hello!
[insane]
00:10:897 -
01:11:410 -
your rhythm density is completely backwards lol
anyway
the rhythm in the intro is okay, i think would be better to go all in on following the 00:05:513 (3,4) - this instrument. a lot of the 1/4 feels unneeded to me cuz of how calm the song is
00:12:179 (7,8,9,10) - something something you are not hanzer
there isnt really a reason to use something this uncomfortable here imo.
00:12:820 (2,3,4,5,6) - on patterns like these, using a more consistent visual spacing helps it look more organized
00:33:461 (2) - this rhythm feels really lame to play. considering that this is a pretty intense part in the song, having a long held out slider lowering the density this much is kinda lame imo.
and then 00:34:231 (3) - here you're following the vocals with the previous slider but then 00:34:231 (3,4) - go off of the vocals randomly
00:35:256 (1,2,3,4,5) - and 00:33:205 (1,2) - are a call-and-response structure in the song, so it should probably be mapped more similarly since theyre so related by the song.
00:36:282 (5) - this type of note really detracts from the rhythm of the map since you're using sliders for vocals and suddenly its a slider not on a vocal
00:37:308 (1,2) - these sliders don't really relate to each other too well. considering that they are so prominent in the song, you'd want to make them look nice together
the same rhythm issues kinda repeat through this entire section
01:04:743 (3) - o.0
shouldnt there be an object at 01:05:769 -
01:08:590 (2,3) - this is really bad cuz its the first time 3/4 jump out of a slider to a circle is ever used and its literally the biggest jump in the map so far
also i really don't think the 3/4s with jumps fit here at all. it puts a lot of emphasis on notes like 01:12:436 (2) - which are totally not important in the song
speaking of 1/4 jumps shouldnt there be one here 01:15:000 (4,5) - lol
idk the entire kiai feels reaaaaaaaaally forced and overspaced to me. this song is 117 bpm. there's no reason to be forcing massive fullscreen jumps on it.
since you did, there isnt any emphasis other than the extended sliders; stuff like 01:19:359 (5,6,7,1) - which has a clear up and down in intensity is completely and utterly ignored since it all plays exactly the same.
01:22:692 (2,3,4,5,6) - these are also kinda weird, i mean you're following an ostinato that's been going on for the entire song, but its the only time you ever really follow it in the kiai. and then you ignore the very clear drum rhythm as well by just putting a 1/4 burst
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yea, all in all your mapping still needs work before going for ranked; pm me in game if you have questions about this mod