can I have the enhi spread back
YesDelis wrote:
can I have the enhi spread back
Spasibo, mister Delis!Delis wrote:
[General]
source needs to be NANA―ナナ― as the case that the web officially says so?
aa, these two sticks are invisible ingame ><
it seems there's an alternative artist called ANNA inspi' NANA(BLACK STONES) but the current artist also used for the album, just confimartion here
http://www.ntv.co.jp/nana/index.html
http://anna-t.com/discography/detail.php?id=1002599
http://anna-t.com/discography/detail.php?id=1002607
https://www.youtube.com/watch?v=SYtLk2GwLLs
bg dimension being 16:10 is lol
New rules for bg dimension said that I can use it.
[Insane]
00:04:362 (3) - this slider kinda breaks the flow being made with x0.50 very slow sliders, 2 stacked 1/2 circles here work better and still can differentiate from the variety you made between 00:02:792 (2,3,4,1) - and 00:05:583 (2,3,4,1) - the point here is you needed to be consistent at where the slider should be used.
I did slider here, because sound on red tick was weaker for me, but I'll try your variant. Ah, aslo did the same thing here -00:09:943 (3,4).
00:06:106 (1,2,3) - I don't get the reason only this has been out of the patterns in the pattern so 3/2 slider and circles. this would be better same with 00:03:315 (1) - to make the pattern more reasonable, also the pattern itself feels currently not the best lol.
I like variations, and variations likes me. Btw, I decided to make it in the same way as I did in 00:00:525 (1,2,3,4,5,6) - , because it's the same moment in music.
00:10:118 (4,1) - tbh I don't find this jump looking clearn or unique because the spacing only just looked random compared to everywhere else in the part. plus 00:10:990 (1) - could be replaced to two circles since the guitars there quite stronger and stand out. also a 3/4 slider for the base at 00:11:338 - might also fit? https://delisha.s-ul.eu/ZppyiP06
Not sure about spacing at - 00:10:990 (1,2,1), but your ideas are cool, all done
00:22:850 (1) - the finish seems overhitsounded here, only normal sampleset or something not too loud fits mostly fine. also I'm not a fan of this kind of, random spacing :/ or rather called a slightly emphasized note.
Oh yeah, normal hitfinish sounds better. Also made spacing smaller becausebecause
00:33:315 (1,2) - to make this different from 00:32:617 (1,2) - only this spacing is too weak. anything but not overlapping each other is nice.
Made a little jump as it was before previous mods
00:38:896 (3,4) - but when the slider shape is like this, using elvis spacing could work much better? https://delisha.s-ul.eu/fGivojVo
Who the heck is elvis, man?
00:53:198 (4,5,1) - when the part is structured by low-spaced notes with high density this looks really messed up lol. https://osu.ppy.sh/ss/8743189 I would rather stack all of them or make a jump but as there's no strong vocals I bet stacking them reflects the song's intensity in a better way.
Enjoy your stack, sweetie
00:58:430 (4) - consider putting a nc because the followpoints are really annoying when the pattern comes to symmetrical. 01:01:221 (4) - 01:04:012 (4) -
01:06:106 (6,1) - switch new combo for sure.
ncs are cool
[Hard]
the sv in the beginning is incredibly low, consider raising it up to around 0.75, or even more. and therefore the ar setting also bothers me, could be 8 considering the spacing usage on the diff, and those SV changes.
Okay, I'll set sv to 0.75, but I'm not sure about ar, maybe I'll up it to 7.5 or near it.
00:10:990 (1) - and so using the same sv even though the sounds are dramatically stronger? that's weird.
Ooops, changed it to 1.00
00:41:513 (3) - this definitely doesn't deserve this much jump here, as following your logic the spacing change only used in every stanza in general so this looks quite out of place.
Aaah, placement is so hard. Decrease spacing btw.
00:58:431 (1) - I don't really understand of newcombo usage in the kiai lol, I suggested you to have some in the insane according to the patterning but this is nothing really special yet the ncs are kinda too spammy. and same goes for the rest.
Okay
01:28:955 (3,1) - this might be too uncomfortable for players, for an average player it's easy to follow the reversed slider properly and then move the cursor to 01:29:478 (1) - but newbies tend to ignore the reverse and immediately go to the next slider also because of AR. perhaps move 01:29:478 (1) - to place where's closer to 01:28:955 (3) - or remove the reverse and add a circle at 01:28:955 - for a better rhythm as well.
Removed reverse and added note. Also removed 01:28:780 (2) for making this moment less intensive
the different spacing for every stanza can be more consistent because it currently, looks pretty random rather than inconsistent.
I tried to make it more consistent .o.
[Normal]
the diff itself is a bit too hard since it's nerfed from advanced?
Up to advanced from normal, then nerf to normal from advanced. I think the difficulty is fine, since I have easy diff in mapset.
especially the spacing each objects in 1/2s could be smaller when considered the song is 172 bpm. also could use another sv in the beginning to represent a different feeling as the density of between this part and the rest is generally not much different while the song is.
I added another sv, but I feel like I shouldn't do it in normals..
00:22:501 (4) - could use a somehow pararell shape with 00:21:455 (1) - since this currently is breaking the rule of the mapping in these 4 measure. and the reverse could be removed because without it this can follow only the drums but the reverse made the sliderend following the guitar at 00:22:850 - which doesn't feel best imo :/
Sure
00:35:234 - this is too dense, probably remove some of them and less connected rhythms, also nc is messed a bit too?
I tried to made smth with this place. Also I put ncs here exactlty in the same way as I did in previous diffs, so nc here is fine
00:57:036 (3) - 00:59:827 (3) - they have possibly potential to be 1/2 reversed sliders instead of 1/1 as the rhythm is different from 00:58:431 (3) - but you mixed all of them and it made the rhythm too boring here.
01:09:594 (3) - same reason, but only this for here? kinda same reason as above but the vocals are being 1/2 this time.
Remade rhythm in these places
01:18:315 (5) - regarding the flow from the previous slider this isn't really comfy and forced a bit. it's due to the slider forcing to move the cursor going up and then straightly moving downwards, maybe put it to be how it flows nicely. http://osu.ppy.sh/ss/8744100
Good idea
[Easy]
the wave sliders in the beginning could be more like relying on the flow.
01:14:478 (4) - like the flow of the sliders became vertical at 01:13:083 (1) - and breaking it and tilting is not the best idea, would rather use the same shape then get the flow to horizontal on 01:15:176 (5) - is much better idea in structure.
yeah
01:18:315 (4) - stack it on the slider end? it doesn't affect to gameplay much yet can look clearn.
No, I have better idea for this place
01:29:129 (1) - this slider should get started at 01:28:955 - then ended at where its sliderend currently finished. so moving it 1/2 earlier then extend it to the 01:29:478 -.
okay
---
not bad, but you should use some more polish before we start pushing it forwards. the spacing usage feels sometimes random so uncomfortable, and where the sliders are heading also occasionally breaking the flow. call me if you're unsure with what I meant here.
thank you again~Delis wrote:
wow u sotark nice slider borders!
Yeah, it's me
https://delisha.s-ul.eu/VgVx0qOU you could use this for the normal clap because the volume currently it has is a bit low so normal whistles are standing out more, I just raised up its volume slightly.
oke
00:23:025 - drag the break at here so it feels cooler B)?
lol, let's try it
[top diff]
i think you should resnap all notes to be safe since they look like off by 1ms lol
Done
00:11:338 - the volume can be lower or change the hitsound to soft, normal sample is too loud for the sound which isn't clear enough.
I think drum finish sounds cool here so I just make it less louder
00:22:676 (4) - clap
clap
00:43:082 (2,3) - the finishes sound really spammy even if the finishes on 00:43:779 (1,2,1,2,1,2,3,4) - make somewhat sense.
Blame Mirash for this finishes, lol. Btw, I removed whistles from some notes, so it sounds less spammy now
00:52:676 (3) - maybe a right angle doesn't work well here because this is all of sudden and it's a jump from a circle which means it flows a bit awkwardly. https://delisha.s-ul.eu/nCGcDT4v is preferably one that should be better for both looking and game play wise.
Oh yeah, looks better
00:56:337 (1,2,3) - use an equivalent spacing among these? I mean the (2) could be moved down slightly so the pattern actually can look neater and it's easier and smoother to flow the slider as well. https://delisha.s-ul.eu/62xuMWDW
okay
01:13:083 (1) - I think this is curver a bit too much compared to the rest, you could give a try less curved one as it fits to your mapping here better. hopefully do not off-screen the circle though lol https://delisha.s-ul.eu/kjEEz0ag
I made it less curve and move up, so it will not to be off-screen
01:22:676 (1) - 3/4 and a circle on the red tick might be more consistent in the way.
oops
01:25:989 (3) - and I don't think this needed to be emphasized because your circles were like 3 as one. I mean, 3 circles usually share the same spacing, for example 01:20:756 (4,5,6) - 01:24:244 (1,2,3) - thus 01:25:814 (2,3,4) - should really be a bunch in the equal distance.
I did it because of vocal on the 3 note, but yeah, I didn't do it before, so will be better to make it equal
[next to the top diff]
01:05:059 (2,3) - this apparently ignore the flow from the previous slider so feels difficult to play it smoothly. may wanna replace to a slider so the slider pattern 01:05:408 (3,4,5) - can be even so it's nice, and it actually can solve that kind of flawless flow because of the circles.
Sliders-only section will be boring for such intensive place, so I prefer to keep circles here
[normal]
00:10:815 (4,1) - inconsistent spacing because of the sv change lol
fixed
00:22:327 (3) - honestly don't think this deserves a circle when the sound behind is quite weak, possibly could place a slider in 1/1, from 00:21:978 -
oh, okay
00:35:234 (1) - this 3/2 slider makes players confusing because these 1/2 rhythms after the slider they share the same rhythm 00:34:536 (2,3) - and 00:35:931 (2,3) - probably could do a different rhythm in any way 00:35:931 (2,3) - could be a slider with a reverse etc..
Made a 1/1 slider and add some reverses
01:03:315 (1) - suddenly switched to follow only the vocal lol
Reduced slider and add note on red tick, I hope it will be better now
[ez]
these 3/1 sliders in the beginning can be 3/2 reversed sliders to follow the guitars accurately. and to actually make the diffspike more clearn as 00:11:687 (1,2) - and the rest used this kind of rhythm which is incredibly harder from the current ones in beginning.
00:43:083 (2) - I would slightly move the sliderend to right, it doesn't feel the best at the moment so.
fixed all
Thank you \o/Lasse wrote:
my map: https://osu.ppy.sh/s/654160
wouldn't snapping the break to 00:23:199 - make more sense if you already use custom snap?
Snapping this thing on vocal does make sense, I agree
insane
ar ~8-8.7 would fit this so much better imo
Maybe, but I prefer to keep ar 9 with this bpm I don't want people to hate me ;w;
01:01:920 (1,2) - patterns feels a bit out of place with how different it is fromm all other 1/4 gaps, seemed reall strange in gameplay
something like 01:09:594 (4,5) - seemed more fitting
I wanted to create acceleration effect on the next pattern, so I thought that people will just drop 1 slider and go faster to the next.
not much to say here, I don't really like drum rhythm that much personally but you executed it pretty well
reminds me of older mapping (in a good way)
cute
I really love old mapping
hard
00:36:106 (3,4) - how about ctrlg on this rhythm? since other things here land so well on vocals that would feel more fitting
00:40:815 (1) - this honestly feels way too spaced, around 2-2.2x would be nicer with your other jumps in this part
01:13:083 (1) - why suddenly no jump on this? seems a bit inconsistent with your whole chorus
01:22:676 (1) - ^
all fixed
normal
00:43:083 (3,4,1) - 1/2 slider spam makes this seem a bit too intense imo, something like http://i.imgur.com/ET76tz5.jpg (or +circle on red tick) would be nice
I did 1/2 slider+ note instead of two 1/2 sliders, beacause I want to map guitar sound on 00:43:257, also removed note from 00:43:606, so it should be less intense now
00:45:176 (1,2) - double overlap makes these things feel so cluttered, why not something like http://i.imgur.com/qF4oaF9.jpg
00:47:966 (1,2) - ^
ah, looking good
easy
should be fine
[]
get your bubble from delis and i can qualify