2,0,B|242:90|242:90|287:130|287:130|340:125,1,172.980005410904,0|0,0:0|0:0,0:0:0:0:
426,122,89934,1,0,0:0:0:0:
424,210,90279,2,0,P|386:230|344:226,1,86.490002705452,0|0,0:0|0:0,0:0:0:0:
278,170,90968,1,0,0:0:0:0:
197,200,91313,6,0,L|111:212,2,86.490002705452,0|0|0,0:0|0:0|0:0,0:0:0:0:
213,114,92347,1,0,0:0:0:0:
231,29,92692,1,0,0:0:0:0:
148,55,93037,2,0,L|62:67,2,86.490002705452,0|0|0,0:0|0:0|0:0,0:0:0:0:
213,114,94072,5,0,0:0:0:0:
278,170,94416,2,0,P|357:194|422:142,1,172.980005410904,0|0,0:0|0:0,0:0:0:0:
433,55,95451,1,0,0:0:0:0:
349,33,95796,2,0,L|263:45,1,86.490002705452,0|0,0:0|0:0,0:0:0:0:
213,114,96485,1,0,0:0:0:0:
130,87,96830,6,0,P|123:44|141:6,2,86.490002705452,0|0|0,0:0|0:0|0:0,0:0:0:0:
140,171,97865,1,0,0:0:0:0:
93,243,98210,1,0,0:0:0:0:
125,323,98554,2,0,P|162:343|204:339,2,86.490002705452,0|0|0,0:0|0:0|0:0,0:0:0:0:
93,243,99589,5,0,0:0:0:0:
140,171,99934,2,0,B|228:131|220:211|306:172,1,172.980005410904,0|0,0:0|0:0,0:0:0:0:
367,112,100968,1,0,0:0:0:0:
436,163,101313,2,0,P|456:200|452:242,1,86.490002705452,0|0,0:0|0:0,0:0:0:0:
381,292,102003,1,0,0:0:0:0:
311,342,102347,6,0,L|225:330,2,86.490002705452,0|0|0,0:0|0:0|0:0,0:0:0:0:
299,256,103382,1,0,0:0:0:0:
287,170,103727,1,0,0:0:0:0:
348,109,104072,2,0,L|434:97,2,86.490002705452,0|0|0,0:0|0:0|0:0,0:0:0:0:
285,48,105106,5,0,0:0:0:0:
198,43,105451,2,0,P|112:52|34:88,1,172.980005410904,0|0,0:0|0:0,0:0:0:0:
21,174,106485,1,0,0:0:0:0:
65,248,106830,2,0,L|53:334,1,86.490002705452,0|0,0:0|0:0,0:0:0:0:
128,376,107520,1,0,0:0:0:0:
200,328,107865,6,0,L|286:316,2,86.490002705452,0|0|0,0:0|0:0|0:0,0:0:0:0:
154,254,108899,1,0,0:0:0:0:
256,192,109244,12,0,110623,0:0:0:0:
Topic Starter
Vivyanne

Pentori wrote:

ho
[General]
finishes pls 01:06:830 - 01:17:865 - 01:28:899 - 01:39:934 // ok

[Hard]
  1. 00:25:106 (1,2,3,4) - 00:30:623 (1,2,3,4) - minor stuff with this having different visual spacing if u care // intentional to have emphasis on the 3's
  2. 00:50:279 (1) - similar to normal would make a whole lot more sense if the sliders followed the same logic. same for the insane too // I'd rather have the sliders start on the biggest impact in the song, which is at the moments they are currently located
  3. 00:56:830 (1) - doesnt really need the nc, previous slider patterns where kept in single patterns
  4. 01:27:520 (2,3,4,5,6,1) - spacing is pretty bonkers here, plus the fact that its a bit more tricky to read makes this a pretty big spike. 01:49:244 (1,2,3,4,5,6,1) - is more reasonable spacing
[LowTec's Insane]
  1. 00:23:727 (1,2,3,1) - pretty awkward aesthetically, would look nicer if you kept the overlapping consistent/perhaps placing them linearly // idk i rly like how it is right now ;w;
  2. 01:16:830 - dont think this is supposed to have a clap // it is as far as i see, seems consistent with the rest
poke when done
no reply = fixed
Pentori
clap on 01:16:830 - still doesnt make sense lol, everything follows 2 4 snare hitsounding 01:16:485 - 01:17:175 - and 01:16:830 - is the only outlier. if the claps were for the melody u'd expect them on 01:15:451
Topic Starter
Vivyanne
ur right

removed clap
Pentori
q
Topic Starter
Vivyanne
lcfc
hell yea
Mir
Grats Clarence!
IamKwaN
i think you miss out the ó in the unicode title?

https://www.youtube.com/watch?v=6CbaTLNBTjM
https://soundcloud.com/liquicityrecords ... eat-kostja

or please link me reference showing current title, thanks
Topic Starter
Vivyanne
oops

lets reQ for now then
IamKwaN
ye poke me when it's fixed on irc and i will requalify
IamKwaN
back
C00L

HighTec wrote:



Hitsounds by C00L

But im not in tagz :((((((
Topic Starter
Vivyanne
Vro that doesnt matter :/
Nao Tomori
Dq it again duh
Mazziv
isnt the original song 3minutes long? so shouldnt you put (cut ver.) into the title or the tags atleast? :THONKANG:
lcfc

Mazziv wrote:

isnt the original song 3minutes long? so shouldnt you put (cut ver.) into the title or the tags atleast? :THONKANG:
Title manipulation if not officially stated is not allowed iirc, about tags it shouldn't really be needed; the ranked version of the same song doesn't have that tag either https://osu.ppy.sh/s/372144 soo yea
Voli
gratzz
Ranakade
I kinda made my own difficulty of this set, do i submit my beatmap to the creator of the set?
Underforest

Ranakure wrote:

I kinda made my own difficulty of this set, do i submit my beatmap to the creator of the set?

nice meme
7ambda

Underforest wrote:


nice meme
i don't know. sounds serious to me.
Underforest

F1r3tar wrote:

Underforest wrote:


nice meme
i don't know. sounds serious to me.
i wasn't talking about that, i mean the question was done while this map is ranked
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