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Takeshi Abo - Chloe-II -Perplexity-

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Total Posts
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Topic Starter
Imouto koko
This beatmap was submitted using in-game submission on 2017年8月6日 at 9:38:15

Artist: Takeshi Abo
Title: Chloe-II -Perplexity-
Source: メモリーズオフ6 ~T-wave~
Tags: 嘉神川 クロエ Kagamigawa Kuroe 後藤 邑子 Gotou Yuuko Memories Off 6 Oiso 5pb original soundtrack ost visual novel galgame avg
BPM: 83
Filesize: 5014kb
Play Time: 01:54
Difficulties Available:
  1. Oiso's Normal (1.66 stars, 133 notes)
  2. Orgel (2.28 stars, 195 notes)
Download: Takeshi Abo - Chloe-II -Perplexity-
Information: Scores/Beatmap Listing
---------------
1st Mapset.
Memories Off 6 ~T-wave~ (秋之回忆6:三角波澜)
Chloe-II -Perplexity-
原作中我最喜欢的一首BGM。

Diff:
Orgel by me Finished
Oiso's Normal by Oiso Finished
Karen
mod
2017-06-01 12:57 Karen: 00:03:327 (8,1) - 00:14:983 (1) - 
2017-06-01 12:57 Karen: made zenme dabuliao zhongwen
2017-06-01 13:00 Karen: 卧槽切个输入法把电脑都切死机了
2017-06-01 13:00 Imouto OuO: 。
2017-06-01 13:00 Imouto OuO: 摸摸你
2017-06-01 13:00 Karen: 这两个地方音乐一样的 节奏保持一致比较好
2017-06-01 13:00 Imouto OuO: 我听一下
2017-06-01 13:01 Imouto OuO: 这个 我感觉后面那个是1/16
2017-06-01 13:01 Karen: 我是说那个1/8
2017-06-01 13:01 Imouto OuO: 不知道是我听歪了还是什么。。这图的1/16我都不想跟
2017-06-01 13:01 Imouto OuO: 诶
2017-06-01 13:01 Imouto OuO: 00:14:983 (1) - 这里前面的呢
2017-06-01 13:01 Imouto OuO: 么
2017-06-01 13:01 Karen: 有一点歪
2017-06-01 13:02 Karen: 但是这是作曲的问题
2017-06-01 13:02 Karen: 理论上是要一样的
2017-06-01 13:02 Imouto OuO: 那我补个1/8吧
2017-06-01 13:02 Karen: 你可以把前面那个删了
2017-06-01 13:02 Imouto OuO: 噗
2017-06-01 13:02 Imouto OuO: 那也行
2017-06-01 13:02 Imouto OuO: 结尾也有一个 我也删了吧
2017-06-01 13:03 Karen: 00:20:917 - offset晚了吧
2017-06-01 13:03 Karen: 嗯
2017-06-01 13:04 Imouto OuO: 诶 仔细听了一下是有一点点晚
2017-06-01 13:04 Imouto OuO: 这里怎么改,在00:20:096 - 上插个红线么
2017-06-01 13:05 Karen: 00:51:226 (2,3,4) - 把这根提前啊
2017-06-01 13:05 Imouto OuO: 喔不对本来就有红线
2017-06-01 13:05 Karen: 虽然改这根后面都要改
2017-06-01 13:05 Imouto OuO: 嗯嗯好我之后重新修一下
2017-06-01 13:06 Imouto OuO: 后面应该整体调一下就好
2017-06-01 13:06 Imouto OuO: 00:51:226 (2,3,4) - 这个地方是什么问题诶
2017-06-01 13:07 Karen: 哦复制错了
2017-06-01 13:07 Karen: 这个本来想说点啥
2017-06-01 13:07 Imouto OuO: ;w;
2017-06-01 13:07 Karen: 好像问题没那么大
2017-06-01 13:07 Imouto OuO: 唔
2017-06-01 13:07 Karen: 就是感觉flow有点不好
2017-06-01 13:07 Imouto OuO: 是有点
2017-06-01 13:08 Imouto OuO: 不太会改
2017-06-01 13:08 Karen: http://osu.ppy.sh/ss/8231946
2017-06-01 13:08 Karen: 圈圈和滑条弧度最好平滑一点
2017-06-01 13:08 Karen: 不然看起来好别扭 虽然打起来无所谓
2017-06-01 13:09 Imouto OuO: 好
2017-06-01 13:10 Karen: 别的没啥 都还可以
2017-06-01 13:11 Imouto OuO: 唔 那麻烦啦
2017-06-01 13:11 Imouto OuO: 顺带想问问这个要rank的话 大概要什么条件诶
2017-06-01 13:12 Imouto OuO: 先发一下thread吧)
Pata-Mon
[Normal]
  1. ar太高了,不要超过5,建议ar5od4或者ar4od3.hp跟着一起降,一般跟od一样就行
  2. 00:09:925 (2,3) - 微妙的擦边,要么就多碰点要么分开,现在这位置大概是最难看的
  3. 00:11:371 (4,1) - 这里还是用别那么弯的滑条比较好,直接往左走展开舒服.另外现在00:12:094 (1,2) - 这里ds不对,正好一起改了
  4. 00:23:855 (1,2) - 改了od之后的话这里不建议stack,时间有点近
  5. 00:40:481 (2,1) - 同第一条.这里就放下面顺着的位置比较好,
  6. 00:44:097 (1,2) - 这种视觉ds(这里就是滑条头到下一个note的距离)和实际ds严重不符,这样的排列不要在低难度用,容易误读
  7. 01:54:392 (5) - 低难度拒绝这种东西.其实结尾01:51:147 (1,2,3,4,5) - 直接放转盘比较好,这难度还没转盘呢
GL
Kashima
irc mod
2017-06-01 02:40 Kashima: 00:01:971 (4) - 跳的太大了 很突然 45换个位置 后面flow往下走
2017-06-01 02:41 Imouto OuO: 这个 就是要往上走的
2017-06-01 02:41 Imouto OuO: 故意的
2017-06-01 02:41 Imouto OuO: 还有 这跳不大了。。
2017-06-01 02:41 Imouto OuO: 83BPM的二分拍
2017-06-01 02:41 Imouto OuO: 因为节奏断开才这么下的 后面全是这样的
2017-06-01 02:41 Imouto OuO: 喔 是音调断开
2017-06-01 02:42 Kashima: 这个跳不是bpm大不大的问题 是相对于你其他的排列来说 这里的突变不至于用到这么远距离的跳 再说曲的音阶也是往下走的
2017-06-01 02:42 Kashima: 个人觉得往下比较猴
2017-06-01 02:43 Imouto OuO: 好 待会改往下的
2017-06-01 02:43 Imouto OuO: 但是跳我还是要留着
2017-06-01 02:43 Kashima: 00:20:917 (1,1) - 这俩滑条不好看
2017-06-01 02:43 Imouto OuO: 这俩是包着的
2017-06-01 02:43 Imouto OuO: 不这么下我不会拉了啊
2017-06-01 02:43 Kashima: 我知道是包着
2017-06-01 02:43 Kashima: .
2017-06-01 02:43 Kashima: 原来是不会拉
2017-06-01 02:44 Imouto OuO: 不然怎么拉 我不想换别的形状
2017-06-01 02:44 Imouto OuO: 三点的话这里包着比较配排列啊
2017-06-01 02:44 Imouto OuO: 还有哪有吐槽三点滑条不好看的。。
2017-06-01 02:45 Kashima: 是不好看..你这个弧度太过了 看起来就像一个圆角的长方形..
2017-06-01 02:46 Kashima: 给人感觉太扁了
2017-06-01 02:46 Kashima: 就2个滑条围成的区域太窄
2017-06-01 02:46 Kashima: 00:58:997 - 这里少个音
2017-06-01 02:46 Imouto OuO: 。。没听出来
2017-06-01 02:46 Imouto OuO: 我再听听
Firika

Pata-Mon wrote:

[Normal]
  1. ar太高了,不要超过5,建议ar5od4或者ar4od3.hp跟着一起降,一般跟od一样就行 Finished
  2. 00:09:925 (2,3) - 微妙的擦边,要么就多碰点要么分开,现在这位置大概是最难看的 Finished
  3. 00:11:371 (4,1) - 这里还是用别那么弯的滑条比较好,直接往左走展开舒服.另外现在00:12:094 (1,2) - 这里ds不对,正好一起改了第一感觉让我往右下走了,移动感觉也挺舒服。后面ds改了
  4. 00:23:855 (1,2) - 改了od之后的话这里不建议stack,时间有点近没啥其他的地方想放,先不动了。
  5. 00:40:481 (2,1) - 同第一条.这里就放下面顺着的位置比较好, Finished
  6. 00:44:097 (1,2) - 这种视觉ds(这里就是滑条头到下一个note的距离)和实际ds严重不符,这样的排列不要在低难度用,容易误读其实是实际ds,视觉ds感觉好看点 :?:
  7. 01:54:392 (5) - 低难度拒绝这种东西.其实结尾01:51:147 (1,2,3,4,5) - 直接放转盘比较好,这难度还没转盘呢 Finished
GL
顺便膜一下巴达兽
[Kamiya]
[Orgel]

00:03:419 (1,2) - 这里和00:06:311 (1,2) - 这里间距一致嘛,所以00:14:985 (1,2) - 这里也一样,间距再调近点。像这种的话就应该想想统一一下间距,包括后面,使用2.0~2.2的间距距离都行。

00:59:178 (2) - 这个地方尾没音效所以感觉稍微有点怪。或者将00:58:816 (1) - 这个单点删了改成1/2滑条后面改成1/1的滑条。删掉3

00:57:732 (4,5,6) - 这里既然选择是间距变大 01:20:864 (4,5,6) - 那这里应该也一样。

01:51:926 (6,7) - 没包好

随便水摸的lwl
:) gl
Topic Starter
Imouto koko

[Kamiya] wrote:

[Orgel]

00:03:419 (1,2) - 这里和00:06:311 (1,2) - 这里间距一致嘛,所以00:14:985 (1,2) - 这里也一样,间距再调近点。像这种的话就应该想想统一一下间距,包括后面,使用2.0~2.2的间距距离都行。 改啦。

00:59:178 (2) - 这个地方尾没音效所以感觉稍微有点怪。或者将00:58:816 (1) - 这个单点删了改成1/2滑条后面改成1/1的滑条。删掉3 好评好评,改啦。

00:57:732 (4,5,6) - 这里既然选择是间距变大 01:20:864 (4,5,6) - 那这里应该也一样。 这里算是两种表现的方式吧,前者左右flow后者竖直向上。而且前面是第一次进入kiai,相对我觉得要区别对待一点,后面的kiai已经明显有向下降的趋势了。

01:51:926 (6,7) - 没包好 改啦。

随便水摸的lwl
:) gl
感谢;w; 摸摸四萌(跑
Hidden me
Hello, Imouto OuO
I'm here to give mods as you requested

Contents: (中文)

[Oiso's Normal]1. AImod:
00:44:097 (1) - 这个物件的尾部没有对齐时间轴 -> 重新做一个
00:45:200 (2,3) - 距离过远(1.34x)
01:31:764 (2,3,4) - 距离过远(1.46x, 1.68x)-> 保持间距一致(相对于bpm)
*这里的距离都是相对于bpm而言的,在滑条速度固定的前提下,
相对距离相同,实际距离和bpm成正比(bpm以两个物件中的后者为准)

normal难度要严格遵守ds

2. My mods:
游玩下来感觉挺顺畅,节奏也没什么明显的问题,下面提出我发现的一些小问题:

00:01:250 (2,3,4,5,6,7) - 连续6个单点对于新手或许有难度 -> 可以考虑把其中几个换成滑条
00:12:094 (1) - 出界 -> 调整下滑条位置,注意ds
00:14:262 (3) - 出界 -> 调整圆圈位置,注意ds
*编辑器中的网格外沿长宽比为4:3,摆放物件不要超出这个界限即可,后面相同问题不再赘述...
00:44:097 (1,2) - 对于normal玩家容易读错 -> 想办法调整一下?
00:47:195 (1,2,3) - 多个物件等间距放在一起,新手玩家容易读错
*虽说排列美观重要,毕竟这是normal难度,降低读图难度也是很重要的(给新手留条活路吧)
或许可以在控制难度的前提下兼顾美观
00:55:925 (1,3) - 83bpm的1/4滑条,normal难度中不推荐折返超过一次,新手玩家反应不过来
01:01:708 (1,3) - 前者滑条尾和后者只相隔1拍,normal中不建议遮挡,有读图障碍
01:07:491 (1) - 不建议折返超过一次,后面相同问题不再多说
01:10:382 (1,2) - (续上)感觉摆成这样不错(虽说节奏重音不同,或许可以参考,个人意见)
01:34:522 (2,3,4,5,6,7) - 难度或许超过normal(和第一条相同)
01:51:926 (1) - 转盘中的滑条变速(inherited points里的slider velocity)意义不明(对于我,虽说不影响实际游玩)
*首尾呼应nice,首尾要改的话一起改(依旧是个人意见)

总体来说是一张nice map,细节处稍微注意下,还有难度控制下就更好了:D
Hope my mod helps~

[Orgel]00:28:924 (4) - 这个滑条尾可以放到前面那根二分线上,节奏和原曲吻合些,顺便把绿线提前(个人意见)
00:31:454 (3) - ctrl+g会更好?(读图上和感觉上都会更顺畅)
00:57:045 (2) - 这里音量可以降低一些吧(降到30%之类的),原曲节奏有些难以辨认
00:59:575 (2) - 这里有些出界,可以往里挪一些?(这样的话需要调整下flow)
01:14:394 (2,3,4) - 个人感觉排列有些奇怪,234原地三连就好(或者23换成短滑条?个人意见)
01:36:374 (7,1,2) - 时间间隔不同,间距一样容易读错,可以考虑把12往上移再调整下

总体感觉不错,本人能力有限,只能提供这些了↑
Hope it helps!

That's all I could help, and
Good luck! :D
Firika
刚又看了一遍,感觉好像问题不大,水一下:

Orgel
00:15:527 (2,3) - 其实像这种曲子感觉顺着滑条的弧度延展这摆可能要好看一些,离远一点吧,前面的1,2差1/4,后面是1/2,结果间距一样。
00:27:288 (2,3) - 同上,这个3就可以向下面移一点点,再顺着滑条。
00:53:395 (2,3) - 这个会不会和前面比有点突兀。可以考虑吧前面的1 移远一些(大概
00:57:009 (2,3) - 同上
01:42:473 (1,2,3,4) - 这四个滑条和曲子前面的四个滑条(00:09:202 (1,2,3,4) )间距差不多可能会好一些,毕竟曲子旋律基本上是一样的。

曲子真好听~
papapa213
萌新学摸
羡慕妹妹,要飞

[normal]
00:35:421 (1) - ctrl+G一下表现力可能会更强一点
00:41:204 (1,2,3,4) - 我觉得这四个音这样会好一些?一个弧感觉没办法突出这四个音,或者想想别的摆法
00:49:058 (3) - 位置有点怪?还不如往下放放flow还舒服,看着还宽敞
01:23:395 (4,1) - 套用某妹妹的话说……不如包一包?

[orgel]
00:18:608 (1,2,3) - 音量渐小这里间距突然变大了,感觉怪怪
00:57:732 (4,5,6,1) - @锐角萌,我觉得这样flow舒服些(
01:16:527 (2,3,4,5,6) - 不如摆成一个弧
01:30:625 (1) - 这里逆着拉表现力可能会更强一些
Topic Starter
Imouto koko

papapa213 wrote:

萌新学摸
羡慕妹妹,要飞

[orgel]
00:18:608 (1,2,3) - 音量渐小这里间距突然变大了,感觉怪怪 说得好,改了。
00:57:732 (4,5,6,1) - @锐角萌,我觉得这样flow舒服些( 用了flow,排列改了下。
01:16:527 (2,3,4,5,6) - 不如摆成一个弧 好,改了。
01:30:625 (1) - 这里逆着拉表现力可能会更强一些 想了想,虽然ctrl+g之后有点flow不顺,但是先改了。
感谢mod,你也加油;w;
Topic Starter
Imouto koko

Oiso wrote:

刚又看了一遍,感觉好像问题不大,水一下:

Orgel
00:15:527 (2,3) - 其实像这种曲子感觉顺着滑条的弧度延展这摆可能要好看一些,离远一点吧,前面的1,2差1/4,后面是1/2,结果间距一样。 是喔,我这边疏忽了,改了。
00:27:288 (2,3) - 同上,这个3就可以向下面移一点点,再顺着滑条。 好,改了。
00:53:395 (2,3) - 这个会不会和前面比有点突兀。可以考虑吧前面的1 移远一些(大概 这个没想法放哪里了……而且也符合实际ds,就这样吧。)
00:57:009 (2,3) - 同上 也是没地方放。
01:42:473 (1,2,3,4) - 这四个滑条和曲子前面的四个滑条(00:09:202 (1,2,3,4) )间距差不多可能会好一些,毕竟曲子旋律基本上是一样的。 这个我再想想,这里排列的确有点僵。


曲子真好听~
感谢;w; 又送gd又送摸的
Karen
找点英文的 pending一星期再看吧
Firika

84461810 wrote:

Hello, Imouto OuO
I'm here to give mods as you requested

Contents: (中文)

Oiso's Normal
1. AImod:
00:44:097 (1) - 这个物件的尾部没有对齐时间轴 -> 重新做一个
00:45:200 (2,3) - 距离过远(1.34x)
01:31:764 (2,3,4) - 距离过远(1.46x, 1.68x)-> 保持间距一致(相对于bpm)
*这里的距离都是相对于bpm而言的,在滑条速度固定的前提下,
相对距离相同,实际距离和bpm成正比(bpm以两个物件中的后者为准)

normal难度要严格遵守ds

2. My mods:
游玩下来感觉挺顺畅,节奏也没什么明显的问题,下面提出我发现的一些小问题:

00:01:250 (2,3,4,5,6,7) - 连续6个单点对于新手或许有难度 -> 可以考虑把其中几个换成滑条
00:12:094 (1) - 出界 -> 调整下滑条位置,注意ds
00:14:262 (3) - 出界 -> 调整圆圈位置,注意ds
*编辑器中的网格外沿长宽比为4:3,摆放物件不要超出这个界限即可,后面相同问题不再赘述...
00:44:097 (1,2) - 对于normal玩家容易读错 -> 想办法调整一下?
00:47:195 (1,2,3) - 多个物件等间距放在一起,新手玩家容易读错
*虽说排列美观重要,毕竟这是normal难度,降低读图难度也是很重要的(给新手留条活路吧)
或许可以在控制难度的前提下兼顾美观
00:55:925 (1,3) - 83bpm的1/4滑条,normal难度中不推荐折返超过一次,新手玩家反应不过来
01:01:708 (1,3) - 前者滑条尾和后者只相隔1拍,normal中不建议遮挡,有读图障碍
01:07:491 (1) - 不建议折返超过一次,后面相同问题不再多说
01:10:382 (1,2) - (续上)感觉摆成这样不错(虽说节奏重音不同,或许可以参考,个人意见)
01:34:522 (2,3,4,5,6,7) - 难度或许超过normal(和第一条相同)
01:51:926 (1) - 转盘中的滑条变速(inherited points里的slider velocity)意义不明(对于我,虽说不影响实际游玩)
*首尾呼应nice,首尾要改的话一起改(依旧是个人意见)

总体来说是一张nice map,细节处稍微注意下,还有难度控制下就更好了:D
Hope my mod helps~

* The mod of the other diff is in progress
十分宝贵的建议,已经改好
All finished! Thanks for moding!
----------------------------------------------------------------------------------------------------------
----------------------------------------------------------------------------------------------------------

papapa213 wrote:

[normal]
00:35:421 (1) - ctrl+G一下表现力可能会更强一点 按DS走了
00:41:204 (1,2,3,4) - 我觉得这四个音这样会好一些?一个弧感觉没办法突出这四个音,或者想想别的摆法 想过,但是你这样子我觉得也不太舒服,就不动了。
00:49:058 (3) - 位置有点怪?还不如往下放放flow还舒服,看着还宽敞 Finished
01:23:395 (4,1) - 套用某妹妹的话说……不如包一包? 不包了吧,短粗
Thanks for moding!
Topic Starter
Imouto koko

84461810 wrote:

[Orgel]00:28:924 (4) - 这个滑条尾可以放到前面那根二分线上,节奏和原曲吻合些,顺便把绿线提前(个人意见) 试了一下,节奏区别不大,但是排列要重排,4、5离得太近了,没地方放了就先这样吧。
00:31:454 (3) - ctrl+g会更好?(读图上和感觉上都会更顺畅) 算是个逆flow来顺后面的,上升了以便于后面下降的曲调。
00:57:045 (2) - 这里音量可以降低一些吧(降到30%之类的),原曲节奏有些难以辨认 好,稍微修了一下。
00:59:575 (2) - 这里有些出界,可以往里挪一些?(这样的话需要调整下flow) x=0 算是故意顶边了。
01:14:394 (2,3,4) - 个人感觉排列有些奇怪,234原地三连就好(或者23换成短滑条?个人意见) 这里是有点不那么顺,但是为了全曲四分拍统一还是不想改原地,短滑个人比较讨厌在低难度出现,之后看看有没有更好的选择吧。
01:36:374 (7,1,2) - 时间间隔不同,间距一样容易读错,可以考虑把12往上移再调整下 有道理,不过放上面太挤了,换了一种摆法。
感谢mod 提的建议都很有用;w;
ikaNyai
i go by how I feel is improveable when playing ;w; sorry!!
also please dont take it seriously , it just my small own opinion

from m4m

(´∩ω∩`)click me
[Orgel]

  • 00:31:454 (3) - i think is better to make it in to single note .. hmm
    00:58:491 (6) - make it in to triangle shape with 00:57:768 (4,5) -
    01:00:659 (3) - D: move it up abit its dropping out to atomsphere (<- if you did what i said then you should replace 01:00:659 (3,4,5) - maybe smth like * this ? also 01:02:828 (7) - )
    01:03:551 (9) - 480143 n2.12 (<- if you did what i said ->01:04:635 (2) - move it bit down )
    01:06:081 (5) - end toward 01:05:720 (4) -
    01:09:334 (4) - alittle bit right (?445 350)
    01:14:394 (2,3,4) - in to *this maybe ?
    01:20:900 (4,5) - move a bit up (01:21:623 (6) - move it a bit right^ <- if you did what i said you should change following note too as you know(;w;)
    01:29:937 (3) - maybe is better with 115 218 ?
    01:42:518 (1) - end toward 01:42:156 (4) -
    01:43:963 (3) - n1.34
nothing really need to change at all for me ... really goodjob( ゚ー゚)( 。w。)b and goodluck !
Topic Starter
Imouto koko

ikaNyai wrote:

(´∩ω∩`)click me
[Orgel]

  • 00:31:454 (3) - i think is better to make it in to single note .. hmm it has a drum at 00:31:815 - ,so i think silder here maybe better?
    00:58:491 (6) - make it in to triangle shape with 00:57:768 (4,5) - the ds between 00:58:129 (5,6) - is bigger than 4,5. But still change the location of 00:58:491 (6) -
    01:00:659 (3) - D: move it up abit its dropping out to atomsphere (<- if you did what i said then you should replace 01:00:659 (3,4,5) - maybe smth like * this ? also 01:02:828 (7) - ) following the music here maybe better?(the music here is going up
    01:03:551 (9) - 480143 n2.12 (<- if you did what i said ->01:04:635 (2) - move it bit down ) fixed.
    01:06:081 (5) - end toward 01:05:720 (4) - fixed.
    01:09:334 (4) - alittle bit right (?445 350) it made by silder so i think it is ok :)
    01:14:394 (2,3,4) - in to *this maybe ? umm...it is hard to fix the following notes so i need consider how to make a good flow.
    01:20:900 (4,5) - move a bit up (01:21:623 (6) - move it a bit right^ <- if you did what i said you should change following note too as you know(;w;) it also made by silder, but still thanks for your care.
    01:29:937 (3) - maybe is better with 115 218 ? move the 3,4 note.
    01:42:518 (1) - end toward 01:42:156 (4) - fixed.
    01:43:963 (3) - n1.34 fixed.
nothing really need to change at all for me ... really goodjob( ゚ー゚)( 。w。)b and goodluck !
this mod is helpful! thanks for mod :)
Fushimi Rio
From request
[Orgel]
00:03:441 (1,2) - 00:03:441 (1,2) - it's not easy to read these pattern correctly in the beginning of the map. for latter parts like 00:26:755 (1,2) - this kind of pattern are easier to read because of song intensity. at least change this two to some regular spacing please
00:23:856 (2) - nc
00:36:062 - add a note here?
00:49:817 (5,1) - this is kind of too far, ctrl+g?
00:55:961 (1,2,3) - and too close
01:31:809 (2,3) - use jumps here is better than between 12 imo. move 2 to 1's blanket position?

[Normal]
00:57:406 (3,1) - too close
01:51:951 (1) - clap sounds better than whistle
Topic Starter
Imouto koko

imoutosan wrote:

From request
[Orgel]
00:03:441 (1,2) - 00:03:441 (1,2) - it's not easy to read these pattern correctly in the beginning of the map. for latter parts like 00:26:755 (1,2) - this kind of pattern are easier to read because of song intensity. at least change this two to some regular spacing please fixed.
00:23:856 (2) - nc fixed.
00:36:062 - add a note here? hmm..maybe it is harder than other pattern but, just try first. XD
00:49:817 (5,1) - this is kind of too far, ctrl+g? fixed.
00:55:961 (1,2,3) - and too close chanced the distance.
01:31:809 (2,3) - use jumps here is better than between 12 imo. move 2 to 1's blanket position? move the 1 to make the jump between 2,3.
very helpful! thanks for modding. :)
Firika

imoutosan wrote:

From request

[Normal]
00:57:406 (3,1) - too close FIXED √
01:51:951 (1) - clap sounds better than whistle FIXED √
Thanks for your modding very much! :)
Shad0w1and
[个人意见]
00:26:755 - 起downbeat(大白线
个人认为如果是新麻婆,在排列能力没有过关的情况下,CS越大越好,可以方便排版和进行基础练习,特别是这种低难度曲子。
其次,就个人而言,并不喜欢物件一路横冲直撞从左边屏幕横跨到右边,00:01:272 (2,3,4,5,6,7) -
然后对于overlap的问题,00:03:441 (1,2) - 00:06:333 (1,2) - 这种我感觉试很丑,而个人审美倾向于当你遇到00:03:983 (2,3) - 这种乐曲明显停顿的,而且距离很长的,直接原地stack,不要放很远去。一样的,00:07:778 (3,4) -
00:10:670 (3,4) - 要不不包,要包就包好
00:15:007 (1,2) - 告诉我你为什么这个和之前的00:03:441 (1,2) - 间距不一样
00:16:453 (3,4) - stack,或者改成一个1/2反转滑条把中间那个音也压住
00:22:410 (1,1) - 这种慢曲忌讳这种切flow,推荐00:28:924 (4) - 完全可以1/2
00:36:062 (2) - snap不上就别跟了。。你这要1/16才能压到...绿线也别乱用
00:38:321 (1,2,3) - 从距离上根本分不出来snap
01:16:563 - 应该是1/6的snap
整体问题太大,曲子也感觉不适合作图,硬要做图对麻婆的基本功也要求太高,最好放个一年等有经验再说。

[oiso]
00:05:610 (2) - 一般建议选择stack到00:03:441 (1) -
00:38:321 (1,3) - overlap难看
00:47:210 - 这一段都是跟风琴,调整红线之后想办法snap上00:51:985 - 改成一个1/100:53:069 (1) - 1/2反转
00:55:961 (1) - 00:57:406 (3) - normal禁止,改00:59:214 - 01:02:467 - 01:07:527 (1) - 禁止,自己改
01:19:093 (1) - 禁止
01:21:985 (1,3) - overlap难看
01:27:045 - 01:32:209 (3,4) - 减速也要保持目视间距统一
normal好很多,但是问题也太多,主要是切换音轨太突然,严格意义来说你这个diff的节奏复杂度是超纲的,属于hard的节奏难度放在超低bpm上,很多地方稍微考虑放弃铃声clap钢琴风琴其中之一就能让转折好很多
Topic Starter
Imouto koko

Shad0w1and wrote:

[个人意见]
00:26:755 - 起downbeat(大白线 发现了,改timing的时候忘加了,补了。
个人认为如果是新麻婆,在排列能力没有过关的情况下,CS越大越好,可以方便排版和进行基础练习,特别是这种低难度曲子。
其次,就个人而言,并不喜欢物件一路横冲直撞从左边屏幕横跨到右边,00:01:272 (2,3,4,5,6,7) - 这里也没太好的想法,感觉曲风适合这样,个人理解吧orz
然后对于overlap的问题,00:03:441 (1,2) - 00:06:333 (1,2) - 这种我感觉试很丑,而个人审美倾向于 想了想统一了一下全曲的四分拍滑条间距,不打算overlap了。当你遇到00:03:983 (2,3) - 这种乐曲明显停顿的,而且距离很长的,直接原地stack,不要放很远去。一样的,00:07:778 (3,4) - 唔有道理,不过排列已经很难动了……以后注意。
00:10:670 (3,4) - 要不不包,要包就包好 好的,修了一下。
00:15:007 (1,2) - 告诉我你为什么这个和之前的00:03:441 (1,2) - 间距不一样 嗯,全曲统一了。
00:16:453 (3,4) - stack,或者改成一个1/2反转滑条把中间那个音也压住 这里中间那个音前面也不打算跟,就不改了吧。
00:22:410 (1,1) - 这种慢曲忌讳这种切flow,推荐 这方面不是很懂……目前来看几种改法版面都怪怪的,先放着看看有没有人提。00:28:924 (4) - 完全可以1/2 好几个人提过了,改了。
00:36:062 (2) - snap不上就别跟了。。你这要1/16才能压到...绿线也别乱用 果然被吐槽了,改了,间距也统一了。
00:38:321 (1,2,3) - 从距离上根本分不出来snap 同上,统一了。
01:16:563 - 应该是1/6的snap 这个没听懂……开25%听了好多遍感觉是准的1/4。
感谢mod,帮助很大 :)
Firika

Shad0w1and wrote:

[个人意见]
[oiso]
00:05:610 (2) - 一般建议选择stack到00:03:441 (1) - 这个我觉得往下走好一些,不改了
00:38:321 (1,3) - overlap难看 Fixed √
00:47:210 - 这一段都是跟风琴,调整红线之后想办法snap上Fixed √
00:51:985 - 改成一个1/1Fixed √
00:53:069 (1) - 1/2反转
Fixed √
00:55:961 (1) - 00:57:406 (3) - normal禁止,改Fixed √
00:59:214 - Fixed √
01:02:467 - 这个先不改了,这样感觉没啥问题
01:07:527 (1) - 禁止,自己改 Fixed √
01:19:093 (1) - 禁止 Fixed √
01:21:985 (1,3) - overlap难看
Fixed √
01:27:045 - 这个之间应该是有音,不改了
01:32:209 (3,4) - 减速也要保持目视间距统一
Fixed √
normal好很多,但是问题也太多,主要是切换音轨太突然,严格意义来说你这个diff的节奏复杂度是超纲的,属于hard的节奏难度放在超低bpm上,很多地方稍微考虑放弃铃声clap钢琴风琴其中之一就能让转折好很多

Thanks for your modding very much!
Karen
no kd

metadata哪里找的,我看这个artist的twitter是Takeshi Abo不知还有什么别的来源 https://twitter.com/valsound
Memories Off 6 ~T-wave~是source不用加tag
Instrumental是genre不用加tag
搞个combo color
弄个标准size的bg?

Oiso's Normal
tick rate 1
00:22:410 (2,1,2) - 这个不合适会误导新手还是按照ds来
00:31:093 (2) - 太弯了,跟00:32:538 (1) - 这个差不多比较好
00:39:767 - 怎么不跟这个,要跟00:28:201 (2) - 保持一致
00:45:216 (2,3,4) - 这里有变速,用圈太难了,换成滑条比较好
00:53:069 - 讲道理这里应该是长滑条吧,00:53:069 (1,2) - 这两个ctrl+g的节奏舒服一点
01:01:744 (1,3) - 这个遮挡不行,对于低难度来说太难
01:08:611 (5,6,7,8,9) - 连续5个圈有点多,换两个为滑条
01:19:816 (5) - 低难度最好避免钩钩滑条
01:29:575 (2,1) - 手动把间距调到跟前面一样
01:07:527 (4) - nc?
01:19:093 (4) - nc?


Orgel
00:43:757 - 红绿线音量要一样
00:10:670 (3) - 尾巴unsnap
Topic Starter
Imouto koko

Karen wrote:

no kd

metadata哪里找的,我看这个artist的twitter是Takeshi Abo不知还有什么别的来源 https://twitter.com/valsound 找了个14年的秋2rank版https://osu.ppy.sh/s/142953看了一下artist是Abo Takeshi,那先不改了。Metadata request也发啦等check好惹。
Memories Off 6 ~T-wave~是source不用加tag 去掉了。
Instrumental是genre不用加tag 也去掉了。
搞个combo color 好啊。
弄个标准size的bg? 弄好啦。

Orgel
00:43:757 - 红绿线音量要一样 改了。
00:10:670 (3) - 尾巴unsnap 修好了。
感谢mod :) 考虑要不要做个皮肤,要是明天没收到Metadata request就正好做一个出来看看效果。咕了,做的皮肤感觉留到MO6OP比较好。
Firika

Karen wrote:

no kd

Oiso's Normal
tick rate 1
00:22:410 (2,1,2) - 这个不合适会误导新手还是按照ds来 改好了 √
00:31:093 (2) - 太弯了,跟00:32:538 (1) - 这个差不多比较好 改好了 √
00:39:767 - 怎么不跟这个,要跟00:28:201 (2) - 保持一致 改好了 √
00:45:216 (2,3,4) - 这里有变速,用圈太难了,换成滑条比较好 改好了 √
00:53:069 - 讲道理这里应该是长滑条吧,00:53:069 (1,2) - 这两个ctrl+g的节奏舒服一点 这个节奏应该没什么问题,换了之后转折有点体现不出来,感觉更别扭。。 先不改了
01:01:744 (1,3) - 这个遮挡不行,对于低难度来说太难 改好了 √
01:08:611 (5,6,7,8,9) - 连续5个圈有点多,换两个为滑条 改好了 √
01:19:816 (5) - 低难度最好避免钩钩滑条 改好了 √
01:29:575 (2,1) - 手动把间距调到跟前面一样 改好了 √
01:07:527 (4) - nc? 改好了 √
01:19:093 (4) - nc? 改好了 √
非常感谢您的建议
Topic Starter
Imouto koko

Karen wrote:

metadata哪里找的,我看这个artist的twitter是Takeshi Abo不知还有什么别的来源 https://twitter.com/valsound

IamKwaN wrote:

Unicode Title: Chloe-II -Perplexity-
Unicode Artist: 阿保 剛
Romanised Artist: Takeshi Abo
Source: メモリーズオフ6 ~T-wave~

References:
http://media.vgm.io/albums/56/10665/106 ... 634437.jpg
http://media.vgm.io/albums/56/10665/106 ... 636207.jpg
http://memoriesoff.jp/t-wave/index.html
http://www.ac.auone-net.jp/~valsound/about.html
已经按照Metadata Request的回复改好 :)
Karen
title有chloe就把tag里的去掉
Topic Starter
Imouto koko

Karen wrote:

title有chloe就把tag里的去掉
去掉啦/.\
Karen
changed tick rate to 1 for both diffs and removed a slidertick hitsound, bubbled
papapa213
我的妈啊,泡了,要肥了
妹妹带我啊Orz
Shima Rin
这。。这么恐怖的 :o

肝败吓疯
Topic Starter
Imouto koko

Tofu1222 wrote:

这。。这么恐怖的 :o

肝败吓疯
;w;
哪……哪里恐怖了……才没有!OuO
Kibbleru
orgel
00:03:441 (1,2) - honestly these parts really tilt because it just makes the visual spacing look very inconsistent with everything else. i know the reason you do this is because of the 1/4 gap, but it just ends up looking like really inconsistent visual spacing. i can either suggest stacking or doing something like this.
ofc same for 00:06:333 (1,2) - 00:15:007 (1,2) - 00:41:212 (1,2) - etc...
00:13:562 (3,4,5,6,1) - most of the time you have a smooth linear motion like 00:01:995 (4,5,6,7,1) - 00:25:309 (3,4,5,6) - 00:36:876 (3,4,5,6) - etc. this is the only time you have a sharp angle in it. i know you probably did this because you run out of room, but it just ends up showing that you designed it badly. please fix this somehow or other.
00:43:020 - you shouldn't skip beats with extended sliders..
01:06:081 (5,1) - blanket?
01:11:141 (2) - should be 1/1 slider for consisntecy 00:59:575 (2) - also imo you shouldn't really use repeat sliders when there isnt really a sound on the repeat
01:13:310 (1) - please make this more symmetrical
01:21:985 (1) - expose tail more please :S
01:30:659 (1,2,3) - nicer looking arrangement?
01:52:730 (5,6) - why not blanket?

normal
00:03:441 (1) - perfectly horizontal sliders :S tilted :(
00:12:116 (1,2) - aaaaaaaaaaaaaaaaaaa
01:33:009 (4) - actually just curious why do u always put an anchor point at the end lol
01:41:072 (2,3) - this is the only antijump stack you have in the map, as the lowest diff i wouldn't recommend it either
Firika

Kibbleru wrote:

normal
00:03:441 (1) - perfectly horizontal sliders :S tilted :( Fixed √ :)
00:12:116 (1,2) - aaaaaaaaaaaaaaaaaaa Fixed it and also Fixed 01:45:409 (1,2) √
01:33:009 (4) - actually just curious why do u always put an anchor point at the end lol just bad habit lol
01:41:072 (2,3) - this is the only antijump stack you have in the map, as the lowest diff i wouldn't recommend it either yeah,Fixed it now √
Thanks for your modding very much! :)
Oiso's Normal
osu file format v14

[General]
AudioFilename: Chloe-II -Perplexity-.mp3
AudioLeadIn: 0
PreviewTime: 550
Countdown: 0
SampleSet: Soft
StackLeniency: 0.4
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Chloe-II -Perplexity-
TitleUnicode:Chloe-II -Perplexity-
Artist:Takeshi Abo
ArtistUnicode:阿保 剛
Creator:Imouto OuO
Version:Oiso's Normal
Source:メモリーズオフ6 ~T-wave~
Tags:嘉神川 クロエ Kagamigawa Kuroe 後藤 邑子 Gotou Yuuko Memories Off 6 Oiso 5pb original soundtrack ost visual novel galgame avg
BeatmapID:1308974
BeatmapSetID:620634

[Difficulty]
HPDrainRate:3
CircleSize:3
OverallDifficulty:3
ApproachRate:4
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
0,0,"BG.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
550,722.89156626506,4,2,1,50,1,0
550,-100,4,2,1,50,0,0
17899,731.707317073171,4,2,1,50,1,0
18630,740.740740740741,4,2,1,40,1,0
18630,-111.111111111111,4,2,1,40,0,0
19370,750,4,2,1,30,1,0
19370,-125,4,2,1,30,0,0
20120,789.473684210526,4,2,1,20,1,0
20120,-166.666666666667,4,2,1,20,0,0
20909,779.220779220779,4,2,1,30,1,0
21688,722.89156626506,4,2,1,50,1,0
22410,-100,4,2,1,40,0,0
23133,-100,4,2,1,30,0,0
23856,731.707317073171,4,2,1,50,1,0
24587,722.89156626506,4,2,1,50,1,0
25309,-100,4,2,1,60,0,0
26755,722.89156626506,4,2,1,60,1,0
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Topic Starter
Imouto koko

Kibbleru wrote:

orgel
00:03:441 (1,2) - honestly these parts really tilt because it just makes the visual spacing look very inconsistent with everything else. i know the reason you do this is because of the 1/4 gap, but it just ends up looking like really inconsistent visual spacing. i can either suggest stacking or doing something like this.
ofc same for 00:06:333 (1,2) - 00:15:007 (1,2) - 00:41:212 (1,2) - etc...
00:13:562 (3,4,5,6,1) - most of the time you have a smooth linear motion like 00:01:995 (4,5,6,7,1) - 00:25:309 (3,4,5,6) - 00:36:876 (3,4,5,6) - etc. this is the only time you have a sharp angle in it. i know you probably did this because you run out of room, but it just ends up showing that you designed it badly. please fix this somehow or other.
00:43:020 - you shouldn't skip beats with extended sliders..
01:06:081 (5,1) - blanket?
01:11:141 (2) - should be 1/1 slider for consisntecy 00:59:575 (2) - also imo you shouldn't really use repeat sliders when there isnt really a sound on the repeat
01:13:310 (1) - please make this more symmetrical
01:21:985 (1) - expose tail more please :S
01:30:659 (1,2,3) - nicer looking arrangement?
01:52:730 (5,6) - why not blanket?
All fixed and adjusted the overlap of each 1/4 distance. Hope it is better :)
Thx a lot for very useful mod!
Mafumafu
If Kibb nominates this map you can give me another map to mod, or to have a ticket from me that could be used whenever you want in the future.
Topic Starter
Imouto koko

Regraz wrote:

If Kibb nominates this map you can give me another map to mod, or to have a ticket from me that could be used whenever you want in the future.
I am grateful to you for the ticket :D
Karen
kibb mvp
Kibbleru
its been bubbled for long enough!
buhei
gratz
Nao Tomori
OuO

gratz
Topic Starter
Imouto koko

Kibbleru wrote:

its been bubbled for long enough!
I am so excited that do not know what to speak. Thx a lot :)
09kami

Karen wrote:

kibb mvp
Kibbleru

Karen wrote:

kibb mvp
yaca mvp
KaedekaShizuru
恭喜
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