forum

R3 Music Box - Zen Zen Zense [CatchTheBeat]

posted
Total Posts
101
Topic Starter
-Hex-
This beatmap was submitted using in-game submission on 04 October 2017 at 18:25:56

Artist: R3 Music Box
Title: Zen Zen Zense
Source: 君の名は。
Tags: kimi no na wa ha radwimps your name cover skycreeper
BPM: 132
Filesize: 2978kb
Play Time: 00:38
Difficulties Available:
  1. Cup (1,22 stars, 59 notes)
  2. Salad (1,71 stars, 71 notes)
  3. Skycreeper's Platter (2,03 stars, 71 notes)
Download: R3 Music Box - Zen Zen Zense
Information: Scores/Beatmap Listing
---------------
#1
Dapulezatos
Platter by Skycreeper :D

 
.osu File


Skycreeper's Platter
osu file format v14

[General]
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AudioLeadIn: 0
PreviewTime: 0
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 717,1171,2080
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 8
TimelineZoom: 1.7

[Metadata]
Title:Zen Zen Zense
TitleUnicode:å‰Âå‰Âå‰Â世
Artist:R3 Music Box
ArtistUnicode:R3 Music Box
Creator:-Hex-
Version:Skycreeper's Platter
Source:
Tags:
BeatmapID:1307524
BeatmapSetID:620051

[Difficulty]
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CircleSize:3.5
OverallDifficulty:7.5
ApproachRate:7.5
SliderMultiplier:1.4
SliderTickRate:2

[Events]
//Background and Video events
0,0,"BG.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
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//Storyboard Sound Samples

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Topic Starter
-Hex-

Skycreeper- wrote:

Platter by Skycreeper :D

 
.osu File


Skycreeper's Platter
osu file format v14

[General]
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AudioLeadIn: 0
PreviewTime: 0
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 717,1171,2080
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 8
TimelineZoom: 1.7

[Metadata]
Title:Zen Zen Zense
TitleUnicode:å‰Âå‰Âå‰Â世
Artist:R3 Music Box
ArtistUnicode:R3 Music Box
Creator:-Hex-
Version:Skycreeper's Platter
Source:
Tags:
BeatmapID:1307524
BeatmapSetID:620051

[Difficulty]
HPDrainRate:5
CircleSize:3.5
OverallDifficulty:7.5
ApproachRate:7.5
SliderMultiplier:1.4
SliderTickRate:2

[Events]
//Background and Video events
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//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
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Thank you .

Ready for Mods !!
SYAHME
Good luck :3
MisakiAN
Kak -Hex- Good Luck~~
kalau mau buat hybrid map yg ada stdnya,bilang ke saya ya :'u
Topic Starter
-Hex-

MisakiAN wrote:

Kak -Hex- Good Luck~~
kalau mau buat hybrid map yg ada stdnya,bilang ke saya ya :'u
Thanks .
Nanti deh ane pikirkan kalau mau buat hybrid ok_hand:

SYAHME wrote:

Good luck :3
Thank you.
Rieri
thx for copying my description
Topic Starter
-Hex-
Thanks.
JierYagtama
salad
00:09:126 -00:09:807 - 00:10:717 - hmm maybe add a circle in these sections since I think note density should be ok if you add the cirkols
00:35:718 (3) - hmm consider putting the hs volume for this slider to 25%
Its pretty clean tbh xd
Platter
00:15:035 (2) - hmmm kinda think you should space this out a bit more since its one of the most important sounds in the music
00:15:717 (4) - kinda think this slider shape can give better flow over here

00:35:718 (4,6) - ctrl g for antiflow (if you want to xd)
Sorry for the short mod wew
gl
Topic Starter
-Hex-

JeirYagtama wrote:

salad
00:09:126 -00:09:807 - 00:10:717 - hmm maybe add a circle in these sections since I think note density should be ok if you add the cirkols = Great
00:35:718 (3) - hmm consider putting the hs volume for this slider to 25% = Reduced
Its pretty clean tbh xd xD
Sorry for the short mod wew
gl
Thanks for the mods !
-Lollination23-
mas hex buat diff cup ada sedikit yang off
udah saya benerin pake ama dengerin dulu siapa tahu pas ;)

[url][https://www.solidfiles.com/v/NGrKM7dAXX5p6]

diff cup
Dapulezatos

JeirYagtama wrote:

Platter
00:15:035 (2) - hmmm kinda think you should space this out a bit more since its one of the most important sounds in the music Moved :D
00:15:717 (4) - kinda think this slider shape can give better flow over here Changed.

00:35:718 (4,6) - ctrl g for antiflow (if you want to xd) As You Wish ;)
Sorry for the short mod wew
gl
Thanks for the Mod. Much appreciated


.osu File


Skycreeper's Platter
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 0
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 717,1171,2080,15717,16171
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 8
TimelineZoom: 1.7

[Metadata]
Title:Zen Zen Zense
TitleUnicode:前前前世
Artist:R3 Music Box
ArtistUnicode:R3 Music Box
Creator:-Hex-
Version:Skycreeper's Platter
Source:君の名は。
Tags:kimi no na wa ha radwimps your name cover skycreeper
BeatmapID:1307524
BeatmapSetID:620051

[Difficulty]
HPDrainRate:5
CircleSize:3.5
OverallDifficulty:7.5
ApproachRate:7.5
SliderMultiplier:1.4
SliderTickRate:2

[Events]
//Background and Video events
0,0,"BG.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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Topic Starter
-Hex-
Updated !

Updated notes to the correct timing snap with Ikhlasul Akbar.
Dilectus
NM from queue
Skycreeper's Platter

  1. 00:00:035 (1,2) - This is an unrankable issue because the hyperdash leads into an anti-flow pattern. Platters are meant to be introductionary to hyperdashes so I'd highly suggest you CTRL+G 00:00:717 (2) - so that the pattern following the hyperdash isn't so tricky for players at this level. The same issue occurs at 00:01:626 (4,1,2) - , 00:05:944 (1,2,3) - , 00:07:762 (1,2,3) - and 00:31:853 (1,2,3) - .

  2. 00:08:444 (2,3,4,5,6) - I can see the intention here. But, it cannot be fc'd without having to dash at least twice. I suggest reducing the spacing slightly (and playtest it) to ensure that it doesn't require any dashing so that the player can play this pattern at ease.

  3. 00:20:717 (6,1) - I don't see the reason to increase the spacing here. It's not that strong of a beat. So how about using the same spacing that you used at 00:22:762 (1,2,3,4) - for consistency.

  4. 00:27:080 (1,2,3,4,5) - There's nothing that stands out in the music here. So change sampleset back to normal-1

    Spacing seems a bit overdone. Also a bit inconsistent. 00:22:762 (1,2,3,4) - and 00:24:126 (5,1,2,3,4,5) - for example. It's not that noticable visually, but during gameplay it's going to feel pretty awkward playing, being of the same intensity musically wise. Just something to think about in future maps.
Salad

  1. 00:00:035 (1,2) - Can be fc'd without dashing. If your intention was to space it out for emphasize, it needs a very slight increase. Same thing happens at 00:05:489 (1,2) - , 00:14:580 (1,2) -

  2. 00:02:762 (3,4) - This is a very odd note to add a dash on because the beat isn't really that intense since the melody is going down a pitch. How about decreasing the spacing to clear up this confusion? Same thing at 00:11:626 (1,2,3) - ?

  3. 00:06:853 (1,2,3) - This looks a bit awkward visually. How about moving 00:07:080 (2) - to x:40 to create this cool aestetic? https://osu.ppy.sh/ss/8361419

    Spacing is pretty weird in this difficulty because everything from 00:14:580 - and forward can be fc'd without dashing which may be confusing for players on this level as they won't be so sure about which beats you're supposed to dash on or not.
  • Cup
  1. 00:21:398 (2,3,4) - Looks a bit awkward aestetically. Simular to what I mentioned in the salad, you can convert 00:21:853 (4) - into notes and place them like this for a cool pattern. https://osu.ppy.sh/ss/8361505

  2. 00:35:718 (3,1) - In cups at this bpm you need 1/2 beats between the start of the spinner and the end of the last section. So you're gonna have to start spinner at 00:36:752 - .
Topic Starter
-Hex-
Thanks for the Mods DavidEd. All applied, that was really helpful.

Increased the distance on some parts to avoid confusion.
Dapulezatos
 
Thanks for the Mod, DavidEd. All mods were applied successfully


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TitleUnicode:前前前世
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Silahkan di nazi Mas xd
Topic Starter
-Hex-
Updated.
Need more mods.
Lacrima
here I am, wew, didn't think I could do req from my queue that fast :thinking:
[Salad]
  1. 00:16:626 (1,2) - Pretty ambiguous spacing. Reduce it or increase, but I think you didn't mean to place a dash here, so I think it's better to reduce the distance a little bit
  2. 00:19:353 (3,4,5) - Imo the distance doesn't deserve such high spacing. there's no high pitches, so I suggest to move (4) somewhere to ~x216
  3. 00:23:444 (2,3) - I am suggesting to be consistent with 00:21:398 (1,2,3) - and so I think it's good to move (2) right and CTRL H (3) and move it to left. Here is the pic for you for better understanding what I mean
  4. 00:25:262 (2,3) - Imo there's no high pitch sounds so this dash is necessary
[Skycreeper's Platter]
  1. 00:07:762 (1) - This curve suck to be honest, so just make simple curve for better catching this after hdashing to it. Here is the example for what I mean
  2. 00:27:080 (1,2,3,4,5) - AAA WHAT ARE THESE HITSOUNDS FOR??? Also it's blatant overmapping, suggesting removing (2) and (4)
if that's your first map then I'm impressed. good luck with ranking!
Topic Starter
-Hex-
I will reply to Myle's mod within 1 or 2 days.

Happy Eid Mubarak guys.
Dapulezatos

Myle wrote:

here I am, wew, didn't think I could do req from my queue that fast :thinking:

[Skycreeper's Platter]
  1. 00:07:762 (1) - This curve suck to be honest, so just make simple curve for better catching this after hdashing to it. Here is the example for what I mean Changed with the simple curve you were talking about
  2. 00:27:080 (1,2,3,4,5) - AAA WHAT ARE THESE HITSOUNDS FOR??? Also it's blatant overmapping, suggesting removing (2) and (4) Removed hitsounds. Removed circle number (2) and (4)
if that's your first map then I'm impressed. good luck with ranking!
Thanks for mod :D

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Topic Starter
-Hex-

Myle wrote:

here I am, wew, didn't think I could do req from my queue that fast :thinking: :thinking: That was fast xD
[Salad]
  1. 00:16:626 (1,2) - Pretty ambiguous spacing. Reduce it or increase, but I think you didn't mean to place a dash here, so I think it's better to reduce the distance a little bit
  2. 00:19:353 (3,4,5) - Imo the distance doesn't deserve such high spacing. there's no high pitches, so I suggest to move (4) somewhere to ~x216
  3. 00:23:444 (2,3) - I am suggesting to be consistent with 00:21:398 (1,2,3) - and so I think it's good to move (2) right and CTRL H (3) and move it to left. Here is the pic for you for better understanding what I mean
  4. 00:25:262 (2,3) - Imo there's no high pitch sounds so this dash is necessary Did you forget to type "not necessary"? . If yes, I'm gonna keep this because (3) is high pitch sound also for consistency with 00:32:535 (2,3) -
if that's your first map then I'm impressed. good luck with ranking! . <3
Rest were fixed.
Thanks and Updated !
Unlucky_w
Heeeeere comes the mod as requested from queue!

Cup
00:21:398 (2,3,4,5,6) - Shift these to x:248, it's too close to (1), because the distance-time gap is big.
00:22:762 (7) - NC
00:31:853 (3) - Move closer to (2)/(4)
00:35:099 (2) - Move closer to (1), as the bpm is getting slower, 'would rather make the distance smaller (like x:320)
00:36:752 (1) - The spinner should be a little earlier.. like https://osu.ppy.sh/ss/8472251 (then add an extension to white tick)

Salad
00:05:489 (1) - Remove new combo.
00:06:171 (2) - This shouldn't have a dash for it, because there is no high pitch around.
00:12:762 (3) - Feel like this should not have a dash, but at least a decent distance without it, like x:384.
00:35:718 (3) - Now move this to x:264, closer to (2) this time, because bpm is getting slower. Almost same as Cup diff.

Platter
00:05:944 (1) - Remove nc and add to 00:07:080 (2) - .
00:09:353 (10,1) - This sound is similar to 00:07:535 (4,5) - , so maybe make a hdash here.
00:11:171 (1) - Anti-flow, also remove nc.
00:20:717 (6) - Weird looking slider, simple curve is enough https://osu.ppy.sh/ss/8475719
00:31:853 (1) - I don't think we need hdash here because of the sound. Just a dash is enough.

Good luck :)
Topic Starter
-Hex-

FastYoshi wrote:

Heeeeere comes the mod as requested from queue!

Cup
00:21:398 (2,3,4,5,6) - Shift these to x:248, it's too close to (1), because the distance-time gap is big Ok
00:22:762 (7) - NC Ok
00:31:853 (3) - Move closer to (2)/(4) Reduced it a bit
00:35:099 (2) - Move closer to (1), as the bpm is getting slower, 'would rather make the distance smaller (like x:320) Keep this, to give some movement also it really suits for the ending
00:36:752 (1) - The spinner should be a little earlier.. like https://osu.ppy.sh/ss/8472251 (then add an extension to white tick) Moved

Salad
00:05:489 (1) - Remove new combo. Damn
00:06:171 (2) - This shouldn't have a dash for it, because there is no high pitch around. I think that's okay and really suits to end the combo
00:12:762 (3) - Feel like this should not have a dash, but at least a decent distance without it, like x:384. IMO (3) is a high pitch sound, so this dash is fine.
00:35:718 (3) - Now move this to x:264, closer to (2) this time, because bpm is getting slower. Almost same as Cup diff. Reduced a bit because it's too large.

Good luck :)
Thanks for the Mods !
wwwww
Here ya go bro! my first ever mod i hope it helps your out!
Cup
Alright so you updated your beat map today and that helped it out a lot! it became way better but i still have a few things to say about it
00:13:217 (3) - right here you don't need to make that a slider since there is no end beat after it so i say just make it a hit circle unless you do something like what you did with that here 00:19:353 (3) - you added a beat after that so it sticks with the rhythm and has a sound after it.
00:36:395 (1) - i also say make this spinner longer. This is not really a must but it just seems short and like it needs to be extended
00:08:217 (1,2,3) - During this whole combo i feel you could add another slider or circle to it. It doesn't make it extra difficult but it just makes it sound nicer (example: https://osu.ppy.sh/ss/8477920 )
00:07:307 (3) - The last thing i can say is make this slider shorter so that it matches the beat to it make the slider the length to 00:07:080 (2) - here
That's all i really have this map is Great and i hope it becomes ranked but i really love how you slowed it down at the end with this combo 00:34:528 (1,2,3) - other than that's all i have to say for cup
Salad
This map is already really good so i actually don't have a lot to say about it but ill try my best to point out noticeable things
00:26:398 (1) - make this slider a little bit shorter because it doesn't match the beat (example https://osu.ppy.sh/ss/8478418 )
00:21:398 (1) - same thing for this one but add another circle so it stays in beat (example https://osu.ppy.sh/ss/8478427 )
00:36:395 (1) - once again i say make the spinner longer. its just a little short and just needs to be a little bit longer. but once again that may be just me
Skycreeper's Platter
Alright here we go!
00:00:717 (1,2,3) - i say make that a slider without the reveres arrow it doesn't fit the rhythm and since that will make a delay move the 3rd circle to make it fit (example https://osu.ppy.sh/ss/8478499 )
00:07:080 (2,3,4) - move 4 to where its right below 2 this looks better while your playing it (example https://osu.ppy.sh/ss/8478530 )
00:35:718 (4,5,6) - Move 4 and 6 closer to 5. this isn't really a problem but i feel like it just looks better that way.
00:36:395 (1) - Finally you know how i feel about the spinners just make it tad bit longer with more bananas cause the world could use more banana's 8-)
I am sorry if this diff's mod wasn't that helpful but this map is pretty good already as it is and i don't have to much to say about it.
Something i didn't point out but that you did well on was the hit sounding. I turned off music and only listened to the hit sounding and i could already tell what song it was so Great job on that! I'm excited that i was able to help you thank you for the request i was not expecting to get one so quickly. Keep in mind this is my first mod i have ever done so i'm not the most experienced but i hope this helps your map become ranked! Best of luck to you and this map becoming ranked!
-xXShockwaveXx 8-)
Mamat

Metadata


Add tag
  1. Midi
  2. Music box
  3. Healing
  4. Nico Nico Douga
  5. Youtube
Dapulezatos

FastYoshi wrote:

Heeeeere comes the mod as requested from queue!
  • Skycreeper's Platter
  1. 00:05:944 (1) - Remove nc and add to 00:07:080 (2) - . ✔ Ok
  2. 00:09:353 (10,1) - This sound is similar to 00:07:535 (4,5) - , so maybe make a hdash here. ✔ Added
  3. 00:11:171 (1) - Anti-flow, also remove nc.
  4. 00:20:717 (6) - Weird looking slider, simple curve is enough https://osu.ppy.sh/ss/8475719 ✔ My bad xd
  5. 00:31:853 (1) - I don't think we need hdash here because of the sound. Just a dash is enough. ✔ Sorry for that
Good luck :)

xXShockwaveXx wrote:

  • Skycreeper's Platter | Alright here we go!
  1. 00:00:717 (1,2,3) - i say make that a slider without the reveres arrow it doesn't fit the rhythm and since that will make a delay move the 3rd circle to make it fit (example https://osu.ppy.sh/ss/8478499 ) ✔ It sounds better with the slider
  2. 00:07:080 (2,3,4) - move 4 to where its right below 2 this looks better while your playing it (example https://osu.ppy.sh/ss/8478530 ) ✔ Sure
  3. 00:35:718 (4,5,6) - Move 4 and 6 closer to 5. this isn't really a problem but i feel like it just looks better that way. I'll keep this. Because I want a little dash right there before the song is end to make it a bit challenging.
  4. 00:36:395 (1) - Finally you know how i feel about the spinners just make it tad bit longer with more bananas cause the world could use more banana's 8-) ✔ Made it longer xdd
I am sorry if this diff's mod wasn't that helpful but this map is pretty good already as it is and i don't have to much to say about it.
Both Mods were applied. Thank you ^^

Skycreeper's Platter

osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 0
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 717,1171,2080,15717,16171
DistanceSpacing: 0.9
BeatDivisor: 4
GridSize: 8
TimelineZoom: 1.7

[Metadata]
Title:Zen Zen Zense
TitleUnicode:前前前世
Artist:R3 Music Box
ArtistUnicode:R3 Music Box
Creator:-Hex-
Version:Skycreeper's Platter
Source:君の名は。
Tags:kimi no na wa ha radwimps your name cover skycreeper
BeatmapID:1307524
BeatmapSetID:620051

[Difficulty]
HPDrainRate:5
CircleSize:3.5
OverallDifficulty:7.5
ApproachRate:7.5
SliderMultiplier:1.4
SliderTickRate:2

[Events]
//Background and Video events
0,0,"BG.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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35718,641.711229946524,4,2,1,26,1,0
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Combo2 : 0,0,255
Combo3 : 255,128,64

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Topic Starter
-Hex-

xXShockwaveXx wrote:

Here ya go bro! my first ever mod i hope it helps your out!
Cup
Alright so you updated your beat map today and that helped it out a lot! it became way better but i still have a few things to say about it
00:13:217 (3) - right here you don't need to make that a slider since there is no end beat after it so i say just make it a hit circle unless you do something like what you did with that here 00:19:353 (3) - you added a beat after that so it sticks with the rhythm and has a sound after it. I put slider on 00:13:217 (3) - to following the faded sound, I think that's okay also 00:19:353 (3) - on here is different rhythm .
00:36:395 (1) - i also say make this spinner longer. This is not really a must but it just seems short and like it needs to be extended Extended
00:08:217 (1,2,3) - During this whole combo i feel you could add another slider or circle to it. It doesn't make it extra difficult but it just makes it sound nicer (example: https://osu.ppy.sh/ss/8477920 ) Good. It was little bit empty on that part.
00:07:307 (3) - The last thing i can say is make this slider shorter so that it matches the beat to it make the slider the length to 00:07:080 (2) - here Same answer like 00:13:217 (3) -
That's all i really have this map is Great and i hope it becomes ranked but i really love how you slowed it down at the end with this combo 00:34:528 (1,2,3) - other than that's all i have to say for cup
Salad
This map is already really good so i actually don't have a lot to say about it but ill try my best to point out noticeable things
00:26:398 (1) - make this slider a little bit shorter because it doesn't match the beat (example https://osu.ppy.sh/ss/8478418 ) Made it short
00:21:398 (1) - same thing for this one but add another circle so it stays in beat (example https://osu.ppy.sh/ss/8478427 ) Seems weird to place 3 circles, so I keep this
00:36:395 (1) - once again i say make the spinner longer. its just a little short and just needs to be a little bit longer. but once again that may be just me Extended

Something i didn't point out but that you did well on was the hit sounding. I turned off music and only listened to the hit sounding and i could already tell what song it was so Great job on that! I'm excited that i was able to help you thank you for the request i was not expecting to get one so quickly. Keep in mind this is my first mod i have ever done so i'm not the most experienced but i hope this helps your map become ranked! Best of luck to you and this map becoming ranked!
-xXShockwaveXx 8-)
Thanks for the mod . You did a great job (:
Updated ! . We're ready to go !!
ZX123456
hello
my english is not good so you may need google translation :o 
hope to help you :)

cup

00:16:626 (2) - change the end of the slider to 00:17:307 - it sounds better
00:20:944 (5) - there seems to be no sound here. maybe you can delete 00:20:489 (4,5) - ,and add some object at 00:20:717 - and 00:21:171 -

salad

00:06:171 (4) - it sounds strange here,try to delete this note or add a note at 00:06:626 -
00:20:489 (5) - elongate the slider to 00:21:171 -
00:26:398 (1) - Shorten the slider to 00:26:626 -

Skycreeper's Platter

i think this diff seems too hard for the beginner maybe
00:13:217 (3,4) - delete 00:13:217 (3) - and move the starting point of 00:13:444 (4) - to 00:13:217 -
00:20:489 (5,6) - similar to the previous one
00:28:444 - 00:34:250 - the two green lines seem to have no effect? if they are not used, delete them
Topic Starter
-Hex-

ZX123456 wrote:

hello
my english is not good so you may need google translation :o Me too xD
hope to help you :)

cup

00:16:626 (2) - change the end of the slider to 00:17:307 - it sounds better Keep this
00:20:944 (5) - there seems to be no sound here. maybe you can delete 00:20:489 (4,5) - ,and add some object at 00:20:717 - and 00:21:171 - Added and adjusted a bit.

salad

00:06:171 (4) - it sounds strange here,try to delete this note or add a note at 00:06:626 - Added a circle
00:20:489 (5) - elongate the slider to 00:21:171 - No
00:26:398 (1) - Shorten the slider to 00:26:626 - Because too much players asked to shorten this slider, so I shortened it.
Thanks for the mods !
Dapulezatos

ZX123456 wrote:

hello
my english is not good so you may need google translation :o 
hope to help you :)

Skycreeper's Platter

  1. i think this diff seems too hard for the beginner maybe
    00:13:217 (3,4) - delete 00:13:217 (3) - and move the starting point of 00:13:444 (4) - to 00:13:217 - I'm not gonna delete this. But, I changed it to easier pattern
  2. 00:20:489 (5,6) - similar to the previous one Same
  3. 00:28:444 - 00:34:250 - the two green lines seem to have no effect? if they are not used, delete them Sure
Thanks for the Mod. I changed some pattern to make it easier to play

Skycreeper's Platter

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[Metadata]
Title:Zen Zen Zense
TitleUnicode:前前前世
Artist:R3 Music Box
ArtistUnicode:R3 Music Box
Creator:-Hex-
Version:Skycreeper's Platter
Source:君の名は。
Tags:kimi no na wa ha radwimps your name cover skycreeper
BeatmapID:1307524
BeatmapSetID:620051

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Topic Starter
-Hex-
Updated !
Sanyi
Modding this because I kinda offered it to you in #ctb xD

kudosu only when the mod was helpful!

Cup
  1. 00:06:853 (1,2,3) - The two changes in direction from 1-2 and 2-3 are pretty hard for a beginner and this pattern doesn't really match the difficulty of the other patterns that you used either. I'd consider moving 00:07:080 (2) - to x:24 to make the pattern easier.
  2. 00:10:035 (1) - the flow of that slider into the next two notes is not that good for a Cup diff. I'd use ctrl+h and ctrl+g as well as moving it to x:296 to create a better flow while keeping the distances from before.
  3. 00:21:398 (1,2,3,4,5) - Tbh I think a slider with more simple movement matches the rest of the map much better. Maybe something like this. If you want to have more variety you can also do something like this

Salad
  1. 00:00:717 (2,3) - The distance is a bit confusing since it looks like it is walkable (and it is walkable) but it isn't that easy to walk that distance. Not so experienced players might fail here because they don't know if they should dash or not. I'd consider to reduce the distance to a 1,35x distance to make it clearly walkable. Same goes for 00:15:262 (2,3) -
  2. 00:05:489 (3,4) - 4 is a pretty weak sound, I think a dash doesn't matches the song here.
  3. 00:10:035 (1) - I would suggest a slider shape which leads to more movement because of the frequent sounds here (you also did that later in your map). The same goes for 00:21:398 (1) - and 00:22:762 (1) -
  4. 00:25:944 (3,1) - The 1 is hard to catch for new players after dashing to the 3. I'd make a lower distance here (like 1,35x). The same goes for 00:33:243 (3,4) -

Skycreeper's Platter
  • General thing: You used sometimes a change in direction after a hyperdash. To avoid "antiflow" (everyone defines flow and antiflow differently, so some might consider your current patterns as antiflow), I'd reduce the distance after a hyperdash to an easy-walkable distance. A good example where you already did that is 00:15:035 (2,3,4) - the distance from 3 to 4 is already low enough. Spots where you should take a look at are:
  1. 00:18:217 (1,2,3) -
  2. 00:22:080 (3,4,1) - 4 to 1 is definetly too high here!
  3. 00:28:671 (2,3,4) -
  4. 00:30:035 (5,6,1) -
  5. 00:32:989 (4,5,1) -

    Other Thing:
  6. 00:10:944 (5) - move to x:328 for consistency (then you've got the same distance between 00:10:262 (2,3) - and 00:10:717 (4,5) - )

I think the mapset has a good chance to get ranked, so keep up the good work! :D
Topic Starter
-Hex-

Sanyi wrote:

Modding this because I kinda offered it to you in #ctb xD

kudosu only when the mod was helpful!

Cup
  1. 00:06:853 (1,2,3) - The two changes in direction from 1-2 and 2-3 are pretty hard for a beginner and this pattern doesn't really match the difficulty of the other patterns that you used either. I'd consider moving 00:07:080 (2) - to x:24 to make the pattern easier. Ok
  2. 00:10:035 (1) - the flow of that slider into the next two notes is not that good for a Cup diff. I'd use ctrl+h and ctrl+g as well as moving it to x:296 to create a better flow while keeping the distances from before. I think that's okay to give a variety
  3. 00:21:398 (1,2,3,4,5) - Tbh I think a slider with more simple movement matches the rest of the map much better. Maybe something like this. If you want to have more variety you can also do something like this I think circles are fits for that so keep this.

Salad
  1. 00:00:717 (2,3) - The distance is a bit confusing since it looks like it is walkable (and it is walkable) but it isn't that easy to walk that distance. Not so experienced players might fail here because they don't know if they should dash or not. I'd consider to reduce the distance to a 1,35x distance to make it clearly walkable. Same goes for 00:15:262 (2,3) - It's not that confusing, since new salad players will dash that pattern and it's not that hard to pass that pattern (even new salad players can pass that pattern on first try) so I keep this
  2. 00:05:489 (3,4) - 4 is a pretty weak sound, I think a dash doesn't matches the song here.Okay, since modders keep talking to reduce the distance so it's fine.
  3. 00:10:035 (1) - I would suggest a slider shape which leads to more movement because of the frequent sounds here (you also did that later in your map). The same goes for 00:21:398 (1) - and 00:22:762 (1) - Did that for the first two, but not for 00:22:762 (1) -
  4. 00:25:944 (3,1) - The 1 is hard to catch for new players after dashing to the 3. I'd make a lower distance here (like 1,35x). The same goes for 00:33:243 (3,4) - Reduced a bit but not that much.

I think the mapset has a good chance to get ranked, so keep up the good work! :D <3
Thanks for the Mod !
Dapulezatos

Sanyi wrote:

Modding this because I kinda offered it to you in #ctb xD

kudosu only when the mod was helpful!

Skycreeper's Platter
  • General thing: You used sometimes a change in direction after a hyperdash. To avoid "antiflow" (everyone defines flow and antiflow differently, so some might consider your current patterns as antiflow), I'd reduce the distance after a hyperdash to an easy-walkable distance. A good example where you already did that is 00:15:035 (2,3,4) - the distance from 3 to 4 is already low enough. Spots where you should take a look at are:
  1. 00:18:217 (1,2,3) -
  2. 00:22:080 (3,4,1) - 4 to 1 is definetly too high here!
  3. 00:28:671 (2,3,4) -
  4. 00:30:035 (5,6,1) -
  5. 00:32:989 (4,5,1) -

    Other Thing:
  6. 00:10:944 (5) - move to x:328 for consistency (then you've got the same distance between 00:10:262 (2,3) - and 00:10:717 (4,5) - )

I think the mapset has a good chance to get ranked, so keep up the good work! :D
Since there were many mods talking about my platter that I've put many "Antiflow" patterns. So I decided to remap it. Anyway thanks for the mod. Much appreciated :D

Skycreeper's Platter

osu file format v14

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Title:Zen Zen Zense
TitleUnicode:前前前世
Artist:R3 Music Box
ArtistUnicode:R3 Music Box
Creator:-Hex-
Version:Skycreeper's Platter
Source:君の名は。
Tags:kimi no na wa ha radwimps your name cover skycreeper
BeatmapID:1307524
BeatmapSetID:620051

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Topic Starter
-Hex-
Updated !

/me Summon BN.
Jemzuu
yoo im from #ctb hehe just wanted to help this map get ranked so imma try modding it uwu here it goes ;w;

Cup

  1. 00:10:035 (1,2,3) - i would ctrl g these notes if i were u, cus 00:11:626 (3) - will have a covered note next to 00:12:762 (2) - so aesthetically, this would look better imo.
  2. 00:14:580 (1) - fix overlap
  3. 00:16:171 (1) - stack this to 00:15:262 (2) - ?
  4. 00:21:853 (3,4) - a ctrl g would fit here imo
  5. 00:22:307 (5) - move this to x:224
  6. 00:28:444 (1) - ctrl g?
  7. 00:35:718 (3) - maybe adjust this slider to the left a bit above 00:35:718 (3) -

Salad

  1. 00:35:718 (3) - u could increase the spacing of this a bit try x:120
  2. 00:06:626 (5) - fix overlap like what u did on 00:06:853 (1,3) -
  3. 00:09:353 (3) - move this slider a bit like what u did on 00:10:717 (2,3) -
  4. 00:16:171 (4) - stack this to 00:15:262 (2) - ? or just adjust it a bit
  5. 00:30:035 (1) - ctrl g?
  6. 00:31:171 (3) - ^
  7. 00:35:718 (3) - move to x:112 like on cup diff

hope my mod helps!

As for platter, i didn't really find anything. really great diff gj sky
i know this will be ranked just believe~! <3
here take my star ^^
Dapulezatos

AJamez wrote:

As for platter, i didn't really find anything. really great diff gj sky
i know this will be ranked just believe~! <3
here take my star ^^
Woahh, Really? Thanks a lot <3
Topic Starter
-Hex-
AJamez

AJamez wrote:

yoo im from #ctb hehe just wanted to help this map get ranked so imma try modding it uwu here it goes ;w; UwU

Cup

  1. 00:10:035 (1,2,3) - i would ctrl g these notes if i were u, cus 00:11:626 (3) - will have a covered note next to 00:12:762 (2) - so aesthetically, this would look better imo. Yes it looks aesthetic, but I want to give variety for this diff so I think it's fine.
  2. 00:14:580 (1) - fix overlap That's intentional.
  3. 00:16:171 (1) - stack this to 00:15:262 (2) - ? Reduced a bit
  4. 00:21:853 (3,4) - a ctrl g would fit here imo I think no :/
  5. 00:22:307 (5) - move this to x:224 ^
  6. 00:28:444 (1) - ctrl g? ^
  7. 00:35:718 (3) - maybe adjust this slider to the left a bit above 00:35:718 (3) - Okay

Salad

  1. 00:35:718 (3) - u could increase the spacing of this a bit try x:120 x:136
  2. 00:06:626 (5) - fix overlap like what u did on 00:06:853 (1,3) - That's intentional
  3. 00:09:353 (3) - move this slider a bit like what u did on 00:10:717 (2,3) - Damn your eyes is too good xD
  4. 00:16:171 (4) - stack this to 00:15:262 (2) - ? or just adjust it a bit Leave this, cuz I want more movement
  5. 00:30:035 (1) - ctrl g? If I do that, my diff become easy then :/
  6. 00:31:171 (3) - ^ ^
  7. 00:35:718 (3) - move to x:112 like on cup diff Already did that

hope my mod helps!

As for platter, i didn't really find anything. really great diff gj sky
i know this will be ranked just believe~! <3
here take my star <3
Thanks for the mod and star <3
Nelly
From my Modding Queue help i suck modding lower diffs

  • Cup
  1. 00:35:718 (3) - You can make a simple triple
  • Skycreeper's Platter
  1. 00:05:489 (5) - Make a horizontal slider and move it to x:504
  2. 00:16:171 (4) - x:104? A little buff
Honestly for me this map looks ready for ranking. No kudosu please because I have no other thoughts of something change, well, you know. Good luck with ranking!
Topic Starter
-Hex-

Nelly wrote:

From my Modding Queue help i suck modding lower diffs Sorry ;w;

  • Cup
  1. 00:35:718 (3) - You can make a simple triple Sure, but with different pattern.
Honestly for me this map looks ready for ranking. No kudosu please because I have no other thoughts of something change, well, you know. Good luck with ranking!
Thanks for the Mod Nelly !
Dapulezatos

Nelly wrote:

From my Modding Queue help i suck modding lower diffs

  • Skycreeper's Platter
  1. 00:05:489 (5) - Make a horizontal slider and move it to x:504
  2. 00:16:171 (4) - x:104? A little buff
Honestly for me this map looks ready for ranking. No kudosu please because I have no other thoughts of something change, well, you know. Good luck with ranking!
All applied. Thanks :D

Skycreeper's Platter

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Poii
GL
Topic Starter
-Hex-

PoPoii wrote:

GL
Oh damn. Why you edited that post ?
Gonna ask someone to deny that kudosu.

Smh.

PoPoii wrote:

gk usah dikudos juga sih, cuma kerikil
Walaupun kerikil tapi itu fatal. Hadeh, lupa ane cek.
Poii

-Hex- wrote:

PoPoii wrote:

GL
Oh damn. Why you edited that post ?
Gonna ask someone to deny that kudosu.
kepencet xxDD

gk usah dikudos juga sih, cuma kerikil
salchow
Cup
Pretty much Flawless

Salad
00:16:626 (1,2) - I dont think you should have this pattern, becouse it doesn't repeat it self any where in the map. 00:02:080 (1,2,3,4) you could use this pattern, becouse the part sounds kinda similar.

00:21:398 (1,2,3) - I would peffer if you (ctrl + H) it

Skycrepper's platter
00:04:580 (3) - Would be better if you replaced it with a horizontal slider instead.

00:10:035 (1) - flip it horozontaly.

00:11:626 (1) - This is to hard to catch.

00:14:580 (1) - You could move this x:364 cause it's also hard to catch.
Topic Starter
-Hex-

salchow wrote:

Cup
Pretty much Flawless <3

Salad
00:16:626 (1,2) - I dont think you should have this pattern, becouse it doesn't repeat it self any where in the map. 00:02:080 (1,2,3,4) you could use this pattern, becouse the part sounds kinda similar. Yup, but I want to give variety on that notes. I think that's fine

00:21:398 (1,2,3) - I would peffer if you (ctrl + H) it Didn't Ctrl+H it but, I reduced the distance to make it easier
Thanks for the mod and Star <3
Dapulezatos

salchow wrote:

Skycrepper's platter
00:04:580 (3) - Would be better if you replaced it with a horizontal slider instead.

00:10:035 (1) - flip it horozontaly.

00:11:626 (1) - This is to hard to catch.

00:14:580 (1) - You could move this x:364 cause it's also hard to catch.
All Applied. Phew. Sry late reply xdd
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Topic Starter
-Hex-
Updated ! ~
MBomb
Really sorry for taking so long, had no motivation for anything recently, but I'm hopefully back now!

[General]

Really not sure of the point of that last timing point? It's not in the ranked set and doesn't add anything to the song in my opinion, think it's better to just remove it.
Maybe move preview point to 00:00:035 - ? It just seems really odd to not have it snapped to that note. Not unrankable or anything, just feels and sounds slightly better to me.

[Cup]

00:00:717 (1) - I think the note where the tick is in this slider is quite prominent and is strange to be ignored under a slider to me. Maybe do a 1/1 repeat slider instead?
00:02:535 (3) - Hmm, I think a 3/2 slider would be nice here instead, to aim to follow the main rhythm of the music box in this difficulty. Maybe also move it a bit more to the left, like x:88, I feel the note is stronger than 2, and so deserves slightly more distancing.
00:04:353 (1,2,3) - Maybe move this section a bit to the left, to get 1 a bit more emphasis, and then give 2 slightly less as 1 is definitely a stronger note than 2, yet 2 has higher distance right now. Try 1 on x:64, and then 2 on x:336 and 3 on x:296.
00:10:035 (1) - Not sure about this uncomfortable type of flow here with the song. I think it'd be a lot neater to just ctrl+H and move it to x:296.
00:13:217 (3) - Maybe use a slightly lower distance to this, it's one of the highest distances in the map right now and really not that strong of a note compared to some others. Try Ctrl+G and then move it to x:288 maybe?
00:16:626 (2,3) - For consistency with the earlier timeline, maybe do a circle followed by a 3/2 slider here?
00:19:353 (3,4) - Timeline is very strange here considering previous rhythms you've followed. A timeline like this fits the rest of the map better.
00:21:398 (1,2,3,4,5) - Again, this type of timeline is a bit inconsistent with what you did earlier, try something similar to 00:06:853 (1,2,3) - , or change that to be similar to this.
00:22:762 (1) - Very inconsistent with previous timelines, and just feels kinda boring to play here, I would recommend a more interesting timeline, maybe similar to what you did earlier.
00:24:580 (2) - And again with this.
00:31:853 (3) - Also with this, it just seems very strange that the ending of the song, which should be more intense, is instead just long sliders which don't follow much.

[Salad]

00:01:171 (3) - Since it's after the first dash in the map, maybe make movement slightly easier to recover from? x:192 would be nice.
00:04:353 (2) - This type of slider doesn't really suit the song very well here, and is actually simpler than the timeline you used in the cup. Try using two 1/2 sliders, like you did in the cup, I think it fits well here. Whilst changing this, I'd also recommend starting the pattern at x:400, to ensure the player knows to dash here.
00:08:217 (1) - Distancing to this feels a little awkward as it is now. Try moving it to x:376 and then using a shape like this.
00:10:944 (3,1,2) - 1 here is definitely one of the strongest notes in the song, yet right now you have a very weak movement to it, when it definitely deserves a dash. Try Ctrl+H on 3 and moving it to x:336, and then move 1 to x:64 and 2 to x:128.
00:12:762 (3) - This really isn't a strong note at all, I don't understand why there's a dash to this. Maybe move it a bit to the left, try something like x:312.
00:14:580 (1,2,3,4,1) - Hmm, distancing to 00:14:580 (1) - is very strong here, for a note which really doesn't deserve a dash. I found a good fix, but it requires a bit of rearanging. move 00:14:580 (1) - to x:344, 2 to x:128, 3 to x:368, 4 to x:176, and then move the start of 00:16:626 (1) - to x:424.
00:18:898 (2) - Very slight reduction to x:72 would play nicer in my eyes.
00:20:489 (5) - Just about possible without dashing to a degree where I feel it could get confusing for a player. Maybe increase very slightly to x:456, avoiding it going off screen with a shape like this?
00:21:398 (1,2,3) - Hmm, I think the slider shape here plays weird with antiflow, so maybe it'd be better to just ctrl+H and move back to x:232? Feels a bit more natural with your other patterns.
00:23:671 (3) - Would be nice to have a tiny bit more distance to this, feels a bit uncomfortable with so little distance considering the sound is stronger than 2. Try x:288.
00:26:398 (1) - Current distance to this is very difficult after the dash for a salad player. Try x:280 on it instead, should be a lot more comfortable for a lower skill level player.
00:28:444 (1) - Distancing to this right now could be too strong for a non-dash for a salad player, reducing to like x:152 would be nice. Moving 2 to x:496 would be nice after that, and then maybe ctrl+G 00:30:035 (1) - and move it to x:320?
00:31:171 (3) - Try x:72 on this to ensure that a salad player knows to dash to it.
00:33:735 (4) - I would reduce this a bit to like x:240, kinda uncomfortable after the dash right now.

[Platter]

00:02:080 (5,6) - Not sure about this type of timeline here, doesn't really feel very nice to me. Maybe try timeline like this?
00:04:580 (3) - Since the first HDash in the map just happened, I think it'd be best to keep normal flow after, to get the player used to the mechanic. Try ctrl+H and moving it to x:32?
00:09:580 (4) - Current movement to this feels quite uncomfortable in my eyes, I think that a dash to the right would feel nicer to play here, and would avoid the pattern feeling too repetitive. Try x:448.
00:17:307 (6) - A bit of a strong dash, especially considering it's followed by another strong dash in the opposite direction. x:96 would feel a little more comfortable.
00:21:398 (1) - Hmm, this movement right now currently requires a weird slowdown, followed by a speedup into the slider, when the movement through the slider should be the slowdown to follow better flow. Try moving 1 to x:192 to fix this?
00:27:080 (1) - Pretty weak sound overall, don't think it's really fitting of a dash, try x:264 on this instead?
00:29:580 (4) - HDash here for consistency would be nice, try x:80?
00:31:853 (1,2) - Maybe Ctrl+H this section and move it to x:280, to make a HDash to the next note for consistency.
00:33:973 (2,3,4,5,6,7) - Hmm, I don't think this slowdown section really calls for much dashes, other than to 7, which you actually don't have one in right now. I think a nice pattern would be 2 on x:184, 3 on x:464, 4 on x:200, 5 on x:496, 6 on x:408 and 7 on x:256.

Alright, done! :D
Xinnoh
mbomb requested help
aaa need to check everything I say bc some will be redundant with mbomb's mod

General
Remove sliderslide.wav lol, it's unused in CtB
00:36:395 (1) - Silence this spinner end


Platter
Can I suggest to change NC so that you always NC on a large white tick? Some patterns are longer than others or are inconsistent between sections. Doing that makes it really easy to quickly fix, and you already do it in some sections.
Other NC stuff
don't worry these are really easy to do

00:02:080 (5) - Add
00:03:671 (1) - Remove
00:04:353 (2) - Add (This combo is 12 objects long so there's a lot of fruit on plate, doing this reduces.)
00:14:580 (1) - Remove
00:15:262 (2) - Add
00:16:626 (5) - Add
00:18:217 (1) - remove
00:18:898 (2) - add
00:35:718 (5) - add
00:03:671 (1) - This is mapping the sound in middle of the slider, but 00:00:035 (1) - doesn't. Suggest to use slider to circle pattern so you can map that sound. (for reference, vocal syllables are identical "kimi no/wo", but it's music box so lol)
00:14:580 (1) - ^
00:02:080 (6) - Same thing, main melody is mapped 90% of the time so doesn't make sense not to map it here. Use same pattern as before
00:08:217 (1,2) - Reduce distances here so it's a little more walkable.
00:09:580 (4) - Not a requirement for normal dashes, but moving this to x16 means youre less likely to crash into the wall when catching.
00:13:217 (4,1) - imo doesn't need a dash but your choice
00:27:080 (1) - remove dash here
00:31:853 (1) - If you ctrl-g this + move the next couple patterns left, it will increase distance from 00:31:398 (4) - . Flows better as stacking 1/1 directly on top of each other is uncommon.
00:33:735 (1,2) - Compare to 00:26:398 (5) - , this one has a lot more movement. Reduce spacing between these

Salad
Tick rate 2 would probably work well, check with MBomb on that first.
00:06:171 (4) - Using a slider here might be better. Circles are slightly stronger than sliders for melody, so using a slider on background noises can be better here.
00:07:080 (2,3) - Rhythm choice would be better if ctrl-g. Using sliders to map strong sounds on the tail reduces emphasis. You could probably make the pattern work after removing 00:06:171 (4) -
Then again imo just remove it, it's not really mapped elsewhere. eg. 00:13:217 (4) - 00:20:489 (5) -
00:20:035 (4,5) - Same thing mbomb mentioned. Just to help fix, if you rotate 00:19:353 (3) - 90 degrees + move 4 left, you have a bit more space to work with while fixing
00:21:398 (1,2,3) - Timeline a little inconsistent with 00:23:444 (2,3) - , second one is a bit denser. Change a bit to be similar
00:30:035 (1) - 00:31:853 (1) - timeline inconsistencies again,
00:35:718 (3) - Rotate this by 70-80 degrees for nice and calm ending, same on cup

aaaaa so many redundant things had to remove

Cup
00:10:035 (4) - NC
00:06:853 (1) - https://puu.sh/x89eI/a948f6bc80.png use this pattern, you normally prioritise music when it changes pitch, larger change is unmapped here
Alternately, could do something like 00:08:898 (2,3) - since they are the same pattern
00:10:035 (4) - Stronger note is on white tick, suggesting to shorten to 2/1 to map it
00:13:217 (3) - There's no sound on the slider tail, extend or shorten it by 1/2
00:34:528 (1,2) - Reduce distance here, not that strong a note.
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