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NCT DREAM - My First and Last

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Chanyah
From queue - This mod is not KD worthy-

You You You 3

  1. 00:20:471 - I tried very carefully but there isn't no sound on this blue tick - the sound you may hear isn't on the blue tick and it be better just to remove the circle than to keep it - I believe this isn't the only 1 that is like this but i'll leave that to you to pay attention to this
Gl
Chewin
Hello! Your mapset has been chosen from my Queue!

~General~

  1. Remove pause-replay.png from the folder, it doesn't work
  2. The custom sliderborder colour should be SliderBorder : 254,230,120 on the last diff and it's actually SliderBorder : 254,230,170
  3. I think the offset is offtime: I have 873(-15) (try to catch it with 25% playback rate). If you agree do not forget to resnap all elements and green lines after timing change.
~Easy~

  1. 00:11:999 (3) - I would set NC on this slider to warn about the different slider lenght and due to the new instrumental you are actually following
  2. 00:26:443 (4) - I think this slider's shape ruins the flow you created: it would flow smoother if it was just parallel with the previous 00:25:332 (3) - : http://osu.ppy.sh/ss/9036159 If you do so you could blanket the next 00:28:110 (2) - with the new (4)'s tail because it will be covered by it with this new pattern: https://puu.sh/xtTMf.png
  3. 00:47:554 (5) - Same of 00:11:999 (3) -? This applies to 01:49:776 (5) - an next ones as well (I won't mention them again xP)
  4. 00:58:665 (1) - Move this slider till the y parameter is set to 136 so it will be linear with the previous 00:58:110 (5). This little change of linearity is easily perceivable while playing the easiest diff of the mapset imo
  5. 02:09:776 (5) - This slider needs NC to be consistent with previous 01:07:554 (1) and due to the new vocal section
  6. 02:14:221 (1) - Due to RC this circle is set too early from the previous spinner's end, and it's not permitted. But I have no idea how to fix this since you are mapping with a constant 1/1 rhythm: maybe you could extend the previous spinner till this downbeat and then remove the next slider with just adding a circle at 02:15:332 to give enough recovery time to the player after the spinner has been played
  7. 02:20:888 (5) - Since the symmetric pattern ends here, what about adding NC on this slider to have 2 elements in the combo like you did for the previous pattern at 02:15:888 (1,2) - before the symmetric pattern starts?
  8. 02:49:776 (1) - Same of 02:14:221 (1) - You cannot set an element so close to the previous spinner's end for the easiest diff of the mapset unluckly
~Normal~

  1. 00:11:999 (4) - Same of Easy. I guess this applies to next ones too (that I won't mention again and again xP) like 00:47:554 (4) - and so on
  2. 01:32:554 (2) - (just a tip) Consider to move this slider a bit upward because it's actually covered by accuracy bar :< Same for 02:10:888 (3,4) - move the whole pattern some grid upward keeping the distance snap activated
  3. Well, just small suggestions, this map is perfect actually
~You You You~

  1. 00:04:776 (7) - Well, I see what you did here and I understand your intention but I would avoid this antijump considering the spacing you used between elements on previous and next parts. This slider should be moved further from the previous circle like you did for 00:09:221 (3) -
  2. 00:07:832 (2) - Check the stack with 00:06:999 (4) : it isn't stacked perfecly actually and it looks ugly during gameplay
  3. 00:08:665 (1) - Remove NC like you did for 00:03:943 (4) -
  4. 00:22:554 (4,5,6) - Unstacked triple
  5. 00:34:221 (1) - Wrong and confusing spacing here. This slider should be moved further from previous slider's tail
  6. 01:35:331 (1) - This NC setting is a bit weird on this section honestly. I would suggest you these instead: remove NC from 01:35:331 (1) - and from 01:36:721 (1) - and 01:37:276 (1,1) - (the idea is nice but it's inconsistent with all other 1/4 sliders you used actually :\)
  7. 01:39:776 (3) - I feel this slider a little awkward to play honestly due to its placement. I would set the whole pattern like this with unstacking the previous (2) as well: https://osu.ppy.sh/ss/9036491 If you don't like it just find a smoother pattern structure for this section please >.<
  8. 01:56:443 (1) - Why is the second waypoint red? It should be normal to make the slider symmetric with the second part of its body: https://osu.ppy.sh/ss/9036504
  9. 01:58:665 (1) - Improve the stack between this slider's curve and previous 01:58:110 (4) 's tail by disabling the gridsnap (or you can't do it)
  10. 02:07:276 (6) - What about making a triangle with 02:06:721 (4,5) - by moving this circle at x: 92 y: 364? It flows nice
  11. 02:39:638 - I actually hear a sound on this tick so I think the stream should start from here, same for 03:15:193 ? btw I am not sure about this because the real sound is 1/6 and not 1/4. Well, your choice, you can even keep this like it is actually
Good and simple mapset. It remembers me the old beatmaps :3 Good luck!
squirrelpascals
Hi, from queue

General
• offset 874 sounds more accurate, and then check ai mod and fix what shows up

• Big snapping issue here: some of your patterns should be snapped to 1/6 instead of 1/4. This pattern in the top diff for example:01:43:943 (2,3) - the sliderend should be snapped to the last purple tick to be more accurate to the sound. It's more noticable at 01:36:721 (1,2,1,2,1,2) - though with the kick drum where the sliderend should be. You'll have to sort through which patterns should be resnapped, since some you might not need to fix because they work with vocals. I noticed this when i got to this pattern specifically 02:39:776 (1,2,3,4,5) - so you might want to try doing something with sliders or something more simple in place of streams like this. --- Also in normal diff: 00:16:999 (2) - 00:35:610 (5) - might want to replace these with single sliders?

I modded this map as if it were mapped to 1/4 so apply this after^^

ux3
• 00:11:151 (2) - 00:13:374 (2) - theres a strong snare on these slidertails, maybe try ctrl+g on each of these?

• 00:17:540 (3,4) - space these closer currently reads as a 1 beat gap because of spacing at 00:16:429 (1,2) -

• 00:33:651 (3,1) - space these more, since this is overlapping this reads as a 1/4 gap

• 00:47:540 (1) - The way you mapped this reverse slider is just confusing, there's nothing noticeable on the reverse arrow at 00:48:165 - , just make this a 1/1 repeat instead. also why did you leave 00:49:207 - unmapped?

• 00:54:207 (1,2) - you mapped a 1/4 rhythm but this looks like a 1/2 gap wtf. if you want a 1/4 gap make this noticeable, but i think you already have a good foundation for this pattern if you shorten 1 like this. Same thing for 01:56:429 (1,2) -

• 01:36:707 (1) - i would remove this nc so that 01:36:429 (1) - isn't in its own combo, 1 note combos are generally not good for hard diffs

• 01:43:929 (2) - would recommend not overlapping on that reverse slider, that makes the back and forth motion with 01:43:096 (1,2) - confusing

• 01:51:429 (2) - unsnapped sliderend, and also doesn't feel structured in this pattern because of the different curvature from 01:51:985 (1,2) - , try using one of those sliders to replace what you have

• 01:59:485 (2,3,4) - this overlap looks pretty confusing for a hard diff, if you want to keep this pattern i would suggest doing something like this but otherwise i really suggest you remove those because it causes reading problems

• 02:17:262 (3) - would sound better as a single 1/2 slider, since there's no noticeable beat on 02:17:401 -

• 02:57:970 (4) - this note sounds overmapped, don't hear a note in music under it

• 03:09:221 (5) - try a ctrl+j on this? it would work well with flow

normal
• 00:51:999 (1,2) - would sound better with ctrl+g rhythm, because it places the strong kick on a circle rather than a sliderend. same for 01:54:221 (1,2) -

• 02:17:554 (4) - reverse slider doesn't sound applicable here again because there's nothing under the reverse arrow. You could put one at 02:18:110 (5) - if you wanted because of the record scratching sound, so ctrl+g would actually work

seems good

easy
• 1 unsnapped object in ai mod

• 00:14:221 (1) - maybe adjust the slidertail to be parallel with 00:11:999 (3) - ?

• 00:36:443 - until 00:47:554 - looks like you messed up nc patterns. Combos are 4, 8, and 12 beats long. Would suggest moving this nc 00:38:665 (1) - to 00:40:888 (3) - and then this nc 00:43:110 (1) - to 00:45:332 (3) - . this'll even out your combo lengths

• 01:18:665 (1,2) - dont like the aesthetic of these sliders, they look really crunched up. A more narrow, less wavy shape like this would fit in with the map a lot better

• 01:45:332 (1,2,3,4,5) - this feels exactly like the pattern at the beginning ( 00:09:776 (1,2,3,1,2) - ) but flipped horizontally. Can you change the pattern a little bit somehow? Also same thing about 01:49:776 (5,1) - being parallel

• 02:11:999 (1) - You need to give the player more time to recover after the spinner. I'd suggest removing 02:14:221 (1) - to do this

• 02:18:665 (1,2,3,4) - 02:23:110 (1,2,3,4) - for both patterns, it's not good to have too many circles in a row like this because it's stressful and more dense for easy players. I would recommend turning either 1,2 or 3,4 into sliders to help with this

• 02:47:276 (1) - Same thing about spinner recovery time, i would suggest extending the spinner to where the first note is right now, like this

• 03:09:776 (3) - Putting this up and to the right of the sliderend at 03:08:665 (2) - will make this pattern flow a lot better

• 03:11:998 (1) - ctrl+h would work well for this because it creates a smoother flow between these objects 03:10:331 (4,5,1) -

The map has issues that need to be addressed, but the quality of mapping is just fine so I'll give you a star for now. Poke me when you reply to this and maybe we can talk about the snapping :) :)
Topic Starter
FunnyA

DJ Lucky wrote:

From queue - This mod is not KD worthy-

You You You 3

  1. 00:20:471 - I tried very carefully but there isn't no sound on this blue tick - the sound you may hear isn't on the blue tick and it be better just to remove the circle than to keep it - I believe this isn't the only 1 that is like this but i'll leave that to you to pay attention to this
Your opinion is also correct, and I will consider this.

Gl
Thanks for your advice :)
Topic Starter
FunnyA

Chewin wrote:

Hello! Your mapset has been chosen from my Queue!

~General~

  1. Remove pause-replay.png from the folder, it doesn't work FIXXED
  2. The custom sliderborder colour should be SliderBorder : 254,230,120 on the last diff and it's actually SliderBorder : 254,230,170 FIXXED
  3. I think the offset is offtime: I have 873(-15) (try to catch it with 25% playback rate). If you agree do not forget to resnap all elements and green lines after timing change.
~Easy~

  1. 00:11:999 (3) - I would set NC on this slider to warn about the different slider lenght and due to the new instrumental you are actually following FIXXED
  2. 00:26:443 (4) - I think this slider's shape ruins the flow you created: it would flow smoother if it was just parallel with the previous 00:25:332 (3) - : http://osu.ppy.sh/ss/9036159 If you do so you could blanket the next 00:28:110 (2) - with the new (4)'s tail because it will be covered by it with this new pattern: https://puu.sh/xtTMf.png FIXXED
  3. 00:47:554 (5) - Same of 00:11:999 (3) -? This applies to 01:49:776 (5) - an next ones as well (I won't mention them again xP) FIXXED
  4. 00:58:665 (1) - Move this slider till the y parameter is set to 136 so it will be linear with the previous 00:58:110 (5). This little change of linearity is easily perceivable while playing the easiest diff of the mapset imo FIXXED
  5. 02:09:776 (5) - This slider needs NC to be consistent with previous 01:07:554 (1) and due to the new vocal section FIXXED
  6. 02:14:221 (1) - Due to RC this circle is set too early from the previous spinner's end, and it's not permitted. But I have no idea how to fix this since you are mapping with a constant 1/1 rhythm: maybe you could extend the previous spinner till this downbeat and then remove the next slider with just adding a circle at 02:15:332 to give enough recovery time to the player after the spinner has been played FIXXED
  7. 02:20:888 (5) - Since the symmetric pattern ends here, what about adding NC on this slider to have 2 elements in the combo like you did for the previous pattern at 02:15:888 (1,2) - before the symmetric pattern starts? FIXXED
  8. 02:49:776 (1) - Same of 02:14:221 (1) - You cannot set an element so close to the previous spinner's end for the easiest diff of the mapset unluckly FIXXED
~Normal~

  1. 00:11:999 (4) - Same of Easy. I guess this applies to next ones too (that I won't mention again and again xP) like 00:47:554 (4) - and so on
  2. 01:32:554 (2) - (just a tip) Consider to move this slider a bit upward because it's actually covered by accuracy bar :< Same for 02:10:888 (3,4) - move the whole pattern some grid upward keeping the distance snap activated
  3. Well, just small suggestions, this map is perfect actually
FIXXED

~You You You~

  1. 00:04:776 (7) - Well, I see what you did here and I understand your intention but I would avoid this antijump considering the spacing you used between elements on previous and next parts. This slider should be moved further from the previous circle like you did for 00:09:221 (3) -
  2. 00:07:832 (2) - Check the stack with 00:06:999 (4) : it isn't stacked perfecly actually and it looks ugly during gameplay
  3. 00:08:665 (1) - Remove NC like you did for 00:03:943 (4) -
  4. 00:22:554 (4,5,6) - Unstacked triple
  5. 00:34:221 (1) - Wrong and confusing spacing here. This slider should be moved further from previous slider's tail
  6. 01:35:331 (1) - This NC setting is a bit weird on this section honestly. I would suggest you these instead: remove NC from 01:35:331 (1) - and from 01:36:721 (1) - and 01:37:276 (1,1) - (the idea is nice but it's inconsistent with all other 1/4 sliders you used actually :\)
  7. 01:39:776 (3) - I feel this slider a little awkward to play honestly due to its placement. I would set the whole pattern like this with unstacking the previous (2) as well: https://osu.ppy.sh/ss/9036491 If you don't like it just find a smoother pattern structure for this section please >.<
  8. 01:56:443 (1) - Why is the second waypoint red? It should be normal to make the slider symmetric with the second part of its body: https://osu.ppy.sh/ss/9036504
  9. 01:58:665 (1) - Improve the stack between this slider's curve and previous 01:58:110 (4) 's tail by disabling the gridsnap (or you can't do it)
  10. 02:07:276 (6) - What about making a triangle with 02:06:721 (4,5) - by moving this circle at x: 92 y: 364? It flows nice
  11. 02:39:638 - I actually hear a sound on this tick so I think the stream should start from here, same for 03:15:193 ? btw I am not sure about this because the real sound is 1/6 and not 1/4. Well, your choice, you can even keep this like it is actually
Good and simple mapset. It remembers me the old beatmaps :3 Good luck!
Thank you for modding :)
Topic Starter
FunnyA

squirrelpascals wrote:

Hi, from queue

General
• offset 874 sounds more accurate, and then check ai mod and fix what shows up FIXXED

• Big snapping issue here: some of your patterns should be snapped to 1/6 instead of 1/4. This pattern in the top diff for example:01:43:943 (2,3) - the sliderend should be snapped to the last purple tick to be more accurate to the sound. It's more noticable at 01:36:721 (1,2,1,2,1,2) - though with the kick drum where the sliderend should be. You'll have to sort through which patterns should be resnapped, since some you might not need to fix because they work with vocals. I noticed this when i got to this pattern specifically 02:39:776 (1,2,3,4,5) - so you might want to try doing something with sliders or something more simple in place of streams like this. --- Also in normal diff: 00:16:999 (2) - 00:35:610 (5) - might want to replace these with single sliders?

I modded this map as if it were mapped to 1/4 so apply this after^^
OK hihihi actually now..... i know how to different the kind of that snap between 1/4 and 1/6. Also i have fixxed this distance snap and slider what i make based on 1/6 snap :)

ux3
• 00:11:151 (2) - 00:13:374 (2) - theres a strong snare on these slidertails, maybe try ctrl+g on each of these? FIXXED

• 00:17:540 (3,4) - space these closer currently reads as a 1 beat gap because of spacing at 00:16:429 (1,2) - FIXXED
• 00:33:651 (3,1) - space these more, since this is overlapping this reads as a 1/4 gap FIXXED

• 00:47:540 (1) - The way you mapped this reverse slider is just confusing, there's nothing noticeable on the reverse arrow at 00:48:165 - , just make this a 1/1 repeat instead. also why did you leave 00:49:207 - unmapped? FIXXED

• 00:54:207 (1,2) - you mapped a 1/4 rhythm but this looks like a 1/2 gap wtf. if you want a 1/4 gap make this noticeable, but i think you already have a good foundation for this pattern if you shorten 1 like this. Same thing for 01:56:429 (1,2) - FIXXED

• 01:36:707 (1) - i would remove this nc so that 01:36:429 (1) - isn't in its own combo, 1 note combos are generally not good for hard diffs FIXXED

• 01:43:929 (2) - would recommend not overlapping on that reverse slider, that makes the back and forth motion with 01:43:096 (1,2) - confusing FIXXED

• 01:51:429 (2) - unsnapped sliderend, and also doesn't feel structured in this pattern because of the different curvature from 01:51:985 (1,2) - , try using one of those sliders to replace what you have FIXXED

• 01:59:485 (2,3,4) - this overlap looks pretty confusing for a hard diff, if you want to keep this pattern i would suggest doing something like this but otherwise i really suggest you remove those because it causes reading problems FIXXED

• 02:17:262 (3) - would sound better as a single 1/2 slider, since there's no noticeable beat on 02:17:401 - FIXXED

• 02:57:970 (4) - this note sounds overmapped, don't hear a note in music under it FIXXED

• 03:09:221 (5) - try a ctrl+j on this? it would work well with flow
FIXXED

normal
• 00:51:999 (1,2) - would sound better with ctrl+g rhythm, because it places the strong kick on a circle rather than a sliderend. same for 01:54:221 (1,2) - FIXXED

• 02:17:554 (4) - reverse slider doesn't sound applicable here again because there's nothing under the reverse arrow. You could put one at 02:18:110 (5) - if you wanted because of the record scratching sound, so ctrl+g would actually work FIXXED

seems good
Your idea is very good, and I'm just now to find out. I'll be me this one ^^

easy
• 1 unsnapped object in ai mod FIXXED

• 00:14:221 (1) - maybe adjust the slidertail to be parallel with 00:11:999 (3) - ? FIXXED

• 00:36:443 - until 00:47:554 - looks like you messed up nc patterns. Combos are 4, 8, and 12 beats long. Would suggest moving this nc 00:38:665 (1) - to 00:40:888 (3) - and then this nc 00:43:110 (1) - to 00:45:332 (3) - . this'll even out your combo lengths FIXXED

• 01:18:665 (1,2) - dont like the aesthetic of these sliders, they look really crunched up. A more narrow, less wavy shape like this would fit in with the map a lot better FIXXED

• 01:45:332 (1,2,3,4,5) - this feels exactly like the pattern at the beginning ( 00:09:776 (1,2,3,1,2) - ) but flipped horizontally. Can you change the pattern a little bit somehow? Also same thing about 01:49:776 (5,1) - being parallel FIXXED

• 02:11:999 (1) - You need to give the player more time to recover after the spinner. I'd suggest removing 02:14:221 (1) - to do this hihihihi, i know that it's my big mistaken. OK, now FIXXED

• 02:18:665 (1,2,3,4) - 02:23:110 (1,2,3,4) - for both patterns, it's not good to have too many circles in a row like this because it's stressful and more dense for easy players. I would recommend turning either 1,2 or 3,4 into sliders to help with this It's good idea, OK. FIXXED

• 02:47:276 (1) - Same thing about spinner recovery time, i would suggest extending the spinner to where the first note is right now, like this FIXXED

• 03:09:776 (3) - Putting this up and to the right of the sliderend at 03:08:665 (2) - will make this pattern flow a lot better Hmm well, i will considering this notes

• 03:11:998 (1) - ctrl+h would work well for this because it creates a smoother flow between these objects 03:10:331 (4,5,1) - FIXXED

The map has issues that need to be addressed, but the quality of mapping is just fine so I'll give you a star for now. Poke me when you reply to this and maybe we can talk about the snapping :) :)
Thank you so much. Actually, I am sorry for my late posting because I am very busy doing my homework, so i almost forget to fix this map :) :D
Hollow Delta
YOYOYO DON'T BUBB THIS JUST YET

real slow m4m from my queue
very pretty skin

You You You <3

00:27:539 (1,2) - The distance between the head of 2 and the end of a are very far and stick out compared to the surrounding patterns. Compare the distance of 3-4 and 1-2 and it's very obvious. A quick fix would be this: https://puu.sh/xvHiC/f5aecbb104.png

00:29:761 (1,2,3,4) - The spacing here seems random as well. Look at the heads of 2 & 4 and you'll see compared to the vibe of the song, the spacing fluctuates quite a bit. ctrl+g on 2 and then on 4 would be an easy fix.

00:37:539 (3,4) - Another good example of spacing. Here the large spacing fits because it fits the increase in intensity.

00:46:984 (4) - This one isn't as bad as the other situations of unjustified spacing I pointed out, but it still could be better. I think curving this slider more will allow you to bring it closer to 3 while still keeping the same idea. Ex. https://puu.sh/xvHQc/f3a50bb5c4.png

01:46:428 (3) - This looks like another spot where the spacing drastically increases randomly. A good example of where you had good spacing is at 01:47:539 (1,2) - where it compliments that downbeat. For the simplistic style you're mapping this in, if the spacing isn't consistent it's very obvious.

I'll stop here after the first chorus, because the song stays consistent with itself from here, so I think it should be easy for you to look for similar problems with the rest of the map.


Normal

01:59:206 (2,3,4,5,6) - Here it looks like you mapped off your grid a bit, which makes this part look a bit messy cause of the slight offsets. How I map these kinds of patterns is I copy 01:59:761 (3,4) - I paste and rotate 60 and snap one of the ends to the previous pair. That creates a triangle. From there I can repeat this technique until I get the shape I want; for this case it's a diamond.


Easy

Normally I would criticize this diff, but I think the exception makes sense. A lot of mappers have this idea of increasing the tick rate to the point where the ticks aren't even on beats just for the sake of keeping the combo up. While that isn't a flawed logic, it does prevent one thing. It doesn't properly teach players how to handle sliders. There's a technique called cheesing which means the player only needs to aim at the head and end of the slider. The only time the player has to actually aim within the slider is if there was a tick they must aim at. Think of the ticks and slider tails as hit circles you don't have to click. While in diffs like these players don't need to cheese sliders, it does leave more room for mistakes on the players part and may teach them the technique faster.

Anyways, my exception here is since you have a custom tick texture you want to be able to show that off in all diffs, so while in most cases I encourage accurate tick rates, here it's okay because you're giving the player more content with the custom tick.


Not much to say. It's simplistic, but the quality is okay. gl for ranking.

and mod my map pls https://osu.ppy.sh/s/628857
Topic Starter
FunnyA

Bubblun wrote:

YOYOYO DON'T BUBB THIS JUST YET

real slow m4m from my queue
very pretty skin

You You You <3

00:27:539 (1,2) - The distance between the head of 2 and the end of a are very far and stick out compared to the surrounding patterns. Compare the distance of 3-4 and 1-2 and it's very obvious. A quick fix would be this: https://puu.sh/xvHiC/f5aecbb104.png

00:29:761 (1,2,3,4) - The spacing here seems random as well. Look at the heads of 2 & 4 and you'll see compared to the vibe of the song, the spacing fluctuates quite a bit. ctrl+g on 2 and then on 4 would be an easy fix.

00:37:539 (3,4) - Another good example of spacing. Here the large spacing fits because it fits the increase in intensity.

00:46:984 (4) - This one isn't as bad as the other situations of unjustified spacing I pointed out, but it still could be better. I think curving this slider more will allow you to bring it closer to 3 while still keeping the same idea. Ex. https://puu.sh/xvHQc/f3a50bb5c4.png

01:46:428 (3) - This looks like another spot where the spacing drastically increases randomly. A good example of where you had good spacing is at 01:47:539 (1,2) - where it compliments that downbeat. For the simplistic style you're mapping this in, if the spacing isn't consistent it's very obvious.

I'll stop here after the first chorus, because the song stays consistent with itself from here, so I think it should be easy for you to look for similar problems with the rest of the map.


Normal

01:59:206 (2,3,4,5,6) - Here it looks like you mapped off your grid a bit, which makes this part look a bit messy cause of the slight offsets. How I map these kinds of patterns is I copy 01:59:761 (3,4) - I paste and rotate 60 and snap one of the ends to the previous pair. That creates a triangle. From there I can repeat this technique until I get the shape I want; for this case it's a diamond.


Easy

Normally I would criticize this diff, but I think the exception makes sense. A lot of mappers have this idea of increasing the tick rate to the point where the ticks aren't even on beats just for the sake of keeping the combo up. While that isn't a flawed logic, it does prevent one thing. It doesn't properly teach players how to handle sliders. There's a technique called cheesing which means the player only needs to aim at the head and end of the slider. The only time the player has to actually aim within the slider is if there was a tick they must aim at. Think of the ticks and slider tails as hit circles you don't have to click. While in diffs like these players don't need to cheese sliders, it does leave more room for mistakes on the players part and may teach them the technique faster.

Anyways, my exception here is since you have a custom tick texture you want to be able to show that off in all diffs, so while in most cases I encourage accurate tick rates, here it's okay because you're giving the player more content with the custom tick.


Not much to say. It's simplistic, but the quality is okay. gl for ranking.

and mod my map pls https://osu.ppy.sh/s/628857
Thank you so much for modding. OK next time i will comment and consider on your post here
squirrelpascals
respond to my mods and ill come back to this
AchsanLovers
err random mod bcz kita sama2 dari sumbar :>

[General]
ok, the gap between easy and normal kinda too far i suggest to nerf it to 1.9 ~ 2*

[Easy]
02:47:261 (1) - ini spinner nya dimulai di 02:47:539 - aja kak, soalnya buyi ramenya mulai dari sana
solid diff, cant find anything

[Normal]
00:02:539 (5) - 00:04:761 (5) - 00:06:984 (5) - 00:09:206 (5) - hmm, mungkin bagusan dituker jadi cirle aja? soalnya baru intro map udah maksa bgt, kasih break dikit lha
00:10:595 (2) - delete?
00:13:650 (3) - change to circle?
00:16:150 (4) - delete? and replace 00:16:428 (1) - in X:96 Y:344 ?
02:47:261 (1) - ya same thing like easy


cool, how to make perfect blanket azzz

[You.. You.. You!]
kok bagusan yg dulu ya
00:15:317 (3) - ok 2 reverse looks not good for this condition so just use one and add circle in 00:16:150 -
00:26:428 (3) - blanket?
00:56:428 (1) - bad slider i guees, just use like 00:56:984 (2) -
00:59:761 (3) - ok this one tho
01:10:873 (1) - remove NC?
01:19:761 (1) - ^
01:37:540 (1) - ^
02:13:094 (1) - ^
02:21:984 (1) - ^
03:15:316 (1) - ^

agiah qualified kali kak
good luck~
Topic Starter
FunnyA

AchsanLovers wrote:

err random mod bcz kita sama2 dari sumbar :>

[General]
ok, the gap between easy and normal kinda too far i suggest to nerf it to 1.9 ~ 2* Yang ini nggak jadi masalah IMO. Kaka emang sengaja kasih gap jauh2 entah alasannya kenapa ><

[Easy]
02:47:261 (1) - ini spinner nya dimulai di 02:47:539 - aja kak, soalnya buyi ramenya mulai dari sana
solid diff, cant find anything 02:47:261 (1) bagian ini yang paling kuat bunyinya soalnya kan ada bunyi piano ama si Vokal

[Normal]
00:02:539 (5) - 00:04:761 (5) - 00:06:984 (5) - 00:09:206 (5) - hmm, mungkin bagusan dituker jadi cirle aja? soalnya baru intro map udah maksa bgt, kasih break dikit lha Hehe kak dah terlanjur bikin ini, ya dah males kak ngeditnya, tapi kalau dimainin bagi kak nggak masalah ^^
00:10:595 (2) - delete? FIXXED
00:13:650 (3) - change to circle? FIXXED
00:16:150 (4) - delete? and replace 00:16:428 (1) - in X:96 Y:344 ? FIXXED
02:47:261 (1) - ya same thing like easy bagian ini yang paling kuat bunyinya soalnya kan ada bunyi piano ama si Vokal


cool, how to make perfect blanket azzz

[You.. You.. You!]
kok bagusan yg dulu ya
00:15:317 (3) - ok 2 reverse looks not good for this condition so just use one and add circle in 00:16:150 - FIXXED
00:26:428 (3) - blanket? FIXXED
00:56:428 (1) - bad slider i guees, just use like 00:56:984 (2) - Ini nggak masalah sih buat kak yang penting senang dimainin wkwkw
00:59:761 (3) - ok this one tho Ini nggak masalah sih buat kak yang penting senang dimainin wkwkw
01:10:873 (1) - remove NC? FIXXED
01:19:761 (1) - ^ FIXXED
01:37:540 (1) - ^ FIXXED
02:13:094 (1) - ^ FIXXED
02:21:984 (1) - ^ FIXXED
03:15:316 (1) - ^ FIXXED

agiah qualified kali kak
good luck~
Makasih banyak dik~
TmacBoris
easy is okay, since it uses slow rhytm. problems are on Normal and mostly on Hard difficulty
This song uses 1/6 rhytm, not 1/4, listen closely to the beat

Here are some examples i did found

Normal:
I suggest to use only 1/2 rhytm and removeall sliders using 1/4
00:16:984 (2) - make it just 1/2 slider without reverse
01:36:706 (2) - same
01:37:817 (2) - same
Look over the map, to make sure i didn't miss anything

Hard:
00:20:317 (4,5,6) - sound goes later after 5 here is the actual rhytm: https://osu.ppy.sh/ss/10042654
00:51:428 (4,5,6) - this pattern is not following the rhytm. example: https://osu.ppy.sh/ss/10042602 maybe better is to just remove 5, or u can do it like it's on the picture


00:55:317 (3) - I don't hear any sound on blue tick suggest to remove reverse, Ctrl+G and make it 1/2 slider https://osu.ppy.sh/ss/10042628
00:56:011 (5) -, 00:58:234 (5) - again I don't hear any sound on blue tick. just remove it


I think it's enough, so you can understand what's the problem and fix all the same issues. Please, try to find all the same patterns by yourself
Topic Starter
FunnyA

TmacBoris wrote:

easy is okay, since it uses slow rhytm. problems are on Normal and mostly on Hard difficulty
This song uses 1/6 rhytm, not 1/4, listen closely to the beat FIXED

Here are some examples i did found

Normal:
I suggest to use only 1/2 rhytm and removeall sliders using 1/4 FIXED
00:16:984 (2) - make it just 1/2 slider without reverse FIXED
01:36:706 (2) - same FIXED
01:37:817 (2) - same FIXED
Look over the map, to make sure i didn't miss anything

Hard:
00:20:317 (4,5,6) - sound goes later after 5 here is the actual rhytm: https://osu.ppy.sh/ss/10042654 FIXED
00:51:428 (4,5,6) - this pattern is not following the rhytm. example: https://osu.ppy.sh/ss/10042602 maybe better is to just remove 5, or u can do it like it's on the picture FIXED


00:55:317 (3) - I don't hear any sound on blue tick suggest to remove reverse, Ctrl+G and make it 1/2 slider https://osu.ppy.sh/ss/10042628 FIXED
00:56:011 (5) -, 00:58:234 (5) - again I don't hear any sound on blue tick. just remove it FIXED


I think it's enough, so you can understand what's the problem and fix all the same issues. Please, try to find all the same patterns by yourself
Thank you for modding~
AchsanLovers
BN where r u
Topic Starter
FunnyA
Wkwkwkwkw... dia lagi sibuk
Sabar aja ><
squirrelpascals
Here are the last things to fix from the end of last nights chat

chat
2018-02-15 23:31 squirrelpascals: 01:50:595 (2) - you should also change the rhythm here
2018-02-15 23:34 squirrelpascals: 01:59:761 (3,4) - i would suggest that you make these two a slider, because this is a lot of circles in a row for a normal v
2018-02-15 23:34 squirrelpascals: 01:59:484 (2,3,4,5,6) -
2018-02-15 23:38 squirrelpascals: okay easy difficulty now
2018-02-15 23:40 squirrelpascals: 00:11:984 (3) - i dont think the reverse arrow should be on a red tick
2018-02-15 23:40 squirrelpascals: 00:47:539 (3) - same thing here
2018-02-15 23:41 squirrelpascals: here too xS
2018-02-15 23:41 squirrelpascals: xD*
2018-02-15 23:43 squirrelpascals: 02:55:317 (2) - this slider should point at this one 02:56:428 (3) -
2018-02-15 23:43 squirrelpascals: because it doesnt flow well right now
2018-02-15 23:46 squirrelpascals: thats all, tell me when you fixed or if you have questions :)

Here is the full irc

full chat
2018-02-15 22:27 squirrelpascals: hi
2018-02-15 22:27 squirrelpascals: omg
2018-02-15 22:27 squirrelpascals: i forgot you changed your name xD
2018-02-15 22:27 squirrelpascals: i was literally opening your map
2018-02-15 22:27 FunnyA: Hehehe never mind~
2018-02-15 22:28 squirrelpascals: brb, I'll come back and look at your map
2018-02-15 22:29 FunnyA: okay squirell :) thank you so much~
2018-02-15 22:38 squirrelpascals: back
2018-02-15 22:38 FunnyA: what is back?
2018-02-15 22:40 squirrelpascals: me
2018-02-15 22:40 squirrelpascals: i was gone for a little bit xD
2018-02-15 22:40 FunnyA: hohoho XD
2018-02-15 22:40 squirrelpascals: can you lower the approach rate on the top diff to 7?
2018-02-15 22:42 FunnyA: Sure~
2018-02-15 22:42 FunnyA: anything else?
2018-02-15 22:43 squirrelpascals: 00:48:095 (3,4,5) - can you change this to look more like this? https://osu.ppy.sh/ss/10267070
2018-02-15 22:44 squirrelpascals: it looks a bit nicer
2018-02-15 22:45 squirrelpascals: 00:53:373 (6) -
2018-02-15 22:46 squirrelpascals: i would recommend changing that into a circle because the vocals stop before it
2018-02-15 22:46 squirrelpascals: 00:53:650 (7) - this has to end on a 1/6 tick
2018-02-15 22:54 FunnyA: Hello~
2018-02-15 22:54 squirrelpascals: hi hi
2018-02-15 22:54 FunnyA: sorry i was logout suddenly because my laptop has low batery ><
2018-02-15 22:54 squirrelpascals: its okay :)
2018-02-15 22:54 squirrelpascals: i'll write down what you should change again
2018-02-15 22:54 squirrelpascals: ACTION is editing [https://osu.ppy.sh/b/1527847 NCT DREAM - My First and Last [You.. You.. You!]]
2018-02-15 22:54 squirrelpascals: opps
2018-02-15 22:55 FunnyA: can you send your modd again?
2018-02-15 22:55 squirrelpascals: sure
2018-02-15 22:55 FunnyA: it's missing :'(
2018-02-15 22:55 squirrelpascals: 00:53:373 (6) - i would recommend changing that into a circle because the vocals stop before it
2018-02-15 22:55 squirrelpascals: 00:53:650 (7) - this has to end on a 1/6 tick
2018-02-15 22:55 squirrelpascals: i think you should change the hp to 5
2018-02-15 22:57 FunnyA: 00:53:373 (6) - i think it's okay if i add slider like this because i alway follow the trumpet's sound hihi
2018-02-15 22:57 FunnyA: *alwaya
2018-02-15 22:58 FunnyA: *always.. sorry for typo ><
2018-02-15 22:58 squirrelpascals: its okay :D
2018-02-15 22:58 squirrelpascals: and i'm okay with that
2018-02-15 22:58 squirrelpascals: just be sure this 00:53:650 (7) - ends on purple
2018-02-15 22:58 squirrelpascals: purple tick*
2018-02-15 22:59 FunnyA: 00:48:095 (3,4,5) - How about this?
2018-02-15 22:59 squirrelpascals: you should move 00:48:373 (4,5) - more to the right
2018-02-15 22:59 FunnyA: same like this object? 01:55:873 (7)
2018-02-15 22:59 squirrelpascals: https://i.imgur.com/9AQy8Mq.png
2018-02-15 22:59 squirrelpascals: like that^
2018-02-15 23:00 squirrelpascals: 01:48:650 (4) - also move this one further away from the start of this slider 01:48:373 (3) -
2018-02-15 23:00 squirrelpascals: https://i.imgur.com/7BmYCUQ.png like that
2018-02-15 23:02 FunnyA: 00:49:206 (7) - Is it should ends on purple.. right?
2018-02-15 23:03 squirrelpascals: that one's okay because the vocal sound is eearlier than the purple :)
2018-02-15 23:04 FunnyA: 02:40:317 (7) - what about this slider?
2018-02-15 23:04 FunnyA: Okay~
2018-02-15 23:04 squirrelpascals: that should end on a purple
2018-02-15 23:05 squirrelpascals: 01:51:150 (6) - curving this the other way will look nicer https://i.imgur.com/VVVAknB.png
2018-02-15 23:05 squirrelpascals: 01:51:428 (7) - this should also end on a purple
2018-02-15 23:07 FunnyA: but if i change that... this slider end on 01:51:428 (7) is not consistent with 00:49:206 (7)
2018-02-15 23:07 FunnyA: 00:49:206 (7)
2018-02-15 23:08 FunnyA: and i don't know why ><
2018-02-15 23:08 squirrelpascals: its okay because this vocal note is later than the last one
2018-02-15 23:09 squirrelpascals: 01:55:873 (7) - this should also end on purple
2018-02-15 23:09 FunnyA: Okay.. FIXED!
2018-02-15 23:09 squirrelpascals: :D
2018-02-15 23:09 FunnyA: That's it?
2018-02-15 23:10 FunnyA: anything else?
2018-02-15 23:10 squirrelpascals: yep
2018-02-15 23:10 squirrelpascals: 02:13:002 - you should put a circle here to be consistent with 01:09:761 (1,2,3,4,5,6,7) -
2018-02-15 23:11 FunnyA: and how about that skin?
2018-02-15 23:11 squirrelpascals: i will check the skin after im done checking the map
2018-02-15 23:12 squirrelpascals: 02:21:984 (5,6,7) - you should move these notes down more so it looks less crowded https://i.imgur.com/gHjKUmb.png
2018-02-15 23:13 squirrelpascals: 02:26:984 (6,7) - this one should be the same as these 02:25:873 (2,3,4,5) - because the song has the same rhythm
2018-02-15 23:13 squirrelpascals: 02:32:817 (3) - this would look nice if it were curved the other way https://i.imgur.com/Au2JVU9.png
2018-02-15 23:16 squirrelpascals: thats all for the top difficulty
2018-02-15 23:19 FunnyA: Thank you for kindness :D
2018-02-15 23:19 squirrelpascals: no problem!
2018-02-15 23:19 squirrelpascals: im going to check the other difficulties now
2018-02-15 23:20 FunnyA: 00:49:206 (7) - This slider end is better to put on blue tick or purple tick?
2018-02-15 23:21 FunnyA: See at the top diff~
2018-02-15 23:21 squirrelpascals: the blue tick
2018-02-15 23:21 squirrelpascals: i think that will be the only slider on the blue tick, and thats okay
2018-02-15 23:21 FunnyA: FIXED~
2018-02-15 23:22 squirrelpascals: im on normal diff
2018-02-15 23:22 squirrelpascals: 00:12:817 (2) -
2018-02-15 23:22 squirrelpascals: i dont think thats a good rhythm because it skips the note on 00:13:095 -
2018-02-15 23:22 squirrelpascals: white ticks are more important in normal difficulties
2018-02-15 23:23 squirrelpascals: 00:48:373 (2) - same thing here
2018-02-15 23:26 FunnyA: FIXED~
2018-02-15 23:30 squirrelpascals: .
2018-02-15 23:30 squirrelpascals: sorry i went offline for a little bit
2018-02-15 23:31 FunnyA: hihih no problem~
2018-02-15 23:31 squirrelpascals: 01:50:595 (2) - you should also change the rhythm here
2018-02-15 23:34 squirrelpascals: 01:59:761 (3,4) - i would suggest that you make these two a slider, because this is a lot of circles in a row for a normal v
2018-02-15 23:34 squirrelpascals: 01:59:484 (2,3,4,5,6) -
2018-02-15 23:38 squirrelpascals: okay easy difficulty now
2018-02-15 23:40 squirrelpascals: 00:11:984 (3) - i dont think the reverse arrow should be on a red tick
2018-02-15 23:40 squirrelpascals: 00:47:539 (3) - same thing here
2018-02-15 23:41 squirrelpascals: here too xS
2018-02-15 23:41 squirrelpascals: xD*
2018-02-15 23:43 squirrelpascals: 02:55:317 (2) - this slider should point at this one 02:56:428 (3) -
2018-02-15 23:43 squirrelpascals: because it doesnt flow well right now
2018-02-15 23:46 squirrelpascals: thats all, tell me when you fixed or if you have questions :)
2018-02-15 23:47 FunnyA: Okay squirell hihi thank you :)

Let me know when you've fixed everything :)
Topic Starter
FunnyA
FIXED ALL
squirrelpascals
The map is okay now, just a couple things left

00:53:650 (7,1) - 01:55:873 (7,1) - 02:40:317 (7,1) - You should move these circles away from the slider ends a little bit so it looks the same as all the other purple tick snaps. Like this: https://imgur-archive.ppy.sh/vfXaIVR.png

Your skin is missing some files that it needs :o Here's a list of files that you need for skinning different parts of your map. You don't need to have all of these sets of skin files in the map, you cant have any partial sets in the map though.

Here's a list of the skin elements you need:
• followpoint.png
• sliderendcircle.png and sliderendcircleoverlay.png
• sliderstartcircle.png and sliderstartcircleoverlay.png
• sliderb(n).png and sliderfollowcircle(-n).png (or you can just delete sliderscorepoint.png )

You have two .avi files in the beatmap file, so you need to delete the unused one


After this stuff is fixed i can bubble :)
Topic Starter
FunnyA
Last time.. i have remove all skin because the skin what i wear isn't unrankable. Yeah.. i see it now~
squirrelpascals
finally :)
Topic Starter
FunnyA
Thank you <3
Cerulean Veyron
ok, via pm trash song, trash artist
pop for some general hs stuff

general
normal-hitfinish2.wav is not used in any particular section in any diff, better to delete or make a gud use of it.
the soft-hitwhisle2.wav sounds p delaying tho, but it can be adjusted in soundwave, u cud try this tho https://puu.sh/zDbzt/ad726840da.wav
on ez diff, you have the samples macth playback rate unchecked on audio tab song setup.

top diff
00:32:817 (4,5,6) - tis ones quite not blanced in spacing out the 1/3 snapped sliders, and for the next one 5 and 6 is kinda a little more further than the previous ones. so maybe jus simply use 1x spacing or do sth with it. just a personal suggestion ok dont take it too seriously
00:36:150 - maybe add a note here to comprehend the the song track here much neater, or maybe u cud remove and add a slider that cud end the tail on 00:36:335 (8) - .
00:56:428 (1) - the slider shape here isnt rlly that good tho, or i shud say it doesnt appeal much in visuals cuz the red nodes are barely use, which means its less noticeable and p steep by the looks of it. so either way, u cud at least try to redo the slider shape here or just simply adjust it back to a casual curve slider or sth.
01:01:984 (3) - the circle's placement here is somehow not the best one in structure, its prob cuz it overlapped the slider 1 or maybe spaced out a little low. idk but, it just kinda feels a little wrong in this part with a quirky flowing in between sliders.
02:42:539 (3,1) - hmm cudve spaced this one out a little more for the downbeat. but currently, it looks way too close in between notes with regular 1/2 snapping, and it might be a little out of emphasis too. so ya, move out slider 1 further out from the previous sliders. or in alt way, u cud make a 2x jump here similar to 02:41:984 (2,3) -

----
get squir to rebub after u dealt wit some of the technical hs issues ok
lmk when ur done, might quali or not depending on the changes and how u respond
Topic Starter
FunnyA

Cerulean Veyron wrote:

ok, via pm trash song, trash artist
pop for some general hs stuff

general
normal-hitfinish2.wav is not used in any particular section in any diff, better to delete or make a gud use of it.
the soft-hitwhisle2.wav sounds p delaying tho, but it can be adjusted in soundwave, u cud try this tho https://puu.sh/zDbzt/ad726840da.wav
on ez diff, you have the samples macth playback rate unchecked on audio tab song setup. FIXED

top diff
00:32:817 (4,5,6) - tis ones quite not blanced in spacing out the 1/3 snapped sliders, and for the next one 5 and 6 is kinda a little more further than the previous ones. so maybe jus simply use 1x spacing or do sth with it. just a personal suggestion ok dont take it too seriously - FIXED
00:36:150 - maybe add a note here to comprehend the the song track here much neater, or maybe u cud remove and add a slider that cud end the tail on 00:36:335 (8) - . - i don't think so, because at this section.. i always follow drum rhythm.. so i ignore it
00:56:428 (1) - the slider shape here isnt rlly that good tho, or i shud say it doesnt appeal much in visuals cuz the red nodes are barely use, which means its less noticeable and p steep by the looks of it. so either way, u cud at least try to redo the slider shape here or just simply adjust it back to a casual curve slider or sth. - FIXED
01:01:984 (3) - the circle's placement here is somehow not the best one in structure, its prob cuz it overlapped the slider 1 or maybe spaced out a little low. idk but, it just kinda feels a little wrong in this part with a quirky flowing in between sliders. - Okay~
02:42:539 (3,1) - hmm cudve spaced this one out a little more for the downbeat. but currently, it looks way too close in between notes with regular 1/2 snapping, and it might be a little out of emphasis too. so ya, move out slider 1 further out from the previous sliders. or in alt way, u cud make a 2x jump here similar to 02:41:984 (2,3) - FIXED

----
get squir to rebub after u dealt wit some of the technical hs issues ok
lmk when ur done, might quali or not depending on the changes and how u respond
Thank you for modding~
squirrelpascals
turn off "samples match playback rate" for normal diff

after that I'll rebubble :)
Topic Starter
FunnyA
Heheh.. i forgot it,

FIXED
squirrelpascals
:!: :!: :!: :!: :!:
Topic Starter
FunnyA
:) :) :) :) :)
ZekeyHache
Hi! nice mapset, but I think it still has room for improvement~

Gap between Easy and Normal
The Normal difficulty uses a lot of 1/2 rhythm throughout the whole song. It's a fact that the 1/2 usage is very high in Normal, but it is acceptable because it doesn't go too far for a Normal diff due the bpm being very low. However, the Easy diff uses almost exclusively 1/1 rhythm with no variations, and you introduced 1/2 rhythm until 02:14:761 (2) - which is past the half of the map. The difference in playability feels pretty big between your Easy and Normal diffs and I think that can be improved.

[Easy]
Aside from spread, I have a big concern about this difficulty, which I kind of mentioned above. The thing is that in this difficulty you give exclusive use of 1/1 rhythm from 00:00:873 - until 02:14:761 - . The map is pretty much the mapping of the metronome and nothing feels especially represented or emphasized due to the lack of rhythm variation, which also makes it a boring difficulty to play :c

I have some suggestions that can improve the music representation and make the spread better than it is right now:

  1. 00:01:984 (2) - Make this slider a 1/2 slider with a repetition, then remove the repetition from 00:03:095 (3) - and add a 1/2 slider with a repetition at 00:04:206 - . The result will be this. This suggestion doesn't make the map any harder, but helps to make the map feel more unique and represents the song with more accuracy. Your current patterns could simply be applied to any song of the same bpm and fit, since is just mapped to the metronome and nothing else feels specially mapped for this specific song. The same suggestion applies to 00:05:317 (1,2,3,4) - this part because it is identical.
  2. 00:10:873 (2) - & 00:15:317 (2) - Make these sliders 1/2 with a repetition.
  3. 00:19:761 (2) - Make this 1/2 with repeat and then make 00:22:539 (4) - this into a 1/2 slider like this without a repeat (to give more representation to the vocals and add more challenge, plus it is a nice variation for the patterns) (note: using a single 1/2 slider without repeat this way is not too hard for an easy at this bpm). The whole rhythm suggested will look like this. The suggestion applies to 00:23:095 (1,2,3,4) - and the following sections before the first kiai and between the first and second kiais.
  4. Moving on to kiai section. 00:56:150 - You could add a circle here and then make 00:58:095 (4) - a 1/2 slider without a repeat. The whole suggested rhythm would look like this.
  5. 01:00:317 (2) - make 1/2 slider and add circle at 01:02:817 - . The rhythm would look like this.
  6. 01:05:039 - Add circle and make 01:06:984 (4) - this into a 1/2 slider~ rhythm. The suggestions in this kiai also apply to the other two kiais.

[Normal]
  1. 00:23:095 (1) - Right now this feels like part of just 1/2 rhythm spam. I suggest to remove the repeat and make this a 1/1 slider to represent the extended vocal. This suggestion also applies to 00:27:539 (1) - , 00:36:428 (1) - , 01:25:317 (1) - , 01:29:761 (1) - and 01:38:650 (1) - .
  2. 02:15:317 (3) - I suggest to delete this slider and leave a circle to represent the pause in the vocals. Then you could continue with a slider at 02:15:873 - . The suggested rhythm would look like this.
  3. 02:17:539 (3) - The vocal in the middle of the slider is very prevalent and feels weird to leave it there ignored imo. I suggest to delete the slider and add a 1/2 slider at 02:17:817 - to follow it, and it also represents the pause in the vocals just as in the previous suggestion. The suggested rhythm would be this.
I don't agree with the map in its current state, but I'm not vetoing it, which means that I let you call squirrelp to rebubble even if you don't agree with me. Just think what is best for your map.
MaridiuS

ezek wrote:

Hi! nice mapset, but I think it still has room for improvement~

Gap between Easy and Normal
The Normal difficulty uses a lot of 1/2 rhythm throughout the whole song. It's a fact that the 1/2 usage is very high in Normal, but it is acceptable because it doesn't go too far for a Normal diff due the bpm being very low. However, the Easy diff uses almost exclusively 1/1 rhythm with no variations, and you introduced 1/2 rhythm until 02:14:761 (2) - which is past the half of the map. The difference in playability feels pretty big between your Easy and Normal diffs and I think that can be improved. I don't understand how can a spread between easy and normal be bad when easy should be notably easier than normal not just low sr normal. Also in this era an easy is not even an obligation but rather just a fine addition to the set.
ZekeyHache

MaridiuS wrote:

I don't understand how can a spread between easy and normal be bad when easy should be notably easier than normal not just low sr normal. Also in this era an easy is not even an obligation but rather just a fine addition to the set.
Yes, an easy should be notably easier than a normal, but the difference here is too big, just look at both diffs and play them (and when did I mention sr?). Perhaps your high skill at playing doesn't let you feel the big difference in these low diffs because they're too easy for you. I already explained my points and threw suggestions to improve it. Also, just because an easy difficulty is optional doesn't mean you can have a big gap in difficulty.

Anyway, I'm not even vetoing the map, I'm letting the map get rebubbled even if the mapper disagrees with me (I don't like vetos tbh), so there's no point in arguing with me lol
Topic Starter
FunnyA

ezek wrote:

Hi! nice mapset, but I think it still has room for improvement~

Gap between Easy and Normal
The Normal difficulty uses a lot of 1/2 rhythm throughout the whole song. It's a fact that the 1/2 usage is very high in Normal, but it is acceptable because it doesn't go too far for a Normal diff due the bpm being very low. However, the Easy diff uses almost exclusively 1/1 rhythm with no variations, and you introduced 1/2 rhythm until 02:14:761 (2) - which is past the half of the map. The difference in playability feels pretty big between your Easy and Normal diffs and I think that can be improved. - It's meant that gap between easy and normal that i made it's too far?

[Easy]
Aside from spread, I have a big concern about this difficulty, which I kind of mentioned above. The thing is that in this difficulty you give exclusive use of 1/1 rhythm from 00:00:873 - until 02:14:761 - . The map is pretty much the mapping of the metronome and nothing feels especially represented or emphasized due to the lack of rhythm variation, which also makes it a boring difficulty to play :c - now I understand it more about rhythm variation. Thank you!

I have some suggestions that can improve the music representation and make the spread better than it is right now:

  1. 00:01:984 (2) - Make this slider a 1/2 slider with a repetition, then remove the repetition from 00:03:095 (3) - and add a 1/2 slider with a repetition at 00:04:206 - . The result will be this. This suggestion doesn't make the map any harder, but helps to make the map feel more unique and represents the song with more accuracy. Your current patterns could simply be applied to any song of the same bpm and fit, since is just mapped to the metronome and nothing else feels specially mapped for this specific song. The same suggestion applies to 00:05:317 (1,2,3,4) - this part because it is identical. Okay~
  2. 00:10:873 (2) - & 00:15:317 (2) - Make these sliders 1/2 with a repetition. Okay
  3. 00:19:761 (2) - Make this 1/2 with repeat and then make 00:22:539 (4) - this into a 1/2 slider like this without a repeat (to give more representation to the vocals and add more challenge, plus it is a nice variation for the patterns) (note: using a single 1/2 slider without repeat this way is not too hard for an easy at this bpm). The whole rhythm suggested will look like this. The suggestion applies to 00:23:095 (1,2,3,4) - and the following sections before the first kiai and between the first and second kiais.i'll considering that
  4. Moving on to kiai section. 00:56:150 - You could add a circle here and then make 00:58:095 (4) - a 1/2 slider without a repeat. The whole suggested rhythm would look like this. i'll considering that
  5. 01:00:317 (2) - make 1/2 slider and add circle at 01:02:817 - . The rhythm would look like this. Okay
  6. 01:05:039 - Add circle and make 01:06:984 (4) - this into a 1/2 slider~ rhythm. The suggestions in this kiai also apply to the other two kiais.
Okay


[Normal]
  1. 00:23:095 (1) - Right now this feels like part of just 1/2 rhythm spam. I suggest to remove the repeat and make this a 1/1 slider to represent the extended vocal. This suggestion also applies to 00:27:539 (1) - , 00:36:428 (1) - , 01:25:317 (1) - , 01:29:761 (1) - and 01:38:650 (1) - . Nah.. it's my mistakes~
  2. 02:15:317 (3) - I suggest to delete this slider and leave a circle to represent the pause in the vocals. I agree with it
    Then you could continue with a slider at 02:15:873 - . The suggested rhythm would look like this. -It's mean that i must remove the notes at 02:17:539? i don't like to ignoring inst. beat
  3. 02:17:539 (3) - The vocal in the middle of the slider is very prevalent and feels weird to leave it there ignored imo. I suggest to delete the slider and add a 1/2 slider at 02:17:817 - to follow it, and it also represents the pause in the vocals just as in the previous suggestion. The suggested rhythm would be this I don't think that. i think it's better to change the 1/2 beat at 02:17:539 (3) with repetition
I don't agree with the map in its current state, but I'm not vetoing it, which means that I let you call squirrelp to rebubble even if you don't agree with me. Just think what is best for your map.
You should read this ~ if i replied 'i do not agree with that' : You do not know that my style mapping is almost always following an instrumental beat rather than a vocal (so the beats are not strange when they playing and deviate on its BPM). But if there is a vocal sound with the same instrument beat on one section 'example at 02:15:317 (3) - , then I will add it. If not, then I will pay more attention to the instrument and ignore the vocal sound.
You should know that the vocal beats on each song sometimes do not fit of the music, right?


idk what should i do if i have fixed all on my map's mistake? plz help me :?

Thank you for modding~
MaridiuS

ezek wrote:

MaridiuS wrote:

I don't understand how can a spread between easy and normal be bad when easy should be notably easier than normal not just low sr normal. Also in this era an easy is not even an obligation but rather just a fine addition to the set.
Yes, an easy should be notably easier than a normal, but the difference here is too big, just look at both diffs and play them (and when did I mention sr?). Perhaps your high skill at playing doesn't let you feel the big difference in these low diffs because they're too easy for you. I already explained my points and threw suggestions to improve it. Also, just because an easy difficulty is optional doesn't mean you can have a big gap in difficulty.

Anyway, I'm not even vetoing the map, I'm letting the map get rebubbled even if the mapper disagrees with me (I don't like vetos tbh), so there's no point in arguing with me lol
I'm not arguing i'm just talking about this point ;p the other points seem fine.
ZekeyHache
you can poke me after you update the map if you want me to have another look, or just go straight with squirrel 👀
Topic Starter
FunnyA
FIXED
ZekeyHache
Nice~ I just have one more suggestion~

[Normal]
  1. 02:11:984 (1,2,3,4) - I suggest to replace these notes with 1/1 circles for emphasis on the stronger instrumental part, like this.
Whether you accept or not accept this suggestion, I'm already fine with the map, so contact squirrelp and Cerulean Veyron for your nominations. I won't nominate myself because they were here before me~

Good luck!
Topic Starter
FunnyA

ezek wrote:

Nice~ I just have one more suggestion~

[Normal]
  1. 02:11:984 (1,2,3,4) - I suggest to replace these notes with 1/1 circles for emphasis on the stronger instrumental part, like this.
I don't think so.. because it has combine snap between vocal and inst.

Whether you accept or not accept this suggestion, I'm already fine with the map, so contact squirrelp and Cerulean Veyron for your nominations. I won't nominate myself because they were here before me~

Good luck!
Thank You~
squirrelpascals
Seems like everything here's resolved...

Number 3
Topic Starter
FunnyA
8-)

third bubble
Cerulean Veyron
recheck
no kds

FunnyA wrote:

ezek wrote:

  1. 01:00:317 (2) - make 1/2 slider and add circle at 01:02:817 - . The rhythm would look like this. Okay
u actually didnt fix this on ez diff lol

normal
disable widescreen supprot
02:28:650 (3) - 02:30:873 (3) - wudnt it be best if this wer to be some 1/2 repeat slider? just in case u wanna amplify vocals or sth. circle + slidr works well too in thsi one, ya. rite after u do that, u may also want to just redo tis slider into casual 1/1 slide for rhythm on 02:29:761 (1) - sth like https://puu.sh/zNmLy/fbbf92e9a9.png
02:56:428 (1) - u cud try replacing this slidr into two 1/2 circles cuz 02:56:428 (1) - . or u can do the other way if u prefer taht kind of rhythm. well at least u can do w/e possible as long as it follows both vocals and some weird beat ur following

ok for the hs stuff, take thees modified hs files for ur mAp. it makes u become a god

soft-hitnormal3 https://puu.sh/zNnd9/47a6c116e5.wav
soft-slidertick/soft-slidertick2 https://puu.sh/zNnQ6/48a08d4dfd.wav
drum-hitclap2 https://puu.sh/zNnW4/9ec106353f.wav

ez rank

----
lmk when ur rdy ok
ZekeyHache

Cerulean Veyron wrote:

FunnyA wrote:

ezek wrote:
  1. 01:00:317 (2) - make 1/2 slider and add circle at 01:02:817 - . The rhythm would look like this. Okay
u actually didnt fix this on ez diff lol
Don't worry, it doesn't matter anymore. We worked on the rhythms after the reply and we left that out.
Topic Starter
FunnyA
Fixed all (including of repair new hitsound.. rhythm and turn of wide screen support)
.. but i am still not update them~
Lilyanna
rank when
Lilyanna
rank when

sorry double post it bugged lmaoo
Topic Starter
FunnyA

Lilyanna wrote:

rank when
It will ranked soon hehehe

Cerulean Veyron wrote:

recheck
no kds


normal
disable widescreen supprot FIXED
02:28:650 (3) - 02:30:873 (3) - wudnt it be best if this wer to be some 1/2 repeat slider? just in case u wanna amplify vocals or sth. circle + slidr works well too in thsi one, ya. rite after u do that, u may also want to just redo tis slider into casual 1/1 slide for rhythm on 02:29:761 (1) - sth like https://puu.sh/zNmLy/fbbf92e9a9.png i'll considering that
02:56:428 (1) - u cud try replacing this slidr into two 1/2 circles cuz 02:56:428 (1) - . or u can do the other way if u prefer taht kind of rhythm. well at least u can do w/e possible as long as it follows both vocals and some weird beat ur following Good idea.. but i'll make difference rhythm

ok for the hs stuff, take thees modified hs files for ur mAp. it makes u become a god

soft-hitnormal3 https://puu.sh/zNnd9/47a6c116e5.wav
soft-slidertick/soft-slidertick2 https://puu.sh/zNnQ6/48a08d4dfd.wav
drum-hitclap2 https://puu.sh/zNnW4/9ec106353f.wav Added.. thank you for recommend it

ez rank

----
lmk when ur rdy ok


FIXED ALL~

Ready!!!
TmacBoris
Topic Starter
FunnyA

TmacBoris wrote:

Eeehhhhh :oops: :oops:
Cerulean Veyron
sigh
Niva
Wow... I remembered modding this back in the days when it was very much plagued by many troubles (you were mapping this with the wrong snap divisor back then, even). Your improvements were so tremendous, really :3

Many congratulations for pushing this to the Ranked status (*^-^)~
Uta
gratzzzzz! dont make this to your first and last ranked beatmap
-Keitaro
omg i remember this set

Late but gratz!
will you map more kpop tho
Topic Starter
FunnyA
Hehehe :oops:
Thank you all!!
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