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Takamiya Nasuno (CV:Narumi Kyoko) - MeniMeni ManiMani (TV Ve

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AORUS
00:10:599 (10599|1) - 00:12:157 (12157|2) -

00:29:495 (29495|0) - 00:30:079 (30079|1) -

여기까지 변속 (NM난이도) 삭제해보는게 어떨까 싶네요 아무래도 노말난이도에서 갑작스런 변속은 초심자 입장에선 조금 당황스러울수도..

어디까지나 개인적인 생각입니다.
Topic Starter
Carol

P A N D A wrote:

00:10:599 (10599|1) - 00:12:157 (12157|2) -

00:29:495 (29495|0) - 00:30:079 (30079|1) -

여기까지 변속 (NM난이도) 삭제해보는게 어떨까 싶네요 아무래도 노말난이도에서 갑작스런 변속은 초심자 입장에선 조금 당황스러울수도..

어디까지나 개인적인 생각입니다.
---

Thank you for your feedback!
변속을 싸그리 삭제해봤어용!
AORUS

Carol wrote:

P A N D A wrote:

00:10:599 (10599|1) - 00:12:157 (12157|2) -

00:29:495 (29495|0) - 00:30:079 (30079|1) -

여기까지 변속 (NM난이도) 삭제해보는게 어떨까 싶네요 아무래도 노말난이도에서 갑작스런 변속은 초심자 입장에선 조금 당황스러울수도..

어디까지나 개인적인 생각입니다.
---

Thank you for your feedback!
변속을 싸그리 삭제해봤어용!



---

변속 삭제하니까 뭔가 방방뛰는 느낌이 사라져서 아쉽 ㅠ
Topic Starter
Carol
아무래도 낮은 난이도에 변속은 별로 옳지 못하고 생각해서요 :D
CircusGalop
초반 호루라기 부분에서 삑 삑 하면서 두번 부는 것 같네요. 때문에 00:00:664 롱노트 부분을 아래와 같이 제안해봅니다.

00:00:664 롱노트 2개 를 단노트로
00:00:859 부터 00:01:151 까지의 롱노트 2개 추가
Topic Starter
Carol

CircusGalop wrote:

초반 호루라기 부분에서 삑 삑 하면서 두번 부는 것 같네요. 때문에 00:00:664 롱노트 부분을 아래와 같이 제안해봅니다.

00:00:664 롱노트 2개 를 단노트로
00:00:859 부터 00:01:151 까지의 롱노트 2개 추가
---

Fix Note
00:00:664 롱노트 2개 를 단노트로 - 수정 완료! [Fix!]
00:00:859 부터 00:01:151 까지의 롱노트 2개 추가 - 수정 완료! [Fix!]

모딩 감사합니다~
맵을 제작하는데 도움을 주셔서 감사합니당! :D
[Ping]
Hi, from my mod queue
1|2|3|4

Sorry for the short mod

Hard
btw, you should beware that vocal based maps are nearly impossible to rank, so try use less vocal next time

00:09:040 add a note

00:12:157 - 00:13:326 extend the LNs like this https://osu.ppy.sh/ss/8643077

00:14:105 replace the note on 4 with LN and end the LN on 00:14:495
00:17:222 replace the note on 1 with LN and end the LN on 00:17:612
Topic Starter
Carol

TheNewBungping wrote:

Hi, from my mod queue
1|2|3|4

Sorry for the short mod

Hard
btw, you should beware that vocal based maps are nearly impossible to rank, so try use less vocal next time

00:09:040 add a note

00:12:157 - 00:13:326 extend the LNs like this https://osu.ppy.sh/ss/8643077

00:14:105 replace the note on 4 with LN and end the LN on 00:14:495
00:17:222 replace the note on 1 with LN and end the LN on 00:17:612
Fix Note
■ 00:09:040 add a note - - 수정완료! [Fix!]
■ 00:12:157 - 00:13:326 extend the LNs like this https://osu.ppy.sh/ss/8643077 - - 수정완료! [Fix!]
■ 00:14:105 replace the note on 4 with LN and end the LN on 00:14:495 - - 수정완료! [Fix!]
■ 00:17:222 replace the note on 1 with LN and end the LN on 00:17:612 - - 수정완료! [Fix!]

Thank you for your feedback! :)
Envory
Marked! Sorry for delay
error_exe777
Hello! From my Mod queue

note: these are all suggestions. if i made a mistake or you disagree, do not apply it.

Easy
00:01:248 to 00:10:599 - you literally mapped the softer sounds as doubles, and the harder drums as singles. change them. if you can't understand my shitty descriptions lol then do this: https://osu.ppy.sh/ss/8664453 with the whole section.

00:13:716 - never put triples in an easy. make this a double

00:21:508 - ^^

00:22:287 - ^^

00:26:183 - ^^

00:13:716 to 00:26:183 - again with the doubles. please change this. it's kinda vital

Normal
00:10:599 this is the same sound as 00:10:891 . so why are they so drastically different? i recommend making them all doubles

Hard
no problems i could see

overall, note arrangement is great. just that problem in easy let you down. best of luck :)
Topic Starter
Carol

OwenF04 wrote:

Hello! From my Mod queue

note: these are all suggestions. if i made a mistake or you disagree, do not apply it.

Easy
00:01:248 to 00:10:599 - you literally mapped the softer sounds as doubles, and the harder drums as singles. change them. if you can't understand my shitty descriptions lol then do this: https://osu.ppy.sh/ss/8664453 with the whole section.

00:13:716 - never put triples in an easy. make this a double

00:21:508 - ^^

00:22:287 - ^^

00:26:183 - ^^

00:13:716 to 00:26:183 - again with the doubles. please change this. it's kinda vital

Normal
00:10:599 this is the same sound as 00:10:891 . so why are they so drastically different? i recommend making them all doubles

Hard
no problems i could see

overall, note arrangement is great. just that problem in easy let you down. best of luck :)
Fix Note
Easy

□ 00:01:248 to 00:10:599 - you literally mapped the softer sounds as doubles, and the harder drums as singles. change them. if you can't understand my shitty descriptions lol then do this: https://osu.ppy.sh/ss/8664453 with the whole section. - 수정중.. [Editing..]
■ 00:13:716 - never put triples in an easy. make this a double - 수정완료! [Fix!]
■ 00:21:508 - ^^, 00:22:287 - ^^, 00:26:183 - ^^ - 수정완료! [Fix!]
■ 00:13:716 to 00:26:183 - again with the doubles. please change this. it's kinda vita - 수정완료! [Fix!]

Normal

■ 00:10:599 this is the same sound as 00:10:891 . so why are they so drastically different? i recommend making them all doubles - 수정완료! [Fix!]

thanks for mods! :D
Envory
Hi Carol!
Here ur req


|1|2|3|4|




Normal
00:11:476 (11476|3,11476|1) - You have 3 stack notes like > https://osu.ppy.sh/ss/8671200 so move 1 note at col at col 2 to col 3 (recomended for NM diff)
00:11:963 - Add 1 note at col 2 for vocal like Hard diff as reference .. so make it match like other diff
00:12:937 (12937|1,12937|0,12937|3) - Delete 1 note at col 4 .. there just a vocal with low hit



Hard
00:11:963 (11963|0,11963|2,11963|1) - Aww i think if it place with 3 notes are too excessive if you pick her vocal .. so delete 2 notes at col 1 and 2
00:25:664 (25664|0) - until I have better pattern for that > 00:25:794 (25794|3,25794|1) - > https://osu.ppy.sh/ss/8671262



Ok Done!
GL~
Topic Starter
Carol

Envory wrote:

Hi Carol!
Here ur req


|1|2|3|4|




Normal
00:11:476 (11476|3,11476|1) - You have 3 stack notes like > https://osu.ppy.sh/ss/8671200 so move 1 note at col at col 2 to col 3 (recomended for NM diff)
00:11:963 - Add 1 note at col 2 for vocal like Hard diff as reference .. so make it match like other diff
00:12:937 (12937|1,12937|0,12937|3) - Delete 1 note at col 4 .. there just a vocal with low hit



Hard
00:11:963 (11963|0,11963|2,11963|1) - Aww i think if it place with 3 notes are too excessive if you pick her vocal .. so delete 2 notes at col 1 and 2
00:25:664 (25664|0) - until I have better pattern for that > 00:25:794 (25794|3,25794|1) - > https://osu.ppy.sh/ss/8671262



Ok Done!
GL~
Fix Note
Normal

■ 00:11:476 (11476|3,11476|1) - You have 3 stack notes like > https://osu.ppy.sh/ss/8671200 so move 1 note at col at col 2 to col 3 (recomended for NM diff) - 수정완료! [Fix!]
■ 00:11:963 - Add 1 note at col 2 for vocal like Hard diff as reference .. so make it match like other diff - 수정완료! [Fix!]
■ (12937|1,12937|0,12937|3) - Delete 1 note at col 4 .. there just a vocal with low hit - 수정완료! [Fix!]

Hard

■ 00:11:963 (11963|0,11963|2,11963|1) - Aww i think if it place with 3 notes are too excessive if you pick her vocal .. so delete 2 notes at col 1 - 수정완료! [Fix!]
■ 00:25:664 (25664|0) - until I have better pattern for that > 00:25:794 (25794|3,25794|1) - > https://osu.ppy.sh/ss/8671262 - 수정완료! [Fix!]

Thanks for your mods ! :)
tatatat
soft-hitnormal.wav isn't audible. consider finding a better hitsound, or if you manually made it quieter your self, use the original. Just increasing the volume here isn't going to help much, since the hitsound is so quiet and there seems to be background noise at around the same volume as the actual hitsound. Not part of the ranking criteria, but its audio tracks are uneven, its louder in the right ear, and lasts longer in the right ear.
Easy:
00:00:664 (664|0,664|1,859|2,859|3,1248|0,1248|1) - remove one note from each of the groups of notes here, its too hard for an easy. Consider something like https://osu.ppy.sh/ss/8676466
00:30:079 - the LN here should probably end at 00:30:372 -
Normal:
Consider mapping more of the percussion instead of adding extra notes to chords to increase the difficulty.
00:00:664 (664|2,664|1,859|1,859|2,1248|3,1248|0) - Change the pattern here to what the Easy was. See I think it should be what the easy was because of the two chords one after another is awkward for the hands and the pattern in the easy difficulty alternated between hands for each group of objects, and the two whistles just don't have the same pitch so they should be in the same columns. The first whistle has a noticeably lower pitch than the second.
00:20:339 - there should probably be an extra note here
00:03:781 - The two key chord here seems unnecessary, otherwise the note at 00:06:898 - should also be a two key chord
00:04:170 - same as above
00:16:248 - same as above
00:16:638 - same as above
00:10:599 - The three key chord here seems unnecessary. There doesn't seem to be any noticeable increase in volume or the addition of an extra instrument.
00:11:183 - same as above
00:11:768 - same as above
00:21:508 - same as above
00:21:800 - same as above

For the three comments below see the screenshot
00:29:495 - Consider mapping the trumpet here as a LN instead of having a 3 key chord. the trumpet lasts until 00:29:690 -
00:29:787 - same as above. the trumpet lasts until 00:29:982 -
00:30:079 - if you map the trumpets talked about above as LNs, you'll probably want to remove a note from this chord and leave a gap in the same column as the LN at 00:29:787 - so there isn't only a 1/4th beat gap between two LNs in a normal difficulty

00:30:079 - end the LNs here at 00:30:372 -
Hard:
00:00:664 - move these two notes left one, the second whistle seems to have a higher pitch.
00:08:943 - place a note here?
00:10:794 - same as above.
00:11:086 - same as above
00:11:378 - same as above.
00:11:670 - same as above.
00:11:865 - same as above.

For the comments below see the screenshot at https://osu.ppy.sh/ss/8676536 for a possible solution.
00:13:326 - the 4 key chord here seems to be very overboard/unnecessary.
00:13:424 - place a note here
00:13:521 - place a note here
00:13:618 - place a note here

00:18:196 - the two key chord here seems unnecessary
00:18:294 - place a note here
00:18:976 - this should probably only be one note leading up to the next percussion beat.
00:19:073 - same as above.
00:19:170 - there should definitely be a two key chord here, its the main percussion you've been mapping as a two key chord the entire map :p
00:19:365 - Consider removing a note here.
00:19:463 - place a note here
00:20:144 - Consider removing a note here.
00:20:534 - same as above
00:20:924 - same as above
00:21:313 - same as above
00:21:508 - same as above
00:21:800 - same as above
00:22:092 - same as above
00:21:703 - place a note here
00:21:898 - same as above
00:22:872 - place a two key chord here.
00:30:079 - end the LNs here at 00:30:372 -
Envory
Please use Green color while accepting a modder suggestions
At many case red color are used to reject a modder suggestions
Thx.


-No Kudos-
Topic Starter
Carol

Envory wrote:

Please use Green color while accepting a modder suggestions
At many case red color are used to reject a modder suggestions
Thx.


-No Kudos-
Ok, change !
thanks~! :D
Salty Mermaid
Hi NM from my queue!

Using 0|1|2|3 for the columns

Easy diff looks completely fine to me.


Normal
  1. 00:22:287 (22287|0) - Is that Ln for the vocal? Because if yes, shouldn't it end at 00:22:677? You could do that and add a note in col 2 or
    3 00:22:677. Or you could add another Ln instead of the note for that other sound (idk how to call it).
  2. I really don't know what else to say on this diff. :P

Hard
  1. 00:05:242 (5242|0) - I can swear I hear a sound hear. You could add a note. Something like this could be great.
  2. 00:10:794 Why not adding a note here? It There's definitly a sound there. It would be more fun to play and would make a difference with the Normal diff at this part.
  3. 00:11:086 ^
  4. 00:11:378 ^
  5. 00:11:670 ^
  6. 00:25:794 to 00:26:183 There are sounds in 1/6 here. You could add them. Unless you intentionally didn't add them.

Honestly, your difficulties are great, so there's not much to say! Gl for the rank!
Topic Starter
Carol

_Stronger_ wrote:

Hi NM from my queue!

Using 0|1|2|3 for the columns

Easy diff looks completely fine to me.


Normal
  1. 00:22:287 (22287|0) - Is that Ln for the vocal? Because if yes, shouldn't it end at 00:22:677? You could do that and add a note in col 2 or
    3 00:22:677. Or you could add another Ln instead of the note for that other sound (idk how to call it).
  2. I really don't know what else to say on this diff. :P

Hard
  1. 00:05:242 (5242|0) - I can swear I hear a sound hear. You could add a note. Something like this could be great.
  2. 00:10:794 Why not adding a note here? It There's definitly a sound there. It would be more fun to play and would make a difference with the Normal diff at this part.
  3. 00:11:086 ^
  4. 00:11:378 ^
  5. 00:11:670 ^
  6. 00:25:794 to 00:26:183 There are sounds in 1/6 here. You could add them. Unless you intentionally didn't add them.

Honestly, your difficulties are great, so there's not much to say! Gl for the rank!
Fix Note
Normal

■ 00:22:287 (22287|0) - Is that Ln for the vocal? Because if yes, shouldn't it end at 00:22:677? You could do that and add a note in col 2 or
3 00:22:677. Or you could add another Ln instead of the note for that other sound (idk how to call it). - 수정완료! [Fix!]

Hard

■ 00:05:242 (5242|0) - I can swear I hear a sound hear. You could add a note. Something like this could be great. - 수정완료! [Fix!]
■ 00:10:794 Why not adding a note here? It There's definitly a sound there. It would be more fun to play and would make a difference with the Normal diff at this part. - 수정완료! [Fix!]
■ 00:11:086 ^, 00:11:378 ^, 00:11:670 ^ - 수정완료! [Fix!]
■ 00:25:794 to 00:26:183 There are sounds in 1/6 here. You could add them. Unless you intentionally didn't add them. - 수정완료! [Fix!]

Thank you! :D
Topic Starter
Carol

tatatat wrote:

soft-hitnormal.wav isn't audible. consider finding a better hitsound, or if you manually made it quieter your self, use the original. Just increasing the volume here isn't going to help much, since the hitsound is so quiet and there seems to be background noise at around the same volume as the actual hitsound. Not part of the ranking criteria, but its audio tracks are uneven, its louder in the right ear, and lasts longer in the right ear.
Easy:
00:00:664 (664|0,664|1,859|2,859|3,1248|0,1248|1) - remove one note from each of the groups of notes here, its too hard for an easy. Consider something like https://osu.ppy.sh/ss/8676466
00:30:079 - the LN here should probably end at 00:30:372 -
Normal:
Consider mapping more of the percussion instead of adding extra notes to chords to increase the difficulty.
00:00:664 (664|2,664|1,859|1,859|2,1248|3,1248|0) - Change the pattern here to what the Easy was. See I think it should be what the easy was because of the two chords one after another is awkward for the hands and the pattern in the easy difficulty alternated between hands for each group of objects, and the two whistles just don't have the same pitch so they should be in the same columns. The first whistle has a noticeably lower pitch than the second.
00:20:339 - there should probably be an extra note here
00:03:781 - The two key chord here seems unnecessary, otherwise the note at 00:06:898 - should also be a two key chord
00:04:170 - same as above
00:16:248 - same as above
00:16:638 - same as above
00:10:599 - The three key chord here seems unnecessary. There doesn't seem to be any noticeable increase in volume or the addition of an extra instrument.
00:11:183 - same as above
00:11:768 - same as above
00:21:508 - same as above
00:21:800 - same as above

For the three comments below see the screenshot
00:29:495 - Consider mapping the trumpet here as a LN instead of having a 3 key chord. the trumpet lasts until 00:29:690 -
00:29:787 - same as above. the trumpet lasts until 00:29:982 -
00:30:079 - if you map the trumpets talked about above as LNs, you'll probably want to remove a note from this chord and leave a gap in the same column as the LN at 00:29:787 - so there isn't only a 1/4th beat gap between two LNs in a normal difficulty

00:30:079 - end the LNs here at 00:30:372 -
Hard:
00:00:664 - move these two notes left one, the second whistle seems to have a higher pitch.
00:08:943 - place a note here?
00:10:794 - same as above.
00:11:086 - same as above
00:11:378 - same as above.
00:11:670 - same as above.
00:11:865 - same as above.

For the comments below see the screenshot at https://osu.ppy.sh/ss/8676536 for a possible solution.
00:13:326 - the 4 key chord here seems to be very overboard/unnecessary.
00:13:424 - place a note here
00:13:521 - place a note here
00:13:618 - place a note here

00:18:196 - the two key chord here seems unnecessary
00:18:294 - place a note here
00:18:976 - this should probably only be one note leading up to the next percussion beat.
00:19:073 - same as above.
00:19:170 - there should definitely be a two key chord here, its the main percussion you've been mapping as a two key chord the entire map :p
00:19:365 - Consider removing a note here.
00:19:463 - place a note here
00:20:144 - Consider removing a note here.
00:20:534 - same as above
00:20:924 - same as above
00:21:313 - same as above
00:21:508 - same as above
00:21:800 - same as above
00:22:092 - same as above
00:21:703 - place a note here
00:21:898 - same as above
00:22:872 - place a two key chord here.
00:30:079 - end the LNs here at 00:30:372 -
Fix Note
General

■ soft-hitnormal.wav isn't audible. consider finding a better hitsound, or if you manually made it quieter your self, use the original. Just increasing the volume here isn't going to help much, since the hitsound is so quiet and there seems to be background noise at around the same volume as the actual hitsound. Not part of the ranking criteria, but its audio tracks are uneven, its louder in the right ear, and lasts longer in the right ear. - 수정완료! [Fix!]
(delete sofr-normal hitsound)


Easy

■ 00:00:664 (664|0,664|1,859|2,859|3,1248|0,1248|1) - remove one note from each of the groups of notes here, its too hard for an easy. Consider something like https://osu.ppy.sh/ss/8676466 - 수정완료! [Fix!] (https://osu.ppy.sh/ss/8684516)
□ 00:30:079 - the LN here should probably end at 00:30:372 - 수정불가 [Non fix] (Length : 30.000 -> 29.805)

Normal

■ 00:00:664 (664|2,664|1,859|1,859|2,1248|3,1248|0) - Change the pattern here to what the Easy was. See Image I think it should be what the easy was because of the two chords one after another is awkward for the hands and the pattern in the easy difficulty alternated between hands for each group of objects, and the two whistles just don't have the same pitch so they should be in the same columns. The first whistle has a noticeably lower pitch than the second. - 수정완료! [Fix!]
■ 00:20:339 - there should probably be an extra note here - 수정완료! [Fix!]
■ 00:03:781 - The two key chord here seems unnecessary, otherwise the note at 00:06:898 - should also be a two key chord - 수정완료! [Fix!]
■ 00:04:170, 00:16:248, 00:16:638 - 수정완료! [Fix!]
■ 00:10:599 - The three key chord here seems unnecessary. There doesn't seem to be any noticeable increase in volume or the addition of an extra instrument. - 수정완료! [Fix!]
■ 00:11:183, 00:11:768, 00:21:508, 00:21:800 - 수정완료! [Fix!]
■ 00:29:495 - Consider mapping the trumpet here as a LN instead of having a 3 key chord. the trumpet lasts until 00:29:690 - ,00:29:787 - same as above. the trumpet lasts until 00:29:982 - 수정완료! [Fix!]
■ 00:30:079 - if you map the trumpets talked about above as LNs, you'll probably want to remove a note from this chord and leave a gap in the sam e column as the LN at 00:29:787 - so there isn't only a 1/4th beat gap between two LNs in a normal difficulty - 수정완료! [Fix!]
□ 00:30:079 - end the LNs here at 00:30:372 - 수정불가 [Non fix] (Length : 30.000 -> 29.805)

Hard

■ 00:00:664 - move these two notes left one, the second whistle seems to have a higher pitch. - 수정완료! [Fix!]
□ 00:08:943 - place a note here? - 수정불가 [Non fix]
■ 00:10:794 - same as above, 00:11:086 - same as above, 00:11:378 - same as above, 00:11:670 - same as above. - 수정완료! [Fix!]
□ 00:11:865 - same as above. - 수정불가 [Non fix]
■ 00:13:326 - the 4 key chord here seems to be very overboard/unnecessary. - 수정완료! [Fix!]
■ 00:13:424 - place a note here, 00:13:521 - place a note here, 00:13:618 - place a note here - 수정완료! [Fix!]
□ 00:18:196 - the two key chord here seems unnecessary - 수정불가 [Non fix]
□ 00:18:294 - place a note here - 수정불가 [Non fix]
■ 00:18:976 - this should probably only be one note leading up to the next percussion beat. - 수정완료! [Fix!](https://osu.ppy.sh/ss/8685010)
■ 00:19:073 - same as above. - 수정완료! [Fix!]
■ 00:19:170 - there should definitely be a two key chord here, its the main percussion you've been mapping as a two key chord the entire map :p - 수정완료! [Fix!]
□ 00:19:365 - Consider removing a note here, 00:19:463 - place a note here, 00:20:144 - Consider removing a note here, 00:20:534 - same as above
, 00:20:924 - same as above, 00:21:313 - same as above, 00:21:508 - same as above, 00:21:800 - same as above, 00:22:092 - same as above, 00:21:703 - place a note here, 00:21:898 - same as above - 수정불가 [Non fix]
■ 00:21:898 - same as above - 수정완료! [Fix!] (https://osu.ppy.sh/ss/8685032)
□ 00:30:079 - end the LNs here at 00:30:372 - 수정불가 [Non fix] (Length : 30.000 -> 29.805)

Oh, thanks for your mod!! :D
thank you~!
KcHecKa
nice background
such a short song too haha

Hard:
00:11:768 (11768|2,11768|3,11963|1,11963|0) - Im hearing a sound between these two notes, maybe you could add one ..?

also 00:11:768 (11768|3,11768|2,11963|0,11963|1,12157|3,12450|2,12742|1,12937|0) -
not sure how i feel about mapping a sound to the end of LNs, i mean, i guess it could be allowed,? but this is really something only found in convert maps -.-

Normal:
00:25:404 (25404|0,25404|2,25599|3,25794|2,25794|1,25989|0,26183|2,26183|3) - i dont think this is acceptable. hahaha no way in not ever.
please fix

Easy:
looks easy B)

nice mapset
Topic Starter
Carol

KcHecKa wrote:

nice background
such a short song too haha

Hard:
00:11:768 (11768|2,11768|3,11963|1,11963|0) - Im hearing a sound between these two notes, maybe you could add one ..?

also 00:11:768 (11768|3,11768|2,11963|0,11963|1,12157|3,12450|2,12742|1,12937|0) -
not sure how i feel about mapping a sound to the end of LNs, i mean, i guess it could be allowed,? but this is really something only found in convert maps -.-

Normal:
00:25:404 (25404|0,25404|2,25599|3,25794|2,25794|1,25989|0,26183|2,26183|3) - i dont think this is acceptable. hahaha no way in not ever.
please fix

Easy:
looks easy B)

nice mapset
Fix Note
Hard

■ 00:11:768 (11768|2,11768|3,11963|1,11963|0) - Im hearing a sound between these two notes, maybe you could add one ..? - 수정완료! [Fix!] (https://osu.ppy.sh/ss/8691039)
■ also 00:11:768 (11768|3,11768|2,11963|0,11963|1,12157|3,12450|2,12742|1,12937|0) -
not sure how i feel about mapping a sound to the end of LNs, i mean, i guess it could be allowed,? but this is really something only found in convert maps -.- - 수정완료! [Fix!]

Normal

■ 00:25:404 (25404|0,25404|2,25599|3,25794|2,25794|1,25989|0,26183|2,26183|3) - i dont think this is acceptable. hahaha no way in not ever.
please fix - 수정완료! [Fix!] (Normal: https://osu.ppy.sh/ss/8691030 / Hard: https://osu.ppy.sh/ss/8691039)

Thanks you! :D
dkingo
Hi, NM from my queue
>.<
Easy
  1. Well it's very very solid pattern... But there are problems with sound following
  2. 00:10:891 - 00:11:476 - 00:12:547 - 00:13:326 - 00:27:352 - 00:28:131 - 00:28:911 - Add a note for the drum
  3. 00:20:339 - I can't get why you start using double for this sound, cuz in the previous part it is single note only
  4. 00:21:898 (21898|2) - Move to the blue line below, the drum sound is there
  5. 00:30:079 (30079|3) - The sound ends at 00:30:274 -
Normal
  1. 00:03:586 (3586|2,3586|1,3976|2,3976|1,4365|1,4365|2) - I think you should rearrange the pattern a bit, nominators don't like that kind of repetitive chords
  2. 00:08:651 (8651|2,8651|0,9040|0,9040|2,9430|2,9430|0) - Same as above
  3. 00:16:053 (16053|0,16053|3,16443|3,16443|0,16833|0,16833|3) - ^^
  4. 00:30:079 (30079|0,30079|1) - Same as diff, the song ends earlier than what you've mapped
Hard
  1. This diff is well done I think, just some suggestions here
  2. 00:14:105 - Add a note for the drum
  3. 00:21:118 (21118|3) - Move to col 3 and 00:21:313 (21313|0) - move to col 2, you will see there isn't jack hammer anymore
  4. 00:25:015 (25015|3) - Move to col 2 and 00:25:209 (25209|1) - to col 3
  5. 00:30:079 (30079|2,30079|3) - Same as the other diffs
Good luck with rank!
Topic Starter
Carol

dkingo wrote:

Hi, NM from my queue
>.<
Easy
  1. Well it's very very solid pattern... But there are problems with sound following
  2. 00:10:891 - 00:11:476 - 00:12:547 - 00:13:326 - 00:27:352 - 00:28:131 - 00:28:911 - Add a note for the drum
  3. 00:20:339 - I can't get why you start using double for this sound, cuz in the previous part it is single note only
  4. 00:21:898 (21898|2) - Move to the blue line below, the drum sound is there
  5. 00:30:079 (30079|3) - The sound ends at 00:30:274 -
Normal
  1. 00:03:586 (3586|2,3586|1,3976|2,3976|1,4365|1,4365|2) - I think you should rearrange the pattern a bit, nominators don't like that kind of repetitive chords
  2. 00:08:651 (8651|2,8651|0,9040|0,9040|2,9430|2,9430|0) - Same as above
  3. 00:16:053 (16053|0,16053|3,16443|3,16443|0,16833|0,16833|3) - ^^
  4. 00:30:079 (30079|0,30079|1) - Same as diff, the song ends earlier than what you've mapped
Hard
  1. This diff is well done I think, just some suggestions here
  2. 00:14:105 - Add a note for the drum
  3. 00:21:118 (21118|3) - Move to col 3 and 00:21:313 (21313|0) - move to col 2, you will see there isn't jack hammer anymore
  4. 00:25:015 (25015|3) - Move to col 2 and 00:25:209 (25209|1) - to col 3
    :)
  5. 00:30:079 (30079|2,30079|3) - Same as the other diffs
Good luck with rank!
Fix Note
Easy

■ 00:10:891 - 00:11:476 - 00:12:547 - 00:13:326 - 00:27:352 - 00:28:131 - 00:28:911 - Add a note for the drum - 수정완료! [Fix!]
■ 00:20:339 - I can't get why you start using double for this sound, cuz in the previous part it is single note only - 수정완료! [Fix!]
■ 00:21:898 (21898|2) - Move to the blue line below, the drum sound is there - 수정완료! [Fix!]
□ 00:30:079 (30079|3) - The sound ends at 00:30:274 - 수정불가 [Non fix] (Drain : 30.000 -> 29.805)

Normal

■ 00:03:586 (3586|2,3586|1,3976|2,3976|1,4365|1,4365|2) - I think you should rearrange the pattern a bit, nominators don't like that kind of repetitive chords - 수정완료! [Fix!]
■ 00:08:651 (8651|2,8651|0,9040|0,9040|2,9430|2,9430|0) - Same as above - 수정완료! [Fix!]
■ 00:16:053 (16053|0,16053|3,16443|3,16443|0,16833|0,16833|3) - ^^ - 수정완료! [Fix!]
□ 00:30:079 (30079|0,30079|1) - Same as diff, the song ends earlier than what you've mapped - 수정불가 [Non fix] (Drain : 30.000 -> 29.805)

Hard

■ 00:14:105 - Add a note for the drum - 수정불가 [Non fix]
■ 00:21:118 (21118|3) - Move to col 3 and 00:21:313 (21313|0) - move to col 2, you will see there isn't jack hammer anymore - 수정완료! [Fix!]
■ 00:25:015 (25015|3) - Move to col 2 and 00:25:209 (25209|1) - to col 3 - 수정완료! [Fix!]
□ 00:30:079 (30079|2,30079|3) - Same as the other diffs - 수정불가 [Non fix] (Drain : 30.000 -> 29.805)

Thanks!
Unpredictable
let's give this a go >:]

1|2|3|4

Easy
- 00:14:885 (14885|2,15664|2) - I would try to avoid something like this in an Easy diff. To fix this, I would move 00:15:664 (15664|2) - this to column 2 00:16:443 (16443|1) - , this to column 3, 00:17:222 (17222|2) - this to column 3, and 00:17:612 (17612|1) - this to column 3.
- 00:29:495 (29495|1) - what about moving this to column 4? I think it's better it'd be easier to avoid something like 00:29:105 (29105|1,29495|1) - this.

Normal
- 00:27:352 (27352|1,27352|3) - I think it would better if you put these on columns 1 and 3 and 00:27:547 (27547|2,27547|0) - this on columns 2 and 4. I think it would be better to avoid the 00:26:183 (26183|3) - LN going into 00:27:352 (27352|3) - this right away when you have three other columns open

Hard
- 00:02:222 (2222|3,2320|2,2417|0,2417|1,2515|2,2612|1,2709|0,2807|1,2807|2,3002|3) - instead of this, how about https://osu.ppy.sh/ss/8755167 ? imo this plays a lot better than what you have now
- 00:05:144 (5144|1,5144|2,5242|3,5339|2,5437|1,5534|0,5534|3,5631|1,5729|2,5826|1,5924|2,5924|0) - also this part, what about https://osu.ppy.sh/ss/8755228 ?
- 00:10:015 (10015|0,10015|1,10112|1,10112|0) - oooooh i heavily disagree with this. having notes before LNs that come in on a 1/4 is pretty hard for inexperienced players imo. definitely recommend moving this to columns 3 and 4.
- 00:13:716 (13716|1) - would move this to column 4 to avoid stack
- 00:14:690 (14690|3,14787|2,14885|1,14885|0,14982|2,15079|1,15177|0,15274|3,15274|1) - instead of this, how about https://osu.ppy.sh/ss/8755253 ?gets rid of the unnecessary stacks imo and weird patterning
- 00:23:261 (23261|1,23456|1,23651|1,23846|1) - this stack of 4 is super unnecessary. would move 00:23:651 (23651|1) - this to column 4 to not have this problem.

Alright, enjoy.
Topic Starter
Carol

Unpredictable wrote:

let's give this a go >:]

1|2|3|4

Easy
- 00:14:885 (14885|2,15664|2) - I would try to avoid something like this in an Easy diff. To fix this, I would move 00:15:664 (15664|2) - this to column 2 00:16:443 (16443|1) - , this to column 3, 00:17:222 (17222|2) - this to column 3, and 00:17:612 (17612|1) - this to column 3.
- 00:29:495 (29495|1) - what about moving this to column 4? I think it's better it'd be easier to avoid something like 00:29:105 (29105|1,29495|1) - this.

Normal
- 00:27:352 (27352|1,27352|3) - I think it would better if you put these on columns 1 and 3 and 00:27:547 (27547|2,27547|0) - this on columns 2 and 4. I think it would be better to avoid the 00:26:183 (26183|3) - LN going into 00:27:352 (27352|3) - this right away when you have three other columns open

Hard
- 00:02:222 (2222|3,2320|2,2417|0,2417|1,2515|2,2612|1,2709|0,2807|1,2807|2,3002|3) - instead of this, how about https://osu.ppy.sh/ss/8755167 ? imo this plays a lot better than what you have now
- 00:05:144 (5144|1,5144|2,5242|3,5339|2,5437|1,5534|0,5534|3,5631|1,5729|2,5826|1,5924|2,5924|0) - also this part, what about https://osu.ppy.sh/ss/8755228 ?
- 00:10:015 (10015|0,10015|1,10112|1,10112|0) - oooooh i heavily disagree with this. having notes before LNs that come in on a 1/4 is pretty hard for inexperienced players imo. definitely recommend moving this to columns 3 and 4.
- 00:13:716 (13716|1) - would move this to column 4 to avoid stack
- 00:14:690 (14690|3,14787|2,14885|1,14885|0,14982|2,15079|1,15177|0,15274|3,15274|1) - instead of this, how about https://osu.ppy.sh/ss/8755253 ?gets rid of the unnecessary stacks imo and weird patterning
- 00:23:261 (23261|1,23456|1,23651|1,23846|1) - this stack of 4 is super unnecessary. would move 00:23:651 (23651|1) - this to column 4 to not have this problem.

Alright, enjoy.
Fix Note
Easy

■ - 00:14:885 (14885|2,15664|2) - I would try to avoid something like this in an Easy diff. To fix this, I would move 00:15:664 (15664|2) - this to column 2 00:16:443 (16443|1) - , this to column 3, 00:17:222 (17222|2) - this to column 3, and 00:17:612 (17612|1) - this to column 3. - 수정완료! [Fix!]
■ - 00:29:495 (29495|1) - what about moving this to column 4? I think it's better it'd be easier to avoid something like 00:29:105 (29105|1,29495|1) - this. - 수정완료! [Fix!]

Normal

■ - 00:27:352 (27352|1,27352|3) - I think it would better if you put these on columns 1 and 3 and 00:27:547 (27547|2,27547|0) - this on columns 2 and 4. I think it would be better to avoid the 00:26:183 (26183|3) - LN going into 00:27:352 (27352|3) - this right away when you have three other columns open - 수정완료! [Fix!]

Hard

■ - 00:02:222 (2222|3,2320|2,2417|0,2417|1,2515|2,2612|1,2709|0,2807|1,2807|2,3002|3) - instead of this, how about https://osu.ppy.sh/ss/8755167 ? imo this plays a lot better than what you have now - 수정완료! [Fix!]
■ - 00:05:144 (5144|1,5144|2,5242|3,5339|2,5437|1,5534|0,5534|3,5631|1,5729|2,5826|1,5924|2,5924|0) - also this part, what about https://osu.ppy.sh/ss/8755228 ? - 수정완료! [Fix!]
■ - 00:10:015 (10015|0,10015|1,10112|1,10112|0) - oooooh i heavily disagree with this. having notes before LNs that come in on a 1/4 is pretty hard for inexperienced players imo. definitely recommend moving this to columns 3 and 4. - 수정완료! [Fix!]
■ - 00:13:716 (13716|1) - would move this to column 4 to avoid stack - 수정완료! [Fix!]
■ - 00:14:690 (14690|3,14787|2,14885|1,14885|0,14982|2,15079|1,15177|0,15274|3,15274|1) - instead of this, how about https://osu.ppy.sh/ss/8755253 ?gets rid of the unnecessary stacks imo and weird patterning - 수정완료! [Fix!]
■ - 00:23:261 (23261|1,23456|1,23651|1,23846|1) - this stack of 4 is super unnecessary. would move 00:23:651 (23651|1) - this to column 4 to not have this problem. - 수정완료! [Fix!]

All Fixed !
Thanks for mod! :D
FadillSan
Hello~ NM from my queue~

Free Reject

Normal
00:12:157 (12157|3,12157|2,12157|0) - should be a double
00:12:547 - I can't see note here~ this should be triple
00:13:131 (13131|2) - This LN shoud be star at 00:13:326 -
00:13:131 - and add note here
00:19:365 (19365|1) - move this to 00:19:463 -
Hard
00:19:365 (19365|3,19365|2) - change this to single, and
00:19:463 - add double here
00:12:547 - add note here~
Good Luck~ :3
Topic Starter
Carol

FadillSan wrote:

Hello~ NM from my queue~

Free Reject

Normal
00:12:157 (12157|3,12157|2,12157|0) - should be a double
00:12:547 - I can't see note here~ this should be triple
00:13:131 (13131|2) - This LN shoud be star at 00:13:326 -
00:13:131 - and add note here
00:19:365 (19365|1) - move this to 00:19:463 -
Hard
00:19:365 (19365|3,19365|2) - change this to single, and
00:19:463 - add double here
00:12:547 - add note here~
Good Luck~ :3
Fix Note
Normal

■ 00:12:157 (12157|3,12157|2,12157|0) - should be a double - 수정완료! [Fix!]
■ 00:12:547 - I can't see note here~ this should be triple - 수정완료! [Fix!](but, add single note)
■ 00:13:131 (13131|2) - This LN shoud be star at 00:13:326 - - 수정완료! [Fix!]
■ 00:13:131 - and add note here - 수정완료! [Fix!]
□ 00:19:365 (19365|1) - move this to 00:19:463 - 수정불가 [Non fix] (I didn't hear anything..)

Hard

■ 00:19:365 (19365|3,19365|2) - change this to single, and - 수정완료! [Fix!]
□ 00:19:463 - add double here - 수정불가 [Non fix] (I didn't hear anything..)
■ 00:12:547 - add note here~ - 수정완료! [Fix!]

Thank you for your Mod! :)
Bina999
하드는 2성 후반곡 치고 하드하드 해서... ㅎ;;

이지는 롱놑의 개수가 적어서 치기 무난했던 것 같아요
14초 지나면서부터는 노트를 박자 중간중간에 하나씩 더 넣어도 좋을 것 같아요!
나머지는 무난하게 좋았습니당! 원래 노래랑 키 치는 이펙트랑 차이나는 걸 좋아해서 그 부분이 제일 맘에 드네요 :)

노말은 되게 좋다고 생각해요! 목소리랑 반주랑 맞게 된거 같아요 XD

하드 에서 12~13초 부분의 롱놑 4개 끝내는 타이밍을 다르게 해도 괜찮을 것 같네용!

맵 만드느라 수고하셨습니다 :D
Botan

started: 2:52pm columns 1|2|3|4

EZ
Did not find any problems.

NM
Did not find any problems.
Suggestion: Because this pattern appears a lot, 00:16:053 (16053|3,16053|0,16248|2,16443|0,16443|3), maybe rework the patterns so that any column 1 and 4 chords that don't appear in this pattern with a different chord such as this one 00:06:313 (6313|0,6313|3)? It might be a bit of work but that's just my suggestion.
I think these two difficulties are fine.
finished: 3:01pm
Topic Starter
Carol

Bina999 wrote:

하드는 2성 후반곡 치고 하드하드 해서... ㅎ;;

이지는 롱놑의 개수가 적어서 치기 무난했던 것 같아요
14초 지나면서부터는 노트를 박자 중간중간에 하나씩 더 넣어도 좋을 것 같아요!
나머지는 무난하게 좋았습니당! 원래 노래랑 키 치는 이펙트랑 차이나는 걸 좋아해서 그 부분이 제일 맘에 드네요 :)

노말은 되게 좋다고 생각해요! 목소리랑 반주랑 맞게 된거 같아요 XD

하드 에서 12~13초 부분의 롱놑 4개 끝내는 타이밍을 다르게 해도 괜찮을 것 같네용!

맵 만드느라 수고하셨습니다 :D
플레이 고마워요~!

이지는 아무래도 이지라서 그냥 같이 통일로 했구,
하드 롱놋 배치는 한번 고민좀 해볼께요!
Topic Starter
Carol

Botan wrote:


started: 2:52pm columns 1|2|3|4

EZ
Did not find any problems.

NM
Did not find any problems.
Suggestion: Because this pattern appears a lot, 00:16:053 (16053|3,16053|0,16248|2,16443|0,16443|3), maybe rework the patterns so that any column 1 and 4 chords that don't appear in this pattern with a different chord such as this one 00:06:313 (6313|0,6313|3)? It might be a bit of work but that's just my suggestion.
I think these two difficulties are fine.
finished: 3:01pm
Normal
Normal

■ Suggestion: Because this pattern appears a lot, 00:16:053 (16053|3,16053|0,16248|2,16443|0,16443|3), maybe rework the patterns so that any column 1 and 4 chords that don't appear in this pattern with a different chord such as this one 00:06:313 (6313|0,6313|3)? It might be a bit of work but that's just my suggestion. - 수정완료! [Fix!]

Thanks for Mod! :D
Botan
@Carol I just re-read my suggestion and wow I did not explain that very well at all. I'm surprised you understood what I was trying to say. x)
Topic Starter
Carol

Botan wrote:

@Carol I just re-read my suggestion and wow I did not explain that very well at all. I'm surprised you understood what I was trying to say. x)
:D
Wonki
안녕하세요

하드
00:03:294 - 4에 하나 추가해주세요 저게 보컬사운드가 있네요

00:06:411 - 여기도 마찬가지입니다 3에 추가

00:07:774 - 여기도 보컬사운드 !

00:12:157 (12157|3,12450|2,12742|1,12937|0) - 다른 노트로 바꿔주시는게 좋을거같네요 00:12:547 - ,00:12:937 - ,00:13:131 - 이런부분들의 중요한 소리를 놓치는거같아요
이게 제일 좋은거같네요

00:18:878 - 보컬사운드 있습니다

00:25:209 (25209|2) - 4로 옮겨주세요 아무래도 3성 부근인데 세번연속 치기는 힘들지 않을까 싶네요

00:25:794 - 여기 드럼사운드가 1/6으로 있어서 이렇게 해주셔도 괜찮다고 보네요

00:30:079 (30079|2,30079|3) - 00:30:469 - 여기까지 줄여주세요 뒤에는 그렇게 큰소리도 나지않고 적정선은 00:30:469 - 여기라고 생각합니다
Topic Starter
Carol

Wonki wrote:

안녕하세요

하드
00:03:294 - 4에 하나 추가해주세요 저게 보컬사운드가 있네요

00:06:411 - 여기도 마찬가지입니다 3에 추가

00:07:774 - 여기도 보컬사운드 !

00:12:157 (12157|3,12450|2,12742|1,12937|0) - 다른 노트로 바꿔주시는게 좋을거같네요 00:12:547 - ,00:12:937 - ,00:13:131 - 이런부분들의 중요한 소리를 놓치는거같아요
이게 제일 좋은거같네요

00:18:878 - 보컬사운드 있습니다

00:25:209 (25209|2) - 4로 옮겨주세요 아무래도 3성 부근인데 세번연속 치기는 힘들지 않을까 싶네요

00:25:794 - 여기 드럼사운드가 1/6으로 있어서 이렇게 해주셔도 괜찮다고 보네요

00:30:079 (30079|2,30079|3) - 00:30:469 - 여기까지 줄여주세요 뒤에는 그렇게 큰소리도 나지않고 적정선은 00:30:469 - 여기라고 생각합니다
Fix Note
Hard

■ 00:03:294 - 4에 하나 추가해주세요 저게 보컬사운드가 있네요 - 수정완료! [Fix!]
■ 00:06:411 - 여기도 마찬가지입니다 3에 추가 - 수정완료! [Fix!]
■ 00:07:774 - 여기도 보컬사운드 ! - 수정완료! [Fix!]
■ 00:12:157 (12157|3,12450|2,12742|1,12937|0) - 다른 노트로 바꿔주시는게 좋을거같네요 00:12:547 - ,00:12:937 - ,00:13:131 - 이런부분들의 중요한 소리를 놓치는거같아요 - 수정완료! [Fix!]
■ 00:18:878 - 보컬사운드 있습니다 - 수정완료! [Fix!]
■ 00:25:209 (25209|2) - 4로 옮겨주세요 아무래도 3성 부근인데 세번연속 치기는 힘들지 않을까 싶네요 - 수정완료! [Fix!]
■ 00:25:794 - 여기 드럼사운드가 1/6으로 있어서 이렇게 해주셔도 괜찮다고 보네요 - 수정완료! [Fix!]
□ 00:30:079 (30079|2,30079|3) - 00:30:469 - 여기까지 줄여주세요 뒤에는 그렇게 큰소리도 나지않고 적정선은 00:30:469 - 여기라고 생각합니다 - 수정불가 [Non fix] ( 소리가 끝나는 부분이기도 하고, 저기 부분을 지우면 드레인 타임이 29.805초가 되더라구요.. 그래서 저렇게 했습니다.)

모딩 감사합니당!
Kawawa
안농
[Easy]
00:10:599 - ~ 00:12:157 - 이지와 노말 패턴이 동일한 것을 고려하건데 변화를 주셔야 할 것 같아요.
방법은 이지 답게 노트 양을 조금 너프 하는게 최선의 방안이에요. 피드백 :: https://puu.sh/xpUU8/65522d7194.jpg
반드시 노트 양을 따라야 할 필요는 없으니 염려하지 않으셔도 됩니다.

00:25:404 - ~ 00:26:183 - 이 부분이 하이라이트로 가장 고조되는 부분이므로 다양성을 제공하면 더 좋습니다.
노말과 하드에서는 1/3 리듬으로 포인트를 주셨지만, 이지에서 그러한 리듬은 힘드니 롱놋으로 묶음식 리듬을 만들어주면 돼요.
피드백 :: http://puu.sh/xpV38/b62148e22d.jpg
[Hard]
00:02:320 - ~ 00:02:807 - 보컬 부분을 1/4 리듬으로 사용하셨는데,
00:02:320 (2320|0,2417|1,2515|2,2612|0,2709|1,2807|2) - 비주얼적으로 동일한 계단식을 표현하기보다는 흩뿌려주는게 더 나을듯 합니다.
비주얼적으로 이러한 경우에는, 그것을 유지해야 할만한 컨셉이 있을 때 느낌이 확 받거든요.
여튼 00:02:612 (2612|0,2709|1) - 이걸 Ctrl+G 하든지 해보세요.

00:03:294 - 1/4 보컬 리듬에 빠졌네요.

00:06:508 (6508|1,6508|0,6605|2,6605|3) - 패턴에 조금 변화를 주세요. 00:03:391 - 이전 부분과 동일합니다.

00:10:599 - ~ 00:11:963 - 전반적으로 보컬과 크래시에 구조를 맞추고 있으므로, 00:11:865 - 이 리듬은 배제하는게 좋습니다.
이걸 제거 하고, 나머지를 강조해보세요. 피드백 :: https://puu.sh/xpVnc/f08baee91f.jpg

00:12:157 - ~ 00:13:131 - 너무 보컬 롱놋에만 치중해서 텅빈 느낌.
00:13:131 - 또한 여기 리듬도 결여되어있습니다. 노말에서 사용하신걸 비교해보세요. 피드백 :: https://puu.sh/xpVrR/fe744f3fd9.jpg

00:18:976 (18976|1,19073|2,19170|3,19170|0) - 일관선상 이러한 구조가 되어야 할듯하네요. 00:06:508 (6508|0,6508|1,6605|3,6605|2) -
딱 요기 파트만 다르기 때문에, 의도라기 보다는 실수로 보여지네요.

00:25:404 - ~ 00:26:183 - 노말하고 노트밀도가 동일하기 때문에 조금 버프하시면 됩니다.
뭐 이런식으로 https://puu.sh/xpVME/0394aea9dd.jpg 혹은 원하시는 방법으로
Good luck for the map in the future!
Topic Starter
Carol

Kawawa wrote:

안농
[Easy]
00:10:599 - ~ 00:12:157 - 이지와 노말 패턴이 동일한 것을 고려하건데 변화를 주셔야 할 것 같아요.
방법은 이지 답게 노트 양을 조금 너프 하는게 최선의 방안이에요. 피드백 :: https://puu.sh/xpUU8/65522d7194.jpg
반드시 노트 양을 따라야 할 필요는 없으니 염려하지 않으셔도 됩니다.

00:25:404 - ~ 00:26:183 - 이 부분이 하이라이트로 가장 고조되는 부분이므로 다양성을 제공하면 더 좋습니다.
노말과 하드에서는 1/3 리듬으로 포인트를 주셨지만, 이지에서 그러한 리듬은 힘드니 롱놋으로 묶음식 리듬을 만들어주면 돼요.
피드백 :: http://puu.sh/xpV38/b62148e22d.jpg
[Hard]
00:02:320 - ~ 00:02:807 - 보컬 부분을 1/4 리듬으로 사용하셨는데,
00:02:320 (2320|0,2417|1,2515|2,2612|0,2709|1,2807|2) - 비주얼적으로 동일한 계단식을 표현하기보다는 흩뿌려주는게 더 나을듯 합니다.
비주얼적으로 이러한 경우에는, 그것을 유지해야 할만한 컨셉이 있을 때 느낌이 확 받거든요.
여튼 00:02:612 (2612|0,2709|1) - 이걸 Ctrl+G 하든지 해보세요.

00:03:294 - 1/4 보컬 리듬에 빠졌네요.

00:06:508 (6508|1,6508|0,6605|2,6605|3) - 패턴에 조금 변화를 주세요. 00:03:391 - 이전 부분과 동일합니다.

00:10:599 - ~ 00:11:963 - 전반적으로 보컬과 크래시에 구조를 맞추고 있으므로, 00:11:865 - 이 리듬은 배제하는게 좋습니다.
이걸 제거 하고, 나머지를 강조해보세요. 피드백 :: https://puu.sh/xpVnc/f08baee91f.jpg

00:12:157 - ~ 00:13:131 - 너무 보컬 롱놋에만 치중해서 텅빈 느낌.
00:13:131 - 또한 여기 리듬도 결여되어있습니다. 노말에서 사용하신걸 비교해보세요. 피드백 :: https://puu.sh/xpVrR/fe744f3fd9.jpg

00:18:976 (18976|1,19073|2,19170|3,19170|0) - 일관선상 이러한 구조가 되어야 할듯하네요. 00:06:508 (6508|0,6508|1,6605|3,6605|2) -
딱 요기 파트만 다르기 때문에, 의도라기 보다는 실수로 보여지네요.

00:25:404 - ~ 00:26:183 - 노말하고 노트밀도가 동일하기 때문에 조금 버프하시면 됩니다.
뭐 이런식으로 https://puu.sh/xpVME/0394aea9dd.jpg 혹은 원하시는 방법으로
Good luck for the map in the future!
Fix Note
Easy

■ 00:10:599 - ~ 00:12:157 - 이지와 노말 패턴이 동일한 것을 고려하건데 변화를 주셔야 할 것 같아요.
방법은 이지 답게 노트 양을 조금 너프 하는게 최선의 방안이에요. 피드백 :: https://puu.sh/xpUU8/65522d7194.jpg
반드시 노트 양을 따라야 할 필요는 없으니 염려하지 않으셔도 됩니다. - 수정완료! [Fix!]
■00:25:404 - ~ 00:26:183 - 이 부분이 하이라이트로 가장 고조되는 부분이므로 다양성을 제공하면 더 좋습니다.
노말과 하드에서는 1/3 리듬으로 포인트를 주셨지만, 이지에서 그러한 리듬은 힘드니 롱놋으로 묶음식 리듬을 만들어주면 돼요.
피드백 :: http://puu.sh/xpV38/b62148e22d.jpg - 수정완료! [Fix!]

Hard

■ 00:02:320 - ~ 00:02:807 - 보컬 부분을 1/4 리듬으로 사용하셨는데,
00:02:320 (2320|0,2417|1,2515|2,2612|0,2709|1,2807|2) - 비주얼적으로 동일한 계단식을 표현하기보다는 흩뿌려주는게 더 나을듯 합니다.
비주얼적으로 이러한 경우에는, 그것을 유지해야 할만한 컨셉이 있을 때 느낌이 확 받거든요.
여튼 00:02:612 (2612|0,2709|1) - 이걸 Ctrl+G 하든지 해보세요. - 수정완료! [Fix!]
■ 00:03:294 - 1/4 보컬 리듬에 빠졌네요. - 수정완료! [Fix!]
■ 00:06:508 (6508|1,6508|0,6605|2,6605|3) - 패턴에 조금 변화를 주세요. 00:03:391 - 이전 부분과 동일합니다. - 수정완료! [Fix!]
■ 00:10:599 - ~ 00:11:963 - 전반적으로 보컬과 크래시에 구조를 맞추고 있으므로, 00:11:865 - 이 리듬은 배제하는게 좋습니다.
이걸 제거 하고, 나머지를 강조해보세요. 피드백 :: https://puu.sh/xpVnc/f08baee91f.jpg - 수정완료! [Fix!]( https://osu.ppy.sh/ss/9004192 . 해당부분 제거 후 일단은 더블로 노트를 놔봤네요. 트리플은 2성 후반대 치곤 너무 어려워보여서.. )
■ 00:12:157 - ~ 00:13:131 - 너무 보컬 롱놋에만 치중해서 텅빈 느낌. - 수정완료! [Fix!]( https://osu.ppy.sh/ss/9004249 . 이런식으로 고쳐봤네요. )
■ 00:13:131 - 또한 여기 리듬도 결여되어있습니다. 노말에서 사용하신걸 비교해보세요. 피드백 :: https://puu.sh/xpVrR/fe744f3fd9.jpg - 수정완료! [Fix!]
■ 00:18:976 (18976|1,19073|2,19170|3,19170|0) - 일관선상 이러한 구조가 되어야 할듯하네요. 00:06:508 (6508|0,6508|1,6605|3,6605|2) -
딱 요기 파트만 다르기 때문에, 의도라기 보다는 실수로 보여지네요. - 수정완료! [Fix!]( https://osu.ppy.sh/ss/9004187 . 뒷부분과 비슷하게
고쳤습니다. )

■ 00:25:404 - ~ 00:26:183 - 노말하고 노트밀도가 동일하기 때문에 조금 버프하시면 됩니다.
뭐 이런식으로 https://puu.sh/xpVME/0394aea9dd.jpg 혹은 원하시는 방법으로 - 수정완료! [Fix!]( https://osu.ppy.sh/ss/9004171 . 이런식으로 앞부분은 더블로, 뒷부분은 1/6 소리가 나서 저렇게 해봤네요. )

피드백 감사합니당! :)
_VianK_
i cant find any :(
imariL
Column 0 1 2 3

[Easy]

00:21:508 ~ 00:22:287 - 이지난이도에 정박이 아닌 엇박으로 2개씩 동시치기는 이지난이도를 플레이하는 플레이어들에게 조금 가혹하지 않나싶네요. 개인적으로는 00:21:800 (21800|2,21800|1) 이부분과 00:22:092 (22092|2,22092|3) 이부분의 노트를 동시치기가 아니라 노트를 하나만 놔두는 쪽이 좋다고 생각합니다. 노말정도의 난이도에선 용납이 된다고 생각하나 이지란 난이도를 감안했을때 조금 무리가 있지 않나 싶습니다.

[Hard]

00:17:709 - 개인적으로는 이 노트를 삭제하는 쪽이 더 좋다고 생각합니다. 동일한 리듬의 바로 앞 부분 00:13:716 ~ 00:15:274 에선 00:17:709 의 위치인 00:14:592 에 노트가 없으나 제가 지적한 부분은 노트가 있으니 플레이시 위화감이 살짝 있습니다. 앞부분과의 리듬의 통일성으로서도, 해당부분의 보컬리듬으로서도 노트를 삭제하고 해당 부분의 패턴을 살짝 손봐주시는게 좋다고 생각됩니다.

지적할 곳이 크게 없네요 Good Luck! :)
Topic Starter
Carol

imariL wrote:

Column 0 1 2 3

[Easy]

00:21:508 ~ 00:22:287 - 이지난이도에 정박이 아닌 엇박으로 2개씩 동시치기는 이지난이도를 플레이하는 플레이어들에게 조금 가혹하지 않나싶네요. 개인적으로는 00:21:800 (21800|2,21800|1) 이부분과 00:22:092 (22092|2,22092|3) 이부분의 노트를 동시치기가 아니라 노트를 하나만 놔두는 쪽이 좋다고 생각합니다. 노말정도의 난이도에선 용납이 된다고 생각하나 이지란 난이도를 감안했을때 조금 무리가 있지 않나 싶습니다.

[Hard]

00:17:709 - 개인적으로는 이 노트를 삭제하는 쪽이 더 좋다고 생각합니다. 동일한 리듬의 바로 앞 부분 00:13:716 ~ 00:15:274 에선 00:17:709 의 위치인 00:14:592 에 노트가 없으나 제가 지적한 부분은 노트가 있으니 플레이시 위화감이 살짝 있습니다. 앞부분과의 리듬의 통일성으로서도, 해당부분의 보컬리듬으로서도 노트를 삭제하고 해당 부분의 패턴을 살짝 손봐주시는게 좋다고 생각됩니다.

지적할 곳이 크게 없네요 Good Luck! :)
Fix Note
Easy

■ 00:21:508 ~ 00:22:287 - 이지난이도에 정박이 아닌 엇박으로 2개씩 동시치기는 이지난이도를 플레이하는 플레이어들에게 조금 가혹하지 않나싶네요. 개인적으로는 00:21:800 (21800|2,21800|1) 이부분과 00:22:092 (22092|2,22092|3) 이부분의 노트를 동시치기가 아니라 노트를 하나만 놔두는 쪽이 좋다고 생각합니다. 노말정도의 난이도에선 용납이 된다고 생각하나 이지란 난이도를 감안했을때 조금 무리가 있지 않나 싶습니다. - 수정완료! [Fix!]

Hard

□ 00:17:709 - 개인적으로는 이 노트를 삭제하는 쪽이 더 좋다고 생각합니다. 동일한 리듬의 바로 앞 부분 00:13:716 ~ 00:15:274 에선 00:17:709 의 위치인 00:14:592 에 노트가 없으나 제가 지적한 부분은 노트가 있으니 플레이시 위화감이 살짝 있습니다. 앞부분과의 리듬의 통일성으로서도, 해당부분의 보컬리듬으로서도 노트를 삭제하고 해당 부분의 패턴을 살짝 손봐주시는게 좋다고 생각됩니다. - 수정중.. [Editing..]( 해당 부분은 00:05:144 (5144|0,5144|1) - . ~ 00:05:924 (5924|1,5924|2) - . 여기 패턴과 유사하게 만들어서 저렇게 해뒀던 곳이네요. 일단 피드백은 고민 해보겠습니다. )

감사합니당!
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