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posted
This beatmap was submitted using in-game submission on 08 March 2018 at 19:11:03

Artist: Nanahira
Title: Monosugoi Space Shuttle de Koishi ga Monosugoi Uta
Source: 東方地霊殿 ~ Subterranean Animism.
Tags: 東方Project ラストリモート ハルトマンの妖怪少女 Komeiji 古明地 こいし touhou project TH11 Chireiden Earth Spirit Palace sumijun kumarisu くまりす eastnewsound confetto Halozy Hartmann's Youkai Girl Lucky 7 Seven HLZY-0025 extra boss theme 博麗神社例大祭13 reitaisai13
BPM: 175
Filesize: 11817kb
Play Time: 06:13
Difficulties Available:
  1. Amourous Interstellar Conflagration (6.66 stars, 2005 notes)


Download: Nanahira - Monosugoi Space Shuttle de Koishi ga Monosugoi Uta
Information: Scores/Beatmap Listing
---------------
5th approved

- Sorcerer
- MBomb

[WHAT'S THIS?]
I don't know what this is. Some kind of Touhou DnB / Denpa thing? Who knows man.
Original Songs: ラストリモート (Last Remote) / ハルトマンの妖怪少女 (Hartmann's Youkai Girl)
東方地霊殿 ~ Subterranean Animism, Koishi Komeiji's Extra Stage & Boss Themes

Artist discography listing - http://www.halozy.com/discography/hlzy-0025/

[CURRENT STATUS]
Amourous Interstellar Conflagration by me - 100%

[CHANGELOG]
January 2017 - Denial and Isolation: Initial Attempts and Failures
March 2017 - Anger: Remapping
May 2017 - Bargaining: Uploading
September 2017 - Depression: Hitsounding
December 2017 - Acceptance: Completion

26/01/18 - Applied mod by Ascendance
28/01/18 - Applied mods by Tyrell and - Magic Girl -
02/02/18 - Applied mod by -Plus-
11/02/18 - Applied mod by Sorcerer
08/03/18 - Applied mod by MBomb

METADATA STUFF
◊ Title: 物凄いスペースシャトルでこいしが物凄いうた (Koishi Sings a Frightful Song in the Frightful Space Shuttle)
◊ Vocal: ななひら (Nanahira)
◊ Arrangement: すみじゅん (sumijun)
◊ Lyrics: くまりす (Kumaris)
◊ Circle: Halozy
◊ Album: Lucky 7
◊ Release Date: May 08, 2016 (Reitaisai 13)
LYRICS
「こちらはCSS、地霊殿スペースセンター、伊吹萃香。
“kochira wa CSS, chireiden supeesu sentaa, Ibuki Suika.
古明地こいし、応答せよ。
Komeiji Koishi, outou seyo.
こいし聞こえているか?応答せよ。」
Koishi kikoete iru ka? outou seyo.”

広がる無限の宇宙 流れ星とランデブー
hirogaru mugen no uchuu nagareboshi to randebuu
見たこともない星に 心ときめく
mita koto mo nai hoshi ni kokoro tokimeku
誰もがいつか 夢に見た世界へと
dare mo ga itsuka yume ni mita sekai e to
待ち焦がれていた 空へ
machikogarete ita sora e

「こいし、応答せよ。」
“koishi, outou seyo.”
感度良好バッチリ聞こえている!
kando ryoukou bacchiri kikoete iru!
「そちらの様子はどうだ?」
“sochira no yousu wa dou da?”
まるで棺桶だな。
marude kanoke da na.
「HAHAHA、安心しろ、宇宙の彼方までまもなく発射だ。」
“hahaha, anshin shiro, uchuu no kanata made mamonaku hassha da.”

じゅう!
juu!
きゅう!
kyuu!
はち!
hachi!
なな!
nana!
ろく!
roku!
ごー!
go!
よん!
yon!
さん!
san!
にー!
ni!
いち!
ichi!
三倍あいすくりいいいいいいいいむ!!!
san bai aisu kuriiiiiiiiimu!!!

「これは宇宙とは程遠い世界の少女が、人類の夢である宇宙へと旅立つまでの物語。」
“kore wa uchuu to wa hodo tooi sekai no shoujo ga, jinrui no yume de aru uchuu e to tabidatsu made no monogatari.”

並ぶ鬼をかき分け 今日も仕事に向かう(次は国際展示場)
narabu oni wo kakiwake kyou mo shigoto ni mukau (tsugi wa kokusai tenjijou)
薄い本 たくさん抱えた奴に ぶつかられたら 拳を振り上げろ(こちとら出勤じゃボケぇ)
usui hon takusan kakaeta yatsu ni butsukararetara kobushi wo furiagero (kochitora shukkin ja boke)

この季節になるとやたら混むんだよな……
kono kisetsu ni naru to yatara komun da yo na ……
これがオタクってやつか……
kore ga otaku tte yatsu ka ……
こんなクソ薄い本が1000円もすんのか!
konna kuso usui hon ga sen’en mo sun no ka!
あーやだやだ、こんな子供だましに金なんて出せるか!
aa ya da ya da, konna kodomodamashi ni kin nante daseru ka!

なにげに携帯買いに アキバに立ち寄ったら
nanige ni keitai kai ni akiba ni tachiyottara
メイドが配るチラシ 可愛い絵に
meido ga kubaru chirashi kawaii e ni
心がときめく 荒んだこの心に
kokoro ga tokimeku susanda kono kokoro ni
ひらりと咲いた MOEが
hirari to saita moe ga

うひょー!凄い街じゃないか!
uhyoo! sugoi machi ja nai ka!
まったく秋葉原は最高だぜ!
mattaku akihabara wa saikou da ze!
なんて!なんて凄いんだ大人のパラダイス!
nante! nante sugoi nda otona no paradaisu!
こんな世界があったなんて、スマートな本には無限の夢が詰まっていたんだ!
konna sekai ga atta nante, sumaato na hon ni wa mugen no yume ga tsumatte ita nda!
三倍あいすくりいいいいいいいいむ!!!
san bai aisu kuriiiiiiiiimu!!!

タラの穴で本買い モロブでCD買う(ギャルゲはゼッタイ予約)
tara no ana de honkai morobu de CD kau (gyaruge wa zettai yoyaku)
ケバブ屋でハトにエサ撒きをしたら
kebabu ya de hato ni esa maki wo shitara
コーヒー飲んでトコトコ家帰る(今夜はパーリナイ)
koohii nonde tokotoko ie kaeru (konya wa paarinai)

レイマリ一択だと思ってたけど、この人のマリアリはなかなか!
reimari ittaku da to omotteta kedo, kono hito no mariari wa nakanaka!
正直ここまでどっぷりハマるとは、ちょwwwwやべえ!
shoujiki koko made doppuri hamaru to wa, cho wwww yabee!
新刊情報うひょひょひょ!
shinkan jouhou uhyohyohyo!

最近ソシャゲも始め オフ会三昧です
saikin soshage mo hajime ofukai sanmai desu
毎日夜はパソゲー アニメ視聴
mainichi yoru wa pasogee anime shichou
オンラインゲーム 始めたらやめられない
onrain geemu hajimetara yamerarenai
明日も朝は 眠い
ashita mo asa wa nemui

うっかり買ったタブレットで絵を描き始めてから、今では毎日絵ばかり描いている!
ukkari katta taburetto de e wo egaki hajimete kara, ima de wa mainichi e bakari kaite iru!
最近ピチュッターでは、本を書いてほしいというリクエストが増えてきたな……
saikin pichuttaa de wa, hon wo kaite hoshii to iu rikuesuto ga fuete kita na……
昔、影響された先生みたいな作品が書けるようになりたい……
mukashi, eikyou sareta sensei mitai na sakuhin ga kakeru you ni naritai……
そろそろ新しいことに手を出すべきか……
sorosoro atarashii koto ni te wo dasu beki ka……
いい加減ステップアップするべきとネットの人にも言われたし……
iikagen suteppu appu suru beki to netto no hito ni mo iwareta shi ……
よし、漫画を描こう!
yoshi, manga wo kakou!

題材はどうするか?
daizai wa dou suru ka?
そう……強い少女達が……意外な一面を……!
sou…… tsuyoi shoujotachi ga…… igai na ichi en wo……!
そうだ!萃香×勇儀!このカップリングだ!
sou da! SuikaxYuugi! kono kappuringu da!
私なら書ける!彼女たちの内面を完璧に!
watashi nara kakeru! kanojo-tachi no naimen wo kanpeki ni!
お姉ちゃんに頼もう!より完璧な!同人誌のために!
oneechan ni tanomou! yori kanpeki na! doujinshi no tame ni!
右腕が唸る!いますぐにでもネームを書きたい!
migi ude ga unaru! ima sugu ni demo neemu wo kakitai!

とびだせ筋肉ビーム 今ほとばしるパトス
tobidase kinniku biimu ima hotobashiru patosu
この右腕に宿る エロ魂
kono migi ude ni yadoru ero tamashii
心を開いて 全力で描き上げる
kokoro wo hiraite zenryoku de kakiageru
締め切りまでに 走れ
shimekiri made ni hashire

アッハッハッハッハッハ!こりゃいいや!
ahahahahaha! korya ii ya!
四天王がグッチョングッチョンの!
shitennou ga gucchongucchon no!
誰っ?スーツ!?テレビならありません!
dare? suutsu!? terebi nara arimasen!
「地霊殿スペースセンターのものです。」
“chireiden supeesu sentaa no mono desu.”
「所長からあなたを地球外にぶっ飛ばしてほしいとお話がありましたのでご同行願います。」
“shochou kara anata wo chikyuugai ni buttobashite hoshii to ohanashi ga arimashita no de godoukou negaimasu.”
え、ちょ、ななな、なにいって、は?
e, cho, na na na, nani itte, ha?
痛っ、ちょ!私何も!
ita, cho! watashi nani mo!
「そこの同人誌っつーのが理由だそうです。」
“soko no doujinshi ttsuu no ga riyuu da sou desu.”
えっ、お姉ちゃんが、お姉ちゃんがバラしたの!
e, oneechan ga, oneechan ga bara shita no!
ウワァァァァァァァァァァ!
uwaaaaaaa!

10!
9!
8!
7!
6!
5!
4!
3!
2!
1!

三倍あいすくりいいいいいいいいむ!!!
san bai aisu kuriiiiiiiiimu!!!

「こちらはCSS、地霊殿スペースセンター。
“kochira wa CSS, chireiden supeesu sentaa.
古明地こいし、応答せよ。
Komeiji Koishi, outou seyo.
こいし聞こえているか?応答せよ。」
Koishi kikoete iru ka? outou seyo.”
聞こえている、すまない!
kikoe te iru, sumanai!
宇宙に居るという実感が、いろいろ考えさせられるよ。
uchuu ni iru to iu jikkan ga, iroiro kangaesaserareru yo.
「反省はしているかい?」
“hansei wa shite iru kai?”
反省していると言ったら、帰してくれるのか?
hansei shite iru to ittara, kaeshite kureru no ka?

"Good Luck"

デスヨネー、せめて窓くらいつけて欲しかったな……
desu yo nee, semete mado kurai tsukete hoshikatta na……
三倍あいすくりぃむ!
san bai aisu kuriimu!


Lyrics courtesy of Releska <3
posted
SON BUY ICE CREAM
thicc
posted
I wonder if this map is only be one diff or two diff. It can be something harder than expected from you. But,all the best with this Marathon :)
posted

SangKrazF1nal3 wrote:

I wonder if this map is only be one diff or two diff. It can be something harder than expected from you. But,all the best with this Marathon :)

I honestly don't know if I can stand to map this song again LOL

probably just the one diff for this set
posted
hi!! I HAVE COME TO BLESS THE MAP WITH MY POWERFUL SUPER BODY THINGY WITH CATGIRL LOVE!!!! <3 yassu- !!! yessss I PRAY FOR THIS MAPS RANKING, THANK THE QAT GOD SHIMA YES FOR THE POWERFUL RANK.
posted
[
General
]

  1. Difficulty Spread : Okay
  2. Background Size : Okay
  3. Unsnapped objects : Okay
  4. Audio bitrate over 192 kbps : Okay
  5. Metadata Issues : Koishi dies a painful death
  6. Timeline Issues : Okay
  7. Combo Colors : The light green kinda sticks out against your other colors, maybe consider a red for the explody boye in the bg
  8. Unused Hitsounds : Okay
  9. Hitsounds Issues : soft-hitfinish6 comes up with delay but it's not
  10. Unused Files / Other : this makes me sad
[
burn this moment into the retina of my eye
]

General



  1. 00:25:796 (1,2,3,4,5,6,7,8) - I know what you were going for, but this just plays like a standstill. You know me, I like my streams e x t r a c u r v y
  2. 01:09:639 (15,1,2) - Dunno but like the high density makes this really aids to play for some reason
  3. 01:18:939 (3,4) - Pretty spaced imo, I'd reduce here or make it an HDash for sure, had a pretty easy time not making it through the whole 4 notes without dropping one
  4. 01:20:654 - RUNNING IN THE 90S
  5. In this part at 02:59:911 (4,5) - , is there any reason why the HDash isn't to 5? The strong bass and downbeat is there. 03:01:111 (3,4,5) - Could all be hypers or strong dashes as well for that cymbal. The emphasis just feels wrong when playing
  6. 03:03:854 (2) - Sounds more like 1/4 to meeee
  7. 03:07:282 (1,2,3,4,5,6,7,8,9,10,11,12,13) - The strong noises of these 1/8 really drown out the BG, I'd lower their volume a bit. Same goes for the next sets as well
  8. 03:37:111 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - big hecking angery here, where's the aesthetic :< If you want a stream like this, you could just do a double S-Shaped stream and it would look much cleaner and less jagged
  9. 03:48:768 - maybe 5% lower on the hitsounds in the kiais here, kind of hard to hear the music
  10. 04:07:625 (1,2,3,4) - Normally I'd have no problem with a pattern like this but you're introducing it 4 minutes into a pretty decently hard marathon so I think the best bet is to just not do it tbh. Like, the sounds they're on aren't extraordinary to begin with so I don't think it's a huge loss, but in the future I'd suggest introducing something like this when someone doesn't have an FC B)
  11. 04:08:311 (3,4,5,6,7,8) - Some tilt on these would be really nice, feels pretty uncomfortable to tapdash it all rn
  12. 04:19:282 (2,3) - Pretty far, hdahs this or reduce it!
  13. 04:20:825 (4,5) - same here as well
  14. 04:30:425 (4,5) - yea
  15. 05:13:454 (3,4) - and same idk man the ending just gets really big spacing and they're really really far
  16. 05:14:996 (4,1) - Left tilt into right movement into different snapped hdash you might as well just kill me now. If you tilt the stuff like 05:14:482 (1,2,3,4) - and make it a bit simpler to play I don't think it would be this bad but rn it's sad
Cool
posted

Ascendance wrote:

[
General
]

  1. Difficulty Spread : Okay
  2. Background Size : Okay
  3. Unsnapped objects : Okay
  4. Audio bitrate over 192 kbps : Okay
  5. Metadata Issues : Koishi dies a painful death
  6. Timeline Issues : Okay
  7. Combo Colors : The light green kinda sticks out against your other colors, maybe consider a red for the explody boye in the bg I tried more of an electric blue thing for now, if that's still lacking I will go for that jazzy pink sure
  8. Unused Hitsounds : Okay
  9. Hitsounds Issues : soft-hitfinish6 comes up with delay but it's not
  10. Unused Files / Other : this makes me sad
[
burn this moment into the retina of my eye
]

General



  1. 00:25:796 (1,2,3,4,5,6,7,8) - I know what you were going for, but this just plays like a standstill. You know me, I like my streams e x t r a c u r v y Gave it some extra bend, so it actually looks like a curve now and everything
  2. 01:09:639 (15,1,2) - Dunno but like the high density makes this really aids to play for some reason I don't find this too bad personally, though I did try to make the 1/8 hyper as weak as possible so maybe this reduces the aids factor a little
  3. 01:18:939 (3,4) - Pretty spaced imo, I'd reduce here or make it an HDash for sure, had a pretty easy time not making it through the whole 4 notes without dropping one Moved (3) right a bit, less distance and it looks more linear now also
  4. 01:20:654 - RUNNING IN THE 90S This has to be intentional, it's the perfect level of meme for a monosugoi song lol
  5. In this part at 02:59:911 (4,5) - , is there any reason why the HDash isn't to 5? The strong bass and downbeat is there. 03:01:111 (3,4,5) - Could all be hypers or strong dashes as well for that cymbal. The emphasis just feels wrong when playing I'm trying to emphasize that high pitch synth sound that decays over (6,7,8) rather than the drums here
  6. 03:03:854 (2) - Sounds more like 1/4 to meeee Cucked by SV
  7. 03:07:282 (1,2,3,4,5,6,7,8,9,10,11,12,13) - The strong noises of these 1/8 really drown out the BG, I'd lower their volume a bit. Same goes for the next sets as well Sure, took them down 20% or so throughout for better hs/bg balance
  8. 03:37:111 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - big hecking angery here, where's the aesthetic :< If you want a stream like this, you could just do a double S-Shaped stream and it would look much cleaner and less jagged THIS WAS A FAILED EXPERIMENT
  9. 03:48:768 - maybe 5% lower on the hitsounds in the kiais here, kind of hard to hear the music Done for all except the drum buildy-uppy parts since I want extra oomph there
  10. 04:07:625 (1,2,3,4) - Normally I'd have no problem with a pattern like this but you're introducing it 4 minutes into a pretty decently hard marathon so I think the best bet is to just not do it tbh. Like, the sounds they're on aren't extraordinary to begin with so I don't think it's a huge loss, but in the future I'd suggest introducing something like this when someone doesn't have an FC B) Yeah this was unnecessarily troll, I opted for a more subdued pattern here and now the SR is 6.66 hahsahshasashaaa kill me
  11. 04:08:311 (3,4,5,6,7,8) - Some tilt on these would be really nice, feels pretty uncomfortable to tapdash it all rn I really like the tapdash here, it's a cool climax to the solo section and emphasises the drums in a way that isn't really done elsewhere. Would prefer to keep for now at least
  12. 04:19:282 (2,3) - Pretty far, hdahs this or reduce it! Fuck you antiflow nobody likes you anyway
  13. 04:20:825 (4,5) - same here as well
  14. 04:30:425 (4,5) - yea
  15. 05:13:454 (3,4) - and same idk man the ending just gets really big spacing and they're really really far Nerfed some of the consecutive strong dash stuff a bit
  16. 05:14:996 (4,1) - Left tilt into right movement into different snapped hdash you might as well just kill me now. If you tilt the stuff like 05:14:482 (1,2,3,4) - and make it a bit simpler to play I don't think it would be this bad but rn it's sad Couldn't find a way to keep the tap->variable snap hypers without it playing like ass, so just opted to make (4) horizontal for better flow


Cool

Thanks for the mod! (:
posted
Not modding v2... disgusting.

Amourous Interstellar Conflagration
[*] 01:19:282 (1) - i feel like this circle should be moved a bit closer to 01:19:111 (4) - for more leniency. Right now it plays a bit weird to catch imo
[*] 03:37:454 (1) - this being a standstill 1/16 here feels out of nowhere and isnt easy to expect. i would make this have some movement to the right shaped like a curved slider


I would say more but playing this map without HD for testing makes it so hard for me to tell what is good/bad flow or my incompetence at playing No Mod. Wasnt much of a help but the map seemed good. Only some streamy bits seemed weird but like i said, without knowing if my skill is the problem, i wont include those in the mod. Good luck with this set.
posted
something ice creeeeeeeeeeeeaaaaaaaaaaam

[du du du du du du du dudu duuuu duuu duuu duuuuu]

  1. 00:17:568 (1) - First time playing this the slider was really off-putting compared to the previous and latter 1/1 sliders because of the extra curve to it, maybe reduce the curve to make it more comfortable and consistent? Unless it's intentional I could only really get used to it after a few tries.
  2. 00:34:539 (4,1) - Close these in a little? Personally when I play through it it's very difficult and uncomfortable to maintain a combo on with it being a regular quick jump followed by consecutive hypers.
  3. 01:02:654 (5,1) - Dunno if this is intended or if its my editor testing lag, or lack of ability but suddenly cutting a hyper here after consecutive hypers is somewhat uncomfortable, and inconsistent with the parts before and after, consider bringing them closer to one another or hyper up to you.
  4. 01:19:111 (4,1) - Please god close these in the amount of times I was on FC and the miss because of (1) is ridiculous.
  5. 01:30:939 (3,4,5,6) - Perhaps bring (3,4) closer to (5,6), the jump between the two feels a bit stronger than needed to me.
  6. 01:39:854 (1) - Maybe change these to a regular single note wider spaced pattern? I honestly expected that when I was playing this section because of the increase and strength in vocals.
  7. 02:41:568 (1) - Just nitpicking here but any reason this is a repeat 1/2 slider instead of just a 1/1 curved slider? I feel like a 1/1 would emphasize the beat there more.
  8. This is hard to mod
  9. 03:00:254 (6,7,8) - Might be my lack of frame rate here but maybe move these a bit closer to one another? The transition in spacing threw me off when I played.
  10. 03:01:625 (6,7,8) - ^
  11. 03:55:025 (5,6) - Maybe move (6) closer to (5)? Say, x:332?
  12. 03:55:282 (7,8) - Bls Hyper. Bls.
  13. I can't be bothered playing the drummy bang bang nanahira just talking and not singing part at the time I am modding this so SKIP
  14. 05:43:625 (9) - I feel like you should Ctrl-H this and throw it on the other side of (8) because there isn't really another instance you make use of this after or before, and it throws the flow off somewhat.


Overall I think it's a good map but I'm biased what do I know xd

yay for modding woo gl ranking and finding others to some buy ice cream
posted

Tyrell wrote:

Not modding v2... disgusting.

Amourous Interstellar Conflagration
[*] 01:19:282 (1) - i feel like this circle should be moved a bit closer to 01:19:111 (4) - for more leniency. Right now it plays a bit weird to catch imo Whoops this was a hyper but I broke it with the last mod, fixed
[*] 03:37:454 (1) - this being a standstill 1/16 here feels out of nowhere and isnt easy to expect. i would make this have some movement to the right shaped like a curved slider This is meant to be hyperwalked and the single motion of tap + stop is easier to play for me at least, than following a curve. I also wanted to keep this as a buzz slider since the synth sound intensity has peaked here, rather than still increasing as it was in the previous stream


I would say more but playing this map without HD for testing makes it so hard for me to tell what is good/bad flow or my incompetence at playing No Mod. Wasnt much of a help but the map seemed good. Only some streamy bits seemed weird but like i said, without knowing if my skill is the problem, i wont include those in the mod. Good luck with this set.

- Magic Girl - wrote:

something ice creeeeeeeeeeeeaaaaaaaaaaam

[du du du du du du du dudu duuuu duuu duuu duuuuu]

  1. 00:17:568 (1) - First time playing this the slider was really off-putting compared to the previous and latter 1/1 sliders because of the extra curve to it, maybe reduce the curve to make it more comfortable and consistent? Unless it's intentional I could only really get used to it after a few tries. It was intentional but since it's so early on, sure I reduced it a little bit
  2. 00:34:539 (4,1) - Close these in a little? Personally when I play through it it's very difficult and uncomfortable to maintain a combo on with it being a regular quick jump followed by consecutive hypers. Nerfed it a smidge
  3. 01:02:654 (5,1) - Dunno if this is intended or if its my editor testing lag, or lack of ability but suddenly cutting a hyper here after consecutive hypers is somewhat uncomfortable, and inconsistent with the parts before and after, consider bringing them closer to one another or hyper up to you. The no hyper here sells the reduced intensity of the synth, but sure I reduced the 1/4 jumps a little for playability
  4. 01:19:111 (4,1) - Please god close these in the amount of times I was on FC and the miss because of (1) is ridiculous. Fixed in previous mod
  5. 01:30:939 (3,4,5,6) - Perhaps bring (3,4) closer to (5,6), the jump between the two feels a bit stronger than needed to me. Sure
  6. 01:39:854 (1) - Maybe change these to a regular single note wider spaced pattern? I honestly expected that when I was playing this section because of the increase and strength in vocals. Increased SV here a bit for more spacing
  7. 02:41:568 (1) - Just nitpicking here but any reason this is a repeat 1/2 slider instead of just a 1/1 curved slider? I feel like a 1/1 would emphasize the beat there more. Think I was trying to cover vocals but I realise now they're an unsnappable mess and I should ignore them. It's a 1/1 slider now
  8. This is hard to mod This was hard to map
  9. 03:00:254 (6,7,8) - Might be my lack of frame rate here but maybe move these a bit closer to one another? The transition in spacing threw me off when I played. Alrighty
  10. 03:01:625 (6,7,8) - ^ Same
  11. 03:55:025 (5,6) - Maybe move (6) closer to (5)? Say, x:332? Yuck what was this uneven spacing, fixed
  12. 03:55:282 (7,8) - Bls Hyper. Bls. ok
  13. I can't be bothered playing the drummy bang bang nanahira just talking and not singing part at the time I am modding this so SKIP ok
  14. 05:43:625 (9) - I feel like you should Ctrl-H this and throw it on the other side of (8) because there isn't really another instance you make use of this after or before, and it throws the flow off somewhat. Fair dos


Overall I think it's a good map but I'm biased what do I know xd

yay for modding woo gl ranking and finding others to some buy ice cream

Thanks for the mods! (:
posted
creepy freudian anime waifus


[its halozy so its cool]
00:25:111 (4,5) - make this a dash for momentum
00:39:168 (4,1) - unintentional non-hyper? if intentional maybe nerf
00:41:568 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - increase distance from previous object for a dash (also find a way to make 00:42:082 (13,15) - stand out i guess)
01:20:654 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - this seems too spaced out for a cooldown part
01:44:311 (4) - make this just a non-repeating slider and a circle and put that circle somewhere between x:296 and x:364 (the middle seems fine) for more movement
01:44:654 (5,6,7) - should be a four-note stream (i know that parts of the map are undermapped but this seems fitting)
01:58:282 (6) - either make it farther or closer (x:344 or x:400), it seems odd in its current placement
02:28:196 (3) - make this a 1/2 slider followed by a circle? to follow both vocal and music
02:29:225 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - same as earlier cooldown
03:16:796 (7) - move a bit farther

i like this second chorus better than the first, maybe map the first based on this second one?

03:29:225 (4,1) - another might-be-unintentional thing
03:59:396 (1,2,3,4,5,6,7,8) - make this curve more inwards? might reduce chance of missing i think
05:21:854 (5,6,1) - make (6,1) a bigger distance than (5,6) (i know they technically are like that but its not very obvious)
05:56:996 (7,8) - increase spacing

i didnt really like the first two minutes or so (it didnt look good compared to the rest of the map) but most of the map is gud so u good nanahira is gud too !!!1!
posted

-Plus- wrote:

creepy freudian anime waifus

[its halozy so its cool]
00:25:111 (4,5) - make this a dash for momentum Added a little more, rip pointless blanket tho
00:39:168 (4,1) - unintentional non-hyper? if intentional maybe nerf Oops, fixed hyper
00:41:568 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - increase distance from previous object for a dash (also find a way to make 00:42:082 (13,15) - stand out i guess) Added distance and removed a couple of 1/8 circles to emphasise the 1/4 better
01:20:654 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - this seems too spaced out for a cooldown part Reduced the first 3 sets to a walk, kept spacing on the last one for emphasis back into the verse though
01:44:311 (4) - make this just a non-repeating slider and a circle and put that circle somewhere between x:296 and x:364 (the middle seems fine) for more movement Okie smokes
01:44:654 (5,6,7) - should be a four-note stream (i know that parts of the map are undermapped but this seems fitting) Hmk, gave it a kick drum whistle
01:58:282 (6) - either make it farther or closer (x:344 or x:400), it seems odd in its current placement Yeah this was weirdly close, fixed
02:28:196 (3) - make this a 1/2 slider followed by a circle? to follow both vocal and music Ok
02:29:225 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - same as earlier cooldown Ye did the same but flipperino'd
03:16:796 (7) - move a bit farther Yes boss

i like this second chorus better than the first, maybe map the first based on this second one? Hmm, I thought I did map them pretty similar, only in the second chorus I made buzzy synth sounds like 01:58:711 (8) - into streams instead of sliders, e.g. 03:07:282 (1,2,3,4,5,6,7,8,9,10,11,12,13) - and generally the second chorus used more antiflow structures. I feel the current arrangement gives a nice step up in difficulty and variety so I'll try to keep it

03:29:225 (4,1) - another might-be-unintentional thing Ye fixed that same as before
03:59:396 (1,2,3,4,5,6,7,8) - make this curve more inwards? might reduce chance of missing i think Clarified about this in PM, made this appreciably more curvy and less overshoot-able
05:21:854 (5,6,1) - make (6,1) a bigger distance than (5,6) (i know they technically are like that but its not very obvious) ok but muh aesthetic ;w;
05:56:996 (7,8) - increase spacing Did the thing

i didnt really like the first two minutes or so (it didnt look good compared to the rest of the map) but most of the map is gud so u good nanahira is gud too !!!1! I will try to sex it up a bit

Thanks for the mod! Tell me when you finish your map of this so I can suffer again (:
posted
I don't even want a catch specific editor anymore, I just want to be able to playtest without being forced in to windowed mode...
[
Amourous Interstellar Conflagration
]
  1. 00:16:882 (3,4) - Walking across these is just a little too fast requiring a brief stopping movement to comfortably catch. Would recommend just a slight bit more tilt on these sliders, namely (4) to better match the catchers walk speed
  2. 01:24:768 (1) - Any reason you didn't use a 1/2 slider and went for the lone note instead? Don't really see this sort of timeline gap used elsewhere in the map
  3. 01:25:454 (3,4,5,6) - This plays as a series of back to back direction change dashes which whilst the sounds support it, it still feels a little too intense for this part of the song. I'd suggest reducing the distance between (3) and (4) a little more or removing some part of this back and forth
  4. 01:49:111 (4,5) - You use pretty consistent spacing between the notes of whatever this propa sick sound is apart from here where it's just a walk instead of a dash. Consider moving 01:49:282 (5) - to x:152
  5. 02:10:711 (5,6) - This can be a bit tricky to catch after the hyper from 02:10:539 (4) - . I'd recommend moving these about 20 units closer
  6. 02:56:654 (1,2) - There's a little more variety used this time round here but I would have expected to see this timelining repeated again at 02:58:025 - but there's a 3/4 repeating slider like used earlier in the map at 01:48:082 - instead. Catches me out a bit and personally I prefer the repeating slider approach
  7. 03:24:596 (4,5) - Transitioning in to this jump is rather unpleasant. 03:24:082 (1,2,3,4) - Pretty much requires holding dash down which makes timing the movement across 03:24:425 (3,4,5) - quite tricky, you don't want to go too fast for (3,4) but you need to still make the jump of (4,5). I think nerfing the distance between 03:24:596 (4,5) - to around 1.52x DS is a good solution here
  8. 04:08:654 (5) - You madman, it's easy to get caught out on this sort of stream pattern when it appears so infrequently in a map (04:08:654 (5) - , 04:28:711 (2) - and 05:14:654 (2) - ). I'd recommend making this and the later two mentioned fully horizontal like earlier at 02:28:025 (2) - so there's more leniency in how a player can play this. Either holding dash which is usually a little uncomfortable but works or tap dashing but having a bit more room for error.
  9. 04:30:425 (4,5) - Same as earlier about the awkward transition in to this
  10. 05:59:225 (1) - Haha oh god. Do please consider ending this 1/2 a beat earlier so players have more time to react to 06:03:511 (1) - . Players have already suffered enough if they made it to the end of a Nanahira marathon, they don't need to miss the very last note because they were going for a big spin at the end of the map
No real issues apart from the artist... call me back
posted

Sorcerer wrote:

I don't even want a catch specific editor anymore, I just want to be able to playtest without being forced in to windowed mode... F
[
Amourous Interstellar Conflagration
]
  1. 00:16:882 (3,4) - Walking across these is just a little too fast requiring a brief stopping movement to comfortably catch. Would recommend just a slight bit more tilt on these sliders, namely (4) to better match the catchers walk speed Did the thing
  2. 01:24:768 (1) - Any reason you didn't use a 1/2 slider and went for the lone note instead? Don't really see this sort of timeline gap used elsewhere in the map I think I wanted to give this first note in the verse some extra emphasis by isolating it, but yeah it's annoyingly inconsistent so I just made it a 1/2 slider as you suggested
  3. 01:25:454 (3,4,5,6) - This plays as a series of back to back direction change dashes which whilst the sounds support it, it still feels a little too intense for this part of the song. I'd suggest reducing the distance between (3) and (4) a little more or removing some part of this back and forth Removed the direction changes for a smoother flow
  4. 01:49:111 (4,5) - You use pretty consistent spacing between the notes of whatever this propa sick sound is apart from here where it's just a walk instead of a dash. Consider moving 01:49:282 (5) - to x:152 Whoopise, made this a streamed dash
  5. 02:10:711 (5,6) - This can be a bit tricky to catch after the hyper from 02:10:539 (4) - . I'd recommend moving these about 20 units closer Didn't quite do 20px, but its reduced a decent amount
  6. 02:56:654 (1,2) - There's a little more variety used this time round here but I would have expected to see this timelining repeated again at 02:58:025 - but there's a 3/4 repeating slider like used earlier in the map at 01:48:082 - instead. Catches me out a bit and personally I prefer the repeating slider approach Had to shuffle some stuff around but I guess it's alright
  7. 03:24:596 (4,5) - Transitioning in to this jump is rather unpleasant. 03:24:082 (1,2,3,4) - Pretty much requires holding dash down which makes timing the movement across 03:24:425 (3,4,5) - quite tricky, you don't want to go too fast for (3,4) but you need to still make the jump of (4,5). I think nerfing the distance between 03:24:596 (4,5) - to around 1.52x DS is a good solution here Gonna try 1.6x, this is still a kiai climax and I want it to be emphasised properly
  8. 04:08:654 (5) - You madman, it's easy to get caught out on this sort of stream pattern when it appears so infrequently in a map (04:08:654 (5) - , 04:28:711 (2) - and 05:14:654 (2) - ). I'd recommend making this and the later two mentioned fully horizontal like earlier at 02:28:025 (2) - so there's more leniency in how a player can play this. Either holding dash which is usually a little uncomfortable but works or tap dashing but having a bit more room for error. If you really think it's not expectable enough the fair enough, but let it be known I find these much less interesting :<
  9. 04:30:425 (4,5) - Same as earlier about the awkward transition in to this Same fix
  10. 05:59:225 (1) - Haha oh god. Do please consider ending this 1/2 a beat earlier so players have more time to react to 06:03:511 (1) - . Players have already suffered enough if they made it to the end of a Nanahira marathon, they don't need to miss the very last note because they were going for a big spin at the end of the map Meh, the banana formation was centred and the note was centred but it doesn't really make anything worse so sure why not
No real issues apart from the artist... call me back Nice

Thanks for the mod! (:
posted
Nyanyahira

posted
ooOOOOooOOoOooooooOOOOOO
posted
if this gets ranked within this month i will legally change my name to koishi fucking komeiji
posted

-Plus- wrote:

if this gets ranked within this month i will legally change my name to koishi fucking komeiji

please make this a reality
posted
if this gets ranked i'll map sdvx version of this with even more pp patterns
posted
@Chara change your name anyway

[Copyright Claim]

00:30:254 (2) - Quite a strong vocal to not have any sort of dash to, maybe increase it slightly to make a dash to it for that.
00:33:082 (4) - This is actually only very slight, but it's still noticable whilst playing that the curve here is slowing down, whereas speeding up fits both the music and flow better due to the strong drum beat on 5.
01:59:739 (7) - Note doesn't really seem strong enough for a HDash to it, it's also quite inconsistent with previous HDash usage.
02:07:968 (6) - Jump to this feels a little strong after the HDash for me, try reducing it slightly.

Call me back.
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