Hi.
[Extra]
Pretty good map with interesting concepts, I just wanted to point out some issues i'm concerned about.
00:11:531 (2,1,2,3) - This somewhat bothers me. First, it looks a bit clustered because of stack + overlap since they don't make much sense. Second, the flow is not really friendly for a pattern that introduces a concept. You should go for something slightly easier to play and cleaner.
00:32:762 (2,3,1) - Flow is awkward here and unpleasant to play. Either change this slider's 00:32:993 (1) - direction or make a triangle with the circles and the slider's head.
00:47:185 (2) - This note is really hard to notice and see, mind changing its position ? Like, overlapping it with a slider and stacking it under another one feels like too much :/ same here 00:54:570 (2) -
00:53:301 (4) - Why does this one end on 1/8 ? Just for that weird background sound ? It is inconsistent with analogous parts and doesn't fit the current rhythm, making it unpredictable, and feels overmapped because it is overinterpretation. Gameplay wise, it doesn't bring anything interesting, and it would feel much better if it ended on 1/4.
01:16:839 (4,6) - Unrankable according to RC :
Reverse arrows on sliders must not be completely visually obstructed by other hit objects with the default or beatmap-specific skin. Covering up reverse arrows on sliders can result in sliders being ambiguous to read.
01:44:531 (2,3,4) - The flow make the 2 last notes overemphasized because of high speed.
01:49:954 (2) - The slider hides that circle too much compared to analogous part 01:54:685 (7,8) - . Moreover the flow is questionable.
02:13:147 (8,9) - Would play better if they were slightly moved to the right imo.
02:14:070 - Extending sliders and making this tick not clickable at the same time doesn't make much sense imo. Same applies to 02:21:454 -
02:33:916 (1,2,3,4,5,6,7,8) - Why is spacing not consistent exactly ? Same applies to other patterns, you're trying to represent an intensity raise that doesn't exist.
02:58:378 (3,4,5,6) - Meh, flow feels really sharp here tbh... going for circular then inconsistent linear with no transition between is tough. Moving (4) a bit up wouldn't hurt.
03:30:685 (1) - Are you sure about this. I know this sound sounds more intense but the slider exactly looks like 1/2 and analogous sliders before and after don't have SV change.
03:54:684 (3,4) - Flow between these sliders contrast a lot with flow between these objects in terms of smoothness 03:54:915 (4,5,6) - which makes the pattern a bit awkward to play.
04:19:261 (6) - This slider feels really random considering you were mapping vocals for some seconds right before. Consider moving it to red tick. Same here 04:22:838 (5,6) - etc
04:52:723 (7) - Better if you stack it with (3)'s head rather than (3)'s tail because this 04:52:492 (6,7) - really feels like an antijump.
04:56:992 (1,2,3,4,5,6) - Why is (1) separated from the rest.
05:14:299 (6,7) - Maybe put them closer just to make sure players don't miss the two last notes.