00:21:499 - why such a big slowdown? Players are alredy having enough trouble reading 0.80 - 0.90% but 0.50% is too much imo
Imo, it just feels more accurate to me to have it at that speed. it also allows for the transition at 00:36:704 - , idk if i make senseUmo- wrote:
00:21:499 - why such a big slowdown? Players are alredy having enough trouble reading 0.80 - 0.90% but 0.50% is too much imo
Polytetral wrote:
Incoming Mod from RRM Queue
Glad I took to modding this, the song is actually really good.
One thing to note is that I'm not very experienced in 7k mapping or patterning in general, but I'll add some suggestions wherever necessary and its always open for discussion till we reach an agreement.
Okay, here we go! I'm mostly going to just suggest structural improvements and pinpoint some minor changes that might add that little touch to make it better. To apply them will mostly revolve around your opinion though.
Column 1|2|3|4|5|6|7Rainbow Melody
00:02:068 (2068|0) - Assuming you added this note for the lower-pitched piano sound, I personally feel you could extend this to the beat before the melody plays at 00:03:568. The beginning just feels a bit empty without it and I thought it was possible to make it an LN since the pitch itself was held until the drums came in. The entire map doesn't have an LN for piano though, and I'm a bit hesitant to change that. Personal preference, but I'd say that having that the only piano note as an LN would be inconsistent and I'd have to search through the map for similar notes and make them LNs
00:21:158 - Suggestion to add an LN in column 4: The presence of this LN is to reflect the resonating cymbal sound so it doesn't feel that empty for these few measures where there are no other notes. I'd recommend ending the LN at 00:21:704 so it'll look like this I could do that
00:21:499 - Same general comment about the slowdown (refer to Umo-): While it would be possible to play this section with practice and adjustments, the slowdown feels a bit too abrupt. In my opinion, this slowdown could be toned up to 0.65x so it corresponds with your second verse slowdown at 02:08:545. If anything, it makes the transition from the first section into this verse more comfortable as well. Did some thinking and I guess it wouldn't be bad to speed it up a bit. changed to 0.65x
02:11:068 (131068|1,131204|3,131340|2) - Could be changed to col 4-2-6, seems to flow better in terms of PR when combining both piano parts together. Sure
02:17:340 - This part feels a bit undermapped compared to the rest of the map, keeping in mind that you spent most of this map layering on the bass. As part of a transition to the 2nd part of this verse you could map the vocals with LN, or reuse the piano patterning in 02:08:613. I personally prefer the latter as it was already introduced when you moved on to the second verse of the song. Personally, I feel like having this as a break section, as few notes as possible while still having something to play. It's a personal opinion though, that may change, but for now, I'm leaving it as it is.
03:55:522 (235522|2,235522|1,235522|5,235522|4,235522|6,235522|0) - suggestion to change this whole chord into an LN that extends to 03:57:431. Presence of this LN chord is to maintain the nature of the resonating cymbal, keyboard chords and the vocalist holding the pitch. For the chord LN No can do, cutting it off at 03:57:431 - isn't accurate; neither is the one at 03:57:704 - . The sounds go either longer or shorter than that. For example, the vocal doesn't go all the way there, it stops at 03:57:636 - and the keyboard chord (at least that's what i think you meant) stops at 03:57:158 - I guess this response also applies to the next point ↓. Gonna keep it as regular notes
03:57:431 - if you applied^, have one of the LNs from the chord extend to 03:57:704 and cut off the rest at around 03:56:613. What I imagined in 2 screenshots For the LN releases
05:07:249 (307249|3) - the piano note resonates a bit here if you listen closely. I think it stops being audible around 05:08:613 so what you can do is to extend that note till that timestamp as an LN Sorry, no again, I'd want to keep the piano as regular notes.
It's a short mod but that's about it from me unfortunately, I wish I could fix your inconsistency as pointed out in previous mods, but I suffer the same syndrome myself. Also can't really judge the playability of this as I don't really have the skills taken to play this properly yet It's alright, you took time to look at the map and still gave some suggestions, anything I can use helps. Don't worry about it
Overall still a really intuitive style of 7k mapping and I love it! If this is going for rank soon, good luck with it. All the best Much thank o/
Syadow- wrote:
feed me some food what is a food?
- [Rainbow Melody]
the main issue is consistency, sometimes u put double for kick n than single or triple There might be times when it happens, sometimes it's my mistake (most of the times actually lmao), sometimes that's how it actually is
- 00:04:113 (4113|1) - i think a note enough, so remove this There's 2 sounds here, the melody and piano
- 00:04:795 - and 00:05:340 - same sound so make them triplet 00:04:795 - has snare, 00:05:340 - doesn't have snare
- 00:05:204 - double
- 00:05:477 - single ok
- 00:06:158 - double
- 00:06:295 - double
- 00:06:704 - double
- 00:07:249 - double
- 00:07:931 - double
- 00:08:477 - double
- n etc. the song have a same pattern like kick kick drum like https://osu.ppy.sh/ss/9816196 double double triple n go on going to reject almost everything stated up there because it's not just simple kick kick drum, sometimes the kicks are only kick, or kick with piano, or maybe kick with piano and something else.
- 00:25:931 - double this section only kicks is 1
- 00:30:295 - triple, same sound like 00:30:158 - made 00:30:158 - double, is actually bass guitar and kick together. 00:30:295 - is only kick
- 00:34:658 - double or triple same as ^
bout the variation, seems cool with the Vocal LN n good balance spread it's something haha
good luck >w< i'll take a look again sometimes too see ur map looking forward to that o/
NO KUDOS
eyes wrote:
1-9 / S+1-8 columns
Rainbow Melody
00:05:204 (5204|2,5477|2,5749|2) - 00:06:158 (6158|2,6431|2,6704|2,6977|2) - I think it's not necessary, you might avoid these anchors to make it more comfortable to play
00:10:454 (10454|5,10522|5) - must be a mistake, inconsistent difficult pattern (there is no any more 1/4 jacks in the map if I didn't miss) and does not really represent anything, try to change the pattern
00:37:795 (37795|5,37795|3,37931|2,37931|0) - you can make them triple-chords for consistency with 00:37:522
00:57:158 (57158|1,57295|1) - 00:58:249 (58249|2,58386|2) - what are you representing with these jacks? I don't hear any extra sound that would make you do jacks, if it is just for bass sound, then you need to make other similar points (00:59:340 (59340|4,59477|3) - 01:00:431 (60431|2,60568|3) - etc) be like this for consistency
03:12:431 (192431|6,192431|5,192568|5) - very uncomfortable pattern, you might want to shift the jack to fix it
kiai parts similarity is kinda dissapointing, LNs are exactly the same. It's 5 min chart but I feel like I played 1,5 min chart 3 times. Consider to make this map more variety because it may be boring.
I don't wanna mention out much about inconsistencies, please just recheck jack placement and chording, these two aspect have lack of consistency feeling.
Accepted everything mentioned and also going to do quite a bit of remapping LNs in the kiais since they're one of the bigger issues next to consistency. Thanks for the mod o/
Much thanks for the mod~ o/ArcherLove wrote:
gumi~~
hello, im doing shitmod because I haven't mod for like 99999999 yearsssssss
col = 1234567
00:12:431 (12431|6,12568|5,12704|4,12840|6) - how about https://puu.sh/yZznT/65e7b3a735.png sorry, i prefer current pattern
01:14:749 (74749|5,74749|1) - move to 1-7? ok let's try that
03:03:022 (183022|1,183158|0) - ctrl+j? i think it's ok like this
^ if yes maybe 03:03:431 (183431|3,183431|4,183431|1,183568|2,183704|0,183704|5,183840|1,183977|0,183977|4,183977|2,184113|1,184249|5) - become like https://puu.sh/yZzyt/65fa680d99.png even though previous one didn't change, this one is.
03:05:068 (185068|1,185204|0,185340|2,185340|1) - I think this is awkward? (I think) how about https://puu.sh/yZzQW/e02a0b7d0e.png ok
^ if yes maybe 03:05:613 (185613|2,185613|6,185613|4,185749|1,185886|4,185886|0,186022|2,186158|4,186158|0,186158|3) - become like https://puu.sh/yZzVB/fcc3ce2eea.png sorry i think current pattern is fine
^ if yes [2] maybe 03:06:568 (186568|2,186704|3) - ctrl+j? changed
03:20:477 (200477|5) - how about move to 2? moved the other notes around as well
04:56:340 (296340|0,296477|0,296613|0,296613|5) - how about https://puu.sh/yZA4D/98a44e84aa.png or ctrl+h it (the pic) sure
05:05:613 (305613|4,306158|4) - move to 4 and 6? same pitch, i'll leave it like that
05:06:704 (306704|1,306977|4,307249|3) - https://puu.sh/yZA6E/141c8d177d.png moved differently
maybe the inconsistency of the chord because you hear piano so you add more notes? from my PoV that is true. i normally map based on how many instruments i can hear
there is not much playability issue since I believe you can test that yourself. owo owo
good luck~~ good song~~ o/
no problemo (o wo)bdudehacker wrote:
70% done hitsound for drum, sry i cant do piano without midi
plan to finish it tmrw
dudehacker wrote:
Hitsound done:
https://puu.sh/z2mSS/d3a3f4336a.rar
Use Magic Copy to copy hitsound:
https://osu.ppy.sh/forum/p/5392330
much thanks for the mod, m8 o/jkkd wrote:
sorry for being 8 years late ;-; that's ok, i'll just kudosu you 8 years late :^) jkbox uwusome things can apply to more sections than i pointed out since the song is repetitive00:04:113 (4113|1) - i find this note a bit out of place, since all of your singles in this section are either for percussion or piano and this seems to be on the there is a piano there, pretty sure. it was pointed out by Mage some time ago
00:04:522 -, 00:05:613 -, 00:06:704 - and 00:11:068 - are all the same pattern in the music but theyre all mapped slightly differently (jump then single, two singles, two jumps, that stuff) (idk if this was intentional or not, plus its really minor so it doesn't matter) most are intentional as those parts you pointed out are somewhat different with each other, some of them have only kick, which is represented by a single, and some have kick + piano
01:02:477 - not sure why this note specifically is mapped with a double instead of a single like the rest of the notes, especially since the percussion sound is on 01:02:613 - ok,the sound seems to miniscule to be a double
01:43:522 - im pretty sure these are following the background music, but it's probably better to switch to vocals since they're so much more dominant here and you start to map them anyway at 01:46:795 - anyway so sorry, i'm gonna decline that, i disagree that since the vocal is more dominant here, it should be mapped. if that was the case, the entire map would be filled with LNs representing vocals ;_;
01:51:704 - consider making these two triples doubles instead, since theyre much less significant sounds as compared to 01:51:431 - and 01:51:977 - alright
please ask me if anything doesn't make sense.
good luck!
oopsAncuL wrote:
TURN THE HITSOUND VOLUME DOWN I CANT HEAR ANYTHING thanks
Much thanks, my dood o/AncuL wrote:
a long log
i will continue these things. hmu again when you're up!
edit: the second part
Much thanks, aitor or kami or whoever else made you do this o/aitor98 wrote:
oko so here's a PRETTY big mod that I've made with the most concerning section I've seen throughout the map and I hope you consider them (blame Kamikaze for this rofl)Extremely big mod insideShoutouts to Kami for matching me on mars in the future, followed by Blocko and company01:13:658 (73658|0,73658|6,73795|5,73795|1,73931|2,73931|4,74068|6,74068|0,74068|5,74068|1,74068|3) -
I think you should rebuild this section a little bit. You can actually test with the percussion in the background making a few jacks every here and there (same thing you made in the section I'll talk about after this one), so it fits better with the flow of the chart imo remade those slightly
01:14:340 (74340|0,74340|6,74340|1,74340|5,74477|5,74477|1,74477|4,74477|2,74613|2,74613|4,74613|6,74613|3,74613|0,74749|4,74749|2,74749|3,74886|4,74886|1,74886|2,74886|5,75022|6,75022|2,75022|4,75022|0) -
Ok so I feel like this part should be totally changed, using the percussion as before you could make this section have more variety in terms of pattern styles instead of just leaving it as a jacky section.sorry m8, i'm not so keen on changing this jacky section, it doesn't feel as bad imo. but if anytime i'm able to come up with a non-jack pattern i think is much better i'll probably change them. but for now, it's as it isnevermind idk what i was thinking
Also, I feel like 01:14:613 (74613|0,74613|3,74613|6,74613|2,74613|4,74749|2,74749|4,74749|3) - this is a little bit too off, the first chord sounds good but the second one doesn't have any kind of heavy pitch or percussion that could make it the same as the first one (345 jacks means nothing gud you feel me). yea that's my mistake there, it's changed. Also now the anchor on 3|5 isn't as long anymore
04:00:568 (240568|0,240704|0,240840|0) -
Hmm.... I feel like this pattern is too hard for this diffculty. Having to hold 1 LN while you make a one hand trill in the right hand and making a jack while hitting chords adds up a lot difficulty wise, apart from not hearing any kind of sounds that could fit properly with the jacks. Don't get me wrong, the whole structure feels neat for me, it's just the jacks that doesn't make the chart flow properly. removed those jacks
_underjoy wrote:
hello hi
its not like i got bribed by kami to come here but oksmall mod regarding small but important things01:12:704 - these chordjacks are a little awkward to hit
try this for easier time hitting it while retaining your pitch idea:
01:14:340 - the outward chordjack transitioning is a bit tricky to nail in my opinion. Here is my suggestion.
Notice the small change in LN pattern. Also included pitch in the last three chords:
the second set of chordjacks is fine.
04:02:613 (242613|0,242749|1,242886|0,243022|1,243295|1,243431|1,243568|0,243704|1,243840|0,243977|1,244113|0,244249|1,244522|0) -
consider changing this, since it's outer-trill heavy and may cause a lot of trip-ups.
a possible solution:
04:05:204 (245204|5) - moving to 5? to break the column 6 anchor
04:07:113 (247113|6,247249|4) - ctrl+H for pleasing aesthetics?
04:20:068 (260068|4) - it possibly goes against your jacking layering (starting on white ticks) but moving this to 4 avoids triple jack on 5 while holding a 6 - makes it more playable.
Optionally, just switch the pattern so that the jack happens on the left hand.
04:25:386 (265386|6,265522|0) - ctrl+H for more even jack distribution?
04:50:068 - the outward jack you did is a little awkward and can be replaced with an inward jack, which is more natural to hit:
the note on 3 can go to 4 if you wish.
Accepted everything, much thanks my dude. I couldn't come up with replacements for certain parts for the life of me
good luck with the map as it was pretty fun to play why lns so hard asdfafasfasfasfasfsf
LNs are hard because life is hard
also
also sorry i couldn't get to deublithick aaaaaaaaaa i'm not proficient enough to mod that
love ya guysKamikaze wrote:
new BN meta, bribe other, prefferably better players to make mods for you
my name jeff hi jef
the hitnormal is not audible barring first few notes of the map and needs to be replaced,
tried increasing the volume of the hitnormal slightly, should be more audible i hope
LR2_HatCM.wav doesn't even open in windows media player, is it used anywhere?
Weird, it doesn't open for me too, but it's definitely used in the map, from 00:22:249 - to 00:38:613 -
are those files used anywhere?
ok i think soft-hitnormal might not have been used
Toms are used here; 02:20:613 (140613|2,141022|3,141431|4) - and also here; 04:51:158 (291158|1,291340|4,291522|3,291704|1,291886|3,292068|0) -
asking in case
other than that I only had issues with the parts mentioned by aitor and UJ in their mods and I wasn't exactly sure how to go about them so I asked them for feedback, otherwise I really enjoy playing this map every time <3
I love the transition into the first slowjam btw <3
updated!Kamikaze wrote:
Checked hitsounds, the volume of hitnormal sounds a little low, but it's acceptable (I can hear it okay-ish), but tom2 had 5ms of delay and you could cut off the ends of each hitsound file to save a bit of space, so I did that and uploaded it here!
I'll try the map once more tomorrow and after you update, unless I find something to nitpick I'm gonna bubble it wooo!!
yes i do ' w'error_exe777 wrote:
hot map
do you need a BN for qualify?
aaaa it's getting closererror_exe777 wrote:
okay, dont mind if i doh[General]The original one has been replaced long ago, it's not anywhere in the folder
- rainbow anniversary original 1024x768.jpg is unused, im p sure. the other one is being used for the background and there isnt a storyboard so. if so it should be deleted
[Rainbow Melody]
00:21:704 - kinda feel this slowjam is slightly harsh tbh. a 0.7x might fit a bit better, but thats just me. up to you EDIT: or, after speaking with kami, make the slowjam at 02:08:613 - slower instead cause the section is more tame than the one at 00:21:704 - (im not overly bothered about any of this but whatever goes) 02:08:613 - is now at 0.6x
03:19:522 (199522|4,199522|3,199658|3,199658|4) - this jack should ideally be avoided since the jack at 03:19:795 (199795|6,199795|5,199931|5,199931|6) - is for a different instrument and avoiding it could help give some differentiation between the two nice catch w undid the jacks
03:59:340 - shouldnt you have these LNs from here as doubles for the vocal lead ins? kinda like you did at 01:15:704 - Originally I didn't want to include those in there because that part is a slow LN section and it's pretty hard to acc already in general. But hey, it should still be fine
04:15:340 - unsure whether its intended or not but col 1 is empty for a good 2 seconds so you could balance it out a bit more it was intended, but i found something to move to include col 1, so all good
thats all, after you apply any changes i can qualify after 24 hours of kami's bubble
Hi, welcome back and thanks for checking ' w' nice doggo
those green lines were because i wanted different volume hitsound for certain parts but then i forgot to delete when i just made them all the same volume hahaRivals_7 wrote:
04:17:316 - unused greenline?
edit: 02:18:431 - 02:21:704 - 02:45:158 - 03:57:704 - 04:56:068 - 04:57:704 - these too? none of them actually have effect from the initial SV
oh preview point is unsnapped too. its minor tho but i guess thats worth mentioned