lol
OzzyOzrock wrote:
Lepi should automatically be included in this lol.
arien666 wrote:
lepidon should be included to Taiko lolol
the only problem with this is that lepidopodus taiko maps make up about 100% of all good taiko maps.HeatKai wrote:
lepi should join for taiko ,
I honestly don't have much of an answer, because when it comes to your basic Oni maps, pretty much everyone has the same tier of ability. (Because they are so easy)Cyclone wrote:
What would you suggest to make taiko more competitive?MMzz wrote:
There arn't even enough GOOD taiko maps for one month.
V:
Let alone ones that everyone has already HR SS'd
That offended me and my pet turtle on so many levels. I mean, Mr. Tiggles has been busting his shell off over those new maps he made.YGOkid8 wrote:
lol i'm just kidding in case i offended any taiko mappers. his maps probably make up about 98% of all good taiko maps~
we know this offended you RikersRikers wrote:
That offended me and my pet turtle on so many levels. I mean, Mr. Tiggles has been busting his shell off over those new maps he made.YGOkid8 wrote:
lol i'm just kidding in case i offended any taiko mappers. his maps probably make up about 98% of all good taiko maps~
Well, as we know, at the moment we have an huge amount of Taiko maps and maybe this will keep now in this way.Cyclone wrote:
What would you suggest to make taiko more competitive?MMzz wrote:
There arn't even enough GOOD taiko maps for one month.
V:
Let alone ones that everyone has already HR SS'd
Yeah... but it's kind of hard to make a good hard custom Taiko map without making it look overmapped though...MMzz wrote:
*stuff*
I don't think so. Maybe it's just me, but I'm one of the persons who is making really hard maps, but some are still not overmapped (or don't look like it?).Zekira wrote:
Yeah... but it's kind of hard to make a good hard custom Taiko map without making it look overmapped though...MMzz wrote:
*stuff*
Pretty much, that's why a Taiko only chart would be stupid. Not a stable easy-hard ratio. Easy being A regular Oni.Zekira wrote:
Yeah... but it's kind of hard to make a good hard custom Taiko map without making it look overmapped though...MMzz wrote:
*stuff*
That's so true, i'm so used to mapping moderately easy. ( Because I tend to focus on the fun factor and not have people rage quit because it's hard. ) And when I try to map something hard it's just poop. [/offtopic]OnosakiHito wrote:
Edit: Uh, sorry I forgot. I should also say, a person must first get into this hard mapping style before he can map hard but not overmapped maps.
There, fixed. :3marshall_racer wrote:
we know this offended you Rikers
i mean, your epic Taikomaps/SBs/skins/etc ...
ohh and why is that?Ikillforpies wrote:
Ranking charts for Ctb.....
Don't think it gonna work very well
From what I've heard, some standard maps are just impossible to achieve full combo by CtB since they include some kind of impossible patterns. I don't knou much about thit though, since I don't play CtB. If it's true, we might need someone to exclude those things.Ikillforpies wrote:
Ranking charts for Ctb.....
Don't think it gonna work very well
I think this points to the question if the monthly/themed charts will be the same maps for each kind of mode, if it is then yes some things will have to be excluded, but if each were different then I don't think this will be a problemlepidopodus wrote:
From what I've heard, some standard maps are just impossible to achieve full combo by CtB since they include some kind of impossible patterns. I don't knou much about thit though, since I don't play CtB. If it's true, we might need someone to exclude those things.Ikillforpies wrote:
Ranking charts for Ctb.....
Don't think it gonna work very well
It wouldn't be if people didn't think finishes were eggpain or you picked a fast song.Zekira wrote:
Yeah... but it's kind of hard to make a good hard custom Taiko map without making it look overmapped though...MMzz wrote:
*stuff*
/me loled.Shiirn wrote:
lepidon, those cases are extremely rare and have almost never occurred recently (The only map to ever get ranked/approved that was outright impossible to FC on ctb in the past 6 months is my disconnected hardkore)
First, I want to clear that bug jump is not only exist in sliders, normal jump can also have bug.Shiirn wrote:
In recent times, ZHSteven. And by "outright impossible", I mean "There is a bug with the hyperfruit system that will render certain sliders uncatchable" (In my disconnected hardkore, the objects in the last kiai contain both bugged sliders and pixeljumps, 01:45:276 (4) - for example is -impossible-), meaning that as long as that and pixeljumps are not there, every map is technically passable.
Of course, randomly absurdly difficult maps are stupid.
Even if you throw "luck" into the occasion, it's no different from standard or taiko.
I'm going to posit a bit of information, it's not entirely true but should be considered "normal standards":
If a map is low enough in sheer difficulty that it is RANKED, not APPROVED, it will not have slider speeds high enough to cause a hyperfruit bug, and will not have lateral pixeljumps fast enough that the hyperfruits (once again) bug out.
Things like Go Beyond (SP diff), Almagest (which contains a -catchable- pixeljump), and others of that nature are good ideas for a chart, but bad in that only superpros will be able to do anything with them.
EDIT: and in regards to ibuki suika, what I think you're trying to say is that there are much more difficult maps (and more based on skill, not this 'luck' thing) that give score unproportional to how much effort it takes to FC them?
what I mean is some of the bug jumps(cancel hyper-fruit jump) is catchable. But it needs to use the side of the plate to catch, and that is the problem.ZHSteven wrote:
btw i'd like to claim that some of the rank map is not impossible to FC but you need 'LUCK' not skill ONLY
Rapid Ensemble I play 2pc to SS/DONT FORGET OTHER MOD PLZ,or you just think this game just need HID/NONE
I majorly agree with that part.ziin wrote:
It wouldn't be if people didn't think finishes were eggpain or you picked a fast song.
My general definition of overmapping: if the notes don't fit the song, it's either overmapped or undermapped. Simple as that.Not the finishes part though: big notes need to be regulated no matter how you look at it (...I play another button heavy rhythm game and I still think that big notes in TnT are dicks. Except in the arcade since the latest Taiko AC's big notes can be hit perfectly with only one side. Tatacon too. It seems that as long as the controller is not a drum, you have to hit both sides =_________=)
IMO, it's a per song basis. All of the 7 god songs in TnT are all chaotic songs one way or another, which would then make their charts OK.
So instead of bickering on the map itself, my personal course of action is to find better songs for difficulty instead of forcing a really difficult map on songs that are generally normal in tune.
except you lepi, I'll be needing yours right away.See, I knew that he should be automatically chosen 8D
I suggest having people make taiko maps specifically for the charts and it would only be 1 to a few maps for 1-3 days. Giving a short time frame to do it, and it would be maps that no one has played beforehand. Starting everyone on the same ground.Cyclone wrote:
What would you suggest to make taiko more competitive?MMzz wrote:
There arn't even enough GOOD taiko maps for one month.
V:
Let alone ones that everyone has already HR SS'd
THAT'S A LIEshadowfear14 wrote:
Well, not many people play taiko and CTB..
Splitting the charts into three parts make it better or worse?
Actually, the CtB community is quite large.Amp wrote:
In my opinion, not many people play CtB
There are only a couple, because CtB-specific difficulties became unrankable. Most osu! difficulties translate to CtB very well (as opposed to Taiko, which is based off of hitsounds), and since there really aren't any guidelines for mapping/modding CtB difficulties, they are currently disallowed. However, these CtB-specific ranking charts will feature osu! difficulties that play well in CtB.Amp wrote:
I have yet to find any beatmaps that include a CtB diff and are ranked.
I never really noticed that considering how many I know that don't play it. Either way, in regards to that bit of information. I honestly had no idea that CtB diff's were unrankable. And while it is understandable that most standard difficulties transfer into CtB well. It is very well possible that there could be a map that is indeed so insane, it would be a challenge for even CtB pro's to beat, but is still very well possible enough to be ranked. It's crazy for me to say such a thing. And even though there were no standards set for CtB specific difficulties, it's very well possible to indicate whether or not the song is mapped well or not, and to determine whether or not it is rankable. Either way, I don't entirely understand why. Maybe I don't know everything, so, I don't know if there are any other reasons why they are unrankable.Derekku wrote:
Actually, the CtB community is quite large.
Sorry I'm a college student nowlepidopodus wrote:
@^: I guess you are eligible for all 3 modes?
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