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Hanasaka Yui(CV: M.A.O) - Harumachi Clover

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Joe Castle
:) HI! im here from #modreqs to see if i can help you!
lets see what you have

General:

i recommend you to make a normal and a hard diff, or ask other people or friend to help you with that :)
ask for gds if you want too!

Easy:

1. 00:01:324 (2,3,4) - this should have a equal spacing between them, because they look kinda randomly dropped
2. 00:04:704 (1,2,3,4) - same reason goes here
3. 00:08:084 (1,2,3,4) - same reason here again, also, try to make them flow like a curve :)
4. 00:09:774 (1,2,3) - you should separate the sliders from the circle a Little bit more
5. 00:16:535 (5,1,2,3,4) - separate the circles from the slider a bit more, so they cant collide
6. 00:21:605 (1,2,3,4) - same reason as #1, also try to make a nice curve with the circles
7. 00:24:563 (7) - the slider should end on the White line and in 00:30:267


Insane Diff:

1. 00:03:436 (5) - it really doesnt make sense this slider where it is, use a circle where the slider starts, then put the slider at 00:03:648
2. 00:06:817 (5) - same situation here
3. 00:10:831 (5) - i dont really get the point of this slider going there :(, it should start at 00:11:253, and fill the gap with circles
4. 00:16:957 (5) - same reason as #1
5. 00:28:472 (1) - the slider should end at 00:30:267
Topic Starter
Mini Gaunt

Joe Castle wrote:

:) HI! im here from #modreqs to see if i can help you!
lets see what you have

General:

i recommend you to make a normal and a hard diff, or ask other people or friend to help you with that :)
ask for gds if you want too!

Easy:

1. 00:01:324 (2,3,4) - this should have a equal spacing between them, because they look kinda randomly dropped
Fixed
2. 00:04:704 (1,2,3,4) - same reason goes here
Fixed
3. 00:08:084 (1,2,3,4) - same reason here again, also, try to make them flow like a curve :)
Fixed
4. 00:09:774 (1,2,3) - you should separate the sliders from the circle a Little bit more
Fixed
5. 00:16:535 (5,1,2,3,4) - separate the circles from the slider a bit more, so they cant collide
Fixed
6. 00:21:605 (1,2,3,4) - same reason as #1, also try to make a nice curve with the circles
Fixed
7. 00:24:563 (7) - the slider should end on the White line and in 00:30:267
Fixed


Insane Diff:

1. 00:03:436 (5) - it really doesnt make sense this slider where it is, use a circle where the slider starts, then put the slider at 00:03:648
Its part of the gimmick that I use a square as leaves and a slider as a stem. The beginning of the slider is on the strongest sound of the part and the next sound is represented by a slider anchor with an SV change. Let me know if you still think there is a better way to map that while still using the gimmick.
2. 00:06:817 (5) - same situation here
Again I might keep it that way
3. 00:10:831 (5) - i dont really get the point of this slider going there :(, it should start at 00:11:253, and fill the gap with circles
This I am more willing to change, I tried using slider anchors to represent the slurs between the pitches and a more curved for the background music sound after the singer loses strength. How should I map the circle at 00:11:253 without overmapping it?
4. 00:16:957 (5) - same reason as #1
Probably going to keep it that way
5. 00:28:472 (1) - the slider should end at 00:30:267
Thanks!
Thanks a lot!
My Angel Kitten
General : this short map should be contains 4 diff or more..
4-Leaf Clover
00:10:831 (5) - dont make slow the slider
00:03:436 (5) - should be slider till here 00:03:859 - and put a circle here 00:04:070 -
and also here 00:06:817 (5) - and here 00:16:957 (5) -
Note : make those jumps more tidy

Easy
00:02:591 (5) - sliders should begin here 00:03:014 -
and put a circle here 00:02:591 - similar like you made here 00:05:972 (4,5) -
00:22:873 (4) - change it to slider and pu a circle here 00:23:718 (5) -
00:24:563 (7) - wrong slider, should begin here 00:24:986 - and stop here 00:26:253 -
and put a circle here 00:24:563 -
00:27:098 (9) - make it reverse slider

Thats all for me. gluck ^-^
Joe Castle

Mini Gaunt wrote:

Joe Castle wrote:

:) HI! im here from #modreqs to see if i can help you!
lets see what you have

General:

i recommend you to make a normal and a hard diff, or ask other people or friend to help you with that :)
ask for gds if you want too!

Easy:

1. 00:01:324 (2,3,4) - this should have a equal spacing between them, because they look kinda randomly dropped
Fixed
2. 00:04:704 (1,2,3,4) - same reason goes here
Fixed
3. 00:08:084 (1,2,3,4) - same reason here again, also, try to make them flow like a curve :)
Fixed
4. 00:09:774 (1,2,3) - you should separate the sliders from the circle a Little bit more
Fixed
5. 00:16:535 (5,1,2,3,4) - separate the circles from the slider a bit more, so they cant collide
Fixed
6. 00:21:605 (1,2,3,4) - same reason as #1, also try to make a nice curve with the circles
Fixed
7. 00:24:563 (7) - the slider should end on the White line and in 00:30:267
Fixed


Insane Diff:

1. 00:03:436 (5) - it really doesnt make sense this slider where it is, use a circle where the slider starts, then put the slider at 00:03:648
Its part of the gimmick that I use a square as leaves and a slider as a stem. The beginning of the slider is on the strongest sound of the part and the next sound is represented by a slider anchor with an SV change. Let me know if you still think there is a better way to map that while still using the gimmick.
2. 00:06:817 (5) - same situation here
Again I might keep it that way
3. 00:10:831 (5) - i dont really get the point of this slider going there :(, it should start at 00:11:253, and fill the gap with circles
This I am more willing to change, I tried using slider anchors to represent the slurs between the pitches and a more curved for the background music sound after the singer loses strength. How should I map the circle at 00:11:253 without overmapping it?
4. 00:16:957 (5) - same reason as #1
Probably going to keep it that way
5. 00:28:472 (1) - the slider should end at 00:30:267
Thanks!
Thanks a lot!
I will check your map tomorrow and i will tell you some tips and screenshots of my ideas if I can, ok? :)
Topic Starter
Mini Gaunt

My Angel Kitten wrote:

General : this short map should be contains 4 diff or more..
4-Leaf Clover
00:10:831 (5) - dont make slow the slider
I mapped it to fit the music fading a little bit for the singer, so I wanted something much less intense here
I did increase slider velocity though after the two anchors so it feels more natural
00:03:436 (5) - should be slider till here 00:03:859 - and put a circle here 00:04:070 -
and also here 00:06:817 (5) - and here 00:16:957 (5) -
As I mentioned in the last mod, I want to keep the gimmick of the sliders and it fits the song better to represent the syllable during those sliders with a slider anchor and a velocity change. :D
Note : make those jumps more tidy
Fixed!

Easy
00:02:591 (5) - sliders should begin here 00:03:014 -
and put a circle here 00:02:591 - similar like you made here 00:05:972 (4,5) -
The one sung pitch going from high to low is better represented by a slider starting from the high part of the continuous sound. I am going to leave it as is.
00:22:873 (4) - change it to slider and pu a circle here 00:23:718 (5) -
Fixed!
00:24:563 (7) - wrong slider, should begin here 00:24:986 - and stop here 00:26:253 -
and put a circle here 00:24:563 -
Fixed!
00:27:098 (9) - make it reverse slider
Fixed!

Thats all for me. gluck ^-^
Thanks a lot for modding the map! :D
Joe Castle
Insane Diff:

1. 00:03:436 (5) - it really doesnt make sense this slider where it is, use a circle where the slider starts, then put the slider at 00:03:648
Its part of the gimmick that I use a square as leaves and a slider as a stem. The beginning of the slider is on the strongest sound of the part and the next sound is represented by a slider anchor with an SV change. Let me know if you still think there is a better way to map that while still using the gimmick.
2. 00:06:817 (5) - same situation here
Again I might keep it that way
3. 00:10:831 (5) - i dont really get the point of this slider going there :(, it should start at 00:11:253, and fill the gap with circles
This I am more willing to change, I tried using slider anchors to represent the slurs between the pitches and a more curved for the background music sound after the singer loses strength. How should I map the circle at 00:11:253 without overmapping it?
4. 00:16:957 (5) - same reason as #1
Probably going to keep it that way
5. 00:28:472 (1) - the slider should end at 00:30:267
Thanks!
let me explain why i said all of that :o

1. 00:03:436 (5) - in this part the girl singing says something like "kase" (idk, i dont speak japanese). So, your using the whole slider to fill the whole "kase" sound, but i think you should put a circle where she says the "ka" part, and then use the slider to the "se" part, you understand? :o



2. 00:06:817 (5) - here we have same problem. the girl is saying "shiawase" but you already mapped the "shia" part with the circles, now, the problem is in the "wase" part.

use a circle where she says the "wa" and use the slider to fill the "se" part :p

3. same problem again here uwu.

idk how to describe what she is saying, but put two circles in 00:10:831, other one in 00:11:042 and in 00:11:253 you can use the slider, this way the slider will have a good purpose (but remember to fix the inherit points and stuff ;) )


4. here, she is saying something like "toka", or "doka" i dont really know lol, then use a circle where she is saying the "to" part and the slider to fill the "ka" part

i hope you understand it in this way x.x
Topic Starter
Mini Gaunt

Joe Castle wrote:

let me explain why i said all of that :o

1. 00:03:436 (5) - in this part the girl singing says something like "kase" (idk, i dont speak japanese). So, your using the whole slider to fill the whole "kase" sound, but i think you should put a circle where she says the "ka" part, and then use the slider to the "se" part, you understand? :o



2. 00:06:817 (5) - here we have same problem. the girl is saying "shiawase" but you already mapped the "shia" part with the circles, now, the problem is in the "wase" part.

use a circle where she says the "wa" and use the slider to fill the "se" part :p

3. same problem again here uwu.

idk how to describe what she is saying, but put two circles in 00:10:831, other one in 00:11:042 and in 00:11:253 you can use the slider, this way the slider will have a good purpose (but remember to fix the inherit points and stuff ;) )


4. here, she is saying something like "toka", or "doka" i dont really know lol, then use a circle where she is saying the "to" part and the slider to fill the "ka" part

i hope you understand it in this way x.x
Ok, I will look at this, I will message you once I have made edits to see if it is what you are talking about. I wont give you kudosu for this post because I accidentally gave kudosu to the last one. Whoops! Thanks for the help though!
HappyRocket88
Hellow! Here's the GD upon my request!

:arrow: https://pastebin.com/9gTPPE5g
poke me if you have any issues by adding it to the set o3o)/

Now continuing with the mod I've started but didn't end. >__<

[ Rose's Hard]
Summary Really nice difficulty! >w< It seems you have experience at mapping such as difficulties because I could tell the flow and mostly the patterns were really polished. Good job! :3 Some minor suggestions. /w\
  1. First things first, isn't the AR a bit too low compared with how dense the notes? o: I guess raising it to 6 or even 7.5 would play along with the cool patterns you've managed here. :3
  2. 00:09:986 (2,3) - These played particularly weird compared with the other patterns. The way I see things, while the emphasis still remains over 00:09:774 - it felt somewhat awkward to have this beat 00:10:197 - as a offbeat when the instruments suggests the should be highlighted. I think it would hurt no one if we did Ctrl + G over these 00:09:986 (2,3) - in order to emphasize rhythmically what the instruments support here.
  3. 00:12:943 (3) - Something similar occurs here. Whilst I do agree following vocals works well I'm afraid skipping such as a strong beat as this beat is 00:13:155 - would play well along this section. The reason I say that is because aside from the song clearly highlights that spot as a strong beat, it would be slightly inconsistent with the way you've mapped this section which might make players to lose the purpose of managing such as rhythm here. What about trying this instead? o:
  4. 00:20:972 (6,7,8,1,2,3) - While I do know this is a hard difficulty, don't you think this is a bit too much for the spread itself? Managing triplets would never hurt since they give rhythm-wise to players and add a boost of difficulty to the song, however I think this pattern might be just too much since he rhythm itself is likely to become too sudden for players and will make them to lose their combos as two triplets over the same row is quite hard to approach.I highly suggest to nerf the pattern in matter by removing this note 00:21:077 (7) - , I think the next one deserves higher emphasis compared to this one. o:
  5. 00:23:929 - Not really sure what it's aiming with this slight pause but it's quite complicated compared with the ones you've made like 00:24:986 - or 00:12:521 - Wouldn't it be better if we could add a note there? I think it would be nice if we could keep the consistency over the rhythm as you've nicely developed till now. >w<
  6. 00:14:845 (1,2,3,4) - This section was really cool! /w\ Yee just wanted to say that! ♥ Can it be possible to do something similar with the other similar sections? Not like they play bad but I guess it would be more creative if you could do the same to these sections 00:04:704 (1,2,3) - 00:21:605 (3,4,5,6) - :3
[]
That must be all! Please poke me if I said something weird and that it wasn't clear! >__<


@Mini Gaunt Poke me if you need a mod over the insane too. :3
DeletedUser_2179411

HappyRocket88 wrote:

Rose's Hard
Summary Really nice difficulty! >w< It seems you have experience at mapping such as difficulties because I could tell the flow and mostly the patterns were really polished. Good job! :3 Some minor suggestions. /w\
Aww Thanks a lot :D
  1. First things first, isn't the AR a bit too low compared with how dense the notes? o: I guess raising it to 6 or even 7.5 would play along with the cool patterns you've managed here. :3 yeah that was too low .. i made it 6 now
  2. 00:09:986 (2,3) - These played particularly weird compared with the other patterns. The way I see things, while the emphasis still remains over 00:09:774 - it felt somewhat awkward to have this beat 00:10:197 - as a offbeat when the instruments suggests the should be highlighted. I think it would hurt no one if we did Ctrl + G over these 00:09:986 (2,3) - in order to emphasize rhythmically what the instruments support here. Yeah that's really good thing and i fixed it .. it follow the rhythm so well
  3. 00:12:943 (3) - Something similar occurs here. Whilst I do agree following vocals works well I'm afraid skipping such as a strong beat as this beat is 00:13:155 - would play well along this section. The reason I say that is because aside from the song clearly highlights that spot as a strong beat, it would be slightly inconsistent with the way you've mapped this section which might make players to lose the purpose of managing such as rhythm here. What about trying this instead? o:
    Yeah i agree with that .. cause somehow i followed the vocal as you said .. but following the strong beat would be more fun to play .. Thanks :D
  4. 00:20:972 (6,7,8,1,2,3) - While I do know this is a hard difficulty, don't you think this is a bit too much for the spread itself? Managing triplets would never hurt since they give rhythm-wise to players and add a boost of difficulty to the song, however I think this pattern might be just too much since he rhythm itself is likely to become too sudden for players and will make them to lose their combos as two triplets over the same row is quite hard to approach.I highly suggest to nerf the pattern in matter by removing this note 00:21:077 (7) - , I think the next one deserves higher emphasis compared to this one. o:
    Hmm idk i feel like triple would be more fun .. but i will follow your words for now .. cause it will give more impact that before ..

  5. 00:23:929 - Not really sure what it's aiming with this slight pause but it's quite complicated compared with the ones you've made like 00:24:986 - or 00:12:521 - Wouldn't it be better if we could add a note there? I think it would be nice if we could keep the consistency over the rhythm as you've nicely developed till now. >w< No i will keep it like that .. it would be more fun to play and it would benice to keep it .. i don't find any error here ! :(
  6. 00:14:845 (1,2,3,4) - This section was really cool! /w\ Yee just wanted to say that! ♥ Can it be possible to do something similar with the other similar sections? Not like they play bad but I guess it would be more creative if you could do the same to these sections 00:04:704 (1,2,3) - 00:21:605 (3,4,5,6) - :3 00:04:704 (1,2,3) - this one i made it like that cause it's in the beginning of the map and i don't want to make it hard for the player ..
    And 00:21:605 (3,4,5,6) - the same thing .. but tbh i feel this pattern it suit the map like that ..
That must be all! Please poke me if I said something weird and that it wasn't clear! >__<

No nothing is weird .. it's really good mod .. i really want to thank you so much .. :D


Update :D
 osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 0
Countdown: 0
SampleSet: Soft
StackLeniency: 0.4
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.3
BeatDivisor: 4
GridSize: 16
TimelineZoom: 1

[Metadata]
Title:Harumachi Clover
TitleUnicode:春待ちクローバー
Artist:Hanasaka Yui(CV: M.A.O)
ArtistUnicode:花坂結衣(CV:M・A・O)
Creator:Mini Gaunt
Version:Rose's Hard
Source:OneRoom
Tags:harumachi clover short
BeatmapID:1305672
BeatmapSetID:616530

[Difficulty]
HPDrainRate:5
CircleSize:4.5
OverallDifficulty:5
ApproachRate:6
SliderMultiplier:1.2
SliderTickRate:1

[Events]
//Background and Video events
0,0,"bg2.JPG",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
-366,422.535211267606,4,2,2,75,1,0
30162,-100,4,2,1,5,0,0


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Kotori-Chan
And there goes another one~
You should btw disable wide screensupport in all diffs, since you dont have a storyboard
you can do that under song setup and then you will see it at the design tab:3
About the tags~ just copy them from a ranked map xd




Easy

00:11:042 (3,4) - this really looks unpolished and kinda ugly ;w; since its also overlapping, maybe something like this ? https://osu.ppy.sh/ss/8213170 looks alot better, ofc you need to re-arrange the following stuff then~
00:16:535 (5) - why not make this a symmetrical slider since it already looks a bit symmetrical :>

other than that, to me personal that long 1/1 sliders look fine, idk what other modders will say but oh well~

Normal

00:12:732 (2,1,2,3,4) - not really sure if a normal is the right place for these "jumps" but idk, i would guess wait what others say D:
00:17:169 (2) - i think you can delete this note and let the slider start there, you can hear the kaaaaa~ sound fading and letting the slider start there just sounds better imo ;w;
If you do so, you maybe want to add a note here 00:17:803 - ~ for flow and stuff :>
00:25:408 (2,3,4,5) - any possibility to make this cleaner ? looks so cramped D:

Hard

00:04:070 (2,3,4) - Sry but you know what i hate, if you have time hitsounding that not so important sounds, why not all the bass kicks,claps and sweet cymbals too~
pls hitsound all the rest too or delete these....its just weird ;w;
00:23:718 (8,1) - this stack is just...well its just a no !! i think giving 1 some emphatize by not stacking it and instead giving some spacing, plays and feels alot better
00:24:774 - i would also maybe add a slider here instead of circle, circle has kinda weird flow and that little break feels weird ;w;

4-Leaf Clover

00:03:648 (6,1) - make both these to one combo since with a NC you could guess that its a slow slider~
00:07:028 (6,1) - same like above ^^^^^
00:10:831 (5) - i dont really think having the slider here makes alot of sense, wouldnt it make alot more sense to let it start here ;w; ? 00:11:253 -
00:12:732 (2) - i would make this another slider shape 00:13:155 (3,4,1) - because then this would be noticed more as an outstanding pattern...if that makes sense.....i suck at explaining :3
00:20:549 (5) - NC cause slow slider~ and since i'm too lazy to point them all out and post here...am sure you know the rest of slow slider >.<

Good luck with this map and hope mod was somewhat helpful~
Btw up for a m4m ? https://osu.ppy.sh/s/601442 my map is short too :>
<3
Topic Starter
Mini Gaunt

Kotori-Chan wrote:

And there goes another one~
You should btw disable wide screensupport in all diffs, since you dont have a storyboard
you can do that under song setup and then you will see it at the design tab:3
About the tags~ just copy them from a ranked map xd




Easy

00:11:042 (3,4) - this really looks unpolished and kinda ugly ;w; since its also overlapping, maybe something like this ? https://osu.ppy.sh/ss/8213170 looks alot better, ofc you need to re-arrange the following stuff then~
Fixed!
00:16:535 (5) - why not make this a symmetrical slider since it already looks a bit symmetrical :>
Fixed!
other than that, to me personal that long 1/1 sliders look fine, idk what other modders will say but oh well~


4-Leaf Clover

00:03:648 (6,1) - make both these to one combo since with a NC you could guess that its a slow slider~
Fixed!
00:07:028 (6,1) - same like above ^^^^^
Fixed!
00:10:831 (5) - i dont really think having the slider here makes alot of sense, wouldnt it make alot more sense to let it start here ;w; ? 00:11:253 -
Fixed!
00:12:732 (2) - i would make this another slider shape 00:13:155 (3,4,1) - because then this would be noticed more as an outstanding pattern...if that makes sense.....i suck at explaining :3
I will keep this as is because of flow through these sliders
00:20:549 (5) - NC cause slow slider~ and since i'm too lazy to point them all out and post here...am sure you know the rest of slow slider >.<
Fixed!

Good luck with this map and hope mod was somewhat helpful~
Thanks!
Btw up for a m4m ? https://osu.ppy.sh/s/601442 my map is short too :>
I did!

<3
HappyRocket88
Fixed! thank you very much! >w< https://pastebin.com/9gTPPE5g
ABD007
General:
  1. Please Use Combo Colour
  2. Change the sampleset . it's really boring with Normal - default
4-Leaf Clover
  1. 00:11:042 (1) - This slider should start at red tick as vocal " ino~ " and end at here 00:12:521 (1) -
  2. 00:24:352 (2) - stack this on sliderend 00:23:084 (2) -
  3. 00:07:874 (1) - Emm , why you NC ( New Combo ) at here ?

Rose's Hard
  1. 00:23:718 (8) - Put a note after this circle and stack it on 00:24:141 (1) - as vocal "Sagashi"

Happy's Normal
  1. 00:16:535 (1) - In my opinion , I think u can put a circle after this slider like this 00:26:464 (3,4,5) -

Easy
  1. 00:02:591 (5) - this long slider should end at the white tick i think
  2. 00:11:042 (3) - this long slider should start at the next white tick as the vocal

Goodluck with the set ~
Joe Castle

Mini Gaunt wrote:

Ok, I will look at this, I will message you once I have made edits to see if it is what you are talking about. I wont give you kudosu for this post because I accidentally gave kudosu to the last one. Whoops! Thanks for the help though!
Yeah, I was going to post that, but totally forgot x.x you can't deny the kudosu?
DeletedUser_2179411

Kotori-Chan wrote:

And there goes another one~
You should btw disable wide screensupport in all diffs, since you dont have a storyboard
you can do that under song setup and then you will see it at the design tab:3
About the tags~ just copy them from a ranked map xd




Hard

00:04:070 (2,3,4) - Sry but you know what i hate, if you have time hitsounding that not so important sounds, why not all the bass kicks,claps and sweet cymbals too~
pls hitsound all the rest too or delete these....its just weird ;w; No i will keep it .. it's more fun like that ..
00:23:718 (8,1) - this stack is just...well its just a no !! i think giving 1 some emphatize by not stacking it and instead giving some spacing, plays and feels alot better No , it will give them more impact when they play it .. So, i will keep it
00:24:774 - i would also maybe add a slider here instead of circle, circle has kinda weird flow and that little break feels weird ;w; No here i feel really strong drum .. that it's suit with the circle .. no need for the slider ..
Sorry .. i didn't change anything .. but thanks anyway :(

Kyousukee wrote:





Rose's Hard
  1. 00:23:718 (8) - Put a note after this circle and stack it on 00:24:141 (1) - as vocal "Sagashi"
Hmm .. Idk but i was following the strong beat .. but for now i will add note !and changed the next slider to a slider reverse just to follow the vocal .. i think like that it's better ..


Goodluck with the set ~
Thanks for your mod :D

Update
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 0
Countdown: 0
SampleSet: Soft
StackLeniency: 0.4
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.3
BeatDivisor: 4
GridSize: 16
TimelineZoom: 1

[Metadata]
Title:Harumachi Clover
TitleUnicode:春待ちクローバー
Artist:Hanasaka Yui(CV: M.A.O)
ArtistUnicode:花坂結衣(CV:M・A・O)
Creator:Mini Gaunt
Version:Rose's Hard
Source:OneRoom
Tags:harumachi clover short
BeatmapID:1305672
BeatmapSetID:616530

[Difficulty]
HPDrainRate:5
CircleSize:4.5
OverallDifficulty:5
ApproachRate:6
SliderMultiplier:1.2
SliderTickRate:1

[Events]
//Background and Video events
0,0,"bg2.JPG",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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30162,-100,4,2,1,5,0,0


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Topic Starter
Mini Gaunt

Kyousukee wrote:

General:
  1. Please Use Combo Colour
    Don't need to, and design isn't what I want to do
  2. Change the sampleset . it's really boring with Normal - default
    Normal sampleset fits fine


4-Leaf Clover
  1. 00:11:042 (1) - This slider should start at red tick as vocal " ino~ " and end at here 00:12:521 (1) -
    It does start on "ino~" and ends when the "ino~" ends. It is fine

  2. 00:24:352 (2) - stack this on sliderend 00:23:084 (2) -
    The music is almost at its most intense here, not going to make 1/2 stacks here
  3. 00:07:874 (1) - Emm , why you NC ( New Combo ) at here ?
    Because it is a new set of sounds, I removed NC from 00:07:662 though

Easy
  1. 00:02:591 (5) - this long slider should end at the white tick i think
    Fixed!
  2. 00:11:042 (3) - this long slider should start at the next white tick as the vocal
    Going to keep it as is for the sake of transition between sections

Goodluck with the set ~
Thanks!
EkosFox
4-Leaf Clover
1 - Could you change the spacing in 00:00:267 (1) to 00:00:901 (4) to lower and 00:01:324 (1) to 00:01:957(4) higher (referring to previous part) to emphasize the different dynamic between these two parts
2 - Extend the slider on 00:03:648 to end on 00:04:281 to go along with the vocals
3 - 00:09:563 ^
4 - Slider on 00:11:042 should start at 00:11:253 to follow the vocals


Basically that, very good map! Good luck with it
Topic Starter
Mini Gaunt

EkosFox wrote:

4-Leaf Clover
1 - Could you change the spacing in 00:00:267 (1) to 00:00:901 (4) to lower and 00:01:324 (1) to 00:01:957(4) higher (referring to previous part) to emphasize the different dynamic between these two parts
They already are different spacing, the music doesn't require higher spacing either until it gets more intense. This is good as is
2 - Extend the slider on 00:03:648 to end on 00:04:281 to go along with the vocals
It does end with the vocals, they fade out and I would rather have it end right where it ends and map the background music with a circle as the singer fades out.
3 - 00:09:563 ^
It does end with the vocals, they fade out and I would rather have it end right where it ends and map the background music with a circle as the singer fades out.
4 - Slider on 00:11:042 should start at 00:11:253 to follow the vocals
It does follow the vocals, I use a slider anchor with a SV change to represent the syllable in the held pitch



Basically that, very good map! Good luck with it
Thanks! :D
HappyRocket88
Hi!

Just a little reminder to add the GDers' names to tags as Ranking Criteria suggest here. >o< So it will have only to add HappyRocket88 and Rose_Melody respectively. :3

Also, fixed from mods! Thanks! :3
:arrow: Update https://pastebin.com/9gTPPE5g
Buster
Hi from your mod queue
hope you mod my map
Easy
00:00:479 (1) Remove slider and start slider at 00:00:267 and end at 00:00:901
00:01:324 (2) NC this and set as finish hitsound
00:01:746 (3,5) set as clap hitsound
00:03:014 (6) Slider end is off pitch you should fix it
00:04:704 (1) set as finish hitsound
00:05:126 (2,3,4) Move (2) note at x:192 y:128 and move (3) note at x:272 y:192 and set as clap hitsound to (2 and 4)
00:08:084 (1) set as finish hitsound
00:08:507 (2,4) set as clap hitsound
00:09:774 (1,3) same as above
00:11:042 (3) Change slider into a note
00:13:155 (5) Set as finish hitsound
00:14:845 (1,2,4) Same as i said
00:18:225 (1,2,4) ^
00:21:605 (1,2,4) ^ agian
00:23:295 (4) slider should end here and at finish hitsound at the end of the slider
00:23:718 (5,7) NC and Set as clap hitsound
00:24:986 (8) Set finish hitsound at start if slider and make it good
00:26:676 (9,10) Set Finish hitsound in all the notes and make last slider[ a 1/1 slider
00:28:366 Set last note and make it a finish hitsound
Pyross01
Hello, coming from your modding queue for a M4M

Rose's Hard
  • 00:01:324 (1) - Here I would replace the slider by a reverse slider, like that :

    00:14:000 (1,2,3) - Here you should use the same stacking concept in the whole map. You could stack like that 00:09:563 (4,5,1) - or like this 00:11:253 (5,6,1) -
    00:14:317 - I'm not sure if a sound is played on this blue tick.
    00:20:972 (6,7,1,2) - A 1/2 stack followed by a 1/4 stack can be confusing.
    00:25:619 (4,5,6) - Use same stacking concept for the whole map (I insist on this point because your map is very short).
Normal
  • 00:00:267 - Why not add a circle here ?
    00:24:774 (1) - don't NC here but here: 00:25:408 (2) - It's more logic because there would be a NC on a reverse slider, which mean a change of direction. Moreover, it would be on a stronger beat.
Easy
  • 00:03:014 (6) - The slider's end is outside the play area.
    00:03:014 (6) - The slider is too long, it should end on the white tick.
    00:05:126 (2) - I would put the circle one box down for the aesthetic.
That's it for the mod, good luck ;)
HappyRocket88

Pyross01 wrote:

Normal
  • 00:00:267 - Why not add a circle here ? Omg, Le domaneko needs a beat here. Changed! >w<
    00:24:774 (1) - don't NC here but here: 00:25:408 (2) - It's more logic because there would be a NC on a reverse slider, which mean a change of direction. Moreover, it would be on a stronger beat. It's not necessary more logic though. I understand what you meant but I'm following what instruments and vocals support here hence it would rather look weird if I put a NC over the slider-reverse rather than the one which the song highlights with a finish. o:
THANKS!!! https://pastebin.com/9gTPPE5g
Sinon Asada
Hello! come from your M4M queue!


General
different tags between the diffs. You forget to change the tags in Easy and Rose's Hard

Easy
00:03:014 (6) - unsnapped slidertail, it should be 1/4 earlier
00:26:676 (8) - I think it is neither follow the music nor the vocal
00:28:472 (1) - I wonder if the spinner can start at 1/4 lines (if it is acceptable, ignore this)

Happy's Normal
00:08:929 (2,3,4) - Would you like to delete the circle? compared to 00:02:169 (2,3) - for similar rhythm
00:12:732 (2,1,2,3,4) - I wonder if it is acceptable in Normal diff for the jump. You'd like to find a experienced modder for it.


Rose's Hard
00:20:972 (6,7,1) - I wonder why the hitsounds different from 00:07:450 (2,3,4) -
00:18:225 (6,7,1) - 00:21:394 (1,2,3) - change these NC to the long white line? As you did in 00:04:704 (1,2,3) - and 00:07:873 (4,5,1) -

4-Leaf Clover
00:04:281 (1) - I think there is no need for NC
00:17:169 (1) - Change it as 00:20:549 (1,1) - ?

Good Luck~
Topic Starter
Mini Gaunt
Thanks for all the mods guys!
It will still be some time before I get to applying these mods/changes.
Because of classes and my schedule I can't start mapping until about 8 hours from now.
And thank you for modding my map people from my mod queue. I should be able to get to your map today!
:)

If you have questions feel free to PM me.
HappyRocket88

Sinon Asada wrote:

Happy's Normal
00:08:929 (2,3,4) - Would you like to delete the circle? compared to 00:02:169 (2,3) - for similar rhythm Ohh I'd do it but they're really different rhythms in themselves /w\
00:12:732 (2,1,2,3,4) - I wonder if it is acceptable in Normal diff for the jump. You'd like to find a experienced modder for it. I've asked so many testplays about this and I don't think it's that unacceptable /w\
thank you very much for your concerns! :3
DeletedUser_2179411

Pyross01 wrote:

Hello, coming from your modding queue for a M4M

Rose's Hard
  • 00:01:324 (1) - Here I would replace the slider by a reverse slider, like that : That followed the vocal .. and really good idea .. thanks :D

    00:14:000 (1,2,3) - Here you should use the same stacking concept in the whole map. You could stack like that 00:09:563 (4,5,1) - or like this 00:11:253 (5,6,1) - ok changed it ..
    00:14:317 - I'm not sure if a sound is played on this blue tick. well i put this slider reverse cause the strong beat that start from here 00:14:211 - that's why !
    00:20:972 (6,7,1,2) - A 1/2 stack followed by a 1/4 stack can be confusing. ok , I changed 6 and 7 position ..
    00:25:619 (4,5,6) - Use same stacking concept for the whole map (I insist on this point because your map is very short). ok change it ..

That's it for the mod, good luck ;)
Thanks for your mod :D

Sinon Asada wrote:

Hello! come from your M4M queue!


General
different tags between the diffs. You forget to change the tags in Easy and Rose's Hard ok i added the rest of the tags in my diff :D



Rose's Hard
00:20:972 (6,7,1) - I wonder why the hitsounds different from 00:07:450 (2,3,4) - It's the same hitsounds .. :o
00:18:225 (6,7,1) - 00:21:394 (1,2,3) - change these NC to the long white line? As you did in 00:04:704 (1,2,3) - and 00:07:873 (4,5,1) -
ok changed it ..


Good Luck~
Thanks you :D


Update
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 0
Countdown: 0
SampleSet: Soft
StackLeniency: 0.4
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.3
BeatDivisor: 4
GridSize: 16
TimelineZoom: 1

[Metadata]
Title:Harumachi Clover
TitleUnicode:春待ちクローバー
Artist:Hanasaka Yui(CV: M.A.O)
ArtistUnicode:花坂結衣(CV:M・A・O)
Creator:Mini Gaunt
Version:Rose's Hard
Source:OneRoom
Tags:harumachi clover short HappyRocket88 Rose_Melody
BeatmapID:1305672
BeatmapSetID:616530

[Difficulty]
HPDrainRate:5
CircleSize:4.5
OverallDifficulty:5
ApproachRate:6
SliderMultiplier:1.2
SliderTickRate:1

[Events]
//Background and Video events
0,0,"bg2.JPG",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
-366,422.535211267606,4,2,2,75,1,0
30162,-100,4,2,1,5,0,0


[HitObjects]
373,93,267,5,4,0:1:0:0:
364,170,479,2,0,P|307:136|301:119,1,60,8|0,0:0|0:0,0:0:0:0:
254,197,901,2,0,P|232:134|238:117,1,60,8|0,0:0|0:0,0:0:0:0:
171,93,1324,6,0,P|190:70|218:61,2,60,8|0|0,0:0|0:0|0:0,0:0:0:0:
108,139,1957,1,0,0:0:0:0:
129,213,2169,1,8,0:0:0:0:
88,279,2380,1,0,0:0:0:0:
165,285,2591,2,0,L|244:271,1,60
258,204,3014,6,0,P|303:261|283:328,2,120,8|0|0,0:0|0:0|0:0,0:0:0:0:
258,126,4070,1,2,0:0:0:0:
313,70,4281,1,2,0:0:0:0:
390,83,4493,1,2,0:0:0:0:
416,156,4704,6,0,L|453:224,1,60,8|0,0:0|0:0,0:0:0:0:
367,221,5126,2,0,L|395:273,1,60
318,283,5549,2,0,L|355:351,2,60,8|0|0,0:0|0:0|0:0,0:0:0:0:
254,237,6183,1,0,0:0:0:0:
176,232,6394,6,0,P|210:171|273:161,2,120,8|0|0,0:0|0:0|0:0,0:0:0:0:
254,237,7450,1,2,0:0:0:0:
216,305,7662,1,2,0:0:0:0:
138,301,7873,1,2,0:0:0:0:
138,301,7979,1,0,0:0:0:0:
138,301,8084,6,0,P|83:280|59:227,1,120,8|0,0:0|0:0,0:0:0:0:
114,171,8718,1,0,0:0:0:0:
68,107,8929,2,0,L|14:80,2,60,8|0|0,0:0|0:0|0:0,0:0:0:0:
123,51,9563,1,0,0:0:0:0:
123,51,9669,1,0,0:0:0:0:
123,51,9774,5,4,0:0:0:0:
200,61,9986,1,0,0:0:0:0:
222,187,10197,2,0,L|237:129,1,60
330,100,10619,2,0,L|316:159,2,60
387,47,11253,1,0,0:0:0:0:
387,47,11359,1,0,0:0:0:0:
387,47,11464,6,0,L|464:152,2,120,4|0|0,0:0|0:0|0:0,0:0:0:0:
230,47,12732,1,8,0:0:0:0:
210,122,12943,1,0,0:0:0:0:
153,68,13155,2,0,L|93:45,1,60,8|0,0:0|0:0,0:0:0:0:
82,122,13577,2,0,L|14:145,1,60,8|0,0:0|0:0,0:0:0:0:
45,216,14000,5,8,0:0:0:0:
45,216,14105,1,0,0:0:0:0:
45,216,14211,2,8,L|17:255,4,30
87,281,14845,6,8,B|108:257|108:257|136:255,1,60,8|0,0:0|0:0,0:0:0:0:
162,181,15267,2,0,B|192:190|192:190|218:241,1,60
282,202,15690,2,0,B|294:227|294:227|325:236,1,60,8|0,0:0|0:0,0:0:0:0:
375,176,16112,2,0,B|403:174|403:174|424:150,1,60
327,113,16535,6,0,B|301:55|250:138|232:60,2,120,8|0|0,0:0|0:0|0:0,0:0:0:0:
375,176,17591,1,2,0:0:0:0:
413,244,17803,1,2,0:0:0:0:
456,308,18014,1,2,0:0:0:0:
456,308,18119,1,0,0:0:0:0:
456,308,18225,6,0,L|400:351,1,60,8|0,0:0|0:0,0:0:0:0:
330,344,18648,2,0,L|282:307,1,60
215,347,19070,1,8,0:0:0:0:
138,334,19281,1,0,0:0:0:0:
95,268,19493,1,0,0:0:0:0:
96,190,19704,1,0,0:0:0:0:
145,127,19915,6,0,P|89:111|37:138,2,120,8|0|0,0:0|0:0|0:0,0:0:0:0:
197,185,20972,1,8,0:0:0:0:
235,117,21183,1,8,0:0:0:0:
275,52,21394,1,8,0:0:0:0:
275,52,21500,1,0,0:0:0:0:
275,52,21605,6,0,L|330:97,1,60,8|0,0:0|0:0,0:0:0:0:
392,56,22028,2,0,L|419:126,1,60,8|0,0:0|0:0,0:0:0:0:
490,126,22450,2,0,L|470:198,1,60,8|0,0:0|0:0,0:0:0:0:
418,239,22873,1,8,0:0:0:0:
418,239,23084,2,0,P|343:231|290:258,1,120,8|0,0:0|0:0,0:0:0:0:
252,306,23718,1,8,0:0:0:0:
252,306,23929,1,0,0:0:0:0:
182,341,24141,6,0,L|102:359,2,60,8|0|8,0:0|0:0|0:0,0:0:0:0:
133,278,24774,1,8,0:0:0:0:
132,121,25197,2,0,L|111:58,1,60,8|0,0:0|0:0,0:0:0:0:
52,113,25619,1,8,0:0:0:0:
52,113,25725,1,0,0:0:0:0:
52,113,25831,1,0,0:0:0:0:
77,185,26042,2,0,B|150:206,1,60,8|8,0:0|0:0,0:0:0:0:
133,278,26464,6,0,P|187:251|207:198,1,120
262,142,27098,1,8,0:0:0:0:
262,142,27310,2,0,L|227:99,2,30
339,142,27732,1,0,0:0:0:0:
339,142,27943,2,0,P|377:172|371:252,1,120,8|0,0:0|0:0,0:0:0:0:
256,192,28472,12,0,30267,0:0:0:0:
Dinocrit
Hello! M4M.

Mod
General

Start with the fact that I don't understand why make a map when there is already ash 4 pieces. But it's not my business. Each card must begin with a white tick. Please bring your BPM start.

Happy's Normal

00:22:450 (2) - I think this patern too complicated for beginners,and if your rhythm is vocal,it is best to do so.
https://osu.ppy.sh/ss/8226687 https://osu.ppy.sh/ss/8226690

If your rhythm is vocals,you too missed a lot of sounds.

Rose's Hard

Hitsounds DING are not everywhere where it should be following the rhythm.
The map starts off differently than the other cards

4-Leaf Clover

00:11:042 (1) - Instead of slider you can put and triple jumps for example. The slider is a bit boring
for a 4* too much spacing throughout the map
00:27:943 (1) - This place should be a stream of 5 notes instead of jump and triple


Good luck
makisokk
Hello from my que
[General]
  • BG should be 1360x768 or 1920xs1080-1200
    Pls start bpm here 00:01:324 -
[Happy's Normal]
  • 00:18:648 (2) - Game objects should not touch the bar of accuracy xp bar, and combo points and scores
[Rose's Hard]
  • 00:09:986 (2) - maybe x:162 y:118?
    00:11:464 (1) - maybe so?
    00:11:464 (1) - remove nc
    00:12:732 (2) - nc
    00:16:535 (1,2,3) - It might be better to do so? 00:16:535 (1,2,3) - Just this slider look very bad
    00:24:141 (1,2) - Do blanket
    00:23:718 (8) - nc
    00:24:141 (1) - remove nc
    00:25:197 (1) - nc
[4-Leaf Clover]
  • 00:02:169 (5) - Do curve slider
    00:03:648 (1) - remove nc
    00:04:281 (7) - ^
    00:05:549 (2,3,1,2) - you broke flow. You can do something like this
    00:11:042 (1) - wtf slider? Remap by music
    In general, your complexity is very monotonous, I'm not saying that repetition of patterns is bad, but you use it all over the map. I'll give you a couple of links with guides, read them.
    t/86329
    https://osu.ppy.sh/news/61334266941
    and check this https://osu.ppy.sh/wiki/Standard_Ranking_Criteria
it's all, good luck
Topic Starter
Mini Gaunt

Dinocrit wrote:

Hello! M4M.

Mod
General

Start with the fact that I don't understand why make a map when there is already ash 4 pieces. I assume you mean 4 other ranked maps. I just want to do this map.But it's not my business. Each card must begin with a white tick. Do you mean the first inherited point?Please bring your BPM start.My offset is correct I think

4-Leaf Clover

00:11:042 (1) - Instead of slider you can put and triple jumps for example. The slider is a bit boringThat is the point, the song is slow right here an not much is going on.
for a 4* too much spacing throughout the map the spacing is pretty well justified, this isn't even the most spacing you COULD have. If you have specific concerns then please explain
00:27:943 (1) - This place should be a stream of 5 notes instead of jump and triple I like it better as it is because the triples are more clearly heard in this section


Good luck
Thanks a lot!
Edit: I see now what you mean by the BPM thanks makisokk for clearing it up.
I haven't had a chance to update yet so GDers make sure you use the version of the .osu file you have.
After this many mods I guess I will change the slider on 4-leaf clover at 00:11:042 -
Thanks again for the mods, I will do those M4M ASAP
:D
Topic Starter
Mini Gaunt

Lolinator2000 wrote:

Hi from your mod queue
hope you mod my map
Thanks! I will!

Easy
I could have sworn I hitsounded this diff, oh well :)
00:00:479 (1) Remove slider and start slider at 00:00:267 and end at 00:00:901
Fixed!
00:01:324 (2) NC this and set as finish hitsound
Fixed!
00:01:746 (3,5) set as clap hitsound
Fixed!
00:03:014 (6) Slider end is off pitch you should fix it
Fixed!
00:04:704 (1) set as finish hitsound
Fixed!
00:05:126 (2,3,4) Move (2) note at x:192 y:128 and move (3) note at x:272 y:192 and set as clap hitsound to (2 and 4)
Fixed!
00:08:084 (1) set as finish hitsound
Fixed!
00:08:507 (2,4) set as clap hitsound
Fixed!
00:09:774 (1,3) same as above
Fixed!
00:11:042 (3) Change slider into a note
Fixed!
00:13:155 (5) Set as finish hitsound
Fixed!
00:14:845 (1,2,4) Same as i said
Fixed!
00:18:225 (1,2,4) ^
Fixed!
00:21:605 (1,2,4) ^ agian
Fixed!
00:23:295 (4) slider should end here and at finish hitsound at the end of the slider
Fixed!
00:23:718 (5,7) NC and Set as clap hitsound
Fixed!
00:24:986 (8) Set finish hitsound at start if slider and make it good
Fixed!
00:26:676 (9,10) Set Finish hitsound in all the notes and make last slider[ a 1/1 slider
Fixed!
00:28:366 Set last note and make it a finish hitsound
Fixed!

Pyross01 wrote:

Hello, coming from your modding queue for a M4M
Will do! :)
Easy
  • 00:03:014 (6) - The slider's end is outside the play area.
    Fixed!
    00:03:014 (6) - The slider is too long, it should end on the white tick.
    Fixed!
    00:05:126 (2) - I would put the circle one box down for the aesthetic.
    Fixed!
That's it for the mod, good luck ;)Thanks!

Sinon Asada wrote:

Hello! come from your M4M queue!
Ill get right on that! :)

General
different tags between the diffs. You forget to change the tags in Easy and Rose's Hard
Fixed!
Easy
00:03:014 (6) - unsnapped slidertail, it should be 1/4 earlier
Fixed!
00:26:676 (8) - I think it is neither follow the music nor the vocal
Fixed!
00:28:472 (1) - I wonder if the spinner can start at 1/4 lines (if it is acceptable, ignore this)
I am pretty sure it does, sliders aren't quite like a normal hit object



4-Leaf Clover
00:04:281 (1) - I think there is no need for NC
Fixed!
00:17:169 (1) - Change it as 00:20:549 (1,1) - ?
Eh, the note is held more clearly at 00:17:169

Good Luck~
Thanks!

makisokk wrote:

Hello from my que
Thanks for the mod!

[General]
  • BG should be 1360x768 or 1920xs1080-1200
    Fixed!
    Pls start bpm here 00:01:324 -
    Fixed!
[4-Leaf Clover]
  • 00:02:169 (5) - Do curve slider
    Fixed!
    00:03:648 (1) - remove nc
    Fixed!
    00:04:281 (7) - ^
    Fixed!
    00:05:549 (2,3,1,2) - you broke flow. You can do something like this
    Fixed as suggested. I also used dropoff flow on the slider here
    00:11:042 (1) - wtf slider? Remap by music
    Fixed!
    In general, your complexity is very monotonous, I'm not saying that repetition of patterns is bad, but you use it all over the map. I'll give you a couple of links with guides, read them.
    Ill look into this more overtime, I want to get this update out though xd

    t/86329
    https://osu.ppy.sh/news/61334266941
    and check this https://osu.ppy.sh/wiki/Standard_Ranking_Criteria
it's all, good luck
Thanks a lot for the mod, it was exactly what I was looking for, I knew this diff could be a lot better, and it still can. Thanks!
All updates have been applied! :D
Wriothesley
EASY
00:03:014 (5,2) - blanket
00:11:464 (4,5) - sort of blanket

Happyrocket's Normal
I HAVE SPENT 20 MINUTES LOOKING AND I CANT FIND ANYTHING AAAAAAAAAA

Rose's Hard
00:03:014 (1) - this slider skips a lot of sounds
00:09:986 (2,3) - strange CV change tbh

4-Leaf Clover
Ok I feel like an idiot because this is the only one I found mistakes in then again its a 30 second map with 3 pages of mods
00:03:648 (6) - where is this going. doest fit the flow
00:11:253 (7,1) - dont overlap these it looks not very aesthetic
00:15:690 (4,5,1,2) - this flow is as extremely awkward shift because it is a complete shift from jumping on x axis to y with no rest inbetween
00:18:014 (1,2,3,4,1,2,3,4,1,2,3,4) - this patterning is probably unrankable. BNs dont like squares.
00:24:141 (1,2,3) - here again
honestly this top diff feels very uninspired and i know it's a "4 leaf clover" but it feels like a 2012 map and will probably make the other 3 diffs which are amazing unrankable. I would redo completely or drop.

rest of the set is super nice. good luck!
HappyRocket88
Replies

Dinocrit

Dinocrit wrote:

Happy's Normal

00:22:450 (2) - I think this patern too complicated for beginners,and if your rhythm is vocal,it is best to do so. While I do agree the pattern not being the most suitable for beginner players, I'm afraid your suggestion plays well due to both are missing this important beat which shouldn't be omitted imo. Hence, I'd rather keep it as is.
https://osu.ppy.sh/ss/8226687 https://osu.ppy.sh/ss/8226690

If your rhythm is vocals,you too missed a lot of sounds.
makisokk

makisokk wrote:

[Happy's Normal]
  • 00:18:648 (2) - Game objects should not touch the bar of accuracy xp bar, and combo points and scores. AHHHHH! Fixed! ><
SakuraKaminari

SakuraKaminari wrote:

Happyrocket's Normal
I HAVE SPENT 20 MINUTES LOOKING AND I CANT FIND ANYTHING AAAAAAAAAA D//: T-Thanks for looking at it!
>u<

Update
https://pastebin.com/9gTPPE5g
Topic Starter
Mini Gaunt

SakuraKaminari wrote:

EASY
00:03:014 (5,2) - blanket
Fixed as best I could with distance snap
00:11:464 (4,5) - sort of blanket
Fixed for distance snap with minor overlap

4-Leaf Clover
Ok I feel like an idiot because this is the only one I found mistakes in then again its a 30 second map with 3 pages of mods
00:03:648 (6) - where is this going. doest fit the flow
I gave the slider a little curve, it is really just linear flow though, and at a slower slider, it is more natural.
00:11:253 (7,1) - dont overlap these it looks not very aesthetic
It isn't A E S T H E T I C but it has nice flow http://imgur.com/D3UnDzf
00:15:690 (4,5,1,2) - this flow is as extremely awkward shift because it is a complete shift from jumping on x axis to y with no rest inbetweenFixed
00:18:014 (1,2,3,4,1,2,3,4,1,2,3,4) - this patterning is probably unrankable. BNs dont like squares.
Err, 00:18:014 (1,2,3,4,1,2,3,4) are triangles xd The square is at 00:19:704 (1,2,3,4)
00:24:141 (1,2,3) - here again
Squares are totally rankable my dude
honestly this top diff feels very uninspired and i know it's a "4 leaf clover" but it feels like a 2012 map and will probably make the other 3 diffs which are amazing unrankable. I would redo completely or drop.
Since when is having an insane diff with justified spacing unrankable. Yeah, it's a little boring, but the squares as clovers make it unique from the other insane Harumachi diffs. I disagree.


rest of the set is super nice. good luck!
Thanks!
Drummer
hello, m4m
mod
[General]
uhhhhh Normal and Hard have different offsets from the other difficulties. maybe make them consistent.
Normal is the only difficulty with combo colors. pls fix and put combo colors to the rest of the difficulties too

[Easy]
00:28:366 (7,1) - here is absolutely no time for the player to prepare for the spinner. Beginners really need it. I would recommend just removing the spinner. if you don't, then make the spinner end silent, but allow some time to prepare.

[Normal]
can't say much about it, seems good

[Hard]
00:00:901 (3,1) - blanket these
00:02:591 (5,1) - this blanket can be improved too
00:04:070 (2,3,4) - gonna be honest here these hitsounds hurt my ears a little. maybe turn the volume down a little for the hitsound
00:09:986 (2,3) - this kind of spacing doesn't happen anywhere else in the map. maybe shorten it
00:24:774 (2) - put this to x182 y263
00:28:472 (1) - move the inherited timing point to exactly the end of the spinner. seems awkward when it's just 1/4 before the end

[4-Leaf Clover]
00:01:747 (3,5) - blanket
00:03:648 (6) - this timing change is quite unexpected, consider changing that. i suggest make a better and distinguishable shape for it. also, rotate it by 45° place 00:04:281 (7) - somewhere under it, flows better
00:07:028 (1) - same slider thing as before
00:11:253 (7) - improve the shape a little, looks rough. maybe also make it just a bit slower
00:14:634 (1) - remove nc and place it on 00:14:845 (3)
00:15:056 (1), 00:16:112 (1) - remove nc
00:16:535 (3) - nc
00:17:169 (1) - again, make better shape so it can stand out
00:20:549 (1), 00:23:084 (2), 00:24:774 (1), 00:25:831 (4) - same as before
00:22:450 (4) - make slider velocity bigger on this slider
00:28:154 (2,3,4) - this is too much i think. don't space them out that much
00:28:472 (1) - spinner end is loud, turn the volume down

good luck!
Topic Starter
Mini Gaunt
I am just replying to this mod, the map won't be changed and updated for another 8 hours while I am away.

- Drummer- wrote:

hello, m4m
mod
[General]
uhhhhh Normal and Hard have different offsets from the other difficulties. maybe make them consistent.
Ok, thanks for mentioning
Normal is the only difficulty with combo colors. pls fix and put combo colors to the rest of the difficulties too
Where in the .osu file are the custom combo colors because I could just cope paste

[Easy]
00:28:366 (7,1) - here is absolutely no time for the player to prepare for the spinner. Beginners really need it. I would recommend just removing the spinner. if you don't, then make the spinner end silent, but allow some time to prepare.
I didn't think spinners needed prep time? It is long enough and the only guideline is about recovery time. I also want it on the easy diff so the leaderboards (if ranked) aren't stagnant.

[4-Leaf Clover]
00:01:747 (3,5) - blanket
Ok fixed
00:03:648 (6) - this timing change is quite unexpected, consider changing that. i suggest make a better and distinguishable shape for it. also, rotate it by 45° place
It IS a look little unexpected, but thanks to slider leniency they will understand the pattern without losing accuracy for it. Because of the slow slider it gives time to break the flow and start a new flow section.
00:04:281 (7) - somewhere under it, flows better
Sure, fixed
00:07:028 (1) - same slider thing as before
This one already has good flow though, as well as the SV change
00:11:253 (7) - improve the shape a little, looks rough. maybe also make it just a bit slower
Sure I'll make it slower, how do you suggest I improve the shape?
00:14:634 (1) - remove nc and place it on 00:14:845 (3)
Sure
00:15:056 (1), 00:16:112 (1) - remove nc
Sure
00:16:535 (3) - nc
ok...
00:17:169 (1) - again, make better shape so it can stand out
00:20:549 (1), 00:23:084 (2), 00:24:774 (1), 00:25:831 (4) - same as before
00:22:450 (4) - make slider velocity bigger on this slider
I'll change it on this one, this one would do better to be higher SV
00:28:154 (2,3,4) - this is too much i think. don't space them out that much
Will lower spacing, but I hang to keep the cursor movement even during the end section
00:28:472 (1) - spinner end is loud, turn the volume down
I fix xddd

good luck!
Thank you!!!
Kaitjuh
late NM from queue

General

  1. inconsistent timing offsets in your diffs, change them so they all match xd
  2. The hitsounding in your diffs is not really reflective of the music imo, plus 2 of your diffs are using a Normal sampleset which is not consistent with the other diffs. At least change the samplesets to match xd

Easy

  1. 00:00:267 (1) - I would not recommend starting the song with this slider. For one, it doesnt represent the vocals that well and new players will start the song on a red tick which is kinda unusual. I would just recommend removing it altogether so the song start on the downbeat. It'd be more suitable if the higher diffs started on that red tick instead (starting time doesnt need to be consistent)
  2. There is little variation in the diff which is kind of a shame as this 00:04:704 (1,2,3,4,5) - is rhythmically repeated throughout most of the 30 seconds. The use of a huge slider here 00:06:394 (5) - which is an entire measure long also is a bit lackluster in terms of mapping the most significant sounds the song has to offer. Consider changing the rhythm by mapping more objects altogether, since it feels like a Beginner diff.
  3. 00:11:464 (4,5) - I appreciate the blanket attempt here, but the sliders are overlapping still
  4. 00:24:986 (4) - The shape of the slider can be polished by just using one white anchor instead of two. Using two will kick in the old sliderpath algorhythm resulting in a oddly shaped arch instead of a perfect one.

Rocket's Normal (who's Happy :^))

  1. 00:03:014 (3,4,5) - HS where xd
  2. 00:04:704 (1,2,3) - HS dont really match what you did here 00:01:324 (1,2) -
  3. also the beginning is missing claps so it was kinda strange to suddenly hear claps on 00:06:394 (4) -
  4. 00:25:408 (2,3) - i dont think a pattern like this looks that nice bc of the overlap, even though you blanketed it properly xd
  5. The diff is fine for the most part tho

Rose's Hard

  1. 00:00:267 (1,2,3) - I'd recommend removing all hitsounds here since there are only vocals on this pattern. Hitsounds should reflect what the song is doing after all. Imo Soft Whistles would still be okay to represent the vocals.
  2. 00:10:197 (3) - this slider is actually the only object thats this highly spaced, the rest of the diff is mostly just Distance Snapped. Tbh I would recommend you to incorporate spacing like this throughout your diff to emphasize significant sounds, instead of having the vast majority of objects be distance snapped. For example every downbeat is worthy of at least a slightly larger spacing for emphasis etc.
  3. 00:21:605 (1) - after this point you started adding a lot of claps for no particular reason. To me, it sounds like you used claps on both the vocals and the actual percussion, try and replace the vocal sounds with things like a soft whistle instead of a clap

4-Leaf Clover

  1. Volume is too loud imo, consider replicating the volume settings from Rocket's diff, imo its more balanced there, also please dont use the normal sampleset in the beginning when its only the vocals xd
  2. The use of finish hitsounds in your diff is also a bit excessive, so it overpowers the music a lot, try and only put finishes where necessary
  3. the diff itself is sadly devoid of any proper emphasis since all the beats are highly spaced giving little opportunity to properly respresent the music
Sorry if I sounded rude, but Good Luck o/
nextplay
hi hi

General
  1. The Offsets are not consistent make the offset from all diff like the one from happy's diff

Easy
  1. The rhythm the placement and other stuff on this diff dosen't make sense (wow.. that hears rude af)
  2. 4 circles and than a huge slider is a concept which is poor
  3. 00:01:324 (2,3,4) - something like this one should have more 1/1 slider as example
  4. for noobs it's hard to play this diff because of the points i mentioned

Happy's >\\<
  1. 00:03:014 (3,4,5) - even it's concept from the map but something like this http://osu.ppy.sh/ss/8237557 should better while playing
  2. 00:14:000 (3,3) - Overlap
  3. 00:18:225 (3) - i think a 1/1 slider is better to follow all the vocals?
  4. 00:27:943 (6,1) - make 6 to a 1/2 slider and start the spinner at the big white tick because the spinner would follow the vocal better

okay Gl
Topic Starter
Mini Gaunt

Kaitjuh wrote:

late NM from queue

General

  1. inconsistent timing offsets in your diffs, change them so they all match xd
    Fixing!
  2. The hitsounding in your diffs is not really reflective of the music imo, plus 2 of your diffs are using a Normal sampleset which is not consistent with the other diffs. At least change the samplesets to match xd
    Will fix!

Easy

  1. 00:00:267 (1) - I would not recommend starting the song with this slider. For one, it doesnt represent the vocals that well and new players will start the song on a red tick which is kinda unusual. I would just recommend removing it altogether so the song start on the downbeat. It'd be more suitable if the higher diffs started on that red tick instead (starting time doesnt need to be consistent)
    Fixed!
  2. There is little variation in the diff which is kind of a shame as this 00:04:704 (1,2,3,4,5) - is rhythmically repeated throughout most of the 30 seconds. The use of a huge slider here 00:06:394 (5) - which is an entire measure long also is a bit lackluster in terms of mapping the most significant sounds the song has to offer. Consider changing the rhythm by mapping more objects altogether, since it feels like a Beginner diff.
    It kinda is already xdd, this "Easy" almost has the star rating of a normal, but it is still an easy. I don't know how much I want to change in terms of rhythm choices on a 30 second Easy diff.
  3. 00:11:464 (4,5) - I appreciate the blanket attempt here, but the sliders are overlapping still
    The attempt previously was to make it look good with distance snap, but I found a way to make the blanket almost perfect with distance snap
  4. 00:24:986 (4) - The shape of the slider can be polished by just using one white anchor instead of two. Using two will kick in the old sliderpath algorhythm resulting in a oddly shaped arch instead of a perfect one.
    The slider got better

4-Leaf Clover

  1. Volume is too loud imo, consider replicating the volume settings from Rocket's diff, imo its more balanced there, also please dont use the normal sampleset in the beginning when its only the vocals xd
    Lowered, and sampleset changed
  2. The use of finish hitsounds in your diff is also a bit excessive, so it overpowers the music a lot, try and only put finishes where necessary
    Ok, now I finish less ;)
  3. the diff itself is sadly devoid of any proper emphasis since all the beats are highly spaced giving little opportunity to properly respresent the music
    Where to lower spacing?
Sorry if I sounded rude, but Good Luck o/
Oh, its fine! :D I know my stuff needs criticism and I don't mind how it sounds. xdd

Thanks for the mod!

My Angel Kanan wrote:

hi hi

General
  1. The Offsets are not consistent make the offset from all diff like the one from happy's diff
    Will fix, its my fault xddd whoops. I fixed the placement of the uninherited timing point and forgot to keep it consistent across all diffs

Easy
  1. The rhythm the placement and other stuff on this diff dosen't make sense (wow.. that hears rude af)
    It's ok if it sounds rude, if you didn't mean to be rude xddd
  2. 4 circles and than a huge slider is a concept which is poor
    ok
  3. 00:01:324 (2,3,4) - something like this one should have more 1/1 slider as example
    I was thinking about this myself, I am adding in sliders for variation now
  4. for noobs it's hard to play this diff because of the points i mentioned
    Raising circle size as well

okay Gl
Thanks for the mod!
All updated, hitsound volume fixed, however sample sets have not been changed for Rocket's Normal, Rose's Hard, or 4-Leaf Clover.
HappyRocket88
Replies!

Kaitjuh

Kaitjuh wrote:

Rocket's Normal (who's Happy :^))

  1. 00:03:014 (3,4,5) - HS where xd (/w\)
  2. 00:04:704 (1,2,3) - HS dont really match what you did here 00:01:324 (1,2) - (/w\)
  3. also the beginning is missing claps so it was kinda strange to suddenly hear claps on 00:06:394 (4) - (/w\)
  4. 00:25:408 (2,3) - i dont think a pattern like this looks that nice bc of the overlap, even though you blanketed it properly xd (/w\)
  5. The diff is fine for the most part tho (thank you very much! Fixed hitsounds despite they were copied from the hardest diff :3 and I'm happy. Rocket died.
My Angel Kanan

My Angel Kanan wrote:

[Happy's >\\<]
  1. 00:03:014 (3,4,5) - even it's concept from the map but something like this http://osu.ppy.sh/ss/8237557 should better while playing o: Your suggestion isn't bad but I'd like to keep the circular flow here since it's supported by the song-motion here.
  2. 00:14:000 (3,3) - Overlap (ノಠ益ಠ)ノ彡┻━┻
  3. 00:18:225 (3) - i think a 1/1 slider is better to follow all the vocals? You're right but that would make this 00:18:647 - to be a offbeat due to the slider-end which it wouldn't highlight prominent the vocals as they stand with the same pitch.
  4. 00:27:943 (6,1) - make 6 to a 1/2 slider and start the spinner at the big white tick because the spinner would follow the vocal better Ayyy I triiiied! >__< but for some reason, I still believe this sound 00:28:366 - has a more relevant sound if emphasized with a beat compared as if it was with the spinner. the momentum wouldn't remain as strong as with the slider-end imo ;w;

Thank you very much for the mods! >w<

Update
https://pastebin.com/9gTPPE5g
DeletedUser_2179411

makisokk wrote:

Hello from my que

[Rose's Hard]
  • 00:09:986 (2) - maybe x:162 y:118? No i will keep this
    00:11:464 (1) - maybe so? Godd idea !
    00:11:464 (1) - remove nc ok
    00:12:732 (2) - nc ^
    00:16:535 (1,2,3) - It might be better to do so? 00:16:535 (1,2,3) - Just this slider look very bad I change it to another shape ..
    00:24:141 (1,2) - Do blanket Done
    00:23:718 (8) - nc ok
    00:24:141 (1) - remove nc ^
    00:25:197 (1) - nc ^
it's all, good luck

SakuraKaminari wrote:

Rose's Hard
00:03:014 (1) - this slider skips a lot of sounds I will keep it cause i followed the vocal
00:09:986 (2,3) - strange CV change tbh I didn't your idea .. sorry but i will keep this part ..

rest of the set is super nice. good luck!

- Drummer- wrote:

hello, m4m
mod
[Hard]
00:00:901 (3,1) - blanket these ok
00:02:591 (5,1) - this blanket can be improved too I can't see anything wrong with it
00:04:070 (2,3,4) - gonna be honest here these hitsounds hurt my ears a little. maybe turn the volume down a little for the hitsound I like it that way !
00:09:986 (2,3) - this kind of spacing doesn't happen anywhere else in the map. maybe shorten it ok fixed it
00:24:774 (2) - put this to x182 y263 No i will keep it
00:28:472 (1) - move the inherited timing point to exactly the end of the spinner. seems awkward when it's just 1/4 before the end ok


good luck!

Kaitjuh wrote:

late NM from queue


Rose's Hard

  1. 00:00:267 (1,2,3) - I'd recommend removing all hitsounds here since there are only vocals on this pattern. Hitsounds should reflect what the song is doing after all. Imo Soft Whistles would still be okay to represent the vocals. ok that's right !
  2. 00:10:197 (3) - this slider is actually the only object thats this highly spaced, the rest of the diff is mostly just Distance Snapped. Tbh I would recommend you to incorporate spacing like this throughout your diff to emphasize significant sounds, instead of having the vast majority of objects be distance snapped. For example every downbeat is worthy of at least a slightly larger spacing for emphasis etc. I fixed this part and made it not highly distance
  3. 00:21:605 (1) - after this point you started adding a lot of claps for no particular reason. To me, it sounds like you used claps on both the vocals and the actual percussion, try and replace the vocal sounds with things like a soft whistle instead of a clap No i will keep it cause i followed the strong beat on the background .. and it giving it more impact :( ..


Sorry if I sounded rude, but Good Luck o/


Thank you guys for the mod :D !

Update
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 0
Countdown: 0
SampleSet: Soft
StackLeniency: 0.4
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.3
BeatDivisor: 4
GridSize: 16
TimelineZoom: 1

[Metadata]
Title:Harumachi Clover
TitleUnicode:春待ちクローバー
Artist:Hanasaka Yui(CV: M.A.O)
ArtistUnicode:花坂結衣(CV:M・A・O)
Creator:Mini Gaunt
Version:Rose's Hard
Source:OneRoom
Tags:harumachi clover short HappyRocket88 Rose_Melody
BeatmapID:1305672
BeatmapSetID:616530

[Difficulty]
HPDrainRate:5
CircleSize:4.5
OverallDifficulty:5
ApproachRate:6
SliderMultiplier:1.2
SliderTickRate:1

[Events]
//Background and Video events
0,0,"bg2.JPEG",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
267,422.535211267606,4,2,2,75,1,0
30267,-100,4,2,1,5,0,0


[Colours]
Combo1 : 111,209,78
Combo2 : 125,137,247
Combo3 : 255,128,192
Combo4 : 255,167,79
SliderBorder : 236,231,247
SliderTrackOverride : 63,62,57

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