forum

FLIP-FLAP - Kimi no Ashita (TV Size)

posted
Total Posts
73
Topic Starter
Kawayi Rika
This beatmap was submitted using in-game submission on 2011年9月24日 at 11:56:58

Artist: FLIP-FLAP
Title: Kimi no Ashita (TV Size)
Source: Fushigiboshi no Futago Hime Gyu!
Tags: Pereira006 OzzyOzrock hime opening fain rein
BPM: 170
Filesize: 15926kb
Play Time: 01:25
Difficulties Available:
  1. Easy (2.9 stars, 97 notes)
  2. Futago Hime (5 stars, 343 notes)
  3. Normal (4.12 stars, 149 notes)
  4. Ozzy's Taiko (4.83 stars, 413 notes)
  5. Pereira's Hard (4.85 stars, 192 notes)
Download: FLIP-FLAP - Kimi no Ashita (TV Size)
Download: FLIP-FLAP - Kimi no Ashita (TV Size) (no video)
Information: Scores/Beatmap Listing
---------------
My 2nd Ranked beat map.

Fushigi Boshi no Futago Hime Gyu OP.

Special thanks skin for sherrie__fay

Hard by Pereira006

Taiko by OzzyOzrock
biwako
offset:730
Topic Starter
Kawayi Rika

biwako wrote:

offset:730

thanks :)
Vicho
I wanted to help you with the hitsounds just in the insane diff if you don't mind ~ you can use it if you want ^^
nice~

can't normal star so kudosu star ^^''

Download: kimi no ashita.zip
Topic Starter
Kawayi Rika

Vicho-kun wrote:

I wanted to help you with the hitsounds just in the insane diff if you don't mind ~ you can use it if you want ^^
nice~

can't normal star so kudosu star ^^''
Thank you very much for your sound and stars :)
OzzyOzrock
Topic Starter
Kawayi Rika

OzzyOzrock wrote:

Done with taiko!!

[attachment=0:f8aed]FLIP-FLAP - Kimi no Ashita (TV Size) (Kawayi Rika) [Ozzy's Taiko].osu[/attachment:f8aed]
:3
thanks moe Ozzy :)
OzzyOzrock
BG is done also! :3

No kudosu! ;_;
Mura_77
Good map, though u don't accept my diff :( :( :( :(

Expect for next one
Shiro
As per your request.

Please reply to this mod saying what you didn't fix (and what you did) and why.
Also, if you have any question, feel free to ask me in-game. :)

General
  1. Source looks wrong. Research gives me "Fushigiboshi no Futago Hime Gyu!" ("no" shouldn't be capitalized)
  2. Add "opening" to the tags, since this is the opening of an anime ?
  3. "gyu" "hime" and "hoshi" are useless in the tags as they appear in the source. If you change the source, you can leave "hoshi" though.
  4. Since you have a video, disable "letterbox during breaks" in all diff. When there's a break, black bars appear at the top and bottom of the screen. Disabling this will prevent them from appearing and hiding the video.
  5. Kiai times should be snapped on white ticks. It doesn't make sense musically not to start them there, and not starting them on white ticks makes the main menu look funny.
  6. Offset is 745 (+15ms). Remember to resnap all notes and kiai sections.
Easy
  • I very strongly recommend not to use 1/2 sliders with more than one repeat in an Easy. They're rather fast (and short) which can be confusing for new players. Also, the number of repeats can't be expected, and the cursor hides the repeat arrows, so it can't be sightread either. Don't change them for circles though, it's a lot harder to hit. I think changing them for simple sliders (that last as long) works here. Here are the ones I think need to be changed:
  1. 00:40:082 (1) -
  2. 00:43:788 (1) - If you want to follow the vocals for it, move it 1/2 earlier.
  3. 01:15:024 (1) -
    Another thing to point out:
  4. 00:28:965 (1) - Don't put notes too soon after spinners. New players don't spin well, so they need long spinners, but they also need a lot of time after the spinner to readjust their aim. They also tend to spin until the very last moment, so few will stop spinning to make sure they get the note after the spinner. Placing notes too soon after spinners is a guaranteed miss for them.
Normal
  1. This is just a personal preference, but I think using the biggest circles would work better in a Normal (considering the spacing is rather big and the diff itself is pretty difficult). Your call though.
    The comboing is inconsistent. Since you went for 1/1 rhythms (mainly), the best idea would be to have a new combo every big white tick (and that's what you did), but you misplaced some new combos and forgot some. Keeping that in mind, consider fixing these:
  2. 00:30:377 (4) - Add a new combo
  3. 00:32:494 (5,1) - These two are bad slider placement. You can't add new combos on sliderends, so these two break the combo pattern. A possible fix would be to shorten the first one to 1/1 and add a circle with a new combo after it, and to delete the second one and add two circles when it was with a new combo on the second one.
  4. 00:37:435 (5,1) - Swap the new combos
  5. 00:38:847 (2) - Add a new combo
  6. 00:41:318 (3) - Bad slider placement here again. I think this kind of timeline would work better (swapping 00:42:730 (1,2) - these new combos).
  7. 00:44:141 (4) - Bad slider placement here as well. Replace it with a circle and a slider (with a new combo) ?
  8. 00:45:906 (3,6,8) - Add new combos
    Another thing: 01:12:729 (4,5,6,7,8) - I find this to be quite hard for a Normal, due to the rather long stream of 1/2 beats (BPM is quite high too). Try going for a simpler rhythm, or a simpler pattern.
Pereira's Hard
  1. The hitsounds are too low and the soft-hitnormal is hardly hearable. 80% volume is a minimum to use imo.
    The 1/2 "spam" (sorry for lacking a better word >< ) feels out of place, especially because you sometimes go for little breaks. I think it'd be better to go for rhythms closer to the song. The hitsounds are too low to really hear it, but try going through the diff with 100% hitsound volume, some parts will feel extremely weird. For instance:
  2. 00:30:906 (3) - You should extend this one by 1/2. Add a note 1/2 after it. There IS something in the song 1/2 later, but the lack of note there feels extremely weird, especially because of all the 1/2 you used before it.
  3. 00:42:553 - Same comment, pretty much.
  4. 00:52:259 (3,4) - These should all be 1/2 earlier to match the vocals (with (4) ending at the same place though)
  5. 01:20:671 - The lack of note here makes the timing of the notes after it confusing, as they are expected 1/2 earlier.
    I have a few aesthetics suggestions that would make the diff look nicer:
  6. 00:34:435 (3,4) - Make these two the same shape ?
  7. 00:35:847 (1,2) - Same ?
  8. 00:39:377 (4) - Make this blanket (3) ? This slider's shape is quite sharp
    Also, the comboing is extremely inconsistent:
  9. 00:14:847 (1) - I don't really understand why you added a new combo on this. It cuts a word in two from the vocals and feels weird. It'd be better to remove it imo, both to fix the song and help make the comboing more consistent after. If you remove it, add a new combo on 00:15:729 (7) -
  10. 00:17:494 (1) - This slider. I understand why you put a new combo here, but it starting on a red tick feels extremely wrong with that idea in mind. It should start on the next white tick so the comboing feels better
  11. 00:21:377 (8,1) - Assuming you applied my previous suggestions, swap the new comboes here for consistency.
  12. 00:22:965 (1) - Here's another case of bad slider placement. A new combo is needed on the big white tick, but you can't add new combos on slider repeats or sliderends, so it breaks your comboing.
  13. 00:31:259 - The lack of note here makes the comboing inconsistent. There should be a note here with a new combo. Also remove 00:31:612 (1) - , add a new combo on 00:32:318 (3) - and remove the one on 00:33:024 (1) -
  14. 00:37:435 (1) - I think it would be better to remove this new combo to match the vocals.
  15. 00:40:082 (5,1) - For consistency with the first pattern after the break, swap these new combos.
  16. 00:42:553 - Here again, there should be a note with a new combo here. Then remove the new combos on 00:43:082 (1,1) - and add one on 00:45:377 (2) -
  17. 00:46:965 (1,2) - For consistency with the patterns before, swap these new combos.
  18. 00:48:729 (4) - I think it'd be better to add a new combo on this, then swap 00:49:435 (1,2) - these to match the vocals
  19. 00:54:024 (5,1) - To match the vocals and stay consistent in your comboing, swap these new combos. Also 00:55:612 (1,2) - swap these and 00:58:612 (1,2) - these
  20. 01:20:671 - The lack of note here makes the comboing inconsistent. The new combo should be here. If you don't, 01:20:847 (5,1) - swap these. If you do, just remove the new combo on 01:21:024 (1) -
Futago Hime
  • Why the custom name when all the other diffs have regular names T.T
    ... huh. Why the 1/4 ?... It doesn't fit the song whatsoever and adds unnecessary difficulty. I also think AR8 makes it too confusing, because the combo colours are very light and so is the video, so behind the movement in the video, the approach circles are very difficult to see. If you reduce AR to 7, reduce OD to 7 as well, because having AR lower than OD doesn't really make sense: AR is here to help read the timing window, so having AR lower than OD means the information provided is wrong.
Ozzy's Taiko
  • Rename to Ozzy's Taiko Oni ? It's always better to give an idea of the difficulty of the diff (although people assume Taiko = Taiko Oni)
Pereira006

Odaril wrote:

As per your request.

Please reply to this mod saying what you didn't fix (and what you did) and why.
Also, if you have any question, feel free to ask me in-game. :)

Pereira's Hard
  1. The hitsounds are too low and the soft-hitnormal is hardly hearable. 80% volume is a minimum to use imo.
    The 1/2 "spam" (sorry for lacking a better word >< ) feels out of place, especially because you sometimes go for little breaks. I think it'd be better to go for rhythms closer to the song. The hitsounds are too low to really hear it, but try going through the diff with 100% hitsound all Raise 80~70%volume, some parts will feel extremely weird. For instance:
  2. 00:30:906 (3) - You should extend this one by 1/2. Add a note 1/2 after it. There IS something in the song 1/2 later, but the lack of note there feels extremely weird, especially because of all the 1/2 you used before it.This part is not followed lyrics this only drums but ok add note
  3. 00:42:553 - Same comment, pretty much.:/ ok add note
  4. 00:52:259 (3,4) - These should all be 1/2 earlier to match the vocals (with (4) ending at the same place though)fix
  5. 01:20:671 - The lack of note here makes the timing of the notes after it confusing, as they are expected 1/2 earlier.fix
    I have a few aesthetics suggestions that would make the diff look nicer:
  6. 00:34:435 (3,4) - Make these two the same shape ?fix
  7. 00:35:847 (1,2) - Same ?fix
  8. 00:39:377 (4) - Make this blanket (3) ? This slider's shape is quite sharpfix
    Also, the comboing is extremely inconsistent:
  9. 00:14:847 (1) - I don't really understand why you added a new combo on this. It cuts a word in two from the vocals and feels weird. It'd be better to remove it imo, both to fix the song and help make the comboing more consistent after. If you remove it, add a new combo on 00:15:729 (7) -No If I play mod's flashlight i will look followpoint that easy so no change
  10. 00:17:494 (1) - This slider. I understand why you put a new combo here, but it starting on a red tick feels extremely wrong with that idea in mind. It should start on the next white tick so the comboing feels betterfix
  11. 00:21:377 (8,1) - Assuming you applied my previous suggestions, swap the new comboes here for consistency.No
  12. 00:22:965 (1) - Here's another case of bad slider placement. A new combo is needed on the big white tick, but you can't add new combos on slider repeats or sliderends, so it breaks your comboing.Fix
  13. 00:31:259 - The lack of note here makes the comboing inconsistent. There should be a note here with a new combo. Also remove 00:31:612 (1) - , add a new combo on 00:32:318 (3) - and remove the one on 00:33:024 (1) - Fix
  14. 00:37:435 (1) - I think it would be better to remove this new combo to match the vocals.No some people play mod's flashlight that they will look followpoint
  15. 00:40:082 (5,1) - For consistency with the first pattern after the break, swap these new combos.no
  16. 00:42:553 - Here again, there should be a note with a new combo here. Then remove the new combos on 00:43:082 (1,1) - and add one on 00:45:377 (2) - Fix
  17. 00:46:965 (1,2) - For consistency with the patterns before, swap these new combos. Fix
  18. 00:48:729 (4) - I think it'd be better to add a new combo on this, then swap 00:49:435 (1,2) - these to match the vocalsNo
  19. 00:54:024 (5,1) - To match the vocals and stay consistent in your comboing, swap these new combos. Also 00:55:612 (1,2) - swap these and 00:58:612 (1,2) - these No
  20. 01:20:671 - The lack of note here makes the comboing inconsistent. The new combo should be here. If you don't, 01:20:847 (5,1) - swap these. If you do, just remove the new combo on 01:21:024 (1) - No If I change this some play mod's flashlight and not konw where is followpoint so no
Sorry my poor english and thank mod my diff

Download: FLIP-FLAP - Kimi no Ashita (TV Size) (Kawayi Rika) [Pereira's Hard].osu

Ho also Offset is change and all timing is resnap
Topic Starter
Kawayi Rika

Odaril wrote:

As per your request.

Please reply to this mod saying what you didn't fix (and what you did) and why.
Also, if you have any question, feel free to ask me in-game. :)

General
  1. Source looks wrong. Research gives me "Fushigiboshi no Futago Hime Gyu!" ("no" shouldn't be capitalized)
  2. Add "opening" to the tags, since this is the opening of an anime ?
"gyu" "hime" and "hoshi" are useless in the tags as they appear in the source. If you change the source, you can leave "hoshi" though.Since you have a video, disable "letterbox during breaks" in all diff. When there's a break, black bars appear at the top and bottom of the screen. Disabling this will prevent them from appearing and hiding the video.Kiai times should be snapped on white ticks. It doesn't make sense musically not to start them there, and not starting them on white ticks makes the main menu look funny.
Offset is 745 (+15ms). Remember to resnap all notes and kiai sections.<<fixed

Easy
  • I very strongly recommend not to use 1/2 sliders with more than one repeat in an Easy. They're rather fast (and short) which can be confusing for new players. Also, the number of repeats can't be expected, and the cursor hides the repeat arrows, so it can't be sightread either. Don't change them for circles though, it's a lot harder to hit. I think changing them for simple sliders (that last as long) works here. Here are the ones I think need to be changed:
  1. 00:40:082 (1) -
  2. 00:43:788 (1) - If you want to follow the vocals for it, move it 1/2 earlier.
  3. 01:15:024 (1) -
    Another thing to point out:
  4. 00:28:965 (1) - Don't put notes too soon after spinners. New players don't spin well, so they need long spinners, but they also need a lot of time after the spinner to readjust their aim. They also tend to spin until the very last moment, so few will stop spinning to make sure they get the note after the spinner. Placing notes too soon after spinners is a guaranteed miss for them.
<<OK,all fixed

Normal
  1. This is just a personal preference, but I think using the biggest circles would work better in a Normal (considering the spacing is rather big and the diff itself is pretty difficult). Your call though.
    The comboing is inconsistent. Since you went for 1/1 rhythms (mainly), the best idea would be to have a new combo every big white tick (and that's what you did), but you misplaced some new combos and forgot some. Keeping that in mind, consider fixing these:
  2. 00:30:377 (4) - Add a new combo
  3. 00:32:494 (5,1) - These two are bad slider placement. You can't add new combos on sliderends, so these two break the combo pattern. A possible fix would be to shorten the first one to 1/1 and add a circle with a new combo after it, and to delete the second one and add two circles when it was with a new combo on the second one.
  4. 00:37:435 (5,1) - Swap the new combos
  5. 00:38:847 (2) - Add a new combo
  6. 00:41:318 (3) - Bad slider placement here again. I think this kind of timeline would work better (swapping 00:42:730 (1,2) - these new combos).
  7. 00:44:141 (4) - Bad slider placement here as well. Replace it with a circle and a slider (with a new combo) ?
  8. 00:45:906 (3,6,8) - Add new combos
    Another thing: 01:12:729 (4,5,6,7,8) - I find this to be quite hard for a Normal, due to the rather long stream of 1/2 beats (BPM is quite high too). Try going for a simpler rhythm, or a simpler pattern.
<<all fixed


Futago Hime
  • Why the custom name when all the other diffs have regular names T.T<<I love so,no change.
    ... huh. Why the 1/4 ?... It doesn't fit the song whatsoever and adds unnecessary difficulty. I also think AR8 makes it too confusing, because the combo colours are very light and so is the video, so behind the movement in the video, the approach circles are very difficult to see. If you reduce AR to 7, reduce OD to 7 as well, because having AR lower than OD doesn't really make sense: AR is here to help read the timing window, so having AR lower than OD means the information provided is wrong.
    << ok.change AR.OD and some fixed.
thanks moe Odaril mod >_<
JoJo
Rika ~ As per your request ~

  • Red-You must fix it.
    Blue-You'd better to fix it.
    ●Black-Suggestion only.
[General]
  • Oh.. You forget to remove audio from the video ... =_=
    The source should be "Fushigiboshi no Futago Hime Gyu!".
    ●既然帮soft音效的slider消音了不顺便把normal也消了么?0 0 因为你有slider用在Normal音效下。
[Easy]
  • ●Fine.
[Normal]
  • ●没啥问题。。真要吐槽什么的话就是整个Diff都塞满的1/1会很无聊的呢。。T T
[Pereira's Hard]
  • ●00:26:156 (5) - (nazi)Drug the break to start here.
    ●00:33:039 (1) - Remove new combo.
    ●00:52:274 (3) - I suggest to add new combo here since there is a very long combo.
    ●01:25:450 (1) - 10% volume is too low in my opinion. I don't need to slient this spinner. ._.
[Ozzy's Taiko]
  • Preview Time is different from other diffs.
    Oh .. Resnap all notes plz .. =_=
[Futago Hime]
  • ●00:02:686 (5,6) - 我觉得似乎合并成一个Slider会比较好。
    ●00:10:627 (9) - New combo ?
    ●00:48:568 (9) - 没叠好。(完美堆叠方法:DS 0.0x 关闭Grid Snap 开启Distance Snap)
    ●01:16:097 (10) - 同上~
    错觉么=。= 感觉这个难度有点overmap了。。
嘛=。= 稍微有点偷懒了,不过这张图嘈点确实不多(被PIA飞..)
好吧就这样交差了ww STAR~★~~
Pereira006

JoJo wrote:

[Pereira's Hard]
  • ●00:26:156 (5) - (nazi)Drug the break to start here.no
    ●00:33:039 (1) - Remove new combo.no
    ●00:52:274 (3) - I suggest to add new combo here since there is a very long combo.ok
    ●01:25:450 (1) - 10% volume is too low in my opinion. I don't need to slient this spinner. ._.:/ ok
thank mod my diff

Download: FLIP-FLAP - Kimi no Ashita (TV Size) (Kawayi Rika) [Pereira's Hard].osu
Topic Starter
Kawayi Rika

JoJo wrote:

Rika ~ As per your request ~

  • Red-You must fix it.
    Blue-You'd better to fix it.
    ●Black-Suggestion only.
[General]
  • Oh.. You forget to remove audio from the video ... =_= <<这个没关系
    The source should be "Fushigiboshi no Futago Hime Gyu!". << fix
    ●既然帮soft音效的slider消音了不顺便把normal也消了么?0 0 因为你有slider用在Normal音效下。
[Easy]
  • ●Fine.
[Normal]
  • ●没啥问题。。真要吐槽什么的话就是整个Diff都塞满的1/1会很无聊的呢。。T T
[Pereira's Hard]
  • ●00:26:156 (5) - (nazi)Drug the break to start here.
    ●00:33:039 (1) - Remove new combo.
    ●00:52:274 (3) - I suggest to add new combo here since there is a very long combo.
    ●01:25:450 (1) - 10% volume is too low in my opinion. I don't need to slient this spinner. ._.
[Ozzy's Taiko]
  • Preview Time is different from other diffs.
    Oh .. Resnap all notes plz .. =_=
<<fix

[Futago Hime]
  • ●00:02:686 (5,6) - 我觉得似乎合并成一个Slider会比较好。
    ●00:10:627 (9) - New combo ?
    [color=#0080FF]●00:48:568 (9) - 没叠好。(完美堆叠方法:DS 0.0x 关闭Grid Snap 开启Distance Snap)
    ●01:16:097 (10) - 同上~
    错觉么=。= 感觉这个难度有点overmap了。。
    <<fix.
嘛=。= 稍微有点偷懒了,不过这张图嘈点确实不多(被PIA飞..)
好吧就这样交差了ww STAR~★~~
thanks JOJO's mod and star~ :)
OzzyOzrock
Change preview, re-snap. Do not re-name.

\o/o\o/o\o/o\o/o\o/o\o/o\o/o\
Topic Starter
Kawayi Rika

OzzyOzrock wrote:

Change preview, re-snap. Do not re-name.

\o/o\o/o\o/o\o/o\o/o\o/o\o/o\
OK,fix~ :)
Aleks719
well... you asked me, so, i'm here.

General
Your video file contains audio:

Remove audio track from this file.

Remove audio lead -in in diffs, where 1st note places on 00:03:568 (1) -
This diffs are : Pereira's Hard, Normal, Easy

Futago Hime
This diff is too hard, i think HP 8 is not a good idea. HP -1 maybe?
00:10:627 (9) - add nc, avoid long combos
00:38:686 (8) - ^
00:43:627 (6) - ^
00:52:097 (7) - ^
01:00:744 (5) - this slider is not beauty. try my symmetrical slider, code inside
nice slider

152,72,60744,2,0,B|192:48|248:64|248:64|296:136|216:136|264:64|264:64|320:48|360:72,1,320,2|2
01:15:392 (8) - add nc

Pereira's Hard
Nothing wrong here

Ozzy's Taiko
i think you could leave only 2 timing points for kiai time.

Normal
HP -1 ? That's all x)

Easy
00:24:568 - remove this "blue zone of break"
00:29:333 (1,2) - spacing
00:48:745 (4,1) - spacing too, but i guess it's okay here.
01:00:744 (2,1,2) - what about this :
code for 3 objects

64,200,60744,2,0,B|128:232|192:200|192:200|256:240|320:200|320:200|384:232|448:200,1,400,2|6
440,136,62862,6,0,B|360:168|288:96,1,160,2|2
232,80,63921,1,10
01:13:803 (4) - add 2 notes instead of slider? (4) - clap, (5) - finish :

yay, looks pretty nice, i think you deserve 3 stars
Topic Starter
Kawayi Rika

Aleks719 wrote:

well... you asked me, so, i'm here.

General
Your video file contains audio:

Remove audio track from this file. <<thanks change audio file

Remove audio lead -in in diffs, where 1st note places on 00:03:568 (1) -
This diffs are : Pereira's Hard, Normal, Easy

Futago Hime
This diff is too hard, i think HP 8 is not a good idea. HP -1 maybe?
00:10:627 (9) - add nc, avoid long combos
00:38:686 (8) - ^
00:43:627 (6) - ^
00:52:097 (7) - ^
01:00:744 (5) - this slider is not beauty. try my symmetrical slider, code inside
nice slider

152,72,60744,2,0,B|192:48|248:64|248:64|296:136|216:136|264:64|264:64|320:48|360:72,1,320,2|2
01:15:392 (8) - add nc << all fix

Pereira's Hard
Nothing wrong here

Ozzy's Taiko
i think you could leave only 2 timing points for kiai time. <<fix kiai time

Normal
HP -1 ? That's all x)


Easy
00:24:568 - remove this "blue zone of break"
00:29:333 (1,2) - spacing

00:48:745 (4,1) - spacing too, but i guess it's okay here. << fine
01:00:744 (2,1,2) - what about this :
code for 3 objects

64,200,60744,2,0,B|128:232|192:200|192:200|256:240|320:200|320:200|384:232|448:200,1,400,2|6
440,136,62862,6,0,B|360:168|288:96,1,160,2|2
232,80,63921,1,10
01:13:803 (4) - add 2 notes instead of slider? (4) - clap, (5) - finish :
<< fix

yay, looks pretty nice, i think you deserve 3 stars
thanks Aleks719 mod and 3stars >_<
Makar
Modding by request.
-If you don't understand something, PM me and I will word it differently.
-"imo" means "in my opinion" and it's just what I think about it.

[Easy]
00:05:862 (3) - It may be hard for new players to know that this is a slider because of how short it is.
00:08:686 (3) - ^
00:34:097 (1) - It may be hard for new player to know that this starts on the upbeat (the red tick) because of the space in time between this slider and the one before, I don't think it is a major problem though.
00:45:392 (1) - ^
-Nice easy

[Normal]
00:28:980 (1) - This note starts to soon after a spinner imo.
01:24:039 (3) - To many repeats imo.
-Nice normal

[Ozzy's Taiko]
-Attempting to mod a taiko just because. Ozzy, please forgive my noobishness D:
Reversing 01:22:980-01:24:039 sounds better to me so ._.
01:22:980 (1) - kat?
01:23:156 (1) - don?
01:23:333 (1) - kat?
01:23:686 (1) - don?
01:24:039 (1) - kat?
-Fun taiko as always

[Pereira's Hard]
01:21:568 (4) - (nazi) Move to x=212,y264
01:21:745 (5) - (nazi) If you do the above, move this to x=140,y=236
-Your difficulty is great Pereira ^^

[Futago Hime]
00:00:745 (1,2,3,4,5) - I don't think it is a good idea to start with these big jumps.
00:14:156 (4) - New combo?
00:32:509 (2,3,4) - Use the same spacing here.
00:55:803 (7) - New combo?
01:00:744 (5) - (nazi) I think this would be better if you could see the hole. Use this guide - http://puu.sh/58ws
01:12:392 (7) - New combo?
01:18:215 (6) - New combo?
-Fun to play

Nice map ^^
Topic Starter
Kawayi Rika

Makar8000 wrote:

Modding by request.
-If you don't understand something, PM me and I will word it differently.
-"imo" means "in my opinion" and it's just what I think about it.

[Easy]
00:05:862 (3) - It may be hard for new players to know that this is a slider because of how short it is.
00:08:686 (3) - ^
00:34:097 (1) - It may be hard for new player to know that this starts on the upbeat (the red tick) because of the space in time between this slider and the one before, I don't think it is a major problem though.
00:45:392 (1) - ^
-Nice easy

[Normal]
00:28:980 (1) - This note starts to soon after a spinner imo.
01:24:039 (3) - To many repeats imo.
-Nice normal

[Ozzy's Taiko]
-Attempting to mod a taiko just because. Ozzy, please forgive my noobishness D:
Reversing 01:22:980-01:24:039 sounds better to me so ._.
01:22:980 (1) - kat?
01:23:156 (1) - don?
01:23:333 (1) - kat?
01:23:686 (1) - don?
01:24:039 (1) - kat?
-Fun taiko as always

[Pereira's Hard]
01:21:568 (4) - (nazi) Move to x=212,y264
01:21:745 (5) - (nazi) If you do the above, move this to x=140,y=236
-Your difficulty is great Pereira ^^

[Futago Hime]
00:00:745 (1,2,3,4,5) - I don't think it is a good idea to start with these big jumps.
00:14:156 (4) - New combo?<<fix
00:32:509 (2,3,4) - Use the same spacing here.
00:55:803 (7) - New combo?<<fix
01:00:744 (5) - (nazi) I think this would be better if you could see the hole. Use this guide - http://puu.sh/58ws
01:12:392 (7) - New combo?
01:18:215 (6) - New combo?
<<fix
-Fun to play

Nice map ^^
thanks mod~ :)
tutuhaha
Hi~
下次记得说明一下制作人员中有没有不懂中文的T T....
Easy
先说一下,easy里面出现半拍的真的是非常的不明智,easy是给新手打的你这个都快搞成hard了
所以我认为像00:05:862 (3) - 这种的全部应该换成一个在白线上的circle
例如00:05:862 (3),把这个slider去掉换成在00:06:039这里加一个circle 然后+clap
so hard in easy
调一下这个并不会影响当前的排版,只需稍微调一下两边的距离就行了,很简单的
0 0以上这种情况我就用12345来表示,就不明说了哦

00:05:862 (3) - 1
00:08:686 (3) - 2
00:11:509 (4) - 3
00:13:450 (4) - 这个出框了,把前面的那一串note忘左边移一点应该可以搞过去
00:14:509 (X) - +个whistle?
00:30:039 (2,3,4) - 这一串要不就全弯要不就直线?
00:38:686 (2,3) - 我认为这里的节奏不需要处理的那么清晰...对easy来说太难了假如你这是普通那还行...
试试用下面的这个?后面我都帮你调好了但是我的这个是从38862开始的也就是00:38:686

200,184,38862,2,0,B|144:216|144:288,2,120,8|8|8
232,128,40274,6,0,B|256:88|296:80,2,80,6|10|2
264,184,41333,1,10
312,232,41686,2,0,B|425:345,1,160,2|2
456,288,42745,2,0,B|450:250|418:218,1,80,10|2

00:45:215 (1) - slider从这里开始到00:45:568结束
00:48:745 (5) - 哦买噶这个出框出太多了OTL
00:56:686 (5) - 4
你改了上面的这个后把这个circle放在X416 Y272然后把这个00:57:215 (1) - 放在X448 Y216这里会不会更好一点?
01:05:156 (4) - 5
01:07:980 (3) - 6
01:14:862 (X) - 从这里开始每个短白线放circle比较好,记得加whistle
01:15:568 (X) - 改了上面这个后这个可以+clap,重音从这里开始

Normal
00:24:568 (X) - easy的break time是在这里结束的,normal也要从这里结束哦
00:45:215 (3) - 下面这一溜尽量按照我这个坐标改改看,要覆盖不覆盖的感觉太丑了T T
3:X120 Y168
4,5,1:与00:44:156 (1) - 覆盖一下就是X176 Y104
2:开头坐标为X256 Y152 结尾坐标为X256 Y152
3:X240 Y336
1:X160 Y296
00:50:509 (1) - 这个改成下面这样比较好↓

392,112,50509,6,0,B|448:104|488:48,2,100,8|4|8

01:16:627 (5) - 离4挨得太近了有点难看,拉开一点
01:25:097 (4) - 摆在X152 Y136

Hard
you lose more clap OTL.....and whistle
add them
same like easy and noraml
00:13:980 (3) - move to X216 Y68 and then 4 move to X156 Y112?
00:15:568 (2) - add circle add whistle?
00:21:215 (X) - add circle add clap?
00:33:039 (6) - slider begin there and end 00:33:215
and then add circle add clap on 00:33:568 add circle add whistle on 00:33:921
00:39:921 (5) - add circle add clap?
00:45:039 (X) - add circle add whistle?
01:20:509 (X) - ^

Futago Hime
01:01:627 (6) - ...脱框了玩的时候可能会碰到血条拉回来....
01:04:980 (1) - 照下面这样摆怎么样?和前面的5配合成一个菱形会比较好看◇

344,144,64980,5,10
376,296,65156,1,8
488,192,65333,1,8

01:08:509 (1) - 不支持框框的这种摆法,这个slider又不算长看起来会显得很挤
01:10:627 (1) - 前面都拉开距离了这个干吗不拉开?
01:24:215 (1) - 这里这一段其实只有3个重音,并不需要1/6连这种东西啦我觉得.....
倒不如试试把3个重音的距离拉长构成一个三角形?难度够了也不会乱节拍?

顺便一说我觉得easy和normal倒不如直接从00:23:333开始+note怎么样?

蛮好听的歌,做的也不错,加油啦~
Pereira006
Makar8000 all fixe thank

tutuhaha wrote:

Hard
you lose more clap OTL.....and whistle lmfao this fine
add themno
same like easy and noraml
00:13:980 (3) - move to X216 Y68 and then 4 move to X156 Y112?yes
00:15:568 (2) - add circle add whistle?no
00:21:215 (X) - add circle add clap? no
00:33:039 (6) - slider begin there and end 00:33:215 no
and then add circle add clap on 00:33:568 add circle add whistle on 00:33:921no
00:39:921 (5) - add circle add clap?no
00:45:039 (X) - add circle add whistle?no
01:20:509 (X) - ^no
from my diff i did make followed only lyrics but i will change this if modder agree with you anyawy thank looking my diff

Download: FLIP-FLAP - Kimi no Ashita (TV Size) (Kawayi Rika) [Pereira's Hard].osu
Topic Starter
Kawayi Rika

tutuhaha wrote:

Hi~
下次记得说明一下制作人员中有没有不懂中文的T T.... <<OK
Easy
先说一下,easy里面出现半拍的真的是非常的不明智,easy是给新手打的你这个都快搞成hard了
所以我认为像00:05:862 (3) - 这种的全部应该换成一个在白线上的circle
例如00:05:862 (3),把这个slider去掉换成在00:06:039这里加一个circle 然后+clap
so hard in easy
调一下这个并不会影响当前的排版,只需稍微调一下两边的距离就行了,很简单的
0 0以上这种情况我就用12345来表示,就不明说了哦
<<因为都是Slider 我觉的没有关系~

00:05:862 (3) - 1
00:08:686 (3) - 2
00:11:509 (4) - 3
00:13:450 (4) - 这个出框了,把前面的那一串note忘左边移一点应该可以搞过去 <<fix
00:14:509 (X) - +个whistle?<<fix
00:30:039 (2,3,4) - 这一串要不就全弯要不就直线?<<fix
00:38:686 (2,3) - 我认为这里的节奏不需要处理的那么清晰...对easy来说太难了假如你这是普通那还行...
试试用下面的这个?后面我都帮你调好了但是我的这个是从38862开始的也就是00:38:686

200,184,38862,2,0,B|144:216|144:288,2,120,8|8|8
232,128,40274,6,0,B|256:88|296:80,2,80,6|10|2
264,184,41333,1,10
312,232,41686,2,0,B|425:345,1,160,2|2
456,288,42745,2,0,B|450:250|418:218,1,80,10|2

00:45:215 (1) - slider从这里开始到00:45:568结束
00:48:745 (5) - 哦买噶这个出框出太多了OTL<<fix
00:56:686 (5) - 4
你改了上面的这个后把这个circle放在X416 Y272然后把这个00:57:215 (1) - 放在X448 Y216这里会不会更好一点?
01:05:156 (4) - 5
01:07:980 (3) - 6
01:14:862 (X) - 从这里开始每个短白线放circle比较好,记得加whistle
01:15:568 (X) - 改了上面这个后这个可以+clap,重音从这里开始

Normal
00:24:568 (X) - easy的break time是在这里结束的,normal也要从这里结束哦<<之前改过了~
00:45:215 (3) - 下面这一溜尽量按照我这个坐标改改看,要覆盖不覆盖的感觉太丑了T T
3:X120 Y168
4,5,1:与00:44:156 (1) - 覆盖一下就是X176 Y104
2:开头坐标为X256 Y152 结尾坐标为X256 Y152
3:X240 Y336
1:X160 Y296
00:50:509 (1) - 这个改成下面这样比较好↓

392,112,50509,6,0,B|448:104|488:48,2,100,8|4|8

01:16:627 (5) - 离4挨得太近了有点难看,拉开一点
01:25:097 (4) - 摆在X152 Y136<<fix

Hard
you lose more clap OTL.....and whistle
add them
same like easy and noraml
00:13:980 (3) - move to X216 Y68 and then 4 move to X156 Y112?
00:15:568 (2) - add circle add whistle?
00:21:215 (X) - add circle add clap?
00:33:039 (6) - slider begin there and end 00:33:215
and then add circle add clap on 00:33:568 add circle add whistle on 00:33:921
00:39:921 (5) - add circle add clap?
00:45:039 (X) - add circle add whistle?
01:20:509 (X) - ^

Futago Hime
01:01:627 (6) - ...脱框了玩的时候可能会碰到血条拉回来....
01:04:980 (1) - 照下面这样摆怎么样?和前面的5配合成一个菱形会比较好看◇

344,144,64980,5,10
376,296,65156,1,8
488,192,65333,1,8
<<fix

01:08:509 (1) - 不支持框框的这种摆法,这个slider又不算长看起来会显得很挤
01:10:627 (1) - 前面都拉开距离了这个干吗不拉开?<<fix
01:24:215 (1) - 这里这一段其实只有3个重音,并不需要1/6连这种东西啦我觉得.....
倒不如试试把3个重音的距离拉长构成一个三角形?难度够了也不会乱节拍?
<<不会混乱的

顺便一说我觉得easy和normal倒不如直接从00:23:333开始+note怎么样?

蛮好听的歌,做的也不错,加油啦~
thanks tutuhaha mod~ :)
Sonoda Umi
rika姐作图赛高!
rika姐赛高!
继续补字……补字……
Backfire
Taiko -
00:39:744 - d
00:50:862 - ddddk
00:57:215 - K
01:00:039 (1) - D
01:14:156 (1) - ^
01:19:803 (1) - ^
01:24:215 - ^
01:24:921 - ddk
01:27:039 - k

Boobs.
Kytoxid
[General]

Hitbursts must be 256x256, yours are 200x200.

That cursor really blends into the hitbursts too much, imo; they both look just too much like pink blobs. It also blends too much into the spinner background.

The bonus numbers on the spinner are also hard to see.

The hitcircle colours also are a bit too bright during kiai.

I feel like these maps should be on tick rate 2; Hard especially silences way too many slider ticks.

Also, the gap in kiai didn't make sense to me, but it might for you, so I dunno.

[Futago Hime]

Kiais aren't snapped.

00:34:097 (1,2) - Space this evenly?
01:11:333 (1) - Move this farther from the 3? Right now this even spacing makes people hit this note early.

This shouldn't be that hard; I think the main problem is the cursor; I removed it and it played a lot better, so get that checked up.

[Pereira's Hard]

This played fine; the main issue I had with it is the slider ticks; all of them are silenced except two or three. I don't think that's how the ticks should be used.

00:17:509 (6,1) - Might be better to put the repeat on the second slider instead of the first?
00:44:333 (1) - How about something like this? http://puu.sh/5frJ, played a bit better imo.

[Ozzy's Taiko]

The gap in kiai looks a bit funny on Taiko, maybe just keep the kiai all the way though?

[Normal]

Don't know if it's a good idea to have such a long break in a song that's under 1.5 minutes. Otherwise these difficulties were fine.

[Easy]

Spacing felt a bit close, but oh well.

00:32:509 (1) - Move this 1/2 earlier?
00:48:745 (4,1) - Space this out more? Looks like 1/1.

I liked what you did with the slider sounds here.
Pereira006

Kytoxid wrote:

[Pereira's Hard]

This played fine; the main issue I had with it is the slider ticks; all of them are silenced except two or three. I don't think that's how the ticks should be used.I did put slider silenced because the hitsound slidertick is not fit this song (imo) that why i put silenced but raised 10~ all slider

00:17:509 (6,1) - Might be better to put the repeat on the second slider instead of the first? fix
00:44:333 (1) - How about something like this? http://puu.sh/5frJ, played a bit better imo. ya better gameplay thank
thank

Download: FLIP-FLAP - Kimi no Ashita (TV Size) (Kawayi Rika) [Pereira's Hard].osu
Topic Starter
Kawayi Rika

Kytoxid wrote:

[General]

Hitbursts must be 256x256, yours are 200x200.

That cursor really blends into the hitbursts too much, imo; they both look just too much like pink blobs. It also blends too much into the spinner background.

The bonus numbers on the spinner are also hard to see.

The hitcircle colours also are a bit too bright during kiai.

I feel like these maps should be on tick rate 2; Hard especially silences way too many slider ticks.

Also, the gap in kiai didn't make sense to me, but it might for you, so I dunno.
<<thanks Suggestion but no change~

[Futago Hime]

Kiais aren't snapped.

00:34:097 (1,2) - Space this evenly?
01:11:333 (1) - Move this farther from the 3? Right now this even spacing makes people hit this note early.
<<fix

This shouldn't be that hard; I think the main problem is the cursor; I removed it and it played a lot better, so get that checked up.


[Normal]

Don't know if it's a good idea to have such a long break in a song that's under 1.5 minutes. Otherwise these difficulties were fine. <<thanks :)

[Easy]

Spacing felt a bit close, but oh well.

00:32:509 (1) - Move this 1/2 earlier?
00:48:745 (4,1) - Space this out more? Looks like 1/1. <<fix

I liked what you did with the slider sounds here.
thanks KYT mod~ :)
Suzully
Hi.

[Easy]

  • There are some rhythm which is hard to newbie...
    You need not to put notes with the music perfectly in easiest diff..
[Normal]
  1. 00:33:215 (7) - Add new combo.
  2. 00:33:568 (1) - Remove new combo.
  3. 01:20:509 (3,4,5) - It's kinda hard to read them imo.
[Pereira's Hard]

  • Why do you put clap sound on only 4th white line of a tremolo?
    I recommend you to put it on also 2nd white line.
    In addition, I feel it's empty in KIAI, why is there no clap?
  1. 01:00:745 (1) - Shorten it to 01:01:097.
  2. 01:20:686 (5) - Add new combo.
  3. 01:20:862 (1) - Remove new combo.
[Futago Hime]

  • There are some random pattern of new combo.
  1. 00:16:274 (5) - Add new combo?
  2. 00:22:980 (6) - ^
  3. 00:29:686 (5) - ^
  4. 00:44:862 (6) - ^
  5. 00:45:392 (1) - Remove new combo.
  6. 00:45:921 (4) - Add new combo.
  7. 00:55:803 (1,2,3,4,5,1,2) - Hum? Why did you put them on rhythm of red line? It's hard to play on this rhythm. Stack (1,3,5) with (2,4,1). That means putting two notes at same place.
  8. 00:56:686 (6) - Remove new combo.
  9. 00:57:392 (8) - Add new combo.
  10. 00:57:568 (1) - Remove new combo.
  11. 01:18:215 (1) - Remove finish.
  12. 01:18:392 (2) - Add finish at the start of slider.
Good enough.
Good luck~ :)
Pereira006

Suzully wrote:

Hi.

[Pereira's Hard]

  • Why do you put clap sound on only 4th white line of a tremolo?i not wanna more claps but add little clap
    I recommend you to put it on also 2nd white line.sometime
    In addition, I feel it's empty in KIAI, why is there no clap?(IMO) for i put kiai and put lot whistle i love so much kiai with whistle this just my style but not change sorry
  1. 01:00:745 (1) - Shorten it to 01:01:097. yes but i did change my owm thank catching this
  2. 01:20:686 (5) - Add new combo.no
  3. 01:20:862 (1) - Remove new combo.no
thank

Download: FLIP-FLAP - Kimi no Ashita (TV Size) (Kawayi Rika) [Pereira's Hard].osu
Topic Starter
Kawayi Rika

Suzully wrote:

Hi.

[Easy]

  • There are some rhythm which is hard to newbie...
    You need not to put notes with the music perfectly in easiest diff..
    <<NP~ :)
[Normal]

  1. 00:33:215 (7) - Add new combo.
  2. 00:33:568 (1) - Remove new combo.<<fix
  3. 01:20:509 (3,4,5) - It's kinda hard to read them imo.
[Futago Hime]

  • There are some random pattern of new combo.
  1. 00:16:274 (5) - Add new combo?
  2. 00:22:980 (6) - ^
  3. 00:29:686 (5) - ^
  4. 00:44:862 (6) - ^
  5. 00:45:392 (1) - Remove new combo.
  6. 00:45:921 (4) - Add new combo.
  7. 00:55:803 (1,2,3,4,5,1,2) - Hum? Why did you put them on rhythm of red line? It's hard to play on this rhythm. Stack (1,3,5) with (2,4,1). That means putting two notes at same place.
  8. 00:56:686 (6) - Remove new combo.
  9. 00:57:392 (8) - Add new combo.
  10. 00:57:568 (1) - Remove new combo.
  11. 01:18:215 (1) - Remove finish.
  12. 01:18:392 (2) - Add finish at the start of slider.<<all fix
Good enough.
Good luck~ :)

thanks ~ :)
OzzyOzrock
;______;

Kawayi... my diff snapped very wrong... hard to fix errors, but yes TAT

Download: FLIP-FLAP - Kimi no Ashita (TV Size) (Kawayi Rika) [Ozzy's Taiko].osu
Topic Starter
Kawayi Rika

OzzyOzrock wrote:

;______;

Kawayi... my diff snapped very wrong... hard to fix errors, but yes TAT

[attachment=0:70ab2]FLIP-FLAP - Kimi no Ashita (TV Size) (Kawayi Rika) [Ozzy's Taiko].osu[/attachment:70ab2]
ok.update Complete.
Backfire
Uhm, ozzy, did you use any of my mod o.o.o.o.o.o.o.o.o.o ughhhhhhhhhhhhhh
Kytoxid
[Pereira's Hard]

00:39:392 (4) - This blanket is a bit sharp with only three points, try with 4-5?
00:58:627 (1) - Sliders become kinda sloppy after here, with a lot of asymmetry, dunno if this was intentional.

Other diffs we talked about over IRC already.

EDIT: Resized skin elements.

EDIT: Bubbled.

Download: circles.zip
Pereira006

Kytoxid wrote:

[Pereira's Hard]

00:39:392 (4) - This blanket is a bit sharp with only three points, try with 4-5? fix
00:58:627 (1) - Sliders become kinda sloppy after here, with a lot of asymmetry, dunno if this was intentional.change slider blanket with 00:58:450 (6) and fix
thank

Download: FLIP-FLAP - Kimi no Ashita (TV Size) (Kawayi Rika) [Pereira's Hard].osu
Topic Starter
Kawayi Rika
ok.update Complete. :)

           
           
Backfire
Ok where is my kd :/ ahhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhysoshortahhhh
Axey
:) 如果泡泡被戳了 再来叫我mod!

rank加油~~!!
Colin Hou
bubble fixed

yes, fixed

after the mapper updated a skin-element
Topic Starter
Kawayi Rika

Colin Hou wrote:

bubble fixed

yes, fixed

after the mapper updated a skin-element
thanks Colin Hou :)
Sakura
[Skin]
While i encourage creativity, i dont think a sliderball flashing white with the center translucent is a good idea, also it's hardly visible on white sliders: http://puu.sh/5OCB
Bonus score on spinner can be barely seen http://osu.ppy.sh/ss/149811

[Futago Hime]
AR+1 as approach circles feel too slow for the speed of the map.
Not a fan of so much overlapping, but oh well xD
01:09:039 (2,3) - I wouldnt recommend this, it can be confused which one's the slider and which one's the circle
Kiai end is unsnapped 4 ms ahead, not too much of a problem, but just mentioning it (for both kiais)

[Pereira's Hard]
00:33:039 (1,2) - Switch new combo, the gap makes it look really awkard, plus there's also a gap in the lyrics, so combo on 2 instead of 1 would make more sense
00:58:627 (1) - I know u were going for an Elbow slider, but normally you'd need a red control point like this http://puu.sh/5OAQ
01:01:450 (3) - Really looks weird i recommend you try to make this slider look less squarish or something, for reference visit the Slider guide to improve.
Most sliders in general could use some fine tuning.
Increase the volume at the final spinner, it doesnt need volume down.

[Ozzy's Taiko]
Could u disable video on the Taiko diff

[Normal]
00:19:387 - Pretty long break for such a short map, i'd suggest you remove it.

[Easy]
00:05:862 (3,3) - Due to the low spacing these can be hard to see for new players, i recommend thinking of something different.
00:19:387 - Pretty long break for such a short map, i'd suggest you remove it.
00:38:156 (1,2) - 3/2 distance is not recommended on the easiest diff when spacing is so low.

Nice maps overall tho, if you need rebubble it's better for you to get it from a MAT, but if that's hard for you then ask me for recheck.
Pereira006

Sakura Hana wrote:

[Pereira's Hard]
00:33:039 (1,2) - Switch new combo, the gap makes it look really awkard, plus there's also a gap in the lyrics, so combo on 2 instead of 1 would make more sense but some player if play flashlight's mod they will look followpoint that can be read easy but okay.jpg fixed
00:58:627 (1) - I know u were going for an Elbow slider, but normally you'd need a red control point like this http://puu.sh/5OAQ fix
01:01:450 (3) - Really looks weird i recommend you try to make this slider look less squarish or something, for reference visit the Slider guide to improve. fix
Most sliders in general could use some fine tuning.
Increase the volume at the final spinner, it doesnt need volume down. okay.jpg fixed
Thank mod my diff

Download: FLIP-FLAP - Kimi no Ashita (TV Size) (Kawayi Rika) [Pereira's Hard].osu
Topic Starter
Kawayi Rika

Sakura Hana wrote:

[Skin]
While i encourage creativity, i dont think a sliderball flashing white with the center translucent is a good idea, also it's hardly visible on white sliders: http://puu.sh/5OCB
Bonus score on spinner can be barely seen http://osu.ppy.sh/ss/149811
<<I think your monitor adjustment too bright
[Futago Hime]
AR+1 as approach circles feel too slow for the speed of the map.<<fixed
Not a fan of so much overlapping, but oh well xD
01:09:039 (2,3) - I wouldnt recommend this, it can be confused which one's the slider and which one's the circle
Kiai end is unsnapped 4 ms ahead, not too much of a problem, but just mentioning it (for both kiais)
<<ok.fixed


[Ozzy's Taiko]
Could u disable video on the Taiko diff <<OK

[Normal]
00:19:387 - Pretty long break for such a short map, i'd suggest you remove it.<<OK

[Easy]
00:05:862 (3,3) - Due to the low spacing these can be hard to see for new players, i recommend thinking of something different.
<<This is not hard.it's fine
00:19:387 - Pretty long break for such a short map, i'd suggest you remove it.<<OK

00:38:156 (1,2) - 3/2 distance is not recommended on the easiest diff when spacing is so low.
<<This is not hard.it's fine
Nice maps overall tho, if you need rebubble it's better for you to get it from a MAT, but if that's hard for you then ask me for recheck.
thanks sakura no cherk~ :)
Axey
Hii mod time ~ just suggestions

[Pereira's Hard]
00:03:921(2)-add clap
00:05:333(2)-add clap
00:05:686(4)-add whis on the head of silder ; add clap on the end of silder
the same with 00:06:392 ~ 00:08:862
00:13:627(1,3)-add clap
00:14:156(4)-add finish
00:!5:215(1)-add clap
00:15:568(2)-add a note? if you add , also add clap :3
00:15:921(2)-add clap
00:16:627(3,5)-add clap on the whole silder
00:18:039(2,5)-add clap ; only add clap on the head of (2)
00:18:921(1)-add finish
i see.. you didn't like to use too much clap right? if you don't love my mod , you can just skip it :P
if you want to change it , you can pm me to go on modding hitsound X<

00:33:568(x)-add note
00:33:921(x)-add note
00:38:509(x)-add note
00:39:921(x)-add note
00:50:509(2)-not nice rhythm , it's too long
for example:

[Futago Hime]
00:32:509(2,3,4)-snap

/me runs :(
Topic Starter
Kawayi Rika

BakaHuang wrote:

Hii mod time ~ just suggestions

[Futago Hime]
00:32:509(2,3,4)-snap <<ok. fixed

/me runs :(

thanks~ :)
Pereira006

BakaHuang wrote:

Hii mod time ~ just suggestions

[Pereira's Hard]
00:03:921(2)-add clapfix
00:05:333(2)-add clapfix
00:05:686(4)-add whis on the head of silder ; add clap on the end of silderno
the same with 00:06:392 ~ 00:08:862fix orz
00:13:627(1,3)-add clapno
00:14:156(4)-add finishno
00:!5:215(1)-add clapfix
00:15:568(2)-add a note? if you add , also add clap :3no
00:15:921(2)-add clapfix
00:16:627(3,5)-add clap on the whole silderonly (5) add clap
00:18:039(2,5)-add clap ; only add clap on the head of (2)fix
00:18:921(1)-add finishno
i see.. you didn't like to use too much clap right?I guess is fine and add little clapI guess is fine and add little clap if you don't love my mod , you can just skip it :P
if you want to change it , you can pm me to go on modding hitsound X<

00:33:568(x)-add noteno
00:33:921(x)-add noteno
00:38:509(x)-add noteno
00:39:921(x)-add noteno
00:50:509(2)-not nice rhythm , it's too long huh? but fit with lyrics no change sorry i will change this another agree with you
for example:
SPOILER
ATTACH[433.png]
Download: FLIP-FLAP - Kimi no Ashita (TV Size) (Kawayi Rika) [Pereira's Hard].osu

thank
Kytoxid
[General]

That fail-background is really low-res, can you get a 1024x768 one?

Did the timing on this change? You need to shift all green timing sections (or at least the kiai ones) 4 ms later.

[Futago Hime]

01:00:744 (5) - Only make the tick quieter please, not the whole slider. Or you can actually keep it at full volume, on second thought.

[Hard]

I still feel like the sliderticks sound awkward, especially for sliders that start on a red tick and end on white one, such as 01:18:215 (3). Some sliders are also still kinda weirdly-shaped. Otherwise this is fine.

[Easy]

00:48:745 (5) - This could be rounded more.
Pereira006

Kytoxid wrote:

[Hard]

I still feel like the sliderticks sound awkward, especially for sliders that start on a red tick and end on white one, such as 01:18:215 (3). Some
Done I did put green timing to put reduce volume with slidertick some slider but slider not change because slider because fit lyrics women
sliders are also still kinda weirdly-shaped. Otherwise this is fine.Some slider change
Pleasse tell me the Timing silent with some slidertick slider is fine or unrank?

Download: FLIP-FLAP - Kimi no Ashita (TV Size) (Kawayi Rika) [Pereira's Hard].osu
show more
Please sign in to reply.

New reply