best map 2k17
00:39:454 (1,2) - this makes aestheticly perfect sense with the rest of the map BUT you kinda mapped structuraly similar parts in the song with a more dense rhythm and more dynamic interactions between objects. The full overlap is like the weakest thing in the section and it might bother you too if you think about it too much xd
02:04:954 (3,4) - you custom stack this but not 02:06:454 (2,3) - . cool
03:30:685 (1,2) - you could distort it in some way for clarity but it looks pretty cool
03:49:377 (5) - this is pretty balanced in regard to all other objects prior 03:48:684 (1,2,3,4) - but 03:49:723 (6) - looks kinda odd and unbalanced cause its missing other objects interfering with it.
03:53:300 - chicky-chicky-aaah
05:08:068 (6) - sb doesnt follow this lel
05:08:761 (7) -
05:05:068 (7) -
dunno if inteded cause 05:04:376 (6) - has that circly thingy follow the ball (somewhat)
if this was modv2 i would've probably spammed hearts on the timeline :heart_eyes:
other insane diff thing
01:10:608 (8) - i would consider not having this clickable, as you kinda passivly follow these snares 01:09:801 (4) - with yout map-implied rhythm, and let 01:10:839 - be the last thing clicked or do a 01:10:608 (8) - 1/4 slider instead so that 01:10:724 - doesnt just hang around on nothing.
01:38:531 (1,2,3) - i think this looks kinda odd/contradicts your aesthetics. The douplet is just wierdly close to the sliderbody S:
01:55:493 (1,2,3,4) - it didnt feel like a 4 note 1/4 rhythm when i played it and it doesnt sound quite like one either imo. I suggest putting a 1/4 slider on either of 01:55:493 (1,2) - or a meme like this https://puu.sh/yxtln/8a93513f51.png
02:10:839 (1,2) - i hate it when things arent tilted > : (
02:33:916 (1,2,3,4,5,6,7) - this transition still looks crappy cause of you not NCing it at 02:34:839 (5) - . u n l u c k y
taiko
xd
rank this before 2k17 is over P L E A S E
00:39:454 (1,2) - this makes aestheticly perfect sense with the rest of the map BUT you kinda mapped structuraly similar parts in the song with a more dense rhythm and more dynamic interactions between objects. The full overlap is like the weakest thing in the section and it might bother you too if you think about it too much xd
02:04:954 (3,4) - you custom stack this but not 02:06:454 (2,3) - . cool
03:30:685 (1,2) - you could distort it in some way for clarity but it looks pretty cool
03:49:377 (5) - this is pretty balanced in regard to all other objects prior 03:48:684 (1,2,3,4) - but 03:49:723 (6) - looks kinda odd and unbalanced cause its missing other objects interfering with it.
03:53:300 - chicky-chicky-aaah
05:08:068 (6) - sb doesnt follow this lel
05:08:761 (7) -
05:05:068 (7) -
dunno if inteded cause 05:04:376 (6) - has that circly thingy follow the ball (somewhat)
if this was modv2 i would've probably spammed hearts on the timeline :heart_eyes:
other insane diff thing
01:10:608 (8) - i would consider not having this clickable, as you kinda passivly follow these snares 01:09:801 (4) - with yout map-implied rhythm, and let 01:10:839 - be the last thing clicked or do a 01:10:608 (8) - 1/4 slider instead so that 01:10:724 - doesnt just hang around on nothing.
01:38:531 (1,2,3) - i think this looks kinda odd/contradicts your aesthetics. The douplet is just wierdly close to the sliderbody S:
01:55:493 (1,2,3,4) - it didnt feel like a 4 note 1/4 rhythm when i played it and it doesnt sound quite like one either imo. I suggest putting a 1/4 slider on either of 01:55:493 (1,2) - or a meme like this https://puu.sh/yxtln/8a93513f51.png
02:10:839 (1,2) - i hate it when things arent tilted > : (
02:33:916 (1,2,3,4,5,6,7) - this transition still looks crappy cause of you not NCing it at 02:34:839 (5) - . u n l u c k y
taiko
xd
rank this before 2k17 is over P L E A S E