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Takamiya Nasuno (CV:Narumi Kyoko) - MeniMeni ManiMani (TV Ve

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Topic Starter
Carol
This beatmap was submitted using in-game submission on 2017년 11월 15일 수요일 at 오후 1:19:53

Artist: Takamiya Nasuno (CV:Narumi Kyoko)
Title: MeniMeni ManiMani (TV Version)
Source: てーきゅう
Tags: teekyuu 2 opening tv size pop'n music ラピストリア lapistoria
BPM: 154
Filesize: 2069kb
Play Time: 00:30
Difficulties Available:
  1. Easy - 4Key (1.42 stars, 111 notes)
  2. Hard - 4Key (2.81 stars, 285 notes)
  3. Normal - 4Key (2.22 stars, 219 notes)
Download: Takamiya Nasuno (CV:Narumi Kyoko) - MeniMeni ManiMani (TV Version)
Information: Scores/Beatmap Listing
---------------
My first Mania map!


1st Rank mapset


Easy : 1.42★
Normal : 2.22★
Hard : 2.83★



NanoDeath
맵 전체적으로 잘만들어 졌는데 아쉬운게 히트사운드가 약간 타당 하는거보다 곡하고 잘 어울려지게 수정해보시면 좋을듯 합니다!
Civil oath
하드난이도를 한번 보았습니다.
매니아 모딩은 처음 해보지만 열심히 해보겠습니다.
00:02:222 - 00:02:807 - 이거랑 00:05:339 - 00:05:924 - 여기랑 비슷한 패턴으로 가시는게 좋을거 같아요.
00:13:716 - 00:26:180 - 여기까지 키아이 넣어주시구요
00:23:066 - 00:24:625 - 이 패턴 좀 고치시는게 좋을거 같아요
나머지는 일단 특히 이상 없는거 같네요
Topic Starter
Carol

ZeroSword wrote:

맵 전체적으로 잘만들어 졌는데 아쉬운게 히트사운드가 약간 타당 하는거보다 곡하고 잘 어울려지게 수정해보시면 좋을듯 합니다!
피드백 감사합니당~ :)
해당 부분은 꼭 고쳐볼께요~
Topic Starter
Carol

Civil oath wrote:

하드난이도를 한번 보았습니다.
매니아 모딩은 처음 해보지만 열심히 해보겠습니다.
00:02:222 - 00:02:807 - 이거랑 00:05:339 - 00:05:924 - 여기랑 비슷한 패턴으로 가시는게 좋을거 같아요.
00:13:716 - 00:26:180 - 여기까지 키아이 넣어주시구요
00:23:066 - 00:24:625 - 이 패턴 좀 고치시는게 좋을거 같아요
나머지는 일단 특히 이상 없는거 같네요
피드백 및 모딩 감사합니다~! :)
지적해주신 부분은 추가 및 보안/수정 하겠습니당~ :D
[ShotaCorn]
[/color][/color]
GodOfLerche
문제없음!
30초란게 단점이지만 비트맵은 정말 잘 되어있군요! ( 2성답지 않는 불렙 )
AORUS
저는 따로 올리지 않겠다 했지만.. 이미 도움될만한 내용은 드린거같으니.. 줍줍 ㅋㅋㅋㅋㅋ\
00:25:404 (25404|2) - 00:26:086 (26086|1) - 여기까지 겹노트로 한번 바꿔보시면 더 재밋을꺼같아요!
Topic Starter
Carol

P A N D A wrote:

저는 따로 올리지 않겠다 했지만.. 이미 도움될만한 내용은 드린거같으니.. 줍줍 ㅋㅋㅋㅋㅋ\
00:25:404 (25404|2) - 00:26:086 (26086|1) - 여기까지 겹노트로 한번 바꿔보시면 더 재밋을꺼같아요!
피드백 감사합니당~ :D

해당 부분은 겹노트로 한번 고쳐볼께영! ㅇ_ㅇ
Civil oath
방금 전에 생각나서 플레이를 해보았는데 뭔가 찜찜해서 남겨봅니당.
00:25:404 - 00:26:183 - 여기 까지 나오는 변속들을 일일이 하나씩 넣으셨던데 너무 불필요한 변속은 쓰지 않는게 좋을 거 같습니당.
Topic Starter
Carol

Civil oath wrote:

방금 전에 생각나서 플레이를 해보았는데 뭔가 찜찜해서 남겨봅니당.
00:25:404 - 00:26:183 - 여기 까지 나오는 변속들을 일일이 하나씩 넣으셨던데 너무 불필요한 변속은 쓰지 않는게 좋을 거 같습니당.
지적 감사합니당~ ;)

해당 부분은 수정 해볼께요!
cpd azir
잘만들었어요!
Topic Starter
Carol

cpd azir wrote:

잘만들었어요!
고마워요~!
Turrim
누군가 요청으로 리플적고갑니당
뭔가 건드릴곳이 없네요.. 위분들이 수정사항 다써놔서

그나마 좀 거슬리는건 Normal에서
00:13:131 - 00:13:716 - 가속정도네용
Topic Starter
Carol

Jungdongjin wrote:

누군가 요청으로 리플적고갑니당
뭔가 건드릴곳이 없네요.. 위분들이 수정사항 다써놔서

그나마 좀 거슬리는건 Normal에서
00:13:131 - 00:13:716 - 가속정도네용
---

플레이 및 피드백 감사합니다~ :D
해당 부분은 수정 해볼께요!
araragigun
잘만들었네요.

판정 내기 너무 힘들어..
Topic Starter
Carol

araragigun wrote:

잘만들었네요.

판정 내기 너무 힘들어..
---

플레이 해주셔서 감사합니다~ :)
Asherz007
Spotted this in #modreqs. (no kudosu pls)

Major problem. The ranking criteria states that each beatmap must have 30 seconds of drain (play) time. This map is 28 seconds. Thus, it needs to be longer else this cannot be ranked if that is the intention.

You may want to loop the audio in this case.
Topic Starter
Carol

Asherz007 wrote:

Spotted this in #modreqs. (no kudosu pls)

Major problem. The ranking criteria states that each beatmap must have 30 seconds of drain (play) time. This map is 28 seconds. Thus, it needs to be longer else this cannot be ranked if that is the intention.

You may want to loop the audio in this case.
---

Thank you for your feedback, I will solve this problem and submit again so that it may be ranked. :D
ClearTime
변속부분을 없애도 재밌을거같네요
Topic Starter
Carol

ClearTime wrote:

변속부분을 없애도 재밌을거같네요 ㅎㅎ
---

Thank you for play!
AORUS
이제는 뭐.. 건들곳이 없어 보이네요. 25%로 보나 50%로 보나 싱크도 다 잘맞고.. 무엇보다 https://osu.ppy.sh/ss/8317204 8-)

이제는 랭크되기만을 기대하며!
Topic Starter
Carol

P A N D A wrote:

이제는 뭐.. 건들곳이 없어 보이네요. 25%로 보나 50%로 보나 싱크도 다 잘맞고.. 무엇보다 https://osu.ppy.sh/ss/8317204 8-)

이제는 랭크되기만을 기대하며!
---

Thank you for play!
Thank you for the compliment.
AORUS
00:10:599 (10599|1) - 00:12:157 (12157|2) -

00:29:495 (29495|0) - 00:30:079 (30079|1) -

여기까지 변속 (NM난이도) 삭제해보는게 어떨까 싶네요 아무래도 노말난이도에서 갑작스런 변속은 초심자 입장에선 조금 당황스러울수도..

어디까지나 개인적인 생각입니다.
Topic Starter
Carol

P A N D A wrote:

00:10:599 (10599|1) - 00:12:157 (12157|2) -

00:29:495 (29495|0) - 00:30:079 (30079|1) -

여기까지 변속 (NM난이도) 삭제해보는게 어떨까 싶네요 아무래도 노말난이도에서 갑작스런 변속은 초심자 입장에선 조금 당황스러울수도..

어디까지나 개인적인 생각입니다.
---

Thank you for your feedback!
변속을 싸그리 삭제해봤어용!
AORUS

Carol wrote:

P A N D A wrote:

00:10:599 (10599|1) - 00:12:157 (12157|2) -

00:29:495 (29495|0) - 00:30:079 (30079|1) -

여기까지 변속 (NM난이도) 삭제해보는게 어떨까 싶네요 아무래도 노말난이도에서 갑작스런 변속은 초심자 입장에선 조금 당황스러울수도..

어디까지나 개인적인 생각입니다.
---

Thank you for your feedback!
변속을 싸그리 삭제해봤어용!



---

변속 삭제하니까 뭔가 방방뛰는 느낌이 사라져서 아쉽 ㅠ
Topic Starter
Carol
아무래도 낮은 난이도에 변속은 별로 옳지 못하고 생각해서요 :D
CircusGalop
초반 호루라기 부분에서 삑 삑 하면서 두번 부는 것 같네요. 때문에 00:00:664 롱노트 부분을 아래와 같이 제안해봅니다.

00:00:664 롱노트 2개 를 단노트로
00:00:859 부터 00:01:151 까지의 롱노트 2개 추가
Topic Starter
Carol

CircusGalop wrote:

초반 호루라기 부분에서 삑 삑 하면서 두번 부는 것 같네요. 때문에 00:00:664 롱노트 부분을 아래와 같이 제안해봅니다.

00:00:664 롱노트 2개 를 단노트로
00:00:859 부터 00:01:151 까지의 롱노트 2개 추가
---

Fix Note
00:00:664 롱노트 2개 를 단노트로 - 수정 완료! [Fix!]
00:00:859 부터 00:01:151 까지의 롱노트 2개 추가 - 수정 완료! [Fix!]

모딩 감사합니다~
맵을 제작하는데 도움을 주셔서 감사합니당! :D
[Ping]
Hi, from my mod queue
1|2|3|4

Sorry for the short mod

Hard
btw, you should beware that vocal based maps are nearly impossible to rank, so try use less vocal next time

00:09:040 add a note

00:12:157 - 00:13:326 extend the LNs like this https://osu.ppy.sh/ss/8643077

00:14:105 replace the note on 4 with LN and end the LN on 00:14:495
00:17:222 replace the note on 1 with LN and end the LN on 00:17:612
Topic Starter
Carol

TheNewBungping wrote:

Hi, from my mod queue
1|2|3|4

Sorry for the short mod

Hard
btw, you should beware that vocal based maps are nearly impossible to rank, so try use less vocal next time

00:09:040 add a note

00:12:157 - 00:13:326 extend the LNs like this https://osu.ppy.sh/ss/8643077

00:14:105 replace the note on 4 with LN and end the LN on 00:14:495
00:17:222 replace the note on 1 with LN and end the LN on 00:17:612
Fix Note
■ 00:09:040 add a note - - 수정완료! [Fix!]
■ 00:12:157 - 00:13:326 extend the LNs like this https://osu.ppy.sh/ss/8643077 - - 수정완료! [Fix!]
■ 00:14:105 replace the note on 4 with LN and end the LN on 00:14:495 - - 수정완료! [Fix!]
■ 00:17:222 replace the note on 1 with LN and end the LN on 00:17:612 - - 수정완료! [Fix!]

Thank you for your feedback! :)
Envory
Marked! Sorry for delay
error_exe777
Hello! From my Mod queue

note: these are all suggestions. if i made a mistake or you disagree, do not apply it.

Easy
00:01:248 to 00:10:599 - you literally mapped the softer sounds as doubles, and the harder drums as singles. change them. if you can't understand my shitty descriptions lol then do this: https://osu.ppy.sh/ss/8664453 with the whole section.

00:13:716 - never put triples in an easy. make this a double

00:21:508 - ^^

00:22:287 - ^^

00:26:183 - ^^

00:13:716 to 00:26:183 - again with the doubles. please change this. it's kinda vital

Normal
00:10:599 this is the same sound as 00:10:891 . so why are they so drastically different? i recommend making them all doubles

Hard
no problems i could see

overall, note arrangement is great. just that problem in easy let you down. best of luck :)
Topic Starter
Carol

OwenF04 wrote:

Hello! From my Mod queue

note: these are all suggestions. if i made a mistake or you disagree, do not apply it.

Easy
00:01:248 to 00:10:599 - you literally mapped the softer sounds as doubles, and the harder drums as singles. change them. if you can't understand my shitty descriptions lol then do this: https://osu.ppy.sh/ss/8664453 with the whole section.

00:13:716 - never put triples in an easy. make this a double

00:21:508 - ^^

00:22:287 - ^^

00:26:183 - ^^

00:13:716 to 00:26:183 - again with the doubles. please change this. it's kinda vital

Normal
00:10:599 this is the same sound as 00:10:891 . so why are they so drastically different? i recommend making them all doubles

Hard
no problems i could see

overall, note arrangement is great. just that problem in easy let you down. best of luck :)
Fix Note
Easy

□ 00:01:248 to 00:10:599 - you literally mapped the softer sounds as doubles, and the harder drums as singles. change them. if you can't understand my shitty descriptions lol then do this: https://osu.ppy.sh/ss/8664453 with the whole section. - 수정중.. [Editing..]
■ 00:13:716 - never put triples in an easy. make this a double - 수정완료! [Fix!]
■ 00:21:508 - ^^, 00:22:287 - ^^, 00:26:183 - ^^ - 수정완료! [Fix!]
■ 00:13:716 to 00:26:183 - again with the doubles. please change this. it's kinda vita - 수정완료! [Fix!]

Normal

■ 00:10:599 this is the same sound as 00:10:891 . so why are they so drastically different? i recommend making them all doubles - 수정완료! [Fix!]

thanks for mods! :D
Envory
Hi Carol!
Here ur req


|1|2|3|4|




Normal
00:11:476 (11476|3,11476|1) - You have 3 stack notes like > https://osu.ppy.sh/ss/8671200 so move 1 note at col at col 2 to col 3 (recomended for NM diff)
00:11:963 - Add 1 note at col 2 for vocal like Hard diff as reference .. so make it match like other diff
00:12:937 (12937|1,12937|0,12937|3) - Delete 1 note at col 4 .. there just a vocal with low hit



Hard
00:11:963 (11963|0,11963|2,11963|1) - Aww i think if it place with 3 notes are too excessive if you pick her vocal .. so delete 2 notes at col 1 and 2
00:25:664 (25664|0) - until I have better pattern for that > 00:25:794 (25794|3,25794|1) - > https://osu.ppy.sh/ss/8671262



Ok Done!
GL~
Topic Starter
Carol

Envory wrote:

Hi Carol!
Here ur req


|1|2|3|4|




Normal
00:11:476 (11476|3,11476|1) - You have 3 stack notes like > https://osu.ppy.sh/ss/8671200 so move 1 note at col at col 2 to col 3 (recomended for NM diff)
00:11:963 - Add 1 note at col 2 for vocal like Hard diff as reference .. so make it match like other diff
00:12:937 (12937|1,12937|0,12937|3) - Delete 1 note at col 4 .. there just a vocal with low hit



Hard
00:11:963 (11963|0,11963|2,11963|1) - Aww i think if it place with 3 notes are too excessive if you pick her vocal .. so delete 2 notes at col 1 and 2
00:25:664 (25664|0) - until I have better pattern for that > 00:25:794 (25794|3,25794|1) - > https://osu.ppy.sh/ss/8671262



Ok Done!
GL~
Fix Note
Normal

■ 00:11:476 (11476|3,11476|1) - You have 3 stack notes like > https://osu.ppy.sh/ss/8671200 so move 1 note at col at col 2 to col 3 (recomended for NM diff) - 수정완료! [Fix!]
■ 00:11:963 - Add 1 note at col 2 for vocal like Hard diff as reference .. so make it match like other diff - 수정완료! [Fix!]
■ (12937|1,12937|0,12937|3) - Delete 1 note at col 4 .. there just a vocal with low hit - 수정완료! [Fix!]

Hard

■ 00:11:963 (11963|0,11963|2,11963|1) - Aww i think if it place with 3 notes are too excessive if you pick her vocal .. so delete 2 notes at col 1 - 수정완료! [Fix!]
■ 00:25:664 (25664|0) - until I have better pattern for that > 00:25:794 (25794|3,25794|1) - > https://osu.ppy.sh/ss/8671262 - 수정완료! [Fix!]

Thanks for your mods ! :)
tatatat
soft-hitnormal.wav isn't audible. consider finding a better hitsound, or if you manually made it quieter your self, use the original. Just increasing the volume here isn't going to help much, since the hitsound is so quiet and there seems to be background noise at around the same volume as the actual hitsound. Not part of the ranking criteria, but its audio tracks are uneven, its louder in the right ear, and lasts longer in the right ear.
Easy:
00:00:664 (664|0,664|1,859|2,859|3,1248|0,1248|1) - remove one note from each of the groups of notes here, its too hard for an easy. Consider something like https://osu.ppy.sh/ss/8676466
00:30:079 - the LN here should probably end at 00:30:372 -
Normal:
Consider mapping more of the percussion instead of adding extra notes to chords to increase the difficulty.
00:00:664 (664|2,664|1,859|1,859|2,1248|3,1248|0) - Change the pattern here to what the Easy was. See I think it should be what the easy was because of the two chords one after another is awkward for the hands and the pattern in the easy difficulty alternated between hands for each group of objects, and the two whistles just don't have the same pitch so they should be in the same columns. The first whistle has a noticeably lower pitch than the second.
00:20:339 - there should probably be an extra note here
00:03:781 - The two key chord here seems unnecessary, otherwise the note at 00:06:898 - should also be a two key chord
00:04:170 - same as above
00:16:248 - same as above
00:16:638 - same as above
00:10:599 - The three key chord here seems unnecessary. There doesn't seem to be any noticeable increase in volume or the addition of an extra instrument.
00:11:183 - same as above
00:11:768 - same as above
00:21:508 - same as above
00:21:800 - same as above

For the three comments below see the screenshot
00:29:495 - Consider mapping the trumpet here as a LN instead of having a 3 key chord. the trumpet lasts until 00:29:690 -
00:29:787 - same as above. the trumpet lasts until 00:29:982 -
00:30:079 - if you map the trumpets talked about above as LNs, you'll probably want to remove a note from this chord and leave a gap in the same column as the LN at 00:29:787 - so there isn't only a 1/4th beat gap between two LNs in a normal difficulty

00:30:079 - end the LNs here at 00:30:372 -
Hard:
00:00:664 - move these two notes left one, the second whistle seems to have a higher pitch.
00:08:943 - place a note here?
00:10:794 - same as above.
00:11:086 - same as above
00:11:378 - same as above.
00:11:670 - same as above.
00:11:865 - same as above.

For the comments below see the screenshot at https://osu.ppy.sh/ss/8676536 for a possible solution.
00:13:326 - the 4 key chord here seems to be very overboard/unnecessary.
00:13:424 - place a note here
00:13:521 - place a note here
00:13:618 - place a note here

00:18:196 - the two key chord here seems unnecessary
00:18:294 - place a note here
00:18:976 - this should probably only be one note leading up to the next percussion beat.
00:19:073 - same as above.
00:19:170 - there should definitely be a two key chord here, its the main percussion you've been mapping as a two key chord the entire map :p
00:19:365 - Consider removing a note here.
00:19:463 - place a note here
00:20:144 - Consider removing a note here.
00:20:534 - same as above
00:20:924 - same as above
00:21:313 - same as above
00:21:508 - same as above
00:21:800 - same as above
00:22:092 - same as above
00:21:703 - place a note here
00:21:898 - same as above
00:22:872 - place a two key chord here.
00:30:079 - end the LNs here at 00:30:372 -
Envory
Please use Green color while accepting a modder suggestions
At many case red color are used to reject a modder suggestions
Thx.


-No Kudos-
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