forum

Ohka - Nanairo Anniversary [OsuMania]

posted
Total Posts
61
show more
Syadow-
feed me some food

  • [Rainbow Melody]
  1. 00:04:113 (4113|1) - i think a note enough, so remove this
  2. 00:04:795 - and 00:05:340 - same sound so make them triplet
  3. 00:05:204 - double
  4. 00:05:477 - single
  5. 00:06:158 - double
  6. 00:06:295 - double
  7. 00:06:704 - double
  8. 00:07:249 - double
  9. 00:07:931 - double
  10. 00:08:477 - double
  11. n etc. the song have a same pattern like kick kick drum like https://osu.ppy.sh/ss/9816196 double double triple n go on
  12. 00:25:931 - double
  13. 00:30:295 - triple, same sound like 00:30:158 -
  14. 00:34:658 - double or triple
the main issue is consistency, sometimes u put double for kick n than single or triple
bout the variation, seems cool with the Vocal LN n good balance spread

good luck >w< i'll take a look again sometimes too see ur map
NO KUDOS
Topic Starter
Cryolien

Syadow- wrote:

feed me some food what is a food?

  • [Rainbow Melody]
  1. 00:04:113 (4113|1) - i think a note enough, so remove this There's 2 sounds here, the melody and piano
  2. 00:04:795 - and 00:05:340 - same sound so make them triplet 00:04:795 - has snare, 00:05:340 - doesn't have snare
  3. 00:05:204 - double
  4. 00:05:477 - single ok
  5. 00:06:158 - double
  6. 00:06:295 - double
  7. 00:06:704 - double
  8. 00:07:249 - double
  9. 00:07:931 - double
  10. 00:08:477 - double
  11. n etc. the song have a same pattern like kick kick drum like https://osu.ppy.sh/ss/9816196 double double triple n go on going to reject almost everything stated up there because it's not just simple kick kick drum, sometimes the kicks are only kick, or kick with piano, or maybe kick with piano and something else.
  12. 00:25:931 - double this section only kicks is 1
  13. 00:30:295 - triple, same sound like 00:30:158 - made 00:30:158 - double, is actually bass guitar and kick together. 00:30:295 - is only kick
  14. 00:34:658 - double or triple same as ^
the main issue is consistency, sometimes u put double for kick n than single or triple There might be times when it happens, sometimes it's my mistake (most of the times actually lmao), sometimes that's how it actually is
bout the variation, seems cool with the Vocal LN n good balance spread it's something haha

good luck >w< i'll take a look again sometimes too see ur map looking forward to that o/
NO KUDOS
eyes


1-9 / S+1-8 columns

Rainbow Melody

00:05:204 (5204|2,5477|2,5749|2) - 00:06:158 (6158|2,6431|2,6704|2,6977|2) - I think it's not necessary, you might avoid these anchors to make it more comfortable to play

00:10:454 (10454|5,10522|5) - must be a mistake, inconsistent difficult pattern (there is no any more 1/4 jacks in the map if I didn't miss) and does not really represent anything, try to change the pattern

00:37:795 (37795|5,37795|3,37931|2,37931|0) - you can make them triple-chords for consistency with 00:37:522

00:57:158 (57158|1,57295|1) - 00:58:249 (58249|2,58386|2) - what are you representing with these jacks? I don't hear any extra sound that would make you do jacks, if it is just for bass sound, then you need to make other similar points (00:59:340 (59340|4,59477|3) - 01:00:431 (60431|2,60568|3) - etc) be like this for consistency

03:12:431 (192431|6,192431|5,192568|5) - very uncomfortable pattern, you might want to shift the jack to fix it

kiai parts similarity is kinda dissapointing, LNs are exactly the same. It's 5 min chart but I feel like I played 1,5 min chart 3 times. Consider to make this map more variety because it may be boring.
I don't wanna mention out much about inconsistencies, please just recheck jack placement and chording, these two aspect have lack of consistency feeling.

Topic Starter
Cryolien

eyes wrote:



1-9 / S+1-8 columns

Rainbow Melody

00:05:204 (5204|2,5477|2,5749|2) - 00:06:158 (6158|2,6431|2,6704|2,6977|2) - I think it's not necessary, you might avoid these anchors to make it more comfortable to play

00:10:454 (10454|5,10522|5) - must be a mistake, inconsistent difficult pattern (there is no any more 1/4 jacks in the map if I didn't miss) and does not really represent anything, try to change the pattern

00:37:795 (37795|5,37795|3,37931|2,37931|0) - you can make them triple-chords for consistency with 00:37:522

00:57:158 (57158|1,57295|1) - 00:58:249 (58249|2,58386|2) - what are you representing with these jacks? I don't hear any extra sound that would make you do jacks, if it is just for bass sound, then you need to make other similar points (00:59:340 (59340|4,59477|3) - 01:00:431 (60431|2,60568|3) - etc) be like this for consistency

03:12:431 (192431|6,192431|5,192568|5) - very uncomfortable pattern, you might want to shift the jack to fix it

kiai parts similarity is kinda dissapointing, LNs are exactly the same. It's 5 min chart but I feel like I played 1,5 min chart 3 times. Consider to make this map more variety because it may be boring.
I don't wanna mention out much about inconsistencies, please just recheck jack placement and chording, these two aspect have lack of consistency feeling.

Accepted everything mentioned and also going to do quite a bit of remapping LNs in the kiais since they're one of the bigger issues next to consistency. Thanks for the mod o/

ArcherLove
gumi~~

hello, im doing shitmod because I haven't mod for like 99999999 yearsssssss

col = 1234567

00:12:431 (12431|6,12568|5,12704|4,12840|6) - how about https://puu.sh/yZznT/65e7b3a735.png
01:14:749 (74749|5,74749|1) - move to 1-7?
03:03:022 (183022|1,183158|0) - ctrl+j?
^ if yes maybe 03:03:431 (183431|3,183431|4,183431|1,183568|2,183704|0,183704|5,183840|1,183977|0,183977|4,183977|2,184113|1,184249|5) - become like https://puu.sh/yZzyt/65fa680d99.png

03:05:068 (185068|1,185204|0,185340|2,185340|1) - I think this is awkward? (I think) how about https://puu.sh/yZzQW/e02a0b7d0e.png
^ if yes maybe 03:05:613 (185613|2,185613|6,185613|4,185749|1,185886|4,185886|0,186022|2,186158|4,186158|0,186158|3) - become like https://puu.sh/yZzVB/fcc3ce2eea.png

^ if yes [2] maybe 03:06:568 (186568|2,186704|3) - ctrl+j?

03:20:477 (200477|5) - how about move to 2?
04:56:340 (296340|0,296477|0,296613|0,296613|5) - how about https://puu.sh/yZA4D/98a44e84aa.png or ctrl+h it (the pic)

05:05:613 (305613|4,306158|4) - move to 4 and 6?
05:06:704 (306704|1,306977|4,307249|3) - https://puu.sh/yZA6E/141c8d177d.png

maybe the inconsistency of the chord because you hear piano so you add more notes? from my PoV
there is not much playability issue since I believe you can test that yourself. owo

good luck~~ good song~~
Topic Starter
Cryolien

ArcherLove wrote:

gumi~~

hello, im doing shitmod because I haven't mod for like 99999999 yearsssssss

col = 1234567

00:12:431 (12431|6,12568|5,12704|4,12840|6) - how about https://puu.sh/yZznT/65e7b3a735.png sorry, i prefer current pattern
01:14:749 (74749|5,74749|1) - move to 1-7? ok let's try that
03:03:022 (183022|1,183158|0) - ctrl+j? i think it's ok like this
^ if yes maybe 03:03:431 (183431|3,183431|4,183431|1,183568|2,183704|0,183704|5,183840|1,183977|0,183977|4,183977|2,184113|1,184249|5) - become like https://puu.sh/yZzyt/65fa680d99.png even though previous one didn't change, this one is.

03:05:068 (185068|1,185204|0,185340|2,185340|1) - I think this is awkward? (I think) how about https://puu.sh/yZzQW/e02a0b7d0e.png ok
^ if yes maybe 03:05:613 (185613|2,185613|6,185613|4,185749|1,185886|4,185886|0,186022|2,186158|4,186158|0,186158|3) - become like https://puu.sh/yZzVB/fcc3ce2eea.png sorry i think current pattern is fine

^ if yes [2] maybe 03:06:568 (186568|2,186704|3) - ctrl+j? changed

03:20:477 (200477|5) - how about move to 2? moved the other notes around as well
04:56:340 (296340|0,296477|0,296613|0,296613|5) - how about https://puu.sh/yZA4D/98a44e84aa.png or ctrl+h it (the pic) sure

05:05:613 (305613|4,306158|4) - move to 4 and 6? same pitch, i'll leave it like that
05:06:704 (306704|1,306977|4,307249|3) - https://puu.sh/yZA6E/141c8d177d.png moved differently

maybe the inconsistency of the chord because you hear piano so you add more notes? from my PoV that is true. i normally map based on how many instruments i can hear
there is not much playability issue since I believe you can test that yourself. owo owo

good luck~~ good song~~ o/
Much thanks for the mod~ o/
I'll take a look some time in the future, currently having dudehacker hitsound it for me
Drum-Hitnormal
70% done hitsound for drum, sry i cant do piano without midi

plan to finish it tmrw
Topic Starter
Cryolien

dudehacker wrote:

70% done hitsound for drum, sry i cant do piano without midi

plan to finish it tmrw
no problemo (o wo)b
Drum-Hitnormal
Hitsound done:

https://puu.sh/z2mSS/d3a3f4336a.rar

Use Magic Copy to copy hitsound:
https://osu.ppy.sh/forum/p/5392330
Topic Starter
Cryolien

dudehacker wrote:

Hitsound done:

https://puu.sh/z2mSS/d3a3f4336a.rar

Use Magic Copy to copy hitsound:
https://osu.ppy.sh/forum/p/5392330

Very much appreciated! Thank you
jkkd
sorry for being 8 years late ;-;
box uwu
00:04:113 (4113|1) - i find this note a bit out of place, since all of your singles in this section are either for percussion or piano and this seems to be on the
00:04:522 -, 00:05:613 -, 00:06:704 - and 00:11:068 - are all the same pattern in the music but theyre all mapped slightly differently (jump then single, two singles, two jumps, that stuff) (idk if this was intentional or not, plus its really minor so it doesn't matter)
01:02:477 - not sure why this note specifically is mapped with a double instead of a single like the rest of the notes, especially since the percussion sound is on 01:02:613 -
01:43:522 - im pretty sure these are following the background music, but it's probably better to switch to vocals since they're so much more dominant here and you start to map them anyway at 01:46:795 - anyway so
01:51:704 - consider making these two triples doubles instead, since theyre much less significant sounds as compared to 01:51:431 - and 01:51:977 -
some things can apply to more sections than i pointed out since the song is repetitive
please ask me if anything doesn't make sense.
good luck! :)
Topic Starter
Cryolien

jkkd wrote:

sorry for being 8 years late ;-; that's ok, i'll just kudosu you 8 years late :^) jk
box uwu
00:04:113 (4113|1) - i find this note a bit out of place, since all of your singles in this section are either for percussion or piano and this seems to be on the there is a piano there, pretty sure. it was pointed out by Mage some time ago
00:04:522 -, 00:05:613 -, 00:06:704 - and 00:11:068 - are all the same pattern in the music but theyre all mapped slightly differently (jump then single, two singles, two jumps, that stuff) (idk if this was intentional or not, plus its really minor so it doesn't matter) most are intentional as those parts you pointed out are somewhat different with each other, some of them have only kick, which is represented by a single, and some have kick + piano
01:02:477 - not sure why this note specifically is mapped with a double instead of a single like the rest of the notes, especially since the percussion sound is on 01:02:613 - ok,the sound seems to miniscule to be a double
01:43:522 - im pretty sure these are following the background music, but it's probably better to switch to vocals since they're so much more dominant here and you start to map them anyway at 01:46:795 - anyway so sorry, i'm gonna decline that, i disagree that since the vocal is more dominant here, it should be mapped. if that was the case, the entire map would be filled with LNs representing vocals ;_;
01:51:704 - consider making these two triples doubles instead, since theyre much less significant sounds as compared to 01:51:431 - and 01:51:977 - alright
some things can apply to more sections than i pointed out since the song is repetitive
please ask me if anything doesn't make sense.
good luck! :)
much thanks for the mod, m8 o/
AncuL
TURN THE HITSOUND VOLUME DOWN I CANT HEAR ANYTHING thanks
Topic Starter
Cryolien

AncuL wrote:

TURN THE HITSOUND VOLUME DOWN I CANT HEAR ANYTHING thanks
oops
AncuL
a long log

i will continue these things. hmu again when you're up!

edit: the second part
Topic Starter
Cryolien

AncuL wrote:

a long log

i will continue these things. hmu again when you're up!

edit: the second part
Much thanks, my dood o/
aitor98
oko so here's a PRETTY big mod that I've made with the most concerning section I've seen throughout the map and I hope you consider them (blame Kamikaze for this rofl)

Extremely big mod inside

01:13:658 (73658|0,73658|6,73795|5,73795|1,73931|2,73931|4,74068|6,74068|0,74068|5,74068|1,74068|3) -

I think you should rebuild this section a little bit. You can actually test with the percussion in the background making a few jacks every here and there (same thing you made in the section I'll talk about after this one), so it fits better with the flow of the chart imo


01:14:340 (74340|0,74340|6,74340|1,74340|5,74477|5,74477|1,74477|4,74477|2,74613|2,74613|4,74613|6,74613|3,74613|0,74749|4,74749|2,74749|3,74886|4,74886|1,74886|2,74886|5,75022|6,75022|2,75022|4,75022|0) -

Ok so I feel like this part should be totally changed, using the percussion as before you could make this section have more variety in terms of pattern styles instead of just leaving it as a jacky section. Also, I feel like 01:14:613 (74613|0,74613|3,74613|6,74613|2,74613|4,74749|2,74749|4,74749|3) - this is a little bit too off, the first chord sounds good but the second one doesn't have any kind of heavy pitch or percussion that could make it the same as the first one (345 jacks means nothing gud you feel me).


04:00:568 (240568|0,240704|0,240840|0) -

Hmm.... I feel like this pattern is too hard for this diffculty. Having to hold 1 LN while you make a one hand trill in the right hand and making a jack while hitting chords adds up a lot difficulty wise, apart from not hearing any kind of sounds that could fit properly with the jacks. Don't get me wrong, the whole structure feels neat for me, it's just the jacks that doesn't make the chart flow properly.

Shoutouts to Kami for matching me on mars in the future, followed by Blocko and company
Topic Starter
Cryolien
Sorry it took so long to get to this, my earphones went bzzzzzgatgffytdsau and i had to get new ones

aitor98 wrote:

oko so here's a PRETTY big mod that I've made with the most concerning section I've seen throughout the map and I hope you consider them (blame Kamikaze for this rofl)

Extremely big mod inside
01:13:658 (73658|0,73658|6,73795|5,73795|1,73931|2,73931|4,74068|6,74068|0,74068|5,74068|1,74068|3) -

I think you should rebuild this section a little bit. You can actually test with the percussion in the background making a few jacks every here and there (same thing you made in the section I'll talk about after this one), so it fits better with the flow of the chart imo remade those slightly


01:14:340 (74340|0,74340|6,74340|1,74340|5,74477|5,74477|1,74477|4,74477|2,74613|2,74613|4,74613|6,74613|3,74613|0,74749|4,74749|2,74749|3,74886|4,74886|1,74886|2,74886|5,75022|6,75022|2,75022|4,75022|0) -

Ok so I feel like this part should be totally changed, using the percussion as before you could make this section have more variety in terms of pattern styles instead of just leaving it as a jacky section. sorry m8, i'm not so keen on changing this jacky section, it doesn't feel as bad imo. but if anytime i'm able to come up with a non-jack pattern i think is much better i'll probably change them. but for now, it's as it is nevermind idk what i was thinking
Also, I feel like 01:14:613 (74613|0,74613|3,74613|6,74613|2,74613|4,74749|2,74749|4,74749|3) - this is a little bit too off, the first chord sounds good but the second one doesn't have any kind of heavy pitch or percussion that could make it the same as the first one (345 jacks means nothing gud you feel me). yea that's my mistake there, it's changed. Also now the anchor on 3|5 isn't as long anymore


04:00:568 (240568|0,240704|0,240840|0) -

Hmm.... I feel like this pattern is too hard for this diffculty. Having to hold 1 LN while you make a one hand trill in the right hand and making a jack while hitting chords adds up a lot difficulty wise, apart from not hearing any kind of sounds that could fit properly with the jacks. Don't get me wrong, the whole structure feels neat for me, it's just the jacks that doesn't make the chart flow properly. removed those jacks
Shoutouts to Kami for matching me on mars in the future, followed by Blocko and company
Much thanks, aitor or kami or whoever else made you do this o/
_underjoy
hello

its not like i got bribed by kami to come here but ok

small mod regarding small but important things
01:12:704 - these chordjacks are a little awkward to hit
try this for easier time hitting it while retaining your pitch idea:


01:14:340 - the outward chordjack transitioning is a bit tricky to nail in my opinion. Here is my suggestion.
Notice the small change in LN pattern. Also included pitch in the last three chords:



the second set of chordjacks is fine.

04:02:613 (242613|0,242749|1,242886|0,243022|1,243295|1,243431|1,243568|0,243704|1,243840|0,243977|1,244113|0,244249|1,244522|0) -
consider changing this, since it's outer-trill heavy and may cause a lot of trip-ups.
a possible solution:


04:05:204 (245204|5) - moving to 5? to break the column 6 anchor

04:07:113 (247113|6,247249|4) - ctrl+H for pleasing aesthetics?

04:20:068 (260068|4) - it possibly goes against your jacking layering (starting on white ticks) but moving this to 4 avoids triple jack on 5 while holding a 6 - makes it more playable.
Optionally, just switch the pattern so that the jack happens on the left hand.

04:25:386 (265386|6,265522|0) - ctrl+H for more even jack distribution?

04:50:068 - the outward jack you did is a little awkward and can be replaced with an inward jack, which is more natural to hit:
the note on 3 can go to 4 if you wish.

good luck with the map as it was pretty fun to play why lns so hard asdfafasfasfasfasfsf
Kamikaze
new BN meta, bribe other, prefferably better players to make mods for you
my name jeff

the hitnormal is not audible barring first few notes of the map and needs to be replaced, LR2_HatCM.wav doesn't even open in windows media player, is it used anywhere?
are those files used anywhere?


asking in case

other than that I only had issues with the parts mentioned by aitor and UJ in their mods and I wasn't exactly sure how to go about them so I asked them for feedback, otherwise I really enjoy playing this map every time
I love the transition into the first slowjam btw
Topic Starter
Cryolien

_underjoy wrote:

hello hi

its not like i got bribed by kami to come here but ok

small mod regarding small but important things
01:12:704 - these chordjacks are a little awkward to hit
try this for easier time hitting it while retaining your pitch idea:


01:14:340 - the outward chordjack transitioning is a bit tricky to nail in my opinion. Here is my suggestion.
Notice the small change in LN pattern. Also included pitch in the last three chords:



the second set of chordjacks is fine.

04:02:613 (242613|0,242749|1,242886|0,243022|1,243295|1,243431|1,243568|0,243704|1,243840|0,243977|1,244113|0,244249|1,244522|0) -
consider changing this, since it's outer-trill heavy and may cause a lot of trip-ups.
a possible solution:


04:05:204 (245204|5) - moving to 5? to break the column 6 anchor

04:07:113 (247113|6,247249|4) - ctrl+H for pleasing aesthetics?

04:20:068 (260068|4) - it possibly goes against your jacking layering (starting on white ticks) but moving this to 4 avoids triple jack on 5 while holding a 6 - makes it more playable.
Optionally, just switch the pattern so that the jack happens on the left hand.

04:25:386 (265386|6,265522|0) - ctrl+H for more even jack distribution?

04:50:068 - the outward jack you did is a little awkward and can be replaced with an inward jack, which is more natural to hit:
the note on 3 can go to 4 if you wish.


Accepted everything, much thanks my dude. I couldn't come up with replacements for certain parts for the life of me

good luck with the map as it was pretty fun to play why lns so hard asdfafasfasfasfasfsf
LNs are hard because life is hard
also
also sorry i couldn't get to deublithick aaaaaaaaaa i'm not proficient enough to mod that

Kamikaze wrote:

new BN meta, bribe other, prefferably better players to make mods for you
my name jeff hi jef

the hitnormal is not audible barring first few notes of the map and needs to be replaced,
tried increasing the volume of the hitnormal slightly, should be more audible i hope

LR2_HatCM.wav doesn't even open in windows media player, is it used anywhere?
Weird, it doesn't open for me too, but it's definitely used in the map, from 00:22:249 - to 00:38:613 -

are those files used anywhere?


ok i think soft-hitnormal might not have been used
Toms are used here; 02:20:613 (140613|2,141022|3,141431|4) - and also here; 04:51:158 (291158|1,291340|4,291522|3,291704|1,291886|3,292068|0) -

asking in case

other than that I only had issues with the parts mentioned by aitor and UJ in their mods and I wasn't exactly sure how to go about them so I asked them for feedback, otherwise I really enjoy playing this map every time <3
I love the transition into the first slowjam btw <3
love ya guys
Kamikaze
Checked hitsounds, the volume of hitnormal sounds a little low, but it's acceptable (I can hear it okay-ish), but tom2 had 5ms of delay and you could cut off the ends of each hitsound file to save a bit of space, so I did that and uploaded it here!
I'll try the map once more tomorrow and after you update, unless I find something to nitpick I'm gonna bubble it wooo!!
Topic Starter
Cryolien

Kamikaze wrote:

Checked hitsounds, the volume of hitnormal sounds a little low, but it's acceptable (I can hear it okay-ish), but tom2 had 5ms of delay and you could cut off the ends of each hitsound file to save a bit of space, so I did that and uploaded it here!
I'll try the map once more tomorrow and after you update, unless I find something to nitpick I'm gonna bubble it wooo!!
updated!
Kamikaze
metadata source: http://ohka666.com/04cd.html
all's good for me now, great map, love ya bro, here's a bubble for you!!!!!!
error_exe777
hot map

do you need a BN for qualify?
Topic Starter
Cryolien

error_exe777 wrote:

hot map

do you need a BN for qualify?
yes i do ' w'
error_exe777
okay, dont mind if i do

h
[General]
  1. rainbow anniversary original 1024x768.jpg is unused, im p sure. the other one is being used for the background and there isnt a storyboard so. if so it should be deleted
[Rainbow Melody]

00:21:704 - kinda feel this slowjam is slightly harsh tbh. a 0.7x might fit a bit better, but thats just me. up to you EDIT: or, after speaking with kami, make the slowjam at 02:08:613 - slower instead cause the section is more tame than the one at 00:21:704 - (im not overly bothered about any of this but whatever goes)

03:19:522 (199522|4,199522|3,199658|3,199658|4) - this jack should ideally be avoided since the jack at 03:19:795 (199795|6,199795|5,199931|5,199931|6) - is for a different instrument and avoiding it could help give some differentiation between the two

03:59:340 - shouldnt you have these LNs from here as doubles for the vocal lead ins? kinda like you did at 01:15:704 -

04:15:340 - unsure whether its intended or not but col 1 is empty for a good 2 seconds so you could balance it out a bit more

thats all, after you apply any changes i can qualify after 24 hours of kami's bubble
Topic Starter
Cryolien

error_exe777 wrote:

okay, dont mind if i do

h
[General]
  1. rainbow anniversary original 1024x768.jpg is unused, im p sure. the other one is being used for the background and there isnt a storyboard so. if so it should be deleted
The original one has been replaced long ago, it's not anywhere in the folder

[Rainbow Melody]

00:21:704 - kinda feel this slowjam is slightly harsh tbh. a 0.7x might fit a bit better, but thats just me. up to you EDIT: or, after speaking with kami, make the slowjam at 02:08:613 - slower instead cause the section is more tame than the one at 00:21:704 - (im not overly bothered about any of this but whatever goes) 02:08:613 - is now at 0.6x

03:19:522 (199522|4,199522|3,199658|3,199658|4) - this jack should ideally be avoided since the jack at 03:19:795 (199795|6,199795|5,199931|5,199931|6) - is for a different instrument and avoiding it could help give some differentiation between the two nice catch w undid the jacks

03:59:340 - shouldnt you have these LNs from here as doubles for the vocal lead ins? kinda like you did at 01:15:704 - Originally I didn't want to include those in there because that part is a slow LN section and it's pretty hard to acc already in general. But hey, it should still be fine

04:15:340 - unsure whether its intended or not but col 1 is empty for a good 2 seconds so you could balance it out a bit more it was intended, but i found something to move to include col 1, so all good

thats all, after you apply any changes i can qualify after 24 hours of kami's bubble

Hi, welcome back and thanks for checking ' w' nice doggo
aaaa it's getting closer
error_exe777
shiawase wo



img courtesy of kami
Topic Starter
Cryolien
<3
Kamikaze
Wooooooo!!!
Congratz Cryo!! <3
Rivals_7
04:17:316 - unused greenline?
edit: 02:18:431 - 02:21:704 - 02:45:158 - 03:57:704 - 04:56:068 - 04:57:704 - these too? none of them actually have effect from the initial SV

oh preview point is unsnapped too. its minor tho but i guess thats worth mentioned
Rhezie
aaaaaaa
Topic Starter
Cryolien

Rivals_7 wrote:

04:17:316 - unused greenline?
edit: 02:18:431 - 02:21:704 - 02:45:158 - 03:57:704 - 04:56:068 - 04:57:704 - these too? none of them actually have effect from the initial SV

oh preview point is unsnapped too. its minor tho but i guess thats worth mentioned
those green lines were because i wanted different volume hitsound for certain parts but then i forgot to delete when i just made them all the same volume haha
also i don't know how the preview point became unsnapped, but if these issues warrant a dq, then i'll just fix those up
AncuL
If it's okay for SVs not to be snapped, i think it's also alright to have preview point unsnapped. But i'm not so sure about the useless green lines
Kamikaze
As far as I know none of the mentioned issues affect gameplay in any way so they're not dq worthy problems, but should be fixed if a dq happens
Shima Rin
First, congratz for qualify. This map is all around a great one for me, but I would like to raise a few concerns before it hits to ranked stage.

[Rainbow Melody]
  1. 01:20:340 - As to follow your patterns on placing F hitsounds for the hihat sounds on the 2nd and 4th white lines of each bar, I think here should have an F. Also, you can definitely hear the hihat here too.
  2. 02:38:613 - 02:38:749 - You can see clearly from the types and the strength of the drums of these two and the latter two that they are different. So I would suggest replacing C with W here.
  3. 02:42:704 - to 02:43:522 - I think that the hitsounds should be placed as in the screenshot based on their types and the strengths : https://osu.ppy.sh/ss/10657278 Besides, 02:43:113 (163113|6,163113|0,163249|1,163249|5,163386|2,163386|4) - these notes can be quadraple notes because they have drums of the same strength with 02:42:704 (162704|3,162704|6,162704|2,162704|5,162840|1,162840|4,162840|5,162840|2) - .
  4. 03:45:522 (225522|2,225522|0) - Why you double this? I think you are supposed to make double notes on 03:45:431 - as what you did in 01:32:886 (92886|5,92886|0) - .
  5. 04:25:522 (265522|5) - Delete this LN because there is no new synth or vocal sound here.

Good luck <3 Make sure to apply rival's suggestions if this gets DQ'ed :3
Garalulu
I think it can be improved more, so here's the mine
[Rainbow Melody]
  1. 00:04:658 - if you did double for melody and drum unlike 00:04:522 - there is only drum, 00:06:840 - you should add one note here for melody, because you already did at 00:05:068 - 00:05:613 - 00:06:158 - .
    same issue with above : 00:09:022 - 00:11:204 - and etc
  2. 00:13:249 - 00:13:386 - the drum thing is very heavy and identical, and 00:13:249 - has a melody too. It should be double, and each one note of that part can be same col, here's an example : http://osu.ppy.sh/ss/10674357
  3. 00:20:340 - For consistency it should be triple tho, for the C hitsound part
  4. 03:04:795 - 03:05:340 - same density with 03:02:613 - 03:03:158 - , really looks weird. Literally different music structure but they have same note amount. You should adjust this part as 03:06:977 - 03:07:522 - cause it's more like same structure.
simple drum based chart, I love what you deal with this song.
Feerum
Hello!

2018-04-08 19:12 Cryolien: hi, are you free atm?
2018-04-08 19:15 Cryolien: i want to request a DQ on my map to fix some stuff

Sorry Cryo, i wasn't on PC when you request this to me and then you were already offline. But it seems That Gara and Tofu have also some stuff pointed out. After looking through it, it seems valid to me. Please make sure to go through the mods!

Disqualified for now.
Topic Starter
Cryolien
Thanks, Feerum. Time to get started on these things.

Rivals_7 wrote:

04:17:316 - unused greenline?
edit: 02:18:431 - 02:21:704 - 02:45:158 - 03:57:704 - 04:56:068 - 04:57:704 - these too? none of them actually have effect from the initial SV

oh preview point is unsnapped too. its minor tho but i guess thats worth mentioned
Removed all unnecessary green lines and snapped the preview point

Tofu1222 wrote:

First, congratz for qualify. This map is all around a great one for me, but I would like to raise a few concerns before it hits to ranked stage.

[Rainbow Melody]
  1. 01:20:340 - As to follow your patterns on placing F hitsounds for the hihat sounds on the 2nd and 4th white lines of each bar, I think here should have an F. Also, you can definitely hear the hihat here too.
  2. 02:38:613 - 02:38:749 - You can see clearly from the types and the strength of the drums of these two and the latter two that they are different. So I would suggest replacing C with W here.
  3. 02:42:704 - to 02:43:522 - I think that the hitsounds should be placed as in the screenshot based on their types and the strengths : https://osu.ppy.sh/ss/10657278 Besides, 02:43:113 (163113|6,163113|0,163249|1,163249|5,163386|2,163386|4) - these notes can be quadraple notes because they have drums of the same strength with 02:42:704 (162704|3,162704|6,162704|2,162704|5,162840|1,162840|4,162840|5,162840|2) - .
    Actually these 4 note chords are meant for 3 snare, 1 piano. So I will make 02:43:113 - these into 3 note chords
  4. 03:45:522 (225522|2,225522|0) - Why you double this? I think you are supposed to make double notes on 03:45:431 - as what you did in 01:32:886 (92886|5,92886|0) - .
  5. 04:25:522 (265522|5) - Delete this LN because there is no new synth or vocal sound here.

Good luck <3 Make sure to apply rival's suggestions if this gets DQ'ed :3
Applied everything else mentioned, much thanks

Garalulu wrote:

I think it can be improved more, so here's the mine
[Rainbow Melody]
  1. 00:04:658 - if you did double for melody and drum unlike 00:04:522 - there is only drum, 00:06:840 - you should add one note here for melody, because you already did at 00:05:068 - 00:05:613 - 00:06:158 - .
    same issue with above : 00:09:022 - 00:11:204 - and etc
  2. 00:13:249 - 00:13:386 - the drum thing is very heavy and identical, and 00:13:249 - has a melody too. It should be double, and each one note of that part can be same col, here's an example : http://osu.ppy.sh/ss/10674357
  3. 00:20:340 - For consistency it should be triple tho, for the C hitsound part
  4. 03:04:795 - 03:05:340 - same density with 03:02:613 - 03:03:158 - , really looks weird. Literally different music structure but they have same note amount. You should adjust this part as 03:06:977 - 03:07:522 - cause it's more like same structure.
    I intend to keep the LNs as it is because the pitch is going upward, but i'll change the density of the regular notes. Same as with 01:35:340 -
simple drum based chart, I love what you deal with this song.
Thanks for looking through, applied everything else
show more
Please sign in to reply.

New reply