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Hanasaka Yui(CV: M.A.O) - Harumachi Clover

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Total Posts
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Topic Starter
Mini Gaunt
This beatmap was submitted using in-game submission on Wednesday, June 13, 2018 at 12:29:12 AM

Artist: Hanasaka Yui(CV: M.A.O)
Title: Harumachi Clover
Source: OneRoom
Tags: harumachi clover short HappyRocket88 Rose_Melody
BPM: 142
Filesize: 1935kb
Play Time: 00:30
Difficulties Available:
  1. Easy (1.32 stars, 37 notes)
  2. Happy's Normal (1.78 stars, 53 notes)
  3. Haru yo koi (4.48 stars, 125 notes)
  4. Rose's Hard (2.68 stars, 80 notes)
Download: Hanasaka Yui(CV: M.A.O) - Harumachi Clover
Information: Scores/Beatmap Listing
---------------
Ressurected from the grave, Harumachi Clover shall exist once again.
Joe Castle
:) HI! im here from #modreqs to see if i can help you!
lets see what you have

General:

i recommend you to make a normal and a hard diff, or ask other people or friend to help you with that :)
ask for gds if you want too!

Easy:

1. 00:01:324 (2,3,4) - this should have a equal spacing between them, because they look kinda randomly dropped
2. 00:04:704 (1,2,3,4) - same reason goes here
3. 00:08:084 (1,2,3,4) - same reason here again, also, try to make them flow like a curve :)
4. 00:09:774 (1,2,3) - you should separate the sliders from the circle a Little bit more
5. 00:16:535 (5,1,2,3,4) - separate the circles from the slider a bit more, so they cant collide
6. 00:21:605 (1,2,3,4) - same reason as #1, also try to make a nice curve with the circles
7. 00:24:563 (7) - the slider should end on the White line and in 00:30:267


Insane Diff:

1. 00:03:436 (5) - it really doesnt make sense this slider where it is, use a circle where the slider starts, then put the slider at 00:03:648
2. 00:06:817 (5) - same situation here
3. 00:10:831 (5) - i dont really get the point of this slider going there :(, it should start at 00:11:253, and fill the gap with circles
4. 00:16:957 (5) - same reason as #1
5. 00:28:472 (1) - the slider should end at 00:30:267
Topic Starter
Mini Gaunt

Joe Castle wrote:

:) HI! im here from #modreqs to see if i can help you!
lets see what you have

General:

i recommend you to make a normal and a hard diff, or ask other people or friend to help you with that :)
ask for gds if you want too!

Easy:

1. 00:01:324 (2,3,4) - this should have a equal spacing between them, because they look kinda randomly dropped
Fixed
2. 00:04:704 (1,2,3,4) - same reason goes here
Fixed
3. 00:08:084 (1,2,3,4) - same reason here again, also, try to make them flow like a curve :)
Fixed
4. 00:09:774 (1,2,3) - you should separate the sliders from the circle a Little bit more
Fixed
5. 00:16:535 (5,1,2,3,4) - separate the circles from the slider a bit more, so they cant collide
Fixed
6. 00:21:605 (1,2,3,4) - same reason as #1, also try to make a nice curve with the circles
Fixed
7. 00:24:563 (7) - the slider should end on the White line and in 00:30:267
Fixed


Insane Diff:

1. 00:03:436 (5) - it really doesnt make sense this slider where it is, use a circle where the slider starts, then put the slider at 00:03:648
Its part of the gimmick that I use a square as leaves and a slider as a stem. The beginning of the slider is on the strongest sound of the part and the next sound is represented by a slider anchor with an SV change. Let me know if you still think there is a better way to map that while still using the gimmick.
2. 00:06:817 (5) - same situation here
Again I might keep it that way
3. 00:10:831 (5) - i dont really get the point of this slider going there :(, it should start at 00:11:253, and fill the gap with circles
This I am more willing to change, I tried using slider anchors to represent the slurs between the pitches and a more curved for the background music sound after the singer loses strength. How should I map the circle at 00:11:253 without overmapping it?
4. 00:16:957 (5) - same reason as #1
Probably going to keep it that way
5. 00:28:472 (1) - the slider should end at 00:30:267
Thanks!
Thanks a lot!
My Angel Kitten
General : this short map should be contains 4 diff or more..
4-Leaf Clover
00:10:831 (5) - dont make slow the slider
00:03:436 (5) - should be slider till here 00:03:859 - and put a circle here 00:04:070 -
and also here 00:06:817 (5) - and here 00:16:957 (5) -
Note : make those jumps more tidy

Easy
00:02:591 (5) - sliders should begin here 00:03:014 -
and put a circle here 00:02:591 - similar like you made here 00:05:972 (4,5) -
00:22:873 (4) - change it to slider and pu a circle here 00:23:718 (5) -
00:24:563 (7) - wrong slider, should begin here 00:24:986 - and stop here 00:26:253 -
and put a circle here 00:24:563 -
00:27:098 (9) - make it reverse slider

Thats all for me. gluck ^-^
Joe Castle

Mini Gaunt wrote:

Joe Castle wrote:

:) HI! im here from #modreqs to see if i can help you!
lets see what you have

General:

i recommend you to make a normal and a hard diff, or ask other people or friend to help you with that :)
ask for gds if you want too!

Easy:

1. 00:01:324 (2,3,4) - this should have a equal spacing between them, because they look kinda randomly dropped
Fixed
2. 00:04:704 (1,2,3,4) - same reason goes here
Fixed
3. 00:08:084 (1,2,3,4) - same reason here again, also, try to make them flow like a curve :)
Fixed
4. 00:09:774 (1,2,3) - you should separate the sliders from the circle a Little bit more
Fixed
5. 00:16:535 (5,1,2,3,4) - separate the circles from the slider a bit more, so they cant collide
Fixed
6. 00:21:605 (1,2,3,4) - same reason as #1, also try to make a nice curve with the circles
Fixed
7. 00:24:563 (7) - the slider should end on the White line and in 00:30:267
Fixed


Insane Diff:

1. 00:03:436 (5) - it really doesnt make sense this slider where it is, use a circle where the slider starts, then put the slider at 00:03:648
Its part of the gimmick that I use a square as leaves and a slider as a stem. The beginning of the slider is on the strongest sound of the part and the next sound is represented by a slider anchor with an SV change. Let me know if you still think there is a better way to map that while still using the gimmick.
2. 00:06:817 (5) - same situation here
Again I might keep it that way
3. 00:10:831 (5) - i dont really get the point of this slider going there :(, it should start at 00:11:253, and fill the gap with circles
This I am more willing to change, I tried using slider anchors to represent the slurs between the pitches and a more curved for the background music sound after the singer loses strength. How should I map the circle at 00:11:253 without overmapping it?
4. 00:16:957 (5) - same reason as #1
Probably going to keep it that way
5. 00:28:472 (1) - the slider should end at 00:30:267
Thanks!
Thanks a lot!
I will check your map tomorrow and i will tell you some tips and screenshots of my ideas if I can, ok? :)
Topic Starter
Mini Gaunt

My Angel Kitten wrote:

General : this short map should be contains 4 diff or more..
4-Leaf Clover
00:10:831 (5) - dont make slow the slider
I mapped it to fit the music fading a little bit for the singer, so I wanted something much less intense here
I did increase slider velocity though after the two anchors so it feels more natural
00:03:436 (5) - should be slider till here 00:03:859 - and put a circle here 00:04:070 -
and also here 00:06:817 (5) - and here 00:16:957 (5) -
As I mentioned in the last mod, I want to keep the gimmick of the sliders and it fits the song better to represent the syllable during those sliders with a slider anchor and a velocity change. :D
Note : make those jumps more tidy
Fixed!

Easy
00:02:591 (5) - sliders should begin here 00:03:014 -
and put a circle here 00:02:591 - similar like you made here 00:05:972 (4,5) -
The one sung pitch going from high to low is better represented by a slider starting from the high part of the continuous sound. I am going to leave it as is.
00:22:873 (4) - change it to slider and pu a circle here 00:23:718 (5) -
Fixed!
00:24:563 (7) - wrong slider, should begin here 00:24:986 - and stop here 00:26:253 -
and put a circle here 00:24:563 -
Fixed!
00:27:098 (9) - make it reverse slider
Fixed!

Thats all for me. gluck ^-^
Thanks a lot for modding the map! :D
Joe Castle
Insane Diff:

1. 00:03:436 (5) - it really doesnt make sense this slider where it is, use a circle where the slider starts, then put the slider at 00:03:648
Its part of the gimmick that I use a square as leaves and a slider as a stem. The beginning of the slider is on the strongest sound of the part and the next sound is represented by a slider anchor with an SV change. Let me know if you still think there is a better way to map that while still using the gimmick.
2. 00:06:817 (5) - same situation here
Again I might keep it that way
3. 00:10:831 (5) - i dont really get the point of this slider going there :(, it should start at 00:11:253, and fill the gap with circles
This I am more willing to change, I tried using slider anchors to represent the slurs between the pitches and a more curved for the background music sound after the singer loses strength. How should I map the circle at 00:11:253 without overmapping it?
4. 00:16:957 (5) - same reason as #1
Probably going to keep it that way
5. 00:28:472 (1) - the slider should end at 00:30:267
Thanks!
let me explain why i said all of that :o

1. 00:03:436 (5) - in this part the girl singing says something like "kase" (idk, i dont speak japanese). So, your using the whole slider to fill the whole "kase" sound, but i think you should put a circle where she says the "ka" part, and then use the slider to the "se" part, you understand? :o



2. 00:06:817 (5) - here we have same problem. the girl is saying "shiawase" but you already mapped the "shia" part with the circles, now, the problem is in the "wase" part.

use a circle where she says the "wa" and use the slider to fill the "se" part :p

3. same problem again here uwu.

idk how to describe what she is saying, but put two circles in 00:10:831, other one in 00:11:042 and in 00:11:253 you can use the slider, this way the slider will have a good purpose (but remember to fix the inherit points and stuff ;) )


4. here, she is saying something like "toka", or "doka" i dont really know lol, then use a circle where she is saying the "to" part and the slider to fill the "ka" part

i hope you understand it in this way x.x
Topic Starter
Mini Gaunt

Joe Castle wrote:

let me explain why i said all of that :o

1. 00:03:436 (5) - in this part the girl singing says something like "kase" (idk, i dont speak japanese). So, your using the whole slider to fill the whole "kase" sound, but i think you should put a circle where she says the "ka" part, and then use the slider to the "se" part, you understand? :o



2. 00:06:817 (5) - here we have same problem. the girl is saying "shiawase" but you already mapped the "shia" part with the circles, now, the problem is in the "wase" part.

use a circle where she says the "wa" and use the slider to fill the "se" part :p

3. same problem again here uwu.

idk how to describe what she is saying, but put two circles in 00:10:831, other one in 00:11:042 and in 00:11:253 you can use the slider, this way the slider will have a good purpose (but remember to fix the inherit points and stuff ;) )


4. here, she is saying something like "toka", or "doka" i dont really know lol, then use a circle where she is saying the "to" part and the slider to fill the "ka" part

i hope you understand it in this way x.x
Ok, I will look at this, I will message you once I have made edits to see if it is what you are talking about. I wont give you kudosu for this post because I accidentally gave kudosu to the last one. Whoops! Thanks for the help though!
HappyRocket88
Hellow! Here's the GD upon my request!

:arrow: https://pastebin.com/9gTPPE5g
poke me if you have any issues by adding it to the set o3o)/

Now continuing with the mod I've started but didn't end. >__<

[ Rose's Hard]
Summary Really nice difficulty! >w< It seems you have experience at mapping such as difficulties because I could tell the flow and mostly the patterns were really polished. Good job! :3 Some minor suggestions. /w\
  1. First things first, isn't the AR a bit too low compared with how dense the notes? o: I guess raising it to 6 or even 7.5 would play along with the cool patterns you've managed here. :3
  2. 00:09:986 (2,3) - These played particularly weird compared with the other patterns. The way I see things, while the emphasis still remains over 00:09:774 - it felt somewhat awkward to have this beat 00:10:197 - as a offbeat when the instruments suggests the should be highlighted. I think it would hurt no one if we did Ctrl + G over these 00:09:986 (2,3) - in order to emphasize rhythmically what the instruments support here.
  3. 00:12:943 (3) - Something similar occurs here. Whilst I do agree following vocals works well I'm afraid skipping such as a strong beat as this beat is 00:13:155 - would play well along this section. The reason I say that is because aside from the song clearly highlights that spot as a strong beat, it would be slightly inconsistent with the way you've mapped this section which might make players to lose the purpose of managing such as rhythm here. What about trying this instead? o:
  4. 00:20:972 (6,7,8,1,2,3) - While I do know this is a hard difficulty, don't you think this is a bit too much for the spread itself? Managing triplets would never hurt since they give rhythm-wise to players and add a boost of difficulty to the song, however I think this pattern might be just too much since he rhythm itself is likely to become too sudden for players and will make them to lose their combos as two triplets over the same row is quite hard to approach.I highly suggest to nerf the pattern in matter by removing this note 00:21:077 (7) - , I think the next one deserves higher emphasis compared to this one. o:
  5. 00:23:929 - Not really sure what it's aiming with this slight pause but it's quite complicated compared with the ones you've made like 00:24:986 - or 00:12:521 - Wouldn't it be better if we could add a note there? I think it would be nice if we could keep the consistency over the rhythm as you've nicely developed till now. >w<
  6. 00:14:845 (1,2,3,4) - This section was really cool! /w\ Yee just wanted to say that! ♥ Can it be possible to do something similar with the other similar sections? Not like they play bad but I guess it would be more creative if you could do the same to these sections 00:04:704 (1,2,3) - 00:21:605 (3,4,5,6) - :3
[]
That must be all! Please poke me if I said something weird and that it wasn't clear! >__<


@Mini Gaunt Poke me if you need a mod over the insane too. :3
DeletedUser_2179411

HappyRocket88 wrote:

Rose's Hard
Summary Really nice difficulty! >w< It seems you have experience at mapping such as difficulties because I could tell the flow and mostly the patterns were really polished. Good job! :3 Some minor suggestions. /w\
Aww Thanks a lot :D
  1. First things first, isn't the AR a bit too low compared with how dense the notes? o: I guess raising it to 6 or even 7.5 would play along with the cool patterns you've managed here. :3 yeah that was too low .. i made it 6 now
  2. 00:09:986 (2,3) - These played particularly weird compared with the other patterns. The way I see things, while the emphasis still remains over 00:09:774 - it felt somewhat awkward to have this beat 00:10:197 - as a offbeat when the instruments suggests the should be highlighted. I think it would hurt no one if we did Ctrl + G over these 00:09:986 (2,3) - in order to emphasize rhythmically what the instruments support here. Yeah that's really good thing and i fixed it .. it follow the rhythm so well
  3. 00:12:943 (3) - Something similar occurs here. Whilst I do agree following vocals works well I'm afraid skipping such as a strong beat as this beat is 00:13:155 - would play well along this section. The reason I say that is because aside from the song clearly highlights that spot as a strong beat, it would be slightly inconsistent with the way you've mapped this section which might make players to lose the purpose of managing such as rhythm here. What about trying this instead? o:
    Yeah i agree with that .. cause somehow i followed the vocal as you said .. but following the strong beat would be more fun to play .. Thanks :D
  4. 00:20:972 (6,7,8,1,2,3) - While I do know this is a hard difficulty, don't you think this is a bit too much for the spread itself? Managing triplets would never hurt since they give rhythm-wise to players and add a boost of difficulty to the song, however I think this pattern might be just too much since he rhythm itself is likely to become too sudden for players and will make them to lose their combos as two triplets over the same row is quite hard to approach.I highly suggest to nerf the pattern in matter by removing this note 00:21:077 (7) - , I think the next one deserves higher emphasis compared to this one. o:
    Hmm idk i feel like triple would be more fun .. but i will follow your words for now .. cause it will give more impact that before ..

  5. 00:23:929 - Not really sure what it's aiming with this slight pause but it's quite complicated compared with the ones you've made like 00:24:986 - or 00:12:521 - Wouldn't it be better if we could add a note there? I think it would be nice if we could keep the consistency over the rhythm as you've nicely developed till now. >w< No i will keep it like that .. it would be more fun to play and it would benice to keep it .. i don't find any error here ! :(
  6. 00:14:845 (1,2,3,4) - This section was really cool! /w\ Yee just wanted to say that! ♥ Can it be possible to do something similar with the other similar sections? Not like they play bad but I guess it would be more creative if you could do the same to these sections 00:04:704 (1,2,3) - 00:21:605 (3,4,5,6) - :3 00:04:704 (1,2,3) - this one i made it like that cause it's in the beginning of the map and i don't want to make it hard for the player ..
    And 00:21:605 (3,4,5,6) - the same thing .. but tbh i feel this pattern it suit the map like that ..
That must be all! Please poke me if I said something weird and that it wasn't clear! >__<

No nothing is weird .. it's really good mod .. i really want to thank you so much .. :D


Update :D
 osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 0
Countdown: 0
SampleSet: Soft
StackLeniency: 0.4
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.3
BeatDivisor: 4
GridSize: 16
TimelineZoom: 1

[Metadata]
Title:Harumachi Clover
TitleUnicode:春待ちクローバー
Artist:Hanasaka Yui(CV: M.A.O)
ArtistUnicode:花坂結衣(CV:M・A・O)
Creator:Mini Gaunt
Version:Rose's Hard
Source:OneRoom
Tags:harumachi clover short
BeatmapID:1305672
BeatmapSetID:616530

[Difficulty]
HPDrainRate:5
CircleSize:4.5
OverallDifficulty:5
ApproachRate:6
SliderMultiplier:1.2
SliderTickRate:1

[Events]
//Background and Video events
0,0,"bg2.JPG",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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30162,-100,4,2,1,5,0,0


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261,138,27310,2,0,L|226:95,2,30
338,138,27732,1,8,0:0:0:0:
338,138,27943,2,0,P|376:168|370:248,1,120
256,192,28472,12,0,30267,0:0:0:0:
Kotori-Chan
And there goes another one~
You should btw disable wide screensupport in all diffs, since you dont have a storyboard
you can do that under song setup and then you will see it at the design tab:3
About the tags~ just copy them from a ranked map xd




Easy

00:11:042 (3,4) - this really looks unpolished and kinda ugly ;w; since its also overlapping, maybe something like this ? https://osu.ppy.sh/ss/8213170 looks alot better, ofc you need to re-arrange the following stuff then~
00:16:535 (5) - why not make this a symmetrical slider since it already looks a bit symmetrical :>

other than that, to me personal that long 1/1 sliders look fine, idk what other modders will say but oh well~

Normal

00:12:732 (2,1,2,3,4) - not really sure if a normal is the right place for these "jumps" but idk, i would guess wait what others say D:
00:17:169 (2) - i think you can delete this note and let the slider start there, you can hear the kaaaaa~ sound fading and letting the slider start there just sounds better imo ;w;
If you do so, you maybe want to add a note here 00:17:803 - ~ for flow and stuff :>
00:25:408 (2,3,4,5) - any possibility to make this cleaner ? looks so cramped D:

Hard

00:04:070 (2,3,4) - Sry but you know what i hate, if you have time hitsounding that not so important sounds, why not all the bass kicks,claps and sweet cymbals too~
pls hitsound all the rest too or delete these....its just weird ;w;
00:23:718 (8,1) - this stack is just...well its just a no !! i think giving 1 some emphatize by not stacking it and instead giving some spacing, plays and feels alot better
00:24:774 - i would also maybe add a slider here instead of circle, circle has kinda weird flow and that little break feels weird ;w;

4-Leaf Clover

00:03:648 (6,1) - make both these to one combo since with a NC you could guess that its a slow slider~
00:07:028 (6,1) - same like above ^^^^^
00:10:831 (5) - i dont really think having the slider here makes alot of sense, wouldnt it make alot more sense to let it start here ;w; ? 00:11:253 -
00:12:732 (2) - i would make this another slider shape 00:13:155 (3,4,1) - because then this would be noticed more as an outstanding pattern...if that makes sense.....i suck at explaining :3
00:20:549 (5) - NC cause slow slider~ and since i'm too lazy to point them all out and post here...am sure you know the rest of slow slider >.<

Good luck with this map and hope mod was somewhat helpful~
Btw up for a m4m ? https://osu.ppy.sh/s/601442 my map is short too :>
<3
Topic Starter
Mini Gaunt

Kotori-Chan wrote:

And there goes another one~
You should btw disable wide screensupport in all diffs, since you dont have a storyboard
you can do that under song setup and then you will see it at the design tab:3
About the tags~ just copy them from a ranked map xd




Easy

00:11:042 (3,4) - this really looks unpolished and kinda ugly ;w; since its also overlapping, maybe something like this ? https://osu.ppy.sh/ss/8213170 looks alot better, ofc you need to re-arrange the following stuff then~
Fixed!
00:16:535 (5) - why not make this a symmetrical slider since it already looks a bit symmetrical :>
Fixed!
other than that, to me personal that long 1/1 sliders look fine, idk what other modders will say but oh well~


4-Leaf Clover

00:03:648 (6,1) - make both these to one combo since with a NC you could guess that its a slow slider~
Fixed!
00:07:028 (6,1) - same like above ^^^^^
Fixed!
00:10:831 (5) - i dont really think having the slider here makes alot of sense, wouldnt it make alot more sense to let it start here ;w; ? 00:11:253 -
Fixed!
00:12:732 (2) - i would make this another slider shape 00:13:155 (3,4,1) - because then this would be noticed more as an outstanding pattern...if that makes sense.....i suck at explaining :3
I will keep this as is because of flow through these sliders
00:20:549 (5) - NC cause slow slider~ and since i'm too lazy to point them all out and post here...am sure you know the rest of slow slider >.<
Fixed!

Good luck with this map and hope mod was somewhat helpful~
Thanks!
Btw up for a m4m ? https://osu.ppy.sh/s/601442 my map is short too :>
I did!

<3
HappyRocket88
Fixed! thank you very much! >w< https://pastebin.com/9gTPPE5g
ABD007
General:
  1. Please Use Combo Colour
  2. Change the sampleset . it's really boring with Normal - default
4-Leaf Clover
  1. 00:11:042 (1) - This slider should start at red tick as vocal " ino~ " and end at here 00:12:521 (1) -
  2. 00:24:352 (2) - stack this on sliderend 00:23:084 (2) -
  3. 00:07:874 (1) - Emm , why you NC ( New Combo ) at here ?

Rose's Hard
  1. 00:23:718 (8) - Put a note after this circle and stack it on 00:24:141 (1) - as vocal "Sagashi"

Happy's Normal
  1. 00:16:535 (1) - In my opinion , I think u can put a circle after this slider like this 00:26:464 (3,4,5) -

Easy
  1. 00:02:591 (5) - this long slider should end at the white tick i think
  2. 00:11:042 (3) - this long slider should start at the next white tick as the vocal

Goodluck with the set ~
Joe Castle

Mini Gaunt wrote:

Ok, I will look at this, I will message you once I have made edits to see if it is what you are talking about. I wont give you kudosu for this post because I accidentally gave kudosu to the last one. Whoops! Thanks for the help though!
Yeah, I was going to post that, but totally forgot x.x you can't deny the kudosu?
DeletedUser_2179411

Kotori-Chan wrote:

And there goes another one~
You should btw disable wide screensupport in all diffs, since you dont have a storyboard
you can do that under song setup and then you will see it at the design tab:3
About the tags~ just copy them from a ranked map xd




Hard

00:04:070 (2,3,4) - Sry but you know what i hate, if you have time hitsounding that not so important sounds, why not all the bass kicks,claps and sweet cymbals too~
pls hitsound all the rest too or delete these....its just weird ;w; No i will keep it .. it's more fun like that ..
00:23:718 (8,1) - this stack is just...well its just a no !! i think giving 1 some emphatize by not stacking it and instead giving some spacing, plays and feels alot better No , it will give them more impact when they play it .. So, i will keep it
00:24:774 - i would also maybe add a slider here instead of circle, circle has kinda weird flow and that little break feels weird ;w; No here i feel really strong drum .. that it's suit with the circle .. no need for the slider ..
Sorry .. i didn't change anything .. but thanks anyway :(

Kyousukee wrote:





Rose's Hard
  1. 00:23:718 (8) - Put a note after this circle and stack it on 00:24:141 (1) - as vocal "Sagashi"
Hmm .. Idk but i was following the strong beat .. but for now i will add note !and changed the next slider to a slider reverse just to follow the vocal .. i think like that it's better ..


Goodluck with the set ~
Thanks for your mod :D

Update
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 0
Countdown: 0
SampleSet: Soft
StackLeniency: 0.4
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.3
BeatDivisor: 4
GridSize: 16
TimelineZoom: 1

[Metadata]
Title:Harumachi Clover
TitleUnicode:春待ちクローバー
Artist:Hanasaka Yui(CV: M.A.O)
ArtistUnicode:花坂結衣(CV:M・A・O)
Creator:Mini Gaunt
Version:Rose's Hard
Source:OneRoom
Tags:harumachi clover short
BeatmapID:1305672
BeatmapSetID:616530

[Difficulty]
HPDrainRate:5
CircleSize:4.5
OverallDifficulty:5
ApproachRate:6
SliderMultiplier:1.2
SliderTickRate:1

[Events]
//Background and Video events
0,0,"bg2.JPG",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
-366,422.535211267606,4,2,2,75,1,0
30162,-100,4,2,1,5,0,0


[HitObjects]
373,93,267,5,4,0:1:0:0:
364,170,479,2,0,P|307:136|301:119,1,60,8|0,0:0|0:0,0:0:0:0:
254,197,901,2,0,P|232:134|238:117,1,60,8|0,0:0|0:0,0:0:0:0:
265,73,1324,6,0,P|193:73|158:122,1,120,8|0,0:0|0:0,0:0:0:0:
95,143,1957,1,0,0:0:0:0:
129,213,2169,1,8,0:0:0:0:
88,279,2380,1,0,0:0:0:0:
165,285,2591,2,0,L|244:271,1,60
258,204,3014,6,0,P|303:261|283:328,2,120,8|0|0,0:0|0:0|0:0,0:0:0:0:
258,126,4070,1,2,0:0:0:0:
313,70,4281,1,2,0:0:0:0:
390,83,4493,1,2,0:0:0:0:
416,156,4704,6,0,L|453:224,1,60,8|0,0:0|0:0,0:0:0:0:
367,221,5126,2,0,L|395:273,1,60
318,283,5549,2,0,L|355:351,2,60,8|0|0,0:0|0:0|0:0,0:0:0:0:
254,237,6183,1,0,0:0:0:0:
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216,305,7662,1,2,0:0:0:0:
138,301,7873,1,2,0:0:0:0:
138,301,7979,1,0,0:0:0:0:
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114,171,8718,1,0,0:0:0:0:
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123,51,9774,5,4,0:0:0:0:
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133,278,26464,6,0,P|187:251|207:198,1,120
262,142,27098,1,8,0:0:0:0:
262,142,27310,2,0,L|227:99,2,30
339,142,27732,1,8,0:0:0:0:
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256,192,28472,12,0,30267,0:0:0:0:
Topic Starter
Mini Gaunt

Kyousukee wrote:

General:
  1. Please Use Combo Colour
    Don't need to, and design isn't what I want to do
  2. Change the sampleset . it's really boring with Normal - default
    Normal sampleset fits fine


4-Leaf Clover
  1. 00:11:042 (1) - This slider should start at red tick as vocal " ino~ " and end at here 00:12:521 (1) -
    It does start on "ino~" and ends when the "ino~" ends. It is fine

  2. 00:24:352 (2) - stack this on sliderend 00:23:084 (2) -
    The music is almost at its most intense here, not going to make 1/2 stacks here
  3. 00:07:874 (1) - Emm , why you NC ( New Combo ) at here ?
    Because it is a new set of sounds, I removed NC from 00:07:662 though

Easy
  1. 00:02:591 (5) - this long slider should end at the white tick i think
    Fixed!
  2. 00:11:042 (3) - this long slider should start at the next white tick as the vocal
    Going to keep it as is for the sake of transition between sections

Goodluck with the set ~
Thanks!
EkosFox
4-Leaf Clover
1 - Could you change the spacing in 00:00:267 (1) to 00:00:901 (4) to lower and 00:01:324 (1) to 00:01:957(4) higher (referring to previous part) to emphasize the different dynamic between these two parts
2 - Extend the slider on 00:03:648 to end on 00:04:281 to go along with the vocals
3 - 00:09:563 ^
4 - Slider on 00:11:042 should start at 00:11:253 to follow the vocals


Basically that, very good map! Good luck with it
Topic Starter
Mini Gaunt

EkosFox wrote:

4-Leaf Clover
1 - Could you change the spacing in 00:00:267 (1) to 00:00:901 (4) to lower and 00:01:324 (1) to 00:01:957(4) higher (referring to previous part) to emphasize the different dynamic between these two parts
They already are different spacing, the music doesn't require higher spacing either until it gets more intense. This is good as is
2 - Extend the slider on 00:03:648 to end on 00:04:281 to go along with the vocals
It does end with the vocals, they fade out and I would rather have it end right where it ends and map the background music with a circle as the singer fades out.
3 - 00:09:563 ^
It does end with the vocals, they fade out and I would rather have it end right where it ends and map the background music with a circle as the singer fades out.
4 - Slider on 00:11:042 should start at 00:11:253 to follow the vocals
It does follow the vocals, I use a slider anchor with a SV change to represent the syllable in the held pitch



Basically that, very good map! Good luck with it
Thanks! :D
HappyRocket88
Hi!

Just a little reminder to add the GDers' names to tags as Ranking Criteria suggest here. >o< So it will have only to add HappyRocket88 and Rose_Melody respectively. :3

Also, fixed from mods! Thanks! :3
:arrow: Update https://pastebin.com/9gTPPE5g
Buster
Hi from your mod queue
hope you mod my map
Easy
00:00:479 (1) Remove slider and start slider at 00:00:267 and end at 00:00:901
00:01:324 (2) NC this and set as finish hitsound
00:01:746 (3,5) set as clap hitsound
00:03:014 (6) Slider end is off pitch you should fix it
00:04:704 (1) set as finish hitsound
00:05:126 (2,3,4) Move (2) note at x:192 y:128 and move (3) note at x:272 y:192 and set as clap hitsound to (2 and 4)
00:08:084 (1) set as finish hitsound
00:08:507 (2,4) set as clap hitsound
00:09:774 (1,3) same as above
00:11:042 (3) Change slider into a note
00:13:155 (5) Set as finish hitsound
00:14:845 (1,2,4) Same as i said
00:18:225 (1,2,4) ^
00:21:605 (1,2,4) ^ agian
00:23:295 (4) slider should end here and at finish hitsound at the end of the slider
00:23:718 (5,7) NC and Set as clap hitsound
00:24:986 (8) Set finish hitsound at start if slider and make it good
00:26:676 (9,10) Set Finish hitsound in all the notes and make last slider[ a 1/1 slider
00:28:366 Set last note and make it a finish hitsound
show more
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