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30초란게 단점이지만 비트맵은 정말 잘 되어있군요! ( 2성답지 않는 불렙 )
30초란게 단점이지만 비트맵은 정말 잘 되어있군요! ( 2성답지 않는 불렙 )
피드백 감사합니당~P A N D A wrote:
저는 따로 올리지 않겠다 했지만.. 이미 도움될만한 내용은 드린거같으니.. 줍줍 ㅋㅋㅋㅋㅋ\
00:25:404 (25404|2) - 00:26:086 (26086|1) - 여기까지 겹노트로 한번 바꿔보시면 더 재밋을꺼같아요!
지적 감사합니당~Civil oath wrote:
방금 전에 생각나서 플레이를 해보았는데 뭔가 찜찜해서 남겨봅니당.
00:25:404 - 00:26:183 - 여기 까지 나오는 변속들을 일일이 하나씩 넣으셨던데 너무 불필요한 변속은 쓰지 않는게 좋을 거 같습니당.
---Jungdongjin wrote:
누군가 요청으로 리플적고갑니당
뭔가 건드릴곳이 없네요.. 위분들이 수정사항 다써놔서
그나마 좀 거슬리는건 Normal에서
00:13:131 - 00:13:716 - 가속정도네용
---araragigun wrote:
잘만들었네요.
판정 내기 너무 힘들어..
---Asherz007 wrote:
Spotted this in #modreqs. (no kudosu pls)
Major problem. The ranking criteria states that each beatmap must have 30 seconds of drain (play) time. This map is 28 seconds. Thus, it needs to be longer else this cannot be ranked if that is the intention.
You may want to loop the audio in this case.
---ClearTime wrote:
변속부분을 없애도 재밌을거같네요 ㅎㅎ
---P A N D A wrote:
이제는 뭐.. 건들곳이 없어 보이네요. 25%로 보나 50%로 보나 싱크도 다 잘맞고.. 무엇보다 https://osu.ppy.sh/ss/8317204
이제는 랭크되기만을 기대하며!
---P A N D A wrote:
00:10:599 (10599|1) - 00:12:157 (12157|2) -
00:29:495 (29495|0) - 00:30:079 (30079|1) -
여기까지 변속 (NM난이도) 삭제해보는게 어떨까 싶네요 아무래도 노말난이도에서 갑작스런 변속은 초심자 입장에선 조금 당황스러울수도..
어디까지나 개인적인 생각입니다.
Carol wrote:
---P A N D A wrote:
00:10:599 (10599|1) - 00:12:157 (12157|2) -
00:29:495 (29495|0) - 00:30:079 (30079|1) -
여기까지 변속 (NM난이도) 삭제해보는게 어떨까 싶네요 아무래도 노말난이도에서 갑작스런 변속은 초심자 입장에선 조금 당황스러울수도..
어디까지나 개인적인 생각입니다.
Thank you for your feedback!
변속을 싸그리 삭제해봤어용!
---CircusGalop wrote:
초반 호루라기 부분에서 삑 삑 하면서 두번 부는 것 같네요. 때문에 00:00:664 롱노트 부분을 아래와 같이 제안해봅니다.
00:00:664 롱노트 2개 를 단노트로
00:00:859 부터 00:01:151 까지의 롱노트 2개 추가
TheNewBungping wrote:
Hi, from my mod queue
1|2|3|4
Sorry for the short modHardbtw, you should beware that vocal based maps are nearly impossible to rank, so try use less vocal next time
00:09:040 add a note
00:12:157 - 00:13:326 extend the LNs like this https://osu.ppy.sh/ss/8643077
00:14:105 replace the note on 4 with LN and end the LN on 00:14:495
00:17:222 replace the note on 1 with LN and end the LN on 00:17:612
OwenF04 wrote:
Hello! From my Mod queue
note: these are all suggestions. if i made a mistake or you disagree, do not apply it.Easy00:01:248 to 00:10:599 - you literally mapped the softer sounds as doubles, and the harder drums as singles. change them. if you can't understand my shitty descriptions lol then do this: https://osu.ppy.sh/ss/8664453 with the whole section.
00:13:716 - never put triples in an easy. make this a double
00:21:508 - ^^
00:22:287 - ^^
00:26:183 - ^^
00:13:716 to 00:26:183 - again with the doubles. please change this. it's kinda vitalNormal00:10:599 this is the same sound as 00:10:891 . so why are they so drastically different? i recommend making them all doublesHardno problems i could see
overall, note arrangement is great. just that problem in easy let you down. best of luck
Envory wrote:
Hi Carol!
Here ur req|1|2|3|4| Normal00:11:476 (11476|3,11476|1) - You have 3 stack notes like > https://osu.ppy.sh/ss/8671200 so move 1 note at col at col 2 to col 3 (recomended for NM diff)
00:11:963 - Add 1 note at col 2 for vocal like Hard diff as reference .. so make it match like other diff
00:12:937 (12937|1,12937|0,12937|3) - Delete 1 note at col 4 .. there just a vocal with low hitHard00:11:963 (11963|0,11963|2,11963|1) - Aww i think if it place with 3 notes are too excessive if you pick her vocal .. so delete 2 notes at col 1 and 2
00:25:664 (25664|0) - until I have better pattern for that > 00:25:794 (25794|3,25794|1) - > https://osu.ppy.sh/ss/8671262
Ok Done!
GL~
Ok, change !Envory wrote:
Please use Green color while accepting a modder suggestions
At many case red color are used to reject a modder suggestions
Thx.
-No Kudos-
_Stronger_ wrote:
Hi NM from my queue!
Using 0|1|2|3 for the columns
Easy diff looks completely fine to me.Normal
- 00:22:287 (22287|0) - Is that Ln for the vocal? Because if yes, shouldn't it end at 00:22:677? You could do that and add a note in col 2 or
3 00:22:677. Or you could add another Ln instead of the note for that other sound (idk how to call it).- I really don't know what else to say on this diff.
Hard
- 00:05:242 (5242|0) - I can swear I hear a sound hear. You could add a note. Something like this could be great.
- 00:10:794 Why not adding a note here? It There's definitly a sound there. It would be more fun to play and would make a difference with the Normal diff at this part.
- 00:11:086 ^
- 00:11:378 ^
- 00:11:670 ^
- 00:25:794 to 00:26:183 There are sounds in 1/6 here. You could add them. Unless you intentionally didn't add them.
Honestly, your difficulties are great, so there's not much to say! Gl for the rank!
tatatat wrote:
soft-hitnormal.wav isn't audible. consider finding a better hitsound, or if you manually made it quieter your self, use the original. Just increasing the volume here isn't going to help much, since the hitsound is so quiet and there seems to be background noise at around the same volume as the actual hitsound. Not part of the ranking criteria, but its audio tracks are uneven, its louder in the right ear, and lasts longer in the right ear.
Easy:
00:00:664 (664|0,664|1,859|2,859|3,1248|0,1248|1) - remove one note from each of the groups of notes here, its too hard for an easy. Consider something like https://osu.ppy.sh/ss/8676466
00:30:079 - the LN here should probably end at 00:30:372 -
Normal:
Consider mapping more of the percussion instead of adding extra notes to chords to increase the difficulty.
00:00:664 (664|2,664|1,859|1,859|2,1248|3,1248|0) - Change the pattern here to what the Easy was. See I think it should be what the easy was because of the two chords one after another is awkward for the hands and the pattern in the easy difficulty alternated between hands for each group of objects, and the two whistles just don't have the same pitch so they should be in the same columns. The first whistle has a noticeably lower pitch than the second.
00:20:339 - there should probably be an extra note here
00:03:781 - The two key chord here seems unnecessary, otherwise the note at 00:06:898 - should also be a two key chord
00:04:170 - same as above
00:16:248 - same as above
00:16:638 - same as above
00:10:599 - The three key chord here seems unnecessary. There doesn't seem to be any noticeable increase in volume or the addition of an extra instrument.
00:11:183 - same as above
00:11:768 - same as above
00:21:508 - same as above
00:21:800 - same as above
For the three comments below see the screenshot
00:29:495 - Consider mapping the trumpet here as a LN instead of having a 3 key chord. the trumpet lasts until 00:29:690 -
00:29:787 - same as above. the trumpet lasts until 00:29:982 -
00:30:079 - if you map the trumpets talked about above as LNs, you'll probably want to remove a note from this chord and leave a gap in the same column as the LN at 00:29:787 - so there isn't only a 1/4th beat gap between two LNs in a normal difficulty
00:30:079 - end the LNs here at 00:30:372 -
Hard:
00:00:664 - move these two notes left one, the second whistle seems to have a higher pitch.
00:08:943 - place a note here?
00:10:794 - same as above.
00:11:086 - same as above
00:11:378 - same as above.
00:11:670 - same as above.
00:11:865 - same as above.
For the comments below see the screenshot at https://osu.ppy.sh/ss/8676536 for a possible solution.
00:13:326 - the 4 key chord here seems to be very overboard/unnecessary.
00:13:424 - place a note here
00:13:521 - place a note here
00:13:618 - place a note here
00:18:196 - the two key chord here seems unnecessary
00:18:294 - place a note here
00:18:976 - this should probably only be one note leading up to the next percussion beat.
00:19:073 - same as above.
00:19:170 - there should definitely be a two key chord here, its the main percussion you've been mapping as a two key chord the entire map :p
00:19:365 - Consider removing a note here.
00:19:463 - place a note here
00:20:144 - Consider removing a note here.
00:20:534 - same as above
00:20:924 - same as above
00:21:313 - same as above
00:21:508 - same as above
00:21:800 - same as above
00:22:092 - same as above
00:21:703 - place a note here
00:21:898 - same as above
00:22:872 - place a two key chord here.
00:30:079 - end the LNs here at 00:30:372 -
KcHecKa wrote:
nice background
such a short song too haha
Hard:
00:11:768 (11768|2,11768|3,11963|1,11963|0) - Im hearing a sound between these two notes, maybe you could add one ..?
also 00:11:768 (11768|3,11768|2,11963|0,11963|1,12157|3,12450|2,12742|1,12937|0) -
not sure how i feel about mapping a sound to the end of LNs, i mean, i guess it could be allowed,? but this is really something only found in convert maps -.-
Normal:
00:25:404 (25404|0,25404|2,25599|3,25794|2,25794|1,25989|0,26183|2,26183|3) - i dont think this is acceptable. hahaha no way in not ever.
please fix
Easy:
looks easy B)
nice mapset
dkingo wrote:
Hi, NM from my queue>.<Good luck with rank!Easy
- Well it's very very solid pattern... But there are problems with sound following
- 00:10:891 - 00:11:476 - 00:12:547 - 00:13:326 - 00:27:352 - 00:28:131 - 00:28:911 - Add a note for the drum
- 00:20:339 - I can't get why you start using double for this sound, cuz in the previous part it is single note only
- 00:21:898 (21898|2) - Move to the blue line below, the drum sound is there
- 00:30:079 (30079|3) - The sound ends at 00:30:274 -
Normal
- 00:03:586 (3586|2,3586|1,3976|2,3976|1,4365|1,4365|2) - I think you should rearrange the pattern a bit, nominators don't like that kind of repetitive chords
- 00:08:651 (8651|2,8651|0,9040|0,9040|2,9430|2,9430|0) - Same as above
- 00:16:053 (16053|0,16053|3,16443|3,16443|0,16833|0,16833|3) - ^^
- 00:30:079 (30079|0,30079|1) - Same as diff, the song ends earlier than what you've mapped
Hard
- This diff is well done I think, just some suggestions here
- 00:14:105 - Add a note for the drum
- 00:21:118 (21118|3) - Move to col 3 and 00:21:313 (21313|0) - move to col 2, you will see there isn't jack hammer anymore
- 00:25:015 (25015|3) - Move to col 2 and 00:25:209 (25209|1) - to col 3
- 00:30:079 (30079|2,30079|3) - Same as the other diffs