Good anime.
General
- The song name is actually "gravityWall" according to the MAL page , kinda surprised previous modders didn't notice.
- Audio bitrate is too high according to AiMod. I still think its BS but you need to lower the audio bitrate to 192kbps. I'd tell you how but I evidently still haven't figured it out.
- The Hard diff has a different Red Line timing point than the other two diffs.
--------
Normal
- I noticed while playing through, you have multiple gaps that are mapped the same visually but have different timing between the notes
- The rhythm density is off in this map too. The rather calm first part is mapped a lot more dense than the second half and Kiai
- -Speaking on the Kiai, its entirely 1/1 slider, note, 1/1 slider, note repeated. The slider art is neat but is there any way you could put a little variance in here?
00:21:923 (3,1,2) - The stacking here is a little ugly. 1 Isn't quite stacked on the start of 3 and 2 is overlapping kinda ugly (and also the blanket is a bit off at the bottom)
00:43:461 (1,1) - Even with the NC, this being mapped almost the same visually as 00:41:410 (1,2) - threw me off while playtesting. Mind you this isn't a difficult map by any means, but sightreading I could see how people could misinterpret that.
01:22:179 (1) - Think this should end on the blue tic. The white tic seems off.
--------
Hard & Insane
01:06:026 - I'd suggest putting a spinner here just so theres one in the diff. Kinda fits imo. Can't do this on the normal though due to recovery time needed.
Map is pretty interesting overall. GL going forward with this.
General
- The song name is actually "gravityWall" according to the MAL page , kinda surprised previous modders didn't notice.
- Audio bitrate is too high according to AiMod. I still think its BS but you need to lower the audio bitrate to 192kbps. I'd tell you how but I evidently still haven't figured it out.
- The Hard diff has a different Red Line timing point than the other two diffs.
--------
Normal
- I noticed while playing through, you have multiple gaps that are mapped the same visually but have different timing between the notes
- The rhythm density is off in this map too. The rather calm first part is mapped a lot more dense than the second half and Kiai
- -Speaking on the Kiai, its entirely 1/1 slider, note, 1/1 slider, note repeated. The slider art is neat but is there any way you could put a little variance in here?
00:21:923 (3,1,2) - The stacking here is a little ugly. 1 Isn't quite stacked on the start of 3 and 2 is overlapping kinda ugly (and also the blanket is a bit off at the bottom)
00:43:461 (1,1) - Even with the NC, this being mapped almost the same visually as 00:41:410 (1,2) - threw me off while playtesting. Mind you this isn't a difficult map by any means, but sightreading I could see how people could misinterpret that.
01:22:179 (1) - Think this should end on the blue tic. The white tic seems off.
--------
Hard & Insane
01:06:026 - I'd suggest putting a spinner here just so theres one in the diff. Kinda fits imo. Can't do this on the normal though due to recovery time needed.
Map is pretty interesting overall. GL going forward with this.