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ANNA TSUCHIYA inspi' NANA(BLACK STONES) - rose

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Delis
can I have the enhi spread back
Topic Starter
PandaHero

Delis wrote:

can I have the enhi spread back
Yes
Delis
[General]
source needs to be NANA―ナナ― as the case that the web officially says so?
it seems there's an alternative artist called ANNA inspi' NANA(BLACK STONES) but the current artist also used for the album, just confimartion here
http://www.ntv.co.jp/nana/index.html
http://anna-t.com/discography/detail.php?id=1002599
http://anna-t.com/discography/detail.php?id=1002607
https://www.youtube.com/watch?v=SYtLk2GwLLs

bg dimension being 16:10 is lol
[Insane]
00:04:362 (3) - this slider kinda breaks the flow being made with x0.50 very slow sliders, 2 stacked 1/2 circles here work better and still can differentiate from the variety you made between 00:02:792 (2,3,4,1) - and 00:05:583 (2,3,4,1) - the point here is you needed to be consistent at where the slider should be used.
00:06:106 (1,2,3) - I don't get the reason only this has been out of the patterns in the pattern so 3/2 slider and circles. this would be better same with 00:03:315 (1) - to make the pattern more reasonable, also the pattern itself feels currently not the best lol.
00:10:118 (4,1) - tbh I don't find this jump looking clearn or unique because the spacing only just looked random compared to everywhere else in the part. plus 00:10:990 (1) - could be replaced to two circles since the guitars there quite stronger and stand out. also a 3/4 slider for the base at 00:11:338 - might also fit? https://delisha.s-ul.eu/ZppyiP06
00:22:850 (1) - the finish seems overhitsounded here, only normal sampleset or something not too loud fits mostly fine. also I'm not a fan of this kind of, random spacing :/ or rather called a slightly emphasized note.
00:33:315 (1,2) - to make this different from 00:32:617 (1,2) - only this spacing is too weak. anything but not overlapping each other is nice.
00:38:896 (3,4) - but when the slider shape is like this, using elvis spacing could work much better? https://delisha.s-ul.eu/fGivojVo
00:53:198 (4,5,1) - when the part is structured by low-spaced notes with high density this looks really messed up lol. https://osu.ppy.sh/ss/8743189 I would rather stack all of them or make a jump but as there's no strong vocals I bet stacking them reflects the song's intensity in a better way.
00:58:430 (4) - consider putting a nc because the followpoints are really annoying when the pattern comes to symmetrical. 01:01:221 (4) - 01:04:012 (4) -
01:06:106 (6,1) - switch new combo for sure.
[Hard]
the sv in the beginning is incredibly low, consider raising it up to around 0.75, or even more. and therefore the ar setting also bothers me, could be 8 considering the spacing usage on the diff, and those SV changes.
00:10:990 (1) - and so using the same sv even though the sounds are dramatically stronger? that's weird.
00:41:513 (3) - this definitely doesn't deserve this much jump here, as following your logic the spacing change only used in every stanza in general so this looks quite out of place.
00:58:431 (1) - I don't really understand of newcombo usage in the kiai lol, I suggested you to have some in the insane according to the patterning but this is nothing really special yet the ncs are kinda too spammy. and same goes for the rest.
01:28:955 (3,1) - this might be too uncomfortable for players, for an average player it's easy to follow the reversed slider properly and then move the cursor to 01:29:478 (1) - but newbies tend to ignore the reverse and immediately go to the next slider also because of AR. perhaps move 01:29:478 (1) - to place where's closer to 01:28:955 (3) - or remove the reverse and add a circle at 01:28:955 - for a better rhythm as well.

the different spacing for every stanza can be more consistent because it currently, looks pretty random rather than inconsistent.
[Normal]
the diff itself is a bit too hard since it's nerfed from advanced? especially the spacing each objects in 1/2s could be smaller when considered the song is 172 bpm. also could use another sv in the beginning to represent a different feeling as the density of between this part and the rest is generally not much different while the song is.
00:22:501 (4) - could use a somehow pararell shape with 00:21:455 (1) - since this currently is breaking the rule of the mapping in these 4 measure. and the reverse could be removed because without it this can follow only the drums but the reverse made the sliderend following the guitar at 00:22:850 - which doesn't feel best imo :/
00:35:234 - this is too dense, probably remove some of them and less connected rhythms, also nc is messed a bit too?
00:57:036 (3) - 00:59:827 (3) - they have possibly potential to be 1/2 reversed sliders instead of 1/1 as the rhythm is different from 00:58:431 (3) - but you mixed all of them and it made the rhythm too boring here.
01:09:594 (3) - same reason, but only this for here? kinda same reason as above but the vocals are being 1/2 this time.
01:18:315 (5) - regarding the flow from the previous slider this isn't really comfy and forced a bit. it's due to the slider forcing to move the cursor going up and then straightly moving downwards, maybe put it to be how it flows nicely. http://osu.ppy.sh/ss/8744100
[Easy]
the wave sliders in the beginning could be more like relying on the flow.
01:14:478 (4) - like the flow of the sliders became vertical at 01:13:083 (1) - and breaking it and tilting is not the best idea, would rather use the same shape then get the flow to horizontal on 01:15:176 (5) - is much better idea in structure.
01:18:315 (4) - stack it on the slider end? it doesn't affect to gameplay much yet can look clearn.
01:29:129 (1) - this slider should get started at 01:28:955 - then ended at where its sliderend currently finished. so moving it 1/2 earlier then extend it to the 01:29:478 -.

---
not bad, but you should use some more polish before we start pushing it forwards. the spacing usage feels sometimes random so uncomfortable, and where the sliders are heading also occasionally breaking the flow. call me if you're unsure with what I meant here.
Topic Starter
PandaHero

Delis wrote:

[General]
source needs to be NANA―ナナ― as the case that the web officially says so?
aa, these two sticks are invisible ingame ><
it seems there's an alternative artist called ANNA inspi' NANA(BLACK STONES) but the current artist also used for the album, just confimartion here
http://www.ntv.co.jp/nana/index.html
http://anna-t.com/discography/detail.php?id=1002599
http://anna-t.com/discography/detail.php?id=1002607
https://www.youtube.com/watch?v=SYtLk2GwLLs

bg dimension being 16:10 is lol
New rules for bg dimension said that I can use it.

[Insane]
00:04:362 (3) - this slider kinda breaks the flow being made with x0.50 very slow sliders, 2 stacked 1/2 circles here work better and still can differentiate from the variety you made between 00:02:792 (2,3,4,1) - and 00:05:583 (2,3,4,1) - the point here is you needed to be consistent at where the slider should be used.
I did slider here, because sound on red tick was weaker for me, but I'll try your variant. Ah, aslo did the same thing here -00:09:943 (3,4).
00:06:106 (1,2,3) - I don't get the reason only this has been out of the patterns in the pattern so 3/2 slider and circles. this would be better same with 00:03:315 (1) - to make the pattern more reasonable, also the pattern itself feels currently not the best lol.
I like variations, and variations likes me. Btw, I decided to make it in the same way as I did in 00:00:525 (1,2,3,4,5,6) - , because it's the same moment in music.
00:10:118 (4,1) - tbh I don't find this jump looking clearn or unique because the spacing only just looked random compared to everywhere else in the part. plus 00:10:990 (1) - could be replaced to two circles since the guitars there quite stronger and stand out. also a 3/4 slider for the base at 00:11:338 - might also fit? https://delisha.s-ul.eu/ZppyiP06
Not sure about spacing at - 00:10:990 (1,2,1), but your ideas are cool, all done
00:22:850 (1) - the finish seems overhitsounded here, only normal sampleset or something not too loud fits mostly fine. also I'm not a fan of this kind of, random spacing :/ or rather called a slightly emphasized note.
Oh yeah, normal hitfinish sounds better. Also made spacing smaller becausebecause
00:33:315 (1,2) - to make this different from 00:32:617 (1,2) - only this spacing is too weak. anything but not overlapping each other is nice.
Made a little jump as it was before previous mods
00:38:896 (3,4) - but when the slider shape is like this, using elvis spacing could work much better? https://delisha.s-ul.eu/fGivojVo
Who the heck is elvis, man?
00:53:198 (4,5,1) - when the part is structured by low-spaced notes with high density this looks really messed up lol. https://osu.ppy.sh/ss/8743189 I would rather stack all of them or make a jump but as there's no strong vocals I bet stacking them reflects the song's intensity in a better way.
Enjoy your stack, sweetie
00:58:430 (4) - consider putting a nc because the followpoints are really annoying when the pattern comes to symmetrical. 01:01:221 (4) - 01:04:012 (4) -
01:06:106 (6,1) - switch new combo for sure.
ncs are cool

[Hard]
the sv in the beginning is incredibly low, consider raising it up to around 0.75, or even more. and therefore the ar setting also bothers me, could be 8 considering the spacing usage on the diff, and those SV changes.
Okay, I'll set sv to 0.75, but I'm not sure about ar, maybe I'll up it to 7.5 or near it.
00:10:990 (1) - and so using the same sv even though the sounds are dramatically stronger? that's weird.
Ooops, changed it to 1.00
00:41:513 (3) - this definitely doesn't deserve this much jump here, as following your logic the spacing change only used in every stanza in general so this looks quite out of place.
Aaah, placement is so hard. Decrease spacing btw.
00:58:431 (1) - I don't really understand of newcombo usage in the kiai lol, I suggested you to have some in the insane according to the patterning but this is nothing really special yet the ncs are kinda too spammy. and same goes for the rest.
Okay
01:28:955 (3,1) - this might be too uncomfortable for players, for an average player it's easy to follow the reversed slider properly and then move the cursor to 01:29:478 (1) - but newbies tend to ignore the reverse and immediately go to the next slider also because of AR. perhaps move 01:29:478 (1) - to place where's closer to 01:28:955 (3) - or remove the reverse and add a circle at 01:28:955 - for a better rhythm as well.
Removed reverse and added note. Also removed 01:28:780 (2) for making this moment less intensive
the different spacing for every stanza can be more consistent because it currently, looks pretty random rather than inconsistent.
I tried to make it more consistent .o.
[Normal]
the diff itself is a bit too hard since it's nerfed from advanced?
Up to advanced from normal, then nerf to normal from advanced. I think the difficulty is fine, since I have easy diff in mapset.
especially the spacing each objects in 1/2s could be smaller when considered the song is 172 bpm. also could use another sv in the beginning to represent a different feeling as the density of between this part and the rest is generally not much different while the song is.
I added another sv, but I feel like I shouldn't do it in normals..
00:22:501 (4) - could use a somehow pararell shape with 00:21:455 (1) - since this currently is breaking the rule of the mapping in these 4 measure. and the reverse could be removed because without it this can follow only the drums but the reverse made the sliderend following the guitar at 00:22:850 - which doesn't feel best imo :/
Sure
00:35:234 - this is too dense, probably remove some of them and less connected rhythms, also nc is messed a bit too?
I tried to made smth with this place. Also I put ncs here exactlty in the same way as I did in previous diffs, so nc here is fine
00:57:036 (3) - 00:59:827 (3) - they have possibly potential to be 1/2 reversed sliders instead of 1/1 as the rhythm is different from 00:58:431 (3) - but you mixed all of them and it made the rhythm too boring here.
01:09:594 (3) - same reason, but only this for here? kinda same reason as above but the vocals are being 1/2 this time.
Remade rhythm in these places
01:18:315 (5) - regarding the flow from the previous slider this isn't really comfy and forced a bit. it's due to the slider forcing to move the cursor going up and then straightly moving downwards, maybe put it to be how it flows nicely. http://osu.ppy.sh/ss/8744100
Good idea

[Easy]
the wave sliders in the beginning could be more like relying on the flow.
01:14:478 (4) - like the flow of the sliders became vertical at 01:13:083 (1) - and breaking it and tilting is not the best idea, would rather use the same shape then get the flow to horizontal on 01:15:176 (5) - is much better idea in structure.
yeah
01:18:315 (4) - stack it on the slider end? it doesn't affect to gameplay much yet can look clearn.
No, I have better idea for this place
01:29:129 (1) - this slider should get started at 01:28:955 - then ended at where its sliderend currently finished. so moving it 1/2 earlier then extend it to the 01:29:478 -.
okay

---
not bad, but you should use some more polish before we start pushing it forwards. the spacing usage feels sometimes random so uncomfortable, and where the sliders are heading also occasionally breaking the flow. call me if you're unsure with what I meant here.
Spasibo, mister Delis!
riffy


Did a quick IRC though the map, improved some rhythm stuff and visuals/patterning. It was actually a really neat thingy.

IRC (Russian)
00:44 *Bakari is editing [https://osu.ppy.sh/b/1364947 ANNA TSUCHIYA inspi' NANA(BLACK STONES) - rose [Easy]]
00:44 Bakari: 00:10:990 (1) - давай его выпрямим, тип он звучит иеаче
00:45 PandaHero: ну лан
00:45 Bakari: если белис что-то про флоу говорил, то 00:15:873 (3,4,1) - это вот тот слчий
00:45 Bakari: когда 3-4 острый угол и типа неочень
00:46 Bakari: По факту из стиля и правда выбивается, но новички не понимают флоу
00:46 PandaHero: выгнуть 3 наверх мб?
00:46 Bakari: дугой? https://bakarisu.s-ul.eu/THIlQokK.jpg
00:47 PandaHero: https://osu.ppy.sh/ss/8780249 ну я вот так уже сделала
00:47 Bakari: 00:22:850 (1) - я бы тупо брейки делеил, а не серклы снапал
00:47 Bakari: pandahero111
00:47 PandaHero: вай нот
00:48 Bakari: Зачем мапать один круг и потом дропать парт?
00:48 PandaHero: ну надо
00:48 PandaHero: алсо меня кто-то просил туда круг поставить
00:48 Bakari: палкой бей
00:48 PandaHero: лол
00:48 Bakari: 00:36:804 (1,2,3) - а вот тут тройка просто сама по себе
00:48 PandaHero: убрать его?
00:48 Bakari: т.е. она пришла, и никуда
00:49 Bakari: убери круг, ага, на всех дифах
00:49 PandaHero: ну кроме ласт выходит
00:49 Bakari: Ну там понятно
00:49 PandaHero: тройка как будто под вокал двигается, не знаю, мне нормально
00:49 PandaHero: не всё же по кругу водить
00:50 Bakari: 00:36:804 (1,2,3) - смотри, они идут колбаской друг за другом и ничего ни делают
00:50 Bakari: никак не симметричны
00:50 Bakari: ничего не составляют в сумме
00:51 Bakari: Я бы там перепотрошил паттерн и ритм немного под вокалы https://osu.ppy.sh/ss/8780286
00:51 PandaHero: https://osu.ppy.sh/ss/8780291 ??
00:52 Bakari: 2-3 не флоу, там угол
00:52 Bakari: три выше, и куда ты потом (4) поставишь?
00:52 PandaHero: стакну с концом 2
00:52 Bakari: Смотри, попробуй так https://bakarisu.s-ul.eu/jKlcNmn9.jpg
00:52 Bakari: https://bakarisu.s-ul.eu/0A2mNGkE.jpg
00:53 PandaHero: хм
00:54 Bakari: ничего не симметрично, 01:08:199 (2,3,4,1) - они в кучу просто
00:54 PandaHero: ну ладна
00:57 Bakari: Смотри, монстритос тот же чем хорош, у него все в треугольники уходит
00:57 Bakari: А у тебя местами просто скомкано и в дорожку упаковано
00:58 PandaHero: это же изик
00:58 Bakari: Оно читается, но если тебя за паттерны потрошили, что стоит добавить осмысленности
01:00 PandaHero: ну блин
01:00 *Bakari is editing [https://osu.ppy.sh/b/1372075 ANNA TSUCHIYA inspi' NANA(BLACK STONES) - rose [Normal]]
01:00 Bakari: 00:13:083 (4) - тут это, дыра по ритму
01:00 Bakari: вокруг 1/2 идет
01:00 Bakari: А здесь так раз и холд длиннючий
01:00 PandaHero: под гитару
01:02 Bakari: Но она же там 1/1 спам
01:02 Bakari: Ну или хотя бы так https://bakarisu.s-ul.eu/CoRgTdeT.jpg
01:02 PandaHero: это приколюха для харда
01:03 Bakari: 00:18:664 (4) - я вообще никак не слышу там этого длинного холда
01:03 Bakari: хотя он вроде стабильно идет
01:03 PandaHero: хз, я что-то такое слышу
01:04 Bakari: 00:37:327 (1,2,3,4,5,1,2,3,4,1,2,3) - давай вытащим где нибудь серкл, очень уж плотно для не-киая
01:05 PandaHero: вроде уже вытащила везде где можно было
01:05 Bakari: 00:40:118 (2) - а оно точно надо?
01:05 Bakari: его можно убрать, чтоб выделило вокал на следующем тике
01:06 PandaHero: оно нужно, ну ладно, давай уберём
01:06 Bakari: 00:51:280 - а тут точно нужно вокалы игнорить?
01:07 PandaHero: точно
01:07 Bakari: 01:06:106 - этот же вопрос
01:07 PandaHero: там вся 1 под гитарный звук
01:07 Bakari: там два ударных и вокалы по ним орут
01:08 PandaHero: 01:05:757 (4) - ну тут вообще можно слайдер и ноту
01:09 Bakari: Попробуй два серкла
01:09 Bakari: там слышно дробление такое
01:09 PandaHero: попробовала
01:10 Bakari: Ну и вот, как-то так
01:10 Bakari: Нормал вроде приятный визуально
01:11 PandaHero: ну я старалась
01:12 *Bakari is editing [https://osu.ppy.sh/b/1309112 ANNA TSUCHIYA inspi' NANA(BLACK STONES) - rose [Hard]]
01:13 Bakari: А так и надо, что они не параллельны? 00:09:944 (3,1,2,1) -
01:13 Bakari: еще оверлапы такие непривычные, будто их не было, а потом увеличили цс
01:13 PandaHero: они должны быть параллельными, поправила
01:14 PandaHero: я его переделывала много, может поэтому так
01:14 Bakari: попробуй стакать их мб? чтоб не оверлапы?
01:14 Bakari: 00:13:083 (4) - где те крутые слайдер-слайдер-серкл связки.
01:15 PandaHero: упс
01:15 PandaHero: я почему-то подумала, что в харде начала их делать
01:15 PandaHero: 00:18:664 (4,5,6) - а ну
01:15 PandaHero: да
01:16 Bakari: 00:45:176 (1,2) - floooow
01:17 Bakari: не очень интуитивно заходит 00:46:397 (3,4) - давай анстакнем, чтоб это прям очевидно было?
01:19 PandaHero: не, по-моему там нормально играется в стаке
01:19 PandaHero: типа пауза такая
01:20 PandaHero: один два вроде по флоу сделала
01:23 Bakari: 01:14:827 (3,4,5,1) - тоже они просто накиданы, попробуй какой-то паттерн из них связать
01:25 PandaHero: ща, подвигаю и нк свапну, чтобы было понятно, что накидано не просто так х)
01:25 Bakari: а, ну и странно,01:19:536 - что гитара и ударные некликаются
01:26 PandaHero: тут типа упрощение ритма
01:26 Bakari: 01:21:978 (2) - туда же
01:26 Bakari: ну были бы там 1/1 гапы вместо 1/1 слайдеров
01:27 Bakari: Когда они не прожимаются странное ощущение
01:27 PandaHero: ну не знаю
01:27 *Bakari is editing [https://osu.ppy.sh/b/1309113 ANNA TSUCHIYA inspi' NANA(BLACK STONES) - rose [Insane]]
01:28 Bakari: 00:05:583 (2,3,4,1) - а там раньше не такие же штуки были? почему эти сжимаешь, а там - нет?
01:28 PandaHero: тут типа гитара потише
01:29 PandaHero: хз, они для меня по-разному звучат, поэтому так сделала
01:29 Bakari: там потом еще накидывается 00:09:769 (2,3,4) - вот такой паттерн
01:29 Bakari: давай хотя бы его анстакнем
01:30 PandaHero: нет
01:30 PandaHero: Делис меня съест потом
01:30 Bakari: Я ему голову откручу, не съест
01:31 PandaHero: не надо
01:31 Bakari: 00:38:548 (2,3,4) - спейсинг скомкался в конце
01:31 Bakari: уж на слайдер-то, с вокалами!
01:31 Bakari: тем более что они акки почти не требуют
01:31 PandaHero: так надо
01:31 PandaHero: Это Элвисопаттерн
01:32 Bakari: а как оно работает?
01:32 PandaHero: и играется заебато, кстати
01:32 PandaHero: Не знаю, это магия
01:34 Bakari: ну хз, какая-то она рандомная
01:34 PandaHero: нормально
01:34 Bakari: 00:47:268 (2,3,4,1) - а вот это мне нравится
01:35 PandaHero: ой, эту ноту кто-то предлогал нахуй удалить и я такая "нееет"
01:35 PandaHero: там классный эффект получается
01:36 Bakari: оно [https://bakarisu.s-ul.eu/q9sUNZWF.jpg вот так] еще поди начиналось
01:36 Bakari: А потом вытащили
01:36 PandaHero: не, сразу так было
01:36 PandaHero: я эту штуку вообще не меняла
01:36 Bakari: классная идея с 1/1 слайдерами
01:36 Bakari: 00:50:058 (2) - но вот это тут как-то совсем не вкатило
01:37 Bakari: Ты как бы говоришь, "да по основным битам мапаю" а потом раз и рандомно вкатываешь круг
01:37 PandaHero: там типа вокал
01:37 Bakari: Да он там ниочем же
01:38 Bakari: там на красном до вокал сильнее был
01:38 Bakari: и ты его не выделила кликабельным объектом
01:38 PandaHero: ну разве что да, это
01:39 Bakari: А так все
01:39 PandaHero: но я могу понять, почему я там так сделала
01:40 PandaHero: что впрочем не мешает мне это переделать
01:40 Bakari: А еще вот https://bakarisu.s-ul.eu/SOmTaW5u.jpg
01:40 Bakari: Я предложил, я успокоился
Trynna
hey sup
Delis
wow u sotark nice slider borders!

https://delisha.s-ul.eu/VgVx0qOU you could use this for the normal clap because the volume currently it has is a bit low so normal whistles are standing out more, I just raised up its volume slightly.
00:23:025 - drag the break at here so it feels cooler B)?
[top diff]
i think you should resnap all notes to be safe since they look like off by 1ms lol
00:11:338 - the volume can be lower or change the hitsound to soft, normal sample is too loud for the sound which isn't clear enough.
00:22:676 (4) - clap
00:43:082 (2,3) - the finishes sound really spammy even if the finishes on 00:43:779 (1,2,1,2,1,2,3,4) - make somewhat sense.
00:52:676 (3) - maybe a right angle doesn't work well here because this is all of sudden and it's a jump from a circle which means it flows a bit awkwardly. https://delisha.s-ul.eu/nCGcDT4v is preferably one that should be better for both looking and game play wise.
00:56:337 (1,2,3) - use an equivalent spacing among these? I mean the (2) could be moved down slightly so the pattern actually can look neater and it's easier and smoother to flow the slider as well. https://delisha.s-ul.eu/62xuMWDW
01:13:083 (1) - I think this is curver a bit too much compared to the rest, you could give a try less curved one as it fits to your mapping here better. hopefully do not off-screen the circle though lol https://delisha.s-ul.eu/kjEEz0ag
01:22:676 (1) - 3/4 and a circle on the red tick might be more consistent in the way.
01:25:989 (3) - and I don't think this needed to be emphasized because your circles were like 3 as one. I mean, 3 circles usually share the same spacing, for example 01:20:756 (4,5,6) - 01:24:244 (1,2,3) - thus 01:25:814 (2,3,4) - should really be a bunch in the equal distance.
[next to the top diff]
01:05:059 (2,3) - this apparently ignore the flow from the previous slider so feels difficult to play it smoothly. may wanna replace to a slider so the slider pattern 01:05:408 (3,4,5) - can be even so it's nice, and it actually can solve that kind of flawless flow because of the circles.
[normal]
00:10:815 (4,1) - inconsistent spacing because of the sv change lol
00:22:327 (3) - honestly don't think this deserves a circle when the sound behind is quite weak, possibly could place a slider in 1/1, from 00:21:978 -
00:35:234 (1) - this 3/2 slider makes players confusing because these 1/2 rhythms after the slider they share the same rhythm 00:34:536 (2,3) - and 00:35:931 (2,3) - probably could do a different rhythm in any way 00:35:931 (2,3) - could be a slider with a reverse etc..
01:03:315 (1) - suddenly switched to follow only the vocal lol
[ez]
these 3/1 sliders in the beginning can be 3/2 reversed sliders to follow the guitars accurately. and to actually make the diffspike more clearn as 00:11:687 (1,2) - and the rest used this kind of rhythm which is incredibly harder from the current ones in beginning.
00:43:083 (2) - I would slightly move the sliderend to right, it doesn't feel the best at the moment so.
Topic Starter
PandaHero

Delis wrote:

wow u sotark nice slider borders!
Yeah, it's me

https://delisha.s-ul.eu/VgVx0qOU you could use this for the normal clap because the volume currently it has is a bit low so normal whistles are standing out more, I just raised up its volume slightly.
oke
00:23:025 - drag the break at here so it feels cooler B)?
lol, let's try it

[top diff]
i think you should resnap all notes to be safe since they look like off by 1ms lol
Done
00:11:338 - the volume can be lower or change the hitsound to soft, normal sample is too loud for the sound which isn't clear enough.
I think drum finish sounds cool here so I just make it less louder
00:22:676 (4) - clap
clap
00:43:082 (2,3) - the finishes sound really spammy even if the finishes on 00:43:779 (1,2,1,2,1,2,3,4) - make somewhat sense.
Blame Mirash for this finishes, lol. Btw, I removed whistles from some notes, so it sounds less spammy now
00:52:676 (3) - maybe a right angle doesn't work well here because this is all of sudden and it's a jump from a circle which means it flows a bit awkwardly. https://delisha.s-ul.eu/nCGcDT4v is preferably one that should be better for both looking and game play wise.
Oh yeah, looks better
00:56:337 (1,2,3) - use an equivalent spacing among these? I mean the (2) could be moved down slightly so the pattern actually can look neater and it's easier and smoother to flow the slider as well. https://delisha.s-ul.eu/62xuMWDW
okay
01:13:083 (1) - I think this is curver a bit too much compared to the rest, you could give a try less curved one as it fits to your mapping here better. hopefully do not off-screen the circle though lol https://delisha.s-ul.eu/kjEEz0ag
I made it less curve and move up, so it will not to be off-screen
01:22:676 (1) - 3/4 and a circle on the red tick might be more consistent in the way.
oops
01:25:989 (3) - and I don't think this needed to be emphasized because your circles were like 3 as one. I mean, 3 circles usually share the same spacing, for example 01:20:756 (4,5,6) - 01:24:244 (1,2,3) - thus 01:25:814 (2,3,4) - should really be a bunch in the equal distance.
I did it because of vocal on the 3 note, but yeah, I didn't do it before, so will be better to make it equal

[next to the top diff]
01:05:059 (2,3) - this apparently ignore the flow from the previous slider so feels difficult to play it smoothly. may wanna replace to a slider so the slider pattern 01:05:408 (3,4,5) - can be even so it's nice, and it actually can solve that kind of flawless flow because of the circles.
Sliders-only section will be boring for such intensive place, so I prefer to keep circles here

[normal]
00:10:815 (4,1) - inconsistent spacing because of the sv change lol
fixed
00:22:327 (3) - honestly don't think this deserves a circle when the sound behind is quite weak, possibly could place a slider in 1/1, from 00:21:978 -
oh, okay
00:35:234 (1) - this 3/2 slider makes players confusing because these 1/2 rhythms after the slider they share the same rhythm 00:34:536 (2,3) - and 00:35:931 (2,3) - probably could do a different rhythm in any way 00:35:931 (2,3) - could be a slider with a reverse etc..
Made a 1/1 slider and add some reverses
01:03:315 (1) - suddenly switched to follow only the vocal lol
Reduced slider and add note on red tick, I hope it will be better now

[ez]
these 3/1 sliders in the beginning can be 3/2 reversed sliders to follow the guitars accurately. and to actually make the diffspike more clearn as 00:11:687 (1,2) - and the rest used this kind of rhythm which is incredibly harder from the current ones in beginning.
00:43:083 (2) - I would slightly move the sliderend to right, it doesn't feel the best at the moment so.
fixed all
thank you again~
Lasse
my map: https://osu.ppy.sh/s/654160

wouldn't snapping the break to 00:23:199 - make more sense if you already use custom snap?

insane
ar ~8-8.7 would fit this so much better imo
01:01:920 (1,2) - patterns feels a bit out of place with how different it is fromm all other 1/4 gaps, seemed reall strange in gameplay
something like 01:09:594 (4,5) - seemed more fitting
not much to say here, I don't really like drum rhythm that much personally but you executed it pretty well
reminds me of older mapping (in a good way)
cute

hard
00:36:106 (3,4) - how about ctrlg on this rhythm? since other things here land so well on vocals that would feel more fitting
00:40:815 (1) - this honestly feels way too spaced, around 2-2.2x would be nicer with your other jumps in this part
01:13:083 (1) - why suddenly no jump on this? seems a bit inconsistent with your whole chorus
01:22:676 (1) - ^


normal
00:43:083 (3,4,1) - 1/2 slider spam makes this seem a bit too intense imo, something like http://i.imgur.com/ET76tz5.jpg (or +circle on red tick) would be nice
00:45:176 (1,2) - double overlap makes these things feel so cluttered, why not something like http://i.imgur.com/qF4oaF9.jpg
00:47:966 (1,2) - ^


easy
should be fine
[]

get your bubble from delis and i can qualify
Topic Starter
PandaHero

Lasse wrote:

my map: https://osu.ppy.sh/s/654160

wouldn't snapping the break to 00:23:199 - make more sense if you already use custom snap?
Snapping this thing on vocal does make sense, I agree

insane
ar ~8-8.7 would fit this so much better imo
Maybe, but I prefer to keep ar 9 with this bpm I don't want people to hate me ;w;
01:01:920 (1,2) - patterns feels a bit out of place with how different it is fromm all other 1/4 gaps, seemed reall strange in gameplay
something like 01:09:594 (4,5) - seemed more fitting
I wanted to create acceleration effect on the next pattern, so I thought that people will just drop 1 slider and go faster to the next.
not much to say here, I don't really like drum rhythm that much personally but you executed it pretty well
reminds me of older mapping (in a good way)
cute
I really love old mapping :)

hard
00:36:106 (3,4) - how about ctrlg on this rhythm? since other things here land so well on vocals that would feel more fitting
00:40:815 (1) - this honestly feels way too spaced, around 2-2.2x would be nicer with your other jumps in this part
01:13:083 (1) - why suddenly no jump on this? seems a bit inconsistent with your whole chorus
01:22:676 (1) - ^
all fixed

normal
00:43:083 (3,4,1) - 1/2 slider spam makes this seem a bit too intense imo, something like http://i.imgur.com/ET76tz5.jpg (or +circle on red tick) would be nice
I did 1/2 slider+ note instead of two 1/2 sliders, beacause I want to map guitar sound on 00:43:257, also removed note from 00:43:606, so it should be less intense now
00:45:176 (1,2) - double overlap makes these things feel so cluttered, why not something like http://i.imgur.com/qF4oaF9.jpg
00:47:966 (1,2) - ^
ah, looking good

easy
should be fine
[]

get your bubble from delis and i can qualify
Thank you \o/
Delis
🥞

Lasse: I and the mapper discussed about diff spread and had nerfs in rhythm in Normal, there probably needs a recheck
Topic Starter
PandaHero
Spasibo, mister Delis
Lasse
Topic Starter
PandaHero
:o
Mirash
гратсз
Hectic
Dendy
gratz
meii18
OMG i remember when this anime was on tv in Romania pretty sad that the channel got restricted congratzzz!
Topic Starter
PandaHero
lol, thanks :)
Namki
ну поздравляю, тетя панда
Topic Starter
PandaHero

Namki wrote:

ну поздравляю, тетя панда
Какая ж я тебе тётя? :o
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