[dropbeat]
Hard-
This hard map should be renamed to insane cause this is way above what hard should be Done
00:38:356 (2,3,4,5,6,7) - this is okay but should have equal distance snap Done as far as i could
00:38:356 (2,3,4,5,6,7) - a lot of these big spaces on the timeline are undermapped an could use more work here, this goes for all thoses spaces
00:54:856 (1,2) - why are u gonna put such big spacing here, then such small spacing here 00:55:285 (2,3) - Equal spacing now
01:02:142 (2,3) - this slider speed change doesnt make sense Fixed
01:02:999 (4,5,6) - new combo here, also keey spacing between 4 an 5 the same but make a jump with 5 to 6 Done
02:03:428 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,1,2,3,4,5,6,7,8,9,10,11,12,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,1) - stuff like this you just wouldnt ever se in a hard beatmapIts now called Insane ^^
02:08:999 (6,7,8,9) - new combo here Done
02:10:071 (9,1) - movement here is jsut wierd Hasnt changed ... cause it isn't weird imo
[Fursum]
[Medium]
The SR is above the Insane difficulty cutoff which is 3,75, and should be named Insane if its not from another rythm game. Although it doesn't have many insane elements except the variable spacing so it could be named Light Insane or something.
00:25:714 (2,3) - Spacing these apart a bit would help reading. Done
00:49:285 (1) - Ending the spinner at 00:53:142 - fits nicely and gives players time to recover. Done
01:10:928 (1) - This is overmapped if you want to be consistent with following the instruments. I can only hear the trap mapped to this, and you constantly ignored it so it doesn't really make sense. A better place to put it is here 01:10:714 - because theres a vocal sound. Done
01:17:785 (5) - ^ but theres a kick on 01:17:571 - instead of a vocal. Done
01:36:642 (1,2,3) - These have the same spacing inside the same combo but they have different time gaps, players could get confused. Either use the close 1/1 gap and wide 1/2 like you did before or space the 1/1 gap wider, both would work. This is correctly done 01:40:071 (1,2,3) - Done
02:06:642 - These backtracking patterns are pretty hard to read on low AR, I suggest avoiding them. Changed the Parts
[Hard]
The SR is above the Insane difficulty cutoff which is 3,75, should be named Insane or a custom name as its the highest difficulty on your set.
00:17:142 - This should be clickable, its a relatively strong vocal and start of the stanza, which is a nice place to click. Done
00:18:428 - This should be clickable as well, almost the same reason as the above but without the stanza. Done
00:20:571 - ^ Done
A reverse 1/1 slider could start at 00:17:142 - Done
00:41:142 - These streams on the vocals are severely overmapped, they don't have enough strength to support these kinds of streams. imo the streams fit very well into the map
For example: 00:41:249 (2,3) - These two represent only a held vocal, and the melody you ignore right after, and maybe the trap which you mostly ignore.
00:47:999 - Same point applies. There are couple other streams although I don't feel like I need to list them all. ^
01:35:999 - Well, yeah it applies to long streams as well. ^