HappyRocket88 wrote:
Rose's HardSummary Really nice difficulty! >w< It seems you have experience at mapping such as difficulties because I could tell the flow and mostly the patterns were really polished. Good job! :3 Some minor suggestions. /w\Aww Thanks a lot
- First things first, isn't the AR a bit too low compared with how dense the notes? o: I guess raising it to 6 or even 7.5 would play along with the cool patterns you've managed here. :3 yeah that was too low .. i made it 6 now
- 00:09:986 (2,3) - These played particularly weird compared with the other patterns. The way I see things, while the emphasis still remains over 00:09:774 - it felt somewhat awkward to have this beat 00:10:197 - as a offbeat when the instruments suggests the should be highlighted. I think it would hurt no one if we did Ctrl + G over these 00:09:986 (2,3) - in order to emphasize rhythmically what the instruments support here. Yeah that's really good thing and i fixed it .. it follow the rhythm so well
- 00:12:943 (3) - Something similar occurs here. Whilst I do agree following vocals works well I'm afraid skipping such as a strong beat as this beat is 00:13:155 - would play well along this section. The reason I say that is because aside from the song clearly highlights that spot as a strong beat, it would be slightly inconsistent with the way you've mapped this section which might make players to lose the purpose of managing such as rhythm here. What about trying this instead? o:
Yeah i agree with that .. cause somehow i followed the vocal as you said .. but following the strong beat would be more fun to play .. Thanks- 00:20:972 (6,7,8,1,2,3) - While I do know this is a hard difficulty, don't you think this is a bit too much for the spread itself? Managing triplets would never hurt since they give rhythm-wise to players and add a boost of difficulty to the song, however I think this pattern might be just too much since he rhythm itself is likely to become too sudden for players and will make them to lose their combos as two triplets over the same row is quite hard to approach.I highly suggest to nerf the pattern in matter by removing this note 00:21:077 (7) - , I think the next one deserves higher emphasis compared to this one. o:
Hmm idk i feel like triple would be more fun .. but i will follow your words for now .. cause it will give more impact that before ..
- 00:23:929 - Not really sure what it's aiming with this slight pause but it's quite complicated compared with the ones you've made like 00:24:986 - or 00:12:521 - Wouldn't it be better if we could add a note there? I think it would be nice if we could keep the consistency over the rhythm as you've nicely developed till now. >w< No i will keep it like that .. it would be more fun to play and it would benice to keep it .. i don't find any error here !
- 00:14:845 (1,2,3,4) - This section was really cool! /w\ Yee just wanted to say that! ♥ Can it be possible to do something similar with the other similar sections? Not like they play bad but I guess it would be more creative if you could do the same to these sections 00:04:704 (1,2,3) - 00:21:605 (3,4,5,6) - :3 00:04:704 (1,2,3) - this one i made it like that cause it's in the beginning of the map and i don't want to make it hard for the player ..
And 00:21:605 (3,4,5,6) - the same thing .. but tbh i feel this pattern it suit the map like that ..
Update
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Title:Harumachi Clover
TitleUnicode:春待ちクローバー
Artist:Hanasaka Yui(CV: M.A.O)
ArtistUnicode:花坂結衣(CV:M・A・O)
Creator:Mini Gaunt
Version:Rose's Hard
Source:OneRoom
Tags:harumachi clover short
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