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posted
This beatmap was submitted using in-game submission on dinsdag 8 augustus 2017 at 18:22:56

Artist: Cartoon
Title: Whatever I Do (feat. Kostja)
Tags: dnb drum and bass edm featuring lowcombofc
BPM: 174
Filesize: 4603kb
Play Time: 01:50
Difficulties Available:
  1. Hard (3,23 stars, 209 notes)
  2. LCFC's Normal (1,73 stars, 123 notes)
  3. LowTec's Insane (4,36 stars, 247 notes)


Download: Cartoon - Whatever I Do (feat. Kostja)
Information: Scores/Beatmap Listing
---------------
「 LowComboFC x HighTec 」

Collab mapset with LowComboFC


You gotta find out yourself who mapped what

Hitsounds by C00L
posted
low tec Boys watch out
posted
[LCFC's Normal]
- 00:56:141 (2,3) - rhythm feels too much since 00:57:520 (6,7) - is a lot louder so it doesn't get differentiated at all emphasis-wise
- 01:04:072 (1) - spinner recovery time should be 4 white ticks but that doesn't really work here hm... maybe just leave it blank?

this is actually perfectly fine lol

[Lowtec]
- 01:02:003 (1,2,1,2) - wide angle on really weak sounds, like really weak, but this is super hard to play
- 01:09:934 (3,4) - i feel like this is too much spacing.. might just be me tho
- 01:27:175 (1,2,3,4,5,6,1) - i honestly think the hard does this part better, the sliders just don't fit imo since the drums are very harsh and snappy so it makes more sense to have snappy jumps instead of smooth sliders

that's really all i have to say

i did more with hightec in irc about his parts
posted

Mir wrote:

[LCFC's Normal]
- 00:56:141 (2,3) - rhythm feels too much since 00:57:520 (6,7) - is a lot louder so it doesn't get differentiated at all emphasis-wise fixed but only in the calm section, in the kiai it's more intense so the rhythms should be too
- 01:04:072 (1) - spinner recovery time should be 4 white ticks but that doesn't really work here hm... maybe just leave it blank? ye left it blank and put a small break

this is actually perfectly fine lol \o/
d
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 21313
Countdown: 0
SampleSet: Soft
StackLeniency: 0.3
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 110623
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 32
TimelineZoom: 1

[Metadata]
Title:Whatever I Do (feat. Kostja)
TitleUnicode:Whatever I Do (feat. Kostja)
Artist:Cartoon
ArtistUnicode:Cartoon
Creator:HighTec
Version:LCFC's Normal
Source:
Tags:dnb drum and bass edm featuring lowcombofc
BeatmapID:1324437
BeatmapSetID:628149

[Difficulty]
HPDrainRate:3.3
CircleSize:3.3
OverallDifficulty:4.3
ApproachRate:5.3
SliderMultiplier:0.93
SliderTickRate:1

[Events]
//Background and Video events
0,0,"611616-1920x1080-[DesktopNexus.com].jpg",0,0
//Break Periods
2,45995,48780
2,51513,54297
2,63754,65331
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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thanks mir!
posted

Mir wrote:



[Lowtec]
- 01:02:003 (1,2,1,2) - wide angle on really weak sounds, like really weak, but this is super hard to play made angles better and lowered spacing a bit
- 01:09:934 (3,4) - i feel like this is too much spacing.. might just be me tho ctrl+g on 4
- 01:27:175 (1,2,3,4,5,6,1) - i honestly think the hard does this part better, the sliders just don't fit imo since the drums are very harsh and snappy so it makes more sense to have snappy jumps instead of smooth sliders they arent exactly smooth as they force a whole other movement by themselves.
to have the note density up a bit and forcing a whole different movement constantly i think this is the best way to go for now. subject to change tho if i dont like it enough later



mir is qt
posted
lcfc is a good grill
[General]
  • Add this wrote:

    Artist: Cartoon
    Title: Whatever I Do (feat. Kóstja)
    Album: Liquicity Alchemy (In itunes also says: Alchemy (Liquicity Presents). So up to you.)
  1. Tick out "Widescreen Support" on Normal & Hard. Your map has no sb.
  2. Needs custom color combos.
  3. I think you could continue kiai from 01:28:899 too.
  4. I don't think "featuring" is necessary for this.


[LCFC's Normal]
  1. Ranking Criteria wrote:

    1. If stacks are used, Stack Leniency must be set high enough for 1/1 hitobjects to stack. Directly overlapping hitobjects cause reading problems for new players.

    There isn't any 1/1 stack so don't need to change kappa.
  2. 00:19:589 (1) - other diffs don't have this spinner. :roll:
  3. 00:44:416 (1,1) - I think you should extend these sliders to be longer or reduced sv here.
  4. 01:03:554 to 01:06:485 - You could fill some notes here.
  5. 01:49:244 (1) - just don't stop by replace a spinner. You could fill more notes here.


[LowTec]
  1. Ranking Criteria wrote:

    1. A difficulty’s name must be unrelated to a username. Guest difficulties, however, may indicate possession with its mappers’ username or nickname. (e.g. Guest Mapper’s Insane).
  2. 00:22:347 to 00:39:589 - I think you could silence at blue ticks.
  3. 00:44:416 (1,1) - burai? (if fix plz also apply with hard.)

Curious with structure.

Nice 3 6 9, but is it related to the song?
GL~
posted

- Frontier - wrote:

lcfc is a good grill owo;;

[LCFC's Normal]
  1. Ranking Criteria wrote:

    1. If stacks are used, Stack Leniency must be set high enough for 1/1 hitobjects to stack. Directly overlapping hitobjects cause reading problems for new players.

    There isn't any 1/1 stack so don't need to change kappa. went safe for this one so xd
  2. 00:19:589 (1) - other diffs don't have this spinner. :roll:true, removed
  3. 00:44:416 (1,1) - I think you should extend these sliders to be longer or reduced sv here. I don't think it really matters, also I would rather have consistent sv throughout the whole map
  4. 01:03:554 to 01:06:485 - You could fill some notes here. This part is of way less intensity, it doesn't even have any kicks / snares in it lol, the other diffs didn't have objects in that spot either (just a spinner) so xd
  5. 01:49:244 (1) - just don't stop by replace a spinner. You could fill more notes here. I would like to finish it off with a spinner as there isn't others in the map now, not to mention the area it covers has less intensity than before (less kicks / snares)


thank you for modding <3

diff
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 21313
Countdown: 0
SampleSet: Soft
StackLeniency: 0.3
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 110623
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 32
TimelineZoom: 1

[Metadata]
Title:Whatever I Do (feat. Kostja)
TitleUnicode:Whatever I Do (feat. Kostja)
Artist:Cartoon
ArtistUnicode:Cartoon
Creator:HighTec
Version:LCFC's Normal
Source:
Tags:dnb drum and bass edm featuring lowcombofc
BeatmapID:1324437
BeatmapSetID:628149

[Difficulty]
HPDrainRate:3.3
CircleSize:3.3
OverallDifficulty:4.3
ApproachRate:5.3
SliderMultiplier:0.93
SliderTickRate:1

[Events]
//Background and Video events
0,0,"611616-1920x1080-[DesktopNexus.com].jpg",0,0
//Break Periods
2,45995,48780
2,51513,54297
2,63754,65331
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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posted

- Frontier - wrote:

lcfc is a good grill
[General]
  • Add this wrote:

    Artist: Cartoon
    Title: Whatever I Do (feat. Kóstja)
    Album: Liquicity Alchemy (In itunes also says: Alchemy (Liquicity Presents). So up to you.)


    https://osu.ppy.sh/forum/t/381020/start=60 kwan confirmed metadata here, i can do whatever with the o in the metadata d

  1. Tick out "Widescreen Support" on Normal & Hard. Your map has no sb. yea
  2. Needs custom color combos. wip as said in map desc
  3. I think you could continue kiai from 01:28:899 too. nah i wanted more emphasis on the musical part as that is more intense according to all the instruments
  4. I don't think "featuring" is necessary for this. i prefer to keep it in tho for looking the song up, will change if needed


[LowTec]
  1. Ranking Criteria wrote:

    1. A difficulty’s name must be unrelated to a username. Guest difficulties, however, may indicate possession with its mappers’ username or nickname. (e.g. Guest Mapper’s Insane).
    changed to LowTec's Insane then
  2. 00:22:347 to 00:39:589 - I think you could silence at blue ticks. will be done along with the hitsounding
  3. 00:44:416 (1,1) - burai? (if fix plz also apply with hard.) nop cuz the path is very readable

Curious with structure.

Nice 3 6 9, but is it related to the song? it isnt but fun \o/
GL~
[/quote]

thanks!
posted
Colours by C00L
posted
nm from my q

i think you need an Easy diff for your set as lcfc's normal is kinda hard for a new player (it is below 2*, but it is not proper for the beginner)

lcfc's normal
00:27:175 (3,1) - not a big problem but overlap like this may not a good idea in normal when this is the easiest diff in set
00:36:141 (1) - maybe you can put the red anchor at the slider tick
00:38:210 (3,1) - ^
00:57:520 (5,6) - stcak 1/2... this may not a good idea in normal when this is the easiest diff in set
00:59:589 (3,4,5) - ^
just make a Easy diff so you can keep all this
hard
00:30:623 (1,2,3,4) - why ds not even
00:39:934 (2,1) - make this stay in a line will be cool imo
00:41:313 (3,4) - ^
01:02:692 (3,1) - overlap
01:09:934 (3,4,5) - stay in a line
01:10:623 (1,3) - maybe blanket? now is not looking good
01:42:347 (1,3) - use copy & paste plz
01:47:175 (4,3) - stack
insane
why set stack leniency at 9... too high imo

00:29:244 (1,2,3) - increase the ds a bit so that they won't overlap
00:39:934 (1,2,3) - long white tick at the end of a slider feel pretty strange, and it don't fit the vocal too
01:03:038 (2,3) - why suddenly make a jump like that
01:09:934 (3,5) - stack?
01:13:727 (2,4) - stack
01:33:037 (2,3) - make this same as 01:33:382 (4,5,6,7) - will be cool


that all i can get
GL!
posted

Ametrin wrote:

nm from my q

i think you need an Easy diff for your set as lcfc's normal is kinda hard for a new player (it is below 2*, but it is not proper for the beginner) we're not the first mapset who has done this, the easy difficulty and its elements can be completely skipped if the normal is below 2* so it's totally fine :)

00:27:175 (3,1) - not a big problem but overlap like this may not a good idea in normal when this is the easiest diff in set this diff is full of them, so are normals generally. hell I've even seen easies using them these days lol
00:36:141 (1) - maybe you can put the red anchor at the slider tick kk
00:38:210 (3,1) - ^ ^
00:57:520 (5,6) - stcak 1/2... this may not a good idea in normal when this is the easiest diff in set but it's a normal? without 1/2s it would be an easy diff lol
00:59:589 (3,4,5) - ^ ^
just make a Easy diff so you can keep all this like I said above, it's totally fine whether we use one or not, as long as this one is under 2* it's ok!
diff
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 21313
Countdown: 0
SampleSet: Soft
StackLeniency: 0.3
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 110623
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 32
TimelineZoom: 1

[Metadata]
Title:Whatever I Do (feat. Kostja)
TitleUnicode:Whatever I Do (feat. Kostja)
Artist:Cartoon
ArtistUnicode:Cartoon
Creator:HighTec
Version:LCFC's Normal
Source:
Tags:dnb drum and bass edm featuring lowcombofc
BeatmapID:1324437
BeatmapSetID:628149

[Difficulty]
HPDrainRate:3.3
CircleSize:3.3
OverallDifficulty:4.3
ApproachRate:5.3
SliderMultiplier:0.93
SliderTickRate:1

[Events]
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2,46684,49125
2,52547,54297
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//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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Thank you for modding!
posted

Ametrin wrote:

nm from my q

i think you need an Easy diff for your set as lcfc's normal is kinda hard for a new player (it is below 2*, but it is not proper for the beginner)

[hard]
00:30:623 (1,2,3,4) - why ds not even :arrow: 00:31:313 (2,3) - are different cuz of i wanted emphasis on 3, also everything aligned doesnt fit the screen. its only visually different btw
00:39:934 (2,1) - make this stay in a line will be cool imo :arrow: not in case of emphasis
00:41:313 (3,4) - ^
01:02:692 (3,1) - overlap :arrow: fixed
01:09:934 (3,4,5) - stay in a line :arrow: but i wanted a triangle at 01:09:589 (2,3,4) - :(
01:10:623 (1,3) - maybe blanket? now is not looking good :arrow: cant unless unneeded ds change which i do not prefer
01:42:347 (1,3) - use copy & paste plz :arrow: that'd be unrankable since 3 would then not appear on time at the screen for someone to be able to read it
01:47:175 (4,3) - stack :arrow: fixed

[insane]why set stack leniency at 9... too high imo

00:29:244 (1,2,3) - increase the ds a bit so that they won't overlap :arrow: they dont overlap they are perfectly apart by the pixel! anyways thats not the visual feeling that i intented on
00:39:934 (1,2,3) - long white tick at the end of a slider feel pretty strange, and it don't fit the vocal too :arrow: it does fit the current note density better, putting in heavy tapping on the 1/2 suddenly i would personally prefer. also it ligns up with 00:41:658 (1,1) - which i think is better
01:03:038 (2,3) - why suddenly make a jump like that :arrow: note stands out above the rest in the section and thus should be emphasised
01:09:934 (3,5) - stack? :arrow: stack doesnt fit the rest of the map and would give wrong emphasis
01:13:727 (2,4) - stack :arrow: wot these are already stacked
01:33:037 (2,3) - make this same as 01:33:382 (4,5,6,7) - will be cool :arrow: but 4567 have different drums so why would i make them equal ;w;

that all i can get
GL!


thanks!
posted

HighTec wrote:


https://osu.ppy.sh/forum/t/381020/start=60 kwan confirmed metadata here, i can do whatever with the o in the metadata d


at least plz add album name zzz
posted
if ur wondering will update that along with hs thx
posted
Hello there! hghtc
General
  1. "dnb drum and bass edm Liquicity Records Alchemy" Possible tags so this song is better located,
  2. this metadata looks official enough
LCFC's Normal
  1. 00:22:347 (1,2,3) - Rythm here could definitely be improved so as to better reflect the vocals and be consistent with other rhythm usages in pre-kiai
    1. 00:22:347 (1) - Should be made into a reverse, consistency with 00:25:106 (1) - and other reverses. Your reverses tend to land on claps making feedback welcoming so it wouldnt hurt to try this out here as well
    2. 00:24:072 (2) - About this slider. Its apparent that its covering a lot of beats that are actually mapped in later patterns, like 00:26:830 (2,3) - for example, which focuses on vocals. As such i would expect this slider to be split into a circle followed by a 1/1 slider, kinda like this
    3. 00:33:382 (1,2,3,4) - Same rhythm suggestion applies here, taking into account the 2 points above
  2. 00:36:141 (1) - Isnt it possible for this to be more visually appealing?
  3. 00:44:416 (1) - I dont really understand what feedback this is giving with the sliderend basically landing prematurely ( probably for the sake of the slider shape i suppose ). I would suggest the slider ending on 00:47:003 -
  4. 00:50:279 (1) - Similar point here, with this one ending on 00:52:520 -
    As a side note for the above you might as well CTRL-H the first slider regarding the second slider's position, spreads them out on the playfield, adds variety
  5. 00:55:451 (1,2,3,4) - This rhythm ignores the prominent synth completely, making feedback given questionable. I would definitely suggest this rhythm instead Ticker starting on 00:55:451 -
  6. 00:58:210 (1) - Would make this 2 circles instead, to get the clickable effect on the now unclickable sliderend, which lands on a pretty dominant synth
  7. 01:00:968 (1,2,3,4,5,6) - Similar point here
  8. 01:15:106 (2,3,4,5,6) - I am unsure of what you are following here. You ignore the synth and follow the drums here 01:16:313 (5,6) - but in the previous set of slider/circle i dont quite understand what you are going for. I would advise you to completely follow the synth
  9. 01:17:865 (2,3) - Would work way better if you made this a 1/1 slider and directly stacking it on 01:17:520 (1) - to emphasize the pause. There needs to be some rearrangement but im sure you got this
  10. 01:39:589 (1,2) - Also you could stack them here
Hard
  1. 00:22:347 (1,2,3,4) - Its apparent that these follow the bg sounds and not the vocals but here 00:26:485 (1,2,3,4) - the vocals are being followed but itsnt quite reflected. Consider making 00:25:796 (2) - a 1/1 reverse extending up to here 00:31:313 (2,3,4) - followed by 3 circles.
  2. 00:31:313 (2,3,4) - Similar point here actually
  3. 00:36:830 (2,3,4) - Same
  4. 00:40:279 (1) - I would actually drop the NC here since the verse is kinda continuous, i would put an NC 00:41:658 (4) - here instead as the verse changes
  5. 00:55:451 (1,2,1,2) - This would definitely benefit from being more dense in rhythm, similar to 00:58:210 (1,2,3,4,5,6) -
  6. 01:14:761 (1,2,3,4,5,1,2,3,4) - Even though in previous measures you focused on the backround synth in order to consistently place your 1/2 sliders. However in this section you kinda lose track of the correct 1/2 holds to focus, but the sound layer you mapped actually gets overwhelmed by the more dominant synth which is the highlight of this section. Therefore, i would probably place slider focus on the stronger synth. Meaning placing 1/2 sliders on 01:15:451 (3) - ( Rest has correct focus actually XDDDD)
  7. 01:27:520 (1,1) - You generally tend to NC the notes before 1/1 pauses so i would expect these 2 notes to be NCed for consistency and better readability
  8. 01:36:141 (4,5) - These seem a bit too cluttered visually, they could be spread over on the playfield more
  9. 01:38:210 (1) - Could be turned into 2 circles to better differentiate this sound from the sliders in this section, that mostly represent 1/2 vocal holds
  10. 01:49:244 (1,2,3,4,5,6,1) - Same NC thing as mentioned above here 01:27:520 (1,1) -
LowTec's Insane
  1. AaAaaA I Feel like those 1/4 snaps on the beginning are used pretty inconsistently and could have been so much more with accentuating the fluidness of the vocals, following suggestions will work towards adjusting that
    1. 00:23:727 (1,2) - This really doesnt reflect the same musical basis as 00:22:347 (1,2) - so it seems inconsistent to me that the same rhythm is used. Alternatively since the following 1/4 snaps are based around the vocals, i would suggest this rhythm to be more consistent. a 1/1 gap is still retained to offer time to cool off
    2. 00:26:830 (2,3,4) - Im suprised you are not using your 1/4 snapping rhythm here, its basically the same vocal basis so its reaaally inconsistent. I would prefer if 1/4 snapping was used here as well, it would fit soo much better
    3. 00:37:865 (2,3,4) - Similar point here^ Its really inconsistent that 1/4 snapped sliders are not used here
  2. 00:29:244 (1,2,3,1,2,3,4) - Can this not be so visually cluttered aaa
  3. 00:55:451 - You could execute a nice volume gimmick from here up to here 01:03:554 - since the song gradually picks up volume and pace
  4. 01:00:968 (1,2,3,1,2,3,1,2,1,2,3,1,2,3,1,2) - Oh boy we have a problem here. The NC pattern repeats every 2 or 3 notes however the stronger kick happens every 4 1/2 ticks, and due to the placement it stays underemphasized while the exact previous note gets all the spacing. This jump pattern needs a rework with NCs 01:01:658 - 01:02:347 - and 01:03:037 - ( and also less unjustified spacing spikes for the sake of symmetry like 01:02:176 (2,1) - )
  5. 01:16:658 (3,4) - Flowswitch in the middle of the highlight of the song might not be so favourable. You could opt for a fully circular flow by achieving a placement such as this
  6. 01:22:347 (3,4) - Should have been a 1/2 slider to be fully consistent on where you place your 1/2 holds
  7. 01:29:934 (1) - Should be split into 2 circles instead so the 1/2 sliders in this section are only mapped on vocals
  8. 01:40:968 (1) - Similar point here^
Good Luck fams

P.S :
posted

Nokashi wrote:

Hello there! hghtc
General
  1. "dnb drum and bass edm Liquicity Records Alchemy" Possible tags so this song is better located,
  2. this metadata looks official enough
LCFC's Normal
  1. 00:22:347 (1,2,3) - Rythm here could definitely be improved so as to better reflect the vocals and be consistent with other rhythm usages in pre-kiai
    1. 00:22:347 (1) - Should be made into a reverse, consistency with 00:25:106 (1) - and other reverses. Your reverses tend to land on claps making feedback welcoming so it wouldnt hurt to try this out here as well
    2. 00:24:072 (2) - About this slider. Its apparent that its covering a lot of beats that are actually mapped in later patterns, like 00:26:830 (2,3) - for example, which focuses on vocals. As such i would expect this slider to be split into a circle followed by a 1/1 slider, kinda like this
    3. 00:33:382 (1,2,3,4) - Same rhythm suggestion applies here, taking into account the 2 points above


    All denied, I believe my usage of sliders is consistent and follows the vocals well, not everything needs to be clickable on a diff such as this.
  2. 00:36:141 (1) - Isnt it possible for this to be more visually appealing? I understand you don't like this slider shape but I do
  3. 00:44:416 (1) - I dont really understand what feedback this is giving with the sliderend basically landing prematurely ( probably for the sake of the slider shape i suppose ). I would suggest the slider ending on 00:47:003 - hightec made those two so I'll leave it up to him
  4. 00:50:279 (1) - Similar point here, with this one ending on 00:52:520 -
    As a side note for the above you might as well CTRL-H the first slider regarding the second slider's position, spreads them out on the playfield, adds variety ^
  5. 00:55:451 (1,2,3,4) - This rhythm ignores the prominent synth completely, making feedback given questionable. I would definitely suggest this rhythm instead Ticker starting on 00:55:451 - I think having too many circles would only mean overdoing this intensity-wise and density-wise. Like I said, not everything needs to be clickable.
  6. 00:58:210 (1) - Would make this 2 circles instead, to get the clickable effect on the now unclickable sliderend, which lands on a pretty dominant synth ^
  7. 01:00:968 (1,2,3,4,5,6) - Similar point here ^
  8. 01:15:106 (2,3,4,5,6) - I am unsure of what you are following here. You ignore the synth and follow the drums here 01:16:313 (5,6) - but in the previous set of slider/circle i dont quite understand what you are going for. I would advise you to completely follow the synth changed 01:15:451 (3,4) - to a 3/2 slider
  9. 01:17:865 (2,3) - Would work way better if you made this a 1/1 slider and directly stacking it on 01:17:520 (1) - to emphasize the pause. There needs to be some rearrangement but im sure you got this 1/1 stacks are a no-no when I already use them for 1/2, it will be death to newer players, I do not think the lowest difficulty needs to emphasize this much.
  10. 01:39:589 (1,2) - Also you could stack them here ^ like said, no 1/1 stacks when they're used for 1/2
diff
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 21313
Countdown: 0
SampleSet: None
StackLeniency: 0.3
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 32
TimelineZoom: 1

[Metadata]
Title:Whatever I Do (feat. Kostja)
TitleUnicode:Whatever I Do (feat. Kostja)
Artist:Cartoon
ArtistUnicode:Cartoon
Creator:HighTec
Version:LCFC's Normal
Source:
Tags:dnb drum and bass edm featuring lowcombofc
BeatmapID:1324437
BeatmapSetID:628149

[Difficulty]
HPDrainRate:3.3
CircleSize:3.3
OverallDifficulty:4.3
ApproachRate:5.3
SliderMultiplier:0.93
SliderTickRate:1

[Events]
//Background and Video events
0,0,"611616-1920x1080-[DesktopNexus.com].jpg",0,0
//Break Periods
2,46684,49125
2,52547,54297
2,63754,65331
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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299,256,103382,1,8,0:0:0:0:
287,170,103727,1,2,0:0:0:0:
348,109,104072,2,0,L|434:97,2,86.490002705452,8|2|8,0:0|0:0|0:0,0:0:0:0:
285,48,105106,5,2,0:0:0:0:
198,43,105451,2,0,P|112:52|34:88,1,172.980005410904,8|8,0:0|0:0,0:0:0:0:
21,174,106485,1,2,0:0:0:0:
65,248,106830,2,0,L|53:334,1,86.490002705452,8|2,0:0|0:0,0:0:0:0:
128,376,107520,1,8,0:0:0:0:
200,328,107865,6,0,L|286:316,2,86.490002705452,2|8|2,0:0|0:0|0:0,0:0:0:0:
154,254,108899,1,8,0:0:0:0:
256,192,109244,12,6,110623,0:0:0:0:


Sankyuu <3

edit: second page lols
posted

Nokashi wrote:

Hello there! hghtc
General
  1. "dnb drum and bass edm Liquicity Records Alchemy" Possible tags so this song is better located,
  2. this metadata looks official enough
:arrow: read up orz but ill add the tags for good vibes
Hard
  1. 00:22:347 (1,2,3,4) - Its apparent that these follow the bg sounds and not the vocals but here 00:26:485 (1,2,3,4) - the vocals are being followed but itsnt quite reflected. Consider making 00:25:796 (2) - a 1/1 reverse extending up to here 00:31:313 (2,3,4) - followed by 3 circles. :arrow: actually, nah. i prefer to keep the consistent rhythm here so that the top diff can have the mixups. also i want the big white ticks to be clickable, which would not be a thing when i take ur suggestion
  2. 00:31:313 (2,3,4) - Similar point here actually
  3. 00:36:830 (2,3,4) - Same
  4. 00:40:279 (1) - I would actually drop the NC here since the verse is kinda continuous, i would put an NC 00:41:658 (4) - here instead as the verse changes :arrow: ur right
  5. 00:55:451 (1,2,1,2) - This would definitely benefit from being more dense in rhythm, similar to 00:58:210 (1,2,3,4,5,6) - :arrow: wanted a strong effect of buildup, which i hope u can see here w
  6. 01:14:761 (1,2,3,4,5,1,2,3,4) - Even though in previous measures you focused on the backround synth in order to consistently place your 1/2 sliders. However in this section you kinda lose track of the correct 1/2 holds to focus, but the sound layer you mapped actually gets overwhelmed by the more dominant synth which is the highlight of this section. Therefore, i would probably place slider focus on the stronger synth. Meaning placing 1/2 sliders on 01:15:451 (3) - ( Rest has correct focus actually XDDDD) :arrow: im deaf
  7. 01:27:520 (1,1) - You generally tend to NC the notes before 1/1 pauses so i would expect these 2 notes to be NCed for consistency and better readability :arrow: but i wanted it to be hard to read ;w; anyways the sounds are different so i prefer to keep the emphasis on 1/1 beats with the nc this way.
  8. 01:36:141 (4,5) - These seem a bit too cluttered visually, they could be spread over on the playfield more :arrow: blame ds
  9. 01:38:210 (1) - Could be turned into 2 circles to better differentiate this sound from the sliders in this section, that mostly represent 1/2 vocal holds :arrow: actually made it a 3/4 instead
  10. 01:49:244 (1,2,3,4,5,6,1) - Same NC thing as mentioned above here 01:27:520 (1,1) -
LowTec's Insane
  1. AaAaaA I Feel like those 1/4 snaps on the beginning are used pretty inconsistently and could have been so much more with accentuating the fluidness of the vocals, following suggestions will work towards adjusting that
    1. 00:23:727 (1,2) - This really doesnt reflect the same musical basis as 00:22:347 (1,2) - so it seems inconsistent to me that the same rhythm is used. Alternatively since the following 1/4 snaps are based around the vocals, i would suggest this rhythm to be more consistent. a 1/1 gap is still retained to offer time to cool off
    2. 00:26:830 (2,3,4) - Im suprised you are not using your 1/4 snapping rhythm here, its basically the same vocal basis so its reaaally inconsistent. I would prefer if 1/4 snapping was used here as well, it would fit soo much better
    3. 00:37:865 (2,3,4) - Similar point here^ Its really inconsistent that 1/4 snapped sliders are not used here
    :arrow: if u listen closely the 3/4 happen on the occation where there are NO changes in the drums. all the other occations do when there are no mixups in drums. as for the long sliders to a note: i want the player to feel the vocals here over the long time after the drum. if i were to make it another slider or your suggested rhythm the feeling that i wanna create makes me nah
  2. 00:29:244 (1,2,3,1,2,3,4) - Can this not be so visually cluttered aaa :arrow: since everyone and their mom complains here u fucking go a
  3. 00:55:451 - You could execute a nice volume gimmick from here up to here 01:03:554 - since the song gradually picks up volume and pace :arrow: will contact hs guy but i still like the consistency
  4. 01:00:968 (1,2,3,1,2,3,1,2,1,2,3,1,2,3,1,2) - Oh boy we have a problem here. The NC pattern repeats every 2 or 3 notes however the stronger kick happens every 4 1/2 ticks, and due to the placement it stays underemphasized while the exact previous note gets all the spacing. This jump pattern needs a rework with NCs 01:01:658 - 01:02:347 - and 01:03:037 - ( and also less unjustified spacing spikes for the sake of symmetry like 01:02:176 (2,1) - ) :arrow: fixed
  5. 01:16:658 (3,4) - Flowswitch in the middle of the highlight of the song might not be so favourable. You could opt for a fully circular flow by achieving a placement such as this :arrow: fixed
  6. 01:22:347 (3,4) - Should have been a 1/2 slider to be fully consistent on where you place your 1/2 holds :arrow: 01:11:313 (3,4) - I do it here too and the specific sound isn't anywhere else than those two sections so I wanted to have them different
  7. 01:29:934 (1) - Should be split into 2 circles instead so the 1/2 sliders in this section are only mapped on vocals
  8. 01:40:968 (1) - Similar point here^ :arrow: there is clear sound here that i wanna emphasise, same sounds as with the circles
Good Luck fams

P.S :
posted
hello, m4m here

LowTec's Insane
  1. 00:26:141 (4,1,2) - doesn't look nice imo
  2. 00:27:175 (3) - maybe emphasize sound?
  3. 00:44:416 (1,1) - move beginning of the slider away from slider body
  4. 01:24:761 (2,3,4) - i don't see reason to make this kind of cursor movement here, it just makes flow inconsistent
  5. 01:26:141 (2,3,4) - ^
  6. 01:27:175 (1,2) - 01:27:692 (3,4) - align?
  7. 01:49:244 (1,2) - 01:49:761 (3,4) - ^

Hard
  1. 00:27:865 (1,2) - close, 00:28:899 (2,3) - far
  2. 00:29:244 (3,1) - not nice
  3. 00:42:347 (2) - i would move it to 00:41:313 (5) - kinda makes sense to me
  4. 00:44:416 (1,1) - same as insane diff
  5. 00:57:520 (2) - out of working area
  6. 01:09:934 (3,4,5) - align?

    i find this diff pretty messy, distances between objects are very incosistent (visually) which makes this diff look untidy

LCFC's Normal
  • nothing, but i think you'll need "easy" difficulty, because this one has patterns not allowed for easy diffs (im not sure)


That's all. Here is my map (mod highest diff). Hope that I helped somehow, gl!
posted

h4d0uk3n1 wrote:


LCFC's Normal
  • nothing, but i think you'll need "easy" difficulty, because this one has patterns not allowed for easy diffs (im not sure)


it's below 2* so easy isn't needed \o/
posted

h4d0uk3n1 wrote:

hello, m4m here

LowTec's Insane
  1. 00:26:141 (4,1,2) - doesn't look nice imo what makes you think it looks bad? it's just half of a square???
  2. 00:27:175 (3) - maybe emphasize sound? it already is as the spacing is significantly higher than 00:26:485 (1,2) -
  3. 00:44:416 (1,1) - move beginning of the slider away from slider body later
  4. 01:24:761 (2,3,4) - i don't see reason to make this kind of cursor movement here, it just makes flow inconsistent
  5. 01:26:141 (2,3,4) - ^ i fail to understand how it's inconsistent, (4) already has a flow change in it and (3) connects after (2) like in the other patterns so why is it inconsistent?
  6. 01:27:175 (1,2) - 01:27:692 (3,4) - align?
  7. 01:49:244 (1,2) - 01:49:761 (3,4) - ^ checked with sliders and they are w/

Hard
  1. 00:27:865 (1,2) - close, 00:28:899 (2,3) - far and you mean? it shouldn't be consistent as for emphasis on the stronger sound (thats (3) btw!!)
  2. 00:29:244 (3,1) - not nice ????? what am i supposed to do with this
  3. 00:42:347 (2) - i would move it to 00:41:313 (5) - kinda makes sense to me not when im trying to show the player that the song is changing and thus different so i make the placement different!
  4. 00:44:416 (1,1) - same as insane diff same as insane diff
  5. 00:57:520 (2) - out of working area is it offscreen ingame? no so no worries \o/
  6. 01:09:934 (3,4,5) - align? 01:09:934 (3,4) - not aligning this cus i wanted a triangle effect

    i find this diff pretty messy, distances between objects are very incosistent (visually) which makes this diff look untidy is it inconsistent visually? I wouldn't say so! I kept myself to 1 slidershape for entire sections so idk how that becomes messy :x


That's all. Here is my map (mod highest diff). Hope that I helped somehow, gl!


thanks!
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